










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.7.6Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Sun Paladin |
| Level / Exp | 14 / 22% |
| Size | big |
| Lifes / Deaths | Killed by Nerath the king cobra at level 13 on the 6th Flare 122nd year of Ascendancy at 04:11 / 2Killed by Zubessra the copperhead snake at level 14 on the 8th Flare 122nd year of Ascendancy at 13:57 |
Primary Stats
| Strength | 50 (base 35) |
| Dexterity | 14 (base 10) |
| Constitution | 18 (base 10) |
| Magic | 50 (base 36) |
| Willpower | 13 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | -49/416 |
| Positive | 85/89 |
| Stamina | 146/146 |
| Healing Factor | 1.1711363549267 |
| Regeneration | 1.4639204436584 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 82 |
| Accuracy | 38 |
| Crit Chance | 12% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Blight | +10% |
| Mind | +15% |
| All | 0% |
| Darkness | +3% |
| Light | +13% |
| Lightning | +15% |
| Fire | +6% |
| Nature | +15% |
Offense: Damage Penetration
| Darkness | +15% |
| Lightning | +15% |
| Light | +5% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 25 (60%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 2 |
| Physical Save | 29 |
| Spell Save | 43 |
| Mental Save | 12 |
Defense: Resistances
| Acid | + 11%( 70%) |
| Blight | + 20%( 70%) |
| Cold | + 14%( 70%) |
| All | + 11%( 70%) |
| Darkness | + 21%( 70%) |
| Light | + 70%( 70%) |
| Lightning | + 11%( 70%) |
| Fire | + 11%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Disarm Resistance | 21% |
| Pinning Resistance | 22% |
| Blind Resistance | 61% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 312 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 595% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Chants | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. pair of iron boots 'Rainknight' (15 def, 3 armour) (On feet)]pair of iron boots 'Rainknight' (15 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2(-) Str dps ---------- Phys.crit +3.0% (-) Res.pen +5%(-) light ----- def ----- Armour +3 (-) Defense +15 (+11 eff.) (-) Fatigue -3% (-) Resists +3%(-) cold Phys.save +6 (+3 eff.) (-) ---------- misc Max.enc +21 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(56 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. Tulileg the iron helm (0 def, 3 armour) (On head)]Tulileg the iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2(-) Dex +3(-) Mag +3(-) Con dps ---------- S.pwr/crit +2 (-) Res.pen +5%(-) mind ----- def ----- Armour +3 (-) Fatigue +5% (-) Spell.save +9 (+3 eff.) (-) ---------- misc Infravis +1 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. umbral iron gauntlets of dexterity (+2) (0 def, 1 armour) (On hands)]umbral iron gauntlets of dexterity (+2) (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +2(-) Dex dps ---------- Melee+ 5(-) darkness Dmg.mod +3%(-) darkness Acc +11 (+5 eff.) (-) ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +6%(-) darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. overpowered iron torque of psionic shield [power 37] (36 cooldown) (Tool)]overpowered iron torque of psionic shield [power 37] (36 cooldown) 2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 37 for 5 turns Puts all charms on 36 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. wizard's copper ring of blight (+10%) (On fingers, 1 of 2)]wizard's copper ring of blight (+10%) 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3(-) Mag dps ---------- Dmg.mod +10%(-) blight ----- def ----- Resists +10%(-) blight Spell.save +6 (+2 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. wizard's copper ring of blight (+10%) (On fingers, 1 of 2)]mule's steel ring of tenacity 0.1 T2 ring jewelry [Ego] Master While equipped: Stats +0(-3) Mag dps ---------- Dmg.mod +0%(-10%) blight ----- def ----- Fatigue -4% Resists +0%(-10%) blight Spell.save +0 (+0 eff.) (-6 (-2 eff.)) Max.HP +20.00 Disarm- +21% Pinning- +22% Knockbk- +24% ---------- misc Max.enc +20 Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Unlightclash (Around neck)]Unlightclash 0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Mind.pwr +5 (+3 eff.) (-) Dmg.mod +3%(-) light Res.pen +15%(-) darkness +5%(-) mind Melee Ret 2(-) mind ----- def ----- Fatigue -5% (-) Mind.save +3 (+3 eff.) (-) HP.reg +1.00 (-) ---------- misc Max.psi +40.00 (-) Amulets make your neck look great! |
| In main hand | [vs. hateful stralite longsword of massacre (154% power, 5 apr) (In main hand)]hateful stralite longsword of massacre (154% power, 5 apr) 3.0 T4 longsword 1H weapon Reqs Str 35 [Ego] Master/Psionic Power 154% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 (-) Crit +4.5% (-) Atk.spd 100% (-) Melee+ +6(-) darkness Against +13% (-)Living Sharp, long, and deadly. |
| Around waist | [vs. rough leather belt 'Nimbusripper' (Around waist)]rough leather belt 'Nimbusripper' 1.0 T1 belt armor [Rare] Arcane While equipped: Stats +3(-) Mag dps ---------- Spell.pwr +5 (+2 eff.) (-) Dmg.mod +15%(-) lightning Res.pen +15%(-) lightning ----- def ----- Resists +5%(-) light +5%(-) darkness Spell.save +3 (+1 eff.) (-) A belt that goes around your waist. |
| In off hand | [vs. reinforced iron shield (0 def, 3 armour, 93% power, 40.5 block) (In off hand)]reinforced iron shield (0 def, 3 armour, 93% power, 40.5 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Ego] Master When used to Attack: Power 93% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% (-) Block +40 (-) While equipped: ----- def ----- Armour +3 (-) Fatigue +8% (-) ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
| Cloak | [vs. Cyrigassra the Cindersever (1 def, 0 armour) (Cloak)]Cyrigassra the Cindersever (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1(-) Dex +3(-) Mag +1(-) Wil +3(-) Cun dps ---------- Dmg.mod +6%(-) fire ----- def ----- Defense +1 (+1 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Spider-Silk Robe of Spydrë (10 def, 15 armour) (Main armor)]Spider-Silk Robe of Spydrë (10 def, 15 armour) 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5(-) Con +4(-) Wil dps ---------- Mind.crit +5% (-) Mind.pwr +10 (+5 eff.) (-) Dmg.mod +15%(-) acid +15%(-) nature +15%(-) mind Melee Ret 20(-) nature slow 20(-) poison ----- def ----- Armour +15 (-) Hardiness +30% (-) Defense +10 (+6 eff.) (-) Resists +30%(-) nature +11%(-) all Phys.save +10 (+5 eff.) (-) Spell.save +10 (+3 eff.) (-) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
[vs. hateful stralite longsword of massacre (154% power, 5 apr) (In main hand)]Hettolathadrakor the elm vilestaff (100% power, 2 apr, blight element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Nature Power 100% (-54%) Range: 1.2x (-0.2x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-3) Crit +2.5% (-2.0%) Atk.spd 100% (-) Melee+ +0(-6) darkness Against +0% (-13% )Living While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+2 eff.) Dmg.mod +10% blight ----- def ----- Defense +7 (+3 eff.) Resists +5% arcane +3% fire Die.at -20.00 life Max.HP +60.00 Confus- +20% ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 71.05 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
[vs. pair of iron boots 'Rainknight' (15 def, 3 armour) (On feet)]pair of iron boots 'Rhegar' (10 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +0(-2) Str dps ---------- Phys.crit +0.0% (-3.0%) Res.pen +0%(-5%) light ----- def ----- Armour +3 (-) Defense +10 (+8 eff.) (-5 (-3 eff.)) Fatigue +2% (+5%) Resists +15% lightning +9% temporal +0%(-3%) cold +9% acid Phys.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc Max.enc +0 (-21) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Tulileg the iron helm (0 def, 3 armour) (On head)]Shadeoath the linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +0(-2) Dex +0(-3) Mag +3 Cun +0(-3) Con dps ---------- S.pwr/crit +0 (-2) Dmg.mod +3% darkness +12% fire Res.pen +0%(-5%) mind Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Armour +0 (-3) Defense +1 (+0 eff.) Fatigue +0% (-5%) Resists +3% light Spell.save +0 (+0 eff.) (-9 (-3 eff.)) Mind.save +6 (+6 eff.) ---------- misc Infravis +0 (-1) A pointy cloth hat, very wizardly... |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
160 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By chort the Ogre Sun Paladin level 10
8th Mirth 122nd year of Ascendancy at 20:18 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By chort the Ogre Sun Paladin level 13
2nd Flare 122nd year of Ascendancy at 23:49 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By chort the Ogre Sun Paladin level 13
6th Flare 122nd year of Ascendancy at 04:11 see stats
Log
Melee retaliation hits Golem (servant of Cyrunor the shivgoroth) for (7 absorbed), 0 nature, (1 absorbed), 0 mind, (1 absorbed), 0 nature (0 total damage).
Golem (servant of Cyrunor the shivgoroth) hits chort for 6 physical damage.
Chort casts Ogric Wrath.
Chort enters an ogric frenzy.
Chort casts Healing Light.
Zubessra the copperhead snake uses Venomous Strike.
Zubessra the copperhead snake performs a melee critical strike against chort!
Chort has temporarily forgotten Judgement for 3 turns!
Chort is poisoned!
Chort slows down.
chort receives 73 healing.
Melee retaliation hits Zubessra the copperhead snake for 8 nature, 1 mind, 1 nature, 8 nature, 1 mind, 1 nature (20 total damage).
Zubessra the copperhead snake hits chort for 91 nature, 63 nature (154 total damage).
Talent Infusion: Regeneration is ready to use.
Talent Shield Slam is ready to use.
Talent Path of the Sun is ready to use.
Poison from Zubessra the copperhead snake hits chort for 22 nature damage.
Deadly Poison from Zubessra the copperhead snake hits chort for 35 nature damage.
Giant fire ant spits flames!
Cyrunor the shivgoroth casts Channel Staff.
Fire imp spits flames!
Giant fire ant hits chort for 10 fire damage.
Fire imp hits chort for 32 fire damage.
Poison from Chort hits Zubessra the copperhead snake for 8 nature damage.
Cyrunor the shivgoroth's Channel Staff hits chort for 13 darkness damage.
Zubessra the copperhead snake uses Coup de Grace.
Poison bursts out of Chort's corpse!
Melee retaliation hits Zubessra the copperhead snake for 10 nature, 1 mind, 2 nature, 10 nature, 1 mind, 2 nature (25 total damage).
Zubessra the copperhead snake hits chort for 77 physical damage.
chort the level 14 ogre sun paladin was raked to death by Zubessra the copperhead snake on level 3 of Norgos Lair.







































































