Cyrur the level 16 Halfling Rogue by Xelif911

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHalfling
ClassRogue
Level / Exp16 / 54%
Sizesmall
Lifes / Deaths

Primary Stats

Strength21 (base 13)
Dexterity41 (base 30)
Constitution19 (base 11)
Magic14 (base 10)
Willpower21 (base 10)
Cunning68 (base 43)

Resources

Life374/374
Stamina162/162
Healing Factor1.1791723257555
Regeneration7.5308450167759

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-992
Infravision5
See Stealth42.724250866975
See Invisible45.724250866975
Stealth58

Offense: Mainhand

Damage55
Accuracy54
Crit Chance32%
APR34
Speed1.00

Offense: Offhand

Damage47
Accuracy54
Crit Chance41%
APR19
Speed1.00

Offense: Spell

Spellpower14
Crit Chance20%
Speed1

Offense: Mind

Mindpower34
Crit Chance24%
Speed1

Offense: Damage Bonus

Acid+6%
Light+10%
Darkness+5%
Physical+5%
Mind+5%
Lightning+9%

Offense: Damage Penetration

Physical+10%
Darkness+10%
Mind+10%
All0%

Defense: Base

Armour (hardiness)20 (38.594633868923%)
Defense40
Ranged Defense40
Fatigue0
Physical Save29
Spell Save19
Mental Save41

Defense: Resistances

Acid+ 23%( 70%)
Arcane+ 14%( 70%)
Mind+ 19%( 70%)
All+ 9%( 70%)
Lightning+ 14%( 70%)
Light+ 36%( 70%)
Temporal+ 14%( 70%)
Physical+ 20%( 70%)
Darkness+ 18%( 70%)

Defense: Immunities

Teleport Resistance20%
Instadeath Resistance100%
Confusion Resistance47%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Technique / Duelist1.30
2/5
0/5
0/5
0/5
Cunning / Stealth1.30
4/5
3/5
2/5
1/5
Cunning / Trapping1.30
1/5
0/5
0/5
0/5
Cunning / Artifice1.30
1/5
0/5
0/5
0/5
Cunning / Poisons1.30
2/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
1/5
4/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
1/5
0/5
Cunning / Lethality1.30
4/5
2/5
1/5
0/5
Technique / Mobility1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
3/5
0/5
2/5

Effects

talent
talent
beneficial effect
beneficial effect

Quests

done
done
active
active
done
active
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Cyrur the Halfling Rogue level 10
10th Mirth 122nd year of Ascendancy at 05:12
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Cyrur the Halfling Rogue level 8
3rd Mirth 122nd year of Ascendancy at 15:01
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Cyrur the Halfling Rogue level 14
15th Dusk 122nd year of Ascendancy at 19:06
see stats

Log

Rested for 12 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


You gain 1.02 gold from the transmogrification of
miner's rough leather cap of dexterity (+2) (0 def, 3 armour).
You gain 2.12 gold from the transmogrification of
grounding cashmere wizard hat of balance (2 def, 0 armour).
You gain 2.46 gold from the transmogrification of
corrosive iron gauntlets of strength (+3) (0 def, 1 armour).
You gain 2.60 gold from the transmogrification of
insulating pair of hardened leather boots of tirelessness (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 1.97 gold from the transmogrification of
impenetrable dwarven-steel plate armour of cold resistance (0 def, 16 armour).
You gain 6.27 gold from the transmogrification of
rejuvenating steel plate armour of cold resistance (0 def, 9 armour).
You gain 1.47 gold from the transmogrification of
steel mail armour of fire resistance (2 def, 6 armour).
You gain 1.25 gold from the transmogrification of
steel mail armour (2 def, 6 armour).
You gain 1.17 gold from the transmogrification of
cured leather armour of spell shielding (6 def, 4 armour).
You gain 0.60 gold from the transmogrification of
cured leather armour (6 def, 4 armour).
You gain 3.40 gold from the transmogrification of
focusing woollen robe (0 def, 0 armour).
You gain 1.36 gold from the transmogrification of
deadly quiver of elm arrows of erosion (22/22, 25-35 power, 5 apr).
You gain 0.50 gold from the transmogrification of
steel longsword (13-18 power, 3 apr).
You gain 1.94 gold from the transmogrification of
hateful steel longsword (14-20 power, 3 apr).
You gain 5.04 gold from the transmogrification of
balanced dwarven-steel battleaxe of erosion (32-47 power, 2 apr).
You gain 3.94 gold from the transmogrification of
short yew vilestaff of fate (20-24 power, 4 apr, acid element).
You gain 3.29 gold from the transmogrification of
earthen yew magestaff of might (20-24 power, 4 apr, lightning element).
You gain 4.20 gold from the transmogrification of
cruel yew vilestaff of fate (20-24 power, 4 apr, acid element).
You gain 2.71 gold from the transmogrification of
earthen ash vilestaff of fate (15-18 power, 3 apr, blight element).
You gain 2.47 gold from the transmogrification of
shimmering elm starstaff of might (10-12 power, 2 apr, physical element).
There is a way to the previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...

Saving done.