Artdihan the level 5 Cornac Solipsist by Xelif911

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassSolipsist
Level / Exp5 / 97%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 10)
Constitution11 (base 11)
Magic10 (base 10)
Willpower26 (base 26)
Cunning15 (base 14)

Resources

Life108/108
Psi129/129
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage7
Accuracy20
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy20
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower24
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense4
Ranged Defense4
Fatigue6
Physical Save10
Spell Save15
Mental Save16

Defense: Resistances

Darkness+ 10%( 70%)
Lightning+ 15%( 70%)
Light+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.30
2/5
0/5
0/5
0/5
Psionic / Dream Smith1.30
0/5
0/5
0/5
0/5
Psionic / Distortion1.30
2/5
1/5
0/5
0/5
Psionic / Solipsism1.30
1/5
0/5
0/5
0/5
Psionic / Slumber1.30
1/5
0/5
0/5
0/5
Psionic / Thought-Forms1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
1/5
0/5
Psionic / Feedback1.30
3/5
1/5
0/5
0/5
Psionic / Mentalism1.30
0/5
0/5
0/5
0/5
Psionic / Dreaming1.30
1/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
active
active

Equipment

Tool
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log


Talent Mind Sear is ready to use.

Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 2 turns (stop reason: dialog is displayed).


You gain 1.16 gold from the transmogrification of
prismatic iron plate armour of fire resistance (0 def, 7 armour).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 0.45 gold from the transmogrification of
iron waraxe of massacre (18-24 power, 2 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 1.29 gold from the transmogrification of
elm magestaff of might (10-12 power, 2 apr, arcane element).
You gain 2.19 gold from the transmogrification of
cruel elm starstaff (10-12 power, 2 apr, darkness element).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 4; cd 15).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.