










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 | 
| Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Interact with the Worm 1.3.0Adds new talent Interact with the Worm, allowing Writhing Ones from the Forbidden Cults DLC using the Demented/Friend of the Worm talent tree to manipulate their worm that walks' equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Marksman 1.4.9A complete rework for Archer. All Spells Tree Unlock 1.5.10New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Wall Clock 1.3.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Shaman 1.5.10DescriptionThis addon adds the Shaman as a playable class. Shamans are masters of elemental magic attacks, mindpower based summons, or good old fashioned melee weapons. Shamans use both their weapon sets and are encouraged to switch during the battle to adapt to every situation. They start with the Shaman's Path talent, a passive that gives them bonus adapted to their weapon sets of choice. 6 unique class trees (3 locked) :  2 unique generic trees :  With the exception of 4 talents, Shaman talents can appear on NPC. DisclaimerThis is my first addon and first coding project, I can promise I tested this addon as best I could, but that does not mean it is without bugs. Please report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread I will make. CreditsNefigah for loving the Shaman idea and helping me more than a little with the coding. Chewbacca for testing Shaman maybe more than me. Micbran for correcting my bad english. Rexorcorum for the pretty awesome spirits and totems tiles. Orange because his name is lucky :frog: :robot:. http://game-icons.net/ for all the icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.8 : - updated bark armor and yeti totem description to fit new crit shrug behavior (main game 1.6 changes) 1.0.7 : - nerfed snake/boar fetishes damage (turns out reapplying DoT so much gives way too big numbers) 1.0.6 : - nerfed bark armor shield at low TL/STR 1.0.5 : - Added an option for legacy spirit tiles due to popular request. Found under Game Options --> Shaman, enabling will display old spirit tiles (need to resummon the spirits) 1.0.4 : - Fixed fetish targeting not working if you aimed beyond their range 1.0.3 : - Elemental Spirits description fixed (was incorrectly stating it used raw levels) 1.0.2 : - Last tiles added, say hello to the new spirits !  1.0.1 : tiles added for Wyrm totem and Bones totem. Shaman path correctly given to everyone at birth. Updated shaman path description to reflect the scaling. Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Demented Classes for Embers of Rage 1.5.5Allows you to create Demented metaclass characters in the Embers of Rage campaign. You will still need to have the class unlocked, and requires completion of the 'all class types' unlock condition for EoR. Verdant Class Pack 1.5.10Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Spell Merchants 1.5.10
 Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
 There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer! 
 
 4 character point types:Stat, Class, Category & Prodigy points for sale! 
 Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford! 
 New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1. 
 New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon* 
 1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 
 4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback! 
 
 Thank you for trying Spell Merchants, I hope you enjoy my mod :)
 My other addons:
     If you like this addon please consider rating it :)  Acid Trees for Archmage 1.4.0Adds two acid trees for Archmages, allowing them to deal acid damage. Compatible with Arcanum. Dread Necromancer 1.5.10The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class. See the forum thread for full details. Cat Point Cap Boost 1.5.5 Revamped Skirmisher 1.5.10Revamps the Skirmisher class. All talents have been re-coded to remove artificial break points in scaling. In most cases, bonuses which were gated by talent level in vanilla will scale in from the first talent point, reaching approximately the same power at the talent level they were previously gated behind. Many attack talents' damage scaling has been adjusted to bring them more in line with other weapon attack talents. Max damage scaling values remain the same, but talents will scale up to to those values at a rate somewhat closer to other weapon attack talents. Many attack talents' stamina costs have been reduced to bring them more in line with other weapon attack talents relative to their damage/utility. Scoundrel is unlocked, master increased to 1.3. [Buckler Training] [Tireless Combatant] [Skirmisher Slings] [Called Shots]  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Halfling | 
| Class | Skirmisher | 
| Level / Exp | 12 / 27% | 
| Size | small | 
| Lifes / Deaths | no deaths recorded  / 0 | 
Primary Stats
| Strength | 44.709030904522 (base 37) | 
| Dexterity | 58.418061809045 (base 37) | 
| Constitution | 42 (base 37) | 
| Magic | 48.709030904522 (base 37) | 
| Willpower | 52.418061809045 (base 37) | 
| Cunning | 59.418061809045 (base 37) | 
Resources
| Mana | 584/584 | 
| Negative | 228/228 | 
| Life | 1551/1551 | 
| Positive | 218/218 | 
| Stamina | 369/369 | 
| Hate | 100/100 | 
| Healing Factor | 1.2264150943396 | 
| Regeneration | 27.287735849056 | 
Speed
| Mental | +200% | 
| Attack | +200% | 
| Movement | +88.436726112218% | 
| Spell | +215.48536722807% | 
| Global | +155% | 
Vision
| Sight | 10 | 
| Lite | 7 | 
| Infravision | 14 | 
| See Stealth | 110.43910542736 | 
| See Invisible | 109.43910542736 | 
| ESP Range | 10 | 
| ESP Kinds | dragon | 
Offense: Mainhand
| Damage | 119 | 
| Accuracy | 59 | 
| Crit Chance | 22% | 
| APR | 74 | 
| Speed | 0.27 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 47 | 
| Crit Chance | 18% | 
| Speed | 0.31697191181519 | 
| Cooldown Reduction | 21.45 | 
Offense: Mind
| Mindpower | 53 | 
| Crit Chance | 18% | 
| Speed | 0.33333333333333 | 
Offense: Damage Bonus
| Acid | +28% | 
| Blight | +22% | 
| Arcane | +22% | 
| Cold | +35% | 
| All | 0% | 
| Mind | +22% | 
| Lightning | +22% | 
| Light | +30% | 
| Temporal | +37% | 
| Physical | +22% | 
| Darkness | +45% | 
| Fire | +30% | 
| Nature | +27% | 
Offense: Damage Penetration
| Acid | +22% | 
| Blight | +22% | 
| Arcane | +22% | 
| Cold | +22% | 
| Mind | +47% | 
| Darkness | +22% | 
| Light | +22% | 
| Temporal | +22% | 
| Physical | +22% | 
| Lightning | +22% | 
| Fire | +22% | 
| Nature | +22% | 
Defense: Base
| Armour (hardiness) | 145.34951456311 (100%) | 
| Defense | 70 | 
| Ranged Defense | 72 | 
| Fatigue | 43.827586206897 | 
| Physical Save | 95 | 
| Spell Save | 84 | 
| Mental Save | 84 | 
Defense: Resistances
| Acid | + 47%(100%) | 
| Blight | + 47%(100%) | 
| Arcane | + 47%(100%) | 
| Cold | + 77%(100%) | 
| All | + 32%(100%) | 
| Mind | + 50%(100%) | 
| Lightning | + 47%(100%) | 
| Light | + 47%(100%) | 
| Temporal | + 53%(100%) | 
| Physical | + 64%(105%) | 
| Darkness | + 47%(100%) | 
| Fire | + 61%(100%) | 
| Nature | + 54%(100%) | 
Defense: Immunities
| Disarm Resistance | 30% | 
| Confusion Resistance | 4% | 
| Silence Resistance | 30% | 
| Stun Resistance | 10% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 10% | 
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns.  | 
Class Talents
| Cursed / Gloom | 1.20 | 
  | 11/5 | 
  | 9/5 | 
  | 5/5 | 
  | 1/5 | 
| Celestial / Guardian | 1.20 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Stealth | 1.20 | 
  | 11/5 | 
  | 9/5 | 
  | 5/5 | 
  | 1/5 | 
| Celestial / Star fury | 1.00 | 
  | 8/5 | 
  | 7/5 | 
  | 3/5 | 
  | 0/5 | 
| Technique / Tireless Combatant | 1.50 | 
  | 11/5 | 
  | 9/5 | 
  | 5/5 | 
  | 1/5 | 
| Cursed / Shadows | 1.20 | 
  | 11/5 | 
  | 9/5 | 
  | 5/5 | 
  | 1/5 | 
| Technique / Buckler Training | 1.50 | 
  | 11/5 | 
  | 9/5 | 
  | 5/5 | 
  | 1/5 | 
| Cunning / Poisons | 1.50 | 
  | 11/5 | 
  | 9/5 | 
  | 5/5 | 
  | 1/5 | 
| Cunning / Trapping | 1.30 | 
  | 3/5 | 
  | 9/5 | 
  | 5/5 | 
  | 1/5 | 
| Technique / Skirmisher - Slings | 1.50 | 
  | 7/5 | 
  | 9/5 | 
  | 5/5 | 
  | 1/5 | 
| Cunning / Called Shots | 1.50 | 
  | 7/5 | 
  | 7/5 | 
  | 4/5 | 
  | 1/5 | 
Generic Talents
| Cursed / Cursed aura | 1.20 | 
  | 11/5 | 
  | 9/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Survival | 1.50 | 
  | 11/5 | 
  | 9/5 | 
  | 2/5 | 
  | 1/5 | 
| Celestial / Chants | 1.00 | 
  | 1/5 | 
| Celestial / Hymns | 1.00 | 
  | 11/5 | 
  | 9/5 | 
  | 5/5 | 
  | 1/5 | 
| Technique / Combat training | 1.50 | 
  | 3/5 | 
  | 0/5 | 
  | 6/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Stone alchemy | 1.00 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Mobility | 1.50 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Scoundrel | 1.30 | 
  | 11/5 | 
  | 9/5 | 
  | 5/5 | 
  | 1/5 | 
| Race / Halfling | 1.00 | 
  | 11/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
| talent | Shield of Light | 
| talent | Insidious Poison | 
| talent | Bombardment | 
| talent | Apply Poison | 
| talent | Hymn of Shadows | 
| talent | Call Shadows | 
| talent | Gloom | 
| talent | Numbing Poison | 
| talent | Chant of Fortress | 
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 5.7)Penalty : Fractured Sanity: -8% Mind Resistance, -11% Confusion Immunity Power 1+: Unleashed: +17% critical damage, +22% off-hand weapon damage Power 2+: -1 Luck, +10 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 11.2% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1.  | 
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 6.7)Penalty : Fear of Death: -6% resistance against damage from the undead. Power 1+: Power over Death: +15% damage against the undead. Power 2+: -1 Luck, +7 Strength, +7 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 7. Power 4+: Reprieve from Death: Humanoids you slay have a 44% chance to rise to fight beside you as ghouls for 6 turns.  | 
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.7): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 11% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +5 Maximum Physical Resistance Power 2+: -1 Luck, +8 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 15 air and an additional 7 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 6 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time.  | 
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.7)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +9 Defense, +5 Ranged Defense Power 2+: -1 Luck, +8 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+40% chance to avoid traps). Power 4+: Unfortunate End: There is a 32% chance that the damage you deal will increase by 33% if the increase would be enough to kill your opponent.  | 
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80).  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained!  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died.  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | active | 
Equipment
| On feet |  pair of hardened leather boots 'Xerada' (Corpses) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 temporal Changes stats: +5 Dex / +5 Cun / +6 Lck Changes resistances penetration: +20% mind Stealth bonus: +8 Mindpower: +2 (+0 eff.) Heals friendly targets nearby when you use a nature summon: +30 Curse of Corpses A pair of boots made of leather.  | 
| Quiver |  psychokinetic pouch of steel shots of wind (Misfortune) (19/19, 22-26.4 power, 2 apr)Requires: - Dexterity 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 22.0 - 26.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +4.5% Capacity: 19 On weapon hit: * 10% chance to create an air burst * 10% chance to knock the target back Travel speed: +200% Damage (Ranged): +24 physical Curse of Misfortune Shots are used with slings to pummel your foes to death.  | 
| Light source |  alchemist's lamp 'Zubura' (Corpses)Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +4 Changes stats: +4 Con Changes resistances: +12% mind Physical save: +6 (+1 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +10% Light radius: +3 Infravision radius: +1 See stealth: +11 See invisible: +10 Curse of Corpses A normal brass lantern, enhanced by alchemy to make it brighter.  | 
| On head |  Urthedas (Corpses) (0 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +3 Wil Physical save: +20 (+4 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+3 eff.) Blindness immunity: +10% Silence immunity: +15% Stun/Freeze immunity: +10% Mindpower: +4 (+1 eff.) Curse of Corpses A cap made of leather.  | 
| Tool |  woodsman's iron pickaxe (Madness) (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Curse of Madness Allows you to dig a wall, remove a tree, create ways.  | 
| Around waist |  hardened leather belt 'Analin' (Madness)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Wil Changes resistances: +7% cold / +7% fire / +9% temporal Changes resistances penetration: +5% mind Changes damage: +15% temporal Grants telepathy: Dragon Maximum psi: +10.00 Curse of Madness A belt that goes around your waist.  | 
| In main hand |  hardened leather sling 'Porytha' (Misfortune)Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +8 cold When wielded/worn: Changes damage: +6% acid / +13% cold Spell save: +3 (+1 eff.) Silence immunity: +15% Disarm immunity: +20% Confusion immunity: +15% Defense after a teleport: +5 Curse of Misfortune Slings are used to hurl stones or metal shots at your foes.  | 
| Main armor |  marauder's cured leather armour (Madness) (5 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +5 (+1 eff.) Fatigue: +7% Changes stats: +3 Str / +3 Dex Physical save: +6 (+1 eff.) Curse of Madness A suit of armour made of leather.  | 
| In off hand |  reinforced iron shield (Nightmares) (4 def, 6 armour, 8-9.6 power, 37 block)Requires: - Cunning 11 - Talent Buckler Expertise (level 1) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.0 - 9.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +37 When wielded/worn: Armour: +6 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Talent granted: +1 Block Curse of Nightmares Handheld deflection devices.  | 
| Cloak |  Samydrasus the cashmere cloak (Corpses) (2 def, 15 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +15 Defense: +2 (+1 eff.) Changes stats: +5 Mag / +2 Wil Changes resistances: +27% cold Critical mult.: +10.00% Spell save: +7 (+2 eff.) Maximum mana: +41.00 Light radius: +1 Heals friendly targets nearby when you use a nature summon: +10 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck |  insulating steel amulet of cunning (+3) (Nightmares)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +14% fire / +10% cold Curse of Nightmares Amulets can have magical properties.  | 
Inventory
 healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
 Withering Orbs (Madness)Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Curse of Madness These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see...  | 
 rough leather sling (Misfortune)Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Curse of Misfortune Slings are used to hurl stones or metal shots at your foes.  | 
 Girdle of the Calm Waters (Shrouds)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% Curse of Shrouds A belt rumoured to have been worn by the Conclave healers.  | 
 This item will automatically be transmogrified when you leave the level.rough leather cap 'Urosus' (Corpses) (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 4 mind Changes stats: +1 Wil Changes resistances: +11% light / +11% darkness Changes resistances penetration: +10% mind Critical mult.: +15.00% Mental save: +3 (+1 eff.) Psi when hit: +0.08 Mindpower: +2 (+0 eff.) Curse of Corpses A cap made of leather.  | 
 cured leather armour of Toknor (Nightmares) (2 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Critical mult.: +11.00% Curse of Nightmares A suit of armour made of leather.  | 
 rough leather armour (Misfortune) (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Curse of Misfortune A suit of armour made of leather.  | 
 iron shield (Madness) (4 def, 2 armour, 11-13.2 power, 23.5 block)Requires: - Cunning 11 - Talent Buckler Expertise (level 1) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 11.0 - 13.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +24 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Talent granted: +1 Block Curse of Madness Handheld deflection devices.  | 
2 nuummite 2 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% When used as an alchemist bomb: Life regen 2% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals.  | 
 2 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 woodsman's iron pickaxe (Madness) (dig speed 35 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Curse of Madness Allows you to dig a wall, remove a tree, create ways.  | 
verdite verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+3 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+3 eff.) Changes damage: +2% all When used as an alchemist bomb: Additional 10 acid damage Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 brass lantern (Shrouds)2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 Curse of Shrouds A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 scorching brass lantern (Shrouds)Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +6% fire Light radius: +2 Curse of Shrouds A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
 2 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used as an alchemist bomb: Additional 30 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Rod of Recall (5/5)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 71 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 pouch of iron shots (Shrouds) (23/23, 13.5-16.2 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 13.5 - 16.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 23 Curse of Shrouds Shots are used with slings to pummel your foes to death.  | 
2 small geode 2 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used as an alchemist bomb: Additional 20 physical damage Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals.  | 
 3 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 4 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all When used as an alchemist bomb: 30% chance to daze for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 10 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Milin the Halfling Skirmisher level 8
2nd Dusk 122nd year of Ascendancy at 16:06 see stats
			Dragon's Greed (Insane (Roguelike) difficulty)
			Amassed 8000 gold pieces.By Milin the Halfling Skirmisher level 10
24th Dusk 122nd year of Ascendancy at 06:04 see stats
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Milin the Halfling Skirmisher level 10
24th Dusk 122nd year of Ascendancy at 06:04 see stats
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Milin the Halfling Skirmisher level 7
77th Pyre 122nd year of Ascendancy at 05:51 see stats
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Milin the Halfling Skirmisher level 4
76th Pyre 122nd year of Ascendancy at 04:49 see stats
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Milin the Halfling Skirmisher level 2
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Log
Cutpurse is lost in despair!
Cutpurse is dismayed!
Cutpurse hits Shadow for 26 physical, 2 nature, 20 physical, 8 light (56 total damage).
Deadly Poison from Milin hits Cutpurse for 52 nature damage.
Milin shoots!
Milin's Shoot performs a ranged critical strike against Cutpurse!
Poison bursts out of Cutpurse's corpse!
Milin's Shoot hits Cutpurse for 501 physical damage.
Milin's Shoot killed Cutpurse!
You pickup 0.72 gold pieces.
You pickup 0.59 gold pieces.
You pickup 0.76 gold pieces.
You pickup 0.67 gold pieces.
You notice a trap (summoning alarm)!
Milin disarms a trap (summoning alarm).
Ran for 16 turns (stop reason: trap).
Milin deactivates Numbing Poison.
Milin deactivates Insidious Poison.
Milin deactivates Call Shadows.
Milin deactivates Apply Poison.
Milin deactivates Gloom.
Milin deactivates Bombardment.
Milin deactivates Shield of Light.
Milin deactivates Chant of Fortress.
Milin deactivates Hymn of Shadows.







 








































































































