Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Nur Kit 1.7.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Brawler combo displayer 1.7.4Displays combo point icon when you get it. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Orcs |
Mode | Insane Exploration |
Sex | Male |
Race | Orc |
Class | Psyshot |
Level / Exp | 23 / 89% |
Size | medium |
Lifes / Deaths | Killed by sun-mage recruit at level 13 on the 25th Retaking 124th year of Ascendancy at 20:53 / 78Killed by sun-mage at level 13 on the 25th Retaking 124th year of Ascendancy at 21:43 Killed by astral conjurer at level 14 on the 26th Retaking 124th year of Ascendancy at 20:32 Killed by sun-mage at level 14 on the 27th Retaking 124th year of Ascendancy at 01:15 Killed by Admiral Korbek at level 17 on the 36th Retaking 124th year of Ascendancy at 10:47 Killed by Admiral Korbek at level 17 on the 36th Retaking 124th year of Ascendancy at 11:55 Killed by Admiral Korbek at level 17 on the 36th Retaking 124th year of Ascendancy at 13:06 Killed by Admiral Korbek at level 17 on the 36th Retaking 124th year of Ascendancy at 14:22 Killed by Admiral Korbek at level 17 on the 36th Retaking 124th year of Ascendancy at 16:00 Killed by Admiral Korbek at level 17 on the 36th Retaking 124th year of Ascendancy at 17:24 Killed by Admiral Korbek at level 17 on the 36th Retaking 124th year of Ascendancy at 18:30 Killed by Admiral Korbek at level 17 on the 36th Retaking 124th year of Ascendancy at 19:55 Killed by Admiral Korbek at level 17 on the 36th Retaking 124th year of Ascendancy at 21:14 Killed by ritch flamespitter at level 19 on the 22nd Revenge 124th year of Ascendancy at 12:45 Killed by Yvymira the fox at level 19 on the 22nd Revenge 124th year of Ascendancy at 14:26 Killed by Gykira the treant at level 19 on the 22nd Revenge 124th year of Ascendancy at 17:28 Killed by Gykira the treant at level 19 on the 22nd Revenge 124th year of Ascendancy at 19:05 Killed by ritch flamespitter at level 19 on the 23rd Revenge 124th year of Ascendancy at 00:01 Killed by Beletha the warg at level 19 on the 23rd Revenge 124th year of Ascendancy at 01:26 Killed by minotaur at level 19 on the 23rd Revenge 124th year of Ascendancy at 02:54 Killed by Beletha the warg at level 19 on the 23rd Revenge 124th year of Ascendancy at 04:28 Killed by Beletha the warg at level 20 on the 23rd Revenge 124th year of Ascendancy at 05:47 Killed by Guriawyn the sabertooth tiger at level 20 on the 23rd Revenge 124th year of Ascendancy at 10:54 Killed by Lisumira the cave bear at level 20 on the 23rd Revenge 124th year of Ascendancy at 13:05 Killed by Girin the white wolf at level 20 on the 23rd Revenge 124th year of Ascendancy at 14:13 Killed by Emadherin the poison ivy at level 20 on the 23rd Revenge 124th year of Ascendancy at 16:52 Killed by Emadherin the Poison Ivy's mucus ooze at level 20 on the 23rd Revenge 124th year of Ascendancy at 20:18 Killed by Emadherin the poison ivy at level 20 on the 23rd Revenge 124th year of Ascendancy at 21:17 Killed by Gloralle the war bear at level 20 on the 24th Revenge 124th year of Ascendancy at 00:46 Killed by Glorylaith the warg at level 20 on the 24th Revenge 124th year of Ascendancy at 01:58 Killed by Gloralle the war bear at level 20 on the 24th Revenge 124th year of Ascendancy at 03:19 Killed by Glorylaith the warg at level 20 on the 24th Revenge 124th year of Ascendancy at 04:42 Killed by Veluwyn the white wolf at level 20 on the 24th Revenge 124th year of Ascendancy at 06:01 Killed by Gloralle the war bear at level 20 on the 24th Revenge 124th year of Ascendancy at 07:30 Killed by Gloralle the war bear at level 20 on the 24th Revenge 124th year of Ascendancy at 09:08 Killed by Veluwyn the white wolf at level 20 on the 24th Revenge 124th year of Ascendancy at 10:18 Killed by Glorylaith the warg at level 20 on the 24th Revenge 124th year of Ascendancy at 11:48 Killed by Veluwyn the white wolf at level 20 on the 24th Revenge 124th year of Ascendancy at 13:06 Killed by Veluwyn the white wolf at level 20 on the 24th Revenge 124th year of Ascendancy at 14:35 Killed by Veluwyn the white wolf at level 20 on the 24th Revenge 124th year of Ascendancy at 15:55 Killed by Glorylaith the warg at level 20 on the 24th Revenge 124th year of Ascendancy at 17:30 Killed by Glorylaith the warg at level 20 on the 24th Revenge 124th year of Ascendancy at 18:05 Killed by Glorylaith the warg at level 20 on the 24th Revenge 124th year of Ascendancy at 19:38 Killed by Xaba the cave bear at level 20 on the 24th Revenge 124th year of Ascendancy at 20:56 Killed by Glorylaith the warg at level 20 on the 24th Revenge 124th year of Ascendancy at 22:36 Killed by Glorylaith the warg at level 20 on the 24th Revenge 124th year of Ascendancy at 23:48 Killed by Xaba the cave bear at level 20 on the 25th Revenge 124th year of Ascendancy at 01:12 Killed by Xaba the cave bear at level 20 on the 25th Revenge 124th year of Ascendancy at 02:36 Killed by Xaba the cave bear at level 20 on the 25th Revenge 124th year of Ascendancy at 04:31 Killed by Glorylaith the warg at level 20 on the 25th Revenge 124th year of Ascendancy at 05:26 Killed by dreaming horror at level 21 on the 29th Revenge 124th year of Ascendancy at 08:24 Killed by dreaming horror at level 21 on the 29th Revenge 124th year of Ascendancy at 09:42 Killed by dreaming horror at level 21 on the 29th Revenge 124th year of Ascendancy at 10:59 Killed by saw horror at level 21 on the 29th Revenge 124th year of Ascendancy at 14:40 Killed by oozing horror at level 21 on the 29th Revenge 124th year of Ascendancy at 16:51 Killed by dreaming horror at level 21 on the 29th Revenge 124th year of Ascendancy at 19:27 Killed by Annlocker v03's Inner Demon at level 21 on the 30th Revenge 124th year of Ascendancy at 05:48 Killed by ravaging entropic rip at level 21 on the 30th Revenge 124th year of Ascendancy at 09:56 Killed by ravaging entropic rip at level 21 on the 30th Revenge 124th year of Ascendancy at 11:22 Killed by sand-drake at level 21 on the 30th Revenge 124th year of Ascendancy at 12:44 Killed by worm that walks at level 21 on the 30th Revenge 124th year of Ascendancy at 14:07 Killed by worm that walks at level 21 on the 30th Revenge 124th year of Ascendancy at 15:35 Killed by sand-drake at level 22 on the 30th Revenge 124th year of Ascendancy at 21:03 Killed by saw horror at level 22 on the 31st Revenge 124th year of Ascendancy at 05:56 Killed by multi-hued drake at level 22 on the 32nd Revenge 124th year of Ascendancy at 00:09 Killed by Gunsnake at level 22 on the 32nd Revenge 124th year of Ascendancy at 04:17 Killed by Gunsnake at level 22 on the 32nd Revenge 124th year of Ascendancy at 05:40 Killed by Gunsnake at level 22 on the 32nd Revenge 124th year of Ascendancy at 06:45 Killed by Gunsnake at level 22 on the 32nd Revenge 124th year of Ascendancy at 07:38 Killed by Gunsnake at level 22 on the 32nd Revenge 124th year of Ascendancy at 09:02 Killed by Gunsnake at level 22 on the 32nd Revenge 124th year of Ascendancy at 10:29 Killed by Gunsnake at level 22 on the 32nd Revenge 124th year of Ascendancy at 11:46 Killed by Gunsnake at level 22 on the 32nd Revenge 124th year of Ascendancy at 12:41 Killed by Gunsnake at level 22 on the 32nd Revenge 124th year of Ascendancy at 14:06 Killed by Gunsnake at level 22 on the 32nd Revenge 124th year of Ascendancy at 15:38 Killed by Gunsnake at level 22 on the 32nd Revenge 124th year of Ascendancy at 16:51 Killed by worm that walks at level 23 on the 35th Revenge 124th year of Ascendancy at 03:14 Killed by fearful symmetry at level 23 on the 35th Revenge 124th year of Ascendancy at 17:23 |
Primary Stats
Strength | 18 (base 10) |
Dexterity | 47 (base 41) |
Constitution | 17 (base 10) |
Magic | 14 (base 10) |
Willpower | 36 (base 30) |
Cunning | 53 (base 37) |
Resources
Life | 460/460 |
Psi | 101/101 |
Steam | 100/100 |
Healing Factor | 1.0629415192739 |
Regeneration | 0.26573537981849 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 42 |
Accuracy | 53 |
Crit Chance | 35% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | 26 |
Accuracy | 49 |
Crit Chance | 26% |
APR | 32 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 28% |
Speed | 1 |
Offense: Damage Bonus
Physical | +5% |
Acid | +5% |
Lightning | +12% |
Cold | +6% |
Mind | +5% |
Arcane | +15% |
Fire | +8% |
All | 0% |
Offense: Damage Penetration
Physical | +21% |
Lightning | +15% |
Mind | +21% |
All | +11% |
Defense: Base
Armour (hardiness) | 20 (89.687909656376%) |
Defense | 58 |
Ranged Defense | 58 |
Fatigue | 0 |
Physical Save | 28 |
Spell Save | 17 |
Mental Save | 30 |
Defense: Resistances
Lightning | + 14%( 70%) |
Acid | + 23%( 70%) |
Nature | + 18%( 70%) |
Cold | + 54%( 70%) |
Mind | + 23%( 70%) |
Physical | + 20%( 70%) |
Fire | + 16%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Disarm Resistance | 80% |
Instadeath Resistance | 100% |
Confusion Resistance | 24% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 6.8 steam per turn. Can be activated for an instant burst of 34 steam. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 26 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 134 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
Steamtech / Thoughts of iron | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Avoidance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Psytech gunnery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psionic fog | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Action at a distance | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Gestalt | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Mechstar | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Dread | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
talent | Mechanical Arms |
talent | Gestalt |
beneficial effect | Steampower increased by 14. Gestalt |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | pair of hardened leather boots 'Yvyvena' (25 def, 7 armour) pair of hardened leather boots 'Yvyvena' (25 def, 7 armour) 2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Physical Power +25 (+9 eff.) Accuracy +20 (+7 eff.) defense ------ Armor +7 Defense +25 (+7 eff.) Resistance +8% fire +9% cold Unlife -60.00 life other ------- Talents +1 Rocket Boots A pair of boots made of leather. |
Quiver | pouch of steel shots 'Shiverwhisper' (16/16, 26-31 power, 2 apr) pouch of steel shots 'Shiverwhisper' (16/16, 26-31 power, 2 apr) 3.0 Encumbrance T2 shot ammo [Rare] Master Weapon Damage 26.0 - 31.2 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +13.5% Capacity 16 On-ranged-hit +20 nature +20 cold On-Hit, radius 1 +8 nature +20 cold On Critical: * Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Talents +2 Saw Shell Shots are used with slings to pummel your foes to death. |
Light source | brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | augmenting cashmere wizard hat of the Brotherhood (2 def, 0 armour) augmenting cashmere wizard hat of the Brotherhood (2 def, 0 armour) 2.0 Encumbrance T3 head armor [Ego++] Arcane While equipped: Stats +3 Mag +6 Cun +3 Con offense ------ Damage +5% acid +4% lightning +6% cold +15% arcane +8% fire defense ------ Defense +2 (+1 eff.) Mind save +9 (+4 eff.) Arcane Eye: (Instant) Puts all charms on 10 turn cooldown Effective talent level: 5.0 Power cost 10 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Tool | focusing elm totem of stinging [power 116] (15 cooldown) focusing elm totem of stinging [power 116] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
On hands | hardened leather gloves of strength (+3) (0 def, 2 armour) hardened leather gloves of strength (+3) (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Ego] Master While equipped: Stats +3 Str offense ------ Physical Power +8 (+3 eff.) defense ------ Armor +2 Disarm Resist +80% other ------- Talents +3 Iron Grip Unarmed combat: Weapon Damage 20.5 - 22.6 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Around waist | balancing rough leather belt of carrying balancing rough leather belt of carrying 1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: Stats +3 Cun +3 Dex offense ------ Physical Crit +5.0% Mind Crit +6% defense ------ Fatigue -4% other ------- Encumbrance +22 A belt that goes around your waist. |
In main hand | Talosis' Counterpoint Talosis' Counterpoint 4.0 Encumbrance T2 steamgun 1H weapon [Unique] Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Attack Speed 100% Range +8 Projectile Speed +600% On-ranged-hit +15 physical On-Hit, radius 1 +36 20% chance of physical repulsion Uses 2.0 Steam While equipped: Stats +2 Con offense ------ Physical Crit +4.0% Accuracy +5 (+2 eff.) other ------- Talents +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
Main armor | Robe of Force (12 def, 9 armour) Robe of Force (12 def, 9 armour) 2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +9 Hardiness +20% Defense +12 (+3 eff.) Fatigue +5% Resistance +15% acid +12% physical +9% all Physical save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 37.52 to 46.90 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
In off hand | pulsing mindstar of storms (14-15 power, 32 apr, mind damage) pulsing mindstar of storms (14-15 power, 32 apr, mind damage) 3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature Weapon Damage 14.0 - 15.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +36 20% chance of physical repulsion While equipped: Stats +3 Str +2 Dex +2 Mag +1 Wil +3 Cun +1 Con offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) On-Hit 12 lightning Damage +8% lightning Ignore resists +4% lightning defense ------ Resistance +6% lightning other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Yeti-fur Cloak (9 def, 2 armour) Yeti-fur Cloak (9 def, 2 armour) 2.0 Encumbrance T1 cloak armor [Unique] Nature While equipped: offense ------ Physical Power +5 (+2 eff.) defense ------ Armor +2 Defense +9 (+3 eff.) Resistance +10% nature +25% cold Physical save +10 (+5 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
Around neck | clarifying steel amulet of the fish clarifying steel amulet of the fish0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +15% mind +16% cold Confus Resist +24% other ------- Breathe water Amulets make your neck look great! |
Inventory
movement infusion of the duelist (speed 583%; cd 13) movement infusion of the duelist (speed 583%; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 583% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
stormshield rune of the sneak (threshold 23; blocks 4; dur 4; cd 14) stormshield rune of the sneak (threshold 23; blocks 4; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 23 up to 4 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Air Recycler schematic: Air Recycler0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour Reinforcement schematic: Armour Reinforcement0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive Shell schematic: Corrosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell schematic: Explosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost Salve schematic: Frost Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge schematic: Razor Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw schematic: Steamsaw0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Sentry schematic: Voltaic Sentry0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Water Salve 3 schematic: Water Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating schematic: Waterproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Feathersteel Amulet Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+4 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Sunstone Sunstone0.1 Encumbrance T2 amulet jewelry [Unique] Arcane/Steamtech While equipped: offense ------ Steampower +8 (+3 eff.) Damage +10% light +10% fire defense ------ Resistance +10% cold other ------- Steam/turn +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
steel amulet 'Scaldfiend' steel amulet 'Scaldfiend'0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +5 Dex offense ------ Damage +6% mind +27% fire defense ------ Resistance +6% nature other ------- EQ when Hit +0.08 Amulets make your neck look great! |
pouch of iron shots (23/23, 16-19 power, 1 apr) pouch of iron shots (23/23, 16-19 power, 1 apr)3.0 Encumbrance T1 shot ammo [Normal] Weapon Damage 16.0 - 19.2 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 23 Shots are used with slings to pummel your foes to death. |
acidic pouch of steel shots (16/16, 22-26 power, 2 apr) acidic pouch of steel shots (16/16, 22-26 power, 2 apr)3.0 Encumbrance T2 shot ammo [Ego] Arcane Weapon Damage 21.5 - 25.8 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 16 On Critical: * Splash the target with acid dealing 22 damage over 5 turns and reducing armor and accuracy by 3 While equipped: Shots are used with slings to pummel your foes to death. |
high-capacity pouch of steel shots of daylight (43/43, 22-27 power, 2 apr) high-capacity pouch of steel shots of daylight (43/43, 22-27 power, 2 apr)3.0 Encumbrance T2 shot ammo [Ego] Arcane/Master Weapon Damage 22.5 - 27.0 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 43 On-ranged-hit +9 light Damage Against +7% Undead While equipped: other ------- Reload +2 Shots are used with slings to pummel your foes to death. |
mindwoven linen robe of lightning (+18%) (0 def, 0 armour) mindwoven linen robe of lightning (+18%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +2 (+0 eff.) Damage +12% lightning defense ------ Resistance +18% lightning +7% all Mind save +17 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Normal] While equipped: defense ------ Armor +1 A pair of boots made of leather. |
Assassin's Surprise (0 def, 4 armour) Assassin's Surprise (0 def, 4 armour)1.5 Encumbrance T2 hands armor Reqs - Heavy armour training [Unique] Steamtech While equipped: Stats +5 Cun offense ------ On-Hit 10 poison defense ------ Armor +4 Poison Resist +20% Unarmed combat: Weapon Damage 21.0 - 29.4 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +8 Critical Rate +5.0% Attack Speed 83% On-hit +10 crippling poison Fire a poisonous bolt out to range 6 that deals 14 nature damage and afflicts the target with crippling poison (15% fail chance) that deals 42 addition nature damage over 3 turns (damage based on Cunning). Uses 12 power out of 24/24 Activation is instant. These steel gauntlets feature a hidden contraption embedded in the left index finger that fires poisonous bolts. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 Encumbrance T3 hands armor Reqs - Heavy armour training [Unique] Arcane While equipped: offense ------ Damage +10% acid +5% physical Ignore resists +15% acid +15% physical defense ------ Armor +7 Fatigue +10% Resistance +20% acid +10% physical Max Resistance +10% acid +5% physical other ------- Cooldown Clinch -2 Unarmed combat: Weapon Damage 27.0 - 37.8 Physical Uses 30% Cun, 30% Dex, 60% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +5.0% Attack Speed 83% On-hit +10 acid On Hit: 10% Corrosive Mist level 1 On Hit: 20% Earthen Missiles level 3 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
spellwoven linen wizard hat (1 def, 0 armour) spellwoven linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Arcane While equipped: Stats +0 Cun offense ------ Spell Crit +3% Spellpower +3 (+3 eff.) defense ------ Defense +1 (+0 eff.) other ------- Mana/turn +0.10 A pointy cloth hat, very wizardly... |
agate agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+3 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+3 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+4 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+4 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
potent fungal web potent fungal web0.0 Encumbrance T2 steamtech tinker [Normal] Steamtech Attachable to belt When attached: Heals you for 50 life when you use a salve. Tinkers can be attached to normal items to improve them with steam power! |
Stralite Sand Shredder Stralite Sand Shredder0.0 Encumbrance T4 steamtech tinker [Plot Item] Steamtech Attachable to hands When attached: other ------- Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
potent air recycler potent air recycler0.0 Encumbrance T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: defense ------ Silence Resist +20% Returns 2 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
good explosive shell good explosive shell0.0 Encumbrance T2 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: other ------- Talents +2 Explosive Shell Tinkers can be attached to normal items to improve them with steam power! |
simple frost salve [power 11] simple frost salve [power 11]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
simple healing salve [power 138] simple healing salve [power 138]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 138 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
potent water salve [power 14] potent water salve [power 14]1.0 Encumbrance T2 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 mental effects and grants a water aura (14% blight, mind and acid affinity). Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Yeti's Muscle Tissue (Behemoth) Yeti's Muscle Tissue (Behemoth)1.0 Encumbrance muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Yeti's Muscle Tissue (Patriarch) Yeti's Muscle Tissue (Patriarch)1.0 Encumbrance muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Achievements
By Annlocker v03 the Orc Psyshot level 9
18th Retaking 124th year of Ascendancy at 20:32 see stats
By Annlocker v03 the Orc Psyshot level 14
28th Retaking 124th year of Ascendancy at 12:20 see stats
By Annlocker v03 the Orc Psyshot level 10
19th Retaking 124th year of Ascendancy at 22:54 see stats
By Annlocker v03 the Orc Psyshot level 20
23rd Revenge 124th year of Ascendancy at 05:35 see stats
By Annlocker v03 the Orc Psyshot level 21
29th Revenge 124th year of Ascendancy at 08:22 see stats
By Annlocker v03 the Orc Psyshot level 23
34th Revenge 124th year of Ascendancy at 10:46 see stats
Log
You detach iron rocket boots from your pair of rough leather boots (0 def, 1 armour).
You attach iron rocket boots to your pair of hardened leather boots 'Yvyvena' (25 def, 7 armour) .
You gain 2.81 gold from the melting of cashmere wizard hat of arcana (2 def, 0 armour).
You gain 1.57 gold from the melting of spellwoven cashmere robe of darkness (+19%) (0 def, 0 armour).
You gain 0.75 gold from the melting of yew longbow.
You collect a new ingredient: lump of dwarven steel (1).
You gain 3.31 gold from the melting of arcing dwarven-steel longsword of vileness (24-33 power, 4 apr).
You gain 5.47 gold from the melting of surging yew starstaff of breaching (20-24 power, 4 apr, light element).
There is a Stair to the cave here (press '' or right click to use).
Lore found: telepathic message (1)
You can read all your collected lore in the game menu, by pressing Escape.
You feel mildly anxious, and walk with caution.
Saving game...
Saving done.
There is a Stair to the cave here (press '' or right click to use).
Talent Rocket Boots is ready to use.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 6 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Guardian psi-ghost says: 'It is approaching...'
There is a Stair to the cave here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).