











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Cornac |
Class | Temporal Warden |
Level / Exp | 50 / 2598% |
Size | big |
Lifes / Deaths | Killed by dredgling at level 17 on the 70th Haze 122nd year of Ascendancy at 12:59 / 84Killed by temporal stalker at level 17 on the 70th Haze 122nd year of Ascendancy at 14:39 Killed by dredge at level 17 on the 70th Haze 122nd year of Ascendancy at 16:43 Killed by Xanilaith the anaconda at level 18 on the 73rd Haze 122nd year of Ascendancy at 09:01 Killed by barrow wight at level 19 on the 78th Haze 122nd year of Ascendancy at 07:15 Killed by Poryth the ghoul at level 19 on the 78th Haze 122nd year of Ascendancy at 09:37 Killed by worm that walks at level 20 on the 80th Haze 122nd year of Ascendancy at 08:59 Killed by bandit at level 20 on the 3rd Decay 122nd year of Ascendancy at 03:58 Killed by Animated infernal yew magestaff of wizardry at level 26 on the 71st Regrowth 123rd year of Ascendancy at 15:40 Killed by elven blood mage at level 27 on the 1st Pyre 123rd year of Ascendancy at 06:51 Killed by Grand Corruptor at level 27 on the 1st Pyre 123rd year of Ascendancy at 09:12 Killed by Grand Corruptor at level 27 on the 1st Pyre 123rd year of Ascendancy at 11:19 Killed by Adena the elven warrior at level 28 on the 7th Pyre 123rd year of Ascendancy at 19:47 Killed by lava floor at level 28 on the 10th Pyre 123rd year of Ascendancy at 12:26 Killed by corrupted mean looking elven guard at level 28 on the 11st Pyre 123rd year of Ascendancy at 06:10 Killed by corrupted mean looking elven guard at level 28 on the 11st Pyre 123rd year of Ascendancy at 08:24 Killed by Celia at level 29 on the 26th Pyre 123rd year of Ascendancy at 15:50 Killed by Celia at level 29 on the 26th Pyre 123rd year of Ascendancy at 17:33 Killed by Celia at level 29 on the 26th Pyre 123rd year of Ascendancy at 19:23 Killed by Salerin the elder vampire at level 32 on the 3rd Summertide 123rd year of Ascendancy at 15:46 Killed by Polumina the skeleton archer at level 34 on the 9th Flare 123rd year of Ascendancy at 05:45 Killed by ravaging entropic rip at level 34 on the 1st Dusk 123rd year of Ascendancy at 06:05 Killed by bursting entropic shard at level 34 on the 1st Dusk 123rd year of Ascendancy at 11:37 Killed by saw horror at level 34 on the 1st Dusk 123rd year of Ascendancy at 22:48 Killed by Julio at level 35 on the 8th Dusk 123rd year of Ascendancy at 06:22 Killed by The Master at level 35 on the 58th Dusk 123rd year of Ascendancy at 11:46 Killed by The Master at level 35 on the 58th Dusk 123rd year of Ascendancy at 11:46 Killed by The Master at level 35 on the 61st Dusk 123rd year of Ascendancy at 01:03 Killed by The Master at level 35 on the 61st Dusk 123rd year of Ascendancy at 22:07 Killed by Lord of Skulls (warrior) at level 36 on the 62nd Dusk 123rd year of Ascendancy at 07:28 Killed by Belunn the black bear at level 36 on the 69th Dusk 123rd year of Ascendancy at 10:22 Killed by Aduretira the anaconda at level 37 on the 71st Dusk 123rd year of Ascendancy at 07:52 Killed by Aduretira the anaconda at level 37 on the 71st Dusk 123rd year of Ascendancy at 12:27 Killed by Ivanor the skeleton master archer at level 37 on the 1st Time of Equilibrium 123rd year of Ascendancy at 21:30 Killed by Adybrenne the master vampire at level 37 on the 2nd Haze 123rd year of Ascendancy at 15:10 Killed by Greater Mummy Lord at level 37 on the 5th Haze 123rd year of Ascendancy at 08:53 Killed by ritch flamespitter at level 38 on the 6th Haze 123rd year of Ascendancy at 12:12 Killed by Voramina the treant at level 38 on the 6th Haze 123rd year of Ascendancy at 18:55 Killed by searing horror at level 38 on the 15th Haze 123rd year of Ascendancy at 07:21 Killed by luminous horror at level 38 on the 15th Haze 123rd year of Ascendancy at 10:05 Killed by searing horror at level 38 on the 15th Haze 123rd year of Ascendancy at 12:53 Killed by ritch flamespitter at level 41 on the 11st Regrowth 124th year of Ascendancy at 18:22 Killed by Velikira the orc master assassin at level 41 on the 11st Regrowth 124th year of Ascendancy at 23:08 Killed by Vorawyn the orc master wyrmic at level 41 on the 12nd Regrowth 124th year of Ascendancy at 01:38 Killed by Xerelaith the icy orc wyrmic at level 41 on the 12nd Regrowth 124th year of Ascendancy at 04:45 Killed by Eilinikira the orc soldier at level 41 on the 12nd Regrowth 124th year of Ascendancy at 07:03 Killed by Velikira the orc master assassin at level 41 on the 12nd Regrowth 124th year of Ascendancy at 09:21 Killed by Velikira the orc master assassin at level 41 on the 12nd Regrowth 124th year of Ascendancy at 11:46 Killed by fiery orc wyrmic at level 41 on the 12nd Regrowth 124th year of Ascendancy at 14:31 Killed by Velikira the orc master assassin at level 41 on the 12nd Regrowth 124th year of Ascendancy at 16:52 Killed by Siloressra the greater multi-hued wyrm at level 41 on the 12nd Regrowth 124th year of Ascendancy at 23:42 Killed by greater multi-hued wyrm at level 41 on the 13rd Regrowth 124th year of Ascendancy at 14:08 Killed by Lisowyn the orc grand summoner at level 41 on the 15th Regrowth 124th year of Ascendancy at 15:02 Killed by Yvada the spire dragon at level 41 on the 15th Regrowth 124th year of Ascendancy at 21:48 Killed by Layinne the orc mage-hunter at level 41 on the 16th Regrowth 124th year of Ascendancy at 13:25 Killed by multi-hued drake at level 43 on the 45th Regrowth 124th year of Ascendancy at 02:23 Killed by overpowered greater multi-hued wyrm at level 43 on the 45th Regrowth 124th year of Ascendancy at 04:42 Killed by overpowered greater multi-hued wyrm at level 43 on the 45th Regrowth 124th year of Ascendancy at 07:00 Killed by overpowered greater multi-hued wyrm at level 44 on the 45th Regrowth 124th year of Ascendancy at 09:23 Killed by overpowered greater multi-hued wyrm at level 44 on the 45th Regrowth 124th year of Ascendancy at 21:51 Killed by Julio at level 45 on the 46th Regrowth 124th year of Ascendancy at 16:34 Killed by Veletha the orc necromancer at level 49 on the 2nd Mirth 124th year of Ascendancy at 08:52 Killed by Veletha the orc necromancer at level 49 on the 2nd Mirth 124th year of Ascendancy at 12:21 Killed by ghast at level 49 on the 6th Mirth 124th year of Ascendancy at 04:00 Killed by ghoul at level 49 on the 6th Mirth 124th year of Ascendancy at 07:33 Killed by searing horror at level 50 on the 40th Dusk 124th year of Ascendancy at 19:07 Killed by radiant horror at level 50 on the 40th Dusk 124th year of Ascendancy at 21:25 Killed by luminous horror at level 50 on the 40th Dusk 124th year of Ascendancy at 23:50 Killed by minotaur at level 50 on the 43rd Dusk 124th year of Ascendancy at 04:19 Killed by rimebark at level 50 on the 45th Dusk 124th year of Ascendancy at 12:26 Killed by minotaur at level 50 on the 45th Dusk 124th year of Ascendancy at 16:56 Killed by fire drake at level 50 on the 45th Dusk 124th year of Ascendancy at 19:06 Killed by Politha the Flame Terror at level 50 on the 46th Dusk 124th year of Ascendancy at 01:48 Killed by Xawe the Caustic Terror at level 50 on the 46th Dusk 124th year of Ascendancy at 04:38 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 4th Haze 124th year of Ascendancy at 20:23 Killed by multi-hued drake at level 50 on the 41st Haze 124th year of Ascendancy at 13:47 Killed by Emelibrera the orc pyromancer at level 50 on the 44th Haze 124th year of Ascendancy at 17:31 Killed by Betissra the orc pyromancer at level 50 on the 53rd Haze 124th year of Ascendancy at 16:04 Killed by multi-hued drake at level 50 on the 54th Haze 124th year of Ascendancy at 22:45 Killed by Salasessra the giant netherworm at level 50 on the 62nd Haze 124th year of Ascendancy at 01:06 Killed by animated blood at level 50 on the 67th Haze 124th year of Ascendancy at 12:23 Killed by Argoniel at level 50 on the 67th Haze 124th year of Ascendancy at 17:51 Killed by Julio at level 50 on the 2nd Allure 125th year of Ascendancy at 04:56 Killed by Julio at level 50 on the 2nd Allure 125th year of Ascendancy at 05:03 |
Primary Stats
Strength | 54 (base 10) |
Dexterity | 112 (base 60) |
Constitution | 52 (base 10) |
Magic | 100 (base 60) |
Willpower | 126 (base 60) |
Cunning | 106 (base 36) |
Resources
Life | 1444/1444 |
Paradox | 1000 |
Healing Factor | 0.99932921876491 |
Regeneration | 0.44969814844425 |
Speed
Mental | -6.0251803546407E-11% |
Attack | -7.2686301422209E-11% |
Movement | -61.666666666667% |
Spell | -7.2686301422209E-11% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 5 |
See Stealth | 66.89628881302 |
See Invisible | 66.896288813021 |
Offense: Mainhand
Damage | 119 |
Accuracy | 69 |
Crit Chance | 70% |
APR | 15 |
Speed | 1.00 |
Offense: Offhand
Damage | 73 |
Accuracy | 69 |
Crit Chance | 74% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 55 |
Crit Chance | 50% |
Speed | 1.0000000000007 |
Offense: Mind
Mindpower | 79 |
Crit Chance | 55% |
Speed | 1.0000000000007 |
Offense: Damage Bonus
Physical | +39% |
Lightning | +55% |
Nature | +22% |
Cold | +32% |
Blight | +38% |
Arcane | +19% |
Fire | +26% |
All | +16% |
Offense: Damage Penetration
Nature | +50% |
Lightning | +45% |
Cold | +60% |
All | +35% |
Defense: Base
Armour (hardiness) | 46 (38.594633868923%) |
Defense | 98 |
Ranged Defense | 98 |
Fatigue | 2.9238052216851 |
Physical Save | 35 |
Spell Save | 49 |
Mental Save | 52 |
Defense: Resistances
Acid | + 24%( 70%) |
Blight | + 24%( 70%) |
Arcane | + 20%( 70%) |
Cold | + 34%( 70%) |
All | + 16%( 70%) |
Physical | + 41%( 70%) |
Lightning | + 33%( 70%) |
Light | + 24%( 70%) |
Temporal | + 37%( 70%) |
Mind | + 24%( 70%) |
Darkness | + 24%( 70%) |
Fire | + 54%( 70%) |
Nature | + 19%( 70%) |
Defense: Immunities
Disarm Resistance | 33% |
Teleport Resistance | 20% |
Stun Resistance | 100% |
Pinning Resistance | 32% |
Instadeath Resistance | 100% |
Knockback Resistance | 24% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 23% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 600 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Chronomancy / Bow Threading | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Chronomancy / Stasis | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Speed Control | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Fate Weaving | 1.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Julio. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2516. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | ![]() 3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +6 Str +3 Mag +2 Wil +4 Con dps ---------- Spell.crit +3% Dmg.mod +7% physical +6% nature +6% cold Res.pen +15% nature Melee Ret 2 cold ----- def ----- Armour +9 Fatigue +3% Resists +9% acid +10% cold +9% fire +3% nature +11% lightning ---------- misc Mana/turn +0.19 Max.mana +36.00 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | ![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 145% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Displacement Shield 3 On Hit: 15% Wave of Power 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
On head | ![]() 3.0 T3 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +6 Str +12 Dex +4 Con ----- def ----- Armour +4 Fatigue +4% Resists +3% lightning +6% fire +3% light Die.at -60.00 life Teleport- +20% Skullcr.mult +1 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 253.4 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +3 Mag +2 Wil dps ---------- S.pwr/crit +2 Melee Ret 6 lightning ----- def ----- Resists +6% lightning Def/telep +5 Res/telep +5% Dur/telep +5% Heal yourself and all friendly characters within 10 spaces for 218 Puts all charms on 15 cooldown 100% to increase all damage penetration by 18% for 2 turns. 100% to heal for 40. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T1 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Mag +5 Wil +5 Cun +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +12 (+2 eff.) Dmg.mod +10% lightning +10% cold +12% blight +10% fire +3% arcane +5% all Melee Ret 6 blight ----- def ----- Resists +5% arcane Spell.save +8 (+3 eff.) ---------- misc Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Rings make your fingers look great! |
On fingers | ![]() 0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Mind.pwr +13 (+3 eff.) Dmg.mod +10% blight Res.pen +25% cold ----- def ----- Resists +10% blight +12% cold +6% light Max.HP +37.00 Disarm- +33% Pinning- +32% Knockbk- +24% Rings make your fingers look great! |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex +2 Wil +8 Cun dps ---------- Phys.crit +12.0% Mind.crit +12% Mind.pwr +12 (+2 eff.) Res.pen +10% lightning ----- def ----- Phys.save +13 (+6 eff.) HP.reg +2.20 Heal.mod +21% ---------- misc Max.hate +8.00 A belt that goes around your waist. |
In main hand | ![]() 3.0 T4 waraxe 1H weapon [Random Unique] Nature/Master Power 138% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +8 lightning +16 temporal +15 nature While equipped: Stats +7 Str +7 Dex +3 Mag +8 Wil +8 Cun +8 Con dps ---------- Dmg.mod +9% lightning Res.pen +10% all Acc +19 (+5 eff.) Apr +10 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) One-handed war axes. |
Main armor | ![]() 9.0 T5 light armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Str +7 Wil +12 Cun dps ---------- Mind.pwr +10 (+2 eff.) Melee+ 6 fire Ranged+ 10 fire Dmg.mod +6% physical Acc +10 (+3 eff.) ----- def ----- Armour +22 Defense +30 (+5 eff.) Fatigue +8% Resists +30% physical +30% fire +25% temporal Mind.save +24 (+8 eff.) ---------- misc Equi/ret +0.12 A suit of armour made of leather. |
In off hand | ![]() 1.0 T5 dagger 1H weapon [Random Unique] Nature/Master/Psionic Power 162% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 blight +23 nature On Crit.r2 +8 nature On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: Stats +11 Con +15 Wil dps ---------- On Hit (Melee): * 23% chance to gain 10% of a turn (3/turn limit) ----- def ----- Max.HP +110.00 Sharp, short and deadly. |
Cloak | ![]() 2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+4 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+3 eff.) Resists +10% darkness +10% mind Mind.save +10 (+4 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Around neck | ![]() 0.1 T5 amulet jewelry [Unique] While equipped: Stats +5 Str +13 Dex +5 Mag +5 Wil +13 Cun +5 Con dps ---------- Mov.spd +15% Dmg.mod +20% lightning ----- def ----- Armour +5 Resists +5% all Ignore.dmg +8% Affinity +20% lightning Amulets make your neck look great! |
Inventory
![]() 0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 136.41 physical damage and 239.45 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
![]() 0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+11 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
![]() 0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 29.36 cold and 30.91 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
![]() 0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 203.67 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+17 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() 0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+7 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+3 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 188.10 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
![]() 5.0 T3 staff 1H weapon [Unique] Arcane Power 127% Range: 1.2x Uses 125% Mag Dmg Fire Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +27 (+8 eff.) Dmg.mod +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 15 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. This item has been sent to the Item's Vault. |
![]() 7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+13 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 5.0 staff 1H weapon [Unique] Arcane A part of set. Power 66% Range: 1.2x Uses 0% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+3 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
![]() 3.0 T4 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 134% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +14 mind On Hit: * 18% chance to reduce all saves and defense by 42 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +8 Str +7 Dex +7 Mag +8 Wil +14 Cun +9 Con dps ---------- Phys.crit +7.0% Res.pen +5% cold ----- def ----- Armour +6 Resists +3% acid +3% mind +3% lightning Disarm- +20% Def/telep +10 Res/telep +10% Dur/telep +10% One-handed war axes. |
![]() 1.0 T3 dagger 1H weapon [Unique] Arcane Power 132% Range: 1.3x Uses 55% Mag, 55% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
![]() 1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Dex, 0% Mag, 50% Cun Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+3 eff.) Phys.save +15 (+7 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
![]() 1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 144% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
![]() 1.0 T5 dagger 1H weapon [Unique] Arcane Power 152% Range: 1.3x Uses 90% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+4 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 14.27 acid and 16.98 blight damage. If not cleared after five turns it will inflict 96.41 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
![]() 1.0 T5 dagger 1H weapon [Unique] Nature Power 150% Range: 1.3x Uses 35% Dex, 35% Mag, 30% Cun Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
![]() 1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 163% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 arcane While equipped: Stats +3 Mag +14 Wil +20 Con dps ---------- Spell.crit +1% Phys.pwr +13 (+4 eff.) S.pwr/crit +2 Res.pen +13% physical Melee Ret 6 arcane ----- def ----- Max.HP +99.00 Disarm- +30% ---------- misc Max.mana +40.00 Sharp, short and deadly. |
![]() 4.0 T5 longbow 2H weapon [Unique] Arcane Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.crit +10% Spell.pwr +30 (+9 eff.) Mov.spd +30% Ranged+ 75 lightning Dmg.mod +25% lightning ----- def ----- Defense +30 (+5 eff.) Resists +20% lightning ---------- misc Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 140 to 280 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
![]() 3.0 T4 arrow ammo [Unique] Arcane Power 142% Range: 1.4x Uses 60% Dex, 70% Mag Dmg Bright light Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% On Hit: * 25% chance to blind Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
![]() 3.0 T4 arrow ammo [Random Unique] Master/Psionic Power 183% Range: 1.4x Uses 50% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +20.5% Capacity 18 Ranged+ +30 physical On Hit.r1 +16 fire +8 temporal On Crit.r2 +16 temporal On Hit: * 20% chance to knock the target back 3 spaces and deal 293 physical damage On Crit: * Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 arrow ammo [Unique] Arcane Power 156% Range: 1.4x Uses 70% Dex, 90% Mag Dmg Void Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +120 Crit +6.0% On Hit: 15% Spatial Tether 1 On Hit: 15% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
![]() 2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +5 Mag +5 Wil +7 Con dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +8% nature ----- def ----- Resists +7% blight +11% all Max.HP +50.00 HP.reg +2.50 Heal.mod +13% Poison- +22% Disease- +28% ---------- misc Mana/turn +0.19 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% fire +10% cold +10% arcane +13% all Spell.save +20 (+7 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. This item has been sent to the Item's Vault. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +10 Str +9 Mag +9 Wil +10 Con dps ---------- Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Phys.pwr +21 (+7 eff.) Spell.pwr +25 (+7 eff.) Mind.pwr +25 (+5 eff.) Dmg.mod +6% fire Res.pen +31% mind +10% fire ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +25% Resists +50% lightning -20% light +30% fire +9% mind +12% darkness Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +9 (+3 eff.) A suit of armour made of mail. |
![]() 2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+3 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+6 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+3 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+3 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+2 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+8 eff.) Spell.save +20 (+7 eff.) Mind.save +20 (+7 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Level 1.3 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 7 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
![]() 2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Cun +6 Con dps ---------- Dmg.mod +6% light Res.pen +15% cold On Melee Ret: * 29% chance to reduce strength, dexterity, and constitution by 27 * 34% chance to reduce damage dealt by 34% ----- def ----- Armour +3 Resists +9% light +3% cold Phys.save +19 (+8 eff.) Mind.save +12 (+4 eff.) HP.reg +6.00 Heal.mod +14% ---------- misc Light +2 Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() 0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
![]() 2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +4 Wil +5 Cun +4 Con dps ---------- Phys.pwr +5 (+1 eff.) Mov.spd +10% Apr +3 On Melee Ret: * 28% chance to reduce strength, dexterity, and constitution by 27 * 29% chance to reduce damage dealt by 34% ----- def ----- Armour +4 Fatigue -4% Resists +12% darkness Phys.save +9 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +9 (+3 eff.) Max.HP +35.00 ---------- misc Stam/turn +1.50 Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 115% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 178.18 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
![]() 2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+4 eff.) Mind.pwr +12 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-6 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+4 eff.) Spell.pwr +16 (+5 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 475 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
![]() 1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
![]() 0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +12 (+4 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 35.82 cold damage and 37.72 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() 2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
![]() 2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T4 torque charm [Random Unique] Psionic While equipped: ----- def ----- Defense +15 (+3 eff.) Resists +3% acid +2% physical +3% mind Spell.save +3 (+1 eff.) Cut- +20% Setup a psionic shield, reducing all damage taken by 105 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+5 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() 2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% acid +12% cold On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Resists +15% acid Sting an enemy dealing 361 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 12 cooldown 100% to increase all damage by 21% for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+5 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 121 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
![]() 2.0 T4 wand charm [Random Unique] Arcane While equipped: Stats +1 Mag +1 Wil dps ---------- Mind.crit +1% Crit.mult +15.00% S.pwr/crit +6 Dmg.mod +9% mind Phasing +10% Create a radius 3 storm for 5 turns. Each turn, creatures within take 91 lightning damage and will be dazed for 1 turn (458 total damage) Puts all charms on 11 cooldown 100% to increase all damage penetration by 21% for 2 turns. 100% to heal for 61. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() 2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Julio the Cornac Temporal Warden level 38
10th Haze 123rd year of Ascendancy at 20:13 see stats
By Julio the Cornac Temporal Warden level 50
5th Haze 124th year of Ascendancy at 07:21 see stats
By Julio the Cornac Temporal Warden level 36
64th Dusk 123rd year of Ascendancy at 00:32 see stats
By Julio the Cornac Temporal Warden level 27
1st Pyre 123rd year of Ascendancy at 13:48 see stats
By Julio the Cornac Temporal Warden level 43
37th Regrowth 124th year of Ascendancy at 21:44 see stats
By Julio the Cornac Temporal Warden level 43
45th Regrowth 124th year of Ascendancy at 02:19 see stats
By Julio the Cornac Temporal Warden level 49
65th Pyre 124th year of Ascendancy at 11:20 see stats
By Julio the Cornac Temporal Warden level 40
5th Regrowth 124th year of Ascendancy at 01:11 see stats
By Julio the Cornac Temporal Warden level 50
38th Haze 124th year of Ascendancy at 13:55 see stats
By Julio the Cornac Temporal Warden level 50
76th Haze 124th year of Ascendancy at 07:16 see stats
By Julio the Cornac Temporal Warden level 12
17th Haze 122nd year of Ascendancy at 01:59 see stats
By Julio the Cornac Temporal Warden level 50
3rd Dusk 124th year of Ascendancy at 06:50 see stats
By Julio the Cornac Temporal Warden level 39
20th Haze 123rd year of Ascendancy at 03:12 see stats
By Julio the Cornac Temporal Warden level 39
17th Haze 123rd year of Ascendancy at 13:56 see stats
By Julio the Cornac Temporal Warden level 22
6th Regrowth 123rd year of Ascendancy at 05:30 see stats
By Julio the Cornac Temporal Warden level 50
67th Haze 124th year of Ascendancy at 17:47 see stats
By Julio the Cornac Temporal Warden level 19
78th Haze 122nd year of Ascendancy at 08:53 see stats
By Julio the Cornac Temporal Warden level 32
2nd Mirth 123rd year of Ascendancy at 22:53 see stats
By Julio the Cornac Temporal Warden level 45
58th Regrowth 124th year of Ascendancy at 08:53 see stats
By Julio the Cornac Temporal Warden level 50
35th Haze 124th year of Ascendancy at 04:01 see stats
By Julio the Cornac Temporal Warden level 46
64th Regrowth 124th year of Ascendancy at 12:34 see stats
By Julio the Cornac Temporal Warden level 29
21st Pyre 123rd year of Ascendancy at 07:51 see stats
By Julio the Cornac Temporal Warden level 45
46th Regrowth 124th year of Ascendancy at 01:03 see stats
By Julio the Cornac Temporal Warden level 22
5th Regrowth 123rd year of Ascendancy at 20:50 see stats
By Julio the Cornac Temporal Warden level 45
56th Regrowth 124th year of Ascendancy at 07:00 see stats
By Julio the Cornac Temporal Warden level 31
58th Pyre 123rd year of Ascendancy at 09:40 see stats
By Julio the Cornac Temporal Warden level 10
7th Haze 122nd year of Ascendancy at 10:51 see stats
By Julio the Cornac Temporal Warden level 20
79th Haze 122nd year of Ascendancy at 18:33 see stats
By Julio the Cornac Temporal Warden level 30
26th Pyre 123rd year of Ascendancy at 21:09 see stats
By Julio the Cornac Temporal Warden level 40
20th Haze 123rd year of Ascendancy at 03:12 see stats
By Julio the Cornac Temporal Warden level 50
8th Mirth 124th year of Ascendancy at 12:58 see stats
By Julio the Cornac Temporal Warden level 50
27th Haze 124th year of Ascendancy at 14:43 see stats
By Julio the Cornac Temporal Warden level 50
4th Haze 124th year of Ascendancy at 22:21 see stats
By Julio the Cornac Temporal Warden level 50
14th Dusk 124th year of Ascendancy at 23:22 see stats
By Julio the Cornac Temporal Warden level 29
13rd Pyre 123rd year of Ascendancy at 13:14 see stats
By Julio the Cornac Temporal Warden level 50
43rd Dusk 124th year of Ascendancy at 14:12 see stats
By Julio the Cornac Temporal Warden level 32
2nd Mirth 123rd year of Ascendancy at 04:32 see stats
By Julio the Cornac Temporal Warden level 40
20th Haze 123rd year of Ascendancy at 12:31 see stats
By Julio the Cornac Temporal Warden level 50
67th Haze 124th year of Ascendancy at 17:47 see stats
By Julio the Cornac Temporal Warden level 33
2nd Flare 123rd year of Ascendancy at 04:16 see stats
By Julio the Cornac Temporal Warden level 11
10th Haze 122nd year of Ascendancy at 16:08 see stats
By Julio the Cornac Temporal Warden level 50
65th Dusk 124th year of Ascendancy at 21:38 see stats
By Julio the Cornac Temporal Warden level 19
78th Haze 122nd year of Ascendancy at 09:06 see stats
By Julio the Cornac Temporal Warden level 17
67th Haze 122nd year of Ascendancy at 10:38 see stats
By Julio the Cornac Temporal Warden level 20
1st Decay 122nd year of Ascendancy at 16:23 see stats
By Julio the Cornac Temporal Warden level 47
76th Regrowth 124th year of Ascendancy at 12:10 see stats
By Julio the Cornac Temporal Warden level 29
11st Pyre 123rd year of Ascendancy at 13:33 see stats
By Julio the Cornac Temporal Warden level 20
3rd Decay 122nd year of Ascendancy at 11:04 see stats
By Julio the Cornac Temporal Warden level 50
2nd Allure 125th year of Ascendancy at 05:03 see stats
By Julio the Cornac Temporal Warden level 35
62nd Dusk 123rd year of Ascendancy at 06:35 see stats
By Julio the Cornac Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 10:52 see stats
Log
Julio starts suffocating to death!
Julio is suffocating.
Julio shares damage with his guardian!
Julio hits Julio for (139 shared) damage.
Julio is recovering from the damage!
Julio hits Julio's temporal clone for (83 shared) damage.
Julio's temporal clone is recovering from the damage!
Julio hits Julio's temporal clone for (97 shared) damage.
Julio hits Julio's temporal clone for (111 shared) damage.
Julio the level 50 cornac temporal warden suffocated to death on level 1 of Lake of Nur.
Julio's temporal clone casts Rune: Reflection Shield.
A shield forms around Julio's temporal clone.
Julio's temporal clone deactivates Weapon Folding.
Julio's temporal clone deactivates Contingency.
The shield around Julio's temporal clone crumbles.
Julio's temporal clone has finished recovering.
Julio's temporal clone can breathe again.
Julio's temporal clone deactivates Phase Pulse.
Julio's temporal clone deactivates Chant of Fortress.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Your summoned Julio's temporal clone disappears.
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!