










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Necromancy+ 1.7.2Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Rogue |
Level / Exp | 29 / 91% |
Size | medium |
Lifes / Deaths | Killed by Gunsnake at level 8 on the 22nd Dusk 122nd year of Ascendancy at 02:18 / 47Killed by multi-hued crystal at level 8 on the 22nd Dusk 122nd year of Ascendancy at 16:24 Killed by multi-hued crystal at level 9 on the 22nd Dusk 122nd year of Ascendancy at 18:17 Killed by Spellblaze Crystal at level 9 on the 22nd Dusk 122nd year of Ascendancy at 18:31 Killed by white crystal at level 10 on the 23rd Dusk 122nd year of Ascendancy at 00:52 Killed by elven cultist at level 10 on the 25th Dusk 122nd year of Ascendancy at 22:07 Killed by elven cultist at level 10 on the 25th Dusk 122nd year of Ascendancy at 22:29 Killed by arcane crystal at level 11 on the 26th Dusk 122nd year of Ascendancy at 05:15 Killed by Rhaloren Inquisitor at level 11 on the 27th Dusk 122nd year of Ascendancy at 03:03 Killed by orc corruptor at level 12 on the 37th Dusk 122nd year of Ascendancy at 08:15 Killed by orc corruptor at level 12 on the 37th Dusk 122nd year of Ascendancy at 08:30 Killed by The Shade at level 13 on the 28th Haze 122nd year of Ascendancy at 00:09 Killed by white crystal at level 18 on the 39th Regrowth 123rd year of Ascendancy at 15:19 Killed by multi-hued crystal at level 19 on the 40th Regrowth 123rd year of Ascendancy at 07:22 Killed by multi-hued crystal at level 19 on the 40th Regrowth 123rd year of Ascendancy at 07:43 Killed by worm that walks at level 19 on the 40th Regrowth 123rd year of Ascendancy at 15:34 Killed by bloated horror at level 20 on the 42nd Regrowth 123rd year of Ascendancy at 02:19 Killed by luminous horror at level 20 on the 42nd Regrowth 123rd year of Ascendancy at 10:23 Killed by greater gwelgoroth at level 20 on the 58th Regrowth 123rd year of Ascendancy at 07:04 Killed by Urkis, the High Tempest at level 21 on the 70th Regrowth 123rd year of Ascendancy at 20:59 Killed by Chanting Necromancer at level 22 on the 21st Pyre 123rd year of Ascendancy at 21:29 Killed by Grand Necromancer at level 22 on the 21st Pyre 123rd year of Ascendancy at 21:35 Killed by Chanting Necromancer at level 22 on the 21st Pyre 123rd year of Ascendancy at 21:42 Killed by Grand Necromancer at level 22 on the 21st Pyre 123rd year of Ascendancy at 22:01 Killed by skeleton magus at level 22 on the 41st Pyre 123rd year of Ascendancy at 15:23 Killed by 3-headed hydra at level 24 on the 59th Pyre 123rd year of Ascendancy at 05:56 Killed by Vorerialdarin the black bear at level 25 on the 61st Pyre 123rd year of Ascendancy at 07:07 Killed by Vorerialdarin the black bear at level 25 on the 61st Pyre 123rd year of Ascendancy at 08:09 Killed by elven cultist at level 25 on the 63rd Pyre 123rd year of Ascendancy at 13:15 Killed by elven corruptor at level 25 on the 64th Pyre 123rd year of Ascendancy at 11:21 Killed by elven mage at level 25 on the 64th Pyre 123rd year of Ascendancy at 13:29 Killed by corrupted elven cultist at level 25 on the 65th Pyre 123rd year of Ascendancy at 00:03 Killed by corrupted elven cultist at level 25 on the 65th Pyre 123rd year of Ascendancy at 01:11 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 65th Pyre 123rd year of Ascendancy at 21:50 Killed by elven tempest at level 26 on the 66th Pyre 123rd year of Ascendancy at 01:37 Killed by elven cultist at level 26 on the 66th Pyre 123rd year of Ascendancy at 08:54 Killed by elven cultist at level 26 on the 66th Pyre 123rd year of Ascendancy at 09:10 Killed by Emubeth the Guardian at level 27 on the 5th Flare 123rd year of Ascendancy at 12:03 Killed by greater telugoroth at level 27 on the 1st Dusk 123rd year of Ascendancy at 21:47 Killed by fire drake at level 27 on the 1st Dusk 123rd year of Ascendancy at 22:52 Killed by saw horror at level 28 on the 45th Dusk 123rd year of Ascendancy at 02:28 Killed by orc necromancer at level 28 on the 46th Dusk 123rd year of Ascendancy at 00:30 Killed by elven cultist at level 29 on the 71st Dusk 123rd year of Ascendancy at 18:44 Killed by venom drake at level 29 on the 7th Haze 123rd year of Ascendancy at 12:49 Killed by Isera the faeros at level 29 on the 7th Haze 123rd year of Ascendancy at 13:56 Killed by Emelogana the king cobra at level 29 on the 7th Haze 123rd year of Ascendancy at 21:28 Killed by Mindworm at level 29 on the 9th Haze 123rd year of Ascendancy at 03:48 |
Antimagic | Follower |
Primary Stats
Strength | 27 (base 11) |
Dexterity | 81 (base 51) |
Constitution | 38 (base 26) |
Magic | 10 (base 10) |
Willpower | 30 (base 16) |
Cunning | 57.029587703433 (base 45) |
Resources
Life | -216/680 |
Stamina | 230/252 |
Equilibrium | 6 |
Healing Factor | 1.2102122670884 |
Regeneration | 0.30255306677209 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 9 |
See Stealth | 48.765685097927 |
See Invisible | 49.765685097927 |
Offense: Mainhand
Damage | 100 |
Accuracy | 81 |
Crit Chance | 53% |
APR | 23 |
Speed | 1.11 |
Offense: Offhand
Damage | 84 |
Accuracy | 81 |
Crit Chance | 55% |
APR | 26 |
Speed | 1.11 |
Offense: Spell
Spellpower | 51 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 54 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +8% |
Lightning | +56% |
Nature | +33% |
Physical | +11% |
Cold | +8% |
All | +2% |
Offense: Damage Penetration
Darkness | +10% |
Acid | +14% |
Lightning | +20% |
Cold | +10% |
Nature | +11% |
Defense: Base
Armour (hardiness) | 20 (57.155997060385%) |
Defense | 85 |
Ranged Defense | 85 |
Fatigue | 0 |
Physical Save | 28 |
Spell Save | 30 |
Mental Save | 46 |
Defense: Resistances
Blight | + 23%( 70%) |
Arcane | + 12%( 70%) |
Cold | + 7%( 70%) |
All | + 7%( 70%) |
Lightning | + 41%( 70%) |
Light | + 16%( 70%) |
Physical | + 12%( 70%) |
Mind | + 12%( 70%) |
Darkness | + 33%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Disarm Resistance | 0% |
Instadeath Resistance | 100% |
Confusion Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 501 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 169 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Duelist | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Assassination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Generic Talents
Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Cunning / Lethality | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Cunning / Scoundrel | 1.70 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Apply Poison |
talent | Precise Strikes |
talent | Volatile Poison |
talent | Leeching Poison |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | Zone-wide effect: Strong scents fill the air and make you feel drowsy. If the timer reaches 0 you will fall into a dreaming sleep state. -10% mind resistance, -20% sleep resistance, +10% nature damage. Heady Scent |
beneficial effect | Increases defense by 21. Mobile Defense |
beneficial effect | Parrying melee and ranged attacks: Has a 76% chance to deflect up to 26 damage from the next 2.6 attack(s). Parried attacks cannot crit. Parrying |
detrimental effect | The target's mental faculties have been severely impaired, making it act randomly each turn (37% chance) and reducing its cunning by 22. Lobotomized (confused) |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 114. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed hummerhorn wing. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed wretchling eyeball. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed green worm. * You've found the needed red crystal shard. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed pouch of faeros ash. * You've found the needed snow giant kidney. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 11 power out of 20/20) : Effective talent level: 3.0 Power cost: 11 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. This object's appearance was changed to Iron Throne Couture: Earthwarden Greaves. |
Quiver | ![]() Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 66.0 - 92.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 20 Damage (Ranged): +12 light / +12 lightning Damage (radius 1) on hit: +8 light / +4 lightning Damage (radius 2) on crit: +20 mind / +20 light Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Str Changes damage: +6% darkness / +9% physical Reduces incoming crit damage: 10.00% Mental save: +8 (+2 eff.) Light radius: +7 See stealth: +9 See invisible: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Dex Changes resistances: +9% light / +5% arcane / +17% darkness Changes damage: +30% lightning Infravision radius: +5 A cap made of leather. This object's appearance was changed to Plumpkin Daper: Scarecrow Mask. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +2 Armour: +7 Defense: +15 (+3 eff.) Changes stats: +4 Dex Changes resistances penetration: +10% cold Mental save: +10 (+3 eff.) Maximum life: +51.00 Maximum stamina: +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Plumpkin Daper: Gloves 2. |
Tool | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +6 Changes stats: +5 Str When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 15 cooldown : Effective talent level: 3.9 Power cost: 15 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +3 Defense: +30 (+6 eff.) Changes stats: +7 Con Changes resistances: +30% lightning Changes resistances penetration: +5% acid Changes damage: +15% lightning Maximum stamina: +20.00 Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 4 darkness Changes stats: +2 Str / +3 Dex / +5 Con Changes resistances penetration: +10% darkness Spell save: +12 (+6 eff.) Maximum mana: +80.00 Maximum stamina: +18.00 Spellpower: +30 (+10 eff.) Damage Shield penetration: +20% Rings make your fingers look great! |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 60% Damage when hit (Melee): 8 nature Changes resistances: +6% lightning Changes resistances penetration: +20% lightning Changes damage: +9% lightning Talent mastery: +0.40 Cunning / Scoundrel Amulets make your neck look great! |
In main hand | ![]() Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (radius 2) on crit: +11 acid / +5 nature When wielded/worn: Armour penetration: +5 Changes resistances penetration: +9% acid / +11% nature Sharp, short and deadly. This object's appearance was changed to Plumpkin Daper: Moon Dagger. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Dex / +5 Wil / +8 Cun / +5 Lck Damage against: +22% Summoned Reduced damage from: +21% Summoned Trap disarming bonus: +8 Stealth bonus: +7 Infravision radius: +4 A belt that goes around your waist. |
In off hand | ![]() Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Cun, 65% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. This object's appearance was changed to Plumpkin Daper: Moon Dagger. |
Cloak | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 6 power out of 25/25) : Effective talent level: 3.3 Power cost: 6 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 57 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. This object's appearance was changed to Invisible. |
Main armor | ![]() Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+4 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to slow global speed by 60% Changes stats: +4 Str / +2 Dex / +4 Wil Changes resistances: +17% blight / +11% darkness Changes damage: +21% nature / +6% cold Light radius: +1 A suit of armour made of leather. This object's appearance was changed to Plumpkin Daper: Scarecrow Clothes. |
Inventory
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+8 eff.) Spell save: +15 (+7 eff.) Mental save: -7 (-3 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() Eremehell the Ravenworm Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 26% Changes stats: +4 Str / +6 Mag / +3 Con Changes resistances: +34% nature / +6% darkness Changes damage: +17% nature Rings make your fingers look great! |
![]() Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +8 Defense: +9 (+2 eff.) Fatigue: +8% Changes resistances: +5% acid / +8% cold Allows you to breathe in: water A suit of armour made of leather. |
![]() impenetrable stralite mail armour of acid resistance (4 def, 18 armour) Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +18 Defense: +4 (+1 eff.) Fatigue: +12% Changes resistances: +20% acid A suit of armour made of mail. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 55 power out of 100/100. The very essence of bearness! |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 55 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 111 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes resistances: +18% acid / +9% cold Changes resistances penetration: +25% cold Changes damage: +9% light Light radius: +3 It can be used to sting an enemy dealing 410 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 9 turns. When used: * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 6 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
By Bort the Cornac Rogue level 22
80th Regrowth 123rd year of Ascendancy at 13:30 see stats
By Bort the Cornac Rogue level 28
44th Dusk 123rd year of Ascendancy at 15:36 see stats
By Bort the Cornac Rogue level 12
37th Dusk 122nd year of Ascendancy at 08:44 see stats
By Bort the Cornac Rogue level 21
69th Regrowth 123rd year of Ascendancy at 18:12 see stats
By Bort the Cornac Rogue level 24
61st Pyre 123rd year of Ascendancy at 01:36 see stats
By Bort the Cornac Rogue level 12
65th Dusk 122nd year of Ascendancy at 10:26 see stats
By Bort the Cornac Rogue level 28
3rd Dusk 123rd year of Ascendancy at 14:21 see stats
By Bort the Cornac Rogue level 19
41st Regrowth 123rd year of Ascendancy at 06:31 see stats
By Bort the Cornac Rogue level 22
75th Regrowth 123rd year of Ascendancy at 22:47 see stats
By Bort the Cornac Rogue level 29
72nd Dusk 123rd year of Ascendancy at 21:44 see stats
By Bort the Cornac Rogue level 20
42nd Regrowth 123rd year of Ascendancy at 19:13 see stats
By Bort the Cornac Rogue level 10
22nd Dusk 122nd year of Ascendancy at 18:41 see stats
By Bort the Cornac Rogue level 20
41st Regrowth 123rd year of Ascendancy at 15:05 see stats
By Bort the Cornac Rogue level 29
52nd Dusk 123rd year of Ascendancy at 12:34 see stats
By Bort the Cornac Rogue level 21
69th Regrowth 123rd year of Ascendancy at 07:53 see stats
By Bort the Cornac Rogue level 26
67th Pyre 123rd year of Ascendancy at 02:31 see stats
By Bort the Cornac Rogue level 25
65th Pyre 123rd year of Ascendancy at 07:35 see stats
By Bort the Cornac Rogue level 27
4th Mirth 123rd year of Ascendancy at 17:49 see stats
By Bort the Cornac Rogue level 15
5th Regrowth 123rd year of Ascendancy at 03:00 see stats
By Bort the Cornac Rogue level 7
78th Pyre 122nd year of Ascendancy at 18:25 see stats
By Bort the Cornac Rogue level 28
44th Dusk 123rd year of Ascendancy at 15:36 see stats
By Bort the Cornac Rogue level 7
1st Mirth 122nd year of Ascendancy at 13:10 see stats
By Bort the Cornac Rogue level 28
27th Dusk 123rd year of Ascendancy at 05:52 see stats
By Bort the Cornac Rogue level 26
65th Pyre 123rd year of Ascendancy at 21:30 see stats
By Bort the Cornac Rogue level 17
6th Regrowth 123rd year of Ascendancy at 07:09 see stats
Log
Bort uses Infusion: Healing.
Bort receives 205 healing from Infusion: Healing.
Bort is confused and fails to use Infusion: Regeneration.
Mindworm uses Synaptic Static.
Mindworm hits Bort for 183 mind damage.
Bort rushes out!
Bort performs a melee critical strike against Mindworm!
Mindworm forges a dream shield to block the attack!
Mindworm slows down.
Mindworm is poisoned!
Bort performs a melee critical strike against Mindworm!
Mindworm's Attune Mindstar is disrupted by his wounds!
Mindworm is dazed!
Mindworm converts some damage to Psi!
Bort hits Mindworm for (26 blocked), 80 to psi, 89 physical, 4 to psi, 4 acid, 2 to psi, 3 nature, (26 blocked), 69 to psi, 77 physical (329 total damage).
Mindworm hits Bort for 30 mind damage.
Mindworm is not dazed anymore.
Mindworm converts some damage to Psi!
Bort receives 10 healing from Deadly Poison from Bort.
Deadly Poison from Bort hits Mindworm for 19 to psi, 21 nature (39 total damage).
Mindworm receives 8 healing (12 psi heal).
Mindworm uses Resonance Field.
A psychic field forms around Mindworm.
Mindworm uses Infusion: Healing.
Mindworm is no longer poisoned.
Mindworm receives 56 healing (85 psi heal) from Infusion: Healing.
Bort is confused and fails to use Infusion: Regeneration.
Mindworm uses Mind Sear.