












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 23 / 88% |
| Size | medium |
| Lifes / Deaths | Killed by elven tempest at level 6 on the 77th Pyre 122nd year of Ascendancy at 18:51 / 95Killed by elven tempest at level 6 on the 77th Pyre 122nd year of Ascendancy at 19:02 Killed by Rhaloren Inquisitor at level 7 on the 1st Mirth 122nd year of Ascendancy at 15:12 Killed by The Possessed at level 9 on the 4th Dusk 122nd year of Ascendancy at 22:00 Killed by Bill the Stone Troll at level 11 on the 9th Dusk 122nd year of Ascendancy at 13:01 Killed by Layoth the degenerated skeleton archer at level 12 on the 14th Dusk 122nd year of Ascendancy at 00:03 Killed by Wrathroot at level 13 on the 15th Dusk 122nd year of Ascendancy at 16:05 Killed by Wrathroot at level 13 on the 15th Dusk 122nd year of Ascendancy at 17:18 Killed by onilug at level 13 on the 16th Dusk 122nd year of Ascendancy at 00:40 Killed by Bethobretta the awoken tentacle tree at level 13 on the 16th Dusk 122nd year of Ascendancy at 05:34 Killed by bandit at level 14 on the 16th Dusk 122nd year of Ascendancy at 19:25 Killed by cutpurse at level 14 on the 16th Dusk 122nd year of Ascendancy at 19:53 Killed by electric eel at level 14 on the 17th Dusk 122nd year of Ascendancy at 14:02 Killed by Weirdling Beast at level 14 on the 18th Dusk 122nd year of Ascendancy at 01:33 Killed by Weirdling Beast at level 14 on the 18th Dusk 122nd year of Ascendancy at 03:20 Killed by Weirdling Beast at level 14 on the 18th Dusk 122nd year of Ascendancy at 04:21 Killed by Weirdling Beast at level 14 on the 18th Dusk 122nd year of Ascendancy at 05:10 Killed by Weirdling Beast at level 14 on the 18th Dusk 122nd year of Ascendancy at 05:41 Killed by Weirdling Beast at level 14 on the 18th Dusk 122nd year of Ascendancy at 07:38 Killed by netherworm mass at level 14 on the 18th Dusk 122nd year of Ascendancy at 08:08 Killed by gwelgoroth at level 14 on the 19th Dusk 122nd year of Ascendancy at 15:48 Killed by ultimate gwelgoroth at level 14 on the 19th Dusk 122nd year of Ascendancy at 19:52 Killed by snow giant thunderer at level 14 on the 21st Dusk 122nd year of Ascendancy at 23:05 Killed by Urkis, the High Tempest at level 14 on the 22nd Dusk 122nd year of Ascendancy at 03:34 Killed by Urkis, the High Tempest at level 14 on the 22nd Dusk 122nd year of Ascendancy at 03:54 Killed by Urkis, the High Tempest at level 14 on the 22nd Dusk 122nd year of Ascendancy at 04:05 Killed by Urkis, the High Tempest at level 14 on the 22nd Dusk 122nd year of Ascendancy at 04:18 Killed by Urkis, the High Tempest at level 14 on the 22nd Dusk 122nd year of Ascendancy at 04:32 Killed by Urkis, the High Tempest at level 14 on the 22nd Dusk 122nd year of Ascendancy at 05:26 Killed by Urkis, the High Tempest at level 14 on the 22nd Dusk 122nd year of Ascendancy at 05:37 Killed by Urkis, the High Tempest at level 15 on the 22nd Dusk 122nd year of Ascendancy at 06:45 Killed by snow giant thunderer at level 15 on the 22nd Dusk 122nd year of Ascendancy at 13:46 Killed by Burb the snow giant champion at level 15 on the 22nd Dusk 122nd year of Ascendancy at 20:31 Killed by Burb the snow giant champion at level 15 on the 22nd Dusk 122nd year of Ascendancy at 21:30 Killed by Glorynor the snow giant at level 16 on the 23rd Dusk 122nd year of Ascendancy at 11:06 Killed by snow giant thunderer at level 16 on the 23rd Dusk 122nd year of Ascendancy at 12:02 Killed by Minotaur of the Labyrinth at level 17 on the 29th Dusk 122nd year of Ascendancy at 23:02 Killed by black jelly at level 17 on the 29th Dusk 122nd year of Ascendancy at 23:42 Killed by corrupted thief at level 17 on the 30th Dusk 122nd year of Ascendancy at 10:23 Killed by corrupted thief at level 17 on the 30th Dusk 122nd year of Ascendancy at 10:59 Killed by corrupted thief at level 17 on the 30th Dusk 122nd year of Ascendancy at 11:52 Killed by Vorilrawe the degenerated skeleton archer at level 17 on the 36th Dusk 122nd year of Ascendancy at 20:32 Killed by skeleton magus at level 18 on the 38th Dusk 122nd year of Ascendancy at 06:12 Killed by skeleton warrior at level 18 on the 38th Dusk 122nd year of Ascendancy at 06:45 Killed by Skirmy at level 18 on the 62nd Dusk 122nd year of Ascendancy at 11:29 Killed by Belatha the green ooze at level 18 on the 63rd Dusk 122nd year of Ascendancy at 06:18 Killed by Belatha the green ooze at level 18 on the 63rd Dusk 122nd year of Ascendancy at 06:59 Killed by red jelly at level 18 on the 63rd Dusk 122nd year of Ascendancy at 16:34 Killed by snow giant thunderer at level 19 on the 8th Haze 122nd year of Ascendancy at 08:25 Killed by snow giant thunderer at level 19 on the 9th Haze 122nd year of Ascendancy at 15:26 Killed by Emewe the Guardian at level 20 on the 24th Haze 122nd year of Ascendancy at 06:36 Killed by ritch flamespitter at level 20 on the 24th Haze 122nd year of Ascendancy at 15:02 Killed by Lisassra the Guardian at level 21 on the 25th Haze 122nd year of Ascendancy at 14:39 Killed by lesser vampire at level 21 on the 25th Haze 122nd year of Ascendancy at 18:50 Killed by venom drake at level 21 on the 60th Haze 122nd year of Ascendancy at 23:22 Killed by luminous horror at level 22 on the 61st Haze 122nd year of Ascendancy at 12:01 Killed by elder vampire at level 22 on the 62nd Haze 122nd year of Ascendancy at 01:48 Killed by elder vampire at level 22 on the 62nd Haze 122nd year of Ascendancy at 02:50 Killed by The Master at level 22 on the 62nd Haze 122nd year of Ascendancy at 03:38 Killed by The Master at level 22 on the 62nd Haze 122nd year of Ascendancy at 04:00 Killed by Lord of Skulls (warrior) at level 22 on the 62nd Haze 122nd year of Ascendancy at 04:51 Killed by The Master at level 22 on the 62nd Haze 122nd year of Ascendancy at 05:15 Killed by The Master at level 22 on the 62nd Haze 122nd year of Ascendancy at 05:54 Killed by The Master at level 22 on the 62nd Haze 122nd year of Ascendancy at 06:28 Killed by elder vampire at level 22 on the 62nd Haze 122nd year of Ascendancy at 07:02 Killed by elder vampire at level 22 on the 62nd Haze 122nd year of Ascendancy at 07:43 Killed by Celia at level 23 on the 64th Haze 122nd year of Ascendancy at 19:10 Killed by Celia at level 23 on the 64th Haze 122nd year of Ascendancy at 19:48 Killed by Celia at level 23 on the 64th Haze 122nd year of Ascendancy at 21:10 Killed by Betama the bone giant at level 23 on the 64th Haze 122nd year of Ascendancy at 22:16 Killed by Celia at level 23 on the 64th Haze 122nd year of Ascendancy at 22:44 Killed by Mayiwen the skeleton magus at level 23 on the 64th Haze 122nd year of Ascendancy at 23:15 Killed by skeleton warrior at level 23 on the 65th Haze 122nd year of Ascendancy at 00:31 Killed by Emelyldatira the skeleton archer at level 23 on the 65th Haze 122nd year of Ascendancy at 00:45 Killed by Emelyldatira the skeleton archer at level 23 on the 65th Haze 122nd year of Ascendancy at 01:39 Killed by Salolrathra the skeleton warrior at level 23 on the 65th Haze 122nd year of Ascendancy at 02:48 Killed by Isloriarenne the skeleton magus at level 23 on the 65th Haze 122nd year of Ascendancy at 03:16 Killed by Betama the bone giant at level 23 on the 65th Haze 122nd year of Ascendancy at 03:29 Killed by Islynne the ghast at level 23 on the 65th Haze 122nd year of Ascendancy at 03:53 Killed by Isloriarenne the skeleton magus at level 23 on the 65th Haze 122nd year of Ascendancy at 04:25 Killed by Lisareth the master vampire at level 23 on the 65th Haze 122nd year of Ascendancy at 05:34 Killed by Lisareth the master vampire at level 23 on the 65th Haze 122nd year of Ascendancy at 06:03 Killed by Lisareth the master vampire at level 23 on the 65th Haze 122nd year of Ascendancy at 06:58 Killed by Betama the bone giant at level 23 on the 65th Haze 122nd year of Ascendancy at 08:13 Killed by Betama the bone giant at level 23 on the 65th Haze 122nd year of Ascendancy at 09:15 Killed by Lisareth the master vampire at level 23 on the 65th Haze 122nd year of Ascendancy at 09:46 Killed by Betama the bone giant at level 23 on the 65th Haze 122nd year of Ascendancy at 10:14 Killed by Betama the bone giant at level 23 on the 65th Haze 122nd year of Ascendancy at 10:43 Killed by Layuvena the elder vampire at level 23 on the 65th Haze 122nd year of Ascendancy at 10:56 Killed by Layuvena the elder vampire at level 23 on the 65th Haze 122nd year of Ascendancy at 11:25 Killed by Islynne the ghast at level 23 on the 65th Haze 122nd year of Ascendancy at 11:55 Killed by Betama the bone giant at level 23 on the 65th Haze 122nd year of Ascendancy at 12:24 Killed by Emegaba the elder vampire at level 23 on the 65th Haze 122nd year of Ascendancy at 13:39 Killed by Emegaba the elder vampire at level 23 on the 65th Haze 122nd year of Ascendancy at 14:57 Killed by Emegaba the elder vampire at level 23 on the 65th Haze 122nd year of Ascendancy at 16:49 |
Primary Stats
| Strength | 32 (base 22) |
| Dexterity | 58 (base 48) |
| Constitution | 29 (base 10) |
| Magic | 18 (base 10) |
| Willpower | 32 (base 11) |
| Cunning | 47 (base 37) |
Resources
| Life | 608/608 |
| Stamina | 196/196 |
| Psi | 132/132 |
| Healing Factor | 1.2524687383467 |
| Regeneration | 5.3229921379735 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +44% |
| Spell | 0% |
| Global | +86.95652173913% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 36.659795546394 |
| See Invisible | 42.659795546394 |
Offense: Mainhand
| Damage | 95 |
| Accuracy | 61 |
| Crit Chance | 19% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +5% |
| Acid | +8% |
| Fire | +12% |
| All | +2% |
Offense: Damage Penetration
| Lightning | +20% |
| Mind | +5% |
| Temporal | +12% |
| Darkness | +14% |
| Arcane | +25% |
| Cold | +28% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 56.08934837382 (81.151787968034%) |
| Defense | 59 |
| Ranged Defense | 59 |
| Fatigue | 26 |
| Physical Save | 30 |
| Spell Save | 22 |
| Mental Save | 29 |
Defense: Resistances
| Acid | -15%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 36%( 70%) |
| All | 0%( 70%) |
| Darkness | + 40%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 26%( 70%) |
| Physical | + 15%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Disarm Resistance | 22% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 90% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 190 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Buckler Training | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Counter Shot |
| talent | Secrets of the Eternals |
| talent | Pace Yourself |
| talent | Bombardment |
| talent | Apply Poison |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Skirmy. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by luminous horror. Escort: lost defiler (level 8 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed pouch of faeros ash. * You've found the needed chunk of ghoul flesh. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Chillpower (8 def, 6 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex dps ---------- Crit.mult +5.00% Res.pen +15% cold +12% temporal +5% mind +14% darkness Melee Ret 4 mind ----- def ----- Armour +6 Defense +8 (+2 eff.) Resists +13% temporal +15% darkness +9% cold Def/telep +15 Res/telep +10% Dur/telep +12% ---------- misc Infravis +3 A pair of boots made of leather. |
| Quiver | sentry's pouch of dwarven-steel shots of vileness (53/53, 38-46 power, 8 apr)3.0 T3 shot ammo [Ego+] Arcane Power 38.0 - 45.6 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +8 Crit +5.0% Capacity 53 Rld cld 4 Ranged+ +5 blight On Hit: * 9% chance to reduce strength, dexterity, and constitution by 11 Shots are used with slings to pummel your foes to death. |
| Light source | survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+3 eff.) Max.HP +42.00 Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Belarira the dwarven-steel helm (30 def, 8 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Con dps ---------- Res.pen +25% arcane ----- def ----- Armour +8 Defense +30 (+8 eff.) Fatigue +4% Resists +3% darkness +3% light +5% arcane A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Plumpkin Daper: Witch Hat. |
| On hands | Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 145.49 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | Bokikalthomnir the dwarven-steel pickaxe (dig speed 14 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +2 Wil dps ---------- Crit.mult +14.00% Phys.pwr +7 (+2 eff.) Dmg.mod +6% acid +3% mind Apr +6 ----- def ----- Mind.save +12 (+6 eff.) ---------- misc Psi/ret +0.24 Max.psi +10.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | rogue's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) Max.HP +20.00 Disarm- +22% Pinning- +20% Knockbk- +20% Rings make your fingers look great! |
| On fingers | Blazecrack0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Dex +2 Mag +2 Cun +4 Con dps ---------- Mov.spd +19% Res.pen +10% lightning Acc +8 (+2 eff.) ----- def ----- Defense +9 (+2 eff.) Crit.chn- 15.00% Blinding Speed: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
| Around neck | Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 201 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
| In main hand | Radhirodur the Snowtorrent4.0 T3 sling 1H weapon [Rare] Nature Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 On Crit.r2 +14 lightning +10 cold While equipped: Stats +2 Mag +3 Wil +5 Con dps ---------- Mov.spd +25% Res.pen +10% lightning +13% cold ----- def ----- Resists +12% cold ---------- misc See.Invis +6 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | reinforced iron shield of cold resistance (+15%) (0 def, 3 armour, 10-12 power, 43 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 10.0 - 12.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +43 While equipped: ----- def ----- Armour +3 Fatigue +8% Resists +15% cold ---------- misc Talents +1 Block Handheld deflection devices. This object's appearance was changed to Plumpkin Daper: Jack-o-lantern Shield. |
| Cloak | spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +2 Mag +3 Wil ----- def ----- Defense +2 (+1 eff.) Resists +12% darkness +13% temporal Spell.save +7 (+3 eff.) Def/telep +17 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +47.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Borfast's Cage (10 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Defense +10 (+3 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.dmg- 20% Phys.save +15 (+8 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. This object's appearance was changed to Plumpkin Daper: Underwear. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
healing infusion of the wizard (heal 79; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 79 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 291; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 291 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the wizard (damage 78; dur 4; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 78.41 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 58; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
dwarven-steel greatsword of projection (39-62 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Psionic Power 39.0 - 62.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed swords. |
pouch of iron shots of paradox (18/18, 14-17 power, 1 apr)3.0 T1 shot ammo [Ego] Arcane Power 14.5 - 17.4 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 18 Ranged+ +5 temporal On Hit: * 6% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
Sewerraven the pouch of steel shots (23/23, 26-32 power, 2 apr)3.0 T2 shot ammo [Random Unique] Nature/Master Power 26.5 - 31.8 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +7 Apr +2 Crit +11.5% Capacity 23 Ranged+ +16 nature On Crit.r2 +8 nature On Hit: * 20% chance to slow global speed by 48% * 20% chance to create vines that bind the target to the ground dealing 132 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 174 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. This object's appearance was changed to Plumpkin Daper: Shots. |
Zanoneg (0 def, 18 armour, 28-34 power, 157.5 block)7.0 T3 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 28.0 - 33.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +158 Melee+ +12 lightning +11 fire While equipped: Stats +3 Str +2 Dex dps ---------- Acc +15 (+4 eff.) Melee Ret 1 lightning 6 fire ----- def ----- Armour +18 Fatigue +8% Resists +12% lightning +13% fire ---------- misc Talents +1 Block Handheld deflection devices. |
radiant dwarven-steel plate armour of resilience (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Ego+] Nature While equipped: Stats +1 Wil ----- def ----- Armour +11 Fatigue +22% Resists +14% blight +13% darkness Max.HP +30.00 ---------- misc Light +2 A suit of armour made of metal plates. |
regal cashmere cloak of the Shaloren (2 def, 0 armour)2.0 T3 cloak armor [Ego] Arcane/Psionic While equipped: Stats +1 Mag +5 Wil ----- def ----- Defense +2 (+1 eff.) Mind.save +8 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Plumpkin Daper: Cloak 1. |
Dazzlepain the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Dex +8 Lck +5 Con dps ---------- Dmg.mod +3% physical Res.pen +10% light On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Armour +3 Resists +6% mind Stealth +8 ---------- misc Stam/turn +2.00 Light +3 A pair of boots made of leather. |
Flashbringer (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +8 Str +4 Con dps ---------- Dmg.mod +6% fire +5% physical Res.pen +5% cold ----- def ----- Armour +3 Resists +3% blight +5% arcane +15% nature ---------- misc Size +1 A pair of boots made of leather. This object's appearance was changed to Plumpkin Daper: Metal Greaves. |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
337 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Zubotha' (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% acid Res.pen +15% mind Melee Ret 6 acid On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Fatigue -5% Resists +6% mind While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of thorny skin [power 15] (20 cooldown)2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
focusing elm totem of summon tentacle [power 100] (25 cooldown)2.0 T1 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 207 Base Damage: 104 Armor: 0 All Resist: 1 Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
yew totem of healing [power 242] (15 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 242 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
soothing yew wand of conjuration [power 220] (15 cooldown)2.0 T3 wand charm [Ego] Arcane Fire a magical bolt dealing 224 lightning damage Puts all charms on 15 cooldown 100% to heal for 47. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Skirmy the Shalore Skirmisher level 23
64th Haze 122nd year of Ascendancy at 08:40 see stats
Ay ay captain! (Exploration mode)
Turn into a pirate!By Skirmy the Shalore Skirmisher level 10
7th Dusk 122nd year of Ascendancy at 00:44 see stats
Catch that Plumpkin! (Exploration mode)
Finish the Plumpkin event.By Skirmy the Shalore Skirmisher level 18
38th Dusk 122nd year of Ascendancy at 06:35 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Skirmy the Shalore Skirmisher level 19
8th Haze 122nd year of Ascendancy at 23:58 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Skirmy the Shalore Skirmisher level 16
25th Dusk 122nd year of Ascendancy at 00:22 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Skirmy the Shalore Skirmisher level 10
5th Dusk 122nd year of Ascendancy at 07:12 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Skirmy the Shalore Skirmisher level 20
9th Haze 122nd year of Ascendancy at 20:40 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Skirmy the Shalore Skirmisher level 20
11st Haze 122nd year of Ascendancy at 00:05 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Skirmy the Shalore Skirmisher level 21
25th Haze 122nd year of Ascendancy at 14:31 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Skirmy the Shalore Skirmisher level 8
1st Dusk 122nd year of Ascendancy at 17:33 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Skirmy the Shalore Skirmisher level 12
14th Dusk 122nd year of Ascendancy at 00:03 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Skirmy the Shalore Skirmisher level 8
10th Flare 122nd year of Ascendancy at 07:50 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Skirmy the Shalore Skirmisher level 14
17th Dusk 122nd year of Ascendancy at 04:25 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Skirmy the Shalore Skirmisher level 22
62nd Haze 122nd year of Ascendancy at 08:14 see stats
Log
Deadly Poison from Skirmy hits Orc grand master assassin for 12 nature damage.
Bleeding from Skirmy hits Orc grand master assassin for 25 physical damage.
Orc grand master assassin uses Infusion: Wild.
Orc grand master assassin is free from the illness.
Orc grand master assassin is cured!
Orc grand master assassin lessens the pain.
Skirmy shoots!
Orc grand master assassin's dazing lightning area effect hits Skirmy for (12 flat reduction), 40 lightning (40 total damage).
Orc grand master assassin's dazing lightning area effect hits Orc grand master assassin for 43 lightning damage.
Orc grand master assassin is dazed!
Skirmy resists Orc grand master assassin's 'Dazed'!
Orc grand master assassin is not dazed anymore.
Orc grand master assassin's Shadow Dance is disrupted by his wounds!
Skirmy's Shoot hits Orc grand master assassin for 30 physical, 4 blight (34 total damage).
Skirmy's Shoot hits Orc grand master assassin for 30 physical, 4 blight (33 total damage).
Skirmy's Shoot hits Orc grand master assassin for 29 physical, 4 blight (33 total damage).
Deadly Poison from Skirmy hits Orc grand master assassin for 32 nature damage.
Bleeding from Skirmy hits Orc grand master assassin for 32 physical damage.
Orc grand master assassin's dazing lightning area effect hits Skirmy for (12 flat reduction), 40 lightning (40 total damage).
Orc grand master assassin's dazing lightning area effect hits Orc grand master assassin for 43 lightning damage.
Skirmy redirects the effect 'Dazed'!
Skirmy picks up (h.): dwarven-steel greatsword of projection (39-62 power, 2 apr).
Talent Swift Shot is ready to use.
Resting starts...
Talent Block is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).






























































































