











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.7.0Donators/Buyers bonus! Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 24 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by Xunne the elder vampire at level 24 on the 15th Regrowth 123rd year of Ascendancy at 14:42 / 2Killed by Xunne the elder vampire at level 24 on the 15th Regrowth 123rd year of Ascendancy at 14:44 |
Primary Stats
| Strength | 24 (base 15) |
| Dexterity | 16 (base 16) |
| Constitution | 24 (base 12) |
| Magic | 29 (base 19) |
| Willpower | 86 (base 54) |
| Cunning | 54 (base 28) |
Resources
| Life | -230/614 |
| Psi | 0/485 |
| Equilibrium | 0 |
| Paradox | 5 |
| Healing Factor | 1.4772674059367 |
| Regeneration | 10.710188693041 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 46 |
| Crit Chance | 17% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 50 |
| Accuracy | 46 |
| Crit Chance | 16% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +16% |
| Mind | +12% |
| All | 0% |
| Physical | +7% |
| Lightning | +7% |
| Light | +10% |
| Temporal | +16% |
| Darkness | +13% |
| Cold | +32% |
| Fire | +12% |
| Nature | +16% |
Offense: Damage Penetration
| Acid | +25% |
| Cold | +10% |
| Darkness | +15% |
Defense: Base
| Armour (hardiness) | 9 (35.65183292883%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 0 |
| Physical Save | 44.1 |
| Spell Save | 45.9 |
| Mental Save | 51 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Blight | + 39%( 70%) |
| Arcane | + 22%( 70%) |
| Cold | + 41%( 70%) |
| All | + 18%( 70%) |
| Lightning | + 26%( 70%) |
| Light | + 53%( 70%) |
| Physical | + 29%( 70%) |
| Mind | + 25%( 70%) |
| Darkness | + 40%( 70%) |
| Fire | + 57%( 70%) |
| Nature | + 63%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 18% |
| Poison Resistance | 34% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 694 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 462 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
| Psionic / Absorption | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Ooze | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Psionic / Feedback | 1.20 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Eilinath the black mamba. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Lisuthra the great wolf. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You failed to protect the temporal explorer from death by Ce'Nimira the orc archer. Escort: temporal explorer (level 2 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed vial of wight ectoplasm. * You've found the needed red crystal shard. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed black mamba head. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed snow giant kidney. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
Equipment
| Psionic focus | Gahor the dwarven-steel mace (128% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Arcane Weapon Damage 128% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On Hit: * Create an explosion dealing 49 cold damage (1/turn) While equipped: offense ------ Damage +14% cold Ignore resists +25% acid +10% cold defense ------ Armor +2 Resistance +6% blight +5% arcane +6% darkness Life +60.00 Blind Resist +20% Blunt and deadly. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(139 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Deepsworm (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +5 Str +5 Wil +2 Con offense ------ Physical Power +23 (+8 eff.) When Hit 4 darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 26% defense ------ Armor +3 Fatigue +3% Resistance +12% acid +10% physical +12% darkness Physical save +9 (+2 eff.) A cap made of leather. |
| On feet | Gysewen the pair of dwarven-steel boots (10 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Damage +6% mind defense ------ Armor +4 Defense +10 (+5 eff.) Fatigue +3% Resistance +6% lightning Physical save +5 (+1 eff.) Spell save +8 (+1 eff.) Mind save +7 (+2 eff.) Life +100.00 Healmod +10% Stun Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | treant's gold ring of fire (+7%)0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: offense ------ Damage +12% fire defense ------ Resistance +7% blight +24% fire +10% nature Poison Resist +14% Disease Resist +13% Rings make your fingers look great! |
| On fingers | Radianceblack0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +8 Cun offense ------ Mind Crit +2% Critical power +15.00% Damage +11% nature When Hit 4 light defense ------ Resistance +22% nature +3% light other ------- Max hate +8.00 Rings make your fingers look great! |
| Around waist | Glorilenor the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: defense ------ Resistance +18% fire +9% light +12% cold Life +49.00 Life Regen +4.00 Disease Resist +20% A belt that goes around your waist. |
| In main hand | thorny mindstar 'Darkoozer' (93% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 93% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +16 darkness While equipped: Stats +4 Cun offense ------ Mind Crit +3% Critical power +10.00% Mindpower +6 (+2 eff.) On-Hit 6 mind 6 darkness Damage +7% lightning +7% physical +4% darkness +12% cold +6% mind On-Hit (Melee): * 10% chance to reduce damage dealt by 26% defense ------ Defense +6 (+3 eff.) Resistance +9% darkness Pinning Resist +18% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| On hands | Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| In off hand | Alefast the vined mindstar (85% power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 85% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Str +4 Wil offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) On-Hit 3 lightning 4 physical 4 cold 4 acid 2 fire defense ------ Resistance +3% lightning +3% physical +4% cold +5% fire +8% mind +4% acid Mind save +6 (+2 eff.) Unlife -40.00 life other ------- Psi/turn +0.80 Max psi +41.00 See Invisibility +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Butodan the Frigidrot (10 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Str +2 Con offense ------ Damage +9% darkness +6% cold Ignore resists +5% darkness defense ------ Defense +10 (+5 eff.) Resistance +12% blight +12% cold +13% nature Physical save +7 (+1 eff.) Life Regen +3.00 Healmod +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Fogvenom the elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Mag +10 Wil +2 Cun +8 Con offense ------ Spell Crit +4% Mind Crit +4% Spellpower +10 (+5 eff.) Mindpower +3 (+1 eff.) Damage +16% arcane +16% temporal Ignore resists +10% darkness defense ------ Resistance +15% all Mind save +21 (+7 eff.) other ------- Mana/turn +0.29 Psi/turn +0.40 Max mana +68.00 See Invisibility +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Fulomnir (100% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Rare] Arcane Weapon Damage 100% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 49 damage While equipped: offense ------ Critical power +10.00% Ignore resists +5% mind On-Hit (Melee): * 20% chance to reduce armor by 26% * 20% chance to reduce all saves and defense by 32 other ------- Mana-on-crit +2.00 Max mana +60.00 Sharp, short and deadly. |
Glintwitch the linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Arcane While equipped: offense ------ Spellpower +12 (+6 eff.) Damage +9% mind +6% all Ignore resists +25% mind +15% light When Hit 4 light defense ------ Resistance +6% lightning +9% mind +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen wizard hat 'Heatminister' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +9 Cun +4 Wil offense ------ Ignore resists +10% mind defense ------ Defense +1 (+0 eff.) Resistance +9% fire Physical save +6 (+1 eff.) other ------- EQ when Hit +0.12 A pointy cloth hat, very wizardly... |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
218 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ash wand of shielding [power 170] (20 cooldown)2.0 Encumbrance T2 wand charm [Ego] Arcane Create a shield absorbing up to 170 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Madness (Roguelike) difficulty)
Killed 1000 creatures.By Alnubaghels the Cornac Adventurer level 18
69th Haze 122nd year of Ascendancy at 17:49 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Alnubaghels the Cornac Adventurer level 10
3rd Haze 122nd year of Ascendancy at 02:57 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Alnubaghels the Cornac Adventurer level 20
76th Haze 122nd year of Ascendancy at 05:53 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Alnubaghels the Cornac Adventurer level 11
19th Haze 122nd year of Ascendancy at 06:48 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By Alnubaghels the Cornac Adventurer level 23
5th Decay 122nd year of Ascendancy at 13:07 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By Alnubaghels the Cornac Adventurer level 22
1st Decay 122nd year of Ascendancy at 20:38 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Alnubaghels the Cornac Adventurer level 14
46th Haze 122nd year of Ascendancy at 19:39 see stats
Unstoppable (Madness (Roguelike) difficulty)
Returned from the dead.By Alnubaghels the Cornac Adventurer level 24
15th Regrowth 123rd year of Ascendancy at 14:43 see stats
Log
Talent Spacetime Tuning is ready to use.
Talent Dimensional Step is ready to use.
Alnubaghels converts some damage to Psi!
Adirethra the rattlesnake's Fan of Knives hits Alnubaghels for 33 to psi, 51 physical (84 total damage).
Adirethra the rattlesnake's Fan of Knives hits Alnubaghels for 33 to psi, 51 physical (84 total damage).
Adirethra the rattlesnake's Fan of Knives hits Alnubaghels for 35 to psi, 54 physical (89 total damage).
Adirethra the rattlesnake's Fan of Knives hits Alnubaghels for 23 to psi, 37 physical (60 total damage).
Adirethra the rattlesnake's Fan of Knives hits Alnubaghels for 44 to psi, 69 physical (113 total damage).
Melee retaliation hits Adirethra the rattlesnake for (4 flat reduction), 0 darkness, (7 flat reduction), 0 light, (4 flat reduction), 0 darkness, (7 flat reduction), 0 light, (4 flat reduction), 0 darkness, (7 flat reduction), 0 light, (4 flat reduction), 0 darkness, (7 flat reduction), 0 light, (4 flat reduction), 0 darkness, (7 flat reduction), 0 light (0 total damage).
Alnubaghels receives 15 healing (14 psi heal).
Yvilrawen the snow giant uses Steady Shot.
You feel a surge of power as a powerful creature falls nearby.
Yvilrawen the snow giant's Steady Shot hits Adirethra the rattlesnake for (12 flat reduction), 261 physical (261 total damage).
Player used:T_GESTURE_OF_PAIN
Alnubaghels activates Gesture of Pain.
Player used:T_BEYOND_THE_FLESH
Alnubaghels activates Beyond the Flesh.
Alnubaghels casts Dimensional Step.
Alnubaghels is out of phase.
Alnubaghels emerges from a space-time rift!
Xunne the elder vampire casts Wave of Power.
Alnubaghels burns with light!
Xunne the elder vampire performs a melee critical strike against Alnubaghels!
Xunne the elder vampirestrikes twice with Wave of Power!
Alnubaghels converts some damage to Psi!
Xunne the elder vampire receives 37 healing from Unnatural Body.
Melee retaliation hits Xunne the elder vampire for (5 ignored), 0 darkness, 7 light, 5 darkness, 7 light (18 total damage).
Xunne the elder vampire hits Alnubaghels for 236 to psi, 370 physical, 12 to psi, 18 light, 55 to psi, 199 physical (889 total damage).
Alnubaghels the level 24 cornac adventurer was bludgeoned to death by Xunne the elder vampire on level 2 of Daikara.




































































