Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Skeleton |
Class | Adventurer |
Level / Exp | 16 / 45% |
Size | medium |
Lifes / Deaths | Killed by Lisolerethra the bandit at level 16 on the 47th Dusk 122nd year of Ascendancy at 06:15 / 1 |
Primary Stats
Strength | 18 (base 12) |
Dexterity | 21 (base 12) |
Constitution | 19 (base 12) |
Magic | 48 (base 43) |
Willpower | 42 (base 29) |
Cunning | 16 (base 12) |
Resources
Mana | 320/350 |
Psi | 122/132 |
Vim | 130/160 |
Life | -26/534 |
Hate | 100/100 |
Paradox | 485 |
Soul | 12/12 |
Healing Factor | 1.1291723257556 |
Regeneration | 7.0573270359725 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
Offense: Mainhand
Damage | 14 |
Accuracy | 26 |
Crit Chance | 3% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | 7 |
Accuracy | 26 |
Crit Chance | 5% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 47 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Temporal | +12% |
Nature | +20% |
Fire | +10% |
Mind | +27% |
All | 0% |
Offense: Damage Penetration
Blight | +5% |
Acid | +15% |
Fire | +10% |
Temporal | +20% |
Defense: Base
Armour (hardiness) | 28 (60%) |
Defense | 31 |
Ranged Defense | 31 |
Fatigue | 7 |
Physical Save | 29 |
Spell Save | 33 |
Mental Save | 28 |
Defense: Resistances
Acid | + 21%( 70%) |
Blight | + 24%( 70%) |
Physical | + 21%( 70%) |
Cold | + 43%( 70%) |
All | + 19%( 70%) |
Darkness | + 32%( 70%) |
Light | + 29%( 70%) |
Temporal | + 38%( 70%) |
Lightning | + 23%( 70%) |
Fire | + 29%( 70%) |
Nature | + 56%( 70%) |
Defense: Immunities
Pinning Resistance | 10% |
Confusion Resistance | 10% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 23% |
Silence Resistance | 20% |
Bleed Resistance | 100% |
Teleport Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 220 damage for 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 63 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Spell / Animus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Absorption | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Dark sustenance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by thief. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the repented thief from death by king cobra. Escort: repented thief (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed bear paw. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed orc heart. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
Psionic focus | elemental iron greatsword of vileness (111% power, 1 apr) elemental iron greatsword of vileness (111% power, 1 apr)3.0 Encumbrance T1 greatsword 1H weapon [Ego+] Arcane Weapon Damage 111% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-hit +9 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 24 * Create an explosion dealing 81 fire damage (1/turn) While equipped: offense ------ Damage +10% fire Ignore resists +10% fire Massive two-handed swords. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Light source | Glorerassra Glorerassra2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Con defense ------ Resistance +6% blight +6% temporal Unlife -20.00 life Life +40.00 Life Regen +2.00 Silence Resist +20% Confus Resist +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Vorybrenn the iron helm (0 def, 5 armour) Vorybrenn the iron helm (0 def, 5 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Critical power +10.00% Damage +3% mind defense ------ Armor +5 Fatigue +5% Resistance +6% cold +6% temporal Life Regen +4.00 Healmod +5% other ------- Psi when Hit +0.04 Infravision +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | Zuballe the pair of iron boots (25 def, 3 armour) Zuballe the pair of iron boots (25 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: defense ------ Armor +3 Defense +25 (+11 eff.) Fatigue +2% Resistance +5% lightning +6% temporal +6% fire +3% cold +1% physical Life +20.00 Knockbk Resist +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | marksman's copper ring marksman's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex offense ------ Accuracy +4 (+2 eff.) Rings make your fingers look great! |
On fingers | savior's copper ring savior's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Physical save +7 (+3 eff.) Spell save +6 (+3 eff.) Mind save +7 (+4 eff.) Rings make your fingers look great! |
Around neck | starlit copper amulet of mastery (0.10 Cursed / Predator) starlit copper amulet of mastery (0.10 Cursed / Predator)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +12% light +10% darkness Blind Resist +23% other ------- Masteries +0.10 Cursed/Predator Amulets make your neck look great! |
In main hand | Bethowyn the steel mace (116% power, 3 apr) Bethowyn the steel mace (116% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Random Unique] Arcane/Master Weapon Damage 116% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-hit +6 light Damage Against +8% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 81 damage While equipped: offense ------ Damage +12% temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% temporal Blunt and deadly. |
Around waist | Wildstinger Wildstinger1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Ignore resists +15% acid +20% temporal On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Resistance +6% fire +3% nature +6% cold A belt that goes around your waist. |
In off hand | Chalilegund the iron waraxe (101% power, 2 apr) Chalilegund the iron waraxe (101% power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Arcane Weapon Damage 101% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 81 damage While equipped: offense ------ Ignore resists +5% blight defense ------ Resistance +3% acid Physical save +9 (+4 eff.) Pinning Resist +10% One-handed war axes. |
Cloak | linen cloak 'Coalsweep' (1 def, 5 armour) linen cloak 'Coalsweep' (1 def, 5 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Damage +9% mind defense ------ Armor +5 Defense +1 (+1 eff.) Resistance +2% physical +15% cold +3% nature +6% darkness Teleport Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+4 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+5 eff.) Resistance +30% nature +11% all Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
copper ring copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
iron greatmaul of massacre (130% power, 1 apr) iron greatmaul of massacre (130% power, 1 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Ego] Master Weapon Damage 131% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% Massive two-handed mauls. |
Vilerock the elm vilestaff (100% power, 2 apr, acid element) Vilerock the elm vilestaff (100% power, 2 apr, acid element)5.0 Encumbrance T1 staff 2H weapon [Rare] Master Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +2 Con offense ------ Spell Crit +7% Critical power +11.00% Spellpower +3 (+1 eff.) Damage +10% acid Ignore resists +15% mind When Hit 2 nature On-Hit (Melee): * 10% chance to slow global speed by 50% defense ------ Crit Resistance 10.00% other ------- See Invisibility +6 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Emelille (104% power, 3 apr) Emelille (104% power, 3 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Psionic Weapon Damage 105% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.5% Attack Speed 100% On-hit +7 darkness Damage Against +8% Living While equipped: offense ------ Physical Crit +3.0% Physical Power +15 (+8 eff.) Ignore Armor +2 defense ------ Armor +8 Resistance +9% acid One-handed war axes. |
rough leather belt 'Sparkspawn' rough leather belt 'Sparkspawn'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +2 Cun offense ------ Physical Power +2 (+2 eff.) defense ------ Resistance +9% lightning +9% darkness +6% mind Spell save +6 (+3 eff.) Disease Resist +10% other ------- Size +1 A belt that goes around your waist. |
Cloak of Deception Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+3 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Gilyregodan (5 def, 3 armour) Gilyregodan (5 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +4 Cun offense ------ Accuracy +6 (+3 eff.) When Hit: * 11% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +3 Defense +5 (+3 eff.) Fatigue +5% Resistance +3% temporal +1% physical Unlife -80.00 life Life Regen +4.00 Healmod +5% Disarm Resist +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate 5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
53 alchemist agate 53 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 ametrine 8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Alnubaghels the Skeleton Adventurer level 10
7th Dusk 122nd year of Ascendancy at 08:54 see stats
By Alnubaghels the Skeleton Adventurer level 12
10th Dusk 122nd year of Ascendancy at 02:35 see stats
By Alnubaghels the Skeleton Adventurer level 12
25th Dusk 122nd year of Ascendancy at 19:40 see stats
By Alnubaghels the Skeleton Adventurer level 13
31st Dusk 122nd year of Ascendancy at 22:31 see stats
Log
Poison from Alnubaghels hits Lisarin the black bear for 6 nature damage.
Poison from Alnubaghels hits Lisolerethra the bandit for 6 nature damage.
Lisolerethra the bandit performs a melee critical strike against Alnubaghels!
Alnubaghels is crippled.
Lisarin the black bear uses Stun.
Lisarin the black bear slows down.
Alnubaghels is stunned!
Alnubaghels converts damage to paradox!
Lisolerethra the bandit hits Alnubaghels for (43 to psi shield), (29 dissipated), (20 converted), 47 physical, (8 dissipated), (6 converted), 13 darkness, (20 to psi shield), (9 dissipated), (6 converted), 15 physical, (8 dissipated), (6 converted), 13 darkness (88 total damage).
Lisarin the black bear hits Alnubaghels for (17 to psi shield), (8 dissipated), (5 converted), 12 physical (12 total damage).
Melee retaliation hits Lisolerethra the bandit for 14 nature, 2 nature, 14 nature, 2 nature (33 total damage).
Melee retaliation hits Lisarin the black bear for 12 nature, 2 nature (14 total damage).
Alnubaghels is no longer pinned.
Alnubaghels is no longer weakened.
Alnubaghels's Beyond the Flesh misses Lisolerethra the bandit.
Alnubaghels receives 6 healing.
Alnubaghels is confused and fails to use Attack.
You collect a new ingredient: bear paw (1).
Carrion worm mass's wormblight area effect hits Cyrurilaith the yellow jelly for 49 blight damage.
Alnubaghels receives 14 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Lisarin the black bear for 30 blight damage.
Carrion worm mass's wormblight area effect hits Lisolerethra the bandit for 32 blight damage.
Lisolerethra the bandit performs a melee critical strike against Alnubaghels!
Alnubaghels converts damage to paradox!
Carrion worm mass's wormblight area effect killed Lisarin the black bear!
Lisolerethra the bandit hits Alnubaghels for (43 to psi shield), (34 dissipated), (24 converted), 56 physical, (8 dissipated), (6 converted), 13 darkness, (21 to psi shield), (9 dissipated), (7 converted), 15 physical (84 total damage).
Melee retaliation hits Lisolerethra the bandit for 9 nature, 2 nature, 9 nature, 2 nature (22 total damage).
Alnubaghels the level 16 skeleton adventurer was punctured to death by Lisolerethra the bandit on level 1 of Scintillating Caves.