












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 30 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by corrupted corrupted plasmic disruptor at level 30 on the 39th Dusk 123rd year of Ascendancy at 14:16 / 2Killed by corrupted corrupted plasmic disruptor at level 30 on the 39th Dusk 123rd year of Ascendancy at 14:35 |
Primary Stats
| Strength | 14 (base 12) |
| Dexterity | 74 (base 54) |
| Constitution | 35 (base 10) |
| Magic | 42 (base 28) |
| Willpower | 31 (base 11) |
| Cunning | 55 (base 47) |
Resources
| Life | -150/923 |
| Mana | 379/379 |
| Stamina | 150/239 |
| Healing Factor | 1.1916660017318 |
| Regeneration | 15.825065662743 |
Speed
| Mental | -2.9976021664879E-12% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 39.172317758494 |
| See Invisible | 50.172317758494 |
Offense: Mainhand
| Damage | 122 |
| Accuracy | 63 |
| Crit Chance | 34% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +11% |
| Arcane | +5% |
| Cold | +17% |
| All | +2% |
Offense: Damage Penetration
| Mind | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 47 (48.594633868923%) |
| Defense | 73 |
| Ranged Defense | 73 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 26 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Physical | + 16%( 70%) |
| Cold | + 43%( 70%) |
| All | + 14%( 70%) |
| Darkness | + 25%( 70%) |
| Light | + 30%( 70%) |
| Mind | + 49%( 70%) |
| Lightning | + 14%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 27% |
| Confusion Resistance | 43% |
| Blind Resistance | 35% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 75 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 191 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 349 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 2/5 |
| 5/5 |
| 3/5 |
| 2/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Beluressra the white crystal. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by snow giant boulder thrower. Escort: lost defiler (level 2 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by snow giant boulder thrower. Escort: lost sun paladin (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 19. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Glintobeisance the pair of hardened leather boots (0 def, 5 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Mov.spd +10% Melee Ret 8 light 4 physical ----- def ----- Armour +5 Fatigue -6% Resists +6% mind Max.HP +43.00 ---------- misc Stam/turn +0.40 Light +3 A pair of boots made of leather. |
| Quiver | flaming pouch of voratun shots of daylight (21/21, 51-61 power, 6 apr)3.0 T5 shot ammo [Ego] Arcane Power 51.0 - 61.2 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 21 Ranged+ +12 light Against +17% Undead On Hit.r1 +8 fire Shots are used with slings to pummel your foes to death. |
| Light source | bright alchemist's lamp of health1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +56.00 ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Baladratar the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Dex +4 Con dps ---------- Apr +2 Melee Ret 4 acid ----- def ----- Armour +4 Fatigue +4% Resists +9% acid Die.at -60.00 life ---------- misc See.Invis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | heroic dwarven-steel gauntlets of the starseeker (0 def, 5 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +2 Cun +3 Mag ----- def ----- Armour +5 Fatigue +3% Resists +6% light +6% darkness Mind.save +8 (+3 eff.) Max.HP +44.00 ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 46.55 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | steel torque of psionic shield 'Fulodedir' [power 43] (21 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +12% mind Spell.save +6 (+3 eff.) Max.HP +60.00 Knockbk- +20% Setup a psionic shield, reducing all damage taken by 43 for 5 turns Puts all charms on 21 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Lorudas0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Spell.crit +4% S.pwr/crit +4 Dmg.mod +3% arcane ----- def ----- Defense +20 (+5 eff.) Resists +6% darkness Mind.save +24 (+8 eff.) Blind- +10% Confus- +33% Rings make your fingers look great! |
| On fingers | steel ring 'Cracklekarma'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +30 (+10 eff.) S.pwr/crit +10 Melee Ret 10 lightning ----- def ----- Resists +2% physical HP.reg +4.00 Stun/Frz- +28% ---------- misc Mana/turn +0.12 Mana/s.crit +2.00 Rings make your fingers look great! |
| Around neck | vitalizing stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature While equipped: Stats +4 Con ----- def ----- Phys.save +9 (+4 eff.) Max.HP +59.00 HP.reg +5.00 Blind- +25% ---------- misc Infravis +3 Sight +2 See.Invis +8 Amulets make your neck look great! |
| In main hand | Beigas the hardened leather sling4.0 T3 sling 1H weapon [Rare] Nature Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Proj.spd +200% On Hit.r1 +8 mind While equipped: Stats +3 Str +3 Dex +9 Wil +11 Con dps ---------- Dmg.mod +9% physical ----- def ----- Armour +8 Phys.save +12 (+6 eff.) Max.HP +70.00 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | hardened leather belt 'Ivudamina'1.0 T3 belt armor [Rare] Arcane While equipped: Stats +6 Mag +5 Wil +4 Con dps ---------- Phys.crit +3.0% Spell.crit +4% Crit.mult +20.00% Res.pen +10% mind ----- def ----- Armour +4 Phys.save +9 (+4 eff.) A belt that goes around your waist. |
| In off hand | Elevea (0 def, 10 armour, 66-79 power, 198.5 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Psionic When used to Attack: Power 66.5 - 79.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +198 On Hit: * 20% chance to reduce all saves and defense by 21 While equipped: dps ---------- Mind.crit +2% On Hit (Melee): * 20% chance to reduce all saves and defense by 21 ----- def ----- Armour +10 Fatigue +8% Resists +23% mind ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | thick cashmere cloak of fog (8 def, 8 armour)2.0 T3 cloak armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +8 Defense +8 (+2 eff.) Resists +13% fire +12% light +12% cold Stealth +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Amyromiyarin the cashmere robe (5 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: Stats +1 Str +2 Con dps ---------- Phys.crit +4.0% Phys.pwr +10 (+3 eff.) Dmg.mod +15% cold ----- def ----- Defense +5 (+2 eff.) Resists +22% cold +11% all Die.at -80.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion of the wizard (speed 526%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 526% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Bokadoldir the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil ----- def ----- Defense +15 (+4 eff.) Resists +6% lightning +2% physical Spell.save +12 (+6 eff.) Max.HP +40.00 Silence- +10% Amulets make your neck look great! |
Lisibeth the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Armour +6 Crit.chn- 5.00% Mind.save +3 (+1 eff.) HP.reg +2.00 Heal.mod +10% Stun/Frz- +21% Teleport- +10% Rings make your fingers look great! |
steel quartz ring0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+2 eff.) Apr +11 ----- def ----- Defense +9 (+3 eff.) Stun/Frz- +30% Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
Giladin0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Str +2 Con dps ---------- Mov.spd +19% Acc +7 (+1 eff.) ----- def ----- Defense +23 (+6 eff.) Resists +6% temporal ---------- misc Light +3 Blinding Speed: Puts all charms on 33 cooldown Level 4.0 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
elven-wood longbow 'Galevortex'4.0 T4 longbow 2H weapon [Rare] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +26 lightning +16 blight On Crit.r2 +16 lightning +12 cold While equipped: dps ---------- Dmg.mod +42% lightning +15% cold ----- def ----- Resists +9% blight Longbows are used to shoot arrows at your foes. |
enhanced hardened leather sling of piercing4.0 T3 sling 1H weapon [Ego++] Nature/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +5 Str +3 Dex +5 Mag +5 Wil +5 Cun +7 Con dps ---------- Res.pen +7% all Acc +7 (+1 eff.) Apr +5 Slings are used to hurl stones or metal shots at your foes. |
timebroken woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +5% arcane +8% temporal ----- def ----- Resists +9% all ---------- misc Max.mana +25.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Galithel (2 def, 8 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Rare] Nature While equipped: dps ---------- Res.pen +15% acid Melee Ret 6 acid ----- def ----- Armour +8 Defense +2 (+1 eff.) Fatigue +12% Resists +7% acid +9% temporal +3% darkness +9% blight +7% cold ---------- misc Breathe water A suit of armour made of mail. |
rejuvenating voratun plate armour of implacability (0 def, 21 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Nature/Master While equipped: ----- def ----- Armour +21 Fatigue +15% Phys.save +7 (+3 eff.) HP.reg +5.70 ---------- misc Stam/turn +1.90 A suit of armour made of metal plates. |
nightruned rough leather belt of unlife =undeadmoder=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight +6% light +6% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
murderer's cashmere cloak of the Shaloren (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +4 Dex +2 Mag +3 Wil +2 Cun dps ---------- Acc +5 (+1 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Max.HP +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen wizard hat of arcana (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
205 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 82 power out of 100/100 The very essence of bearness! |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 82 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
A View From The Gallery (Nightmare (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Elf with a Slingshot the Shalore Skirmisher level 25
30th Pyre 123rd year of Ascendancy at 04:05 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Elf with a Slingshot the Shalore Skirmisher level 29
7th Mirth 123rd year of Ascendancy at 22:00 see stats
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Elf with a Slingshot the Shalore Skirmisher level 14
69th Haze 122nd year of Ascendancy at 01:12 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Elf with a Slingshot the Shalore Skirmisher level 18
4th Regrowth 123rd year of Ascendancy at 13:31 see stats
Don't Poosh it! (Nightmare (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Elf with a Slingshot the Shalore Skirmisher level 17
8th Decay 122nd year of Ascendancy at 23:18 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Elf with a Slingshot the Shalore Skirmisher level 19
14th Regrowth 123rd year of Ascendancy at 01:11 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Elf with a Slingshot the Shalore Skirmisher level 25
30th Pyre 123rd year of Ascendancy at 05:03 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Elf with a Slingshot the Shalore Skirmisher level 29
16th Dusk 123rd year of Ascendancy at 23:47 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Elf with a Slingshot the Shalore Skirmisher level 10
43rd Haze 122nd year of Ascendancy at 11:19 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Elf with a Slingshot the Shalore Skirmisher level 20
23rd Regrowth 123rd year of Ascendancy at 21:23 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Elf with a Slingshot the Shalore Skirmisher level 30
30th Dusk 123rd year of Ascendancy at 01:38 see stats
Purely a Formality (Nightmare (Roguelike) difficulty)
Unlock a locked race or class while playing a character of that race/class.By Elf with a Slingshot the Shalore Skirmisher level 6
24th Haze 122nd year of Ascendancy at 18:42 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Elf with a Slingshot the Shalore Skirmisher level 21
54th Regrowth 123rd year of Ascendancy at 06:19 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Elf with a Slingshot the Shalore Skirmisher level 29
29th Dusk 123rd year of Ascendancy at 10:10 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Elf with a Slingshot the Shalore Skirmisher level 20
24th Regrowth 123rd year of Ascendancy at 14:30 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Elf with a Slingshot the Shalore Skirmisher level 11
45th Haze 122nd year of Ascendancy at 17:24 see stats
The Restless Dead (Nightmare (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Elf with a Slingshot the Shalore Skirmisher level 16
79th Haze 122nd year of Ascendancy at 11:58 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Elf with a Slingshot the Shalore Skirmisher level 14
75th Haze 122nd year of Ascendancy at 16:24 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Elf with a Slingshot the Shalore Skirmisher level 21
66th Regrowth 123rd year of Ascendancy at 08:14 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Elf with a Slingshot the Shalore Skirmisher level 26
38th Pyre 123rd year of Ascendancy at 17:05 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Elf with a Slingshot the Shalore Skirmisher level 14
70th Haze 122nd year of Ascendancy at 13:46 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Elf with a Slingshot the Shalore Skirmisher level 30
39th Dusk 123rd year of Ascendancy at 14:16 see stats
Log
Corrupted corrupted plasmic disruptor deflects the projectile from Elf with a Slingshot to the south!
Elf with a Slingshot deflects the projectile from Corrupted corrupted plasmic disruptor to the south!
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Elf with a Slingshot uses Infusion: Regeneration.
Elf with a Slingshot starts regenerating health quickly.
Corrupted acidic digestor's acid area effect hits Corrupted corrupted plasmic disruptor for (3 to psi shield), 5 acid (5 total damage).
Talent Swift Shot is ready to use.
Talent Pace Yourself is ready to use.
Talent Counter Shot is ready to use.
Talent Insidious Poison is ready to use.
Talent Crippling Poison is ready to use.
Rotting Disease from Corrupted corrupted plasmic disruptor hits Elf with a Slingshot for (0 flat reduction), 23 blight (23 total damage).
Decrepitude Disease from Corrupted corrupted plasmic disruptor hits Elf with a Slingshot for (0 flat reduction), 68 blight (69 total damage).
Corrupted corrupted plasmic disruptor casts Soul Rot.
Corrupted corrupted plasmic disruptor's spell attains critical power!
Corrupted acidic digestor's acid area effect hits Corrupted corrupted plasmic disruptor for (3 to psi shield), 5 acid (5 total damage).
--------------------------------
Talent Noggin Knocker is ready to use.
Talent Infusion: Healing is ready to use.
Rotting Disease from Corrupted corrupted plasmic disruptor hits Elf with a Slingshot for (0 flat reduction), 23 blight (23 total damage).
Decrepitude Disease from Corrupted corrupted plasmic disruptor hits Elf with a Slingshot for (0 flat reduction), 68 blight (69 total damage).
Corrupted corrupted plasmic disruptor casts Shadowstep.
Corrupted corrupted plasmic disruptor performs a melee critical strike against Elf with a Slingshot!
Corrupted corrupted plasmic disruptor's spell attains critical power!
Elf with a Slingshot is dazed!
Melee retaliation hits Corrupted corrupted plasmic disruptor for (0 to psi shield), 0 acid, (0 to psi shield), 0 physical, 2 light, 2 lightning, (0 to psi shield), 0 acid, (0 to psi shield), 0 physical, 1 light, 2 lightning (11 total damage).
Corrupted corrupted plasmic disruptor hits Elf with a Slingshot for (0 flat reduction), 75 darkness, (0 flat reduction), 34 darkness, (0 flat reduction), 20 physical, (0 flat reduction), 127 darkness, (0 flat reduction), 36 darkness, (0 flat reduction), 21 physical, (0 flat reduction), 184 lightning (501 total damage).
Elf with a Slingshot the level 30 shalore skirmisher was bolted to death by corrupted corrupted plasmic disruptor on level 1 of The Godfeaster.






















































































