Zeralach the level 4 Skeleton Reaver by Lightdud

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceSkeleton
ClassReaver
Level / Exp4 / 60%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 16)
Dexterity26 (base 11)
Constitution15 (base 13)
Magic21 (base 21)
Willpower12 (base 10)
Cunning12 (base 10)

Resources

Life207/207
Vim72/72
Healing Factor1.0460311219418
Regeneration3.6088073706991

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage33
Accuracy32
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage25
Accuracy32
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+11%

Defense: Base

Armour (hardiness)21.08934837382 (81.151787968034%)
Defense20
Ranged Defense20
Fatigue24
Physical Save22
Spell Save11
Mental Save8

Defense: Resistances

Temporal+ 5%( 70%)
Lightning+ 16%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Disarm Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Scourge1.30
1/5
1/5
0/5
0/5
Corruption / Reaving combat1.30
3/5
0/5
0/5
0/5
Corruption / Vim1.00
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.00
1/5
0/5
0/5
0/5
Corruption / Bone1.30
0/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
3/5
0/5
0/5
0/5
Corruption / Torment1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
1/5
0/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

On feet
On fingers
On fingers
On head
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log


Resting starts...

Talent Drain is ready to use.
Talent Ruin is ready to use.
Zeralach activates
Ruin.
Rested for 31 turns (stop reason: all resources and life at maximum).


There is a next level (necrotic air) here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Zeralach wears:
rogue's copper ring.

New shimmer option unlocked: iron waraxe
Zeralach wears (replacing
iron waraxe (100% power, 2 apr)): balanced iron waraxe (102% power, 2 apr).

Zeralach wears (replacing
iron waraxe (100% power, 2 apr)): iron waraxe of paradox (102% power, 2 apr).

Zeralach wears:
scholar's pair of iron boots (0 def, 3 armour).

You gain 5.25 gold from the transmogrification of
evasive elm wand of conjuration [power 105] (15 cooldown).
You gain 0.25 gold from the transmogrification of
iron waraxe (101% power, 2 apr).
You gain 0.75 gold from the transmogrification of
acidic iron mace (104% power, 2 apr).
You gain 1.31 gold from the transmogrification of
elm magestaff of might (100% power, 2 apr, arcane element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (100% power, 0 apr, darkness element).
You feel very confident walking into this place.