








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Allow Respec Anywhere 1.2.3Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!Brawler combo displayer 1.7.4Displays combo point icon when you get it. Always Transmogrify 1.7.4Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Hood toggle with keybind 1.7.4Allows toggle the cloak hood setting on\off with a keybind. Default Shift-H Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Items Vault 1.7.6Donators/Buyers bonus! Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Brawler |
| Level / Exp | 37 / 76% |
| Size | medium |
| Lifes / Deaths | Killed by Layibreta the bone giant at level 21 on the 76th Haze 122nd year of Ascendancy at 22:16 0 / 8Killed by Isurelle the bone giant at level 23 on the 48th Regrowth 123rd year of Ascendancy at 07:57 Killed by Grand Corruptor at level 24 on the 1st Pyre 123rd year of Ascendancy at 10:00 Killed by Doomed Shade of WHOOO at level 36 on the 78th Dusk 123rd year of Ascendancy at 10:07 Killed by Vor, Grand Geomancer of the Pride at level 37 on the 46th Haze 123rd year of Ascendancy at 14:58 Killed by Vor, Grand Geomancer of the Pride at level 37 on the 46th Haze 123rd year of Ascendancy at 16:20 Killed by Vor, Grand Geomancer of the Pride at level 37 on the 46th Haze 123rd year of Ascendancy at 17:35 Killed by Vor, Grand Geomancer of the Pride at level 37 on the 46th Haze 123rd year of Ascendancy at 18:48 |
Primary Stats
| Strength | 60 (base 23) |
| Dexterity | 56 (base 29) |
| Constitution | 74 (base 48) |
| Magic | 20 (base 17) |
| Willpower | 36 (base 27) |
| Cunning | 88 (base 39) |
Resources
| Life | -157/1182 |
| Mana | 446/446 |
| Stamina | 255/293 |
| Healing Factor | 1.595168050532 |
| Regeneration | 19.502080688672 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 7 |
| See Stealth | 67.904254626296 |
| See Invisible | 85.904254626296 |
Offense: Barehand
| Damage | 114 |
| Accuracy | 64 |
| Crit Chance | 33% |
| APR | 52 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +25% |
| Light | +39% |
| Physical | +11% |
| Cold | +12% |
| All | 0% |
Offense: Damage Penetration
| Physical | +13% |
| Darkness | +10% |
| Arcane | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 27 (60.418071861941%) |
| Defense | 69 |
| Ranged Defense | 69 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 38 |
| Mental Save | 46 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Blight | + 10%( 70%) |
| Arcane | + 10%( 70%) |
| Cold | + 24%( 70%) |
| All | 0%( 70%) |
| Darkness | + 32%( 70%) |
| Light | + 21%( 70%) |
| Temporal | + 10%( 70%) |
| Lightning | + 30%( 70%) |
| Mind | + 30%( 70%) |
| Nature | + 11%( 70%) |
Defense: Immunities
| Stun Resistance | 28% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 376 damage for 3 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 98 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 300.83 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cunning / Tactical | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 2/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You failed to protect the lone alchemist from death by orc soldier. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You failed to protect the lost defiler from death by orc necromancer. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by orc cryomancer. Escort: repented thief (level 4 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 528. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed honey tree root. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed sandworm tooth. * You've found the needed length of troll intestine. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Belewen (20 def, 4 armour) (On feet)]Belewen (20 def, 4 armour) 3.0 Encumbrance T3 feet armor [Rare] Master While equipped: defense ------ Armor +4 (-) Defense +20 (+5 eff.) (-) Fatigue -3% (-) Resistance +6%(-) acid +9%(-) mind +3%(-) blight Physical save +7 (+3 eff.) (-) Life Regen +4.00 (-) Healmod +20% (-) Silence Resist +20% (-) Out-of-Phase Defense +5 (-) Out-of-Phase Resistance +5% (-) Out-of-Phase Resilience +5% (-) other ------- Encumbrance +23 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This object's appearance was changed to Frost Treads. |
| On hands | [vs. heroic voratun gauntlets of archery (0 def, 8 armour) (On hands)]heroic voratun gauntlets of archery (0 def, 8 armour) 1.5 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +7(-) Cun +6(-) Dex offense ------ Accuracy +7 (+2 eff.) (-) Ignore Armor +10 (-) defense ------ Armor +8 (-) Fatigue +5% (-) Mind save +10 (+4 eff.) (-) Life +66.00 (-) Unarmed combat: Weapon Damage 41.5 - 58.1 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +21 (-) Ignore Armor +23 (-) Critical Rate +10.0% (-) Attack Speed 100% (-) On Hit: 15% Perfect Strike level 5 On Hit: 10% Battle Shout level 5 Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to Fists of the Desert Scorpion. |
| On head | [vs. hardened leather cap 'Elath' (0 def, 3 armour) (On head)]hardened leather cap 'Elath' (0 def, 3 armour) 2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +4(-) Str +4(-) Con defense ------ Armor +3 (-) Fatigue +3% (-) Resistance +9%(-) lightning +10%(-) temporal +9%(-) light +5%(-) arcane +6%(-) mind +3%(-) nature +12%(-) acid other ------- Max stamina +20.00 (-) A cap made of leather. This object's appearance was changed to Steel Helm of Garkul. |
| Tool | [vs. Lightbringer's Wand (Tool)]Lightbringer's Wand 2.0 Encumbrance T3 wand charm [Unique] Arcane While equipped: offense ------ Damage +10%(-) light When Hit 18(-) light defense ------ Resistance +12%(-) darkness +12%(-) light Spell save +15 (+8 eff.) (-) other ------- Light +2 (-) Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 74 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
| On fingers | [vs. Tidewing (On fingers, 1 of 2)]Tidewing 0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +3(-) Mag +13(-) Cun +4(-) Con offense ------ Damage +6%(-) light +12%(-) cold When Hit 6(-) cold defense ------ Defense +16 (+4 eff.) (-) Resistance +24%(-) cold other ------- See Invisibility +9 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. Tidewing (On fingers, 1 of 2)]treant's gold ring of pilfering 0.1 Encumbrance T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +0(-3) Mag +0(-13) Cun +0(-4) Con offense ------ Damage +0%(-6%) light +0%(-12%) cold Accuracy +9 (+2 eff.) Ignore Armor +9 When Hit 0(-6) cold defense ------ Defense +11 (+2 eff.) (-5 (-2 eff.)) Resistance +7% blight +0%(-24%) cold +8% nature Poison Resist +15% Disease Resist +17% other ------- See Invisibility +0 (-9) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 4.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. grounding stralite amulet of the eclipse (Around neck)]grounding stralite amulet of the eclipse 0.1 Encumbrance T4 amulet jewelry [Ego+] Arcane/Nature While equipped: offense ------ On-Hit 9(-) light 9(-) darkness Damage +8%(-) light +10%(-) darkness When Hit 0(-9) item light blind 0(-9) item darkness numbing When Hit: * 9% chance to reduce damage dealt by 24% * 9% chance to blind defense ------ Resistance +21%(-) lightning Stun Resist +28% (-) Amulets make your neck look great! |
| Main armor | [vs. The Untouchable (14 def, 12 armour) (Main armor)]The Untouchable (14 def, 12 armour) 9.0 Encumbrance T3 light armor Reqs Str 16 [Unique] Arcane While equipped: Stats +8(-) Cun offense ------ Ignore Armor +10 (-) defense ------ Armor +12 (-) Defense +14 (+4 eff.) (-) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. This object's appearance was changed to Skin of Many. |
| Light source | [vs. Umbraphage (Light source)]Umbraphage 0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+4 eff.) (-) Damage +15%(-) light +15%(-) darkness Ignore resists +10%(-) darkness defense ------ Resistance +20%(-) darkness Affinity +20%(-) darkness Mind save +10 (+4 eff.) (-) other ------- Light +5 (-) Masteries +0.20(-) Cursed/Shadows Absorbs all darkness (power 108, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 195.00 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| Cloak | [vs. Cloth of Dreams (10 def, 0 armour) (Cloak)]Cloth of Dreams (10 def, 0 armour) 2.0 Encumbrance T4 cloak armor [Unique] Psionic While equipped: Stats +6(-) Cun +5(-) Wil offense ------ Mindpower +6 (+2 eff.) (-) defense ------ Defense +10 (+3 eff.) (-) Resistance +15%(-) mind Physical save +10 (+5 eff.) (-) Spell save +10 (+5 eff.) (-) Mind save +10 (+4 eff.) (-) other ------- Masteries +0.10(-) Psionic/Dreaming +0.10(-) Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Effective talent level: 5.0 Power cost 10 out of 25/25. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 61 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. This object's appearance was changed to resilient kruk cloak of Eldoral. |
| Around waist | [vs. Dagigogen the hardened leather belt (Around waist)]Dagigogen the hardened leather belt 1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: Stats +1(-) Str +4(-) Wil +5(-) Cun +3(-) Con offense ------ Mindpower +5 (+2 eff.) (-) Damage +11%(-) physical Ignore resists +15%(-) arcane +13%(-) physical Against +22% (-)Summoned defense ------ Resistance +5%(-) arcane Crit Resistance 10.00% (-) Resist Against +28% (-)Summoned Mind save +5 (+2 eff.) (-) other ------- See Invisibility +9 (-) A belt that goes around your waist. |
Inventory
regeneration infusion (heal 60; 16 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
[vs. grounding stralite amulet of the eclipse (Around neck)]wanderer's gold amulet 0.1 Encumbrance T3 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +5 Cun +4 Con offense ------ Move Speed +10% On-Hit 0(-9) light 0(-9) darkness Damage +0%(-8%) light +0%(-10%) darkness When Hit 0(-9) item light blind 0(-9) item darkness numbing defense ------ Fatigue -6% Resistance +0%(-21%) lightning Life Regen +2.00 Stun Resist +0% (-28%) other ------- Stamina/turn +0.50 Amulets make your neck look great! |
[vs. Tidewing (On fingers, 1 of 2)]Nightsong 0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +0(-3) Mag +6(-7) Cun +0(-4) Con offense ------ Damage +0%(-12%) cold +10% darkness +0%(-6%) light When Hit 0(-6) cold defense ------ Defense +6 (+1 eff.) (-10 (-3 eff.)) Fatigue -7% Resistance +0%(-24%) cold Mind save +13 (+4 eff.) other ------- Max stamina +25.00 See Invisibility +0 (-9) Cooldown Shadowstep -1 Shadowstep: Effective talent level: 3.5 Power cost 50 out of 50/50. Range 8 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. Tap to cycle through comparison choices |
[vs. Tidewing (On fingers, 1 of 2)]titan's steel ring of pilfering 0.1 Encumbrance T2 ring jewelry [Ego+] Nature/Master While equipped: Stats +0(-3) Mag +0(-13) Cun +4(-) Con offense ------ Damage +0%(-6%) light +0%(-12%) cold Accuracy +9 (+2 eff.) Ignore Armor +8 When Hit 0(-6) cold defense ------ Defense +9 (+2 eff.) (-7 (-2 eff.)) Resistance +0%(-24%) cold Physical save +8 (+2 eff.) other ------- See Invisibility +0 (-9) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 4.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Tidewing (On fingers, 1 of 2)]gladiator's gold ring of life 0.1 Encumbrance T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Str +0(-3) Mag +0(-13) Cun +6(+2) Con offense ------ Physical Power +7 (+2 eff.) Damage +0%(-6%) light +0%(-12%) cold When Hit 0(-6) cold defense ------ Defense +0 (+0 eff.) (-16 (-4 eff.)) Resistance +0%(-24%) cold Life +64.00 Life Regen +9.00 Healmod +12% other ------- See Invisibility +0 (-9) Rings make your fingers look great! Tap to cycle through comparison choices |
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 50 [Unique] Arcane It desires to be surrounded by undeath. Weapon Damage 40.0 - 48.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +12 Attack Speed 100% While equipped: offense ------ Spell Crit +15% Spellpower +40 (+20 eff.) Damage +35% darkness other ------- Masteries +0.20 Spell/Animus +0.20 Spell/Master of flesh +0.20 Spell/Master necromancer +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
infernal dragonbone starstaff of warding (30-36 power, 6 apr, temporal element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Critical power +22.00% Spellpower +21 (+10 eff.) On-Hit 25 fire Damage +30% temporal defense ------ Armor +6 Defense +6 (+1 eff.) other ------- See Invisibility +15 Wards +2 temporal Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short dragonbone vilestaff of wizardry (30-36 power, 6 apr, blight element)5.0 Encumbrance T5 staff 1H weapon Reqs Mag 48 [Ego++] Arcane/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Mag +3 Wil offense ------ Physical Crit +7.0% Spell Crit +9% Physical Power +9 (+3 eff.) Spellpower +32 (+16 eff.) Damage +30% blight Accuracy +8 (+2 eff.) other ------- Max mana +73.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
stralite greatmaul of crippling (56-85 power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon Reqs Str 35 [Ego+] Master Weapon Damage 56.5 - 84.8 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +14.0% Massive two-handed mauls. |
caustic voratun greatmaul (68-101 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 67.5 - 101.2 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +54 acid +44 nature While equipped: offense ------ Ignore resists +24% acid +23% nature Ignore Armor +13 Massive two-handed mauls. |
stormbringer's voratun greatmaul of massacre (78-116 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Nature/Master Weapon Damage 77.5 - 116.2 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +47 lightning +7 cold While equipped: offense ------ Move Speed +43% Ignore resists +20% lightning +27% cold Massive two-handed mauls. |
voratun greatmaul (68-101 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon Reqs Str 48 [Normal] Weapon Damage 67.5 - 101.2 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% Massive two-handed mauls. |
Hathamnir (52-74 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Random Unique] Disrupt/Master Weapon Damage 52.5 - 73.5 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 25 arcane resource burn While equipped: Stats +3 Cun offense ------ Critical power +10.00% Mindpower +15 (+5 eff.) Accuracy +12 (+3 eff.) defense ------ Defense +9 (+2 eff.) Resistance +3% light +3% fire Disarm Resist +34% Sharp, long, and deadly. |
elemental voratun longsword of rage (42-59 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego++] Arcane/Master Weapon Damage 42.0 - 58.8 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * Create an explosion dealing 29 cold damage (1/turn) While equipped: Stats +3 Str offense ------ Damage +14% cold +6% physical Ignore resists +21% cold Accuracy +19 (+5 eff.) Sharp, long, and deadly. |
Demonsaw the voratun waraxe (41-57 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Nature/Master Weapon Damage 41.0 - 57.4 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +8 light While equipped: Stats +19 Str +22 Dex +20 Mag +21 Wil +18 Cun +11 Con offense ------ Combat Speed +10% Ignore resists +5% light Accuracy +10 (+3 eff.) When Hit 6 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 24% defense ------ Resistance +6% darkness One-handed war axes. |
stralite dagger of ruin (30-39 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Weapon Damage 30.0 - 39.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Physical Crit +7.0% Critical power +19.00% Ignore Armor +9 Sharp, short and deadly. |
Salonne (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature Weapon Damage 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-hit +16 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +6 Cun offense ------ Mind Crit +6% Mindpower +10 (+3 eff.) On-Hit 7 lightning 6 physical 10 fire 8 acid 7 cold defense ------ Resistance +4% lightning +9% physical +9% cold +7% fire +7% acid Physical save +7 (+2 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Life +41.00 Life Regen +1.50 other ------- EQ when Hit +1.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
reinforced voratun shield of cold resistance (+18%) (0 def, 11 armour, 270.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +11 Fatigue +8% Resistance +18% cold other ------- Talents +1 Block Handheld deflection devices. |
[vs. The Untouchable (14 def, 12 armour) (Main armor)]Spider-Silk Robe of Spydrë (10 def, 15 armour) 2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +4 Wil +0(-8) Cun +5 Con offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +15% acid +15% nature +15% mind Ignore Armor +0 (-10) When Hit 20 nature slow 20 poison defense ------ Armor +15 (+3) Hardiness +30% Defense +10 (+3 eff.) (-4 (-1 eff.)) Resistance +30% nature +11% all Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
[vs. The Untouchable (14 def, 12 armour) (Main armor)]silk robe 'Fogbone' (0 def, 0 armour) 2.0 Encumbrance T4 cloth armor [Rare] Nature While equipped: Stats +0(-8) Cun offense ------ Damage +21% temporal +21% darkness +26% fire Ignore resists +25% darkness +10% temporal Ignore Armor +0 (-10) When Hit 4 darkness On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +0 (-12) Defense +0 (+0 eff.) (-14 (-4 eff.)) Resistance +39% fire +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. The Untouchable (14 def, 12 armour) (Main armor)]Crimson Robe (12 def, 0 armour) 2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10(+2) Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+6 eff.) On-Hit 35 mind 10% gloom effects Ignore resists +20% all Ignore Armor +0 (-10) When Hit 35 mind 10% gloom effects defense ------ Armor +0 (-12) Defense +12 (+3 eff.) (-2 (-1 eff.)) Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony level 2 On Mind Hit: 8% Hateful Whisper level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
[vs. The Untouchable (14 def, 12 armour) (Main armor)]elven-silk robe of power (0 def, 0 armour) 2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: Stats +0(-8) Cun offense ------ Spellpower +15 (+7 eff.) Damage +10% all Ignore Armor +0 (-10) defense ------ Armor +0 (-12) Defense +0 (+0 eff.) (-14 (-4 eff.)) Resistance +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. The Untouchable (14 def, 12 armour) (Main armor)]focusing elven-silk robe (0 def, 0 armour) 2.0 Encumbrance T5 cloth armor [Ego] Psionic While equipped: Stats +5 Mag +4 Wil +0(-8) Cun offense ------ Ignore Armor +0 (-10) defense ------ Armor +0 (-12) Defense +0 (+0 eff.) (-14 (-4 eff.)) Resistance +15% all other ------- Mana/turn +0.25 Psi/turn +0.29 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. The Untouchable (14 def, 12 armour) (Main armor)]timebroken elven-silk robe of power (0 def, 0 armour) 2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +3 Wil +0(-8) Cun offense ------ Spell Crit +6% Spellpower +18 (+9 eff.) Damage +16% temporal +16% arcane +18% all Ignore Armor +0 (-10) defense ------ Armor +0 (-12) Defense +0 (+0 eff.) (-14 (-4 eff.)) Resistance +15% all other ------- Max mana +28.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. The Untouchable (14 def, 12 armour) (Main armor)]enlightening hardened leather armour of Eyal (9 def, 6 armour) 9.0 Encumbrance T3 light armor Reqs Str 16 [Ego++] Nature/Psionic While equipped: Stats +5(-3) Cun +5 Wil offense ------ Ignore Armor +0 (-10) defense ------ Armor +6 (-6) Defense +9 (+2 eff.) (-5 (-2 eff.)) Fatigue +8% Mind save +12 (+4 eff.) Life +32.00 Life Regen +4.00 Healmod +12% A suit of armour made of leather. This object's appearance was changed to Skin of Many. |
[vs. The Untouchable (14 def, 12 armour) (Main armor)]fearforged dwarven-steel mail armour of implacability (3 def, 14 armour) 14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Ego++] Arcane/Master While equipped: Stats +0(-8) Cun +7 Con offense ------ Ignore Armor +0 (-10) defense ------ Armor +14 (+2) Defense +3 (+1 eff.) (-11 (-3 eff.)) Fatigue +17% Resistance +8% fire -13% light +10% darkness Physical save +15 (+5 eff.) Spell save +7 (+3 eff.) Mind save +7 (+2 eff.) A suit of armour made of mail. |
[vs. The Untouchable (14 def, 12 armour) (Main armor)]cleansing stralite mail armour of resilience (4 def, 8 armour) 14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego] Nature/Disrupt While equipped: Stats +0(-8) Cun offense ------ Ignore Armor +0 (-10) defense ------ Armor +8 (-4) Defense +4 (+1 eff.) (-10 (-3 eff.)) Fatigue +12% Resistance +13% nature +12% blight Life +52.00 A suit of armour made of mail. |
[vs. The Untouchable (14 def, 12 armour) (Main armor)]searing voratun plate armour of spell shielding (0 def, 16 armour) 17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Ego+] Arcane While equipped: Stats +0(-8) Cun offense ------ On-Hit 19 acid 8 fire Ignore Armor +0 (-10) When Hit 11 acid 10 fire defense ------ Armor +16 (+4) Defense +0 (+0 eff.) (-14 (-4 eff.)) Fatigue +22% Resistance +16% acid +19% fire +7% arcane Spell save +17 (+6 eff.) A suit of armour made of metal plates. |
[vs. Dagigogen the hardened leather belt (Around waist)]ravager's hardened leather belt of the giants 1.0 Encumbrance T3 belt armor [Ego+] Master While equipped: Stats +0(-1) Str +0(-4) Wil +0(-5) Cun +0(-3) Con offense ------ Physical Power +4 (+1 eff.) Mindpower +0 (+0 eff.) (-5 (-2 eff.)) Damage +15%(+4%) physical Ignore resists +0%(-15%) arcane +8%(-5%) physical Against +0% (-22% )Summoned defense ------ Resistance +0%(-5%) arcane Crit Resistance 0.00% (-10.00%) Resist Against +0% (-28% )Summoned Spell save +6 (+2 eff.) Mind save +0 (+0 eff.) (-5 (-2 eff.)) other ------- See Invisibility +0 (-9) Size +1 A belt that goes around your waist. |
[vs. Cloth of Dreams (10 def, 0 armour) (Cloak)]spellcowled cashmere cloak of mindcraft (2 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Psionic While equipped: Stats +1 Mag +6(+1) Wil +3(-3) Cun offense ------ Mind Crit +5% Mindpower +0 (+0 eff.) (-6 (-2 eff.)) defense ------ Defense +2 (+1 eff.) (-8 (-2 eff.)) Resistance +0%(-15%) mind Physical save +0 (+0 eff.) (-10 (-5 eff.)) Spell save +8 (+4 eff.) (-2 (-1 eff.)) Mind save +0 (+0 eff.) (-10 (-4 eff.)) other ------- Max mana +54.00 Masteries +0.00(-0.10) Psionic/Dreaming +0.00(-0.10) Psionic/Slumber A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Cloth of Dreams (10 def, 0 armour) (Cloak)]thick cashmere cloak of the hunter (2 def, 6 armour) 2.0 Encumbrance T3 cloak armor [Ego+] Nature/Master While equipped: Stats +0(-6) Cun +0(-5) Wil offense ------ Mindpower +0 (+0 eff.) (-6 (-2 eff.)) Accuracy +18 (+5 eff.) defense ------ Armor +6 Defense +2 (+1 eff.) (-8 (-2 eff.)) Fatigue -6% Resistance +0%(-15%) mind +10% cold Physical save +0 (+0 eff.) (-10 (-5 eff.)) Spell save +0 (+0 eff.) (-10 (-5 eff.)) Mind save +0 (+0 eff.) (-10 (-4 eff.)) Life +53.00 other ------- Max stamina +23.00 Masteries +0.00(-0.10) Psionic/Dreaming +0.00(-0.10) Psionic/Slumber A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Cloth of Dreams (10 def, 0 armour) (Cloak)]Cloak of Deception 1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: Stats +0(-6) Cun +0(-5) Wil offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+1 eff.) (-1 (-1 eff.)) defense ------ Defense +0 (+0 eff.) (-10 (-3 eff.)) Resistance +0%(-15%) mind Physical save +0 (+0 eff.) (-10 (-5 eff.)) Spell save +0 (+0 eff.) (-10 (-5 eff.)) Mind save +0 (+0 eff.) (-10 (-4 eff.)) other ------- Masteries +0.00(-0.10) Psionic/Dreaming +0.00(-0.10) Psionic/Slumber A black cloak, with subtle illusion enchantments woven into its very fabric. |
[vs. Belewen (20 def, 4 armour) (On feet)]blightbringer's pair of voratun boots of void walking (0 def, 5 armour) 3.0 Encumbrance T5 feet armor [Ego++] Arcane While equipped: Stats +7 Mag offense ------ Spellpower +5 (+2 eff.) Damage +8% acid +5% blight Ignore resists +14% darkness +11% temporal defense ------ Armor +5 (+1) Defense +0 (+0 eff.) (-20 (-5 eff.)) Fatigue +4% (+7%) Resistance +0%(-6%) acid +19% temporal +18% darkness +0%(-3%) blight +0%(-9%) mind Physical save +0 (+0 eff.) (-7 (-3 eff.)) Life Regen +0.00 (-4.00) Healmod +0% (-20%) Disease Resist +32% Silence Resist +0% (-20%) Out-of-Phase Defense +13 (+8) Out-of-Phase Resistance +17% (+12%) Out-of-Phase Resilience +27% (+22%) other ------- Encumbrance +0 (-23) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. heroic voratun gauntlets of archery (0 def, 8 armour) (On hands)]Wyrmbreath (0 def, 4 armour) 1.0 Encumbrance T2 hands armor [Unique] Nature While equipped: Stats +0(-6) Dex +5 Wil +0(-7) Cun offense ------ Damage +10% fire Accuracy +0 (+0 eff.) (-7 (-2 eff.)) Ignore Armor +0 (-10) defense ------ Armor +4 (-4) Fatigue +0% (-5%) Resistance +18% fire +10% darkness +10% nature Mind save +0 (+0 eff.) (-10 (-4 eff.)) Life +0.00 (-66.00) Unarmed combat: Weapon Damage 18.0 - 19.8(-23.5 - -38.3) Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +1 (-20) Ignore Armor +7 (-16) Critical Rate +1.0% (-9.0%) Attack Speed 125% (+25%) On-hit +10 fire Damage Conversion 50% fire On Hit: 10% Battle Shout level 5 On Hit: 15% Perfect Strike level 5 On Hit: 10% Bellowing Roar level 3 On Hit: 10% Fire Breath level 2 Fire Breath: Effective talent level: 3.5 Power cost 24 out of 24/24. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 7. Any target caught in the area will take 225.66 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. This object's appearance was changed to Fists of the Desert Scorpion. |
[vs. heroic voratun gauntlets of archery (0 def, 8 armour) (On hands)]blighted drakeskin leather gloves of the starseeker (0 def, 3 armour) 1.0 Encumbrance T4 hands armor [Ego+] Arcane While equipped: Stats +0(-6) Dex +4 Mag +3(-4) Cun offense ------ On-Hit 9 blight Damage +7% blight Accuracy +0 (+0 eff.) (-7 (-2 eff.)) Ignore Armor +0 (-10) defense ------ Armor +3 (-5) Fatigue +0% (-5%) Resistance +9% blight +7% light +7% darkness Mind save +0 (+0 eff.) (-10 (-4 eff.)) Life +0.00 (-66.00) other ------- Infravision +1 Unarmed combat: Weapon Damage 26.5 - 29.2(-15.0 - -29.0) Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +1 (-20) Ignore Armor +5 (-18) Critical Rate +5.0% (-5.0%) Attack Speed 125% (+25%) On-crit, radius 2 +11 blight +18 light +40 darkness On Hit: 10% Battle Shout level 5 On Hit: 15% Perfect Strike level 5 On Hit: 20% Soul Rot level 5 Starfall: Puts all charms on 20 turn cooldown Effective talent level: 2.5 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 68.46 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. heroic voratun gauntlets of archery (0 def, 8 armour) (On hands)]Adanor (0 def, 3 armour) 1.5 Encumbrance T4 hands armor [Rare] Arcane While equipped: Stats +0(-7) Cun +0(-6) Dex offense ------ On-Hit 11 light Damage +8% light +27% acid Ignore resists +5% blight +10% acid Accuracy +0 (+0 eff.) (-7 (-2 eff.)) Ignore Armor +0 (-10) On-Hit (Melee): * 20% chance to reduce armor by 22% defense ------ Armor +3 (-5) Fatigue +5% (-) Resistance +6% light +12% blight Mind save +0 (+0 eff.) (-10 (-4 eff.)) Life +0.00 (-66.00) Unarmed combat: Weapon Damage 30.0 - 42.0(-11.5 - -16.1) Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +1 (-20) Ignore Armor +15 (-8) Critical Rate +10.0% (-) Attack Speed 100% (-) On Hit: 10% Battle Shout level 5 On Hit: 15% Perfect Strike level 5 On Hit: 20% Searing Light level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. hardened leather cap 'Elath' (0 def, 3 armour) (On head)]The Face of Fear (8 def, 0 armour) 2.0 Encumbrance T3 head armor [Unique] Unknown While equipped: Stats +0(-4) Str +8 Wil +6 Cun +0(-4) Con offense ------ Mindpower +16 (+5 eff.) defense ------ Armor +0 (-3) Defense +8 (+2 eff.) Fatigue +0% (-3%) Resistance +0%(-9%) lightning +0%(-10%) temporal +0%(-9%) light +0%(-5%) arcane +0%(-6%) mind +0%(-3%) nature +0%(-12%) acid Fear Resist +60% other ------- Max stamina +0.00 (-20.00) Masteries +0.20 Cursed/Fears Instill Fear: Effective talent level: 3.5 Power cost 18 out of 45/45. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 19.00 mind and 23.75 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 21% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 21. Terrified: Deals 4.50 mind and 5.62 darkness damage per turn and increases cooldowns by 33%. Haunted: Causes the target to suffer 7.35 mind and 9.19 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
[vs. hardened leather cap 'Elath' (0 def, 3 armour) (On head)]Helm of Knowledge (0 def, 12 armour) 3.0 Encumbrance T3 head armor [Unique] Arcane/Psionic While equipped: Stats +0(-4) Str +10 Wil +10 Cun +0(-4) Con defense ------ Armor +12 (+9) Fatigue +8% (+5%) Resistance +0%(-9%) lightning +0%(-10%) temporal +15%(+6%) light +0%(-3%) nature +0%(-12%) acid +15%(+9%) mind +10%(+5%) arcane Life Regen +2.00 other ------- Max stamina +0.00 (-20.00) It can be used without being worn. Sense the presence of unique objects. Uses 20 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
[vs. hardened leather cap 'Elath' (0 def, 3 armour) (On head)]dwarven-steel helm of the bounder (0 def, 4 armour) 3.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats +6(+2) Str +5 Dex +0(-4) Con defense ------ Armor +4 (+1) Fatigue +4% (+1%) Resistance +0%(-9%) lightning +0%(-10%) temporal +0%(-9%) light +0%(-5%) arcane +0%(-6%) mind +0%(-3%) nature +0%(-12%) acid other ------- Max stamina +0.00 (-20.00) Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 143.4 Physical damage. If the attack hits, the target is confused (40% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Steel Helm of Garkul. |
[vs. hardened leather cap 'Elath' (0 def, 3 armour) (On head)]thaloren dwarven-steel helm of might (0 def, 4 armour) 3.0 Encumbrance T3 head armor [Ego++] Master While equipped: Stats +3(-1) Str +3 Wil +3(-1) Con offense ------ Physical Power +4 (+1 eff.) defense ------ Armor +4 (+1) Fatigue +4% (+1%) Resistance +0%(-9%) lightning +0%(-10%) temporal +0%(-9%) light +0%(-5%) arcane +7% blight +0%(-6%) mind +0%(-3%) nature +0%(-12%) acid Mind save +7 (+2 eff.) other ------- Max stamina +0.00 (-20.00) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
237 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Umbraphage (Light source)]Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ Mindpower +0 (+0 eff.) (-10 (-4 eff.)) On-Hit 15 Lite Light Burst (radius 1) Damage +10%(-5%) light +0%(-15%) darkness Ignore resists +0%(-10%) darkness defense ------ Resistance +30% light +0%(-20%) darkness Affinity +0%(-20%) darkness Mind save +0 (+0 eff.) (-10 (-4 eff.)) Healmod +10% other ------- Light +5 (-) Masteries +0.00(-0.20) Cursed/Shadows When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(92 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
[vs. Umbraphage (Light source)]Eldritch Pearl 0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+4 eff.) Spellpower +12 (+6 eff.) Mindpower +0 (+0 eff.) (-10 (-4 eff.)) Damage +0%(-15%) light +0%(-15%) darkness Ignore resists +0%(-10%) darkness defense ------ Resistance +0%(-20%) darkness Affinity +0%(-20%) darkness Mind save +0 (+0 eff.) (-10 (-4 eff.)) other ------- Light +6 (+1) Breathe water Masteries +0.00(-0.20) Cursed/Shadows Tidal Wave: Effective talent level: 5.5 Power cost 80 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 14.18 cold damage and 14.06 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Planar Beacon 1.0 Encumbrance lite [Unique] Arcane While equipped: offense ------ Mindpower +0 (+0 eff.) (-10 (-4 eff.)) Damage +0%(-15%) light +0%(-15%) darkness Ignore resists +0%(-10%) darkness defense ------ Resistance +0%(-20%) darkness Affinity +0%(-20%) darkness Mind save +0 (+0 eff.) (-10 (-4 eff.)) other ------- Light +3 (-2) Masteries +0.00(-0.20) Cursed/Shadows Fearscape Shift: Effective talent level: 3.5 Power cost 25 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 77.31 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 77.31 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Blood-Runed Athame1.0 Encumbrance misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Lightbringer's Wand (Tool)]ash totem of summon tentacle [power 155] (25 cooldown) 2.0 Encumbrance T2 totem charm [Ego] Nature While equipped: offense ------ Damage +0%(-10%) light When Hit 0(-18) light defense ------ Resistance +0%(-12%) darkness +0%(-12%) light Spell save +0 (+0 eff.) (-15 (-8 eff.)) other ------- Light +0 (-2) Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 390 Base Damage: 164 Armor: 10 All Resist: 8 Puts all charms on 25 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A View From The Gallery
Briefly lived as a lowly halfling during the time of the Sher'tuls.By WHOOO the Skeleton Brawler level 23
27th Regrowth 123rd year of Ascendancy at 15:55 see stats
A dangerous secret
Found the mysterious staff and told Last Hope about it.By WHOOO the Skeleton Brawler level 31
9th Mirth 123rd year of Ascendancy at 18:09 see stats
Against all odds
Killed Ukruk in the ambush.By WHOOO the Skeleton Brawler level 29
3rd Mirth 123rd year of Ascendancy at 12:08 see stats
Arachnophobia
Destroyed the spydric menace.By WHOOO the Skeleton Brawler level 34
20th Dusk 123rd year of Ascendancy at 06:53 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By WHOOO the Skeleton Brawler level 36
7th Haze 123rd year of Ascendancy at 13:47 see stats
Brave new world
Went to the Far East and took part in the war.By WHOOO the Skeleton Brawler level 33
18th Dusk 123rd year of Ascendancy at 00:24 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By WHOOO the Skeleton Brawler level 21
78th Haze 122nd year of Ascendancy at 23:09 see stats
Destroyer of the creation
Killed Slasul.By WHOOO the Skeleton Brawler level 35
47th Dusk 123rd year of Ascendancy at 02:41 see stats
Destroyer's bane
Killed Golbug the Destroyer.By WHOOO the Skeleton Brawler level 32
13rd Dusk 123rd year of Ascendancy at 22:45 see stats
Dragon's Greed
Amassed 8000 gold pieces.By WHOOO the Skeleton Brawler level 37
46th Haze 123rd year of Ascendancy at 06:52 see stats
Exterminator
Killed 1000 creatures.By WHOOO the Skeleton Brawler level 17
76th Dusk 122nd year of Ascendancy at 08:52 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By WHOOO the Skeleton Brawler level 24
66th Regrowth 123rd year of Ascendancy at 04:31 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By WHOOO the Skeleton Brawler level 25
17th Pyre 123rd year of Ascendancy at 10:26 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By WHOOO the Skeleton Brawler level 30
6th Mirth 123rd year of Ascendancy at 16:04 see stats
Level 10
Got a character to level 10.By WHOOO the Skeleton Brawler level 10
2nd Flare 122nd year of Ascendancy at 07:23 see stats
Level 20
Got a character to level 20.By WHOOO the Skeleton Brawler level 20
41st Haze 122nd year of Ascendancy at 04:58 see stats
Level 30
Got a character to level 30.By WHOOO the Skeleton Brawler level 30
3rd Mirth 123rd year of Ascendancy at 12:08 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By WHOOO the Skeleton Brawler level 26
53rd Pyre 123rd year of Ascendancy at 05:50 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By WHOOO the Skeleton Brawler level 26
22nd Pyre 123rd year of Ascendancy at 00:00 see stats
Size is everything
Did over 1500 damage in one attack.By WHOOO the Skeleton Brawler level 27
78th Pyre 123rd year of Ascendancy at 11:08 see stats
Size matters
Did over 600 damage in one attack.By WHOOO the Skeleton Brawler level 26
47th Pyre 123rd year of Ascendancy at 14:52 see stats
Sliders
Activated a portal using the Orb of Many Ways.By WHOOO the Skeleton Brawler level 33
14th Dusk 123rd year of Ascendancy at 12:35 see stats
The Arena
Unlocked Arena mode.By WHOOO the Skeleton Brawler level 5
6th Mirth 122nd year of Ascendancy at 09:22 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By WHOOO the Skeleton Brawler level 14
31st Dusk 122nd year of Ascendancy at 16:28 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By WHOOO the Skeleton Brawler level 21
7th Regrowth 123rd year of Ascendancy at 00:10 see stats
The secret city
Discovered the truth about mages.By WHOOO the Skeleton Brawler level 12
5th Dusk 122nd year of Ascendancy at 05:31 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By WHOOO the Skeleton Brawler level 21
6th Regrowth 123rd year of Ascendancy at 21:36 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By WHOOO the Skeleton Brawler level 26
74th Pyre 123rd year of Ascendancy at 21:00 see stats
Treasure Hunter
Amassed 1000 gold pieces.By WHOOO the Skeleton Brawler level 17
76th Dusk 122nd year of Ascendancy at 22:50 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By WHOOO the Skeleton Brawler level 28
3rd Mirth 123rd year of Ascendancy at 00:01 see stats
You were not supposed to see that!
Read a Forbidden Tome.By WHOOO the Skeleton Brawler level 30
7th Mirth 123rd year of Ascendancy at 08:54 see stats
Log
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits WHOOO for 110 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Zuberemina the orc cryomancer for 120 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits WHOOO for 183 fire damage.
Orc high pyromancer's cleansing fire area effect hits Zuberemina the orc cryomancer for 38 fire damage.
Orc high pyromancer's cleansing fire area effect hits WHOOO for 57 fire damage.
--------------------------------
WHOOO uses Bone Armour.
A shield forms around WHOOO.
Zuberemina the orc cryomancer casts Flame.
WHOOO is on fire!
Orc high pyromancer uses Orcish Fury.
Orc high pyromancer enters a state of bloodlust.
Zuberemina the orc cryomancer hits WHOOO for (173 absorbed), 0 cold, (12 absorbed), 0 fire (0 total damage).
Orc high pyromancer casts Flame.
Vor, Grand Geomancer of the Pride casts Chain Lightning.
Your shield crumbles under the damage!
The shield around WHOOO crumbles.
Burning from Zuberemina the orc cryomancer hits WHOOO for (59 absorbed), 51 cold, 8 fire (59 total damage).
Vor, Grand Geomancer of the Pride hits WHOOO for (304 absorbed), 71 lightning (71 total damage).
Orc high pyromancer hits WHOOO for (210 absorbed), 0 fire (0 total damage).
Vor, Grand Geomancer of the Pride hits Vor, Grand Geomancer of the Pride for 8 fire damage.
Zuberemina the orc cryomancer HEALS from cold damage!
Zuberemina the orc cryomancer's glacial vapour area effect hits Vor, Grand Geomancer of the Pride for 46 cold damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Zuberemina the orc cryomancer for 120 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Orc cryomancer for 136 fire damage.
Vor, Grand Geomancer of the Pride's ice storm area effect hits WHOOO for 148 cold damage.
Vor, Grand Geomancer of the Pride's ice storm area effect hits Zuberemina the orc cryomancer for 52 cold, 195 healing (52 total damage) [195 healing].
Orc high pyromancer's cleansing fire area effect hits Zuberemina the orc cryomancer for 41 fire damage.
WHOOO the level 37 skeleton brawler was frozen to death by Vor, Grand Geomancer of the Pride and used as target practice for initiate mages on level 3 of Vor Pride.






























































































































