Min'ar the level 13 Bloodruned Sun Paladin by mailme

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceBloodruned
ClassSun Paladin
Level / Exp13 / 6%
Sizebig
Lifes / Deaths

Primary Stats

Strength37 (base 35)
Dexterity21 (base 10)
Constitution40 (base 29)
Magic20 (base 14)
Willpower13 (base 10)
Cunning14 (base 10)

Resources

Life693/693
Positive86/86
Stamina144/144
Healing Factor1.2222297605397
Regeneration5.5722301906593

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision2
See Invisible3

Offense: Mainhand

Damage67
Accuracy38
Crit Chance22%
APR6
Speed1.00

Offense: Spell

Spellpower34
Crit Chance15%
Speed1

Offense: Mind

Mindpower14
Crit Chance6%
Speed1

Offense: Damage Bonus

Darkness+9%
Light+7%
Fire+3%
Physical+6%
Mind+26%
All0%

Offense: Damage Penetration

Fire+10%
Light+45%

Defense: Base

Armour (hardiness)32.413408721348 (65.897138898113%)
Defense37
Ranged Defense37
Fatigue20
Physical Save23
Spell Save17
Mental Save9

Defense: Resistances

Darkness+ 13%( 70%)
Fire+ 4%( 70%)
Temporal+ 10%( 70%)
Mind+ 20%( 70%)
Physical+ 6%( 70%)
Cold+ 22%( 70%)
All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
1/5
2/5
0/5
0/5
Celestial / Crusader1.30
1/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
1/5
2/5
0/5
Technique / Two-handed assault1.00
1/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
2/5
1/5
5/5
0/5

Generic Talents

Race / Bloodruned1.00
1/5
3/5
0/5
0/5
Celestial / Chants1.30
3/5
1/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.00
1/5
3/5
0/5
1/5
3/5
0/5

Effects

Quests

done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Hell has no fury like a demon scorned! (Insane (Adventure) difficulty) Escaped the Searing Halls.
By Min'ar the Bloodruned Sun Paladin level 6
18th Voratun 122nd year of Ascendancy at 15:07
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Min'ar the Bloodruned Sun Paladin level 10
26th Voratun 122nd year of Ascendancy at 14:31
see stats
Size is everything (Insane (Adventure) difficulty) Did over 1500 damage in one attack.
By Min'ar the Bloodruned Sun Paladin level 1
16th Voratun 122nd year of Ascendancy at 11:05
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By Min'ar the Bloodruned Sun Paladin level 1
16th Voratun 122nd year of Ascendancy at 11:05
see stats
That was close (Insane (Adventure) difficulty) Killed your target while having only 1 life left.
By Min'ar the Bloodruned Sun Paladin level 12
29th Voratun 122nd year of Ascendancy at 15:04
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Min'ar the Bloodruned Sun Paladin level 9
26th Voratun 122nd year of Ascendancy at 01:16
see stats
The bigger the better! (Insane (Adventure) difficulty) Did over 3000 damage in one attack.
By Min'ar the Bloodruned Sun Paladin level 1
16th Voratun 122nd year of Ascendancy at 11:05
see stats

Log

Min'ar killed Bloated ooze!
Min'ar's blood has ceased flowing.

Talent Stunning Blow is ready to use.
Poison from Isanor the brown mold hits
Min'ar for 141 nature damage.

Min'ar performs a melee critical strike against Bloated ooze!
Bloated ooze is a martyr.

Weapon of Wrath hits Bloated ooze for
102 fire damage.
Min'ar hits Bloated ooze for 79 light, 17 light, 10 light (106 total damage).
Talent Wave of Power is ready to use.
Talent Absorption Strike is ready to use.
Poison from Isanor the brown mold hits
Min'ar for 141 nature damage.
Min'ar the level 13 bloodruned sun paladin was slimed to death by Isanor the brown mold on level 2 of Norgos Lair.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Poison from Isanor the brown mold killed Min'ar!
Saving game...

Talent Rune: Shielding is ready to use.
Talent Healing Light is ready to use.
Ran for 2 turns (stop reason: interesting character).


Saving done.

There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...

Saving done.

Saving game...

Saving done.