











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Troll Race. 1.7.2This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Proper Possession 1.7.0
Frequently Asked Questions: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Brawler combo displayer 1.7.4Displays combo point icon when you get it. Possess Everyone 1.7.0This mod should allow you to possess all ranks. At the highest level of the Possess talent, it enables you to possess any rank of enemy, including Elite Bosses. I recommend the excellent Proper Possession, as well. The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Orc Breeding Pits Full 1.7.4Playable Shertul Race 1.7.4Playable shertul race forked. Original content by Isaacssv552. Future updates intended but heavily limited by my own skill. Sher'tul are powerful magically inclined creatures that cannot use certain items like gloves due to them having tentacles, their incredible potential makes up for this. Calligrapher 1.7.4Adds the Calligrapher, a short-ranged mage class that uses ceaseless aggression and high mobility to debilitate their enemies in a whirl of bloodied ink. Planned changes: I like to think that I've been fairly thorough in playtesting, but there are probably still bugs and exploits lurking. Faetouched Collection 1.7.0In the realm of Titania, the Midsummer Queen, there live the Faeries, mystical beings as graceful as they are fickle. Drama and mayhem spring forth wherever they walk, and those whose lives they touch are forever changed, their fates intertwined with that of the mysterious Faesong. Luminously-beautiful and deadly, those who learn to ride its mercurial ebbs and flows shall wield power far beyond mortal magic. New paths opened by the Fae currently include: Charmed (class): Ordinary creatures drawn haplessly into the faeries' mischief. Adapt to their capricious will and unleash havoc upon the battlefield in a chaotic flash of mist-woven steel! Wood Sprite (race): Eyal-born faeries of wood and wind, mischievous and mobile. Unburdened by heavy armour, fly circles around your witless adversaries before sending them peacefully to their graves in a gentle Midsummer Dream! Moonchild (class): Unfortunate souls infused with the faeries' magic from birth, bent by its will as they bend it to theirs. Shattered between Spring's slothful light and Autumn's merciless chill, find peace within your broken halves to dominate any who oppose you with peerlessly destructive and illusive magic! Fetch (race): Wretched imitations of mortals created by and for the faeries' fancy, forever yearning to be whole. Shatter your body and soul to shift your identity and avoid danger, and mimic the talents of others to make yourself at last complete! Additionally includes a new starting scenario with original art, music, and dialogue, 7 new artifacts, 6 new enemy mobs, and an unlockable Fae-Drake category for Wyrmic. The realm of the Fae is ever-changing, and new paths may yet open in the future! Look not with your eyes, adventurer. The beauty you see hides terror beyond reckoning. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Class: Spellweaver 1.7.4Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Outlander 1.7.4Adds Outlander as a playable human subrace, he has VERY UNIQUE talents. v1.0.10: now it costs 100% - 20% current xp if you want to learn a talent from an enemy. Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Demons |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Outlander |
| Class | Possessor |
| Level / Exp | 50 / 5160% |
| Size | medium |
| Lifes / Deaths | Killed by escaped demonologist at level 1 on the 70th Vengeance 123rd year of Ascendancy at 14:21 / 148Killed by stampeding dolleg at level 1 on the 70th Vengeance 123rd year of Ascendancy at 21:17 Killed by thief at level 8 on the 73rd Vengeance 123rd year of Ascendancy at 21:13 Killed by thief at level 8 on the 73rd Vengeance 123rd year of Ascendancy at 22:10 Killed by thief at level 8 on the 73rd Vengeance 123rd year of Ascendancy at 22:23 Killed by thief at level 8 on the 73rd Vengeance 123rd year of Ascendancy at 22:35 Killed by bandit at level 9 on the 74th Vengeance 123rd year of Ascendancy at 05:04 Killed by thief at level 9 on the 74th Vengeance 123rd year of Ascendancy at 06:04 Killed by thief at level 9 on the 74th Vengeance 123rd year of Ascendancy at 06:57 Killed by bandit at level 9 on the 74th Vengeance 123rd year of Ascendancy at 07:25 Killed by bandit at level 9 on the 74th Vengeance 123rd year of Ascendancy at 07:47 Killed by rogue at level 9 on the 74th Vengeance 123rd year of Ascendancy at 08:46 Killed by bandit at level 9 on the 74th Vengeance 123rd year of Ascendancy at 09:30 Killed by rogue at level 9 on the 74th Vengeance 123rd year of Ascendancy at 09:40 Killed by thief at level 9 on the 74th Vengeance 123rd year of Ascendancy at 10:12 Killed by dredgling at level 10 on the 75th Vengeance 123rd year of Ascendancy at 19:14 Killed by Glorelrawe the war bear at level 10 on the 75th Vengeance 123rd year of Ascendancy at 22:06 Killed by Glorelrawe the war bear at level 10 on the 75th Vengeance 123rd year of Ascendancy at 23:05 Killed by thief at level 11 on the 76th Vengeance 123rd year of Ascendancy at 03:09 Killed by bandit at level 11 on the 76th Vengeance 123rd year of Ascendancy at 03:18 Killed by rogue at level 11 on the 76th Vengeance 123rd year of Ascendancy at 03:26 Killed by bandit at level 11 on the 76th Vengeance 123rd year of Ascendancy at 04:15 Killed by rogue at level 11 on the 76th Vengeance 123rd year of Ascendancy at 04:23 Killed by thief at level 11 on the 76th Vengeance 123rd year of Ascendancy at 05:04 Killed by Xenn the forest troll at level 11 on the 76th Vengeance 123rd year of Ascendancy at 12:43 Killed by rogue at level 12 on the 77th Vengeance 123rd year of Ascendancy at 02:16 Killed by Oynnoley the human at level 15 on the 119th Vengeance 123rd year of Ascendancy at 21:20 Killed by Oynnoley the human at level 15 on the 119th Vengeance 123rd year of Ascendancy at 21:30 Killed by Oynnoley the human at level 15 on the 119th Vengeance 123rd year of Ascendancy at 22:22 Killed by Oynnoley the human at level 15 on the 119th Vengeance 123rd year of Ascendancy at 23:20 Killed by Nohanai the human at level 16 on the 119th Vengeance 123rd year of Ascendancy at 23:28 Killed by Oynnoley the human at level 16 on the 120th Vengeance 123rd year of Ascendancy at 01:05 Killed by Oynnoley the human at level 16 on the 120th Vengeance 123rd year of Ascendancy at 01:28 Killed by Oynnoley the human at level 16 on the 120th Vengeance 123rd year of Ascendancy at 01:47 Killed by Oynnoley the human at level 16 on the 120th Vengeance 123rd year of Ascendancy at 02:27 Killed by Oynnoley the human at level 16 on the 120th Vengeance 123rd year of Ascendancy at 03:24 Killed by Nohanai the human at level 16 on the 120th Vengeance 123rd year of Ascendancy at 04:17 Killed by Nohanai the human at level 16 on the 120th Vengeance 123rd year of Ascendancy at 05:14 Killed by Oynnoley the human at level 16 on the 120th Vengeance 123rd year of Ascendancy at 06:36 Killed by Oynnoley the human at level 16 on the 120th Vengeance 123rd year of Ascendancy at 06:59 Killed by Oynnoley the human at level 16 on the 120th Vengeance 123rd year of Ascendancy at 08:16 Killed by Cashayon the human at level 16 on the 120th Vengeance 123rd year of Ascendancy at 16:06 Killed by Bere the human at level 16 on the 120th Vengeance 123rd year of Ascendancy at 16:16 Killed by Bere the human at level 16 on the 120th Vengeance 123rd year of Ascendancy at 17:15 Killed by Sunkea the human at level 16 on the 120th Vengeance 123rd year of Ascendancy at 18:21 Killed by Sunkea the human at level 16 on the 120th Vengeance 123rd year of Ascendancy at 18:31 Killed by naga myrmidon at level 21 on the 129th Vengeance 123rd year of Ascendancy at 03:37 Killed by naga myrmidon at level 22 on the 129th Vengeance 123rd year of Ascendancy at 06:17 Killed by naga myrmidon at level 22 on the 129th Vengeance 123rd year of Ascendancy at 07:16 Killed by naga myrmidon at level 22 on the 129th Vengeance 123rd year of Ascendancy at 08:13 Killed by naga myrmidon at level 22 on the 129th Vengeance 123rd year of Ascendancy at 09:16 Killed by naga tide huntress at level 22 on the 129th Vengeance 123rd year of Ascendancy at 10:41 Killed by naga myrmidon at level 22 on the 129th Vengeance 123rd year of Ascendancy at 11:54 Killed by naga myrmidon at level 22 on the 129th Vengeance 123rd year of Ascendancy at 12:30 Killed by naga myrmidon at level 22 on the 129th Vengeance 123rd year of Ascendancy at 12:44 Killed by naga myrmidon at level 22 on the 129th Vengeance 123rd year of Ascendancy at 13:28 Killed by Naano the human at level 23 on the 135th Vengeance 123rd year of Ascendancy at 10:50 Killed by Rriwaai the human at level 23 on the 135th Vengeance 123rd year of Ascendancy at 11:12 Killed by Asdal the human at level 23 on the 135th Vengeance 123rd year of Ascendancy at 23:43 Killed by Bhault the human at level 23 on the 136th Vengeance 123rd year of Ascendancy at 00:35 Killed by Bhault the human at level 23 on the 136th Vengeance 123rd year of Ascendancy at 01:35 Killed by Bhault the human at level 23 on the 136th Vengeance 123rd year of Ascendancy at 02:51 Killed by Bhault the human at level 23 on the 136th Vengeance 123rd year of Ascendancy at 03:47 Killed by Bhault the human at level 23 on the 136th Vengeance 123rd year of Ascendancy at 04:52 Killed by Tore the human at level 23 on the 136th Vengeance 123rd year of Ascendancy at 05:48 Killed by Bhault the human at level 23 on the 136th Vengeance 123rd year of Ascendancy at 06:48 Killed by caravan guard at level 26 on the 144th Vengeance 123rd year of Ascendancy at 22:14 Killed by caravan guard at level 26 on the 145th Vengeance 123rd year of Ascendancy at 11:10 Killed by guard dog at level 26 on the 146th Vengeance 123rd year of Ascendancy at 05:14 Killed by caravan guard at level 26 on the 146th Vengeance 123rd year of Ascendancy at 06:22 Killed by Caravan Guard Captain at level 26 on the 146th Vengeance 123rd year of Ascendancy at 06:32 Killed by caravan merchant at level 26 on the 146th Vengeance 123rd year of Ascendancy at 07:19 Killed by guard dog at level 26 on the 146th Vengeance 123rd year of Ascendancy at 08:14 Killed by guard dog at level 26 on the 146th Vengeance 123rd year of Ascendancy at 09:11 Killed by caravan merchant at level 26 on the 146th Vengeance 123rd year of Ascendancy at 10:06 Killed by electric eel at level 29 on the 152nd Vengeance 123rd year of Ascendancy at 19:44 Killed by Aderialelle the yaech diver at level 29 on the 153rd Vengeance 123rd year of Ascendancy at 00:23 Killed by Aderialelle the yaech diver at level 29 on the 153rd Vengeance 123rd year of Ascendancy at 01:11 Killed by Aderialelle the yaech diver at level 29 on the 153rd Vengeance 123rd year of Ascendancy at 02:08 Killed by electric eel (Psionic Minion) at level 31 on the 165th Vengeance 123rd year of Ascendancy at 06:49 Killed by Shasshhiy'Kaish, the Abomination at level 31 on the 165th Vengeance 123rd year of Ascendancy at 08:11 Killed by armoured skeleton warrior at level 31 on the 165th Vengeance 123rd year of Ascendancy at 09:21 Killed by Shasshhiy'Kaish, the Abomination at level 31 on the 165th Vengeance 123rd year of Ascendancy at 10:14 Killed by Cultic Abomination at level 31 on the 165th Vengeance 123rd year of Ascendancy at 11:05 Killed by Dozing Arunne at level 32 on the 166th Vengeance 123rd year of Ascendancy at 05:52 Killed by Sleeping Nerulesebeth at level 32 on the 166th Vengeance 123rd year of Ascendancy at 06:30 Killed by Sleeping Nerulesebeth at level 32 on the 166th Vengeance 123rd year of Ascendancy at 07:37 Killed by Sleeping Nerulesebeth at level 32 on the 166th Vengeance 123rd year of Ascendancy at 07:47 Killed by Dozing Arunne at level 32 on the 166th Vengeance 123rd year of Ascendancy at 08:04 Killed by Dozing Arunne at level 32 on the 166th Vengeance 123rd year of Ascendancy at 08:22 Killed by cold drake hatchling at level 32 on the 166th Vengeance 123rd year of Ascendancy at 10:59 Killed by Rriranie the human at level 33 on the 167th Vengeance 123rd year of Ascendancy at 04:43 Killed by forge-giant at level 35 on the 180th Vengeance 123rd year of Ascendancy at 00:44 Killed by luminous horror at level 35 on the 180th Vengeance 123rd year of Ascendancy at 04:51 Killed by luminous horror at level 35 on the 180th Vengeance 123rd year of Ascendancy at 05:06 Killed by uruivellas at level 35 on the 180th Vengeance 123rd year of Ascendancy at 06:05 Killed by thaurhereg at level 35 on the 180th Vengeance 123rd year of Ascendancy at 07:18 Killed by luminous horror at level 35 on the 180th Vengeance 123rd year of Ascendancy at 08:38 Killed by luminous horror at level 35 on the 180th Vengeance 123rd year of Ascendancy at 09:50 Killed by thaurhereg at level 35 on the 180th Vengeance 123rd year of Ascendancy at 11:15 Killed by thaurhereg at level 35 on the 180th Vengeance 123rd year of Ascendancy at 11:31 Killed by pearly horror at level 35 on the 180th Vengeance 123rd year of Ascendancy at 15:56 Killed by pearly horror at level 35 on the 180th Vengeance 123rd year of Ascendancy at 16:53 Killed by pearly horror at level 35 on the 180th Vengeance 123rd year of Ascendancy at 18:02 Killed by pearly horror at level 35 on the 180th Vengeance 123rd year of Ascendancy at 18:48 Killed by pearly horror at level 35 on the 180th Vengeance 123rd year of Ascendancy at 20:26 Killed by pearly horror at level 35 on the 180th Vengeance 123rd year of Ascendancy at 21:53 Killed by pearly horror at level 35 on the 181st Vengeance 123rd year of Ascendancy at 00:04 Killed by The One That Hunts at level 42 on the 196th Vengeance 123rd year of Ascendancy at 20:49 Killed by scintillating elven blood mage at level 42 on the 196th Vengeance 123rd year of Ascendancy at 22:31 Killed by The One That Hunts at level 42 on the 197th Vengeance 123rd year of Ascendancy at 10:06 Killed by thief at level 43 on the 200th Vengeance 123rd year of Ascendancy at 22:33 Killed by Lord of Skulls (warrior) at level 43 on the 201st Vengeance 123rd year of Ascendancy at 02:33 Killed by armoured skeleton warrior at level 43 on the 201st Vengeance 123rd year of Ascendancy at 03:08 Killed by Lord of Skulls (warrior) at level 43 on the 201st Vengeance 123rd year of Ascendancy at 03:56 Killed by The One That Hunts at level 44 on the 201st Vengeance 123rd year of Ascendancy at 09:10 Killed by The One That Hunts at level 44 on the 201st Vengeance 123rd year of Ascendancy at 09:54 Killed by Xitta the Guardian at level 44 on the 201st Vengeance 123rd year of Ascendancy at 11:29 Killed by minotaur (wild summon) at level 46 on the 209th Vengeance 123rd year of Ascendancy at 03:57 Killed by treant at level 46 on the 209th Vengeance 123rd year of Ascendancy at 04:40 Killed by minotaur at level 46 on the 209th Vengeance 123rd year of Ascendancy at 06:12 Killed by Fiona's Inner Demon at level 49 on the 216th Vengeance 123rd year of Ascendancy at 16:39 Killed by radiant horror at level 50 on the 217th Vengeance 123rd year of Ascendancy at 05:28 Killed by radiant horror at level 50 on the 217th Vengeance 123rd year of Ascendancy at 06:36 Killed by radiant horror at level 50 on the 217th Vengeance 123rd year of Ascendancy at 07:48 Killed by pearly horror at level 50 on the 217th Vengeance 123rd year of Ascendancy at 09:30 Killed by pearly horror at level 50 on the 217th Vengeance 123rd year of Ascendancy at 09:48 Killed by weaver matriarch (Psionic Minion) at level 50 on the 218th Vengeance 123rd year of Ascendancy at 07:06 Killed by luminous horror at level 50 on the 218th Vengeance 123rd year of Ascendancy at 08:36 Killed by luminous horror at level 50 on the 218th Vengeance 123rd year of Ascendancy at 11:03 Killed by luminous horror at level 50 on the 218th Vengeance 123rd year of Ascendancy at 12:23 Killed by luminous horror at level 50 on the 218th Vengeance 123rd year of Ascendancy at 13:03 Killed by luminous horror at level 50 on the 218th Vengeance 123rd year of Ascendancy at 13:54 Killed by searing horror at level 50 on the 218th Vengeance 123rd year of Ascendancy at 14:39 Killed by radiant horror at level 50 on the 218th Vengeance 123rd year of Ascendancy at 18:11 Killed by searing horror at level 50 on the 218th Vengeance 123rd year of Ascendancy at 20:06 Killed by radiant horror at level 50 on the 218th Vengeance 123rd year of Ascendancy at 21:22 Killed by luminous horror at level 50 on the 218th Vengeance 123rd year of Ascendancy at 22:17 Killed by Fiona's Inner Demon at level 50 on the 248th Vengeance 123rd year of Ascendancy at 14:38 Killed by Fiona's Inner Demon at level 50 on the 248th Vengeance 123rd year of Ascendancy at 16:03 Killed by King Tolak the Fair at level 50 on the 249th Vengeance 123rd year of Ascendancy at 05:07 Killed by King Tolak the Fair at level 50 on the 249th Vengeance 123rd year of Ascendancy at 22:21 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 259th Vengeance 123rd year of Ascendancy at 18:43 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 259th Vengeance 123rd year of Ascendancy at 22:28 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 259th Vengeance 123rd year of Ascendancy at 23:03 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 260th Vengeance 123rd year of Ascendancy at 00:18 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 260th Vengeance 123rd year of Ascendancy at 01:16 Killed by Fiona at level 50 on the 260th Vengeance 123rd year of Ascendancy at 01:20 |
Primary Stats
| Strength | 37 (base 35) |
| Dexterity | 40 (base 36) |
| Constitution | 69 (base 59) |
| Magic | 82 (base 50) |
| Willpower | 72 (base 60) |
| Cunning | 43 (base 25) |
Resources
| Life | 819/819 |
| Psi | 532/532 |
| Healing Factor | 1.2527219866911 |
| Regeneration | 15.590420005957 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 17 |
| Lite | 5 |
| Infravision | 14 |
| See Stealth | 76.83100627644 |
| See Invisible | 84.83100627644 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 69 |
| Crit Chance | 18% |
| APR | 47 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 44 |
| Accuracy | 69 |
| Crit Chance | 18% |
| APR | 47 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 71 |
| Crit Chance | 17% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 68 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +33% |
| Blight | +19% |
| Physical | +51% |
| Cold | +26% |
| All | +12% |
| Darkness | +24% |
| Light | +46% |
| Temporal | +24% |
| Fire | +52% |
| Mind | +30% |
Offense: Damage Penetration
| Acid | +34% |
| Cold | +35% |
| Physical | +77% |
| Fire | +34% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 46 (62.946778433524%) |
| Defense | 73 |
| Ranged Defense | 73 |
| Fatigue | 0 |
| Physical Save | 41.6 |
| Spell Save | 42.2 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Physical | + 66%( 70%) |
| Cold | + 37%( 70%) |
| All | + 25%( 70%) |
| Lightning | + 33%( 70%) |
| Light | + 54%( 80%) |
| Temporal | + 33%( 70%) |
| Arcane | + 51%( 70%) |
| Darkness | + 55%( 70%) |
| Fire | + 37%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Disarm Resistance | 27% |
| Instadeath Resistance | 100% |
| Stun Resistance | 91% |
| Pinning Resistance | 20% |
| Silence Resistance | 50% |
| Poison Resistance | 31% |
| Blind Resistance | 23% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 222 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 215 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Psionic / Possession | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Psionic menace | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Body snatcher | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Psychic blows | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Outlander | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
The fearscape was in position. The armies were ready. The research was done. Then a vast horde of void creatures descended. Invaders InvadedFight them off, and take back the portal! The portal is secure once again. The invasion begins! | done |
The beachhead is under concentrated attack by Thaloren elves and the plants and animals of their forest. Invasion InvadedReturn at once and help fight them off! * The Thaloren are defeated and the beachhead is safe. | done |
Observation of the eyalites has identified a caravan carrying critical supplies into the Allied Kingdoms. Supply LinesIt will be travelling between the Iron Throne mountains and Last Hope. Make sure it never arrives. | done |
You've landed on Eyal. The BeachheadFirst, terminate any eyalite that might be an immediate threat. * The landing zone has been purged of eyalites. | done |
The peoples of Maj'Eyal are divided into many different kingdoms and organizations. Their power must be broken so that they may be punished properly. The Fall of Maj'EyalThe largest resistance is expected to come from the wizards of Angolwen. Khulmanar has taken the bulk of our forces to confront them. The Ambassador has been assigned to deal with scattered groups all throughout the northern reaches of Maj'Eyal. Your job will be to sabotage, assassinate, and destroy various targets to weaken the Eyalites. * The sher'tul-made horrors beneath the lake overwhelmed the imps, but you managed to recover their records. * It turns out that dwarves aren't Eyalites at all. The decision has been made to consider them fellow victims of the Sher'tul, and specialists dispatched to handle them appropriately. They seem quite responsive to offers of material goods... * One way or another, Derth lies in ruins. * Your Rhaloren allies have plunged Elvala into chaos. It will be easy to round up the survivors. * The Thaloren counterattack has been defeated, and the incineration of their forests is proceeding according to schedule. * The Allied Kingdom leadership is destroyed. Victory is certain. You have won the game! | done |
You were given a memory crystal to improve your skills. The Hollow CrystalBut it didn't have any memories in it. | done |
Three demons have been trapped on Eyal since the disaster. They could be useful to our cause. Seek them out. The Old OnesKryl-Feijan is reborn, and has pledged to aid you. Shassy'Kaish will help you. Probably. Walrog has agreed to aid you in destroying the Allied Kingdoms. * You have found each of the old ones. | done |
Strange energies of unusual strength have been detected beneath the western sands. What Lies BeneathPerhaps they could prove useful in our struggle for revenge. Investigate. | done |
Equipment
| On feet | blightbringer's pair of voratun boots of spellbinding (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +8 Mag Changes damage: +7% acid / +7% blight Disease immunity: +36% Spellpower: +7 (+2 eff.) Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | survivor's alchemist's lamp of clarityInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +8 (+0 eff.) Mental save: +6 (+2 eff.) Light radius: +4 See stealth: +17 See invisible: +13 Healing mod.: +15% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Twofold Crown (3 def, 6 armour) Twofold Crown (3 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +33 (+8 eff.) Physical power: +33 (+8 eff.) Armour: +6 Defense: +3 (+1 eff.) Changes resistances: +25% arcane / +25% physical Talent category bonus: +0.30 Race Stun/Freeze immunity: +50% Spellpower: +33 (+9 eff.) Mindpower: +33 (+9 eff.) Infravision radius: +5 Sight radius: +5 Greatly extends the reach of your talents. The crown of Nargol was lost long ago, so at the beginning of the Age of Ascendancy, a new crown was forged to represent the Allied Kingdoms. |
| On hands | alchemist's drakeskin leather gloves of the juggernaut (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 6 acid / 6 fire / 6 cold / 6 lightning Changes stats: +2 Mag / +4 Wil / +3 Con Physical save: +20 (+1 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +27% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+3 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 225.68 temporal and 225.68 darkness damage (based on Magic) Activation costs 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
| On fingers | mule's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Maximum encumbrance: +27 Life regen: +8.00 Maximum life: +57.00 Healing mod.: +13% Rings make your fingers look great! |
| On fingers | The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+0 eff.) Spell crit. chance: +3% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
| Around neck | stralite amulet 'Xanovea'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +5 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Str Changes resistances penetration: +15% physical Critical mult.: +15.00% Blindness immunity: +23% Maximum stamina: +30.00 Infravision radius: +9 Sight radius: +2 See invisible: +12 Amulets make your neck look great! |
| In main hand | Chelathachik (16-17 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 42% When wielded/worn: Armour: +14 Effects on melee hit: * 21% chance to reduce armor by 42% Changes stats: +4 Cun / +4 Wil Changes resistances: +6% cold / +10% physical Changes resistances penetration: +10% physical Changes damage: +9% physical Talent granted: +1 Attune Mindstar Reduces incoming crit damage: 10.00% Mental save: +12 (+4 eff.) Poison immunity: +21% Pinning immunity: +20% Stun/Freeze immunity: +20% Life regen: +4.20 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | AerossraCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +31 (+8 eff.) Armour: +8 Defense: +23 (+6 eff.) Changes stats: +6 Dex / +9 Con Changes resistances: +9% light Changes damage: +18% mind Stealth bonus: +15 Physical save: +9 (+0 eff.) Stun/Freeze immunity: +21% A belt that goes around your waist. |
| In off hand | Balakor the Glimmerrock (16-18 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (radius 1) on hit: +4 light Damage (radius 2) on crit: +16 blight When wielded/worn: Damage (Melee): 18 physical Changes resistances: +6% fire / +20% physical Changes resistances penetration: +9% acid / +9% fire / +10% cold / +27% physical Changes damage: +14% acid / +30% physical / +9% light / +14% fire / +14% cold Talent granted: +1 Attune Mindstar Poison immunity: +10% Life regen: +2.00 Maximum life: +48.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Light radius: +2 Healing mod.: +10% Heals friendly targets nearby when you use a nature summon: +45 Max wilder summons: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Radiance (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+4 eff.) Damage when hit (Melee): 30 blinding light Changes stats: +10 Cun / +10 Mag Changes resistances: +30% light / +30% darkness Changes resistances cap: +10% light Changes damage: +25% light Talent category bonus: +0.20 Celestial Spellpower: +20 (+5 eff.) This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
| Main armor | Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+1 eff.) Mental save: +15 (+5 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+4 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Inventory
This item will automatically be transmogrified when you leave the level.ethereal rune (power 17; resist 32%; move 43%; dur 5; cd 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 32% all resistance, you move 43% faster, and you are invisible (power 17). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
wanderer's voratun amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +7 Dex / +4 Mag / +8 Cun / +7 Con Life regen: +1.00 Stamina each turn: +0.60 Mana each turn: +0.25 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +47.00 Movement speed: +10% Amulets make your neck look great! |
savage's voratun ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 13 light Damage (Ranged): 18 light Changes stats: +4 Con / +7 Mag Changes damage: +15% light Spell save: +15 (+1 eff.) Maximum stamina: +26.00 Rings make your fingers look great! |
sneakthief's voratun ring of fire (+36%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+4 eff.) Changes stats: +6 Cun / +8 Dex Changes resistances: +36% fire Changes damage: +18% fire Rings make your fingers look great! |
voratun ring of luminosityPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 36 light Damage (Ranged): 30 light Changes stats: +10 Mag Changes damage: +17% light Rings make your fingers look great! |
Dream Malleus (56-84 power, 5 apr)Requires: - Willpower 25 - Strength 25 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stats: 70% Wil, 70% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% On weapon hit: * 14% chance to reduce all saves and defense by 38 * 20% chance to reduce armor by 42% * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +17 mind Damage (radius 2) on crit: +7 acid / +7 nature When wielded/worn: Armour penetration: +12 Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +32% acid / +12% nature Changes damage: +10% mind / +10% physical Talent cooldown: Hammer Toss (-2 turns) Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss Psi each turn: +0.10 Mindpower: +15 (+4 eff.) Mental crit. chance: +5% A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
Spellblade (50-70 power, 0 apr)Requires: - Magic 28 - Strength 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 50.0 - 70.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +8 Mag Changes damage: +30% lightning / +30% fire / +30% arcane Spellpower: +25 (+7 eff.) Spell crit. chance: +9% Light radius: +1 Talent on hit(spell): Lightning (12% chance level 5). Talent on hit(spell): Flame (12% chance level 5). Talent on hit(spell): Manathrust (12% chance level 5). Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. |
creative living mindstar of storms (16-18 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 16 lightning Changes stats: +5 Str / +4 Dex / +4 Mag / +5 Wil / +11 Cun / +4 Con Changes resistances: +20% lightning Changes resistances penetration: +11% lightning Changes damage: +14% lightning Talent granted: +1 Attune Mindstar Critical mult.: +18.00% Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful living mindstar (16-18 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +12% mind / +8% darkness Changes damage: +22% mind / +12% darkness Talent granted: +1 Attune Mindstar Maximum hate: +7.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2-3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2-2 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.steady cured leather sling of acid Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 Damage (Ranged): +9 acid When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +3.0% Changes damage: +12% acid Slings are used to hurl stones or metal shots at your foes. |
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones Spellpower: +40 (+10 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
blurring drakeskin leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Defense: +18 (+5 eff.) Stealth bonus: +7 Mental save: +14 (+4 eff.) Spellpower: +2 (+1 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.monstrous rough leather belt of burglary Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +4 Str / +4 Dex / +4 Cun / +4 Con / +6 Lck Trap disarming bonus: +8 Stealth bonus: +7 Physical save: +6 (+0 eff.) Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+2 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
wyrmwaxed elven-silk cloak of fog (9 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +9 (+2 eff.) Changes resistances: +7% acid / +18% light / +23% fire / +7% cold / +7% lightning Stealth bonus: +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+2 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical / +13% all Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+6 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Turthel's Robe (10 def, 10 armour) Turthel's Robe (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical crit. chance: -15.0% Armour: +10 Defense: +10 (+3 eff.) Changes stats: +10 Mag / +10 Wil Changes resistances: +25% lightning / +15% cold / +15% all Changes resistances penetration: +20% lightning Changes damage: +15% all Critical mult.: +75.00% Spell save: +20 (+1 eff.) Mana each turn: +2.00 Spellpower: +15 (+4 eff.) Spell crit. chance: -15% Mental crit. chance: -15% Talent level: +1 to all lightning damage spells. A woolen robe with blue trim, still as perfect now as on the day - thousands of years ago - that it was made. |
Dawncrypt the voratun helm (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str / +5 Wil Changes resistances: +14% acid / +15% lightning / +3% light / +9% nature / +3% blight / +12% cold / +14% mind / +15% fire Mental save: +34 (+11 eff.) Blindness immunity: +20% Disarm immunity: +21% Confusion immunity: +45% Only die when reaching: -20.00 life Light radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
starseer's elven-silk wizard hat of decomposition (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +6% lightning / +5% temporal / +5% light / +4% fire / +6% nature / +4% acid / +5% blight / +5% cold / +5% darkness Changes damage: +5% darkness / +12% temporal / +10% light / +11% physical A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.thaloren hardened leather cap of knowledge (0 def, 3 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +7 Wil Changes resistances: +8% blight Mental save: +10 (+3 eff.) Mindpower: +4 (+1 eff.) A cap made of leather. |
reinforced leather armour 'Bethebrewyn' (12 def, 7 armour)Requires: - Strength 18 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Fatigue: +8% Effects on melee hit: * 10% chance to reduce all saves and defense by 38 * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 13 acid / 8 fire Damage when hit (Melee): 15 acid / 11 fire Changes stats: +5 Cun / +5 Wil Changes resistances: +17% acid / +14% fire / +7% arcane / +6% temporal Changes damage: +12% temporal Spell save: +16 (+1 eff.) Mental save: +12 (+4 eff.) A suit of armour made of leather. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Blank BookInfused by psionic forces 5.00 Encumbrance. [Unique] Type: charm / book ; tier 3 When wielded/worn: Accuracy: +15 (+4 eff.) Changes resistances: +20% mind Changes damage: +25% mind Fear immunity: -50% Mindpower: +15 (+4 eff.) Activating this item is instant. It can be used to activate talent Mental Shielding (costing 20 power out of 20/20) : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. An untitled book, bound in leather, stained now with blood of men, elves, and beasts. There is no writing anywhere between its covers, but you can get lost in the pages for hours. |
Goedalath RockPowered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-9 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+3 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+4 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 15 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Hammer of Urh'Rok
The King is dead, and the Allied Kingdoms lie in ruins, thanks to your efforts.
Maj'Eyal will fall into the demons' hands. Eventually, all trace of the sher'tul will be wiped out.
You have done your duty.
You may continue playing and enjoy the rest of the world.
Achievements
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Fiona the Outlander Possessor level 50
248th Vengeance 123rd year of Ascendancy at 11:10 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Fiona the Outlander Possessor level 39
196th Vengeance 123rd year of Ascendancy at 11:07 see stats
Getting the Band Back Together (Exploration mode)
Help all the ancient demonsBy Fiona the Outlander Possessor level 31
165th Vengeance 123rd year of Ascendancy at 12:08 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Fiona the Outlander Possessor level 10
75th Vengeance 123rd year of Ascendancy at 16:50 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Fiona the Outlander Possessor level 20
128th Vengeance 123rd year of Ascendancy at 21:23 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Fiona the Outlander Possessor level 30
165th Vengeance 123rd year of Ascendancy at 06:49 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Fiona the Outlander Possessor level 40
196th Vengeance 123rd year of Ascendancy at 16:38 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Fiona the Outlander Possessor level 50
217th Vengeance 123rd year of Ascendancy at 04:54 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Fiona the Outlander Possessor level 39
196th Vengeance 123rd year of Ascendancy at 08:39 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Fiona the Outlander Possessor level 35
181st Vengeance 123rd year of Ascendancy at 00:51 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Fiona the Outlander Possessor level 31
165th Vengeance 123rd year of Ascendancy at 06:49 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Fiona the Outlander Possessor level 50
217th Vengeance 123rd year of Ascendancy at 07:43 see stats
The Fall of Maj'Eyal (Exploration mode)
Killed King Tolak and destroyed the Allied Kingdoms.By Fiona the Outlander Possessor level 50
250th Vengeance 123rd year of Ascendancy at 04:04 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Fiona the Outlander Possessor level 39
196th Vengeance 123rd year of Ascendancy at 03:46 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Fiona the Outlander Possessor level 26
146th Vengeance 123rd year of Ascendancy at 04:26 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Fiona the Outlander Possessor level 50
260th Vengeance 123rd year of Ascendancy at 01:20 see stats
Water Clock (Exploration mode)
Defeat the Swarming Abyss before your shell of living air expires.By Fiona the Outlander Possessor level 17
128th Vengeance 123rd year of Ascendancy at 21:21 see stats
Wiser Than Thou (Exploration mode)
Defeat the Thaloren counterattackBy Fiona the Outlander Possessor level 46
209th Vengeance 123rd year of Ascendancy at 07:04 see stats
Log
Your body died! You quickly return to your normal one but the shock is terrible!
Fiona deactivates Painted World.
Fiona deactivates Effervescence.
Fiona is stunned!
Linaniil, Supreme Archmage of Angolwen casts Elemental Array Burst.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
The icicles impaling Linaniil, Supreme Archmage of Angolwen evaporate.
Fiona hits Linaniil, Supreme Archmage of Angolwen for (26 absorbed), (26 mana), 0 cold, (26 absorbed), (26 mana), 0 cold, (26 absorbed), (26 mana), 0 cold, (26 absorbed), (26 mana), 0 cold, (26 absorbed), (26 mana), 0 cold, (26 absorbed), (26 mana), 0 cold, (26 absorbed), (26 mana), 0 cold, (26 absorbed), (26 mana), 0 cold (0 total damage).
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits Linaniil, Supreme Archmage of Angolwen for 0 fire damage.
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits Linaniil, Supreme Archmage of Angolwen for 0 fire damage.
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits Linaniil, Supreme Archmage of Angolwen for 0 fire damage.
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits Fiona for 82 fire damage.
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits Linaniil, Supreme Archmage of Angolwen for 0 fire damage.
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits Linaniil, Supreme Archmage of Angolwen for (30 shifted), 0 fire (0 total damage).
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits Fiona for 82 fire damage.
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits Linaniil, Supreme Archmage of Angolwen for 0 fire damage.
Linaniil, Supreme Archmage of Angolwen hits Fiona for (463 resilience), 430 thaumic energy (430 total damage).
Linaniil, Supreme Archmage of Angolwen hits Linaniil, Supreme Archmage of Angolwen for 0 fire damage.
Disruption Shield hits Linaniil, Supreme Archmage of Angolwen for (6 absorbed), (6 mana), (30 absorbed), (30 mana), (30 absorbed), (30 mana), (30 absorbed), (30 mana), (30 absorbed), (30 mana), (30 absorbed), (30 mana), (30 absorbed), (30 mana) (0 total damage).
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits Fiona for 82 fire damage.
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits Fiona for 82 fire damage.
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits Linaniil, Supreme Archmage of Angolwen for 0 fire damage.
Fiona the level 50 outlander possessor was fried to death by Linaniil, Supreme Archmage of Angolwen on level 1 of Angolwen.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect killed Fiona!
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!











































































