ue the level 3 Cornac Flenser by tbat

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignLight
ModeInsane Roguelike
SexFemale
RaceCornac
ClassFlenser
Level / Exp3 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity14 (base 14)
Constitution13.742305735974 (base 11)
Magic17 (base 17)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life169/169
Stamina106/106
Vim24/24
Healing Factor1.0350032804489
Regeneration0.25875082011223

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage18
Accuracy23
Crit Chance4%
APR5
Speed1.00

Offense: Offhand

Damage12
Accuracy23
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower17
Crit Chance5%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save8
Spell Save9
Mental Save7

Defense: Resistances

Light+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Corruption / Desecration1.30
0/5
0/5
0/5
0/5
Technique / Flensing style1.30
1/5
0/5
0/5
0/5
Corruption / Bone1.30
1/5
0/5
0/5
0/5
Corruption / Blood1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Corruption / Blood magic1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
1/5

Effects

beneficial effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Ue picks up (v.): rough leather armour (3 def, 2 armour).
There is an entrance to the Lightwell here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


You gain 1.58 gold from the transmogrification of
blurring rough leather belt of transcendence.
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 1.21 gold from the transmogrification of
iron waraxe of erosion (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (11-15 power, 2 apr).
You gain 2.50 gold from the transmogrification of
balanced iron waraxe of massacre (18-25 power, 2 apr).
You gain 0.95 gold from the transmogrification of
arcing iron mace of massacre (18-26 power, 2 apr).
You gain 3.80 gold from the transmogrification of
thought-forged iron greatmaul of daylight (20-31 power, 1 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, acid element).
You gain 2.19 gold from the transmogrification of
cruel elm starstaff (10-12 power, 2 apr, light element).
You gain 1.78 gold from the transmogrification of
shielding rune of the wizard (absorb 145; dur 3; cd 15).
You gain 1.19 gold from the transmogrification of
shielding rune (absorb 65; dur 3; cd 14).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the wizard (absorb 39; cd 14).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the psychic (absorb 33; cd 13).
You gain 0.55 gold from the transmogrification of
shatter afflictions rune (absorb 20; cd 22).
You gain 0.58 gold from the transmogrification of
shatter afflictions rune (absorb 28; cd 22).
You gain 25.00 gold from the transmogrification of
Prismatic Rune (6 turns; fire, physical, nature, darkness).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the sneak (heal 94; 14 cd).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 12 cd).
You gain 1.11 gold from the transmogrification of
healing infusion of the warrior (heal 60; cd 12).
There is a ladder to the next level here (press '' or right click to use).