Shitslinger the level 10 Shalore Skirmisher by Dero

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceShalore
ClassSkirmisher
Level / Exp10 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity38 (base 29)
Constitution13 (base 10)
Magic16 (base 10)
Willpower21 (base 11)
Cunning34 (base 27)

Resources

Life238/238
Stamina139/139
Healing Factor1.0783363011315
Regeneration0.26958407528288

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement+2.2204460492503E-14%
Spell0%
Global+90.595969464299%

Vision

Sight10
Lite3

Offense: Mainhand

Damage49
Accuracy46
Crit Chance15%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance12%
Speed1

Offense: Mind

Mindpower26
Crit Chance12%
Speed1

Offense: Damage Bonus

Mind+13%
Arcane+3%
Light+9%
Nature+11%

Offense: Damage Penetration

Acid+10%

Defense: Base

Armour (hardiness)11 (48.594633868923%)
Defense41
Ranged Defense41
Fatigue0
Physical Save26
Spell Save21
Mental Save22

Defense: Resistances

Acid+ 23%( 70%)
Nature+ 24%( 70%)
Arcane+ 11%( 70%)
Mind+ 14%( 70%)
All+ 7%( 70%)

Defense: Immunities

Pinning Resistance21%
Instadeath Resistance100%
Disarm Resistance22%
Poison Resistance10%
Knockback Resistance21%

Inscriptions (3/4)

Infusions
Runes
Runes

Class Talents

Technique / Tireless Combatant1.30
1/5
2/5
1/5
0/5
Cunning / Called Shots1.30
1/5
1/5
1/5
0/5
Technique / Skirmisher - Slings1.30
4/5
1/5
1/5
0/5
Technique / Buckler Training1.30
1/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
1/5
0/5
Technique / Mobility1.30
2/5
1/5
2/5
0/5
Race / Shalore1.00
1/5
1/5
0/5
0/5
Cunning / Scoundrel1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
3/5
0/5
0/5

Effects

talent

Quests

active
done
done
active

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Shitslinger the Shalore Skirmisher level 10
6th Flare 122nd year of Ascendancy at 09:14
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Shitslinger the Shalore Skirmisher level 9
4th Flare 122nd year of Ascendancy at 20:12
see stats

Log

Space around you starts to dissolve...

Rod of Recall (0/1) is still recharging.

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 33 turns (stop reason: dialog is displayed).


You gain 9.45 gold from the transmogrification of
Prismhunt the iron helm (0 def, 3 armour).
You gain 2.70 gold from the transmogrification of
pair of iron boots of tirelessness (0 def, 3 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.95 gold from the transmogrification of
impenetrable iron plate armour (0 def, 14 armour).
You gain 1.78 gold from the transmogrification of
quiver of elm arrows of persecution (13/13, 14-19 power, 5 apr).
You gain 1.36 gold from the transmogrification of
deadly quiver of elm arrows of erosion (18/18, 21-29 power, 5 apr).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-16 power, 2 apr).
You gain 1.90 gold from the transmogrification of
hateful iron waraxe of massacre (18-25 power, 2 apr).
You gain 0.95 gold from the transmogrification of
arcing iron greatsword of massacre (27-43 power, 1 apr).
You gain 3.02 gold from the transmogrification of
balanced iron greatmaul (18-27 power, 1 apr).
You gain 2.72 gold from the transmogrification of
short elm magestaff of fate (10-12 power, 2 apr, cold element).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Ran for 2 turns (stop reason: saving).

Saving game...


Saving done.

Saving game...

Saving done.