Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | OldRPG - Overdrive - 4 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Possessor Bonus Class 1.6.6Donators/Buyers bonus! Race: Blessed 1.6.0Blessed is a human subrace with no racial talents, but a blessing of some kind that grants them an additional stat point every level. I just made this since sometimes i just don't want to pick any race and cornacs are just a little too much of a race for that side of me. I doubt this is balanced. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Arcanum Class Pack 1.6.6Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: OldRPG - Overdrive - 5 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: OldRPG - Overdrive - 6 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Genuine Veteran 1.6.6A Combat Veteran tree rework, because the base tree isn't very attractive. Full details in the forum thread. Quick Recovery: Quick Recovery and Fast Metabolism merged. Lifegain scales with CON. This version has seen a complete playthrough main AoA campaign on insane roguelike without major issues, however it's still being tested and subject to change. This addon overloads the combat techniques tree, and is therefore incompatible with any addon or future versions which change that file. 0.9.5: Tooltips clarified, small numerical adjustments. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Verdant Class Pack 1.6.6Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: OldRPG - Overdrive - 2 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 2 of 6 contains all NPCs, Objects, Shaders, etc. (Required) Stoic class 1.4.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Weapons Pack FIXED 1.6.0 OldRPG - Overdrive - 3 of 6 (A) OldRPG Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Glass Golem, Whitehoof and Yeti use the original tiles. Not every race/item combo has been tested so there may be some misalignments. New sprites for Worm That Walks and tentacles, all other Cults artifacts currently use the original sprites. You can also use a custom player sprite if you don't care about the paperdoll overlay. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) OldRPG - Overdrive - 1 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii (if you are interested in contributing sprites for Cults please contact me!). After downloading and installing all 6 parts, make sure OldRPG 64x64 is selected as the tileset in game. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 1 of 6 contains all terrain textures. (Required) Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Blessed |
Class | Mindslayer |
Level / Exp | 13 / 91% |
Size | medium |
Lifes / Deaths | Killed by Layerevena the honey tree at level 13 on the 10th Mirth 122nd year of Ascendancy at 15:22 / 1 |
Primary Stats
Strength | 42 (base 19) |
Dexterity | 34 (base 12) |
Constitution | 25 (base 19) |
Magic | 16 (base 10) |
Willpower | 52 (base 36) |
Cunning | 50 (base 36) |
Resources
Life | -154/385 |
Psi | 78/97 |
Healing Factor | 1.3153846153846 |
Regeneration | 30.582692307692 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +56.271580600947% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 6 |
See Stealth | 54.876568527989 |
See Invisible | 54.876568527989 |
Offense: Mainhand
Damage | 79 |
Accuracy | 53 |
Crit Chance | 13% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 18 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Physical | +6% |
Darkness | +11% |
Light | +10% |
Cold | +18% |
Offense: Damage Penetration
Cold | +25% |
Defense: Base
Armour (hardiness) | 18 (58.391959798995%) |
Defense | 43 |
Ranged Defense | 43 |
Fatigue | 0 |
Physical Save | 21 |
Spell Save | 26 |
Mental Save | 36 |
Defense: Resistances
Darkness | + 25%( 70%) |
Acid | + 19%( 70%) |
Light | + 33%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Disarm Resistance | 10% |
Stun Resistance | 28% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Psionic / Thermal mastery | 1.50 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Absorption | 1.50 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented striking | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Voracity | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Psionic / Focus | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Psionic / Augmented mobility | 1.50 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Augmentation |
talent | Beyond the Flesh |
talent | Skate |
talent | Thermal Shield |
talent | Kinetic Aura |
talent | Thermal Aura |
talent | Kinetic Shield |
beneficial effect | Increases defense by 16. Mobile Defense |
detrimental effect | The target is confused, acting randomly (chance 43%) and unable to perform complex actions. Confused |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You failed to protect the repented thief from death by Kavdu. Escort: repented thief (level 1 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance, which can be used to permanently increase your defense and ranged defense by six. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed sandworm tooth. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
Psionic focus | [vs. Shiverfiend the steel greatmaul (26.5-39.75 power, 2 apr) (In main hand, 1 of 2)] steel greatsword (23-36.8 power, 2 apr)steel greatsword (23-36.8 power, 2 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 Base power: 23.0 - 36.8(-3.5 - -2.9) Uses stat: 120% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-) Crit. chance: +3.0% (+2.0%) Attack speed: 100% (-) Damage (Melee): +0(-16) blight When wielded/worn: Changes resistances penetration: +0%(-25%) cold Changes damage: +0%(-18%) cold Massive two-handed swords. Tap to cycle through comparison choices |
Light source | [vs. Summertide Phial (Light source)] Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15(-) Lite Light Burst (radius 1) Changes resistances: +30%(-) light Changes damage: +10%(-) light Light radius: +5 (-) Healing mod.: +10% (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(109 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | [vs. rough leather cap of constitution (+2) (0 def, 1 armour) (On head)] rough leather cap of constitution (+2) (0 def, 1 armour)rough leather cap of constitution (+2) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Changes stats: +2(-) Con A cap made of leather. |
On fingers | [vs. wizard's copper ring of darkness (+22%) (On fingers)] wizard's copper ring of darkness (+22%)wizard's copper ring of darkness (+22%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2(-) Mag Changes resistances: +22%(-) darkness Changes damage: +11%(-) darkness Spell save: +4 (+2 eff.) (-) Rings can have magical properties. |
Around neck | [vs. Withering Orbs (Around neck)] Withering OrbsWithering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5(-) mind Damage (Ranged): 5(-) mind Mindpower: +5 (+2 eff.) (-) See stealth: +10 (-) See invisible: +10 (-) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | [vs. Shiverfiend the steel greatmaul (26.5-39.75 power, 2 apr) (In main hand, 1 of 2)] Shiverfiend the steel greatmaul (26.5-39.75 power, 2 apr)Shiverfiend the steel greatmaul (26.5-39.75 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 26.5 - 39.8 Uses stat: 120% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Crit. chance: +1.0% (-) Attack speed: 100% (-) Damage (Melee): +16(-) blight When wielded/worn: Changes resistances penetration: +25%(-) cold Changes damage: +18%(-) cold Massive two-handed mauls. Tap to cycle through comparison choices |
On feet | [vs. Chamedil the pair of rough leather boots (0 def, 2 armour) (On feet)] Chamedil the pair of rough leather boots (0 def, 2 armour)Chamedil the pair of rough leather boots (0 def, 2 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 (-) Changes damage: +6%(-) physical Reduces incoming crit damage: 15.00% (-) Disarm immunity: +10% (-) Maximum hate: +2.00 (-) Infravision radius: +1 (-) A pair of boots made of leather. |
Around waist | [vs. rough leather belt of the mystic (Around waist)] rough leather belt of the mysticrough leather belt of the mystic Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) (-) Spellpower: +2 (+2 eff.) (-) A belt that goes around your waist. |
Cloak | [vs. regal linen cloak of protection (1 def, 0 armour) (Cloak)] regal linen cloak of protection (1 def, 0 armour)regal linen cloak of protection (1 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes stats: +2(-) Wil Spell save: +5 (+3 eff.) (-) Mental save: +11 (+6 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | [vs. troll-hide cured leather armour of acid resistance (6 def, 4 armour) (Main armor)] troll-hide cured leather armour of acid resistance (6 def, 4 armour)troll-hide cured leather armour of acid resistance (6 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (-) Defense: +6 (+2 eff.) (-) Fatigue: +7% (-) Changes resistances: +16%(-) acid Life regen: +3.00 (-) Maximum life: +30.00 (-) Healing mod.: +10% (-) A suit of armour made of leather. |
Inventory
[vs. Infusion: Healing (on body)] healing infusion (heal 76; cd 12)This item will automatically be transmogrified when you leave the level. healing infusion (heal 76; cd 12) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14(-) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 76(+26) then cleanse 1 wound, poison and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
[vs. Shiverfiend the steel greatmaul (26.5-39.75 power, 2 apr) (In main hand, 1 of 2)] iron greatsword (15-24 power, 1 apr)iron greatsword (15-24 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.0 - 24.0(-11.5 - -15.8) Uses stat: 120% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 (-1) Crit. chance: +2.5% (+1.5%) Attack speed: 100% (-) Damage (Melee): +0(-16) blight When wielded/worn: Changes resistances penetration: +0%(-25%) cold Changes damage: +0%(-18%) cold Massive two-handed swords. Tap to cycle through comparison choices |
[vs. Shiverfiend the steel greatmaul (26.5-39.75 power, 2 apr) (In main hand, 1 of 2)] mossy mindstar (2.5-2.75 power, 12 apr, mind damage)mossy mindstar (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8(-24.0 - -37.0) Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy bonus: +0.2% crit / acc Accuracy is based on willpower for this weapon. Armour Penetration: +12 (+10) Crit. chance: +2.5% (+1.5%) Attack speed: 100% (-) Damage (Melee): +0(-16) blight When wielded/worn: Changes resistances penetration: +0%(-25%) cold Changes damage: +0%(-18%) cold Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Shiverfiend the steel greatmaul (26.5-39.75 power, 2 apr) (In main hand, 1 of 2)] mossy mindstar (2.5-2.75 power, 12 apr, nature damage)mossy mindstar (2.5-2.75 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8(-24.0 - -37.0) Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy bonus: +0.2% crit / acc Accuracy is based on willpower for this weapon. Armour Penetration: +12 (+10) Crit. chance: +2.5% (+1.5%) Attack speed: 100% (-) Damage (Melee): +0(-16) blight When wielded/worn: Changes resistances penetration: +0%(-25%) cold Changes damage: +0%(-18%) cold Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Shiverfiend the steel greatmaul (26.5-39.75 power, 2 apr) (In main hand, 1 of 2)] Frozen Light (8-11.2 power, 10 apr)Frozen Light (8-11.2 power, 10 apr) Requires: - Magic 12 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: weapon / spear ; tier 1 Base power: 8.0 - 11.2(-18.5 - -28.6) Uses stats: 60% Wil, 60% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Accuracy bonus: +1.0% blind chance / acc Armour Penetration: +10 (+8) Crit. chance: +4.0% (+3.0%) Attack speed: 100% (-) Damage (Melee): +0(-16) blight Damage conversion: 50% light / 50% temporal Thrust Range: 4 When wielded/worn: Changes stats: +4 Mag Changes resistances penetration: +0%(-25%) cold Changes damage: +15% temporal / +15% light / +0%(-18%) cold Spellpower: +6 (+4 eff.) This appears to be a long beam of light, frozen in time. It is rapidly expanding and contracting, as if trying to escape. Tap to cycle through comparison choices |
[vs. troll-hide cured leather armour of acid resistance (6 def, 4 armour) (Main armor)] linen robe (2 def, 0 armour)linen robe (2 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-4) Defense: +2 (+1 eff.) (-4 (-1 eff.)) Fatigue: +0% (-7%) Changes resistances: +0%(-16%) acid / +7% all Life regen: +0.00 (-3.00) Maximum life: +0.00 (-30.00) Healing mod.: +0% (-10%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. troll-hide cured leather armour of acid resistance (6 def, 4 armour) (Main armor)] woollen robe of power (5 def, 0 armour)This item will automatically be transmogrified when you leave the level. woollen robe of power (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +0 (-4) Defense: +5 (+2 eff.) (-1 (+0 eff.)) Fatigue: +0% (-7%) Changes resistances: +0%(-16%) acid / +9% all Changes damage: +6% all Life regen: +0.00 (-3.00) Maximum life: +0.00 (-30.00) Spellpower: +12 (+7 eff.) Healing mod.: +0% (-10%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. troll-hide cured leather armour of acid resistance (6 def, 4 armour) (Main armor)] troll-hide rough leather armour of Toknor (3 def, 2 armour)troll-hide rough leather armour of Toknor (3 def, 2 armour) Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Armour: +2 (-2) Defense: +3 (+1 eff.) (-3 (-1 eff.)) Fatigue: +6% (-1%) Changes resistances: +0%(-16%) acid Critical mult.: +11.00% Life regen: +3.30 (+0.30) Maximum life: +30.00 (-) Healing mod.: +10% (-) A suit of armour made of leather. |
[vs. rough leather cap of constitution (+2) (0 def, 1 armour) (On head)] Cloud Caller (0 def, 0 armour)Cloud Caller (0 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +0 (-1) Fatigue: +0% (-1%) Changes stats: +0(-2) Con Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 35.08 to 105.25 lightning damage (70.17 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
[vs. Summertide Phial (Light source)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 0(-15) Lite Light Burst (radius 1) Changes resistances: +0%(-30%) light Changes damage: +0%(-10%) light Light radius: +3 (-2) Healing mod.: +0% (-10%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Kavdu the Blessed Mindslayer level 10
1st Mirth 122nd year of Ascendancy at 18:03 see stats
By Kavdu the Blessed Mindslayer level 10
5th Mirth 122nd year of Ascendancy at 05:25 see stats
By Kavdu the Blessed Mindslayer level 10
3rd Mirth 122nd year of Ascendancy at 21:29 see stats
Log
Kavdu's Beyond the Flesh hits Layerevena the honey tree for (28 to ice), 16 to psi, 18 physical, (2 to ice), 1 to psi, 1 mind, (6 to ice), 3 to psi, 4 light, (4 to ice), 2 to psi, 3 physical, (6 to ice), 3 to psi, 4 fire (55 total damage).
Layerevena the honey tree converts some damage to Psi!
Burning from Kavdu hits Layerevena the honey tree for (14 to ice), 8 to psi, 9 fire (18 total damage).
Bloated horror casts Mind Disruption.
Kavdu shrugs off the effect 'Confused'!
Isirewyn the large white snake misses Kavdu.
Isirewyn the large white snake misses Kavdu.
Kavdu uses Infusion: Regeneration.
Kavdu starts regenerating health quickly.
Isirewyn the large white snake is recovering from the damage!
Layerevena the honey tree converts some damage to Psi!
Kavdu's Beyond the Flesh hits Isirewyn the large white snake for 108 physical, 2 mind, 16 light, 12 physical, 23 fire (162 total damage).
Kavdu's Beyond the Flesh hits Layerevena the honey tree for (6 to ice), 3 to psi, 4 light (7 total damage).
Isirewyn the large white snake hits Kavdu for (15 to psi shield), 22 physical, (10 to psi shield), 15 physical (37 total damage).
Layerevena the honey tree is free from the ice.
Layerevena the honey tree converts some damage to Psi!
Burning from Kavdu hits Layerevena the honey tree for (14 to ice), 8 to psi, 9 fire (18 total damage).
Layerevena the honey tree uses Mind Sear.
Layerevena the honey tree hits Kavdu for 218 mind damage.
Kavdu the level 13 blessed mindslayer was mindraped to death by Layerevena the honey tree on level 3 of Lake of Nur.
Kavdu deactivates Kinetic Aura.
Kavdu deactivates Thermal Shield.
Kavdu deactivates Thermal Aura.
Kavdu stops regenerating health quickly.
Kavdu deactivates Kinetic Shield.
Kavdu deactivates Augmentation.
Kavdu seems more focused.
Kavdu deactivates Beyond the Flesh.
Kavdu deactivates Skate.