Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.4Donators/Buyers bonus! Alternate Zones Option 1.7.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Everyone Options 1.4.5Starts characters off with category points instead of categories known. Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Always Transmogrify 1.7.4Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Items Vault 1.7.6Donators/Buyers bonus! Wild Sacrifice 1.7.0Modifies the Font of Sacrifice from the Forbidden Cults DLC (required), giving it the extra ability to modify wild infusions in the player's inventory. Wild infusions that remove a single type of effect can be changed to another type for 500 gold, or have a second type added for 1000 gold; wild infusions that remove two types of effects can have one of them changed for 500 gold. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stoneblade Evolution for Arcane Blade 1.7.4Adds a new class evolution for Arcane Blade, the Stoneblade. Wielded two-handed weapons will use the increased procs damage accuracy bonus To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | Paradox Mage |
Level / Exp | 40 / 40% |
Size | medium |
Lifes / Deaths | Killed by Iviba the storm drake hatchling at level 25 on the 30th Regrowth 123rd year of Ascendancy at 18:15 1 / 6Killed by Cyroth the corrupted acidic digestor at level 30 on the 47th Regrowth 123rd year of Ascendancy at 10:55 Killed by Glorawyn the corrupted protosentient globula at level 30 on the 47th Regrowth 123rd year of Ascendancy at 18:35 Killed by Gloreriwen the skeleton archer at level 31 on the 20th Pyre 123rd year of Ascendancy at 22:50 Killed by Porerissra the ravenous horror at level 35 on the 70th Pyre 123rd year of Ascendancy at 15:03 Killed by Ivimira the dredgling at level 38 on the 4th Dusk 123rd year of Ascendancy at 07:09 |
Primary Stats
Strength | 23 (base 10) |
Dexterity | 23 (base 10) |
Constitution | 18 (base 12) |
Magic | 85 (base 60) |
Willpower | 90 (base 60) |
Cunning | 49 (base 40) |
Resources
Life | 756/756 |
Paradox | 678 |
Healing Factor | 1.0711363549266 |
Regeneration | 1.3389204436582 |
Speed
Mental | +52.607391785924% |
Attack | +52.607391785924% |
Movement | +1.0214051826551E-12% |
Spell | +52.607391785924% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 5 |
See Stealth | 35 |
See Invisible | 63 |
Offense: Mainhand
Damage | 69 |
Accuracy | 33 |
Crit Chance | 18% |
APR | 6 |
Speed | 0.66 |
Offense: Spell
Spellpower | 63 |
Crit Chance | 26% |
Speed | 0.65527625385459 |
Offense: Mind
Mindpower | 53 |
Crit Chance | 13% |
Speed | 0.65527625385459 |
Offense: Damage Bonus
Darkness | +6% |
Temporal | +99% |
Lightning | +9% |
Arcane | +8% |
Fire | +9% |
All | 0% |
Offense: Damage Penetration
Physical | +35% |
Darkness | +38% |
Temporal | +51% |
All | +15% |
Defense: Base
Armour (hardiness) | 56.817020708702 (35.65183292883%) |
Defense | 81 |
Ranged Defense | 81 |
Fatigue | 0 |
Physical Save | 51 |
Spell Save | 58 |
Mental Save | 58 |
Defense: Resistances
Temporal | + 70%( 70%) |
Darkness | + 44%( 70%) |
Arcane | + 26%( 70%) |
All | + 22%( 70%) |
Defense: Immunities
Stun Resistance | 82% |
Bleed Resistance | 50% |
Disarm Resistance | 31% |
Knockback Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (66% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 5 light, 3 cold, 5 fire, 5 arcane, 3 mind |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 107 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (66% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 525 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (66% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Chronomancy / Spellbinding | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Stasis | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 3/5 |
Chronomancy / Flux | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Chronomancy / Matter | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Chronomancy / Fate Weaving | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Reality Smearing |
talent | Matter Weaving |
talent | Energy Decomposition |
talent | Contingency |
talent | Empower |
beneficial effect | The target's accuracy and power have been increased by 18. 6 Fateweaver |
detrimental effect | Cannot heal higher than 756 life. Blood Lock |
detrimental effect | Damage received in the past is returned as 3.80 paradox damage per turn. Reality Smearing |
beneficial effect | Increases attack, spell, and mind speed by 53%. 3 Time Dilation |
beneficial effect | The target is being grounded in the timeline and is healing 117.16 life per turn. Attenuate |
detrimental effect | Soul absorbed upon death. Soul Leech |
beneficial effect | Displacing 27% of all damage on to a random enemy. Webs of Fate |
detrimental effect | Ethereal Form bonuses reduced by 10% Ethereal Form |
detrimental effect | Currently Twisted Anomaly: Anomaly Entomb Twist FateEntombs a single target in a wall of stone. |
beneficial effect | The target's defense and saves have been increased by 54. 6 Spin |
detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffIn its remains, you found a strange staff. It radiates power and danger and you dare not use it yourself. You should bring it to the elders of Last Hope in the southeast. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the injured seer from death by Emorita the armoured skeleton warrior. Escort: injured seer (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the lone alchemist from death by Beliwe the midge swarm. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the repented thief from death by POas. Escort: repented thief (level 4 of Dreadfell) | failed |
You failed to protect the repented thief from death by Islinn the ghoulking. Escort: repented thief (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 441. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed electric eel tail. * You've found the needed vial of elder vampire blood. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | miner's pair of hardened leather boots of void walking (0 def, 6 armour) miner's pair of hardened leather boots of void walking (0 def, 6 armour)2.0 T3 feet armor [Ego+] Arcane/Master While equipped: dps ---------- Res.pen +13% darkness +11% temporal ----- def ----- Armour +6 Resists +16% darkness +15% temporal Def/telep +21 Res/telep +10% Dur/telep +16% ---------- misc Infravis +2 A pair of boots made of leather. |
Light source | Light of Revelation Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
On head | clarifying linen wizard hat of time (+11%) (1 def, 0 armour) clarifying linen wizard hat of time (+11%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane/Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% temporal ----- def ----- Defense +1 (+0 eff.) Resists +11% temporal Mind.save +5 (+1 eff.) A pointy cloth hat, very wizardly... |
Tool | Shard of Crystalized Time Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
On fingers | Bokuromikath the stralite ring Bokuromikath the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +7 Mag +7 Wil +7 Cun dps ---------- Phys.crit +1.0% Phys.pwr +10 (+4 eff.) Spell.pwr +10 (+3 eff.) Melee+ 28 physical Ranged+ 20 physical On Hit (Melee): * 16% chance to reduce all saves and defense by 32 On Hit (Ranged): * 15% chance to reduce all saves and defense by 32 ----- def ----- Fatigue -8% Resists +5% arcane ---------- misc Max.enc +20 Stam/turn +3.00 Hate/m.crit +2.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
On fingers | Burnnigh Burnnigh0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +9% fire +19% temporal ----- def ----- Armour +4 Resists +28% temporal HP.reg +1.00 Stun/Frz- +32% Rings make your fingers look great! |
Around waist | Ivilaith the hardened leather belt Ivilaith the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Wil dps ---------- Res.pen +15% temporal ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +15% temporal Crit.chn- 15.00% Phys.save +19 (+6 eff.) ---------- misc See.Invis +12 A belt that goes around your waist. |
In main hand | Hurynik the Demonwrack (136% power, 6 apr, temporal element) Hurynik the Demonwrack (136% power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Rare] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Dex +3 Wil +2 Con dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +9% lightning +30% temporal +6% darkness Res.pen +10% darkness ----- def ----- Resists +13% darkness +10% temporal Crit.chn- 15.00% Def/telep +17 Res/telep +25% Dur/telep +10% ---------- misc Max.P.En +20.00 Max.N.En +20.00 See.Invis +6 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | dwarven-steel gauntlets 'Delodir' (0 def, 2 armour) dwarven-steel gauntlets 'Delodir' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Con dps ---------- Dmg.mod +12% temporal Res.pen +20% physical +10% temporal Acc +12 (+5 eff.) Melee Ret 10 physical On Hit (Melee): * 20% chance to reduce armor by 39% ----- def ----- Armour +2 Fatigue +3% Phys.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Disarm- +31% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | timebroken woollen robe of time (+11%) (0 def, 0 armour) timebroken woollen robe of time (+11%) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +2% Spell.pwr +2 (+1 eff.) Dmg.mod +8% arcane +20% temporal ----- def ----- Resists +9% all +11% temporal ---------- misc Max.mana +35.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Ereroddasin (2 def, 0 armour) Ereroddasin (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +7 Str +8 Dex +5 Mag +9 Wil dps ---------- Spell.crit +6% ----- def ----- Defense +2 (+0 eff.) ---------- misc Light +3 Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Inventory
blink rune (range 5; phase 19; cd 18) blink rune (range 5; phase 19; cd 18)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (66% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 80; cd 20) teleportation rune (range 80; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (66% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 80 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
gold amulet 'Belodranik' gold amulet 'Belodranik'0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Con ----- def ----- Resists +3% lightning +6% acid +22% darkness +18% light Blind- +32% ---------- misc Masteries +0.27 Chronomancy/Matter Amulets make your neck look great! |
savage's copper ring of lightning (+22%) savage's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego+] Nature/Master While equipped: Stats +2 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Spell.save +11 (+3 eff.) ---------- misc Max.stam +11.00 Rings make your fingers look great! |
titan's copper ring titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Rings make your fingers look great! |
Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
lifebinding elven-wood starstaff of breaching (129% power, 5 apr, temporal element) lifebinding elven-wood starstaff of breaching (129% power, 5 apr, temporal element)5.0 T4 staff 2H weapon [Ego++] Arcane/Nature Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +4% Spell.pwr +17 (+5 eff.) Dmg.mod +25% temporal Res.pen +12% temporal ----- def ----- HP.reg +1.50 Heal.mod +16% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Flashlady the dragonbone starstaff (150% power, 6 apr, darkness element) Flashlady the dragonbone starstaff (150% power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Rare] Arcane Power 150% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Str dps ---------- Phys.crit +1.0% Spell.crit +5% Spell.pwr +20 (+5 eff.) Dmg.mod +40% darkness Acc +10 (+4 eff.) ----- def ----- Resists +3% nature +9% lightning Mind.save +9 (+2 eff.) ---------- misc Max.P.En +20.00 Max.N.En +20.00 Light +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Staff of Absorption Staff of Absorption7.0 staff 2H weapon [Plot Item] Unknown Power 137% Range: 1.1x Uses 100% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 While equipped: dps ---------- Spell.crit +10% Spell.pwr +20 (+5 eff.) Acc +20 (+8 eff.) Absorb energies. Uses 1000 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
Beridig (122% power, 2 apr) Beridig (122% power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Arcane Power 122% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +9 blight +20 mind On Hit: * 21% chance to reduce strength, dexterity, and constitution by 29 While equipped: dps ---------- Crit.mult +15.00% Mind.pwr +30 (+9 eff.) Res.pen +25% temporal ----- def ----- Resists +6% temporal ---------- misc Max.hate +6.00 Massive two-handed battleaxes. |
Beichik the steel greatsword (124% power, 2 apr) Beichik the steel greatsword (124% power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Arcane Power 124% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit.r1 +7 fire On Hit: * 25% chance for lightning to strike from the target to a second target dealing 105 damage On Crit: * Splash the target with acid dealing 174 damage over 5 turns and reducing armor and accuracy by 22 While equipped: ----- def ----- Defense +15 (+3 eff.) Max.HP +40.00 Pinning- +10% Massive two-handed swords. |
hateful dwarven-steel greatsword of phasing (145% power, 19 apr) hateful dwarven-steel greatsword of phasing (145% power, 19 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego] Arcane/Psionic Power 146% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +19 Crit +3.5% Atk.spd 100% Phasing +16% Melee+ +12 darkness Against +17% Living Massive two-handed swords. |
Perseverance (138% power, 9 apr) Perseverance (138% power, 9 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Power 138% Range: 1.4x Uses 20% Wil, 90% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +12.0% Atk.spd 100% Melee+ +15 manaburn arcane On Crit: * restore 7 stamina and equilibrium While equipped: ----- def ----- Spell.save +18 (+5 eff.) Confus- +30% Stun/Frz- +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
Seeds of the Black Tree (115% power, 27 apr, darkness damage) Seeds of the Black Tree (115% power, 27 apr, darkness damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Power 115% Range: 1.1x Uses 40% Wil, 30% Mag Dmg Darkness Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+3 eff.) Mind.pwr +12 (+4 eff.) Dmg.mod +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
barbed pouch of dwarven-steel shots of annihilation (18/18, 157% power, 11 apr) barbed pouch of dwarven-steel shots of annihilation (18/18, 157% power, 11 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego++] Master Power 158% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +11 Crit +16.0% Capacity 18 Proj.spd +200% On Crit: * Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
dreamer's silk robe of light (+11%) (0 def, 0 armour) dreamer's silk robe of light (+11%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +15% light +11% mind +11% darkness +13% all Phys.save +14 (+5 eff.) Spell.save +18 (+5 eff.) Mind.save +27 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
steel mail armour of the deep (2 def, 7 armour) steel mail armour of the deep (2 def, 7 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +7 Defense +2 (+0 eff.) Fatigue +12% Resists +9% acid +8% cold ---------- misc Breathe water A suit of armour made of mail. |
Girdle of the Calm Waters Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
enveloping elven-silk cloak of Eldoral (8 def, 0 armour) enveloping elven-silk cloak of Eldoral (8 def, 0 armour)2.0 T5 cloak armor [Ego] Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Defense +8 (+2 eff.) Phys.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
drakeskin leather gloves of the iron hand (0 def, 3 armour) drakeskin leather gloves of the iron hand (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master While equipped: Stats +3 Str +2 Wil +4 Con ----- def ----- Armour +3 Disarm- +34% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Layatira (0 def, 1 armour) Layatira (0 def, 1 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +3 Dex +4 Mag +7 Wil +4 Cun +8 Con dps ---------- Spell.crit +2% Dmg.mod +7% blight +5% arcane ----- def ----- Armour +1 Fatigue +1% ---------- misc Infravis +3 See.Invis +6 A cap made of leather. |
prismatic dwarven-steel helm of knowledge (0 def, 4 armour) prismatic dwarven-steel helm of knowledge (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Nature/Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +13% light +13% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
13 agate 13 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
17 ametrine 17 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 citrine 15 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon 12 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 amethyst 9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
1186 alchemist agate 1186 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Isurin' brass lantern 'Isurin'2.0 T1 lite [Rare] Master While equipped: Stats +5 Cun ----- def ----- HP.reg +4.00 Knockbk- +20% ---------- misc Max.vim +50.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Eclipsepeal the dwarven-steel torque of clear mind [power 3] (25 cooldown) Eclipsepeal the dwarven-steel torque of clear mind [power 3] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +24% darkness +6% fire Res.pen +25% darkness Melee Ret 6 darkness 4 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Resists +24% fire Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By POas the Cornac Paradox Mage level 35
71st Pyre 123rd year of Ascendancy at 09:02 see stats
By POas the Cornac Paradox Mage level 32
23rd Pyre 123rd year of Ascendancy at 09:03 see stats
By POas the Cornac Paradox Mage level 34
34th Pyre 123rd year of Ascendancy at 14:32 see stats
By POas the Cornac Paradox Mage level 28
43rd Regrowth 123rd year of Ascendancy at 09:35 see stats
By POas the Cornac Paradox Mage level 22
62nd Dusk 122nd year of Ascendancy at 19:24 see stats
By POas the Cornac Paradox Mage level 34
36th Pyre 123rd year of Ascendancy at 09:15 see stats
By POas the Cornac Paradox Mage level 21
60th Dusk 122nd year of Ascendancy at 20:01 see stats
By POas the Cornac Paradox Mage level 35
71st Pyre 123rd year of Ascendancy at 07:06 see stats
By POas the Cornac Paradox Mage level 10
4th Mirth 122nd year of Ascendancy at 01:24 see stats
By POas the Cornac Paradox Mage level 20
26th Dusk 122nd year of Ascendancy at 23:46 see stats
By POas the Cornac Paradox Mage level 30
45th Regrowth 123rd year of Ascendancy at 14:04 see stats
By POas the Cornac Paradox Mage level 40
9th Dusk 123rd year of Ascendancy at 21:45 see stats
By POas the Cornac Paradox Mage level 36
1st Mirth 123rd year of Ascendancy at 10:28 see stats
By POas the Cornac Paradox Mage level 25
11st Haze 122nd year of Ascendancy at 12:49 see stats
By POas the Cornac Paradox Mage level 26
31st Regrowth 123rd year of Ascendancy at 10:48 see stats
By POas the Cornac Paradox Mage level 11
5th Mirth 122nd year of Ascendancy at 04:20 see stats
By POas the Cornac Paradox Mage level 35
71st Pyre 123rd year of Ascendancy at 09:02 see stats
By POas the Cornac Paradox Mage level 25
42nd Haze 122nd year of Ascendancy at 23:25 see stats
By POas the Cornac Paradox Mage level 22
63rd Dusk 122nd year of Ascendancy at 23:18 see stats
By POas the Cornac Paradox Mage level 16
3rd Dusk 122nd year of Ascendancy at 19:05 see stats
By POas the Cornac Paradox Mage level 39
9th Dusk 123rd year of Ascendancy at 21:45 see stats
By POas the Cornac Paradox Mage level 6
77th Pyre 122nd year of Ascendancy at 17:33 see stats
Log
Ghoulking is being being removed from the timeline!
Xaniyana the vampire lord performs a diseased attack against POas.
Xaniyana the vampire lord misses POas.
Xaniyana the vampire lord misses POas.
The powerful blow energizes Xaniyana the vampire lord reducing their cooldowns!
Xaniyana the vampire lord has been removed from the timeline!
You collect a new ingredient: vampire lord fang (1).
Attenuate from POas hits Xaniyana the vampire lord for 681 temporal damage.
Attenuate from POas hits Ghoulking for 444 temporal damage.
Attenuate from POas killed Xaniyana the vampire lord!
You are unable to move!
You are unable to move!
You are unable to move!
POas performs a melee critical strike against Ghoulking!
Ghoulking's armor corrodes!
Ghoulking has been removed from the timeline!
You collect a new ingredient: chunk of ghoul flesh (1).
POas hits Ghoulking for 135 physical, 48 physical (183 total damage).
Talent Precognition is ready to use.
Talent Redux is ready to use.
Talent Haste is ready to use.
Talent Dust to Dust is ready to use.
Talent Seal Fate is ready to use.
POas killed Ghoulking!
POas receives 5 healing from Attenuate from POas.
You are unable to move!
You are unable to move!
POas creates a stone wall.