Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Drem |
Class | Demonologist |
Level / Exp | 35 / 78% |
Size | medium |
Lifes / Deaths | Killed by The Glass Golem at level 31 on the 16th Gold 123rd year of Ascendancy at 07:32 / 2Killed by Grand Corruptor at level 35 on the 15th Voratun 123rd year of Ascendancy at 10:48 |
Primary Stats
Strength | 88 (base 60) |
Dexterity | 16 (base 10) |
Constitution | 46 (base 32) |
Magic | 74 (base 26) |
Willpower | 20 (base 10) |
Cunning | 46 (base 39) |
Resources
Life | -290/1374 |
Stamina | 178/227 |
Vim | 64/263 |
Healing Factor | 1.7267804250994 |
Regeneration | 33.240523183163 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 32.365053558023 |
See Invisible | 47.365053558023 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 138 |
Accuracy | 43 |
Crit Chance | 23% |
APR | 25 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 44 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Nature | +11% |
Lightning | +5% |
Light | +18% |
Darkness | +35% |
Blight | +14% |
Acid | +26% |
Cold | +11% |
All | +2% |
Offense: Damage Penetration
Darkness | +9% |
Lightning | +15% |
Arcane | +10% |
Cold | +15% |
Acid | +65% |
Defense: Base
Armour (hardiness) | 53.5 (80%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 25 |
Physical Save | 46 |
Spell Save | 32 |
Mental Save | 38 |
Defense: Resistances
Acid | + 31%( 70%) |
Blight | + 28%( 70%) |
Physical | + 26%( 70%) |
Cold | + 45%( 70%) |
All | + 10%( 70%) |
Lightning | + 55%( 70%) |
Light | + 36%( 70%) |
Mind | + 16%( 70%) |
Darkness | + 47%( 70%) |
Fire | + 70%( 70%) |
Nature | + 34%( 70%) |
Defense: Immunities
Pinning Resistance | 21% |
Disarm Resistance | 60% |
Confusion Resistance | 71% |
Silence Resistance | 29% |
Stun Resistance | 95% |
Instadeath Resistance | 100% |
Knockback Resistance | 52% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 470 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 664% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Infernal combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Doom covenant | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Spellblaze | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Doom shield | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Black-magic | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Isemina the netherworm mass. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 50. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed bear paw. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed vial of wight ectoplasm. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed chunk of ghoul flesh. * You've found the needed honey tree root. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Serpentbreak (0 def, 6 armour) Serpentbreak (0 def, 6 armour)2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: offense ------ Physical Crit +4.0% Physical Power +4 (+1 eff.) Damage +9% nature +12% blight Ignore Armor +8 On-Hit (Melee): * 10% chance to slow global speed by 47% defense ------ Armor +6 Silence Resist +29% Confus Resist +20% Stun Resist +29% other ------- Infravision +2 A pair of boots made of leather. |
Light source | brass lantern 'Lightningclamor' brass lantern 'Lightningclamor'2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +9% acid Ignore resists +10% lightning defense ------ Defense +5 (+3 eff.) Resistance +6% lightning Physical save +6 (+2 eff.) Spell save +3 (+1 eff.) Unlife -20.00 life Healmod +12% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Frostreeve (0 def, 1 armour) Frostreeve (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Ignore resists +25% acid When Hit 2 cold defense ------ Armor +1 Fatigue +1% Resistance +3% acid +6% cold +6% mind Physical save +11 (+4 eff.) A cap made of leather. |
On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Tool | Emelenne [power 254] (17 cooldown) Emelenne [power 254] (17 cooldown)2.0 Encumbrance T3 wand charm [Random Unique] Arcane While equipped: offense ------ Ignore resists +10% arcane defense ------ Resistance +6% nature Healmod +20% Create a shield absorbing up to 254 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage by 13% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Nightquencher Nightquencher |
On fingers | Tempestorder Tempestorder 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex offense ------ Physical Crit +3.0% Accuracy +5 (+2 eff.) Ignore Armor +4 defense ------ Resistance +6% lightning Life +21.00 Disarm Resist +20% Pinning Resist +21% Knockbk Resist +22% other ------- Stamina/turn +3.90 Vim/turn +3.00 Talents +4 Bloodcasting Rings make your fingers look great! |
Around neck | Frigidbane the gold amulet Frigidbane the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Mag offense ------ Ignore resists +15% cold defense ------ Resistance +18% lightning +12% light Physical save +9 (+3 eff.) Life Regen +4.00 Stun Resist +36% other ------- Light +3 Infravision +1 Amulets make your neck look great! |
In main hand | Betheyanor the Umbratickler (54-76 power, 6 apr) Betheyanor the Umbratickler (54-76 power, 6 apr) 3.0 Encumbrance T5 longsword 1H weapon [Rare] Master Weapon Damage 54.0 - 75.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +8 darkness While equipped: Stats +8 Mag offense ------ Ignore resists +20% acid When Hit 6 acid defense ------ Crit Resistance 15.00% other ------- See Invisibility +15 Talents +4 Corrosive Slashes Sharp, long, and deadly. |
Around waist | Galedredge Galedredge1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Damage +3% lightning Ignore resists +5% lightning +15% acid On-Hit (Melee): * 20% chance to reduce armor by 33% defense ------ Resistance +6% fire +18% cold A belt that goes around your waist. |
In off hand | Frostspar the voratun shield (0 def, 10 armour, 66-79 power, 217.5 block) Frostspar the voratun shield (0 def, 10 armour, 66-79 power, 217.5 block) 7.0 Encumbrance T5 shield armor [Random Unique] Arcane/Master/Psionic When used to Attack: Weapon Damage 65.5 - 78.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +218 On-hit +8 cold +23 physical +17 darkness +14 light While equipped: Stats +10 Mag +4 Wil +7 Cun offense ------ Damage +9% cold +16% light +18% darkness When Hit 10 light defense ------ Armor +10 Fatigue +8% Resistance +18% physical +16% darkness +12% cold +30% fire +17% light Windwall +70 Slow Projectiles +18% other ------- Light +1 Talents +2 Blood Shield +1 Block Handheld deflection devices. |
Cloak | cashmere cloak 'Cuthomnir' (2 def, 0 armour) cashmere cloak 'Cuthomnir' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Master/Psionic While equipped: Stats +2 Str +2 Wil +2 Con offense ------ Damage +15% darkness Ignore resists +9% darkness defense ------ Defense +2 (+1 eff.) Resistance +12% fire +19% darkness +3% cold Physical save +8 (+3 eff.) Spell save +9 (+4 eff.) Mind save +8 (+3 eff.) Stealth +11 Life +55.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour) |
Inventory
healing infusion of the warrior (heal 220; cd 10) healing infusion of the warrior (heal 220; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 220 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 25%; mental, magical; dur 2; cd 14) wild infusion of the sneak (res 25%; mental, magical; dur 2; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 25% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 24%; magical, mental; dur 4; cd 10) wild infusion of the titan (res 24%; magical, mental; dur 4; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 34%; physical; dur 4; cd 14) wild infusion of the warrior (res 34%; physical; dur 4; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (230.00 temporal damage, removed from time 4 turns) Rune of the Rift (230.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 234.60 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 74; dur 4; cd 18) biting gale rune (damage 74; dur 4; cd 18)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 74.37 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 60; blocks 3; dur 4; cd 12) stormshield rune (threshold 60; blocks 3; dur 4; cd 12)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 60 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Polamiwen Polamiwen0.1 Encumbrance T1 amulet jewelry [Rare] Psionic While equipped: Stats +1 Wil offense ------ Mindpower +6 (+3 eff.) Damage +15% acid Ignore resists +15% mind +10% arcane On-Hit (Melee): * 20% chance to reduce armor by 33% defense ------ Mind save +6 (+2 eff.) Confus Resist +12% Amulets make your neck look great! |
Searterror Searterror0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +6 Mag offense ------ Damage +6% fire defense ------ Resistance +17% lightning +6% cold Crit Resistance 15.00% Stun Resist +24% other ------- Infravision +2 Amulets make your neck look great! |
steel amulet 'Shiverwilter' steel amulet 'Shiverwilter'0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Cun +2 Wil offense ------ Critical power +20.00% Damage +12% nature +15% cold defense ------ Resistance +9% cold +18% temporal Pinning Resist +32% Knockbk Resist +29% Amulets make your neck look great! |
warrior's copper amulet of constitution (+2) warrior's copper amulet of constitution (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con defense ------ Resistance +5% physical other ------- Stamina/turn +0.20 Amulets make your neck look great! |
Striketitan Striketitan0.1 Encumbrance T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +4 Con offense ------ Damage +9% lightning +6% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 21 defense ------ Resistance +6% mind Spell save +12 (+6 eff.) Mind save +14 (+5 eff.) Confus Resist +76% other ------- Max stamina +24.00 Rings make your fingers look great! |
copper ring copper ring0.1 Encumbrance T1 ring jewelry [Normal] While equipped: Rings make your fingers look great! |
gold ring gold ring0.1 Encumbrance T3 ring jewelry [Normal] Rings make your fingers look great! |
mule's steel ring of power mule's steel ring of power0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Physical Power +6 (+2 eff.) Spellpower +5 (+2 eff.) Mindpower +7 (+3 eff.) defense ------ Fatigue -5% other ------- Encumbrance +21 Rings make your fingers look great! |
rogue's copper ring of perseverance rogue's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun defense ------ Defense +4 (+2 eff.) Life Regen +1.00 Stun Resist +21% Rings make your fingers look great! |
titan's copper ring titan's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con defense ------ Physical save +4 (+2 eff.) Rings make your fingers look great! |
Borosk's Hate (60-96 power, 22 apr) Borosk's Hate (60-96 power, 22 apr)3.0 Encumbrance T5 greatsword 2H weapon [Unique] Master Weapon Damage 60.0 - 96.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +22 Critical Rate +10.0% Attack Speed 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con other ------- Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
elemental stralite greatsword of massacre (58-93 power, 3 apr) elemental stralite greatsword of massacre (58-93 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Arcane/Master Weapon Damage 58.0 - 92.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On Hit: * Create an explosion dealing 76 acid damage (1/turn) While equipped: offense ------ Damage +23% acid Ignore resists +14% acid Massive two-handed swords. |
elm longbow of enduring elm longbow of enduring4.0 Encumbrance T1 longbow 2H weapon Reqs Shoot [Ego+] Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 While equipped: Stats +8 Con +9 Wil defense ------ Life +29.00 Longbows are used to shoot arrows at your foes. |
yew longbow 'Chargedeath' yew longbow 'Chargedeath'4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 Shoot [Rare] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On-ranged-hit +8 lightning On-crit, radius 2 +8 lightning +8 mind +20 arcane On Hit: * 20% chance to reduce all saves and defense by 21 While equipped: offense ------ Physical Crit +5.0% Ignore resists +25% arcane Accuracy +17 (+6 eff.) Longbows are used to shoot arrows at your foes. |
Urtheyaldil the Frigiddare (22-31 power, 4 apr) Urtheyaldil the Frigiddare (22-31 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Rare] Arcane Weapon Damage 22.5 - 31.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +5 temporal On-crit, radius 2 +20 cold On Hit: * 20% chance to reduce all saves and defense by 21 While equipped: offense ------ Damage +9% cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 21 defense ------ Resistance +10% temporal other ------- Max mana +80.00 Sharp, long, and deadly. |
arcing iron longsword of massacre (18-25 power, 2 apr) arcing iron longsword of massacre (18-25 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego] Arcane/Master Weapon Damage 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 76 damage While equipped: Sharp, long, and deadly. |
chilling dwarven-steel longsword of rage (23-32 power, 4 apr) chilling dwarven-steel longsword of rage (23-32 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego+] Arcane/Master Weapon Damage 23.0 - 32.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +18 cold While equipped: Stats +4 Str offense ------ Damage +8% physical Accuracy +10 (+3 eff.) Sharp, long, and deadly. |
iron longsword (11-15 power, 2 apr) iron longsword (11-15 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Normal] Weapon Damage 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Sharp, long, and deadly. |
iron longsword 'Sootserpent' (19-27 power, 2 apr) iron longsword 'Sootserpent' (19-27 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Rare] Master Weapon Damage 19.0 - 26.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +4 darkness While equipped: offense ------ Damage +6% darkness defense ------ Resistance +6% light Disarm Resist +10% Sharp, long, and deadly. |
Obsidianwrecker the voratun mace (47-66 power, 6 apr) Obsidianwrecker the voratun mace (47-66 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Psionic Weapon Damage 47.0 - 65.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Damage +9% nature When Hit 6 darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 17% defense ------ Armor +4 Defense +5 (+3 eff.) Resistance +3% nature Life Regen +4.00 Stun Resist +20% Teleport Resist +20% Blunt and deadly. |
Scorchcrack the dwarven-steel mace (30-42 power, 4 apr) Scorchcrack the dwarven-steel mace (30-42 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Master Weapon Damage 30.0 - 42.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Damage +18% arcane +12% temporal Ignore resists +10% arcane +20% temporal Accuracy +9 (+3 eff.) When Hit 4 arcane defense ------ Defense +9 (+5 eff.) Resistance +5% arcane +12% fire Disarm Resist +38% Blunt and deadly. |
Eye of the Wyrm (16-18 power, 24 apr, physical damage) Eye of the Wyrm (16-18 power, 24 apr, physical damage)3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 45 [Unique] Nature Weapon Damage 16.0 - 17.6 Physical Uses 50% Wil, 20% Str, 10% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +2.5% Attack Speed 100% Damage Conversion 20% acid 20% physical 20% cold 20% fire 20% lightning While equipped: offense ------ Physical Crit +5.0% Mind Crit +5% Physical Power +10 (+3 eff.) Mindpower +10 (+5 eff.) Damage +12% lightning +12% physical +12% fire +12% cold +12% acid defense ------ Resistance +10% acid +10% physical +10% fire +10% cold +10% lightning other ------- Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Corrosive Breath: Effective talent level: 4.0 Power cost 26 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: You breathe acid in a frontal cone of radius 8. Any target caught in the area will take 312.83 acid damage. Enemies caught in the acid are disarmed for 3 turns. The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Disarm apply power is based on your Mindpower. Each point in acid drake talents also increases your acid resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
Glowblur (6-6 power, 18 apr, nature damage) Glowblur (6-6 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature Weapon Damage 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On-hit +12 blight On-crit, radius 2 +12 blight +8 light On Hit: * 20% chance to reduce strength, dexterity, and constitution by 23 While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Ignore resists +15% lightning +25% blight When Hit 6 blight defense ------ Life +26.00 Life Regen +0.90 other ------- Light +1 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
surging elven-wood magestaff of the prodigy (25-30 power, 5 apr, fire element) surging elven-wood magestaff of the prodigy (25-30 power, 5 apr, fire element)5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +7 Mag +12 Wil +9 Cun offense ------ Spell Crit +4% Spellpower +12 (+4 eff.) Spellpower/crit +13 Damage +25% fire other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
fungal dwarven-steel steamgun of fire fungal dwarven-steel steamgun of fire4.0 Encumbrance T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Ego] Arcane/Nature/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +600% On-ranged-hit +13 fire Uses 2.0 Steam While equipped: Stats +1 Con offense ------ Damage +14% fire other ------- Masteries +0.20 Wild-gift/Fungus Regenerate 64 life over 5 turns Puts all charms on 17 turn cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
runic stralite steamgun runic stralite steamgun4.0 Encumbrance T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego+] Arcane/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% On Hit: 10% Arcane Vortex level 4 Uses 2.0 Steam While equipped: Stats +3 Mag offense ------ Spellpower +9 (+3 eff.) Damage +9% arcane Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Razorblade, the Cursed Waraxe (38-53 power, 16 apr) Razorblade, the Cursed Waraxe (38-53 power, 16 apr)3.0 Encumbrance T5 waraxe 1H weapon [Unique] Psionic Weapon Damage 38.0 - 53.2 Phys.bleed Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +16 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +4 Str +4 Dex offense ------ Ignore resists +30% physical Accuracy +40 (+13 eff.) Ignore Armor +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
dwarven-steel waraxe 'Brenatokan' (19-27 power, 4 apr) dwarven-steel waraxe 'Brenatokan' (19-27 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 19.0 - 26.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.5% Attack Speed 100% On-hit +9 darkness Damage Against +7% Living On Hit: * 25% chance for lightning to strike from the target to a second target dealing 76 damage While equipped: Stats +4 Dex offense ------ Physical Crit +2.0% Combat Speed +10% Ignore resists +5% physical Accuracy +8 (+3 eff.) Ignore Armor +1 One-handed war axes. |
dwarven-steel waraxe 'Nightkiss' (20-28 power, 4 apr) dwarven-steel waraxe 'Nightkiss' (20-28 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Rare] Master Weapon Damage 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +20 darkness On-Hit, radius 1 +20 light On-crit, radius 2 +8 darkness On Hit: * 20% chance to reduce all saves and defense by 21 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +8.0% Ignore resists +10% mind On-Hit (Melee): * 20% chance to reduce damage dealt by 17% * 20% chance to reduce all saves and defense by 21 One-handed war axes. |
elemental dwarven-steel waraxe (20-27 power, 4 apr) elemental dwarven-steel waraxe (20-27 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego+] Arcane Weapon Damage 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Hit: * Create an explosion dealing 76 lightning damage (1/turn) While equipped: offense ------ Damage +10% lightning Ignore resists +11% lightning One-handed war axes. |
inquisitor's steel waraxe of torment (11-15 power, 3 apr) inquisitor's steel waraxe of torment (11-15 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego++] Disrupt/Psionic Weapon Damage 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Critical: * Deals 53 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) One-handed war axes. |
Camodunadan the Rimeroar Camodunadan the Rimeroar1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +5 Cun +5 Dex offense ------ Physical Crit +10.0% Spell Crit +3% Mind Crit +11% Critical power +10.00% Damage +15% lightning +21% cold +6% blight Ignore Shields +30% A belt that goes around your waist. |
Polutha the rough leather belt Polutha the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Power +3 (+1 eff.) Damage +3% acid defense ------ Resistance +6% nature +3% acid Spell save +12 (+6 eff.) other ------- Size +1 A belt that goes around your waist. |
Emelotta (6 def, 0 armour) Emelotta (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +1 Mag offense ------ When Hit 6 physical defense ------ Defense +6 (+3 eff.) Life +30.00 other ------- Max stamina +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Normal] While equipped: defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Bognight' (6 def, 0 armour) linen cloak 'Bognight' (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ When Hit 4 nature defense ------ Defense +6 (+3 eff.) Resistance +5% arcane +3% blight Physical save +6 (+2 eff.) Unlife -60.00 life Pinning Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Ce'Niyaba' (1 def, 6 armour) linen cloak 'Ce'Niyaba' (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +5 Str +1 Dex +1 Mag +2 Wil offense ------ Ignore resists +5% mind defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +12% cold other ------- Max hate +6.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's elven-silk cloak of the Shaloren (3 def, 0 armour) murderer's elven-silk cloak of the Shaloren (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego+] Arcane/Master While equipped: Stats +3 Dex +2 Mag +2 Wil +3 Cun offense ------ Accuracy +4 (+1 eff.) Ignore Armor +5 defense ------ Defense +3 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mankini (0 def, 0 armour) Mankini (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] While equipped: defense ------ Resistance +7% all Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Tarrebar (0 def, 0 armour) Tarrebar (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: Stats +4 Str +6 Mag +4 Cun offense ------ Damage +12% nature defense ------ Resistance +18% nature +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of lightning (+22%) (0 def, 0 armour) mindwoven silk robe of lightning (+22%) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +4% Mindpower +4 (+2 eff.) Damage +15% lightning defense ------ Resistance +22% lightning +13% all Mind save +20 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Growthserpent (0 def, 1 armour) =+6 Con= Growthserpent (0 def, 1 armour) =+6 Con=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Dex +2 Mag +2 Cun +6 Con offense ------ Ignore resists +10% nature When Hit 2 fire defense ------ Armor +1 Physical save +11 (+4 eff.) Mind save +11 (+4 eff.) A pair of boots made of leather. |
Raventickler the pair of dwarven-steel boots (10 def, 8 armour) Raventickler the pair of dwarven-steel boots (10 def, 8 armour)3.0 Encumbrance T3 feet armor [Random Unique] Master While equipped: offense ------ Ignore resists +10% light On-Hit (Melee): * 10% chance to reduce damage dealt by 17% defense ------ Armor +8 Defense +10 (+5 eff.) Fatigue +3% Resistance +9% acid +9% cold +3% darkness +9% lightning other ------- Stamina/turn +0.70 Max stamina +18.00 Infravision +1 Evasion: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 2.0 Power cost 26 out of 30/30. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 17% chance to evade melee and ranged attacks and 7 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tempestbone (0 def, 3 armour) Tempestbone (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ On-Hit (Melee): * 10 arcane resource burn defense ------ Armor +3 Resistance +6% acid +9% lightning +6% blight +7% cold +12% nature +10% fire Spell save +3 (+1 eff.) A pair of boots made of leather. |
Velukira (0 def, 5 armour) Velukira (0 def, 5 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +1 Str defense ------ Armor +5 Fatigue +2% Resistance +5% lightning +6% temporal +6% darkness +6% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of hardened leather boots of evasion (6 def, 3 armour) insulating pair of hardened leather boots of evasion (6 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Master While equipped: defense ------ Armor +3 Defense +6 (+3 eff.) Resistance +8% fire +7% cold Evasion: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 2.0 Power cost 26 out of 30/30. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 17% chance to evade melee and ranged attacks and 7 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of dwarven-steel boots 'Zubibeth' (0 def, 13 armour) pair of dwarven-steel boots 'Zubibeth' (0 def, 13 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Damage +18% temporal Ignore resists +15% physical defense ------ Armor +13 Fatigue +3% Resistance +10% acid +5% physical +6% darkness +8% fire +8% cold +7% lightning Life Regen +4.00 other ------- Stamina/turn +2.00 Max stamina +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots of tirelessness (0 def, 3 armour) pair of iron boots of tirelessness (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +3 Fatigue +2% other ------- Stamina/turn +0.40 Max stamina +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eloranne (0 def, 3 armour) Eloranne (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +4 Str offense ------ Physical Power +32 (+8 eff.) Mindpower +5 (+2 eff.) On-Hit 24 mind 29 darkness Ignore Armor +2 On-Hit (Melee): * 19% chance to reduce all saves and defense by 21 defense ------ Armor +3 Resistance +5% arcane +3% physical Mind save -7 (-4 eff.) Life Regen +10.00 other ------- Stamina/turn +1.30 Max stamina +34.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)1.5 Encumbrance T1 hands armor [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil offense ------ Mind Crit +3% Mindpower +4 (+2 eff.) Damage +5% nature Ignore resists +5% nature defense ------ Armor +2 Defense +1 (+1 eff.) Spell save +4 (+2 eff.) Life +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
iron gauntlets of sorrow (0 def, 1 armour) iron gauntlets of sorrow (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego+] Psionic While equipped: offense ------ Mindpower +3 (+1 eff.) On-Hit 10 mind 10 darkness On-Hit (Melee): * 11% chance to reduce all saves and defense by 21 defense ------ Armor +1 Fatigue +1% Mind save -14 (-7 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming dwarven-steel gauntlets of war-making (0 def, 2 armour) spellstreaming dwarven-steel gauntlets of war-making (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego++] Arcane/Master While equipped: offense ------ Physical Crit +9.0% Spell Crit +14% Mind Crit +11% Critical power +8.00% Spellpower +10 (+4 eff.) defense ------ Armor +2 Fatigue +3% other ------- Mana/turn +0.10 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Beloreth the hardened leather cap (0 def, 3 armour) =+7 Con= Beloreth the hardened leather cap (0 def, 3 armour) =+7 Con=2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +2 Str +7 Con offense ------ Physical Crit +3.0% defense ------ Armor +3 Fatigue +3% Resistance +8% acid +9% fire +8% lightning +7% cold Physical save +3 (+1 eff.) other ------- Max stamina +20.00 A cap made of leather. |
Demonsquall (0 def, 3 armour) Demonsquall (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Ignore resists +15% darkness On-Hit (Melee): * 20% chance to slow global speed by 47% * 10% chance to reduce damage dealt by 17% defense ------ Armor +3 Fatigue +5% Resistance +3% temporal +3% darkness +6% cold +6% fire +3% light other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Flashraze (2 def, 0 armour) Flashraze (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +4 Cun offense ------ Damage +12% blight +30% fire Ignore resists +15% light +15% blight When Hit 10 fire defense ------ Defense +2 (+1 eff.) Mind save +11 (+4 eff.) other ------- Light +3 A pointy cloth hat, very wizardly... |
clarifying linen wizard hat of the sentry (1 def, 0 armour) clarifying linen wizard hat of the sentry (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Arcane/Psionic While equipped: Stats +2 Cun defense ------ Defense +1 (+1 eff.) Mind save +6 (+2 eff.) other ------- Infravision +3 See Stealth +5 See Invisibility +5 Circle of Warding: (Instant) Puts all charms on 34 turn cooldown Effective talent level: 3.0 Power cost 34 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 39% and attempts to push all creatures other than yourself out of its radius, inflicting 9.18 light damage and 10.50 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Erelyvon' (0 def, 5 armour) drakeskin leather cap 'Erelyvon' (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +17 Dex +2 Wil +5 Cun +12 Con offense ------ Spell Crit +2% Critical power +10.00% Spellpower/crit +8 Damage +6% arcane defense ------ Armor +5 Fatigue +5% Resistance +15% darkness other ------- Infravision +7 A cap made of leather. |
leafwalker's voratun helm (0 def, 5 armour) leafwalker's voratun helm (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Nature While equipped: defense ------ Armor +5 Fatigue +5% Resistance +12% nature Spell save +9 (+4 eff.) Life +82.00 Healmod +12% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
mindcaging hardened leather cap of knowledge (0 def, 3 armour) mindcaging hardened leather cap of knowledge (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego++] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Mindpower +3 (+1 eff.) defense ------ Armor +3 Fatigue +3% Resistance +13% mind Mind save +14 (+5 eff.) Confus Resist +33% A cap made of leather. |
rough leather cap 'Firemight' (0 def, 1 armour) rough leather cap 'Firemight' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Ignore resists +5% acid +5% fire defense ------ Armor +1 Fatigue +1% Resistance +9% acid Physical save +14 (+5 eff.) Life +40.00 A cap made of leather. |
Arenne the iron mail armour (2 def, 4 armour) Arenne the iron mail armour (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Rare] Master While equipped: offense ------ Damage +3% mind Ignore resists +15% acid When Hit 2 acid On-Hit (Melee): * 20% chance to reduce all saves and defense by 21 defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +3% acid +15% fire A suit of armour made of mail. |
radiant stralite mail armour of delving (4 def, 8 armour) radiant stralite mail armour of delving (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego++] Nature/Master While equipped: Stats +6 Str +4 Wil defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +26% blight +9% physical +34% darkness other ------- Light +2 Track: Puts all charms on 26 turn cooldown Effective talent level: 2.0 Power cost 26 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
radiant stralite mail armour of lightning resistance (4 def, 8 armour) radiant stralite mail armour of lightning resistance (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego+] Nature/Master While equipped: Stats +3 Wil defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +26% blight +15% darkness +22% lightning other ------- Light +2 A suit of armour made of mail. |
Spinal Cage (5 def, 8 armour) Spinal Cage (5 def, 8 armour)9.0 Encumbrance T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex defense ------ Armor +8 Defense +5 (+3 eff.) Fatigue +3% Resistance +15% physical Bone Grab: Effective talent level: 2.0 Power cost 17 out of 30/30. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 51.89 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
radiant hardened leather armour of the wind (17 def, 6 armour) radiant hardened leather armour of the wind (17 def, 6 armour)9.0 Encumbrance T3 light armor [Ego++] Nature/Master While equipped: Stats +3 Wil offense ------ Physical Crit +6.0% Ignore Armor +9 defense ------ Armor +6 Defense +17 (+9 eff.) Fatigue +8% Resistance +15% blight +11% darkness other ------- Stamina/turn +0.80 Light +1 Second Wind: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 108 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Thalore-Wood Cuirass (4 def, 12 armour) Thalore-Wood Cuirass (4 def, 12 armour)12.0 Encumbrance T2 massive armor [Unique] Nature/Master While equipped: Stats +0 Str +3 Dex +0 Mag +3 Wil +3 Con defense ------ Armor +12 Defense +4 (+2 eff.) Fatigue +14% Resistance +18% cold +18% darkness +18% nature Healmod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Stormhue the voratun shield (0 def, 25 armour, 64-77 power, 235 block) Stormhue the voratun shield (0 def, 25 armour, 64-77 power, 235 block)7.0 Encumbrance T5 shield armor [Rare] Nature When used to Attack: Weapon Damage 64.5 - 77.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +235 While equipped: offense ------ Damage +15% lightning defense ------ Armor +25 Fatigue +8% Resistance +15% blight +17% nature +6% lightning Unlife -80.00 life other ------- Stamina/turn +3.00 Talents +1 Block Handheld deflection devices. |
reinforced voratun shield of lightning resistance (+16%) (0 def, 12 armour, 64-77 power, 222.5 block) reinforced voratun shield of lightning resistance (+16%) (0 def, 12 armour, 64-77 power, 222.5 block)7.0 Encumbrance T5 shield armor [Ego] Master When used to Attack: Weapon Damage 64.5 - 77.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +222 While equipped: defense ------ Armor +12 Fatigue +8% Resistance +16% lightning +0% fire +0% physical +0% blight Damage Reduction +0 blight +0 fire +0 physical other ------- Talents +1 Block Handheld deflection devices. |
steel shield 'Thunderblack' (0 def, 4 armour, 13-16 power, 39.5 block) steel shield 'Thunderblack' (0 def, 4 armour, 13-16 power, 39.5 block)7.0 Encumbrance T2 shield armor [Random Unique] Arcane/Master/Psionic When used to Attack: Weapon Damage 13.0 - 15.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +40 On-hit +11 light +12 darkness On-crit, radius 2 +8 lightning While equipped: Stats +1 Cun +3 Mag offense ------ Damage +9% lightning +11% light +11% darkness Ignore resists +10% lightning When Hit 2 acid defense ------ Armor +4 Fatigue +8% Resistance +0% physical +11% darkness +0% blight +16% fire +11% mind +10% light Damage Reduction +0 blight +0 fire +0 physical other ------- Talents +1 Block Handheld deflection devices. |
demon seed [daelach] (48, body) demon seed [daelach] (48, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Stun Resist +97% Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (36, body) demon seed [dolleg] (36, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +4 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (36, body) demon seed [dúathedlen] (36, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +4 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (39, body) demon seed [fire imp] (39, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +4 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (41, body) demon seed [forge-giant] (41, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (34, body) demon seed [onilug] (34, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Teleport Resist +76% Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (34, body) demon seed [quasit] (34, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +4 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (34, body) demon seed [thaurhereg] (34, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Silence Resist +76% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (48, body) demon seed [water imp] (48, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +5 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (30, body) demon seed [wretch titan] (30, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Crit Resistance 25.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (27, body) demon seed [wretchling] (27, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +3 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (48, finger) demon seed [daelach] (48, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (14, finger) demon seed [dolleg] (14, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (30, finger) demon seed [dúathedlen] (30, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (41, finger) demon seed [fire imp] (41, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (37, finger) demon seed [onilug] (37, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (31, finger) demon seed [quasit] (31, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (27, finger) demon seed [thaurhereg] (27, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (37, finger) demon seed [uruivellas] (37, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (31, finger) demon seed [water imp] (31, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (40, finger) demon seed [wretch titan] (40, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (33, finger) demon seed [wretchling] (33, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (36, mainhand) demon seed [champion of Urh'Rok] (36, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (36, mainhand) demon seed [daelach] (36, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Doom Tendrils Demon status: alive (58% life). The seed of a demon. |
demon seed [dolleg] (32, mainhand) demon seed [dolleg] (32, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 4 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (15, mainhand) demon seed [dúathedlen] (15, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (17, mainhand) demon seed [fire imp] (17, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (42, mainhand) demon seed [forge-giant] (42, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Doomfire Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (22, mainhand) demon seed [onilug] (22, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (34, mainhand) demon seed [quasit] (34, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (42, mainhand) demon seed [thaurhereg] (42, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (22, mainhand) demon seed [uruivellas] (22, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (11, mainhand) demon seed [water imp] (11, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [Shasshhiy'Kaish] (29, offhand) demon seed [Shasshhiy'Kaish] (29, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Meteor Slam Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (36, offhand) demon seed [champion of Urh'Rok] (36, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +4 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (39, offhand) demon seed [daelach] (39, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +4 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (28, offhand) demon seed [dolleg] (28, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (16, offhand) demon seed [dúathedlen] (16, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Telepathy Demon Demon status: alive (76% life). The seed of a demon. |
demon seed [fire imp] (29, offhand) demon seed [fire imp] (29, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +25% blight +25% fire +25% physical Damage Reduction +15 blight +15 fire +15 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (36, offhand) demon seed [forge-giant] (36, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +4 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (39, offhand) demon seed [onilug] (39, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +4 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (41, offhand) demon seed [quasit] (41, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +28% acid +28% physical +28% blight Ignore resists +21% acid +21% physical +21% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (29, offhand) demon seed [uruivellas] (29, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Doom Storm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (37, offhand) demon seed [water imp] (37, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +26% blight +26% fire +26% darkness Ignore resists +19% blight +19% fire +19% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (37, offhand) demon seed [wretch titan] (37, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +4 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (37, offhand) demon seed [wretchling] (37, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +29% acid +29% darkness +29% blight Damage Reduction +19 acid +19 darkness +19 blight Demon status: alive (100% life). The seed of a demon. |
12 agate 12 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
680 alchemist agate 680 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire 6 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Hathobers (dig speed 17 turns) Hathobers (dig speed 17 turns)3.0 Encumbrance T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +5 Str +3 Dex +2 Mag offense ------ Spell Crit +6% Physical Power +6 (+2 eff.) Spellpower +5 (+2 eff.) Spellpower/crit +6 Move Speed +10% Ignore resists +10% blight Ignore Armor +8 defense ------ Resistance +9% mind Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Max mana +36.00 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 turn cooldown Effective talent level: 3.9 Power cost 23 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Lisimivena' (dig speed 11 turns) voratun pickaxe 'Lisimivena' (dig speed 11 turns)3.0 Encumbrance T5 digger tool [Random Unique] Master While equipped: Stats +8 Str +2 Wil +10 Cun +2 Con offense ------ Physical Power +20 (+5 eff.) Ignore resists +15% mind Accuracy +12 (+4 eff.) Ignore Armor +15 other ------- Infravision +10 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 turn cooldown Effective talent level: 2.6 Power cost 23 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +67 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +6% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2 emerald 2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Bloomcutter' brass lantern 'Bloomcutter'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ On-Hit (Melee): * 10% chance to slow global speed by 47% * 10% chance to reduce damage dealt by 17% defense ------ Resistance +6% nature Mind save +6 (+2 eff.) other ------- Light +3 See Stealth +6 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
fire opal fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psychokinetic pouch of stralite shots of annihilation (21/21, 50-59 power, 11 apr) psychokinetic pouch of stralite shots of annihilation (21/21, 50-59 power, 11 apr)3.0 Encumbrance T4 shot ammo Reqs Dex 35 [Ego++] Master/Psionic Weapon Damage 49.5 - 59.4 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +11 Critical Rate +10.5% Capacity 21 Projectile Speed +200% On-ranged-hit +17 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 123 physical damage Shots are used with slings to pummel your foes to death. |
dragonbone totem of healing 'Flowerknight' [power 470] (13 cooldown) dragonbone totem of healing 'Flowerknight' [power 470] (13 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: offense ------ Damage +6% light Ignore resists +25% nature When Hit 2 nature defense ------ Resistance +15% nature +6% lightning Heal yourself and all friendly characters within 10 spaces for 470 Puts all charms on 13 turn cooldown 100% to heal for 74. Natural totems are made by powerful wilders to store nature power. |
7 amethyst 7 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Kheluradekan the Searsun [power 110] (17 cooldown) Kheluradekan the Searsun [power 110] (17 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: offense ------ When Hit 2 fire defense ------ Resistance +6% blight Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
evasive elm wand of conjuration [power 100] (13 cooldown) evasive elm wand of conjuration [power 100] (13 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Fire a magical bolt dealing 102 fire damage Puts all charms on 13 turn cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz 3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 ametrine 11 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 zircon 14 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Two Inch Terror the Drem Demonologist level 33
28th Gold 123rd year of Ascendancy at 10:44 see stats
By Two Inch Terror the Drem Demonologist level 29
33rd Steel 123rd year of Ascendancy at 07:58 see stats
By Two Inch Terror the Drem Demonologist level 10
2nd Acquisition 122nd year of Ascendancy at 14:52 see stats
By Two Inch Terror the Drem Demonologist level 31
16th Gold 123rd year of Ascendancy at 08:33 see stats
By Two Inch Terror the Drem Demonologist level 28
22nd Steel 123rd year of Ascendancy at 14:00 see stats
By Two Inch Terror the Drem Demonologist level 30
14th Gold 123rd year of Ascendancy at 14:35 see stats
By Two Inch Terror the Drem Demonologist level 32
27th Gold 123rd year of Ascendancy at 13:58 see stats
By Two Inch Terror the Drem Demonologist level 24
17th Dearth 122nd year of Ascendancy at 08:03 see stats
By Two Inch Terror the Drem Demonologist level 33
29th Gold 123rd year of Ascendancy at 03:00 see stats
By Two Inch Terror the Drem Demonologist level 35
22nd Stralite 123rd year of Ascendancy at 19:02 see stats
By Two Inch Terror the Drem Demonologist level 10
2nd Acquisition 122nd year of Ascendancy at 14:50 see stats
By Two Inch Terror the Drem Demonologist level 20
11st Wealth 122nd year of Ascendancy at 01:39 see stats
By Two Inch Terror the Drem Demonologist level 30
34th Steel 123rd year of Ascendancy at 10:00 see stats
By Two Inch Terror the Drem Demonologist level 27
20th Shortage 122nd year of Ascendancy at 09:52 see stats
By Two Inch Terror the Drem Demonologist level 26
20th Dearth 122nd year of Ascendancy at 05:28 see stats
By Two Inch Terror the Drem Demonologist level 30
14th Gold 123rd year of Ascendancy at 03:41 see stats
By Two Inch Terror the Drem Demonologist level 25
18th Dearth 122nd year of Ascendancy at 01:59 see stats
By Two Inch Terror the Drem Demonologist level 9
25th Voratun 122nd year of Ascendancy at 17:31 see stats
By Two Inch Terror the Drem Demonologist level 15
24th Profit 122nd year of Ascendancy at 18:46 see stats
By Two Inch Terror the Drem Demonologist level 21
19th Wealth 122nd year of Ascendancy at 15:02 see stats
By Two Inch Terror the Drem Demonologist level 16
29th Profit 122nd year of Ascendancy at 19:45 see stats
By Two Inch Terror the Drem Demonologist level 31
16th Gold 123rd year of Ascendancy at 07:32 see stats
By Two Inch Terror the Drem Demonologist level 30
14th Gold 123rd year of Ascendancy at 08:57 see stats
Log
Grand Corruptor casts Corrosive Worm.
Two Inch Terror is infected by a corrosive worm.
Grand Corruptor casts Drain.
Grand Corruptor vanishes from sight.
Grand Corruptor deactivates Secrets of the Eternals.
Your shield crumbles under the damage!
The shield around Two Inch Terror crumbles.
Two Inch Terror is afflicted by a weakness disease!
You carry too much--you are encumbered!
Drop some of your items.
Two Inch Terror reflects damage back to Grand Corruptor!
Two Inch Terror receives 107 healing.
Two Inch Terror hits Grand Corruptor for (388 to bones), 388 reflected (388 total damage).
Weakness Disease from Grand Corruptor hits Two Inch Terror for (33 flat reduction), (74 turned into osmosis), 74 blight (74 total damage).
Rotting Disease from Grand Corruptor hits Two Inch Terror for (33 flat reduction), (74 turned into osmosis), 74 blight (74 total damage).
Grand Corruptor hits Two Inch Terror for (33 flat reduction), (388 absorbed), (43 turned into osmosis), 43 blight (43 total damage).
Grand Corruptor is no longer influenced by the Spellblaze.
Two Inch Terror uses Frenzy.
Two Inch Terror casts Demonic Madness.
Two Inch Terror uses Block.
Something hits Two Inch Terror for (29 blocked), 0 fire (0 total damage).
Two Inch Terror receives 93 healing.
Weakness Disease from Grand Corruptor hits Two Inch Terror for (89 blocked), 0 blight (0 total damage).
Rotting Disease from Grand Corruptor hits Two Inch Terror for (98 blocked), 0 blight (0 total damage).
Two Inch Terror speeds up.
Something hits Two Inch Terror for (218 blocked), (33 flat reduction), (101 turned into osmosis), 302 blight (302 total damage).
Grand Corruptor's Soul Rot hits Two Inch Terror for (218 blocked), (33 flat reduction), (101 turned into osmosis), 614 blight (614 total damage).
Two Inch Terror the level 35 drem demonologist was poxed to death by Grand Corruptor on level 2 of Mark of the Spellblaze.
You are no longer encumbered.