Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 30 / 83% |
Size | big |
Lifes / Deaths | Killed by Emelatha the thief at level 22 on the 20th Wealth 122nd year of Ascendancy at 06:54 / 2Killed by Mayithra the corrupted protoplasmic controller at level 30 on the 17th Shortage 122nd year of Ascendancy at 21:10 |
Primary Stats
Strength | 38 (base 12) |
Dexterity | 36 (base 10) |
Constitution | 31 (base 10) |
Magic | 70 (base 60) |
Willpower | 99 (base 60) |
Cunning | 30 (base 10) |
Resources
Life | -229/883 |
Mana | 601/719 |
Equilibrium | 30 |
Healing Factor | 1.1658714593978 |
Regeneration | 0.29146786484945 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 89 |
Accuracy | 48 |
Crit Chance | 10% |
APR | 7 |
Speed | 1.00 |
Offense: Offhand
Damage | 44 |
Accuracy | 48 |
Crit Chance | 10% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 49 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 57 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Acid | +25% |
Blight | +16% |
Arcane | +7% |
Cold | +17% |
All | +4% |
Darkness | +12% |
Light | +7% |
Mind | +34% |
Fire | +10% |
Nature | +19% |
Offense: Damage Penetration
Arcane | +10% |
Acid | +10% |
Cold | +5% |
Darkness | +5% |
Defense: Base
Armour (hardiness) | 56 (100%) |
Defense | 57 |
Ranged Defense | 60 |
Fatigue | 16.347866831554 |
Physical Save | 58 |
Spell Save | 67 |
Mental Save | 58 |
Defense: Resistances
Blight | + 29%( 70%) |
Arcane | + 23%( 70%) |
Cold | + 42%( 70%) |
All | + 14%( 70%) |
Darkness | + 27%( 70%) |
Light | + 29%( 70%) |
Lightning | + 22%( 70%) |
Mind | + 27%( 70%) |
Fire | + 24%( 70%) |
Nature | + 40%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 24% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 409 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 249 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 37% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
Spell / Eldritch shield | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Deeprock | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost sun paladin from death by Cave Johnson. Escort: lost sun paladin (level 1 of Daikara) | failed |
You failed to protect the lost tinker from death by Emekira the large white snake. Escort: lost tinker (level 2 of Old Forest) | failed |
You failed to protect the lost warrior from death by luminous horror. Escort: lost warrior (level 2 of Daikara) | failed |
You failed to protect the temporal explorer from death by Betinn the giant black ant. Escort: temporal explorer (level 3 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed vial of wight ectoplasm. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed chunk of ghoul flesh. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | pair of dwarven-steel boots 'Baryrefang' (0 def, 4 armour) pair of dwarven-steel boots 'Baryrefang' (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Str +5 Dex +5 Mag +8 Wil +3 Cun offense ------ Spellpower +6 (+2 eff.) Damage +6% acid +7% blight defense ------ Armor +4 Fatigue -3% Physical save +19 (+5 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Disease Resist +25% other ------- Encumbrance +34 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Ravenbrace the brass lantern Ravenbrace the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Mind Crit +1% Ignore resists +5% darkness defense ------ Defense +10 (+3 eff.) Life +43.00 other ------- Hate-on-crit +2.00 Max stamina +10.00 Max hate +8.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Iviwe the dwarven-steel helm (20 def, 4 armour) Iviwe the dwarven-steel helm (20 def, 4 armour)3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +10 Str +9 Dex +3 Con offense ------ Critical power +10.00% Physical Power +4 (+2 eff.) defense ------ Armor +4 Defense +20 (+6 eff.) Fatigue +4% other ------- Stamina when Hit +1.20 EQ when Hit +1.70 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 213.7 Physical damage. If the attack hits, the target is confused (36% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Hettithad the hardened leather gloves (0 def, 2 armour) Hettithad the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +2 Str offense ------ Spell Crit +1% Physical Power +8 (+3 eff.) On-Hit 7 blight 5 darkness Damage +5% blight +8% darkness +3% arcane Ignore resists +10% arcane Ignore Shields +10% defense ------ Armor +2 Resistance +8% blight +5% darkness other ------- Mana/turn +0.04 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Merek [power 43] (15/25 cooldown) Merek [power 43] (15/25 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: defense ------ Resistance +9% blight +5% arcane Setup a psionic shield, reducing all damage taken by 43 for 5 turns Puts all charms on 25 turn cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
On fingers | gold ring 'Arama' gold ring 'Arama'0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Str +3 Mag +7 Wil +7 Cun +1 Con offense ------ Spellpower +6 (+2 eff.) Mindpower +8 (+2 eff.) Damage +15% mind defense ------ Resistance +15% mind Rings make your fingers look great! |
On fingers | Honik the Splendourwrack Honik the Splendourwrack0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Physical Power +9 (+3 eff.) Spellpower +5 (+1 eff.) Mindpower +12 (+3 eff.) Damage +13% cold +3% light +4% all defense ------ Resistance +9% lightning +26% cold +5% arcane +12% fire Rings make your fingers look great! |
Around neck | Icepain Icepain0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex offense ------ Ignore resists +10% acid +5% cold When Hit 4 cold defense ------ Resistance +6% cold +17% light +10% darkness Physical save +13 (+4 eff.) Spell save +13 (+3 eff.) Mind save +13 (+4 eff.) Blind Resist +24% Amulets make your neck look great! |
In main hand | Titanic (20 def, 18 armour, 48-58 power, 320 block) Titanic (20 def, 18 armour, 48-58 power, 320 block)7.0 Encumbrance T3 shield armor [Unique] Master When used to Attack: Weapon Damage 48.0 - 57.6 Physical Uses 100% Str Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +320 While equipped: defense ------ Armor +18 Hardiness +20% Defense +20 (+6 eff.) Ranged Defense +10 (+3 eff.) Fatigue +30% other ------- Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Around waist | Beleratira Beleratira1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +4 Str +4 Mag +9 Wil +2 Con offense ------ Physical Power +6 (+2 eff.) defense ------ Crit Resistance 10.00% Spell save +8 (+2 eff.) other ------- Size +1 A belt that goes around your waist. |
In off hand | reinforced stralite shield (0 def, 13 armour, 46-55 power, 198.5 block) reinforced stralite shield (0 def, 13 armour, 46-55 power, 198.5 block)7.0 Encumbrance T4 shield armor [Ego] Master When used to Attack: Weapon Damage 46.0 - 55.2 Physical Uses 100% Str Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +198 While equipped: defense ------ Armor +13 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
Cloak | Smolderqueen the cashmere cloak (2 def, 0 armour) =+7 con= Smolderqueen the cashmere cloak (2 def, 0 armour) =+7 con=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +11 Dex +3 Wil +5 Cun +7 Con offense ------ Damage +6% fire defense ------ Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature +11% all Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--) Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 450 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Glowveil the gold amulet =+7 Con= Glowveil the gold amulet =+7 Con=0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Con offense ------ Damage +6% lightning +6% light +6% mind Ignore resists +15% mind +25% light On-Hit (Melee): * 20% chance to reduce all saves and defense by 34 defense ------ Resistance +9% mind Amulets make your neck look great! |
Withering Orbs Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Shivergash =+6 con= Shivergash =+6 con=0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +5 Str +6 Con offense ------ Physical Power +10 (+4 eff.) Damage +15% darkness +30% cold Ignore resists +15% darkness defense ------ Resistance +9% lightning Rings make your fingers look great! |
stralite ring 'Cinderpiety' stralite ring 'Cinderpiety'0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +30% fire defense ------ Defense +25 (+7 eff.) Resistance +6% acid +3% physical +12% darkness +5% arcane +6% mind Silence Resist +38% other ------- Mana/turn +0.33 Rings make your fingers look great! |
Bethussra (30-38 power, 9 apr) Bethussra (30-38 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Random Unique] Nature/Master Weapon Damage 29.5 - 38.4 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +8 nature On Hit: * 20 arcane resource burn On Critical: * Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5 Str +3 Wil offense ------ Physical Crit +13.0% Physical Power +9 (+3 eff.) Damage +9% physical Accuracy +13 (+4 eff.) defense ------ Resistance +9% lightning +3% blight other ------- Max psi +10.00 Sharp, short and deadly. |
voratun dagger 'Xanorin' (38-49 power, 9 apr) voratun dagger 'Xanorin' (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Rare] Arcane Weapon Damage 37.5 - 48.8 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +15.0% Attack Speed 100% On Critical: * Splash the target with acid dealing 140 damage over 5 turns and reducing armor and accuracy by 18 While equipped: Stats +3 Dex offense ------ Physical Crit +6.0% Critical power +20.00% other ------- Max stamina +30.00 Infravision +3 Sharp, short and deadly. |
manaburning stralite longsword of massacre (44-62 power, 5 apr) manaburning stralite longsword of massacre (44-62 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego] Disrupt/Master Weapon Damage 44.5 - 62.3 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On Hit: * 15 arcane resource burn Sharp, long, and deadly. |
warbringer's voratun longsword of shearing (44-62 power, 6 apr) warbringer's voratun longsword of shearing (44-62 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego++] Master Weapon Damage 44.0 - 61.6 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +6 Con offense ------ Physical Power +10 (+4 eff.) Ignore resists +14% physical +14% all Accuracy +11 (+4 eff.) Ignore Armor +12 defense ------ Disarm Resist +18% Sharp, long, and deadly. |
elemental steel mace of daylight (13-18 power, 3 apr) elemental steel mace of daylight (13-18 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego+] Arcane Weapon Damage 13.0 - 18.2 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-hit +9 light Damage Against +10% Undead On Hit: * Create an explosion dealing 84 cold damage (1/turn) While equipped: offense ------ Damage +10% cold Ignore resists +15% cold Blunt and deadly. |
horrifying living mindstar of gales (16-18 power, 40 apr, mind damage) horrifying living mindstar of gales (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) On-Hit 8 mind 5 darkness Damage +10% lightning +11% physical +6% darkness +16% cold +6% mind defense ------ Defense +26 (+7 eff.) Pinning Resist +32% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
void walker's dragonbone starstaff (30-36 power, 6 apr, light element) void walker's dragonbone starstaff (30-36 power, 6 apr, light element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+5 eff.) Damage +30% light defense ------ Resistance +12% darkness +13% temporal Out-of-Phase Defense +12 Out-of-Phase Resistance +18% Out-of-Phase Resilience +19% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Gleambreaker Gleambreaker1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ Damage +9% light Accuracy +20 (+7 eff.) defense ------ Armor +6 Resistance +6% cold Unlife -40.00 life other ------- Light +1 Create a temporary shield that absorbs 182 damage Puts all charms on 30 turn cooldown A belt that goes around your waist. |
Issistir the rough leather belt Issistir the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +2 (+0 eff.) defense ------ Physical save +15 (+4 eff.) Life Regen +4.00 Healmod +5% Poison Resist +10% A belt that goes around your waist. |
Salodamira the Boghunger Salodamira the Boghunger1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +5 Str +3 Dex +2 Mag +1 Wil offense ------ Ignore resists +10% nature defense ------ Life +30.00 other ------- Light +2 A belt that goes around your waist. |
rough leather belt of unlife rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +7% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Hellknight (1 def, 2 armour) Hellknight (1 def, 2 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: offense ------ Ignore resists +5% fire defense ------ Armor +2 Defense +1 (+0 eff.) Spell save +7 (+1 eff.) Mind save +8 (+3 eff.) Unlife -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour) resilient linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Nature While equipped: defense ------ Defense +1 (+0 eff.) Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firewalker (15 def, 2 armour) Firewalker (15 def, 2 armour)2.0 Encumbrance T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag offense ------ Spellpower +12 (+4 eff.) Damage +20% fire Ignore resists +20% fire When Hit 18 fire defense ------ Armor +2 Defense +15 (+4 eff.) Resistance +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Anegar (0 def, 3 armour) Anegar (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Physical Crit +1.0% Mindpower +10 (+3 eff.) Damage +3% physical defense ------ Armor +3 Fatigue +2% Physical save +10 (+3 eff.) Spell save +6 (+1 eff.) Mind save +6 (+2 eff.) Unlife -80.00 life other ------- EQ when Hit +0.04 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Islylle (20 def, 1 armour) Islylle (20 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +2 Wil defense ------ Armor +1 Defense +20 (+6 eff.) Resistance +3% temporal +3% fire Physical save +15 (+4 eff.) Spell save +6 (+1 eff.) Mind save +6 (+2 eff.) Life +40.00 Blind Resist +10% A pair of boots made of leather. |
pair of rough leather boots 'Gilytar' (15 def, 1 armour) pair of rough leather boots 'Gilytar' (15 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Str offense ------ When Hit 2 physical defense ------ Armor +1 Defense +15 (+4 eff.) Resistance +6% fire +6% cold Unlife -40.00 life A pair of boots made of leather. |
heroic iron gauntlets (0 def, 4 armour) heroic iron gauntlets (0 def, 4 armour)1.5 Encumbrance T1 hands armor [Ego+] Master While equipped: defense ------ Armor +4 Fatigue +1% Mind save +6 (+2 eff.) Life +41.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
umbral voratun gauntlets of the starseeker (0 def, 3 armour) umbral voratun gauntlets of the starseeker (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag offense ------ On-Hit 12 darkness Damage +10% darkness defense ------ Armor +3 Fatigue +5% Resistance +8% light +20% darkness other ------- Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 turn cooldown Effective talent level: 1.0 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 67.42 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Eclipsesorrow the linen wizard hat (1 def, 0 armour) Eclipsesorrow the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +13 Wil offense ------ Damage +11% cold Ignore resists +5% darkness defense ------ Defense +1 (+0 eff.) Resistance +16% cold A pointy cloth hat, very wizardly... |
Elassra (0 def, 3 armour) =+8 con= Elassra (0 def, 3 armour) =+8 con=2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Str +6 Dex +5 Cun +8 Con offense ------ Damage +6% mind defense ------ Armor +3 Fatigue +3% A cap made of leather. |
Glareobeisance the hardened leather cap (0 def, 3 armour) Glareobeisance the hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature While equipped: Stats +5 Str +5 Wil offense ------ Physical Power +10 (+4 eff.) Damage +3% light +15% mind Ignore resists +5% mind +15% acid On-Hit (Melee): * 20% chance to reduce armor by 35% defense ------ Armor +3 Fatigue +3% Resistance +8% acid +8% physical +8% lightning +10% fire +6% mind +10% cold Physical save +10 (+3 eff.) other ------- Breathe water A cap made of leather. |
Koregund (1 def, 0 armour) Koregund (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: offense ------ Spellpower/crit +2 When Hit 6 blight On-Hit (Melee): * 10% chance to reduce armor by 35% defense ------ Defense +1 (+0 eff.) other ------- EQ when Hit +0.70 Psi when Hit +0.70 Hate when Hit +0.80 Mana-on-crit +1.00 A pointy cloth hat, very wizardly... |
Yaldan Baoth (0 def, 10 armour) Yaldan Baoth (0 def, 10 armour)3.0 Encumbrance T4 head armor [Unique] Master While equipped: Stats +10 Str +10 Con offense ------ Damage +15% light defense ------ Armor +10 Fatigue +4% Resistance +15% light +25% darkness Max Resistance +10% darkness Resist unseen 33% other ------- Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)14.0 Encumbrance T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con defense ------ Armor +18 Defense +10 (+3 eff.) Fatigue +16% Resistance +20% acid +20% blight +20% fire +20% nature +20% lightning Life +120.00 Devouring Flame: Effective talent level: 3.0 Power cost 50 out of 80/80. Range 10 Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 37.74 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
fearforged stralite mail armour of fire resistance (4 def, 8 armour) fearforged stralite mail armour of fire resistance (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego+] Arcane/Master While equipped: Stats +8 Con defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +23% Resistance +23% fire -14% light +9% darkness Physical save +6 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) A suit of armour made of mail. |
marauder's cured leather armour (9 def, 4 armour) marauder's cured leather armour (9 def, 4 armour)9.0 Encumbrance T2 light armor [Ego+] Master While equipped: Stats +5 Str +4 Dex defense ------ Armor +4 Defense +9 (+3 eff.) Fatigue +7% Physical save +7 (+2 eff.) A suit of armour made of leather. |
marauder's drakeskin leather armour of spell shielding (30 def, 8 armour) marauder's drakeskin leather armour of spell shielding (30 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Arcane/Master While equipped: Stats +7 Str +6 Dex defense ------ Armor +8 Defense +30 (+8 eff.) Fatigue +8% Resistance +8% arcane Physical save +13 (+4 eff.) Spell save +24 (+6 eff.) A suit of armour made of leather. |
reinforced leather armour 'Eilinebrewen' (12 def, 7 armour) reinforced leather armour 'Eilinebrewen' (12 def, 7 armour)9.0 Encumbrance T4 light armor [Rare] Arcane While equipped: Stats +8 Wil offense ------ Spellpower/crit +6 Damage +15% blight +12% mind +21% arcane When Hit 10 blight defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +14% light +18% darkness Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max vim +30.00 A suit of armour made of leather. |
troll-hide cured leather armour of acid resistance (6 def, 4 armour) troll-hide cured leather armour of acid resistance (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego+] Nature/Master While equipped: defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +15% acid Life +37.00 Life Regen +3.00 Healmod +11% A suit of armour made of leather. |
Runedevor the steel shield (0 def, 4 armour, 15-18 power, 38.5 block) Runedevor the steel shield (0 def, 4 armour, 15-18 power, 38.5 block)7.0 Encumbrance T2 shield armor [Random Unique] Nature/Master When used to Attack: Weapon Damage 15.0 - 18.0 Physical Uses 100% Str Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +38 On-hit +12 arcane +12 cold While equipped: Stats +2 Str +2 Dex +2 Wil offense ------ Accuracy +6 (+2 eff.) On shield block: * Deals 192 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +4 Fatigue +8% Resistance +6% acid +25% cold +5% arcane other ------- Talents +1 Block Handheld deflection devices. |
crackling voratun shield of the stars (0 def, 10 armour, 72-86 power, 198.5 block) crackling voratun shield of the stars (0 def, 10 armour, 72-86 power, 198.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training Str 48 [Ego++] Arcane When used to Attack: Weapon Damage 72.0 - 86.4 Physical Uses 100% Str Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +198 On-hit +15 lightning +16 light +15 darkness While equipped: Stats +4 Dex +11 Mag +6 Cun offense ------ Damage +14% light +15% darkness When Hit 11 lightning defense ------ Armor +10 Fatigue +8% Resistance +18% lightning +19% light +11% darkness other ------- Talents +1 Block Handheld deflection devices. |
dwarven-steel shield of acid resistance (+15%) (0 def, 6 armour, 34-41 power, 82 block) dwarven-steel shield of acid resistance (+15%) (0 def, 6 armour, 34-41 power, 82 block)7.0 Encumbrance T3 shield armor [Ego] Master When used to Attack: Weapon Damage 34.5 - 41.4 Physical Uses 100% Str Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +82 While equipped: defense ------ Armor +6 Fatigue +8% Resistance +15% acid other ------- Talents +1 Block Handheld deflection devices. |
impervious dwarven-steel shield of winter (0 def, 13 armour, 30-36 power, 123 block) impervious dwarven-steel shield of winter (0 def, 13 armour, 30-36 power, 123 block)7.0 Encumbrance T3 shield armor [Ego++] Nature/Master When used to Attack: Weapon Damage 30.0 - 36.0 Physical Uses 100% Str Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +123 On-hit +17 cold While equipped: Stats +4 Con +3 Wil offense ------ On shield block: * Deals 192 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +13 Fatigue +8% Resistance +14% cold Physical save +7 (+2 eff.) other ------- Talents +1 Block Handheld deflection devices. |
iron shield 'Poludawen' (0 def, 8 armour, 10-13 power, 38.5 block) iron shield 'Poludawen' (0 def, 8 armour, 10-13 power, 38.5 block)7.0 Encumbrance T1 shield armor [Rare] Master When used to Attack: Weapon Damage 10.5 - 12.6 Physical Uses 100% Str Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +38 While equipped: Stats +2 Str offense ------ Damage +3% physical When Hit 8 mind On-Hit (Melee): * 20% chance to reduce armor by 35% defense ------ Armor +8 Fatigue +8% Resistance +17% fire other ------- Talents +1 Block Handheld deflection devices. |
agate agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
73 alchemist agate 73 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+1 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+1 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
6 emerald 6 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Lavadredge Lavadredge2.0 Encumbrance T1 lite [Rare] Arcane While equipped: offense ------ Damage +9% acid When Hit 11 fire On-Hit (Melee): * 10% chance to reduce armor by 35% defense ------ Resistance +6% acid +9% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Satyrusher' brass lantern 'Satyrusher'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Damage +12% nature +3% fire Ignore resists +5% lightning +5% nature defense ------ Mind save +6 (+2 eff.) other ------- Light +3 See Stealth +6 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+5 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
piercing yew totem of healing [power 278] (15/15 cooldown) piercing yew totem of healing [power 278] (15/15 cooldown)2.0 Encumbrance T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 278 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Cave Johnson the Dwarf Stone Warden level 24
26th Dearth 122nd year of Ascendancy at 14:01 see stats
By Cave Johnson the Dwarf Stone Warden level 9
30th Voratun 122nd year of Ascendancy at 12:12 see stats
By Cave Johnson the Dwarf Stone Warden level 24
26th Dearth 122nd year of Ascendancy at 10:46 see stats
By Cave Johnson the Dwarf Stone Warden level 10
16th Profit 122nd year of Ascendancy at 18:59 see stats
By Cave Johnson the Dwarf Stone Warden level 20
2nd Wealth 122nd year of Ascendancy at 06:55 see stats
By Cave Johnson the Dwarf Stone Warden level 30
3rd Shortage 122nd year of Ascendancy at 21:09 see stats
By Cave Johnson the Dwarf Stone Warden level 28
1st Shortage 122nd year of Ascendancy at 17:33 see stats
By Cave Johnson the Dwarf Stone Warden level 25
31st Dearth 122nd year of Ascendancy at 03:45 see stats
By Cave Johnson the Dwarf Stone Warden level 6
19th Voratun 122nd year of Ascendancy at 11:12 see stats
By Cave Johnson the Dwarf Stone Warden level 13
21st Profit 122nd year of Ascendancy at 05:24 see stats
By Cave Johnson the Dwarf Stone Warden level 20
8th Wealth 122nd year of Ascendancy at 11:25 see stats
By Cave Johnson the Dwarf Stone Warden level 23
22nd Wealth 122nd year of Ascendancy at 20:52 see stats
By Cave Johnson the Dwarf Stone Warden level 15
25th Profit 122nd year of Ascendancy at 21:41 see stats
By Cave Johnson the Dwarf Stone Warden level 22
20th Wealth 122nd year of Ascendancy at 06:54 see stats
Log
Mayithra the corrupted protoplasmic controller performs a melee critical strike against Cave Johnson!
Mayithra the corrupted protoplasmic controller uses Juggernaut.
Mayithra the corrupted protoplasmic controller uses Set Up.
Cave Johnson counter attacks Mayithra the corrupted protoplasmic controller with his shield shards!
Melee retaliation hits Mayithra the corrupted protoplasmic controller for (3 flat reduction), 0 nature, (3 flat reduction), 0 cold, (19 flat reduction), 0 nature (0 total damage).
Cave Johnson hits Mayithra the corrupted protoplasmic controller for (16 flat reduction), 0 nature, (9 flat reduction), 0 darkness, (6 flat reduction), 0 blight, (18 flat reduction), 0 nature, (9 flat reduction), 0 darkness, (6 flat reduction), 0 blight (0 total damage).
Mayithra the corrupted protoplasmic controller hits Cave Johnson for 121 physical, 25 physical (146 total damage).
Poison from Cave Johnson hits Mayithra the corrupted protoplasmic controller for (16 flat reduction), 0 nature (0 total damage).
Cave Johnson feels pain again.
Mayithra the corrupted protoplasmic controller is seized by a stone vine.
Grappled from Mayithra the corrupted protoplasmic controller hits Cave Johnson for 101 physical damage.
You are unable to move!
Mayithra the corrupted protoplasmic controller speeds up.
Grappling hits Cave Johnson for 8 physical damage.
Stone Vine from Cave Johnson hits Mayithra the corrupted protoplasmic controller for (25 flat reduction), 19 nature, (25 flat reduction), 0 arcane (19 total damage).
Poison from Cave Johnson hits Mayithra the corrupted protoplasmic controller for (16 flat reduction), 0 nature (0 total damage).
Mayithra the corrupted protoplasmic controller throws two quick punches.
Mayithra the corrupted protoplasmic controller performs a melee critical strike against Cave Johnson!
Mayithra the corrupted protoplasmic controller slows down.
Cave Johnson counter attacks Mayithra the corrupted protoplasmic controller with his shield shards!
Cave Johnson misses Mayithra the corrupted protoplasmic controller.
Cave Johnson has been set up!
Cave Johnson is stunned!
Mayithra the corrupted protoplasmic controller slams Cave Johnson into the ground!
Mayithra the corrupted protoplasmic controller performs a melee critical strike against Cave Johnson!
Melee retaliation hits Mayithra the corrupted protoplasmic controller for (3 flat reduction), 0 nature, (3 flat reduction), 0 cold, (19 flat reduction), 0 nature, (3 flat reduction), 0 nature, (3 flat reduction), 0 cold, (19 flat reduction), 0 nature, (2 flat reduction), 0 nature, (2 flat reduction), 0 cold, (10 flat reduction), 0 nature (0 total damage).
Cave Johnson hits Mayithra the corrupted protoplasmic controller for (8 flat reduction), 0 nature, (2 flat reduction), 0 darkness, (2 flat reduction), 0 blight (0 total damage).
Mayithra the corrupted protoplasmic controller hits Cave Johnson for 178 physical, 35 physical, 149 physical, 35 physical, 249 physical (646 total damage).
Cave Johnson the level 30 dwarf stone warden was swiped to death by Mayithra the corrupted protoplasmic controller on level 1 of The Godfeaster.