












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Wyrmic |
| Level / Exp | 50 / 2151% |
| Size | medium |
| Lifes / Deaths | Killed by Earthwyrm Jym at level 37 on the 36th Dusk 123rd year of Ascendancy at 22:23 / 2Killed by Grushnak, Battlemaster of the Pride at level 50 on the 44th Haze 124th year of Ascendancy at 10:33 |
| Antimagic | Follower |
Primary Stats
| Strength | 74 (base 63) |
| Dexterity | 27 (base 9) |
| Constitution | 56 (base 38) |
| Magic | 23 (base 16) |
| Willpower | 119 (base 63) |
| Cunning | 112 (base 60) |
Resources
| Psi | 248/248 |
| Life | -446/2450 |
| Steam | 100/100 |
| Stamina | 560/560 |
| Equilibrium | 48 |
| Healing Factor | 1.3100460901467 |
| Regeneration | 44.831445163284 |
Speed
| Mental | +2.90723440879% |
| Attack | +2.90723440879% |
| Movement | +33.15311631885% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 14 |
| Lite | 8 |
| Infravision | 10 |
| See Stealth | 25 |
| See Invisible | 25 |
Offense: Mainhand
| Damage | 86 |
| Accuracy | 74 |
| Crit Chance | 55% |
| APR | 34 |
| Speed | 0.97 |
Offense: Offhand
| Damage | 89 |
| Accuracy | 74 |
| Crit Chance | 57% |
| APR | 50 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Mind
| Mindpower | 88 |
| Crit Chance | 75% |
| Speed | 0.97174897930653 |
Offense: Damage Bonus
| Acid | +49% |
| Blight | +22% |
| Physical | +75% |
| Cold | +60% |
| All | 0% |
| Lightning | +62% |
| Darkness | +22% |
| Fire | +77% |
| Nature | +59% |
Offense: Damage Penetration
| Acid | +44% |
| Blight | +44% |
| Arcane | +26% |
| Cold | +59% |
| All | +11% |
| Lightning | +89% |
| Physical | +44% |
| Darkness | +44% |
| Fire | +59% |
| Nature | +69% |
Defense: Base
| Armour (hardiness) | 66.691846495886 (95.68588259883%) |
| Defense | 54 |
| Ranged Defense | 54 |
| Fatigue | 0 |
| Physical Save | 57 |
| Spell Save | 60 |
| Mental Save | 68 |
Defense: Resistances
| Acid | + 69%( 70%) |
| Blight | + 69%( 70%) |
| Arcane | + 44%( 70%) |
| Cold | + 70%( 70%) |
| All | + 28%( 70%) |
| Physical | + 50%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 39%( 70%) |
| Temporal | + 46%( 70%) |
| Mind | + 35%( 70%) |
| Darkness | + 50%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 85% |
| Confusion Resistance | 30% |
| Poison Resistance | 88% |
| Blind Resistance | 25% |
| Silence Resistance | 20% |
| Bleed Resistance | 60% |
| Teleport Resistance | 100% |
| Disarm Resistance | 10% |
| Pinning Resistance | 65% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 65% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 856 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 28% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 708% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 22% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Sand drake aspect | 1.60 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Cold drake aspect | 1.60 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Venom drake aspect | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.60 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 6 of Dreadfell. Escort: lost tinker (level 6 of Dreadfell)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1175. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Berytogrim the pair of hardened leather boots (7 def, 3 armour) 2.0 Encumbrance T3 feet armor [Rare] Master While equipped: defense ------ Armor +3 Defense +7 (+2 eff.) Resistance +6% blight +6% cold +5% arcane +12% darkness Physical save +15 (+4 eff.) Unlife -80.00 life Life +40.00 Pinning Resist +25% Knockbk Resist +25% Teleport Resist +100% Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 24% chance to evade melee and ranged attacks and 16 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | Tempesttyphoon1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Damage +15% lightning +30% fire +15% acid Ignore resists +20% lightning +11% all Ignore Armor +10 When Hit 6 acid other ------- Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Dragon-helm of Kroltar (5 def, 9 armour) 3.0 Encumbrance T4 head armor [Unique] Master Kroltar's power resides in his scales. The set is complete. While equipped: Stats +5 Str +5 Wil +5 Con +10 Lck offense ------ Damage +10% physical +10% fire defense ------ Armor +9 Defense +5 (+2 eff.) Fatigue +10% Physical save +15 (+4 eff.) Spell save +15 (+4 eff.) Mind save +15 (+4 eff.) other ------- Infravision +9 Sight +3 See Stealth +25 See Invisibility +25 Masteries +0.20 Wild-gift/Fire drake aspect Blind-Fight: No penalty when attacking invisible/stealthed Bellowing Roar: Effective talent level: 8.1 Power cost 45 out of 45/45. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: You let out a powerful roar that sends your foes in radius 8 into utter confusion (power: 69%) for 3 turns. The sound wave is so strong, your foes also take 222.87 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+2 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+2 eff.) Spell save +15 (+4 eff.) Life +100.00 other ------- Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 188.00 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | stralite torque of mindblast 'Rimequeen' [power 370] (15 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: offense ------ Critical power +20.00% Physical Power +30 (+8 eff.) Damage +15% physical Ignore resists +15% arcane +15% cold When Hit 6 cold defense ------ Resistance +9% cold other ------- Max stamina +20.00 Blast the opponent's mind dealing 370 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to gain a 31% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Marditorin the Thundermonster0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Dex +7 Wil +7 Cun offense ------ Mindpower +9 (+2 eff.) Damage +3% fire Ignore resists +10% lightning +15% fire Accuracy +16 (+6 eff.) When Hit 2 lightning defense ------ Resistance +12% blight +3% fire +13% nature +12% lightning Poison Resist +28% Disease Resist +22% Rings make your fingers look great! |
| On fingers | Hailwolf the stralite ring0.1 Encumbrance T4 ring jewelry [Rare] Psionic While equipped: Stats +8 Cun +8 Wil offense ------ Mindpower +13 (+2 eff.) defense ------ Resistance +9% mind +21% cold Spell save +18 (+5 eff.) Unlife -80.00 life Life +100.00 Silence Resist +20% Knockbk Resist +20% Rings make your fingers look great! |
| Around neck | Uledunasta0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature While equipped: Stats +13 Lck +4 Con offense ------ Accuracy +14 (+5 eff.) defense ------ Armor +12 Defense +14 (+5 eff.) Resistance +22% lightning +9% fire +2% physical Physical save +15 (+4 eff.) Mind save +6 (+2 eff.) Resist unseen 15% Life +52.00 Life Regen +5.00 Disarm Resist +10% Stun Resist +25% Amulets make your neck look great! |
| In main hand | Eye of the Wyrm (16-18 power, 24 apr, physical damage) 3.0 Encumbrance T4 mindstar 1H weapon [Unique] Nature Weapon Damage 16.0 - 17.6 Physical Uses 50% Wil, 20% Str, 10% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +2.5% Attack Speed 100% Damage Conversion 20% acid 20% physical 20% fire 20% cold 20% lightning On Hit: * flashes light on your target dealing 108 damage While equipped: offense ------ Physical Crit +5.0% Mind Crit +5% Critical power +15.00% Physical Power +10 (+3 eff.) Mindpower +10 (+2 eff.) Damage +12% lightning +12% physical +12% cold +12% fire +12% acid defense ------ Resistance +10% acid +10% physical +10% cold +10% fire +10% lightning other ------- Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Sand Breath: Effective talent level: 8.8 Power cost 30 out of 4/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: You breathe sand in a frontal cone of radius 11. Any target caught in the area will take 1002.02 physical damage, and will be blinded for 3 turns. The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Blind apply power is based on your Mindpower. Each point in sand drake talents also increases your physical resistance by 0.5%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
| Around waist | Girdle of Preservation 1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Fatigue -20% Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+4 eff.) Spell save +15 (+4 eff.) Mind save +15 (+4 eff.) Confus Resist +20% other ------- Encumbrance +50 A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Shimmerbrand (16-17 power, 40 apr, nature damage) 3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Weapon Damage 15.5 - 17.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +23 mind On Hit: * flashes light on your target dealing 108 damage While equipped: Stats +1 Cun offense ------ Mind Crit +5% Critical power +15.00% Mindpower +35 (+7 eff.) Damage +13% lightning +11% cold +16% physical Ignore resists +15% lightning defense ------ Defense +26 (+8 eff.) Resistance +10% all +12% cold Mind save +13 (+4 eff.) Pinning Resist +40% other ------- Hate-on-crit +2.00 Max psi +39.00 Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | cashmere cloak 'Icesting' (2 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Mind Crit +2% Mindpower +30 (+6 eff.) Damage +15% cold Accuracy +21 (+7 eff.) defense ------ Defense +2 (+1 eff.) Fatigue -7% Resistance +30% lightning +9% temporal Mind save +6 (+2 eff.) Life +62.00 Stun Resist +50% other ------- Max stamina +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Scale Mail of Kroltar (20 def, 18 armour) 14.0 Encumbrance T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. The set is complete. While equipped: Stats +5 Str +3 Dex +4 Con defense ------ Armor +18 Defense +20 (+6 eff.) Fatigue +8% Resistance +20% acid +20% blight +20% fire +20% nature +20% lightning Life +240.00 Life Regen +8.00 Poison Resist +60% Disease Resist +60% Cut Resist +60% Devouring Flame: Effective talent level: 8.1 Power cost 50 out of 80/80. Range 10 Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 140.51 fire damage in a radius of 6 each turn for 10 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
movement infusion of the psychic (speed 931%; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 931% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune (damage 242; dur 4; cd 20)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 242.28 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 13; resist 34%; move 55%; dur 5; cd 19)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 34% all resistance, you move 55% faster, and you are invisible (power 13). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 266; dur 6; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 266 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Ablative Armour0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour Reinforcement0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Black Light Emitter0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Corrosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal Plating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Explosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fatal Attractor0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Frost Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fungal Web0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Grounding Strap0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Iron Grip0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Itching Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Kinetic Stabiliser0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Lightning Coil0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Mental Stimulator0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Power Distributor0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Second Skin0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Silver Filigree0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Solid Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spring Grapple0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Steamgun0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Thunder Grenade0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Thunderclap Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Unstoppable Force Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Water Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Waterproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: White Light Emitter0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+4 eff.) Spell save +15 (+4 eff.) Mind save -7 (-1 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Limmir's Amulet of the Moon0.1 Encumbrance T4 amulet jewelry [Unique] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con defense ------ Armor +4 Resistance +4% all Stun Resist +30% Amulets make your neck look great! |
Shard of Insanity0.1 Encumbrance T3 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +8 (+1 eff.) On-Hit 5% confusion Damage +25% mind Ignore resists +20% mind When Hit 5% confusion defense ------ Resistance -10% mind Mind save +35 (+9 eff.) Confus Resist -100% On Mind Hit: 8% Sunder Mind level 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
protective voratun amulet of perfection (0.39 Steamtech / Physics,0.39 Wild-gift / Mindstar mastery)0.1 Encumbrance T5 amulet jewelry [Ego++] Master While equipped: defense ------ Armor +6 Defense +7 (+2 eff.) Max Resistance +6% all Physical save +20 (+6 eff.) other ------- Masteries +0.39 Steamtech/Physics +0.39 Wild-gift/Mindstar mastery Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Beturath the stralite ring0.1 Encumbrance T4 ring jewelry [Rare] Psionic While equipped: Stats +20 Wil +15 Cun +3 Con defense ------ Mind save +18 (+5 eff.) other ------- Light +3 See Invisibility +9 Rings make your fingers look great! |
Blastpride the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun offense ------ Mindpower +35 (+7 eff.) Damage +44% mind Ignore resists +15% mind On-Hit (Melee): * 23% chance to reduce all saves and defense by 46 defense ------ Resistance +32% mind +9% lightning other ------- Max psi +50.00 Rings make your fingers look great! |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-1 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Eremyhad the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: defense ------ Resistance +9% lightning +9% temporal +6% blight Life +100.00 Life Regen +1.00 Healmod +5% Stun Resist +28% Rings make your fingers look great! |
Fogsweeper0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +8 Cun +8 Wil offense ------ Mind Crit +3% Mindpower +23 (+4 eff.) Damage +18% acid When Hit 4 darkness defense ------ Resistance +36% acid +12% fire Life +99.00 Life Regen +15.00 Healmod +20% other ------- Max psi +50.00 Rings make your fingers look great! |
Mayagada the Fogoath0.1 Encumbrance T5 ring jewelry [Rare] Nature While equipped: Stats +8 Str +4 Dex +6 Mag +5 Cun offense ------ Damage +20% acid Ignore resists +29% mind When Hit 10 lightning On-Hit (Melee): * 23% chance to reduce damage dealt by 36% defense ------ Resistance +40% acid +15% mind Crit Resistance 17.43% Rings make your fingers look great! |
Rhaneg the Mucuspierce0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Cun +8 Mag offense ------ Spellpower +15 (+2 eff.) When Hit 8 nature defense ------ Resistance +15% blight +6% temporal +19% nature Spell save +3 (+1 eff.) Unlife -80.00 life Life +50.00 Healmod +15% Poison Resist +24% Disease Resist +23% Disarm Resist +49% Pinning Resist +48% Knockbk Resist +43% Rings make your fingers look great! |
Xerowen0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +7 Dex offense ------ Critical power +20.88% Damage +9% acid +24% physical +15% mind Ignore resists +20% mind Ignore Armor +5 defense ------ Fatigue -9% other ------- Encumbrance +39 Psi when Hit +0.12 Rings make your fingers look great! |
Xerulramira0.1 Encumbrance T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Str +5 Wil +4 Cun +5 Con offense ------ Physical Power +6 (+2 eff.) Mindpower +8 (+1 eff.) Damage +6% physical defense ------ Resistance +1% physical +3% temporal Spell save +3 (+1 eff.) Life Regen +2.00 Stun Resist +23% other ------- Max stamina +10.00 Rings make your fingers look great! |
steel quartz ring0.1 Encumbrance T2 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Str +6 Con offense ------ Physical Power +7 (+2 eff.) defense ------ Life +44.00 Life Regen +9.00 Healmod +12% Stun Resist +30% Rings make your fingers look great! |
steel ring0.1 Encumbrance T2 ring jewelry [Normal] Rings make your fingers look great! |
stralite quartz ring0.1 Encumbrance T4 ring jewelry [Ego+] Nature While equipped: defense ------ Life +88.00 Life Regen +12.00 Healmod +16% Stun Resist +30% Rings make your fingers look great! |
stralite ring 'Bleakkill'0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Dex offense ------ Damage +3% darkness +18% fire Ignore resists +20% darkness Accuracy +16 (+6 eff.) When Hit 6 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 46 defense ------ Resistance +36% fire +3% mind +6% darkness Mind save +11 (+3 eff.) Confus Resist +44% Rings make your fingers look great! |
voratun ring 'Adelaith'0.1 Encumbrance T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +8 Str +6 Cun +7 Wil offense ------ Physical Power +18 (+5 eff.) Spellpower +16 (+3 eff.) Mindpower +25 (+5 eff.) Damage +6% mind +8% all defense ------ Armor +16 Resistance +9% acid +5% arcane Spell save +12 (+3 eff.) Rings make your fingers look great! |
voratun ring 'Glitterwolf'0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Con offense ------ Damage +18% nature +3% light When Hit 2 temporal defense ------ Resistance +6% lightning +15% temporal +36% nature +3% light Spell save +18 (+5 eff.) Life +93.00 Life Regen +19.00 Healmod +20% other ------- Max stamina +36.00 Light +2 Rings make your fingers look great! |
voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: defense ------ Life +58.00 Life Regen +12.00 Healmod +14% Rings make your fingers look great! |
voratun ring of pilfering0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +12 (+4 eff.) Ignore Armor +12 defense ------ Defense +14 (+5 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
caustic voratun dagger (38-50 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature Weapon Damage 38.5 - 50.1 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +19 acid +19 nature While equipped: offense ------ Ignore resists +15% acid +18% nature Ignore Armor +15 Sharp, short and deadly. |
elemental stralite dagger of massacre (44-58 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego+] Arcane/Master Weapon Damage 44.5 - 57.9 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: * Create an explosion dealing 15 lightning damage (1/turn) While equipped: offense ------ Damage +17% lightning Ignore resists +5% lightning Sharp, short and deadly. |
quick voratun dagger of ruin (37-48 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Ego++] Master Weapon Damage 37.0 - 48.1 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +5 Dex offense ------ Physical Crit +11.0% Critical power +18.00% Combat Speed +10% Accuracy +19 (+7 eff.) Ignore Armor +9 Sharp, short and deadly. |
voratun dagger of rage (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Weapon Damage 37.5 - 48.8 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +5 Str offense ------ Damage +11% physical Accuracy +20 (+7 eff.) Sharp, short and deadly. |
voratun greatmaul 'Bogpulverizer' (90-135 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Rare] Master Weapon Damage 90.0 - 135.0 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +5 Wil +3 Mag offense ------ Damage +15% nature +21% blight When Hit 8 nature other ------- Mana/turn +0.28 Mana-on-crit +2.11 Massive two-handed mauls. |
acidic voratun greatsword of projection (62-100 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Arcane/Psionic Weapon Damage 62.5 - 100.0 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Massive two-handed swords. |
balanced voratun greatsword of persecution (60-97 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego] Disrupt/Master Weapon Damage 60.5 - 96.8 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% Damage Against +37% Unnatural While equipped: Stats +9 Wil offense ------ Accuracy +17 (+6 eff.) defense ------ Defense +14 (+5 eff.) Disarm Resist +48% Massive two-handed swords. |
elemental voratun greatsword of torment (65-104 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego++] Arcane/Psionic Weapon Damage 65.0 - 104.0 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * Create an explosion dealing 15 acid damage (1/turn) While equipped: offense ------ Damage +34% acid Ignore resists +33% acid Massive two-handed swords. |
plaguebringer's steel greatsword of daylight (20-33 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego+] Arcane Weapon Damage 20.5 - 32.8 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +14 blight +14 light Damage Against +19% Undead On Hit: 20% Epidemic level 2 On Hit: * 12% chance to reduce strength, dexterity, and constitution by 5 While equipped: defense ------ Disease Resist +22% Massive two-handed swords. |
quick voratun greatsword of massacre (80-128 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Master Weapon Damage 80.0 - 128.0 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +9 Dex offense ------ Combat Speed +10% Accuracy +31 (+11 eff.) Massive two-handed swords. |
Xenor (44-62 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Rare] Arcane Weapon Damage 44.0 - 61.6 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +3 Dex offense ------ Accuracy +32 (+11 eff.) When Hit 11 physical defense ------ Defense +15 (+5 eff.) Resistance +21% acid +12% fire +16% temporal Sharp, long, and deadly. |
voratun mace of evisceration (45-63 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego+] Master Weapon Damage 45.0 - 63.0 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Critical: * Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +10.0% Physical Power +11 (+3 eff.) Blunt and deadly. |
Eyal's Will (22-24 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Disrupt Weapon Damage 22.0 - 24.2 Nature Uses 60% Wil, 20% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +10 Wil offense ------ Mind Crit +9% Mindpower +18 (+3 eff.) Damage +20% nature +10% acid Ignore resists +20% nature +10% acid defense ------ Resistance +25% blight +15% nature other ------- Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Effective talent level: 4.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 10 Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 9, doing 144.17 slime damage for 15 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Poltergeist's Eye of Winter (8-9 power, 18 apr, cold damage)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Weapon Damage 8.0 - 8.8 Cold Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+1 eff.) Damage +10% cold Ignore resists +10% cold defense ------ Armor +12 Resistance +2% all -10% fire On Mind Hit: 10% Winter's Fury level 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
Poxbone (8-9 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 8.0 - 8.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +10 Cun +6 Wil offense ------ Mind Crit +3% Critical power +22.00% Mindpower +14 (+3 eff.) Damage +4% physical Ignore resists +7% physical When Hit 4 nature defense ------ Resistance +5% physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing pulsing mindstar of life (14-15 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 13.5 - 14.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +2 Cun +3 Wil offense ------ Mind Crit +4% Mindpower +8 (+1 eff.) Damage +6% physical Ignore resists +7% physical defense ------ Resistance +6% physical Life +35.00 Life Regen +1.30 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Gorigatir' (17-19 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +8 acid On Hit: * 10 arcane resource burn While equipped: Stats +8 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +10% lightning +13% cold +8% nature +16% physical Ignore resists +10% acid defense ------ Defense +36 (+10 eff.) Resistance +6% lightning +6% light +7% blight +6% cold +6% nature Spell save +7 (+2 eff.) Disease Resist +11% Pinning Resist +19% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of venom (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 15 acid Damage +9% acid Ignore resists +12% acid defense ------ Resistance +12% acid Life Regen +4.00 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of venom (14-15 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature Weapon Damage 13.5 - 14.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+1 eff.) On-Hit 8 acid Damage +12% acid Ignore resists +17% acid defense ------ Resistance +16% acid Life Regen +3.00 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Chargeransom4.0 Encumbrance T5 sling 1H weapon Reqs Dex 48 Shoot [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-Hit, radius 1 +12 blight While equipped: Stats +6 Str +3 Mag offense ------ Physical Power +15 (+4 eff.) Damage +9% arcane +30% fire When Hit 6 lightning 6 blight defense ------ Resistance +18% blight +9% lightning other ------- Max mana +105.36 Slings are used to hurl stones or metal shots at your foes. |
enhanced drakeskin leather sling4.0 Encumbrance T5 sling 1H weapon Reqs Dex 48 Shoot [Ego+] Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: Stats +9 Str +7 Dex +9 Mag +6 Wil +9 Cun +9 Con Slings are used to hurl stones or metal shots at your foes. |
infernal dragonbone magestaff of protection (30-36 power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Critical power +29.00% Spellpower +24 (+4 eff.) On-Hit 21 fire Damage +30% lightning defense ------ Resistance +15% lightning other ------- See Invisibility +16 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Hellskarma the stralite steamsaw (31-46 power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon [Random Unique] Arcane/Nature/Master/Steamtech Weapon Damage 31.0 - 46.5 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +73 On-Hit, radius 1 +8 fire On-crit, radius 2 +12 fire Uses 1.0 Steam When used to Attack: On-crit, radius 2 +34 light +34 fire While equipped: offense ------ Damage +6% acid +3% fire Ignore resists +15% acid On shield block: * Deals 15 light and fire damage to each enemy blocked When Hit 10 acid 4 fire defense ------ Armor +5 Defense +8 (+3 eff.) Fatigue +10% Resistance +9% acid +11% light +44% fire +12% lightning +11% cold other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Rimesquall (32-48 power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon [Rare] Nature/Steamtech Weapon Damage 32.0 - 48.0 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +62 On-hit +12 arcane +21 cold On-Hit, radius 1 +12 arcane +20 cold On-crit, radius 2 +31 acid +29 nature Uses 1.0 Steam While equipped: offense ------ Damage +12% light +18% cold Ignore resists +21% acid +21% nature +26% arcane Ignore Armor +13 When Hit 11 light defense ------ Armor +5 Defense +8 (+3 eff.) Fatigue +10% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Shadesaw (38-57 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon [Rare] Psionic/Steamtech Weapon Damage 38.0 - 57.0 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +92 On-hit +15 darkness Damage Against +13% Living On-Hit, radius 1 +21 darkness Uses 1.0 Steam While equipped: defense ------ Armor +20 Defense +30 (+9 eff.) Fatigue +12% Resistance +16% mind Life Regen +4.21 Poison Resist +21% Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Dourslicer the drakeskin leather belt1.0 Encumbrance T5 belt armor [Rare] Psionic While equipped: Stats +6 Cun offense ------ Mind Crit +5% Mindpower +12 (+2 eff.) Ignore resists +10% darkness +25% mind When Hit 10 cold On-Hit (Melee): * 20% chance to reduce damage dealt by 36% defense ------ Physical save +15 (+4 eff.) other ------- Hate-on-crit +4.00 A belt that goes around your waist. |
Frigidwreck1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +10 Cun +4 Wil offense ------ Damage +9% cold Against +16% Summoned defense ------ Resist Against +17% Summoned other ------- EQ when Hit +0.04 A belt that goes around your waist. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Obsidianidol the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Mind Crit +8% Critical power +15.00% Ignore resists +5% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 36% defense ------ Life Regen +1.10 Healmod +12% other ------- Hate-on-crit +3.00 A belt that goes around your waist. |
Rainmark1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Ignore resists +10% nature On-Hit (Melee): * 20% chance to reduce all saves and defense by 46 defense ------ Defense +8 (+3 eff.) Resistance +3% lightning Stealth +6 A belt that goes around your waist. |
Ereleredig the Duathelkin (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Mind Crit +1% Mindpower +20 (+4 eff.) Damage +3% mind defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +3% darkness +11% cold other ------- EQ when Hit +0.08 Max hate +6.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hazewrecker the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +6 Str offense ------ Physical Crit +1.0% Damage +9% mind +3% cold defense ------ Defense +1 (+0 eff.) Life +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lisukira (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Dex +5 Con offense ------ On-Hit (Melee): * 10 arcane resource burn defense ------ Defense +3 (+1 eff.) Resistance +9% acid +3% temporal +9% darkness +9% fire +9% cold +5% arcane +10% lightning Spell save +13 (+3 eff.) Life +54.00 other ------- Stamina/turn +1.30 Masteries +0.20 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mankini (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] While equipped: defense ------ Resistance +7% all Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +17% blight +15% all Life +87.00 Life Regen +4.10 Healmod +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +12 Mag +11 Wil offense ------ Spellpower +15 (+2 eff.) Spellpower/crit +5 defense ------ Resistance +13% all Silence Resist +27% other ------- Mana/turn +0.34 Psi/turn +0.29 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour) =Cun=2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Shoes of Slowly Moving Quickly (0 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Unknown/Steamtech While equipped: Stats +8 Dex +8 Mag +8 Wil +8 Cun offense ------ Steampower +5 (+2 eff.) Spellpower +5 (+1 eff.) defense ------ Fatigue +6% Pinning Resist +600% Knockbk Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. You move 3 spaces at once. Tornado: Effective talent level: 7.2 Power cost 15 out of 20/20. Range 10 Cooldown: 15 Travel.spd 100% of base Is: a mind power and a nature gift Description: Summon a tornado that moves very slowly towards the target, following it if it changes position. Each time it moves every foes within radius 2 takes 58.81 lightning damage and is knocked back 2 spaces. When it reaches the target it explodes in a radius of 4, knocking back targets and dealing 313.62 lightning and 338.72 physical damage. The tornado will move a maximum of 20 times. Damage will increase with your Mindpower. Each point in storm drake talents also increases your lightning resistance by 1%. A wonder of footwear! You can set a shoe to stay in place while the other one goes very fast, spinning around to create tornados! |
Unbreakable Greaves (8 def, 20 armour)3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+3 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Floeroar the iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: defense ------ Armor +1 Fatigue +1% Resistance +4% physical +9% darkness +6% cold +5% arcane +3% nature Life Regen +3.00 Stun Resist +20% other ------- Stamina/turn +0.70 Max stamina +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's voratun gauntlets of spellstriking (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: Stats +4 Str +4 Dex +6 Mag +7 Wil +4 Cun offense ------ Spellpower +7 (+1 eff.) On-Hit 12 arcane Damage +8% arcane defense ------ Armor +3 Fatigue +5% Resistance +6% arcane Physical save +7 (+2 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather gloves 'Windwell' (32 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Nature While equipped: offense ------ Physical Crit +7.0% On-Hit 15 fire Damage +21% nature +11% fire +18% arcane +9% mind Ignore resists +20% mind defense ------ Armor +3 Defense +32 (+9 eff.) Resistance +4% physical +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Aerazor' (5 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Nature While equipped: Stats +4 Con offense ------ On-Hit 13 lightning 7 nature Damage +10% lightning +6% nature Ignore Armor +1 defense ------ Armor +2 Defense +5 (+2 eff.) Fatigue +3% Resistance +12% lightning +5% nature Unlife -80.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
scouring rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego+] Disrupt While equipped: offense ------ When Hit: * 17 arcane resource burn defense ------ Armor +1 Spell save +11 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aragath (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +17 Cun +15 Wil offense ------ Mind Crit +7% Mindpower +5 (+1 eff.) Damage +20% lightning defense ------ Defense +3 (+1 eff.) Resistance +30% lightning +12% fire +3% light +3% temporal Crit Resistance 15.00% Mind save +22 (+6 eff.) Life +60.00 Teleport Resist +10% Hateful Whisper: Puts all charms on 15 turn cooldown Effective talent level: 4.5 Power cost 15 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 314 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.6 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 32% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Balen the drakeskin leather cap (5 def, 14 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +14 Str +6 Dex +5 Cun +7 Con offense ------ On-Hit (Melee): * 10 arcane resource burn defense ------ Armor +14 Defense +5 (+2 eff.) Fatigue +5% Resistance +15% temporal +3% nature +5% all Physical save +9 (+3 eff.) Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 640.6 Physical damage. If the attack hits, the target is confused (33% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Brodedar the Airwell (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +13 Cun +15 Wil offense ------ Mind Crit +7% Mindpower +6 (+1 eff.) Damage +3% lightning +12% temporal +20% nature Ignore resists +5% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +3 (+1 eff.) Resistance +30% nature +21% lightning Mind save +30 (+8 eff.) Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Hateful Whisper: Puts all charms on 15 turn cooldown Effective talent level: 4.5 Power cost 15 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 314 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.6 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 32% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Eastern Wood Hat (15 def, 0 armour)2.0 Encumbrance T5 head armor [Unique] Master While equipped: Stats +12 Cun +18 Dex offense ------ Physical Crit +10.0% Steam Crit +15% Damage +10% physical Ignore resists +15% physical Accuracy +40 (+13 eff.) Ignore Armor +15 defense ------ Defense +15 (+5 eff.) Blind Resist +100% other ------- Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
Galukan the elven-silk wizard hat (3 def, 2 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane While equipped: Stats +7 Mag +8 Con offense ------ Damage +13% arcane +17% darkness Ignore resists +10% acid On-Hit (Melee): * 20% chance to reduce armor by 12% defense ------ Armor +2 Defense +3 (+1 eff.) Resistance +1% physical +25% darkness +3% mind Shield Power +12% Physical save +6 (+2 eff.) Spell save +3 (+1 eff.) Life Regen +4.30 Poison Resist +21% Arcane Eye: (Instant) Puts all charms on 10 turn cooldown Effective talent level: 6.5 Power cost 10 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Gyvor the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +7 Dex +5 Mag +12 Con defense ------ Armor +4 Fatigue +4% Resistance +10% lightning +11% temporal +5% arcane A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Shaderage the elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +15 Cun +8 Wil offense ------ Mind Crit +7% Damage +20% fire When Hit 4 darkness On-Hit (Melee): * 20 arcane resource burn defense ------ Defense +3 (+1 eff.) Resistance +6% lightning +12% temporal +6% cold +30% fire +3% nature +5% arcane Mind save +37 (+10 eff.) Hateful Whisper: Puts all charms on 15 turn cooldown Effective talent level: 5.5 Power cost 15 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 345 Mind damage and spreads amongst your foes, dealing damage and feeding you 5.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 4 tiles if one is available; beyond this, all affected targets have a 35% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
prismatic voratun mail armour of thunder (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Ego+] Arcane While equipped: Stats +5 Str +6 Mag +7 Wil offense ------ Physical Crit +8.0% Spell Crit +9% Mind Crit +8% Physical Power +21 (+5 eff.) Spellpower +20 (+3 eff.) Mindpower +16 (+3 eff.) defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +16% lightning +14% light +17% darkness A suit of armour made of mail. |
stralite mail armour of command (17 def, 15 armour)14.0 Encumbrance T4 heavy armor [Ego+] Psionic While equipped: Stats +4 Cun defense ------ Armor +15 Defense +17 (+6 eff.) Fatigue +12% Mind save +14 (+4 eff.) A suit of armour made of mail. |
voratun mail armour 'Shadowoblivion' (5 def, 24 armour)14.0 Encumbrance T5 heavy armor [Random Unique] Nature/Master While equipped: offense ------ Damage +9% darkness +3% temporal Ignore resists +10% temporal defense ------ Armor +24 Defense +5 (+2 eff.) Fatigue +12% Resistance +27% acid +12% physical +12% darkness +9% temporal +12% fire +10% lightning +28% cold Life Regen +6.10 other ------- Stamina/turn +2.30 Breathe water A suit of armour made of mail. |
Bethena (20 def, 11 armour)9.0 Encumbrance T5 light armor [Random Unique] Nature/Psionic While equipped: Stats +9 Cun +11 Wil offense ------ Critical power +10.00% defense ------ Armor +11 Defense +20 (+6 eff.) Fatigue +8% Resistance +12% acid +11% cold +5% arcane Mind save +20 (+5 eff.) Life +54.00 Life Regen +11.00 Healmod +17% other ------- EQ when Hit +0.08 Max hate +4.00 Breathe water A suit of armour made of leather. |
cleansing reinforced leather armour of fire resistance (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego] Disrupt/Master While equipped: defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +14% blight +23% fire +18% nature A suit of armour made of leather. |
drakeskin leather armour of Eyal (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature While equipped: defense ------ Armor +8 Defense +20 (+6 eff.) Fatigue +8% Life +46.00 Life Regen +7.00 Healmod +16% A suit of armour made of leather. |
drakeskin leather armour of delving (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +7 Str defense ------ Armor +8 Defense +20 (+6 eff.) Fatigue +8% Resistance +16% darkness +8% physical other ------- Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
drakeskin leather armour of the wind (31 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: offense ------ Physical Crit +10.0% Ignore Armor +14 defense ------ Armor +8 Defense +31 (+9 eff.) Fatigue +8% other ------- Stamina/turn +0.50 Second Wind: (Instant) Puts all charms on 35 turn cooldown Effective talent level: 6.5 Power cost 35 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 261 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
radiant cured leather armour of delving (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego++] Nature/Master While equipped: Stats +6 Str +3 Wil defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +17% blight +7% physical +28% darkness other ------- Light +3 Track: Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
rejuvenating drakeskin leather armour of Eyal (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature While equipped: defense ------ Armor +8 Defense +20 (+6 eff.) Fatigue +8% Life +42.00 Life Regen +10.60 Healmod +18% other ------- Stamina/turn +1.20 A suit of armour made of leather. |
Yvema the Sunshaper (0 def, 28 armour)17.0 Encumbrance T5 massive armor [Random Unique] Nature/Master While equipped: offense ------ Ignore resists +25% light When Hit 6 darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 36% defense ------ Armor +28 Fatigue +15% Resistance +25% lightning +12% cold +6% light +11% acid Physical save +12 (+4 eff.) other ------- Breathe water A suit of armour made of metal plates. |
rejuvenating voratun plate armour of implacability (0 def, 24 armour)17.0 Encumbrance T5 massive armor [Ego+] Nature/Master While equipped: defense ------ Armor +24 Fatigue +15% Physical save +13 (+4 eff.) Life Regen +4.20 other ------- Stamina/turn +1.60 A suit of armour made of metal plates. |
flaming stralite shield of patience (0 def, 8 armour, 44-53 power, 137 block)7.0 Encumbrance T4 shield armor [Ego+] Arcane/Nature When used to Attack: Weapon Damage 44.5 - 53.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +137 On-Hit, radius 1 +18 fire While equipped: offense ------ On-Hit 8 fire When Hit 12 fire defense ------ Armor +8 Fatigue +8% Resistance +14% temporal other ------- Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 5.5 Power cost 30 out of 30/30. Range 10 Cooldown: 18 Travel.spd instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (220) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
swashbuckler's stralite shield (0 def, 8 armour, 45-54 power, 138 block)7.0 Encumbrance T4 shield armor [Ego+] Master When used to Attack: Weapon Damage 45.0 - 54.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +138 While equipped: Stats +11 Str +8 Dex offense ------ Accuracy +12 (+4 eff.) defense ------ Armor +8 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
windwalling voratun shield of fire resistance (+13%) (0 def, 10 armour, 74-88 power, 204.5 block)7.0 Encumbrance T5 shield armor [Ego+] Master/Psionic When used to Attack: Weapon Damage 73.5 - 88.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +204 On-hit +25 physical While equipped: Stats +4 Wil defense ------ Armor +10 Fatigue +8% Resistance +26% fire +13% physical Windwall +73 Slow Projectiles +26% other ------- Talents +1 Block Handheld deflection devices. |
quiver of dragonbone arrows (21/21, 56-78 power, 18 apr)3.0 Encumbrance T5 arrow ammo Reqs Dex 48 [Normal] Weapon Damage 55.5 - 77.7 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 21 Arrows are used with bows to pierce your foes to death. |
10 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
352 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Glittersear (dig speed 8 turns)3.0 Encumbrance T3 digger tool [Random Unique] Nature/Master While equipped: Stats +4 Cun +2 Str offense ------ Damage +8% nature defense ------ Armor +6 Defense +11 (+4 eff.) Resistance +14% physical +10% nature +6% light other ------- Light +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
voratun pickaxe 'Blazeglamour' (dig speed 6 turns)3.0 Encumbrance T5 digger tool [Random Unique] Master While equipped: Stats +5 Str +3 Con offense ------ Damage +6% fire Ignore resists +15% fire +20% physical On-Hit (Melee): * 20% chance to slow global speed by 75% defense ------ Resistance +3% acid +9% fire +3% nature +6% blight Life +29.00 other ------- Max stamina +19.00 Light +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
11 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+4 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Flametitan the dwarven lantern1.0 Encumbrance T5 lite [Rare] Psionic While equipped: Stats +6 Wil offense ------ Damage +13% mind +12% fire Ignore resists +25% temporal +10% fire defense ------ Resistance +12% darkness +15% temporal other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
brass lantern 'Brenodogen'2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ When Hit 2 mind defense ------ Resistance +6% acid Unlife -20.00 life Life +20.00 Poison Resist +20% Confus Resist +10% other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
preserving dwarven lantern of illusion1.0 Encumbrance T5 lite [Ego++] Nature/Psionic While equipped: Stats +4 Con defense ------ Defense +8 (+3 eff.) Resistance +9% blight Physical save +12 (+4 eff.) Spell save +16 (+4 eff.) Mind save +16 (+4 eff.) Life Regen +2.00 other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 4.5 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 24 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
61 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
16 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 73% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 465.60 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psychokinetic pouch of voratun shots of accuracy (22/22, 54-65 power, 6 apr)3.0 Encumbrance T5 shot ammo Reqs Dex 48 [Ego+] Master/Psionic Weapon Damage 54.5 - 65.4 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +19 Ignore Armor +6 Critical Rate +7.0% Capacity 22 On-ranged-hit +28 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 318 physical damage Shots are used with slings to pummel your foes to death. |
Zubariaba the Blizzardwilder [power 450] (15 cooldown)2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: offense ------ When Hit 4 cold defense ------ Armor +2 Resistance +9% acid +3% cold +3% lightning +12% fire Life Regen +4.00 Disarm Resist +20% Blast the opponent's mind dealing 450 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 24% for 2 turns. 100% to gain a 40% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +5 Str offense ------ Damage +5% physical defense ------ Resistance +10% nature Physical save +10 (+3 eff.) Life Regen +0.15 Healmod +10% other ------- Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
The Guardian's Totem2.0 Encumbrance T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil offense ------ Mindpower +8 (+1 eff.) When Hit: * 18% chance to slow global speed by 75% defense ------ Resistance +20% blight +20% arcane Spell save +20 (+5 eff.) other ------- Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
9 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Hazegrind the yew wand of shielding [power 242] (20 cooldown)2.0 Encumbrance T3 wand charm [Random Unique] Arcane While equipped: defense ------ Resistance +3% lightning +6% cold Spell save +6 (+2 eff.) Healmod +15% Create a shield absorbing up to 242 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to reduce fatigue by 20% for 2 turns. 100% to reduce 3 talent cooldowns by 2. 100% to heal for 45. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
6 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Earthwyrm Jym the Higher Wyrmic level 44
29th Haze 123rd year of Ascendancy at 16:37 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Earthwyrm Jym the Higher Wyrmic level 37
38th Dusk 123rd year of Ascendancy at 04:06 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Earthwyrm Jym the Higher Wyrmic level 43
27th Haze 123rd year of Ascendancy at 22:52 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Earthwyrm Jym the Higher Wyrmic level 19
56th Regrowth 123rd year of Ascendancy at 08:13 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Earthwyrm Jym the Higher Wyrmic level 48
77th Haze 123rd year of Ascendancy at 06:56 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Earthwyrm Jym the Higher Wyrmic level 49
4th Decay 123rd year of Ascendancy at 08:49 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Earthwyrm Jym the Higher Wyrmic level 50
23rd Pyre 124th year of Ascendancy at 22:26 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Earthwyrm Jym the Higher Wyrmic level 47
70th Haze 123rd year of Ascendancy at 09:41 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Earthwyrm Jym the Higher Wyrmic level 23
76th Regrowth 123rd year of Ascendancy at 11:57 see stats
Clone War (Insane (Roguelike) difficulty)
Destroyed your own Shade.By Earthwyrm Jym the Higher Wyrmic level 50
5th Flare 124th year of Ascendancy at 14:53 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Earthwyrm Jym the Higher Wyrmic level 17
43rd Regrowth 123rd year of Ascendancy at 18:15 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Earthwyrm Jym the Higher Wyrmic level 45
43rd Haze 123rd year of Ascendancy at 16:57 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Earthwyrm Jym the Higher Wyrmic level 34
4th Dusk 123rd year of Ascendancy at 19:03 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Earthwyrm Jym the Higher Wyrmic level 28
71st Pyre 123rd year of Ascendancy at 03:36 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Earthwyrm Jym the Higher Wyrmic level 24
25th Pyre 123rd year of Ascendancy at 00:58 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Earthwyrm Jym the Higher Wyrmic level 35
13rd Dusk 123rd year of Ascendancy at 13:34 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Earthwyrm Jym the Higher Wyrmic level 21
68th Regrowth 123rd year of Ascendancy at 02:31 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Earthwyrm Jym the Higher Wyrmic level 50
7th Dusk 124th year of Ascendancy at 23:18 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By Earthwyrm Jym the Higher Wyrmic level 44
38th Haze 123rd year of Ascendancy at 23:28 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Earthwyrm Jym the Higher Wyrmic level 37
38th Dusk 123rd year of Ascendancy at 04:39 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Earthwyrm Jym the Higher Wyrmic level 50
4th Decay 123rd year of Ascendancy at 21:20 see stats
Is that how it feels to be an escort quest?! (Insane (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Earthwyrm Jym the Higher Wyrmic level 34
4th Dusk 123rd year of Ascendancy at 19:03 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Earthwyrm Jym the Higher Wyrmic level 10
8th Regrowth 123rd year of Ascendancy at 02:30 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Earthwyrm Jym the Higher Wyrmic level 20
63rd Regrowth 123rd year of Ascendancy at 19:31 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Earthwyrm Jym the Higher Wyrmic level 30
1st Mirth 123rd year of Ascendancy at 20:38 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Earthwyrm Jym the Higher Wyrmic level 40
15th Haze 123rd year of Ascendancy at 11:56 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Earthwyrm Jym the Higher Wyrmic level 50
4th Decay 123rd year of Ascendancy at 09:00 see stats
Lucky Girl (Insane (Roguelike) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Earthwyrm Jym the Higher Wyrmic level 38
61st Dusk 123rd year of Ascendancy at 17:24 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Earthwyrm Jym the Higher Wyrmic level 24
10th Pyre 123rd year of Ascendancy at 08:00 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Earthwyrm Jym the Higher Wyrmic level 50
51st Dusk 124th year of Ascendancy at 18:49 see stats
Savior of the damsels in distress (Insane (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Earthwyrm Jym the Higher Wyrmic level 32
1st Summertide 123rd year of Ascendancy at 19:17 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Earthwyrm Jym the Higher Wyrmic level 37
36th Dusk 123rd year of Ascendancy at 15:22 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Earthwyrm Jym the Higher Wyrmic level 22
70th Regrowth 123rd year of Ascendancy at 14:36 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Earthwyrm Jym the Higher Wyrmic level 46
63rd Haze 123rd year of Ascendancy at 22:39 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Earthwyrm Jym the Higher Wyrmic level 37
38th Dusk 123rd year of Ascendancy at 04:06 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Earthwyrm Jym the Higher Wyrmic level 7
79th Pyre 122nd year of Ascendancy at 20:22 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Earthwyrm Jym the Higher Wyrmic level 37
38th Dusk 123rd year of Ascendancy at 04:06 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Earthwyrm Jym the Higher Wyrmic level 50
75th Dusk 124th year of Ascendancy at 10:57 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Earthwyrm Jym the Higher Wyrmic level 12
20th Regrowth 123rd year of Ascendancy at 07:44 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Earthwyrm Jym the Higher Wyrmic level 25
63rd Pyre 123rd year of Ascendancy at 11:55 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Earthwyrm Jym the Higher Wyrmic level 50
5th Regrowth 124th year of Ascendancy at 14:02 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Earthwyrm Jym the Higher Wyrmic level 24
26th Pyre 123rd year of Ascendancy at 13:51 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Earthwyrm Jym the Higher Wyrmic level 24
27th Pyre 123rd year of Ascendancy at 10:25 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Earthwyrm Jym the Higher Wyrmic level 15
29th Regrowth 123rd year of Ascendancy at 02:55 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Earthwyrm Jym the Higher Wyrmic level 37
36th Dusk 123rd year of Ascendancy at 22:23 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Earthwyrm Jym the Higher Wyrmic level 42
26th Haze 123rd year of Ascendancy at 12:26 see stats
Log
Earthwyrm Jym's corrosive acid area effect hits Grushnak, Battlemaster of the Pride for (119 blocked), 0 acid (0 total damage).
Earthwyrm Jym's corrosive acid area effect hits Lashing Tentacle for 106 acid damage.
Greater Weapon Focus from Grushnak, Battlemaster of the Pride hits Earthwyrm Jym for 34 physical, 18 nature (52 total damage).
Grushnak, Battlemaster of the Pride hits Earthwyrm Jym for 338 physical, 22 lightning, 6 cold, 11 physical, 18 nature, 8 physical, 18 nature (421 total damage).
Earthwyrm Jym breathes fire!
Earthwyrm Jym's mind surges with critical power!
Earthwyrm Jym hits Lashing Tentacle for 1091 fire damage.
Earthwyrm Jym killed Lashing Tentacle!
Earthwyrm Jym's corrosive acid area effect hits Grushnak, Battlemaster of the Pride for (119 blocked), 0 acid (0 total damage).
Grushnak, Battlemaster of the Pride uses Giant Leap.
Grushnak, Battlemaster of the Pride performs a melee critical strike against Earthwyrm Jym!
Earthwyrm Jym resists the terror!
Greater Weapon Focus from Grushnak, Battlemaster of the Pride performs a melee critical strike against Earthwyrm Jym!
Earthwyrm Jym resists the terror!
Melee retaliation hits Grushnak, Battlemaster of the Pride for (2 blocked), 0 lightning, (5 blocked), 0 acid, (46 blocked), 0 cold, (2 blocked), 0 lightning, (5 blocked), 0 acid, (46 blocked), 0 cold (0 total damage).
Greater Weapon Focus from Grushnak, Battlemaster of the Pride hits Earthwyrm Jym for 386 physical, 22 lightning, 6 cold (414 total damage).
Grushnak, Battlemaster of the Pride hits Earthwyrm Jym for 412 physical, 22 lightning, 6 cold (440 total damage).
Grushnak, Battlemaster of the Pride uses Assault.
Grushnak, Battlemaster of the Pride performs a melee critical strike against Earthwyrm Jym!
Greater Weapon Focus from Grushnak, Battlemaster of the Pride performs a melee critical strike against Earthwyrm Jym!
Grushnak, Battlemaster of the Pride performs a melee critical strike against Earthwyrm Jym!
Earthwyrm Jym shrugs off the effect 'Dazed'!
Greater Weapon Focus from Grushnak, Battlemaster of the Pride performs a melee critical strike against Earthwyrm Jym!
Grushnak, Battlemaster of the Pride roars triumphantly.
Grushnak, Battlemaster of the Pride performs a melee critical strike against Earthwyrm Jym!
Melee retaliation hits Grushnak, Battlemaster of the Pride for (2 blocked), 0 lightning, (5 blocked), 0 acid, (46 blocked), 0 cold, (2 blocked), 0 lightning, (5 blocked), 0 acid, (46 blocked), 0 cold, (2 blocked), 0 lightning, (5 blocked), 0 acid, (46 blocked), 0 cold, (3 blocked), 0 lightning, (5 blocked), 0 acid, (51 blocked), 0 cold, (2 blocked), 0 lightning, (5 blocked), 0 acid, (44 blocked), 0 cold (0 total damage).
Greater Weapon Focus from Grushnak, Battlemaster of the Pride hits Earthwyrm Jym for 34 physical, 18 nature, 424 physical (476 total damage).
Grushnak, Battlemaster of the Pride hits Earthwyrm Jym for 14 physical, 18 nature, 442 physical, 22 lightning, 6 cold (501 total damage).
Earthwyrm Jym the level 50 higher wyrmic was mauled to death by Grushnak, Battlemaster of the Pride and mounted on the barracks wall on level 3 of Grushnak Pride.






































































































































































































