Tech the level 50 Orc Archmage by Farnesy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceOrc
ClassArchmage (Technomancer)
Level / Exp50 / 3303%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity11 (base 10)
Constitution30 (base 29)
Magic59 (base 60)
Willpower61 (base 60)
Cunning61 (base 60)

Resources

Life876/876
Mana568/568
Steam100/100
Healing Factor1.1
Regeneration1.375

Speed

Mental0%
Attack0%
Movement+38.759658879748%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision6
See Stealth52.765944659807
See Invisible52.765944659807

Offense: Mainhand

Damage21
Accuracy5
Crit Chance18%
APR2
Speed1.00

Offense: Spell

Spellpower50
Crit Chance17%
Speed1

Offense: Mind

Mindpower42
Crit Chance16%
Speed1

Offense: Damage Bonus

Arcane+10%

Offense: Damage Penetration

All+15%

Defense: Base

Armour (hardiness)20.795980944951 (30%)
Defense9
Ranged Defense25
Fatigue0
Physical Save30
Spell Save31
Mental Save31

Defense: Resistances

Arcane+ 30%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance67%
Instadeath Resistance100%
Pinning Resistance100%

Inscriptions (3/5)

Infusions
Infusions
Runes

Class Talents

Spell / Occult technomancy1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
5/5
5/5
2/5
Spell / Arcane1.30
5/5
5/5
0/5
0/5
Spell / Phantasm1.30
5/5
5/5
0/5
0/5
Spell / Earth1.30
5/5
5/5
0/5
0/5
Spell / Fire1.30
5/5
5/5
0/5
0/5
Spell / Water1.30
5/5
5/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
1/5
1/5
1/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5
Race / Orc1.00
1/5
5/5
5/5
1/5
Steamtech / Chemistry1.00
5/5
5/5
5/5
0/5
Steamtech / Physics1.00
6/5
7/5
7/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
0/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
0/5
0/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent

Quests

active
done
active

Equipment

On feet
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Dragon's Greed (Nightmare (Adventure) difficulty) Amassed 8000 gold pieces.
By Tech the Orc Archmage level 50
11st Retaking 124th year of Ascendancy at 17:32
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Tech the Orc Archmage level 10
10th Retaking 124th year of Ascendancy at 11:01
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Tech the Orc Archmage level 20
10th Retaking 124th year of Ascendancy at 11:01
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By Tech the Orc Archmage level 30
10th Retaking 124th year of Ascendancy at 11:01
see stats
Level 40 (Nightmare (Adventure) difficulty) Got a character to level 40.
By Tech the Orc Archmage level 40
10th Retaking 124th year of Ascendancy at 11:01
see stats
Level 50 (Nightmare (Adventure) difficulty) Got a character to level 50.
By Tech the Orc Archmage level 50
10th Retaking 124th year of Ascendancy at 11:01
see stats
Sufficiently Advanced Technology (Nightmare (Adventure) difficulty) Put five points into each of the tinker-crafting talents as any mage class.
By Tech the Orc Archmage level 50
11st Retaking 124th year of Ascendancy at 20:18
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By Tech the Orc Archmage level 50
11st Retaking 124th year of Ascendancy at 17:32
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Tech the Orc Archmage level 50
11st Retaking 124th year of Ascendancy at 17:32
see stats

Log

You gain 0.05 gold from the melting of iron mental stimulator.
You collect a new ingredient:
lump of iron (1).
You gain 0.05 gold from the melting of
iron mental stimulator.
You collect a new ingredient:
lump of iron (1).
You gain 0.05 gold from the melting of
iron mental stimulator.
You collect a new ingredient:
lump of iron (1).
You gain 0.05 gold from the melting of
iron mental stimulator.
Tech uses
Create Tinker.
Created tinker:
iron mental stimulator
Option unlocked: New Class Evolution: Technomancer (Archmage)

Tech deactivates
Thunderstorm.
The furious lightning storm around Tech calms down and disappears.
Tech activates
Thunderstorm.
A furious lightning storm forms around Tech!
Tech deactivates
Feather Wind.
Tech activates
Feather Wind.
Tech deactivates
Stone Skin.
Tech activates
Stone Skin.
Tech deactivates
Arcane Power.
Tech activates
Arcane Power.
Tech deactivates
Phantasmal Shield.
Tech activates
Phantasmal Shield.
Learnt new tinker schematic:
Arcane Dynamo

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Saving game...

Saving done.

The furious lightning storm around Tech calms down and disappears.