










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Cornac |
Class | Marauder |
Level / Exp | 50 / 1200% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Antimagic | Follower |
Primary Stats
Strength | 78 (base 63) |
Dexterity | 100 (base 60) |
Constitution | 71 (base 9) |
Magic | 22 (base 14) |
Willpower | 79 (base 50) |
Cunning | 73 (base 37) |
Resources
Life | 1538/1538 |
Stamina | 330/330 |
Equilibrium | 30 |
Healing Factor | 1.381801953332 |
Regeneration | 36.409854256645 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 12 |
See Stealth | 68.954687854192 |
See Invisible | 68.954687854192 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 164 |
Accuracy | 81 |
Crit Chance | 88% |
APR | 88 |
Speed | 1.11 |
Offense: Offhand
Damage | 126 |
Accuracy | 81 |
Crit Chance | 100% |
APR | 91 |
Speed | 1.11 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 54 |
Crit Chance | 35% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +40% |
Nature | +44% |
All | +2% |
Offense: Damage Penetration
Darkness | +55% |
Physical | +60% |
All | +45% |
Defense: Base
Armour (hardiness) | 36 (56.58545988864%) |
Defense | 89 |
Ranged Defense | 89 |
Fatigue | 0 |
Physical Save | 60 |
Spell Save | 56 |
Mental Save | 62 |
Defense: Resistances
Acid | + 50%( 70%) |
Blight | + 56%( 70%) |
Physical | + 52%( 70%) |
Cold | + 55%( 70%) |
All | + 48%( 70%) |
Darkness | + 68%( 70%) |
Light | + 48%( 70%) |
Lightning | + 70%( 70%) |
Fire | + 59%( 70%) |
Nature | + 63%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Teleport Resistance | 10% |
Confusion Resistance | 96% |
Instadeath Resistance | 100% |
Stun Resistance | 66% |
Poison Resistance | 100% |
Disarm Resistance | 20% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 711 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 214 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 42% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 908% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Technique / Combat techniques | 1.60 |
| 2/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Duelist | 1.60 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.60 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Technique / Battle tactics | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Technique / Throwing knives | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.90 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 5/5 |
Technique / Thuggery | 1.60 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Mobility | 1.60 |
| 2/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Technique / Conditioning | 1.60 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Precise Strikes |
talent | Trained Reactions |
talent | Quickdraw |
talent | Antimagic Shield |
beneficial effect | Has 9 throwing knives prepared: 9 KnivesRange: 6 Net Damage: 160 - 224 Accuracy: 97 (knife) APR: 89 Crit Chance: +87% Crit mult: 207% Uses Stats: 70% Dex, 50% Str |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by devourer. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lost warrior from death by Emitta the forest troll. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Layawe the snow giant. Escort: temporal explorer (level 1 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2069. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+0 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Light source | ![]() 1.0 T5 lite [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +2 Dex +1 Wil +6 Con ----- def ----- Defense +5 (+1 eff.) Resists +15% blight +3% physical +9% lightning +3% all Spell.save +15 (+5 eff.) Mind.save +13 (+3 eff.) HP.reg +16.00 Teleport- +10% Def/telep +18 Res/telep +18% Dur/telep +18% ---------- misc Light +10 Infravis +3 See.Stealth +25 See.Invis +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Ebonybright the drakeskin leather cap (0 def, 5 armour) =main-banamurn= 2.0 T5 head armor [Random Unique] Master While equipped: Stats +5 Str +8 Dex +6 Con dps ---------- Dmg.mod +6% darkness On Hit (Melee): * 20 arcane resource burn * 10% chance to reduce damage dealt by 26% ----- def ----- Armour +5 Fatigue +5% Resists +29% darkness Phys.save +36 (+9 eff.) Spell.save +9 (+3 eff.) Mind.save +14 (+3 eff.) ---------- misc Infravis +7 Battle Cry: Puts all charms on 23 cooldown Level 2.6 Pwr.cost 23 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. This object's appearance was changed to Steel Helm of Garkul. |
On hands | ![]() NOTE: critshrug;save;disarm Carrionpyre the hardened leather gloves (0 def, 2 armour) =main-t2:juggernaut= 1.0 T2 hands armor [Rare] Master While equipped: Stats +2 Str +6 Dex +2 Mag +3 Con dps ---------- Dmg.mod +12% nature ----- def ----- Armour +2 Resists +15% fire Crit.chn- 15.00% Phys.save +13 (+4 eff.) Spell.save +7 (+2 eff.) Mind.save +3 (+0 eff.) Disarm- +20% ---------- misc Infravis +2 Unarmed combat: Power 17.5 - 19.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +14 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Flamewrought. |
Tool | ![]() 2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +12% darkness Res.pen +10% darkness Acc +15 (+3 eff.) ----- def ----- Armour +4 Defense +5 (+1 eff.) ---------- misc Stam/turn +3.00 Sting an enemy dealing 573 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to heal for 86. 100% to increase all damage penetration by 27% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: dps ---------- Acc +16 (+3 eff.) Apr +14 Melee Ret 2 fire ----- def ----- Defense +16 (+3 eff.) Resists +3% acid +6% fire +3% nature +24% lightning Phys.save +14 (+4 eff.) Spell.save +37 (+10 eff.) Mind.save +23 (+5 eff.) Confus- +50% Disengage: Puts all charms on 9 cooldown Level 3.2 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 172% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | ![]() Limmir's Amulet of the Moon =MAIN-t5;defense= 0.1 T5 amulet jewelry [Unique] While equipped: Stats +25 Con ----- def ----- Armour +10 Resists +10% darkness +10% cold +25% nature +10% all Crit.chn- 23.00% Amulets make your neck look great! |
In main hand | ![]() Determination (53-69 power, 9 apr) =MAIN-T5= 1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 53.0 - 68.9 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 cold While equipped: Stats +3 Dex +10 Wil +15 Con dps ---------- Phys.crit +15.0% Crit.mult +30.00% Res.pen +15% physical Acc +25 (+5 eff.) Apr +28 Melee Ret 6 cold ----- def ----- Resists +9% lightning +3% cold Max.HP +109.00 ---------- misc Light +2 Sharp, short and deadly. This object's appearance was changed to Spelldrinker. |
Around waist | ![]() 1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
In off hand | ![]() 1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 30% Cun, 35% Str, 35% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Cloak | ![]() NOTE: stats;mastery;hp+50;stam+0.6/t Zeryndur the cashmere cloak (2 def, 0 armour) =main-t3:mastery;stats;stam= 2.0 T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +3 Dex +3 Wil +5 Cun +4 Con dps ---------- Mind.crit +6% ----- def ----- Defense +2 (+0 eff.) Phys.save +8 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+1 eff.) Die.at -50.00 life ---------- misc Stam/turn +0.60 Psi/ret +0.04 Hate/m.crit +4.00 Max.hate +6.00 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Guise of the Hated. |
Main armor | ![]() 2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+7 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+2 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
![]() 0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 277 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 244 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 243 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 215 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 196 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 216 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 199 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 221 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -816 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 816 life, 9 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -645 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 645 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -796 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 796 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 34 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -955 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 955 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -829 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 829 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 35 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -702 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 702 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 35 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -659 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 659 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 752% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 798% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 838% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 818 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 421 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 639 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 400 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 400 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 730 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 490 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 536 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 38% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 35% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 35% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 36% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 42% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 36% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 38% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 33% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() NOTE: wil+15;stam;regen Blazerupture the steel amulet =stam+3/t= 0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +3 Dex +15 Wil dps ---------- Melee Ret 6 lightning ----- def ----- Fatigue -6% HP.reg +3.00 ---------- misc Stam/turn +3.00 Infravis +3 Amulets make your neck look great! |
![]() NOTE: critmult;apr;disarm;armor Corpseborn the steel amulet 0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +13.00% Dmg.mod +15% nature Acc +7 (+1 eff.) Apr +11 Melee Ret 6 fire ----- def ----- Armour +6 Resists +3% light +3% temporal Heal.mod +15% Disarm- +20% Amulets make your neck look great! |
![]() Daneth's Neckguard =vs.phys= 2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
![]() 0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 275 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
![]() 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
![]() NOTE: critmult;apr;lite;proc steel amulet 'Kindlelash' =critmult;lite+3;dmg+:mind= 0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +13.00% Dmg.mod +12% mind +18% fire Res.pen +25% light +15% fire Acc +7 (+1 eff.) Apr +14 On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ---------- misc Light +3 Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 30 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (112). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() gold amulet 'Durodrazor' =critmult;blind= 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +6 Wil dps ---------- Crit.mult +20.00% Spell.pwr +25 (+6 eff.) Res.pen +25% arcane ----- def ----- Resists +22% light +22% darkness Blind- +34% ---------- misc Mana/turn +0.20 Mana/s.crit +2.00 Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +17% Cut- +50% Heal: Puts all charms on 29 cooldown Level 2.0 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 290 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Cun ----- def ----- Resists +19% fire +22% cold Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Ego+] Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +8 (+3 eff.) ----- def ----- Mind.save +7 (+1 eff.) Confus- +13% Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Str ----- def ----- Resists +15% light +18% darkness Blind- +31% Amulets make your neck look great! |
![]() vitalizing gold amulet of mastery (0.19 Technique / Throwing knives) 0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +10 (+3 eff.) Max.HP +40.00 HP.reg +3.00 ---------- misc Masteries +0.19 Technique/Throwing knives Amulets make your neck look great! |
![]() NOTE: mastery Adythra the Lightwinnow 0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +18% nature Res.pen +15% light Melee Ret 8 light ----- def ----- Resists +12% nature ---------- misc Equi/ret +0.24 Psi/ret +0.12 Light +3 Masteries +0.29 Technique/Combat techniques Amulets make your neck look great! |
![]() Arcgash =confus-18%= 0.1 T4 amulet jewelry [Rare] Psionic While equipped: Stats +7 Dex +5 Wil dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +6% physical Acc +30 (+6 eff.) ----- def ----- Defense +20 (+4 eff.) Resists +15% lightning +2% physical Mind.save +13 (+3 eff.) Confus- +18% Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Mag +1 Wil +5 Con dps ---------- Crit.mult +10.00% On Hit (Melee): * 10% chance to reduce all saves and defense by 32 ----- def ----- Resists +26% lightning +9% mind Phys.save +37 (+10 eff.) Spell.save +22 (+6 eff.) Mind.save +19 (+4 eff.) Max.HP +70.00 HP.reg +6.00 Stun/Frz- +44% ---------- misc Psi/ret +0.12 Amulets make your neck look great! |
![]() Ragyrin 0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +13 Mag +12 Wil dps ---------- Melee Ret 6 blight On Hit (Melee): * 24% chance to reduce strength, dexterity, and constitution by 7 ----- def ----- Fatigue -9% Spell.save +12 (+4 eff.) HP.reg +5.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.vim +50.00 Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +8% light +6% temporal +6% darkness +8% physical Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Normal] Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +22% ---------- misc Infravis +4 Sight +2 See.Invis +8 Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +7 Str +7 Dex +6 Cun +7 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +4.00 ---------- misc Stam/turn +0.90 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +5 Mag dps ---------- S.pwr/crit +6 Dmg.mod +15% darkness +9% fire Res.pen +29% fire Melee Ret 8 lightning 8 blight ----- def ----- Resists +24% lightning +18% fire +15% darkness ---------- misc Mana/turn +0.60 Max.mana +60.00 Amulets make your neck look great! |
![]() NOTE: saves;res:fire.cold;respen:mind Brightfoe =mastery;saves= 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +20% mind Melee Ret 10 acid ----- def ----- Resists +3% acid +33% fire +24% cold Phys.save +17 (+5 eff.) Spell.save +17 (+5 eff.) Mind.save +23 (+5 eff.) ---------- misc Masteries +0.36 Cunning/Dirty fighting Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+4 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.2 Pwr.cost 9 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 298.87 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
![]() 0.1 T5 amulet jewelry [Unique] While equipped: Stats +10 Str +10 Dex +10 Mag +10 Wil +10 Cun +10 Con ----- def ----- Armour +5 Resists +5% all Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego+] Arcane While equipped: Stats +10 Mag dps ---------- Spell.crit +6% Spell.pwr +5 (+2 eff.) Dmg.mod +6% darkness +7% temporal +7% light +6% physical Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +9 Dex +10 Cun +10 Con dps ---------- Mov.spd +10% Res.pen +5% acid ----- def ----- Fatigue -9% Resists +12% acid +30% temporal +12% light +30% blight +36% nature HP.reg +5.00 Blind- +10% Poison- +50% Disease- +38% Pinning- +50% Knockbk- +60% Teleport- +10% ---------- misc Stam/turn +1.50 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +6 Mag dps ---------- S.pwr/crit +6 Dmg.mod +31% cold Res.pen +10% lightning ----- def ----- Resists +6% fire +15% light +21% darkness HP.reg +4.14 Pinning- +21% ---------- misc Mana/turn +0.60 Max.mana +60.00 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 15 light 13 darkness Dmg.mod +13% light +14% darkness On Melee Ret: * 15% chance to reduce damage dealt by 26% * 13% chance to blind Amulets make your neck look great! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() copper ring 'Ulfutokath' =con+5;armor+14= 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- Phys.crit +2.0% Dmg.mod +11% cold ----- def ----- Armour +14 Defense +10 (+2 eff.) Resists +22% cold Rings make your fingers look great! |
![]() warrior's steel ring of tenacity =armor+8;disarm-21%= 0.1 T2 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 Max.HP +21.00 Disarm- +23% Pinning- +24% Knockbk- +24% Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() Snowedge =rotation-t3;confus-37%= 0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +5 Str +7 Dex +4 Con dps ---------- Crit.mult +10.00% ----- def ----- Resists +18% cold Mind.save +11 (+2 eff.) Die.at -60.00 life Confus- +37% Rings make your fingers look great! |
![]() NOTE: light;cold Starreaper the gold ring 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Cun dps ---------- Dmg.mod +18% light Res.pen +25% cold Melee Ret 10 cold ----- def ----- Defense +14 (+2 eff.) Resists +15% light ---------- misc Light +3 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego++] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +10 (+4 eff.) Dmg.mod +6% all Acc +12 (+2 eff.) Apr +10 ----- def ----- Defense +21 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Disengage: Puts all charms on 9 cooldown Level 3.2 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 172% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() gold quartz ring =rotation-t3= 0.1 T3 ring jewelry [Random Unique] Master While equipped: Stats +7 Con dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +11 (+3 eff.) Mind.pwr +7 (+3 eff.) Dmg.mod +9% acid +6% all ----- def ----- Resists +9% fire Spell.save +14 (+4 eff.) Max.HP +28.00 Disarm- +28% Pinning- +32% Stun/Frz- +30% Knockbk- +32% ---------- misc Max.stam +49.00 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Normal] Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Resists +10% blight +24% cold +10% nature Poison- +22% Disease- +19% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning Acc +15 (+3 eff.) Apr +15 Melee Ret 10 acid 8 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 7 * 20% chance to reduce armor by 17% ----- def ----- Defense +15 (+3 eff.) Resists +12% acid +30% lightning Disengage: Puts all charms on 9 cooldown Level 3.2 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 172% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Master While equipped: Stats +3 Dex +4 Mag +8 Con dps ---------- Phys.crit +8.0% Crit.mult +39.58% Phys.pwr +15 (+3 eff.) ----- def ----- Armour +8 Defense +15 (+3 eff.) Phys.save +16 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +16 (+4 eff.) Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% acid Res.pen +15% light ----- def ----- Resists +36% acid +4% physical +27% fire +9% cold +6% arcane +18% mind Mind.save +12 (+3 eff.) Heal.mod +10% Silence- +25% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Mind.crit +3% Dmg.mod +42% light Res.pen +25% lightning Melee Ret 6 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Resists +36% light +18% lightning ---------- misc Hate/m.crit +5.00 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +9 Cun dps ---------- Mind.crit +8% Mind.pwr +20 (+7 eff.) Dmg.mod +18% lightning Res.pen +25% nature ----- def ----- Resists +36% lightning ---------- misc Max.hate +10.00 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Master While equipped: Stats +8 Dex dps ---------- Crit.mult +20.00% Acc +36 (+7 eff.) Melee Ret 10 physical ----- def ----- Armour +6 Resists +2% physical +5% arcane +6% temporal Phys.save +15 (+4 eff.) Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.pwr +8 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +8 Wil dps ---------- Spell.pwr +10 (+2 eff.) Rings make your fingers look great! |
![]() gladiator's stralite ring 0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +8 Str +7 Con dps ---------- Phys.pwr +12 (+3 eff.) Rings make your fingers look great! |
![]() gladiator's stralite ring of the mind (+14%) 0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +6 Str +8 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +14% mind ----- def ----- Resists +14% mind Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +18% fire ----- def ----- Fatigue -7% Resists +36% fire ---------- misc Max.enc +24 Rings make your fingers look great! |
![]() rogue's stralite ring of luminosity 0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Cun +5 Mag dps ---------- Melee+ 20 light Ranged+ 10 light Dmg.mod +14% light ----- def ----- Defense +12 (+2 eff.) Rings make your fingers look great! |
![]() sneakthief's stralite ring of lightning (+30%) 0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +8 Cun +7 Dex dps ---------- Dmg.mod +15% lightning Acc +9 (+2 eff.) ----- def ----- Resists +30% lightning Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +18% fire ----- def ----- Resists +11% blight +36% fire +12% nature Poison- +26% Disease- +21% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
![]() Zuboda 0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +2 Str +9 Dex +10 Mag +1 Wil dps ---------- Melee+ 40 light Ranged+ 34 light Dmg.mod +15% light ----- def ----- Armour +2 Crit.chn- 15.00% Mind.save +39 (+9 eff.) Confus- +96% Rings make your fingers look great! |
![]() psionicist's voratun ring of the mountain (+14%) 0.1 T5 ring jewelry [Ego] Nature/Psionic While equipped: Stats +10 Wil dps ---------- Dmg.mod +14% physical ----- def ----- Resists +14% physical Mind.save +20 (+5 eff.) Rings make your fingers look great! |
![]() rogue's voratun ring of life 0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +8 Cun ----- def ----- Defense +16 (+3 eff.) Max.HP +93.00 HP.reg +17.00 Heal.mod +17% Rings make your fingers look great! |
![]() sneakthief's voratun ring of arcana (+0.29/turn) 0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +9 Cun +8 Dex dps ---------- Acc +11 (+2 eff.) ----- def ----- Silence- +22% ---------- misc Mana/turn +0.29 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +16% blight ----- def ----- Resists +16% blight Rings make your fingers look great! |
![]() voratun bloodstone ring 0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +9 Str +9 Con dps ---------- Phys.pwr +12 (+3 eff.) ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Str +5 Dex +5 Mag +11 Wil +12 Cun +5 Con dps ---------- Mind.pwr +13 (+5 eff.) Acc +14 (+3 eff.) Apr +14 ----- def ----- Defense +12 (+2 eff.) Disengage: Puts all charms on 9 cooldown Level 3.2 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 172% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() voratun ring 'Ivoda' 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Str +9 Dex +8 Mag +8 Wil +9 Cun +2 Con dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +15% light +3% arcane Res.pen +10% arcane +15% acid Acc +14 (+3 eff.) ----- def ----- Resists +30% light +9% acid ---------- misc Light +2 Rings make your fingers look great! |
![]() NOTE: ltng+acid.res voratun ring 'Lightmistress' 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +11 (+2 eff.) Dmg.mod +19% lightning +15% acid ----- def ----- Resists +38% lightning +6% light +6% fire +9% nature +30% acid Die.at -20.00 life Blind- +20% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +30% acid +21% fire +30% lightning +23% cold Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +6 Mag ----- def ----- Spell.save +12 (+4 eff.) Mind.save +8 (+2 eff.) Confus- +40% Rings make your fingers look great! |
![]() Flashquell (36-47 power, 9 apr) =MAIN-BANAMURN= 1.0 T5 dagger 1H weapon [Random Unique] Nature/Disrupt Power 36.5 - 47.5 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 mind +8 light On Crit.r2 +90 fire On Hit: * 10% chance to reduce all saves and defense by 32 On Crit: * Deals 92 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +12 Str +10 Dex +11 Mag +11 Wil +11 Cun +11 Con dps ---------- All.spd +11% Res.pen +15% light +21% fire Melee Ret 8 light ----- def ----- Resists +12% mind Sharp, short and deadly. This object's appearance was changed to Spelldrinker. |
![]() 1.0 T5 dagger 1H weapon [Unique] Psionic Power 38.0 - 49.4 Physical Uses 30% Wil, 40% Dex, 30% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +40 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.pwr +15 (+3 eff.) Res.pen +30% physical Acc +8 (+2 eff.) ---------- misc Masteries +0.20 Psionic/Augmented striking Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 9 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
![]() Shadeobsidian the voratun dagger (38-49 power, 9 apr) =rotation-dmg.red= 1.0 T5 dagger 1H weapon [Rare] Master Power 38.0 - 49.4 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 acid +23 fire On Hit.r1 +20 darkness On Hit: * 23% chance to reduce damage dealt by 26% While equipped: dps ---------- Phys.crit +15.0% Crit.mult +33.00% Dmg.mod +27% darkness Apr +15 Melee Ret 10 fire On Hit (Melee): * 23% chance to reduce damage dealt by 26% ----- def ----- Resists +12% fire Sharp, short and deadly. |
![]() Xerorann the Moldstreaker (51-66 power, 9 apr) =rotation-t5= 1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 51.0 - 66.3 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 nature On Crit.r2 +32 lightning +31 cold +8 nature While equipped: dps ---------- Phys.crit +12.0% Crit.mult +31.00% Mov.spd +40% Dmg.mod +3% nature Res.pen +15% lightning +18% cold Apr +10 ----- def ----- Resists +2% physical Phys.save +9 (+3 eff.) Pinning- +20% Sharp, short and deadly. This object's appearance was changed to Spelldrinker. |
![]() caustic voratun dagger of projection (37-48 power, 9 apr) =projection= 1.0 T5 dagger 1H weapon [Ego++] Nature/Psionic Power 37.0 - 48.1 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +19 acid +41 nature On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +15% acid +18% nature Apr +14 Sharp, short and deadly. This object's appearance was changed to Spelldrinker. |
![]() stormbringer's voratun dagger of crippling (38-49 power, 9 apr) =crip;mov= 1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +14 lightning +23 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% Mov.spd +32% Res.pen +6% lightning +16% cold Sharp, short and deadly. This object's appearance was changed to Spelldrinker. |
![]() stormbringer's voratun dagger of evisceration (38-49 power, 9 apr) =bleed= 1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +24 lightning +26 cold On Crit: * Wound the target dealing 247 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +9 (+2 eff.) Mov.spd +39% Res.pen +15% lightning +17% cold Sharp, short and deadly. This object's appearance was changed to Spelldrinker. |
![]() truestriking voratun dagger of disruption (38-49 power, 9 apr) =antimage= 1.0 T5 dagger 1H weapon [Ego++] Disrupt/Master Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Against +15% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Res.pen +11% physical Acc +6 (+1 eff.) Apr +10 Sharp, short and deadly. This object's appearance was changed to Spelldrinker. |
![]() voratun dagger 'Scorchpeal' (50-64 power, 9 apr) =rotation-t5= 1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 49.5 - 64.4 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +40 lightning +36 cold On Hit: * 10% chance to slow global speed by 60% While equipped: dps ---------- Phys.crit +13.0% Crit.mult +35.00% Mov.spd +37% Res.pen +25% lightning +23% cold Apr +13 ----- def ----- Resists +6% lightning +12% fire +12% light Sharp, short and deadly. This object's appearance was changed to Spelldrinker. |
![]() warbringer's voratun dagger of shearing (38-50 power, 9 apr) =disarm-26%;respen= 1.0 T5 dagger 1H weapon [Ego++] Master Power 38.5 - 50.1 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +12 (+3 eff.) Res.pen +15% physical +11% all Acc +19 (+4 eff.) Apr +10 ----- def ----- Disarm- +26% Sharp, short and deadly. |
![]() 3.0 T3 whip 1H weapon [Unique] Psionic Power 19.0 - 20.9 Mind Uses 20% Wil, 10% Cun, 70% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Acc uses Wil Apr +7 Crit +5.0% Atk.spd 125% On Crit: * Try to fry your enemies brain (25% chance to brainlock) While equipped: dps ---------- Mind.crit +3% Mind.pwr +10 (+4 eff.) Strike all targets in a line (for 100% weapon damage as mind) out to range 4. Uses 9 power out of 10/10 A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
![]() 9.0 T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+1 eff.) Fatigue +7% Resists +35% nature Crit.chn- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
![]() hardened leather belt 'Neremita' =armor;physave;critmult= 1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.crit +3.0% Crit.mult +10.00% Res.pen +10% blight Acc +20 (+4 eff.) ----- def ----- Armour +10 Defense +11 (+2 eff.) Resists +4% physical Phys.save +28 (+7 eff.) Die.at -40.00 life A belt that goes around your waist. |
![]() NOTE: armor;respen Lightbolt the cashmere cloak (2 def, 10 armour) =combo:ungolmor= 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% light +6% darkness Res.pen +20% cold +25% darkness +25% light Melee Ret 10 darkness ----- def ----- Armour +10 Defense +2 (+0 eff.) Resists +30% cold ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+4 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
![]() NOTE: armor+14;saves thick cashmere cloak of the guardian (12 def, 14 armour) =armor.stack;saves= 2.0 T3 cloak armor [Ego+] Master While equipped: ----- def ----- Armour +14 Defense +12 (+2 eff.) Resists +18% cold Phys.save +15 (+4 eff.) Spell.save +13 (+4 eff.) Mind.save +16 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 9 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 55 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
![]() elven-silk cloak 'Vorolle' (13 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +5 Dex +4 Mag +3 Wil +3 Cun ----- def ----- Defense +13 (+2 eff.) Resists +10% acid +6% darkness +26% light +28% fire +3% blight +8% cold +5% arcane +9% lightning Stealth +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() NOTE: critshrug;stnfrz;regen pair of hardened leather boots 'Amozilaran' (15 def, 3 armour) =critshrug;stnfrz;saves= 2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Cun +4 Con ----- def ----- Armour +3 Defense +15 (+3 eff.) Resists +12% cold +4% physical Crit.chn- 15.00% Phys.save +19 (+5 eff.) Mind.save +13 (+3 eff.) HP.reg +4.00 Confus- +20% Stun/Frz- +20% A pair of boots made of leather. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +4 Fatigue +3% Resists +14% lightning +7% temporal +5% arcane Spell.save +15 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() NOTE: critmult;stam+0.8/t;tempores pair of dwarven-steel boots 'Neresevena' (0 def, 4 armour) =critmult;stam+0.8.t= 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun dps ---------- Crit.mult +15.00% Res.pen +5% temporal Melee Ret 6 temporal ----- def ----- Armour +4 Fatigue +3% Resists +15% temporal ---------- misc Stam/turn +0.80 Hate/m.crit +3.00 Max.stam +20.00 Max.psi +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+1 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
![]() Daimuyaleg (10 def, 2 armour) =critmult+20%= 1.0 T2 hands armor [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Acc +17 (+3 eff.) Apr +8 ----- def ----- Armour +2 Defense +10 (+2 eff.) ---------- misc Max.stam +30.00 Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +11 Crit +3.0% Atk.spd 100% On Hit: 15% Perfect Strike 3 Steady Shot: Puts all charms on 17 cooldown Level 3.9 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 171% damage with a 28% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Gloves of the Firm Hand (0 def, 8 armour) =disarm-40%;stnfrz-30%;armor= 1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 19.0 - 20.9 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 100% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
![]() 1.0 T4 hands armor [Rare] Master While equipped: Stats +5 Str +5 Dex +5 Cun dps ---------- Dmg.mod +9% cold Res.pen +25% darkness ----- def ----- Armour +3 Resists +12% acid +6% temporal +18% light +12% nature +5% arcane Phys.save +15 (+4 eff.) Spell.save +18 (+5 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 27.5 - 30.3 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +13 Apr +5 Crit +19.0% Atk.spd 100% On Hit: 10% Set Up 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +7 Dex +3 Con dps ---------- Melee+ 13 acid Dmg.mod +11% acid +15% cold Res.pen +29% lightning +15% fire ----- def ----- Armour +3 Fatigue +5% Resists +10% acid +12% lightning ---------- misc Infravis +3 See.Invis +28 Unarmed combat: Power 28.0 - 39.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +15 acid On Hit: 10% Corrosive Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Unarmed combat: Power 26.0 - 36.4 Physical Uses 40% Wil, 40% Cun, 40% Dex 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Instill Fear: Level 3.0 Pwr.cost 17 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 20.40 mind and 28.00 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 22% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 22. Terrified: Deals 4.59 mind and 6.30 darkness damage per turn and increases cooldowns by 34%. Haunted: Causes the target to suffer 7.89 mind and 10.82 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
![]() steady voratun gauntlets of regeneration (0 def, 3 armour) =disarm-45%= 1.5 T4 hands armor Reqs Heavy armour training [Ego+] Nature/Psionic While equipped: dps ---------- Acc +7 (+1 eff.) ----- def ----- Armour +3 Fatigue +5% Phys.save +7 (+2 eff.) Mind.save +6 (+1 eff.) HP.reg +4.10 Disarm- +45% ---------- misc Stam/turn +0.40 Psi/turn +0.15 Unarmed combat: Power 29.0 - 40.6 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +8 Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Perfect Control 5 On Hit: 10% Second Wind 1 Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to Ruthless Grip. |
![]() mindcaging drakeskin leather cap of the depths (0 def, 5 armour) =water= 2.0 T5 head armor [Ego+] Nature/Psionic While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +23% mind +24% cold Mind.save +23 (+5 eff.) Confus- +50% ---------- misc Breathe water A cap made of leather. |
![]() Steel Helm of Garkul (0 def, 6 armour) =combo:garkul= 3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Skullcr.mult +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() Morningstrike the dwarven-steel helm (0 def, 8 armour) =respen:25%;stam+2/t;critm= 3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +7 Wil dps ---------- Phys.crit +2.0% Crit.mult +10.00% Res.pen +25% physical ----- def ----- Armour +8 Fatigue +4% Resists +11% blight +2% physical +12% light Mind.save +11 (+2 eff.) Die.at -80.00 life ---------- misc Stam/turn +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Salith the dwarven-steel helm (6 def, 8 armour) =critmult;stats;armor;resall= 3.0 T3 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +4 Str +5 Dex +3 Con dps ---------- Crit.mult +10.00% Phys.pwr +4 (+1 eff.) Melee Ret 2 arcane ----- def ----- Armour +8 Defense +6 (+1 eff.) Fatigue +4% Resists +5% arcane +4% all Phys.save +7 (+2 eff.) ---------- misc Max.hate +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(134 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 352.80 darkness damage (based on Mindpower and charge). Uses 9 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
![]() 1.0 T3 lite [Rare] Psionic While equipped: Stats +4 Str +3 Dex +3 Wil dps ---------- Dmg.mod +3% nature On Hit (Melee): * 10 arcane resource burn ----- def ----- Crit.chn- 10.00% Mind.save +10 (+2 eff.) ---------- misc Light +4 See.Stealth +7 See.Invis +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 T3 lite [Ego++] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +8 (+3 eff.) Blind- +31% Confus- +20% ---------- misc Light +8 See.Stealth +14 See.Invis +10 Track: Puts all charms on 33 cooldown Level 3.9 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() piercing dwarven lantern of the zealot 1.0 T5 lite [Ego++] Disrupt/Master While equipped: dps ---------- Res.pen +15% all Apr +15 ----- def ----- Resists +3% all Spell.save +11 (+4 eff.) ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 82 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 3.0 T5 digger tool [Random Unique] Master While equipped: Stats +5 Cun +3 Str dps ---------- Acc +8 (+2 eff.) On Hit (Melee): * 21 arcane resource burn ----- def ----- Resists +3% acid +21% fire +9% darkness +3% light Spell.save +12 (+4 eff.) ---------- misc Infravis +8 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T5 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 21 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 261 for 5 turns Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() voratun torque of mindblast 'Blastwinnow' [power 470] (13 cooldown) 2.0 T5 torque charm [Rare] Psionic While equipped: Stats +11 Cun dps ---------- Mind.crit +4% Crit.mult +20.00% Mind.pwr +35 (+10 eff.) Res.pen +30% lightning Melee Ret 12 mind ----- def ----- Resists +21% lightning ---------- misc Max.psi +50.00 Blast the opponent's mind dealing 479 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to heal for 85. Torques are made by powerful psionics to store psionic powers. |
![]() Polivena the Murkrage [power 29] (17 cooldown) =confus;proc:slow= 2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +5% nature +20% cold On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Defense +5 (+1 eff.) Die.at -80.00 life Confus- +20% Pinning- +10% Harden the skin for 7 turns increasing armour by 29 and armour hardiness by 40% Puts all charms on 17 cooldown 100% to increase all damage by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Res.pen +25% light ----- def ----- Resists +12% temporal +4% physical ---------- misc Stam/turn +3.00 Max.stam +30.00 Summon a resilient tentacle up to 5 spaces away for 8 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 656 Base Damage: 311 Armor: 26 All Resist: 21 Puts all charms on 21 cooldown 100% to increase all damage penetration by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T4 totem charm [Rare] Nature While equipped: Stats +3 Dex +3 Mag +8 Con dps ---------- Dmg.mod +21% light +21% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 32 Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 13 cooldown 100% to increase all damage by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T4 totem charm [Rare] Nature While equipped: Stats +2 Dex +3 Con dps ---------- Crit.mult +20.88% Res.pen +10% physical Acc +10 (+2 eff.) Melee Ret 4 nature ----- def ----- Armour +17 Resists +15% nature Die.at -80.00 life ---------- misc Max.stam +31.32 Sting an enemy dealing 608 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Pochero the Cornac Marauder level 37
9th Decay 123rd year of Ascendancy at 15:07 see stats
By Pochero the Cornac Marauder level 30
3rd Flare 123rd year of Ascendancy at 04:57 see stats
By Pochero the Cornac Marauder level 36
7th Decay 123rd year of Ascendancy at 21:22 see stats
By Pochero the Cornac Marauder level 30
12nd Haze 123rd year of Ascendancy at 10:15 see stats
By Pochero the Cornac Marauder level 43
14th Pyre 124th year of Ascendancy at 23:15 see stats
By Pochero the Cornac Marauder level 50
8th Decay 124th year of Ascendancy at 17:21 see stats
By Pochero the Cornac Marauder level 41
2nd Pyre 124th year of Ascendancy at 09:08 see stats
By Pochero the Cornac Marauder level 34
76th Haze 123rd year of Ascendancy at 04:15 see stats
By Pochero the Cornac Marauder level 8
7th Mirth 122nd year of Ascendancy at 17:25 see stats
By Pochero the Cornac Marauder level 50
21st Regrowth 125th year of Ascendancy at 14:24 see stats
By Pochero the Cornac Marauder level 40
77th Regrowth 124th year of Ascendancy at 13:39 see stats
By Pochero the Cornac Marauder level 50
66th Dusk 124th year of Ascendancy at 09:22 see stats
By Pochero the Cornac Marauder level 30
17th Haze 123rd year of Ascendancy at 01:09 see stats
By Pochero the Cornac Marauder level 23
27th Pyre 123rd year of Ascendancy at 22:21 see stats
By Pochero the Cornac Marauder level 31
25th Haze 123rd year of Ascendancy at 02:05 see stats
By Pochero the Cornac Marauder level 39
31st Regrowth 124th year of Ascendancy at 10:05 see stats
By Pochero the Cornac Marauder level 50
21st Regrowth 125th year of Ascendancy at 20:50 see stats
By Pochero the Cornac Marauder level 50
14th Regrowth 125th year of Ascendancy at 23:26 see stats
By Pochero the Cornac Marauder level 30
3rd Flare 123rd year of Ascendancy at 03:25 see stats
By Pochero the Cornac Marauder level 10
7th Flare 122nd year of Ascendancy at 10:47 see stats
By Pochero the Cornac Marauder level 20
52nd Regrowth 123rd year of Ascendancy at 05:13 see stats
By Pochero the Cornac Marauder level 30
1st Flare 123rd year of Ascendancy at 05:38 see stats
By Pochero the Cornac Marauder level 40
34th Regrowth 124th year of Ascendancy at 11:57 see stats
By Pochero the Cornac Marauder level 50
34th Dusk 124th year of Ascendancy at 10:14 see stats
By Pochero the Cornac Marauder level 50
54th Haze 124th year of Ascendancy at 21:19 see stats
By Pochero the Cornac Marauder level 30
51st Dusk 123rd year of Ascendancy at 02:01 see stats
By Pochero the Cornac Marauder level 24
32nd Pyre 123rd year of Ascendancy at 12:17 see stats
By Pochero the Cornac Marauder level 40
77th Regrowth 124th year of Ascendancy at 20:53 see stats
By Pochero the Cornac Marauder level 50
54th Haze 124th year of Ascendancy at 18:51 see stats
By Pochero the Cornac Marauder level 30
3rd Flare 123rd year of Ascendancy at 04:57 see stats
By Pochero the Cornac Marauder level 7
79th Pyre 122nd year of Ascendancy at 15:39 see stats
By Pochero the Cornac Marauder level 30
3rd Flare 123rd year of Ascendancy at 04:57 see stats
By Pochero the Cornac Marauder level 31
35th Haze 123rd year of Ascendancy at 16:18 see stats
By Pochero the Cornac Marauder level 15
9th Allure 123rd year of Ascendancy at 23:54 see stats
By Pochero the Cornac Marauder level 45
59th Pyre 124th year of Ascendancy at 14:23 see stats
By Pochero the Cornac Marauder level 31
35th Haze 123rd year of Ascendancy at 01:46 see stats
By Pochero the Cornac Marauder level 26
51st Pyre 123rd year of Ascendancy at 09:14 see stats
By Pochero the Cornac Marauder level 20
52nd Regrowth 123rd year of Ascendancy at 16:44 see stats
By Pochero the Cornac Marauder level 36
7th Decay 123rd year of Ascendancy at 01:30 see stats
Log
Talent Flurry is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).
You don't see how to get there...
Talent Greater Weapon Focus is ready to use.
Pochero no longer revels in blood quite so much.
There is a previous level here (press '' or right click to use).
You gain 5.29 gold from the transmogrification of grounding dwarven-steel helm of the bounder (0 def, 4 armour).
You gain 25.00 gold from the transmogrification of Adama the dwarven-steel helm (0 def, 4 armour).
There is a next level here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Resting starts...
Talent Perfect Strike is ready to use.
Talent Blinding Speed is ready to use.
Rested for 32 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).
There is a The entry to the old tower of Dreadfell here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 78th Regrowth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:15.
Today is the 79th Regrowth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:40.
There is a Last Hope (Town) here (press '' or right click to use).
Saving done.
There is an exit to the worldmap here (press '' or right click to use).