











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Halfling |
Class | Skirmisher |
Level / Exp | 50 / 7039% |
Size | medium |
Lifes / Deaths | Killed by Iait the Invader at level 50 on the 4th Mirth 126th year of Ascendancy at 22:55 / 2Killed by Iait the Invader at level 50 on the 4th Mirth 126th year of Ascendancy at 23:00 |
Antimagic | Follower |
Primary Stats
Strength | 69 (base 21) |
Dexterity | 101 (base 60) |
Constitution | 69 (base 26) |
Magic | 26 (base 15) |
Willpower | 126 (base 60) |
Cunning | 127 (base 64) |
Resources
Life | -1117/1817 |
Stamina | 576/576 |
Equilibrium | 0 |
Healing Factor | 1.5727219866913 |
Regeneration | 97.171260717114 |
Speed
Mental | -2.2204460492503E-14% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 18 |
Infravision | 7 |
See Stealth | 75.036692080741 |
See Invisible | 75.036692080741 |
Offense: Mainhand
Damage | 233 |
Accuracy | 94 |
Crit Chance | 94% |
APR | 78 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 7.5 |
Crit Chance | 46% |
Speed | 1 |
Offense: Mind
Mindpower | 89 |
Crit Chance | 74% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +18% |
Acid | +27% |
Light | +24% |
Nature | +34% |
Mind | +42% |
Physical | +27% |
Fire | +19% |
All | +9% |
Offense: Damage Penetration
Darkness | +125% |
Light | +70% |
Fire | +70% |
Nature | +85% |
Physical | +92% |
Mind | +70% |
All | +60% |
Defense: Base
Armour (hardiness) | 66.518830658759 (92.465509224968%) |
Defense | 112 |
Ranged Defense | 115 |
Fatigue | 0 |
Physical Save | 70 |
Spell Save | 55 |
Mental Save | 71 |
Defense: Resistances
Blight | + 63%( 70%) |
Arcane | + 43%( 70%) |
Mind | + 50%( 70%) |
All | + 43%( 70%) |
Lightning | + 43%( 70%) |
Light | + 55%( 70%) |
Physical | + 46%( 70%) |
Darkness | + 52%( 70%) |
Fire | + 54%( 70%) |
Nature | + 63%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 25% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 782 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 46% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1125% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 353 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
Technique / Tireless Combatant | 1.60 |
| 3/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Technique / Buckler Training | 1.60 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
Cunning / Poisons | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 4/5 |
Cunning / Called Shots | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 3/5 |
Technique / Skirmisher - Slings | 1.60 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Mobility | 1.60 |
| 3/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Technique / Combat training | 1.60 |
| 5/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Pinipig. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by thought-forged bowman. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 75): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 78): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 84): Mirror Match | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 85): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Morningstinger (5 def, 1 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 86): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 87): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 88): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 91): ExterminatorYou completed the challenge and received: Random Artifact: Gunymnir (0 def, 25 armour, 77-92 power, 246 block) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 92): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 93): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 94): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 95): ExterminatorYou completed the challenge and received: Random Artifact: Cleansemortal (12-18 power, 1 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 119 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 96): Rush Hour (119)Turns left: 52 You completed the challenge and received: Random Artifact: Arcbraze (0 def, 15 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 97): ExterminatorYou completed the challenge and received: +1 Class Point | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 6318. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 5.4 Pwr.cost 14 out of 10/20. Range 7 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 7 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Quiver | ![]() 3.0 T5 shot ammo [Random Unique] Nature/Master/Psionic Power 77.5 - 93.0 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +18 Crit +33.0% Capacity 22 Proj.spd +200% Ranged+ +16 acid +40 physical +19 nature On Hit.r1 +24 acid On Crit.r2 +4 acid On Hit: * 24% chance to reduce armor by 13% * 24 arcane resource burn * 20% chance to knock the target back 3 spaces and deal 321 physical damage On Crit: * Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | ![]() 1.0 T5 lite [Ego++] Disrupt/Master While equipped: dps ---------- Res.pen +15% all Apr +11 ----- def ----- Resists +3% all Spell.save +15 (+5 eff.) ---------- misc Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Brenichik the voratun helm (0 def, 13 armour) 3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Disrupt/Master While equipped: Stats +16 Str +4 Dex +6 Con dps ---------- Phys.pwr +10 (+3 eff.) Acc +10 (+2 eff.) ----- def ----- Armour +13 Fatigue +5% Resists +15% blight +9% fire +15% nature Phys.save +11 (+3 eff.) Mind.save +15 (+4 eff.) ---------- misc Stam/ret +2.70 Equi/ret +2.60 Battle Cry: Puts all charms on 19 cooldown Level 4.5 Pwr.cost 19 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 7, lowering their Defense by 32 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+1 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 206.01 arcane damage and stunned). Uses 68 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Tool | ![]() Arasema [power 370] (11 cooldown) 2.0 T4 torque charm [Rare] Psionic While equipped: Stats +6 Con dps ---------- Crit.mult +25.22% Dmg.mod +18% physical Res.pen +32% physical Apr +5 Melee Ret 10 arcane ----- def ----- Defense +20 (+3 eff.) ---------- misc Stam/turn +3.78 Blast the opponent's mind dealing 525 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Ring of the War Master =main-t5= 0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+3 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
On fingers | ![]() Dourserpent =t5-offense= 0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +8 Cun +7 Wil dps ---------- Phys.crit +4.0% Mind.crit +4% Crit.mult +26.00% Mind.pwr +54 (+10 eff.) Res.pen +32% darkness Acc +20 (+4 eff.) Melee Ret 13 mind ----- def ----- Phys.save +23 (+6 eff.) Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Max.stam +39.00 Rings make your fingers look great! |
Around neck | ![]() serendipitous voratun amulet of murder =critmult;acc= 0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +18 Lck dps ---------- Crit.mult +20.00% Acc +21 (+4 eff.) Apr +19 ----- def ----- Defense +20 (+3 eff.) Unseen.red 19% Amulets make your neck look great! |
In main hand | ![]() Fogstake the drakeskin leather sling 4.0 T5 sling 1H weapon [Rare] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Hit: * 26% chance to reduce all saves and defense by 46 While equipped: Stats +6 Con dps ---------- Phys.crit +7.0% Crit.mult +25.85% Dmg.mod +18% acid Res.pen +32% darkness Acc +13 (+2 eff.) On Hit (Ranged): * 26% chance to reduce damage dealt by 37% ----- def ----- Defense +35 (+6 eff.) Phys.save +12 (+3 eff.) ---------- misc Reload +4 Slings are used to hurl stones or metal shots at your foes. |
Around waist | ![]() Zuburann the drakeskin leather belt 1.0 T5 belt armor [Random Unique] Nature/Psionic While equipped: Stats +13 Str +6 Dex +6 Wil +7 Cun +12 Con dps ---------- Crit.mult +10.00% Phys.pwr +15 (+4 eff.) Mind.pwr +12 (+2 eff.) Dmg.mod +18% mind ----- def ----- Phys.save +49 (+12 eff.) Spell.save +17 (+5 eff.) Mind.save +26 (+6 eff.) ---------- misc Size +1 A belt that goes around your waist. |
In off hand | ![]() Summertide (17 def, 15 armour, 52-62 power, 260 block) =main-t5= 7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 52.0 - 62.4 Light Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+1 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+3 eff.) Rng.Def +17 (+3 eff.) Fatigue +12% Resists +20% light +10% fire +15% darkness +12% mind Mind.save +18 (+4 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 103.50 to 129.37 light damage (based on Willpower and Cunning). Uses 9 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Dex +3 Wil +6 Cun +1 Con dps ---------- Crit.mult +10.00% Dmg.mod +9% lightning Acc +23 (+4 eff.) Apr +10 ----- def ----- Armour +10 Defense +13 (+2 eff.) Resists +20% nature +20% blight Phys.save +12 (+3 eff.) Mind.save +12 (+3 eff.) HP.reg +11.00 Heal.mod +20% ---------- misc Stam/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+2 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
![]() 0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 23% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 261 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 274 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 244 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 285 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 292 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 331 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 322 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 315 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -762 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1524 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -625 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1250 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -637 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1274 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -901 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1802 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -1091 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 2183 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 34 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -957 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1915 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 718% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 825% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 984% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 961% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 838% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1053% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 966% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 958% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 403 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 647 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 403 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 479 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 903 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 488 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 678 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 744 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 808 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 744 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 790 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 615 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 40% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 38% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 36% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 47% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 41% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 42% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 42% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 42% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 37% all resistance, you move 65% faster, and you are invisible (power 36). Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. |
![]() wanderer's copper amulet of murder 0.1 T1 amulet jewelry [Ego++] Master While equipped: Stats +4 Dex +4 Cun +5 Con dps ---------- Crit.mult +12.00% Mov.spd +10% Acc +6 (+1 eff.) Apr +12 ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +5 Cun +5 Con +10 Lck dps ---------- Mov.spd +10% Dmg.mod +9% nature Res.pen +10% nature +15% temporal Acc +9 (+1 eff.) Melee Ret 6 temporal ----- def ----- Defense +9 (+2 eff.) Fatigue -6% Resists +3% nature +7% physical Unseen.red 13% HP.reg +3.00 ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +5 Dex dps ---------- Crit.mult +5.00% ----- def ----- Armour +5 Defense +9 (+2 eff.) Resists +20% lightning Res.Cap +4% all Phys.save +17 (+4 eff.) Stun/Frz- +31% ---------- misc Equi/ret +0.16 Light +3 See.Invis +3 Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 25 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (108). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() wanderer's gold amulet of perfection (0.28 Technique / Mobility,0.28 Cunning / Survival) 0.1 T3 amulet jewelry [Ego++] Master While equipped: Stats +6 Dex +7 Cun +7 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -7% HP.reg +4.00 ---------- misc Stam/turn +1.00 Masteries +0.28 Technique/Mobility +0.28 Cunning/Survival Amulets make your neck look great! |
![]() Flashwinnow 0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% arcane Res.pen +25% arcane Melee Ret 4 fire ----- def ----- Resists +15% temporal +26% darkness +27% cold +9% fire +25% light Blind- +44% Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
![]() Tempestdredge the stralite amulet 0.1 T4 amulet jewelry [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +13 (+2 eff.) Dmg.mod +9% lightning Res.pen +25% lightning ----- def ----- Resists +6% temporal +18% mind +21% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +13 (+3 eff.) Cut- +26% Confus- +45% Amulets make your neck look great! |
![]() stralite amulet 'Chargefame' 0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +6 Con dps ---------- Crit.mult +20.00% Spell.pwr +15 (+2 eff.) Res.pen +15% blight ----- def ----- Resists +9% light +12% lightning Phys.save +15 (+4 eff.) Max.HP +70.00 HP.reg +9.00 ---------- misc Mana/turn +0.12 Mana/s.crit +2.00 Amulets make your neck look great! |
![]() stralite amulet 'Frozensweep' 0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +18.00% Res.pen +25% acid Acc +7 (+1 eff.) Apr +18 On Hit (Melee): * 23% chance to reduce armor by 13% ----- def ----- Armour +10 Resists +12% temporal +9% cold +18% light +27% fire Teleport- +23% Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 13 nature ----- def ----- Resists +28% mind +21% blight Phys.save +23 (+6 eff.) HP.reg +5.20 Heal.mod +26% Blind- +26% Silence- +26% Confus- +50% Def/telep +20 Res/telep +20% Dur/telep +20% Amulets make your neck look great! |
![]() Glacierhunger 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +16 Dex +10 Wil +10 Cun +10 Con dps ---------- Mov.spd +10% Dmg.mod +18% arcane +9% light Res.pen +10% arcane +20% cold Melee Ret 6 cold ----- def ----- Fatigue -10% Resists +7% arcane HP.reg +5.00 Blind- +40% ---------- misc Stam/turn +1.50 Light +1 Infravis +10 Sight +2 See.Invis +15 Amulets make your neck look great! |
![]() Limmir's Amulet of the Moon 0.1 T5 amulet jewelry [Unique] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all ----- def ----- Stun/Frz- +60% Amulets make your neck look great! |
![]() Limmir's Amulet of the Moon 0.1 T5 amulet jewelry [Unique] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Armour +5 Defense +8 (+1 eff.) Resists +5% all Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Amulets make your neck look great! |
![]() Pyreripper the voratun amulet 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Dmg.mod +12% fire Melee Ret 8 fire On Hit (Melee): * 21% chance to slow global speed by 75% ----- def ----- Resists +5% arcane +28% fire +3% nature +36% cold Phys.save +44 (+11 eff.) Spell.save +16 (+5 eff.) Mind.save +21 (+5 eff.) Max.HP +79.00 HP.reg +7.00 Amulets make your neck look great! |
![]() cleansing voratun amulet 0.1 T5 amulet jewelry [Ego] Disrupt While equipped: ----- def ----- Resists +20% nature +19% blight Poison- +44% Disease- +29% Amulets make your neck look great! |
![]() enraging voratun amulet of perfection (0.36 Wild-gift / Fungus,0.36 Technique / Tireless Combatant) 0.1 T5 amulet jewelry [Ego++] Master While equipped: dps ---------- Phys.pwr +9 (+2 eff.) Phys.spd +10% Dmg.mod +9% physical ---------- misc Masteries +0.36 Wild-gift/Fungus +0.36 Technique/Tireless Combatant Amulets make your neck look great! |
![]() mindweaver's voratun amulet of perfection (0.40 Wild-gift / Fungus,0.40 Cunning / Poisons) 0.1 T5 amulet jewelry [Ego++] Master/Psionic While equipped: Stats +6 Wil dps ---------- Mind.pwr +14 (+2 eff.) ----- def ----- Mind.save +10 (+2 eff.) Confus- +19% ---------- misc Masteries +0.40 Wild-gift/Fungus +0.40 Cunning/Poisons Amulets make your neck look great! |
![]() serendipitous voratun amulet of murder 0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +14 Lck dps ---------- Crit.mult +17.00% Acc +21 (+4 eff.) Apr +18 ----- def ----- Defense +13 (+2 eff.) Unseen.red 16% Amulets make your neck look great! |
![]() voratun amulet 'Amayandur' 0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +7 Cun dps ---------- Dmg.mod +12% mind ----- def ----- Resists +3% lightning +29% darkness +5% arcane +23% light Spell.save +9 (+3 eff.) Blind- +69% ---------- misc Equi/ret +0.04 Infravis +8 Sight +2 See.Invis +11 Amulets make your neck look great! |
![]() voratun amulet 'Unlightidol' 0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +7 Str +5 Con dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 37% ----- def ----- Resists +3% lightning +33% fire +6% blight +39% cold Phys.save +10 (+2 eff.) Max.HP +67.00 HP.reg +6.00 Amulets make your neck look great! |
![]() voratun amulet of perfection (0.39 Cunning / Poisons,0.39 Technique / Tireless Combatant) 0.1 T5 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.39 Cunning/Poisons +0.39 Technique/Tireless Combatant Amulets make your neck look great! |
![]() warmaker's voratun amulet of cunning (+10) 0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +10 Str +8 Dex +10 Wil +10 Cun Amulets make your neck look great! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T3 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +16% fire ----- def ----- Resists +32% fire Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Tundrafury 0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +24% cold +21% mind +12% darkness Res.pen +30% lightning +30% cold +30% mind ----- def ----- Resists +18% mind +12% cold Max.HP +88.00 HP.reg +17.00 Heal.mod +16% Rings make your fingers look great! |
![]() solipsist's stralite ring of speed =speed;mov= 0.1 T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +8 Cun +7 Wil dps ---------- Mind.pwr +13 (+2 eff.) Mov.spd +21% Acc +13 (+2 eff.) ----- def ----- Defense +13 (+2 eff.) Blinding Speed: Puts all charms on 28 cooldown Level 5.9 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 44% for 5 turns. Rings make your fingers look great! |
![]() stralite ring 'Blackquell' 0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun +7 Wil dps ---------- Dmg.mod +12% mind +18% darkness Res.pen +30% mind Melee Ret 8 mind ----- def ----- Mind.save +13 (+3 eff.) Confus- +33% ---------- misc Max.hate +12.41 Max.psi +60.00 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Master While equipped: ----- def ----- Defense +10 (+2 eff.) Resists +18% lightning +4% physical +15% light +6% acid Max.HP +40.00 HP.reg +4.21 Heal.mod +21% Blind- +21% Disarm- +65% Pinning- +44% Knockbk- +44% Rings make your fingers look great! |
![]() Cyrevea the Quenchhash 0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +13 Cun dps ---------- Phys.pwr +13 (+3 eff.) Spell.pwr +13 (+2 eff.) Mind.pwr +7 (+1 eff.) Melee+ 24 physical Ranged+ 27 physical Dmg.mod +9% temporal +7% all Melee Ret 6 temporal 4 cold On Hit (Melee): * 17% chance to reduce all saves and defense by 46 On Hit (Ranged): * 15% chance to reduce all saves and defense by 46 ----- def ----- Defense +12 (+2 eff.) Resists +12% cold ---------- misc Hate/m.crit +3.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 14 cooldown Level 7.2 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 184% weapon damage. If the attack hits, the target will bleed for 343% weapon damage over 7 turns, and all healing will be reduced by 77%. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +9 Cun +5 Str dps ---------- Melee+ 35 physical Ranged+ 35 physical Dmg.mod +21% fire +18% light +18% darkness Melee Ret 12 physical On Hit (Melee): * 20% chance to reduce all saves and defense by 46 On Hit (Ranged): * 18% chance to reduce all saves and defense by 46 ----- def ----- Armour +10 Defense +25 (+4 eff.) Resists +12% lightning +7% arcane +15% nature ---------- misc Hate/m.crit +2.00 Max.hate +14.00 Bleeding Edge: Puts all charms on 14 cooldown Level 7.2 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 184% weapon damage. If the attack hits, the target will bleed for 343% weapon damage over 7 turns, and all healing will be reduced by 77%. Rings make your fingers look great! |
![]() Glory of the Pride =t5-defense= 0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() Stormhunter 0.1 T5 ring jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +37% lightning Res.pen +15% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 46 ----- def ----- Resists +14% blight +12% nature +9% mind +77% lightning Poison- +23% Disease- +20% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego++] Arcane While equipped: Stats +6 Cun +18 Mag dps ---------- Spell.pwr +13 (+2 eff.) Melee+ 32 light Ranged+ 40 light Dmg.mod +20% light Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +3 Con ----- def ----- Spell.save +14 (+4 eff.) Max.HP +43.00 Disarm- +39% Pinning- +40% Knockbk- +38% ---------- misc Max.stam +29.00 Rings make your fingers look great! |
![]() sneakthief's voratun ring of life 0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Cun +7 Dex dps ---------- Acc +7 (+1 eff.) ----- def ----- Max.HP +72.00 HP.reg +16.00 Heal.mod +17% Rings make your fingers look great! |
![]() sneakthief's voratun ring of pilfering 0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +8 Cun +8 Dex dps ---------- Acc +25 (+5 eff.) Apr +11 ----- def ----- Defense +10 (+2 eff.) Disengage: Puts all charms on 7 cooldown Level 5.6 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 7 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 207% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Mov.spd +20% Dmg.mod +10% all Acc +13 (+2 eff.) ----- def ----- Defense +12 (+2 eff.) Blinding Speed: Puts all charms on 28 cooldown Level 5.9 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 44% for 5 turns. Rings make your fingers look great! |
![]() voratun ring 'Blizzardblight' 0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +22 Cun +3 Wil dps ---------- Mind.crit +8% Melee+ 35 physical Ranged+ 34 physical Dmg.mod +15% mind Res.pen +10% mind On Hit (Melee): * 19% chance to reduce all saves and defense by 46 On Hit (Ranged): * 20% chance to reduce all saves and defense by 46 ----- def ----- Defense +20 (+3 eff.) Resists +6% arcane +6% cold Max.HP +93.00 HP.reg +18.00 Heal.mod +20% ---------- misc Hate/m.crit +3.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 14 cooldown Level 7.2 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 184% weapon damage. If the attack hits, the target will bleed for 343% weapon damage over 7 turns, and all healing will be reduced by 77%. Rings make your fingers look great! |
![]() voratun ring 'Lisitta' 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex +2 Wil dps ---------- Phys.pwr +15 (+4 eff.) Spell.pwr +17 (+2 eff.) Mind.pwr +20 (+4 eff.) Dmg.mod +6% all +20% cold ----- def ----- Resists +6% acid +40% cold +9% light +9% darkness Max.HP +90.00 HP.reg +19.00 Heal.mod +20% Rings make your fingers look great! |
![]() voratun ring 'Lisiwyn' 0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun dps ---------- On Hit (Melee): * 21 arcane resource burn ----- def ----- Resists +12% light +15% blight Phys.save +18 (+4 eff.) Mind.save +24 (+6 eff.) Confus- +67% ---------- misc Max.stam +31.61 Rings make your fingers look great! |
![]() 5.0 T2 staff 2H weapon [Ego++] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +18 (+2 eff.) Dmg.mod +15% blight ---------- misc Mana/turn +0.29 Talents +1 Command Staff On Spell Hit: 10% Drain 3 Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 21 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Crit.mult +28.21% Spell.pwr +15 (+2 eff.) Dmg.mod +20% darkness +12% physical Res.pen +40% fire Phasing +22% ----- def ----- Defense +19 (+3 eff.) Resists +18% nature +12% physical Shield.pwr +14% Die.at -112.85 life ---------- misc Max.stam +42.32 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+5 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 136 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +37.00% Spell.pwr +43 (+4 eff.) Melee+ 35 fire Dmg.mod +30% acid ---------- misc Mana/turn +0.59 See.Invis +19 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 21 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T2 battleaxe 2H weapon [Ego+] Nature/Master Power 32.0 - 48.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Crit.r2 +48 fire While equipped: dps ---------- All.spd +7% Res.pen +19% fire Massive two-handed battleaxes. |
![]() 3.0 T1 greatsword 2H weapon [Ego++] Nature/Master Power 17.5 - 28.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Crit.r2 +16 acid +17 nature While equipped: dps ---------- Res.pen +13% acid +13% nature +10% all Acc +12 (+2 eff.) Apr +20 Massive two-handed swords. |
![]() 3.0 T4 trident 2H weapon [Ego+] Nature/Master Power 39.5 - 63.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +13 Crit +3.5% Atk.spd 100% Melee+ +23 nature While equipped: dps ---------- Res.pen +19% physical Acc +30 (+5 eff.) Apr +19 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 T2 longsword 1H weapon [Ego+] Nature/Master Power 23.5 - 32.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +22 fire While equipped: dps ---------- All.spd +5% Res.pen +12% fire Sharp, long, and deadly. |
![]() 3.0 T1 mace 1H weapon [Ego++] Nature/Master Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Crit.r2 +10 acid +11 nature While equipped: dps ---------- Res.pen +7% acid +7% nature +7% all Acc +9 (+1 eff.) Apr +14 Blunt and deadly. |
![]() 3.0 T2 mace 1H weapon [Ego+] Psionic Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon [Rare] Master Power 53.5 - 74.9 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +15% light Res.pen +35% fire ----- def ----- Resists +36% cold +18% fire Max.HP +141.07 Heal.mod +28% Disarm- +28% Confus- +28% Knockbk- +28% Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon [Ego+] Master Power 44.5 - 62.3 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +15.0% Phys.pwr +15 (+4 eff.) Blunt and deadly. |
![]() 1.0 T5 dagger 1H weapon [Random Unique] Master Power 39.5 - 51.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 lightning +12 temporal On Crit.r2 +8 temporal On Hit: * 28% chance to gain 10% of a turn (3/turn limit) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Mag dps ---------- Phys.crit +30.0% Spell.crit +5% Phys.pwr +15 (+4 eff.) S.pwr/crit +4 Res.pen +14% physical Acc +22 (+4 eff.) Apr +15 Melee Ret 6 arcane ---------- misc Mana/s.crit +1.00 Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Rare] Psionic Power 37.5 - 48.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 darkness Against +20% Living While equipped: dps ---------- Dmg.mod +30% mind ----- def ----- Resists +21% mind Phys.save +25 (+6 eff.) Max.HP +100.00 Heal.mod +28% Silence- +28% Knockbk- +28% ---------- misc Mana/turn +0.32 Sharp, short and deadly. |
![]() 4.0 T5 sling 1H weapon [Random Unique] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +6 Str dps ---------- Phys.crit +6.0% Phys.pwr +15 (+4 eff.) Dmg.mod +6% fire Res.pen +15% fire +29% all Acc +65 (+11 eff.) Apr +28 Melee Ret 2 nature On Hit (Ranged): * 20% chance to reduce all saves and defense by 46 ----- def ----- Resists +6% lightning +3% mind +6% nature Slings are used to hurl stones or metal shots at your foes. This object's appearance was changed to Nithan's Force. |
![]() 4.0 T5 sling 1H weapon [Rare] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Crit +8.0% Atk.spd 100% Range +10 Proj.spd +271% On Hit.r1 +27 lightning +20 arcane While equipped: Stats +8 Cun dps ---------- Dmg.mod +21% lightning +15% physical Res.pen +10% physical Apr +6 ----- def ----- Armour +18 ---------- misc Reload +5 Slings are used to hurl stones or metal shots at your foes. |
![]() 3.0 T3 shot ammo [Ego+] Psionic Power 28.5 - 34.2 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 24 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
![]() 3.0 T5 shot ammo [Random Unique] Nature/Master/Psionic Power 81.5 - 97.8 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +15 Crit +21.0% Capacity 23 Proj.spd +437% Ranged+ +33 fire +56 physical On Crit.r2 +12 physical +8 nature +14 fire On Hit: * 20% chance to knock the target back 3 spaces and deal 321 physical damage While equipped: ---------- misc Reload +5 Shots are used with slings to pummel your foes to death. This object's appearance was changed to Wind Worn Shot. |
![]() 3.0 T5 shot ammo [Random Unique] Nature/Master/Psionic Power 68.0 - 81.6 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +19.0% Capacity 19 Proj.spd +200% Ranged+ +40 physical +27 cold +8 mind On Hit.r1 +12 mind +12 cold On Crit.r2 +12 cold On Hit: * 10% chance to slow global speed by 75% * 27 arcane resource burn * 20% chance to knock the target back 3 spaces and deal 321 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 174 physical damage On Crit: * Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() 7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 44.5 - 53.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +214 Melee+ +18 light +18 darkness While equipped: Stats +9 Cun +8 Mag dps ---------- Dmg.mod +18% light +18% darkness ----- def ----- Armour +14 Fatigue +8% Resists +18% light +18% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Unique] Nature/Disrupt When used to Attack: Power 52.0 - 62.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +240 Dmg.conv 30% nature 10% manaburn arcane While equipped: dps ---------- Melee Ret 15 nature ----- def ----- Armour +12 Defense +18 (+3 eff.) Rng.Def +12 (+2 eff.) Fatigue +22% Resists +35% blight +15% nature Spell.save +24 (+7 eff.) Disease- +60% ---------- misc Talents +1 Block Masteries +0.20 Wild-gift/Antimagic Purge up to 5 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns. Uses 17 power out of 40/40 This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
![]() 2.0 T2 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +14 (+2 eff.) Dmg.mod +11% all ----- def ----- Resists +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +5 Mag +4 Wil dps ---------- Mind.crit +4% Spell.pwr +14 (+2 eff.) Mind.pwr +8 (+1 eff.) S.pwr/crit +5 Dmg.mod +18% mind Res.pen +14% mind ----- def ----- Resists +11% all Silence- +25% ---------- misc Psi/turn +0.70 Max.psi +28.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +13 Defense +20 (+3 eff.) Fatigue +8% Resists +14% acid +14% cold HP.reg +8.00 ---------- misc Stam/turn +2.50 Breathe water A suit of armour made of leather. |
![]() 14.0 T2 heavy armor Reqs Heavy armour training [Rare] Disrupt While equipped: dps ---------- Mind.crit +4% Res.pen +35% mind Melee Ret 10 fire ----- def ----- Armour +20 Defense +2 (+0 eff.) Fatigue +12% Resists +12% blight +4% physical +14% nature +15% lightning Phys.save +25 (+6 eff.) Max.HP +80.00 HP.reg +5.64 Silence- +28% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Psi/ret +0.24 A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +9 Cun +8 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +30% lightning Mind.save +25 (+6 eff.) A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Cun dps ---------- Mind.crit +7% Dmg.mod +18% blight +15% cold +15% light Res.pen +35% mind Melee Ret 14 blight 6 temporal On Hit (Melee): * 28% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +30% cold ---------- misc Max.psi +30.00 A suit of armour made of mail. |
![]() 17.0 T2 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Dmg.mod +24% nature Res.pen +35% nature ----- def ----- Armour +20 Fatigue +22% Resists +28% blight +7% arcane +21% mind Mind.save +6 (+1 eff.) Die.at -112.85 life Cut- +28% A suit of armour made of metal plates. |
![]() 17.0 T2 massive armor Reqs Massive armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +8% acid +9% physical +21% temporal +9% fire +9% lightning +8% cold A suit of armour made of metal plates. |
![]() 1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
![]() reinforced drakeskin leather belt of recklessness 1.0 T5 belt armor [Ego++] Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +13.00% Phys.pwr +5 (+1 eff.) ----- def ----- Armour +14 Defense +13 (+2 eff.) Phys.save +25 (+6 eff.) A belt that goes around your waist. |
![]() Corruptionoblivion the elven-silk cloak (3 def, 10 armour) 2.0 T5 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% physical Res.pen +29% nature Melee Ret 10 nature ----- def ----- Armour +10 Defense +3 (+1 eff.) Resists +6% arcane Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +13 (+3 eff.) Die.at -110.00 life Pinning- +23% ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Rare] Nature While equipped: Stats +5 Dex +5 Wil +6 Cun +7 Con dps ---------- Dmg.mod +21% acid +27% light +42% lightning ----- def ----- Defense +3 (+1 eff.) Crit.chn- 21.16% Max.HP +56.00 ---------- misc Light +4 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 34 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
![]() 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() 2.0 T5 feet armor [Ego++] Master While equipped: Stats +3 Cun +4 Dex ----- def ----- Armour +15 Resists +14% acid +11% fire +13% lightning +12% cold Disengage: Puts all charms on 11 cooldown Level 5.6 Pwr.cost 11 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 7 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 207% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +15 Dex dps ---------- Crit.mult +20.00% Spell.pwr +5 (+0 eff.) S.pwr/crit +6 Mov.spd +10% Dmg.mod +9% darkness Res.pen +10% blight Melee Ret 6 blight On Hit (Melee): * 26% chance to reduce damage dealt by 37% ----- def ----- Armour +5 Defense +19 (+3 eff.) Fatigue -5% Max.HP +55.00 HP.reg +7.00 Heal.mod +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +0.90 Vim/s.crit +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Eye of the Forest (8 def, 0 armour) 2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+1 eff.) Mind.save +12 (+3 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 3.5 Pwr.cost 24 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
![]() voratun helm 'Airspiker' (30 def, 5 armour) 3.0 T5 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +17 Lck dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Res.pen +29% lightning Melee Ret 12 cold ----- def ----- Armour +5 Defense +30 (+5 eff.) Fatigue +5% Resists +35% fire Crit.chn- 17.56% Disarm- +23% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 21 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Ego+] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +7 (+2 eff.) ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Ego+] Arcane While equipped: ----- def ----- Resists +6% cold +6% temporal Def/telep +12 Res/telep +12% Dur/telep +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T3 lite [Rare] Nature While equipped: Stats +7 Dex +5 Wil +5 Con dps ---------- Phys.crit +5.0% Crit.mult +16.00% Phys.pwr +7 (+2 eff.) Res.pen +15% acid ----- def ----- Armour +8 Phys.save +12 (+3 eff.) ---------- misc Max.stam +30.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +2 Cun +5 Con dps ---------- Mind.crit +8% Crit.mult +15.00% Dmg.mod +6% temporal Res.pen +10% darkness ----- def ----- Resists +14% blight +9% temporal Max.HP +80.00 HP.reg +10.00 Blind- +49% Confus- +25% ---------- misc Light +11 See.Stealth +19 See.Invis +25 Track: Puts all charms on 28 cooldown Level 4.5 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 35 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 T5 lite [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +21% darkness Res.pen +10% lightning ----- def ----- Resists +9% blight +9% cold +15% temporal Crit.chn- 15.66% Spell.save +18 (+5 eff.) Blind- +50% Confus- +30% ---------- misc Light +11 See.Stealth +25 See.Invis +31 Track: Puts all charms on 28 cooldown Level 8.5 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 46 for 10 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 68 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Tuladar the voratun pickaxe (dig speed 11 turns) =dig-11= 3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +25% physical ----- def ----- Resists +6% lightning +15% cold +15% blight Mind.save +21 (+5 eff.) HP.reg +4.65 Silence- +20% Confus- +23% Stun/Frz- +23% Knockbk- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 14 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 25 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 137 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T4 totem charm [Rare] Nature While equipped: Stats +12 Str +15 Mag +14 Wil dps ---------- Res.pen +25% arcane Apr +8 ----- def ----- Def/telep +21 Res/telep +21% Dur/telep +21% ---------- misc Stam/turn +4.00 Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 11 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 totem charm [Rare] Nature While equipped: Stats +6 Dex dps ---------- Crit.mult +15.00% Dmg.mod +15% lightning Acc +25 (+5 eff.) Apr +4 Melee Ret 13 physical ----- def ----- Resists +18% light ---------- misc Light +3 Summon a resilient tentacle up to 5 spaces away for 12 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1215 Base Damage: 570 Armor: 49 All Resist: 27 Puts all charms on 17 cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+1 eff.) On Melee Ret: * 18% chance to slow global speed by 75% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+6 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 34 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
![]() Urthederach the Brandbliss [power 560] (11 cooldown) 2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +20% fire ----- def ----- Armour +12 Resists +18% acid +5% physical +24% darkness Die.at -102.76 life Max.HP +128.45 Confus- +26% Sting an enemy dealing 750 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown 100% to increase all damage penetration by 24% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Pinipig the Halfling Skirmisher level 39
75th Regrowth 124th year of Ascendancy at 21:55 see stats
By Pinipig the Halfling Skirmisher level 25
80th Regrowth 123rd year of Ascendancy at 20:49 see stats
By Pinipig the Halfling Skirmisher level 39
57th Regrowth 124th year of Ascendancy at 14:42 see stats
By Pinipig the Halfling Skirmisher level 20
63rd Haze 122nd year of Ascendancy at 23:32 see stats
By Pinipig the Halfling Skirmisher level 44
2nd Dusk 124th year of Ascendancy at 19:18 see stats
By Pinipig the Halfling Skirmisher level 50
29th Dusk 125th year of Ascendancy at 23:24 see stats
By Pinipig the Halfling Skirmisher level 50
11st Pyre 126th year of Ascendancy at 15:34 see stats
By Pinipig the Halfling Skirmisher level 50
8th Decay 124th year of Ascendancy at 14:09 see stats
By Pinipig the Halfling Skirmisher level 42
55th Pyre 124th year of Ascendancy at 21:38 see stats
By Pinipig the Halfling Skirmisher level 50
11st Pyre 126th year of Ascendancy at 08:04 see stats
By Pinipig the Halfling Skirmisher level 50
40th Regrowth 125th year of Ascendancy at 23:45 see stats
By Pinipig the Halfling Skirmisher level 13
53rd Dusk 122nd year of Ascendancy at 13:27 see stats
By Pinipig the Halfling Skirmisher level 45
9th Dusk 124th year of Ascendancy at 12:19 see stats
By Pinipig the Halfling Skirmisher level 41
2nd Pyre 124th year of Ascendancy at 06:29 see stats
By Pinipig the Halfling Skirmisher level 50
50th Regrowth 125th year of Ascendancy at 06:25 see stats
By Pinipig the Halfling Skirmisher level 37
51st Regrowth 124th year of Ascendancy at 11:55 see stats
By Pinipig the Halfling Skirmisher level 50
3rd Decay 125th year of Ascendancy at 14:40 see stats
By Pinipig the Halfling Skirmisher level 21
79th Haze 122nd year of Ascendancy at 12:39 see stats
By Pinipig the Halfling Skirmisher level 31
2nd Mirth 123rd year of Ascendancy at 03:19 see stats
By Pinipig the Halfling Skirmisher level 50
63rd Pyre 126th year of Ascendancy at 21:13 see stats
By Pinipig the Halfling Skirmisher level 50
67th Haze 125th year of Ascendancy at 12:56 see stats
By Pinipig the Halfling Skirmisher level 45
9th Dusk 124th year of Ascendancy at 15:04 see stats
By Pinipig the Halfling Skirmisher level 50
78th Dusk 125th year of Ascendancy at 15:41 see stats
By Pinipig the Halfling Skirmisher level 25
80th Regrowth 123rd year of Ascendancy at 18:16 see stats
By Pinipig the Halfling Skirmisher level 50
30th Dusk 125th year of Ascendancy at 00:04 see stats
By Pinipig the Halfling Skirmisher level 50
45th Pyre 126th year of Ascendancy at 20:18 see stats
By Pinipig the Halfling Skirmisher level 50
67th Pyre 126th year of Ascendancy at 06:40 see stats
By Pinipig the Halfling Skirmisher level 10
8th Flare 122nd year of Ascendancy at 05:09 see stats
By Pinipig the Halfling Skirmisher level 20
45th Haze 122nd year of Ascendancy at 05:57 see stats
By Pinipig the Halfling Skirmisher level 30
70th Pyre 123rd year of Ascendancy at 08:22 see stats
By Pinipig the Halfling Skirmisher level 40
80th Regrowth 124th year of Ascendancy at 04:21 see stats
By Pinipig the Halfling Skirmisher level 50
14th Haze 124th year of Ascendancy at 16:16 see stats
By Pinipig the Halfling Skirmisher level 50
31st Haze 125th year of Ascendancy at 12:41 see stats
By Pinipig the Halfling Skirmisher level 50
46th Pyre 126th year of Ascendancy at 07:53 see stats
By Pinipig the Halfling Skirmisher level 50
3rd Decay 125th year of Ascendancy at 14:39 see stats
By Pinipig the Halfling Skirmisher level 50
49th Haze 125th year of Ascendancy at 14:56 see stats
By Pinipig the Halfling Skirmisher level 22
18th Regrowth 123rd year of Ascendancy at 11:59 see stats
By Pinipig the Halfling Skirmisher level 29
69th Pyre 123rd year of Ascendancy at 12:11 see stats
By Pinipig the Halfling Skirmisher level 23
72nd Regrowth 123rd year of Ascendancy at 23:14 see stats
By Pinipig the Halfling Skirmisher level 42
48th Pyre 124th year of Ascendancy at 16:20 see stats
By Pinipig the Halfling Skirmisher level 7
1st Summertide 122nd year of Ascendancy at 19:35 see stats
By Pinipig the Halfling Skirmisher level 25
80th Regrowth 123rd year of Ascendancy at 20:49 see stats
By Pinipig the Halfling Skirmisher level 29
57th Pyre 123rd year of Ascendancy at 10:57 see stats
By Pinipig the Halfling Skirmisher level 50
26th Dusk 125th year of Ascendancy at 18:30 see stats
By Pinipig the Halfling Skirmisher level 7
10th Mirth 122nd year of Ascendancy at 08:24 see stats
By Pinipig the Halfling Skirmisher level 20
45th Haze 122nd year of Ascendancy at 22:11 see stats
By Pinipig the Halfling Skirmisher level 47
48th Dusk 124th year of Ascendancy at 02:59 see stats
By Pinipig the Halfling Skirmisher level 29
56th Pyre 123rd year of Ascendancy at 15:44 see stats
By Pinipig the Halfling Skirmisher level 25
80th Regrowth 123rd year of Ascendancy at 17:08 see stats
By Pinipig the Halfling Skirmisher level 17
10th Haze 122nd year of Ascendancy at 23:48 see stats
By Pinipig the Halfling Skirmisher level 50
4th Mirth 126th year of Ascendancy at 22:55 see stats
By Pinipig the Halfling Skirmisher level 38
54th Regrowth 124th year of Ascendancy at 21:10 see stats
Log
Forge-giant casts Firebeam.
Forge-giant uses Throw Boulder.
Forge-giant hurls a huge boulder at Pinipig!
Pinipig is knocked back!
Forge-giant hits Pinipig for 68 fire, 297 physical (365 total damage).
Sagvur the dolleg shoves Forge-giant aside.
Thorn Grab from Khemonron the fire imp hits Pinipig for 19 nature damage.
Bleeding from Khemonron the fire imp hits Pinipig for 46 physical damage.
Burning from Iait the Invader hits Pinipig for 104 fire damage.
Rokel the onilug's Fugue Clone casts Curse of Vulnerability.
Pinipig is cursed.
Forge-giant's cleansing fire area effect hits Pinipig for 106 fire damage.
Forge-giant's cleansing fire area effect hits Forge-giant for 0 fire damage.
Rokel the onilug uses Perfect Strike.
Rokel the onilug aims carefully.
Rokel the onilug casts Temporal Bolt.
Rokel the onilug hits Pinipig for 144 temporal damage.
Khemonron the fire imp stops bleeding.
Sagvur the dolleg cover of leaves falls apart.
Forge-giant casts Firebeam.
Forge-giant casts Flame.
Pinipig resists the mind attack!
Sagvur the dolleg resists the mind attack!
Khemonron the fire imp receives 23 healing from Deadly Poison from Pinipig.
Deep Wound from Pinipig hits Khemonron the fire imp for 153 physical damage.
Something hits Pinipig for 1569 lightning damage.
Something hits Sagvur the dolleg for 323 lightning damage.
Something hits Forge-giant for 609 lightning damage.
Forge-giant hits Pinipig for 68 fire, 212 fire (279 total damage).
Pinipig the level 50 halfling skirmisher was bolted to death by Iait the Invader on level 1 of orbital fearscape platform.