Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Yeek |
Class | Solipsist |
Level / Exp | 38 / 24% |
Size | small |
Lifes / Deaths | Killed by Gunsnake at level 11 on the 4th Dusk 122nd year of Ascendancy at 15:45 / 40Killed by large brown snake at level 11 on the 5th Dusk 122nd year of Ascendancy at 03:12 Killed by thief at level 14 on the 67th Haze 122nd year of Ascendancy at 07:27 Killed by minotaur at level 23 on the 47th Regrowth 123rd year of Ascendancy at 13:21 Killed by Adara the cutpurse at level 24 on the 59th Regrowth 123rd year of Ascendancy at 13:54 Killed by elven corruptor at level 27 on the 63rd Regrowth 123rd year of Ascendancy at 06:01 Killed by Isaranor the elven cultist at level 27 on the 63rd Regrowth 123rd year of Ascendancy at 15:39 Killed by Xaneba the mean looking elven guard at level 27 on the 63rd Regrowth 123rd year of Ascendancy at 19:56 Killed by elven blood mage at level 27 on the 64th Regrowth 123rd year of Ascendancy at 02:22 Killed by Gosemira the ogre mauler at level 28 on the 64th Regrowth 123rd year of Ascendancy at 09:23 Killed by elven blood mage at level 28 on the 65th Regrowth 123rd year of Ascendancy at 02:28 Killed by Aderiaba the corrupted plasmic disruptor at level 30 on the 73rd Pyre 123rd year of Ascendancy at 12:40 Killed by Glorylaith the corrupted protosentient globula at level 30 on the 73rd Pyre 123rd year of Ascendancy at 20:45 Killed by Glorylaith the corrupted protosentient globula at level 30 on the 73rd Pyre 123rd year of Ascendancy at 22:37 Killed by Islybeth the venom drake hatchling at level 32 on the 33rd Haze 123rd year of Ascendancy at 13:22 Killed by Filio Flightfond at level 32 on the 33rd Haze 123rd year of Ascendancy at 15:15 Killed by Borfast the Broken at level 33 on the 35th Haze 123rd year of Ascendancy at 14:29 Killed by Neralle the elder vampire at level 34 on the 36th Haze 123rd year of Ascendancy at 06:36 Killed by Neralle the elder vampire at level 34 on the 36th Haze 123rd year of Ascendancy at 08:05 Killed by Ce'Nekira the weaver young at level 34 on the 36th Haze 123rd year of Ascendancy at 10:34 Killed by dread at level 34 on the 36th Haze 123rd year of Ascendancy at 23:50 Killed by The Master at level 35 on the 39th Haze 123rd year of Ascendancy at 09:34 Killed by The Master at level 35 on the 39th Haze 123rd year of Ascendancy at 11:09 Killed by Lord of Skulls (warrior) at level 35 on the 39th Haze 123rd year of Ascendancy at 13:22 Killed by armoured skeleton warrior at level 35 on the 39th Haze 123rd year of Ascendancy at 15:00 Killed by skeleton mage at level 35 on the 39th Haze 123rd year of Ascendancy at 17:10 Killed by Lord of Skulls (warrior) at level 35 on the 39th Haze 123rd year of Ascendancy at 18:37 Killed by armoured skeleton warrior at level 35 on the 39th Haze 123rd year of Ascendancy at 20:01 Killed by armoured skeleton warrior at level 35 on the 39th Haze 123rd year of Ascendancy at 21:43 Killed by armoured skeleton warrior at level 35 on the 39th Haze 123rd year of Ascendancy at 23:09 Killed by Lord of Skulls (warrior) at level 35 on the 40th Haze 123rd year of Ascendancy at 00:33 Killed by Lisatira the elder vampire at level 36 on the 40th Haze 123rd year of Ascendancy at 06:16 Killed by Yvabressra the runed bone giant at level 36 on the 46th Haze 123rd year of Ascendancy at 04:28 Killed by Celia at level 36 on the 46th Haze 123rd year of Ascendancy at 06:09 Killed by ghast at level 36 on the 46th Haze 123rd year of Ascendancy at 07:40 Killed by armoured skeleton warrior at level 36 on the 46th Haze 123rd year of Ascendancy at 09:09 Killed by Layalrassra the runed bone giant at level 36 on the 46th Haze 123rd year of Ascendancy at 10:47 Killed by Yvabressra the runed bone giant at level 36 on the 46th Haze 123rd year of Ascendancy at 12:19 Killed by Vorurata the bone giant at level 36 on the 46th Haze 123rd year of Ascendancy at 13:42 Killed by Yvema the heavy bone giant at level 36 on the 46th Haze 123rd year of Ascendancy at 15:24 |
Antimagic | Follower |
Primary Stats
Strength | 68 (base 34) |
Dexterity | 27 (base 10) |
Constitution | 29 (base 16) |
Magic | 14 (base 10) |
Willpower | 78.62 (base 60) |
Cunning | 73.172 (base 60) |
Resources
Life | 779/779 |
Equilibrium | 49 |
Psi | 438/448 |
Healing Factor | 1.6724687383468 |
Regeneration | 54.86916666355 |
Speed
Mental | 0% |
Attack | -3.0087043967342E-12% |
Movement | +10% |
Spell | 0% |
Global | +141.35025930944% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 5 |
See Stealth | 39.550202141904 |
See Invisible | 39.550202141904 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 111 |
Accuracy | 49 |
Crit Chance | 29% |
APR | 80 |
Speed | 1.00 |
Offense: Offhand
Damage | 104 |
Accuracy | 49 |
Crit Chance | 28% |
APR | 66 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 75 |
Crit Chance | 29% |
Speed | 1 |
Offense: Damage Bonus
Acid | +17% |
Nature | +35% |
Lightning | +8% |
Mind | +82% |
Arcane | +6% |
Fire | +15% |
All | 0% |
Offense: Damage Penetration
Lightning | +9% |
Light | +15% |
Mind | +25% |
Defense: Base
Armour (hardiness) | 33 (30%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 0 |
Physical Save | 52.06 |
Spell Save | 49.75 |
Mental Save | 69 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 5%( 70%) |
Physical | + 3%( 70%) |
Mind | -5%( 70%) |
All | 0%( 70%) |
Darkness | + 15%( 70%) |
Temporal | + 15%( 70%) |
Lightning | + 35%( 70%) |
Nature | + 38%( 70%) |
Defense: Immunities
Knockback Resistance | 40% |
Silence Resistance | 20% |
Instadeath Resistance | 100% |
Confusion Resistance | 0% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 461 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 199 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 758% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Thought-Forms | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Psionic / Nightmare | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Lucid Dreamer |
talent | Psiblades |
talent | Antimagic Shield |
detrimental effect | Zone-wide effect: Strong scents fill the air and make you feel drowsy. If the timer reaches 0 you will fall into a dreaming sleep state. -10% mind resistance, -20% sleep resistance, +10% nature damage. Heady Scent |
beneficial effect | You gain 43% resistance against acid. Resolve |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+37% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by bandit. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by Sol. Escort: lost warrior (level 6 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 192. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Bloombane the pair of voratun boots (0 def, 10 armour) Bloombane the pair of voratun boots (0 def, 10 armour)3.0 Encumbrance T5 feet armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +4 Con offense ------ Move Speed +10% Damage +9% nature When Hit 4 cold On-Hit (Melee): * 20% chance to slow global speed by 70% defense ------ Armor +10 Fatigue -4% Resistance +6% nature Physical save +22 (+6 eff.) Mind save +20 (+5 eff.) Life +52.00 other ------- Stamina/turn +0.40 Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This object's appearance was changed to pair of hardened leather boots. |
Light source | alchemist's lamp of health alchemist's lamp of health1.0 Encumbrance T3 lite [Ego] Nature While equipped: defense ------ Life +48.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Delydolin the hardened leather cap (5 def, 3 armour) Delydolin the hardened leather cap (5 def, 3 armour)2.0 Encumbrance T3 head armor [Random Unique] Master While equipped: Stats +11 Str +6 Dex +3 Con offense ------ Physical Crit +1.0% defense ------ Armor +3 Defense +5 (+3 eff.) Fatigue +3% Resistance +15% darkness +3% physical Physical save +8 (+2 eff.) Mind save +7 (+2 eff.) other ------- Infravision +3 Skullcracker: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 233.3 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. This object's appearance was changed to Crown of the Elements. |
On hands | heroic iron gauntlets of butchering (0 def, 5 armour) heroic iron gauntlets of butchering (0 def, 5 armour)1.5 Encumbrance T1 hands armor [Ego++] Disrupt/Master While equipped: offense ------ Physical Power +5 (+1 eff.) Accuracy +5 (+2 eff.) Ignore Armor +6 defense ------ Armor +5 Fatigue +1% Resistance +5% blight Spell save +9 (+2 eff.) Mind save +6 (+1 eff.) Life +44.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to hardened leather gloves. |
Tool | Glowjeer [power 122] (13 cooldown) Glowjeer [power 122] (13 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +4 Dex offense ------ Damage +21% mind Ignore resists +10% light Accuracy +10 (+5 eff.) defense ------ Defense +10 (+5 eff.) Sting an enemy dealing 165 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | gold ring 'Brighttickler' gold ring 'Brighttickler'0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Con offense ------ Damage +16% nature +21% mind Ignore resists +5% light defense ------ Resistance +32% nature +6% mind Spell save +15 (+4 eff.) Mind save +10 (+2 eff.) Disease Resist +15% Confus Resist +34% other ------- Max stamina +20.00 Light +3 Rings make your fingers look great! It was changed by the digestive sack. |
On fingers | Woespitter of the Blightspawn Woespitter of the Blightspawn0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +13 Str -11 Wil offense ------ Spellpower +15 (+4 eff.) Damage +17% acid +6% arcane When Hit 6 arcane defense ------ Fatigue -7% Resistance +34% acid Life +57.00 Life Regen +19.00 Healmod +16% other ------- Encumbrance +35 Vim-on-crit +2.00 Rings make your fingers look great! |
Around neck | Shard of Insanity Shard of Insanity0.1 Encumbrance T3 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +8 (+2 eff.) On-Hit 5% confusion Damage +25% mind Ignore resists +20% mind When Hit 5% confusion defense ------ Resistance -10% mind Mind save +35 (+9 eff.) Confus Resist -100% On Mind Hit: 8% Sunder Mind level 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
In main hand | Flarevortex the living mindstar (16-18 power, 67 apr, mind damage) Flarevortex the living mindstar (16-18 power, 67 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Rare] Nature Weapon Damage 16.5 - 18.2 Mind Uses 126% Wil, 52% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +67 Critical Rate +5.0% Attack Speed 100% On-hit +8 temporal On-Hit, radius 1 +8 fire On-crit, radius 2 +8 fire On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +4 Dex +4 Con offense ------ Mind Crit +5% Mindpower +17 (+4 eff.) Damage +15% fire defense ------ Resistance +9% temporal Physical save +9 (+2 eff.) Spell save +7 (+2 eff.) Mind save +10 (+2 eff.) other ------- EQ when Hit +1.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | blooming pulsing mindstar of storms (13-14 power, 53 apr, mind damage) blooming pulsing mindstar of storms (13-14 power, 53 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature Weapon Damage 13.0 - 14.3 Mind Uses 126% Wil, 52% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +53 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +5 Str +5 Dex +1 Mag +9 Wil +5 Cun +1 Con offense ------ Mind Crit +4% Mindpower +14 (+3 eff.) On-Hit 7 lightning Damage +8% lightning Ignore resists +9% lightning defense ------ Resistance +12% lightning Healmod +22% Heal-on-summon +34 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Hytogas the linen cloak (1 def, 0 armour) Hytogas the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +3 Mag offense ------ When Hit 2 arcane 2 blight defense ------ Defense +1 (+1 eff.) Resistance +6% temporal Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to thick kruk cloak of Eldoral. |
Main armor | Armithel (12 def, 7 armour) Armithel (12 def, 7 armour)9.0 Encumbrance T4 light armor [Random Unique] Nature/Master While equipped: offense ------ Physical Crit +4.0% Critical power +14.00% Physical Power +7 (+2 eff.) Damage +15% mind Ignore resists +5% mind When Hit 2 mind defense ------ Armor +7 Defense +12 (+6 eff.) Fatigue +8% Resistance +23% lightning +9% mind Life +40.00 Life Regen +5.00 Healmod +14% A suit of armour made of leather. This object's appearance was changed to The Untouchable. |
Inventory
Blood of Life Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (464.48 temporal damage, removed from time 4 turns) Rune of the Rift (464.48 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 464.48 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Taint of Purging (5 turns) Taint of Purging (5 turns)0.1 Encumbrance T3 taint scroll [Unique] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Demonstar Demonstar0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +4 Wil offense ------ Critical power +14.00% Mindpower +25 (+6 eff.) Damage +9% mind +6% temporal Ignore resists +10% darkness Accuracy +7 (+3 eff.) Ignore Armor +13 defense ------ Resistance +9% darkness +12% temporal Amulets make your neck look great! |
vitalizing steel amulet of cunning (+4) vitalizing steel amulet of cunning (+4)0.1 Encumbrance T2 amulet jewelry [Ego+] Nature While equipped: Stats +4 Cun +3 Con defense ------ Physical save +9 (+2 eff.) Life +44.00 Life Regen +3.00 Amulets make your neck look great! |
Cindercutter the copper ring Cindercutter the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex offense ------ Damage +21% mind Ignore resists +5% arcane Accuracy +4 (+2 eff.) When Hit 2 fire defense ------ Resistance +5% arcane Rings make your fingers look great! |
copper ring copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
Spellcrusher (32-48 power, 4 apr) Spellcrusher (32-48 power, 4 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Unique] Nature/Disrupt Weapon Damage 32.0 - 48.0 Physical Uses 40% Wil, 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +4.0% Attack Speed 100% On-hit +20 nature On Hit: * 50% chance to shatter magical shields While equipped: Stats +6 Con offense ------ Damage +25% nature defense ------ Spell save +15 (+4 eff.) This large steel greatmaul has thick vines wrapped around the handle. |
Voiddeath the hardened leather belt Voiddeath the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: offense ------ Damage +12% mind defense ------ Armor +9 Resistance +3% darkness Spell save +12 (+3 eff.) Cut Resist +20% Silence Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Create a temporary shield that absorbs 230 damage Puts all charms on 26 turn cooldown A belt that goes around your waist. |
Glacieroath (15 def, 3 armour) Glacieroath (15 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Dex offense ------ Physical Crit +1.0% Critical power +10.00% Damage +3% cold defense ------ Armor +3 Defense +15 (+8 eff.) Fatigue -3% Physical save +7 (+2 eff.) Unlife -20.00 life other ------- Encumbrance +23 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Moldobeisance the iron gauntlets (0 def, 7 armour) Moldobeisance the iron gauntlets (0 def, 7 armour)1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ On-Hit 5 mind Damage +4% mind When Hit 2 nature defense ------ Armor +7 Fatigue +1% Resistance +6% mind +1% physical Healmod +5% Poison Resist +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mind Crit +5% Mindpower +12 (+3 eff.) Damage +10% mind When Hit 12 mind Psychic Lobotomy: Effective talent level: 3.9 Power cost 7 out of 10/10. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Inflicts 306.58 mind damage and cripples the target's higher mental functions, reducing cunning by 20 and confusing (37% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
4 agate 4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst 6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+5 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
209 alchemist agate 209 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Yvitira the brass lantern Yvitira the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Critical power +10.00% Spellpower +15 (+4 eff.) Damage +3% blight +3% mind Ignore resists +5% arcane defense ------ Resistance +5% arcane Life +42.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
dwarven-steel pickaxe of Reknor (dig speed 17 turns) dwarven-steel pickaxe of Reknor (dig speed 17 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str defense ------ Resistance +7% darkness +7% fire While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of wreckage (dig speed 23 turns) dwarven-steel pickaxe of wreckage (dig speed 23 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +5 Str offense ------ Ignore Armor +6 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 turn cooldown Effective talent level: 4.0 Power cost 23 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
ash totem of healing 'Dawnblur' [power 212] (13 cooldown) ash totem of healing 'Dawnblur' [power 212] (13 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Damage +3% mind Ignore resists +20% blight +20% arcane +20% light On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 7 defense ------ Resistance +15% light Heal yourself and all friendly characters within 10 spaces for 212 Puts all charms on 13 turn cooldown 100% to increase all damage by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
quick ash totem of healing [power 152] (10 cooldown) quick ash totem of healing [power 152] (10 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 152 Puts all charms on 10 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By Sol the Yeek Solipsist level 37
36th Regrowth 124th year of Ascendancy at 21:55 see stats
By Sol the Yeek Solipsist level 19
26th Regrowth 123rd year of Ascendancy at 21:18 see stats
By Sol the Yeek Solipsist level 10
7th Flare 122nd year of Ascendancy at 23:51 see stats
By Sol the Yeek Solipsist level 21
42nd Regrowth 123rd year of Ascendancy at 21:43 see stats
By Sol the Yeek Solipsist level 36
43rd Haze 123rd year of Ascendancy at 11:41 see stats
By Sol the Yeek Solipsist level 36
46th Haze 123rd year of Ascendancy at 03:04 see stats
By Sol the Yeek Solipsist level 32
13rd Haze 123rd year of Ascendancy at 00:02 see stats
By Sol the Yeek Solipsist level 31
74th Pyre 123rd year of Ascendancy at 00:50 see stats
By Sol the Yeek Solipsist level 10
7th Flare 122nd year of Ascendancy at 23:49 see stats
By Sol the Yeek Solipsist level 20
37th Regrowth 123rd year of Ascendancy at 01:25 see stats
By Sol the Yeek Solipsist level 30
71st Pyre 123rd year of Ascendancy at 10:36 see stats
By Sol the Yeek Solipsist level 29
46th Pyre 123rd year of Ascendancy at 22:08 see stats
By Sol the Yeek Solipsist level 28
65th Regrowth 123rd year of Ascendancy at 17:26 see stats
By Sol the Yeek Solipsist level 23
57th Regrowth 123rd year of Ascendancy at 17:48 see stats
By Sol the Yeek Solipsist level 27
62nd Regrowth 123rd year of Ascendancy at 23:59 see stats
By Sol the Yeek Solipsist level 9
3rd Summertide 122nd year of Ascendancy at 16:14 see stats
By Sol the Yeek Solipsist level 28
17th Pyre 123rd year of Ascendancy at 04:27 see stats
By Sol the Yeek Solipsist level 18
4th Regrowth 123rd year of Ascendancy at 19:58 see stats
By Sol the Yeek Solipsist level 32
20th Haze 123rd year of Ascendancy at 08:56 see stats
By Sol the Yeek Solipsist level 28
16th Pyre 123rd year of Ascendancy at 15:25 see stats
By Sol the Yeek Solipsist level 31
74th Dusk 123rd year of Ascendancy at 09:56 see stats
By Sol the Yeek Solipsist level 24
58th Regrowth 123rd year of Ascendancy at 16:17 see stats
By Sol the Yeek Solipsist level 35
40th Haze 123rd year of Ascendancy at 01:51 see stats
Log
There is a way to the previous level here (press '' or right click to use).
Venom drake spits acid!
Sol's mind surges with critical power!
Sol attunes to the damage.
Sol converts some damage to Psi!
Venom drake hits Sol for (50 antimagic), 26 to psi, 43 acid (69 total damage).
Sol uses Psychic Lobotomy.
Venom drake hatchling higher mental functions have been imparied.
Sol hits Venom drake hatchling for 428 mind damage.
Sol receives 1 healing (1 psi heal).
Sol gains 0% of a turn from Ancestral Life.
Sol uses Mind Sear.
Sol's mind surges with critical power!
Sol uses Sunder Mind.
Venom drake hatchling's mental functions have been impaired.
Sol hits Venom drake hatchling for 529 mind, 153 mind (682 total damage).
Sol hits Venom drake hatchling for 1071 mind damage.
Sol killed Venom drake hatchling!
Sol receives 1 healing (1 psi heal).
Sol uses Synaptic Static.
Sol hits Venom drake hatchling for 173 mind damage.
Sol hits Venom drake for 346 mind damage.
Sol killed Venom drake hatchling!
Saving game...
Saving done.