ShortestTriggerInTheWest the level 17 Dwarf Gunslinger by JohnSmithAho

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDwarf
ClassGunslinger
Level / Exp17 / 56%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity43 (base 36)
Constitution14 (base 11)
Magic10 (base 10)
Willpower14 (base 10)
Cunning38 (base 28)

Resources

Life496/496
Steam100/100
Healing Factor1.0372895330003
Regeneration2.5413593558508

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight11
Lite8
Infravision5
See Stealth15
See Invisible21

Offense: Mainhand

Damage26
Accuracy53
Crit Chance18%
APR1
Speed1.00

Offense: Offhand

Damage26
Accuracy53
Crit Chance18%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance9%
Speed1

Offense: Mind

Mindpower25
Crit Chance9%
Speed1

Offense: Damage Bonus

Light+11%
Nature+3%
Mind+19%
Cold+6%
All0%

Offense: Damage Penetration

Cold+5%
Light+10%
All0%

Defense: Base

Armour (hardiness)11 (38.594633868923%)
Defense35
Ranged Defense35
Fatigue0
Physical Save19
Spell Save21
Mental Save22

Defense: Resistances

Lightning+ 6%( 70%)
Light+ 28%( 70%)
Temporal+ 3%( 70%)
Cold+ 3%( 70%)
Mind+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance60%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
1/5
1/5
1/5
0/5
Steamtech / Avoidance1.30
1/5
1/5
1/5
0/5
Steamtech / Bullets mastery1.30
1/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
2/5
1/5
1/5
1/5
Steamtech / Gunner training1.30
3/5
2/5
1/5
1/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
0/5
0/5
Race / Dwarf1.00
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
1/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
3/5
0/5
0/5

Effects

Quests

done
done
done
done
done
active
done
active
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By ShortestTriggerInTheWest the Dwarf Gunslinger level 14
24th Dearth 122nd year of Ascendancy at 15:25
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By ShortestTriggerInTheWest the Dwarf Gunslinger level 10
8th Dearth 122nd year of Ascendancy at 02:26
see stats
Squadmate (Nightmare (Adventure) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By ShortestTriggerInTheWest the Dwarf Gunslinger level 6
17th Voratun 122nd year of Ascendancy at 20:54
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By ShortestTriggerInTheWest the Dwarf Gunslinger level 12
16th Dearth 122nd year of Ascendancy at 01:45
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By ShortestTriggerInTheWest the Dwarf Gunslinger level 9
41st Profit 122nd year of Ascendancy at 03:00
see stats

Log

You gain 0.84 gold from the melting of cinder iron gauntlets (0 def, 1 armour).
You gain 2.56 gold from the melting of
pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 6.07 gold from the melting of
Glintonslaught the rough leather belt.
You collect a new ingredient:
lump of iron (1).
You gain 2.67 gold from the melting of
arcing iron waraxe of vileness (12-16 power, 2 apr).
You gain 1.20 gold from the melting of
potent elm magestaff (12-14 power, 2 apr, cold element).
You gain 0.25 gold from the melting of
elm starstaff (10-12 power, 2 apr, temporal element).
You gain 1.29 gold from the melting of
elm magestaff of might (10-12 power, 2 apr, cold element).
You gain 2.91 gold from the melting of
cruel elm starstaff of fate (10-12 power, 2 apr, light element).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (2-2 power, 12 apr, nature damage).
You collect a new ingredient:
lump of iron (1).
You gain 2.60 gold from the melting of
balanced iron mace of massacre (17-24 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.75 gold from the melting of
acidic iron greatsword (17-27 power, 1 apr).
You gain 1.08 gold from the melting of
shatter afflictions rune of the warrior (absorb 46; cd 12).
You gain 0.56 gold from the melting of
shatter afflictions rune (absorb 22; cd 17).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.50 gold from the melting of
wild infusion of the sneak (res 24%; magical; dur 4; cd 12).
You gain 1.57 gold from the melting of
steam generator implant (steam 4).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).