











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 14 / 75% |
| Size | big |
| Lifes / Deaths | Killed by forest wight at level 8 on the 31st Voratun 122nd year of Ascendancy at 11:27 / 24Killed by grave wight at level 8 on the 31st Voratun 122nd year of Ascendancy at 13:03 Killed by Lisyrin the ghoul at level 8 on the 31st Voratun 122nd year of Ascendancy at 13:59 Killed by Gyrenne the awoken tentacle tree at level 9 on the 6th Profit 122nd year of Ascendancy at 10:57 Killed by corrupted mastocytic feeder at level 9 on the 6th Profit 122nd year of Ascendancy at 15:33 Killed by Aruthra the Blightborn at level 10 on the 6th Profit 122nd year of Ascendancy at 17:16 Killed by Aruthra the Blightborn at level 10 on the 6th Profit 122nd year of Ascendancy at 18:00 Killed by Aruthra the Blightborn at level 10 on the 6th Profit 122nd year of Ascendancy at 19:23 Killed by Betygarin the corrupted mastocytic feeder at level 10 on the 7th Profit 122nd year of Ascendancy at 16:38 Killed by Betygarin the corrupted mastocytic feeder at level 10 on the 7th Profit 122nd year of Ascendancy at 17:40 Killed by bloated horror at level 11 on the 7th Profit 122nd year of Ascendancy at 22:09 Killed by bloated horror at level 11 on the 7th Profit 122nd year of Ascendancy at 23:30 Killed by corrupted mastocytic feeder at level 11 on the 8th Profit 122nd year of Ascendancy at 02:36 Killed by ultimate gwelgoroth at level 11 on the 8th Profit 122nd year of Ascendancy at 18:57 Killed by Xerariba the storm drake at level 11 on the 9th Profit 122nd year of Ascendancy at 06:26 Killed by Ivavena the storm drake hatchling at level 12 on the 9th Profit 122nd year of Ascendancy at 15:37 Killed by Xissra the corrupted protoplasmic controller at level 13 on the 11st Profit 122nd year of Ascendancy at 01:35 Killed by Xissra the corrupted protoplasmic controller at level 13 on the 11st Profit 122nd year of Ascendancy at 03:10 Killed by corrupted protosentient globula at level 13 on the 11st Profit 122nd year of Ascendancy at 06:56 Killed by corrupted mastocytic feeder at level 13 on the 11st Profit 122nd year of Ascendancy at 08:42 Killed by Bethuldata the corrupted acidic digestor at level 13 on the 11st Profit 122nd year of Ascendancy at 19:11 Killed by Adubeth the Blightborn at level 14 on the 12nd Profit 122nd year of Ascendancy at 00:29 Killed by Grand Corruptor at level 14 on the 13rd Profit 122nd year of Ascendancy at 14:25 Killed by Zerkin' Off at level 14 on the 13rd Profit 122nd year of Ascendancy at 14:30 |
Primary Stats
| Strength | 59 (base 40) |
| Dexterity | 20 (base 11) |
| Constitution | 49 (base 30) |
| Magic | 8 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 17 (base 10) |
Resources
| Life | 777/777 |
| Stamina | 159/159 |
| Healing Factor | 1.3732873839944 |
| Regeneration | 9.9563335339593 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 4 |
| See Stealth | 10 |
Offense: Mainhand
| Damage | 126 |
| Accuracy | 36 |
| Crit Chance | 13% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +15% |
| Light | +12% |
| Physical | +6% |
| Cold | +3% |
| Arcane | +9% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Fire | +10% |
| Arcane | +10% |
Defense: Base
| Armour (hardiness) | 44.335093952971 (47.857809501309%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 12 |
| Mental Save | 30 |
Defense: Resistances
| Blight | + 16%( 70%) |
| Arcane | + 22%( 70%) |
| Cold | + 25%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 27%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 16%( 70%) |
| Physical | + 19%( 70%) |
| Darkness | + 21%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Disarm Resistance | 22% |
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 61% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved talent Foresight (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed vial of wight ectoplasm. * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' | active |
Equipment
| On feet | Bleakspiker of the Blightspawn (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Con dps ---------- Dmg.mod +9% arcane +6% physical Res.pen +10% arcane On Melee Ret: * 25% chance to reduce strength, dexterity, and constitution by 15 * 23% chance to reduce damage dealt by 13% ----- def ----- Armour +3 Fatigue -6% Resists +3% blight +5% arcane Phys.save +8 (+3 eff.) HP.reg +5.00 Heal.mod +10% ---------- misc Max.enc +26 Size +1 A pair of boots made of leather. |
| Light source | Amofang the Starstone1.0 T3 lite [Rare] Nature While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +12% light ----- def ----- Resists +3% light Mind.save +6 (+3 eff.) Max.HP +51.00 ---------- misc Light +7 Infravis +2 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Blacktorrent of the Blightspawn (5 def, 8 armour)2.0 T1 head armor [Random Unique] Master While equipped: Stats +2 Str -2 Cun +5 Con dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +3% cold +3% fire Res.pen +10% fire ----- def ----- Armour +8 Defense +5 (+3 eff.) Fatigue +1% Resists +6% fire +3% cold +3% all Phys.save +7 (+2 eff.) ---------- misc Infravis +2 A cap made of leather. |
| Tool | Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 95.19 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On fingers | copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +22.00 Disarm- +22% Pinning- +21% Knockbk- +21% Rings make your fingers look great! |
| On fingers | gladiator's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +8 (+3 eff.) Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Duathelrot of the Blightspawn (166% power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Power 167% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit: 20% Netherblast 4 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 25% chance for lightning to strike from the target to a second target dealing 41 damage While equipped: Stats +1 Wil dps ---------- Spell.pwr +15 (+8 eff.) ---------- misc Mana/turn +0.12 On Spell Hit: 20% Netherblast 4 Massive two-handed battleaxes. |
| On hands | Brenitar the dwarven-steel gauntlets (0 def, 15 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +4 Str +4 Dex +3 Cun dps ---------- Phys.crit +3.0% Spell.crit +5% Phys.pwr +5 (+2 eff.) Spell.pwr +8 (+4 eff.) ----- def ----- Armour +15 Fatigue +3% Resists +3% temporal Phys.save +9 (+3 eff.) Mind.save +9 (+5 eff.) Max.HP +47.00 ---------- misc Stam/turn +1.00 Mana/turn +0.17 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Dourminister of the Blightspawn (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- On Melee Ret: * 20% chance to reduce strength, dexterity, and constitution by 15 * 20% chance to reduce damage dealt by 13% ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +16% lightning +6% nature +3% darkness Mind.save +14 (+7 eff.) Max.HP +24.00 A suit of armour made of mail. |
| Cloak | Sootsteel of the Blightspawn (1 def, 6 armour)2.0 T1 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +15% lightning Acc +4 (+2 eff.) Apr +4 Melee Ret 4 lightning On Melee Ret: * 21% chance to reduce strength, dexterity, and constitution by 15 * 21% chance to reduce damage dealt by 13% ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +5% arcane +11% cold Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Fogwyrd of the Blightspawn0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 15 On Melee Ret: * 23% chance to reduce strength, dexterity, and constitution by 15 * 28% chance to reduce damage dealt by 13% ----- def ----- Fatigue -5% Resists +7% physical +3% light +6% darkness Spell.save +3 (+3 eff.) HP.reg +2.00 ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Inventory
healing infusion of the sneak (heal 74; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 74 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 71; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 71 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 496%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 496% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
steel amulet of cunning (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun Amulets make your neck look great! |
flaming iron battleaxe of massacre (123% power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane/Master Power 123% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Hit.r1 +9 fire Massive two-handed battleaxes. |
Coalwreck the dwarven-steel greatmaul (150% power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Psionic Power 150% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +8 mind On Hit.r1 +12 darkness On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +3 (+2 eff.) Massive two-handed mauls. |
Grinodil the Mucusquencher (153% power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Master Power 153% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +8 mind On Hit: * 20% chance to slow global speed by 41% While equipped: Stats +5 Wil dps ---------- Res.pen +14% physical Acc +19 (+7 eff.) Apr +12 Massive two-handed mauls. |
thought-forged iron greatmaul of massacre (126% power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Master/Psionic Power 127% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +9 mind On Hit: * 16% chance to reduce all saves and defense by 15 While equipped: Stats +2 Cun +2 Wil Massive two-handed mauls. |
iron greatsword (108% power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 108% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
enveloping linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +7 (+4 eff.) Phys.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blindhunger of the Blightspawn (0 def, 1 armour)2.0 T1 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Phys.crit +2.0% Phys.pwr +4 (+1 eff.) Mov.spd +25% Dmg.mod +3% mind +9% blight Res.pen +20% mind +6% physical On Melee Ret: * 20% chance to reduce strength, dexterity, and constitution by 15 * 22% chance to reduce damage dealt by 13% ----- def ----- Armour +1 Phys.save +5 (+2 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+3 eff.) A pair of boots made of leather. |
grounding pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +1 Resists +5% lightning +5% temporal ---------- misc Stam/turn +0.40 Max.stam +10.00 A pair of boots made of leather. |
Emomira the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Dex dps ---------- Phys.pwr +21 (+6 eff.) Melee+ 7 nature 9 fire Dmg.mod +5% nature +5% fire Res.pen +10% mind ----- def ----- Armour +2 Fatigue +3% Resists +6% nature +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
corrosive dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 acid Dmg.mod +4% acid Acc +12 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +6% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron helm 'Tulerodin' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +5 Dex +1 Wil +1 Con dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 15 ----- def ----- Armour +3 Fatigue +5% ---------- misc See.Invis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap (0 def, 1 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
steel mail armour 'Dawnspire' (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +10% light +5% fire ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +15% acid Die.at -20.00 life ---------- misc Light +3 A suit of armour made of mail. |
Glacierfame the hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid +15% cold ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Resists +15% fire Mind.save +6 (+3 eff.) ---------- misc Psi/ret +0.08 Hate/m.crit +4.00 A suit of armour made of leather. |
Murksting of the Blightspawn (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Arcane/Psionic While equipped: Stats +8 Cun +8 Wil dps ---------- Res.pen +10% nature On Hit (Melee): * 10% chance to slow global speed by 41% On Melee Ret: * 20% chance to reduce strength, dexterity, and constitution by 15 * 23% chance to reduce damage dealt by 13% ----- def ----- Armour +9 Fatigue +22% Resists +15% temporal Mind.save +21 (+10 eff.) ---------- misc See.Invis +9 A suit of armour made of metal plates. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+4 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+4 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 40 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Zerkin' Off the Dwarf Berserker level 10
6th Profit 122nd year of Ascendancy at 16:43 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Zerkin' Off the Dwarf Berserker level 5
19th Voratun 122nd year of Ascendancy at 05:49 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Zerkin' Off the Dwarf Berserker level 8
31st Voratun 122nd year of Ascendancy at 13:45 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Zerkin' Off the Dwarf Berserker level 12
10th Profit 122nd year of Ascendancy at 16:04 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Zerkin' Off the Dwarf Berserker level 14
13rd Profit 122nd year of Ascendancy at 14:30 see stats
Log
Zerkin' Off performs a melee critical strike against Grand Corruptor!
Zerkin' Off hits Grand Corruptor for (47 flat reduction), (39 to bones), 0 physical, (47 flat reduction), (51 to bones), 0 physical (0 total damage).
Grand Corruptor hits Zerkin' Off for 30 fire damage.
Zerkin' Off speeds up.
Weakness Disease from Grand Corruptor hits Zerkin' Off for 18 blight damage.
Grand Corruptor activates Fearscape.
You are taken to the Fearscape!
Lore found: a fearsome sight
You can read all your collected lore in the game menu, by pressing Escape.
Lava floor burns Zerkin' Off!
Berserker Rage's rage subsides!
Something hits Zerkin' Off for 45 fire damage.
Weakness Disease from Grand Corruptor hits Zerkin' Off for 18 blight damage.
Lava floor burns Zerkin' Off!
Something hits Zerkin' Off for 45 fire damage.
Zerkin' Off is dazed!
Weakness Disease from Grand Corruptor hits Zerkin' Off for 21 blight damage.
Zerkin' Off is not dazed anymore.
Something hits Zerkin' Off for 63 blight damage.
Zerkin' Off the level 14 dwarf berserker was plagued to death by Grand Corruptor on level 1 of Fearscape.
You are brought back from the Fearscape!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed Zerkin' Off!
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!







































































