











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Embers of Rage 1.7.4Official Expansion!Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Possessor |
| Level / Exp | 15 / 90% |
| Size | medium |
| Lifes / Deaths | Killed by orc soldier at level 2 on the 17th Voratun 122nd year of Ascendancy at 08:33 0 / 6Killed by Ivytha the brecklorn at level 7 on the 20th Voratun 122nd year of Ascendancy at 20:04 Killed by Ivytha the brecklorn at level 7 on the 20th Voratun 122nd year of Ascendancy at 21:18 Killed by Adumivea the yellow jelly at level 15 on the 26th Profit 122nd year of Ascendancy at 22:12 Killed by bandit at level 15 on the 27th Profit 122nd year of Ascendancy at 08:46 Killed by brecklorn at level 15 on the 28th Profit 122nd year of Ascendancy at 14:43 |
Primary Stats
| Strength | 42 (base 28) |
| Dexterity | 17 (base 12) |
| Constitution | 17 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 46 (base 31) |
| Cunning | 41 (base 23) |
Resources
| Life | -28/307 |
| Psi | 3/240 |
| Healing Factor | 1.0629415192739 |
| Regeneration | 0.26573537981848 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 30.709119195249 |
| See Invisible | 36.709119195249 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 29 |
| Crit Chance | 13% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +9% |
| Light | +3% |
| Mind | +3% |
Offense: Damage Penetration
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 22 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Blight | + 15%( 70%) |
| Cold | + 13%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 10%( 70%) |
| Temporal | + 13%( 70%) |
| Mind | + 10%( 70%) |
| Fire | + 29%( 70%) |
| Lightning | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 10% |
| Confusion Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 137 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Possession | 1.50 |
| 5/5 |
| 2/5 |
| 4/5 |
| 4/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic blows | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by skeleton mage. Escort: injured seer (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Equipment
| On feet | Sparkpain the pair of iron boots (0 def, 4 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +5% lightning ----- def ----- Armour +4 Fatigue -2% Resists +6% blight +3% lightning Phys.save +7 (+2 eff.) Poison- +10% ---------- misc Max.enc +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Yarirab the Airbearer2.0 T1 lite [Rare] Nature While equipped: dps ---------- Melee Ret 2 mind ----- def ----- Resists +3% lightning +9% fire +3% mind Mind.save +3 (+2 eff.) Max.HP +100.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Boriyarath the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Dex +2 Wil +6 Cun dps ---------- Phys.crit +1.0% Mind.pwr +4 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +3 (+1 eff.) A cap made of leather. |
| Tool | iron torque of psionic shield 'Betavea' [power 23] (19 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +3 Str +1 Con dps ---------- Dmg.mod +3% mind ----- def ----- Resists +6% temporal +6% cold Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 19 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Unrizilahek0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +9% blight On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% blight Mind.save +6 (+3 eff.) Confus- +21% Rings make your fingers look great! |
| On fingers | Morningkarma the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +3% light ----- def ----- Defense +6 (+3 eff.) Resists +3% lightning +18% acid ---------- misc Light +3 Rings make your fingers look great! |
| Around waist | Eilinytira1.0 T1 belt armor [Rare] Arcane While equipped: Stats +3 Cun +4 Mag dps ---------- Mind.pwr +15 (+5 eff.) ---------- misc Mana/turn +0.13 Hate/m.crit +4.00 Max.mana +21.00 Max.hate +2.00 Max.psi +10.00 A belt that goes around your waist. |
| In main hand | thought-forged steel greatsword of phasing (22-34 power, 9 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane/Psionic Power 21.5 - 34.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +3.0% Atk.spd 100% Phasing +14% Melee+ +7 mind On Hit: * 17% chance to reduce all saves and defense by 31 While equipped: Stats +3 Cun +3 Wil Massive two-handed swords. |
| On hands | Aerymina (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Str +4 Dex +3 Cun ----- def ----- Armour +2 Resists +15% acid +15% fire +3% darkness Phys.save +8 (+3 eff.) Spell.save +3 (+1 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Bregyrion the linen robe (3 def, 2 armour)2.0 T1 cloth armor [Rare] Master While equipped: Stats +2 Str +3 Mag +2 Wil ----- def ----- Armour +2 Defense +3 (+2 eff.) Resists +7% all Phys.save +16 (+5 eff.) ---------- misc Infravis +1 See.Invis +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | enveloping linen cloak of Iron Throne (8 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Str +3 Con ----- def ----- Defense +8 (+4 eff.) Phys.save +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex Amulets make your neck look great! |
Inventory
movement infusion (speed 419%; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 419% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
slime-covered steel battleaxe of erosion (22-33 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Nature/Disrupt Power 22.0 - 33.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +13 nature On Hit: * 9% chance to slow global speed by 58% Massive two-handed battleaxes. |
truestriking steel longsword of persecution (14-20 power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Disrupt/Master Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Against +8% Unnatural While equipped: Stats +2 Wil dps ---------- Res.pen +5% physical Acc +8 (+4 eff.) Apr +6 Sharp, long, and deadly. |
chilling steel waraxe (12-17 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +9 cold One-handed war axes. |
steel waraxe of vileness (14-19 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 blight On Hit: * 9% chance to reduce strength, dexterity, and constitution by 8 One-handed war axes. |
steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
steel plate armour 'Flashraven' (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Arcane While equipped: dps ---------- Melee+ 10 acid 12 fire Dmg.mod +3% nature Melee Ret 10 acid 8 fire On Hit (Melee): * 20% chance to reduce armor by 18% ----- def ----- Armour +9 Fatigue +22% Resists +17% acid +14% fire +6% nature +12% lightning A suit of armour made of metal plates. |
rough leather belt 'Glaciersun'1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Crit.mult +10.00% Mind.pwr +3 (+1 eff.) Res.pen +10% cold ----- def ----- Resists +3% mind +3% cold Phys.save +6 (+2 eff.) A belt that goes around your waist. |
Hatharegokor the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Dex +1 Cun dps ---------- Mind.pwr +15 (+5 eff.) Acc +4 (+2 eff.) Apr +4 On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +1 (+1 eff.) Crit.chn- 10.00% Spell.save +12 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
iron gauntlets of strength (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Velubrekira the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Phys.crit +2.0% Mind.crit +3% Mind.pwr +3 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +1% physical Max.HP +40.00 Silence- +20% ---------- misc Psi/turn +0.12 A pointy cloth hat, very wizardly... |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 153 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
cleansing steel torque of mindblast [power 150] (12 cooldown)2.0 T2 torque charm [Ego+] Psionic Blast the opponent's mind dealing 154 mind damage and silencing them for 4 turns Puts all charms on 12 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
quick ash totem of healing [power 170] (8 cooldown)2.0 T2 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 8 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By catman the Dwarf Possessor level 10
1st Acquisition 122nd year of Ascendancy at 20:03 see stats
Squadmate (Nightmare (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By catman the Dwarf Possessor level 3
19th Voratun 122nd year of Ascendancy at 03:00 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By catman the Dwarf Possessor level 9
1st Acquisition 122nd year of Ascendancy at 20:02 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By catman the Dwarf Possessor level 15
26th Profit 122nd year of Ascendancy at 00:41 see stats
Log
catman converts some damage to Psi!
Xanosevena the white jelly hits catman for 11 to psi, 52 physical, 8 to psi, 38 physical, 0 to psi, 2 lightning, 0 to psi, 2 cold (114 total damage).
Poison from Xanosevena the white jelly hits catman for 3 to psi, 17 nature (21 total damage).
Melee retaliation hits Xanosevena the white jelly for 1 mind, 1 mind (2 total damage).
Brecklorn seems more focused.
Brecklorn shrieks.
Catman uses Mental Shielding.
Catman's mind is clear!
Xanosevena the white jelly deactivates Blade Flurry.
Xanosevena the white jelly uses Snap.
Talent Unleashed Mind is ready to use.
catman converts some damage to Psi!
Poison from Xanosevena the white jelly hits catman for 3 to psi, 17 nature (21 total damage).
Catman feels pain again.
catman converts some damage to Psi!
Poison from Xanosevena the white jelly hits catman for 3 to psi, 17 nature (21 total damage).
Catman uses Unleashed Mind.
catman hits Xanosevena the white jelly for (15 parried), 50 mind, 2 mind (52 total damage).
Catman speeds up.
catman converts some damage to Psi!
Poison from Xanosevena the white jelly hits catman for 4 to psi, 20 nature (24 total damage).
Catman stops regenerating health quickly.
Catman stops being poisoned.
Brecklorn uses Spit Blight.
catman converts some damage to Psi!
Brecklorn hits catman for 20 to psi, 99 blight (119 total damage).
catman the level 15 dwarf possessor was tainted to death by a brecklorn on level 2 of The Maze.





















































