











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Writhing One |
| Level / Exp | 10 / 37% |
| Size | medium |
| Lifes / Deaths | Killed by Emelanor the sick fox at level 8 on the 3rd Mirth 122nd year of Ascendancy at 12:07 0 / 5Killed by The Withering Thing at level 9 on the 4th Mirth 122nd year of Ascendancy at 07:24 Killed by The Withering Thing at level 9 on the 4th Mirth 122nd year of Ascendancy at 08:13 Killed by The Withering Thing at level 9 on the 4th Mirth 122nd year of Ascendancy at 09:18 Killed by Eilinorialaith the wolf at level 10 on the 6th Mirth 122nd year of Ascendancy at 07:15 |
Primary Stats
| Strength | 20 (base 20) |
| Dexterity | 12 (base 10) |
| Constitution | 13 (base 13) |
| Magic | 33 (base 33) |
| Willpower | 22 (base 10) |
| Cunning | 19 (base 10) |
Resources
| Life | -13/268 |
| Insanity | 92/100 |
| Healing Factor | 1.1783363011315 |
| Regeneration | 0.29458407528288 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 23.957448516131 |
| See Invisible | 26.957448516131 |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 21 |
| Crit Chance | 8% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +14% |
| Light | +9% |
| Fire | +23% |
| All | 0% |
Offense: Damage Penetration
| Fire | +5% |
| Physical | +5% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 5 |
| Physical Save | 21 |
| Spell Save | 26 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 26%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 31%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 22%( 70%) |
| Darkness | + 10%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 109 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Demented / Horrific body | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Slow death | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You have explored the ruins of Kor'Pul and vanquished the Possessed. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
Equipment
| On feet | [vs. Flameraze (0 def, 1 armour) (On feet)]Flameraze (0 def, 1 armour) 2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2(-) Cun +3(-) Wil dps ---------- Dmg.mod +3%(-) light +9%(-) fire Res.pen +5%(-) fire Melee Ret 6(-) fire ----- def ----- Armour +1 (-) Resists +3%(-) darkness Phys.save +6 (+4 eff.) (-) Spell.save +6 (+3 eff.) (-) Mind.save +6 (+3 eff.) (-) A pair of boots made of leather. |
| On hands | [vs. Flamewrought (0 def, 2 armour) (On hands)]Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2(-) Cun +3(-) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5%(-) fire ----- def ----- Armour +2 (-) Resists +10%(-) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 38.56 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| On head | [vs. dragonslayer's iron helm of trickery (0 def, 3 armour) (On head)]dragonslayer's iron helm of trickery (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +2(-) Cun +2(-) Dex dps ---------- Apr +4 (-) ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +5%(-) acid +6%(-) fire +6%(-) lightning +6%(-) cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+5 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)]Girdle of the Calm Waters 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3(-) Wil ----- def ----- Resists +20%(-) blight +20%(-) cold +20%(-) nature Heal.mod +15% (-) A belt rumoured to have been worn by the Conclave healers. |
| Main armor | [vs. linen robe 'Runogorn' (0 def, 0 armour) (Main armor)]linen robe 'Runogorn' (0 def, 0 armour) 2.0 T1 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% (-) Mind.pwr +2 (+1 eff.) (-) Dmg.mod +9%(-) mind ----- def ----- Resists +9%(-) acid +5%(-) arcane +7%(-) all Spell.save +6 (+3 eff.) (-) Mind.save +16 (+8 eff.) (-) Disease- +10% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | [vs. iron waraxe 'Noonsaw' (16-23 power, 2 apr) (In main hand)]iron waraxe 'Noonsaw' (16-23 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Rare] Master Power 16.5 - 23.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-) Crit +3.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Dmg.mod +6%(-) light ----- def ----- Resists +3%(-) nature One-handed war axes. |
| Light source | [vs. Kilnwend the brass lantern (Light source)]Kilnwend the brass lantern 2.0 T1 lite [Rare] Psionic While equipped: Stats +3(-) Wil dps ---------- Dmg.mod +5%(-) mind +9%(-) fire Res.pen +5%(-) physical ----- def ----- Resists +6%(-) fire ---------- misc Light +3 (-) See.Invis +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | [vs. enveloping linen cloak (6 def, 0 armour) (Cloak)]enveloping linen cloak (6 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +6 (+6 eff.) (-) Phys.save +5 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. grounding copper amulet of cunning (+3) (Around neck)]grounding copper amulet of cunning (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3(-) Cun ----- def ----- Resists +10%(-) lightning Stun/Frz- +21% (-) Amulets make your neck look great! |
Inventory
[vs. iron waraxe 'Noonsaw' (16-23 power, 2 apr) (In main hand)]iron longsword (11-15 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 11.0 - 15.4(-5.5 - -7.7) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-) Crit +2.5% (-1.0%) Atk.spd 100% (-) While equipped: dps ---------- Dmg.mod +0%(-6%) light ----- def ----- Resists +0%(-3%) nature Sharp, long, and deadly. |
[vs. linen robe 'Runogorn' (0 def, 0 armour) (Main armor)]Runantir the rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Rare] Master While equipped: Stats +2 Dex dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Dmg.mod +0%(-9%) mind ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +0%(-9%) acid +15% cold +5%(-) arcane +0%(-7%) all Spell.save +0 (+0 eff.) (-6 (-3 eff.)) Mind.save +0 (+0 eff.) (-16 (-8 eff.)) Poison- +20% Disease- +0% (-10%) A suit of armour made of leather. |
[vs. linen robe 'Runogorn' (0 def, 0 armour) (Main armor)]iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Dmg.mod +0%(-9%) mind ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +0%(-9%) acid +0%(-5%) arcane +0%(-7%) all Spell.save +0 (+0 eff.) (-6 (-3 eff.)) Mind.save +0 (+0 eff.) (-16 (-8 eff.)) Disease- +0% (-10%) A suit of armour made of mail. |
[vs. enveloping linen cloak (6 def, 0 armour) (Cloak)]linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) (-5 (-5 eff.)) Phys.save +0 (+0 eff.) (-5 (-3 eff.)) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Flameraze (0 def, 1 armour) (On feet)]Stormlady (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +0(-2) Cun +0(-3) Wil dps ---------- Dmg.mod +9% blight +0%(-9%) fire +0%(-3%) light Res.pen +5% lightning +0%(-5%) fire Melee Ret 0(-6) fire ----- def ----- Armour +1 (-) Fatigue -5% Resists +0%(-3%) darkness Phys.save +5 (+4 eff.) (-1 (+0 eff.)) Spell.save +0 (+0 eff.) (-6 (-3 eff.)) Mind.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc Max.enc +22 A pair of boots made of leather. |
[vs. Flameraze (0 def, 1 armour) (On feet)]miner's pair of rough leather boots (0 def, 2 armour) 2.0 T1 feet armor [Ego] Master While equipped: Stats +0(-2) Cun +0(-3) Wil dps ---------- Dmg.mod +0%(-3%) light +0%(-9%) fire Res.pen +0%(-5%) fire Melee Ret 0(-6) fire ----- def ----- Armour +2 (+1) Resists +0%(-3%) darkness Phys.save +0 (+0 eff.) (-6 (-4 eff.)) Spell.save +0 (+0 eff.) (-6 (-3 eff.)) Mind.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc Infravis +1 A pair of boots made of leather. |
[vs. dragonslayer's iron helm of trickery (0 def, 3 armour) (On head)]stabilizing linen wizard hat of nature (+15%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +0(-2) Dex +2 Wil +0(-2) Cun dps ---------- Dmg.mod +10% nature Apr +0 (-4) ----- def ----- Armour +0 (-3) Defense +1 (+1 eff.) Fatigue +0% (-5%) Resists +0%(-5%) acid +0%(-6%) lightning +0%(-6%) fire +15% nature +0%(-6%) cold Phys.save +5 (+3 eff.) A pointy cloth hat, very wizardly... |
[vs. dragonslayer's iron helm of trickery (0 def, 3 armour) (On head)]insulating rough leather cap of dexterity (+2) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +2(-) Dex +0(-2) Cun dps ---------- Apr +0 (-4) ----- def ----- Armour +1 (-2) Fatigue +1% (-4%) Resists +0%(-5%) acid +7%(+1%) fire +0%(-6%) lightning +6%(-) cold A cap made of leather. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Kilnwend the brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: Stats +0(-3) Wil dps ---------- Dmg.mod +0%(-5%) mind +0%(-9%) fire Res.pen +0%(-5%) physical ----- def ----- Resists +0%(-6%) fire ---------- misc Light +3 (-) See.Invis +0 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Kilnwend the brass lantern (Light source)]bright brass lantern 2.0 T1 lite [Ego] Master While equipped: Stats +0(-3) Wil dps ---------- Dmg.mod +0%(-5%) mind +0%(-9%) fire Res.pen +0%(-5%) physical ----- def ----- Resists +0%(-6%) fire ---------- misc Light +6 (+3) See.Invis +0 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Prox's Lucky Halfling Foot (Tool)]iron pickaxe of endurance (dig speed 39 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-5 eff.)) Fatigue -5% ---------- misc T.Disarm +0 (-5) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By no crash no jutsu the Cornac Writhing One level 10
4th Mirth 122nd year of Ascendancy at 10:18 see stats
Log
Eilinorialaith the wolf hits no crash no jutsu for 17 physical, 2 nature, 10 physical, 20 physical, 2 nature, 9 physical, 18 physical, 2 nature, 8 physical (88 total damage).
LIFE LOST WARNING!
Keyboard input temporarily disabled.
no crash no jutsu misses Eilinorialaith the wolf.
no crash no jutsu hits Eilinorialaith the wolf for 72 darkness damage.
Eilinorialaith the wolf uses Skullcracker.
No crash no jutsu wanders around!
Melee retaliation hits Eilinorialaith the wolf for 7 fire damage.
Eilinorialaith the wolf hits no crash no jutsu for 28 physical damage.
Eilinorialaith the wolf uses Dual Strike.
No crash no jutsu is stunned!
Melee retaliation hits Eilinorialaith the wolf for 9 fire, 3 fire (12 total damage).
Eilinorialaith the wolf hits no crash no jutsu for 11 physical, 22 physical, 2 nature (35 total damage).
Eilinorialaith the wolf is recovering from the damage!
no crash no jutsu hits Eilinorialaith the wolf for 12 physical, 27 darkness (39 total damage).
Eilinorialaith the wolf uses Heartseeker.
Melee retaliation hits Eilinorialaith the wolf for 3 fire, 4 fire (8 total damage).
Eilinorialaith the wolf hits no crash no jutsu for 28 physical, 2 nature, 17 physical (47 total damage).
no crash no jutsu performs a melee critical strike against Eilinorialaith the wolf!
no crash no jutsu hits Eilinorialaith the wolf for 23 physical, 39 darkness (61 total damage).
Talent Infusion: Regeneration is ready to use.
Talent Anarchic Walk is ready to use.
Talent Digest is ready to use.
Eilinorialaith the wolf performs a melee critical strike against no crash no jutsu!
Melee retaliation hits Eilinorialaith the wolf for 4 fire, 5 fire (9 total damage).
Eilinorialaith the wolf hits no crash no jutsu for 23 physical, 2 nature, 18 physical (44 total damage).
no crash no jutsu the level 10 cornac writhing one was chopped into tiny pieces to death by Eilinorialaith the wolf on level 1 of Norgos Lair.



































































