Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ogre |
Class | Psyshot |
Level / Exp | 33 / 9% |
Size | huge |
Lifes / Deaths | Killed by Grand Corruptor at level 32 on the 2nd Dusk 123rd year of Ascendancy at 15:50 / 2Killed by Xoda the skeleton archer at level 33 on the 11st Dusk 123rd year of Ascendancy at 10:48 |
Primary Stats
Strength | 39 (base 12) |
Dexterity | 55 (base 35) |
Constitution | 18 (base 13) |
Magic | 23 (base 10) |
Willpower | 100 (base 60) |
Cunning | 75.8 (base 41) |
Resources
Life | -69/808 |
Steam | 80/100 |
Equilibrium | 0 |
Psi | 180/190 |
Healing Factor | 1.0711363549268 |
Regeneration | 4.4452158729461 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 16 |
Infravision | 2 |
See Stealth | 12 |
See Invisible | 29 |
Offense: Mainhand
Damage | 51 |
Accuracy | 70 |
Crit Chance | 22% |
APR | 17 |
Speed | 1.00 |
Offense: Offhand
Damage | 88 |
Accuracy | 81 |
Crit Chance | 24% |
APR | 50 |
Speed | 1.00 |
Offense: Spell
Spellpower | 52 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 79 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
Fire | +24% |
Acid | +29% |
Nature | +6% |
Darkness | +5% |
Cold | +14% |
Physical | +8% |
Mind | +19% |
All | 0% |
Offense: Damage Penetration
Acid | +20% |
Physical | +25% |
Fire | +5% |
Arcane | +10% |
Cold | +4% |
All | 0% |
Defense: Base
Armour (hardiness) | 28 (30%) |
Defense | 54 |
Ranged Defense | 54 |
Fatigue | 0 |
Physical Save | 42 |
Spell Save | 49 |
Mental Save | 58 |
Defense: Resistances
Acid | + 50%( 70%) |
Blight | + 9%( 70%) |
Arcane | + 8%( 70%) |
Cold | + 51%( 70%) |
All | + 3%( 70%) |
Lightning | + 70%( 70%) |
Temporal | + 18%( 70%) |
Physical | + 5%( 70%) |
Fire | + 59%( 70%) |
Nature | + 9%( 70%) |
Defense: Immunities
Disarm Resistance | 62% |
Silence Resistance | 10% |
Confusion Resistance | 63% |
Knockback Resistance | 10% |
Stun Resistance | 70% |
Instadeath Resistance | 100% |
Blind Resistance | 35% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 17.1 steam per turn. Can be activated for an instant burst of 85 steam. Its effects scale with your Willpower stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 155% efficiency and cooldown mod of 58%. Its effects scale with your Dexterity stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 185% efficiency and cooldown mod of 51%. Its effects scale with your Willpower stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.6 steam per turn. Can be activated for an instant burst of 68 steam. Its effects scale with your Cunning stat. |
Class Talents
Steamtech / Psytech gunnery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psionic fog | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Avoidance | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Psionic / Action at a distance | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Steamtech / Mechstar | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Gestalt | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Steamtech / Thoughts of iron | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by Islekira the black bear. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the repented thief from death by The Heavy. Escort: repented thief (level 3 of Trollmire) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Scintillating Caves. Escort: worried loremaster (level 3 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed pouch of faeros ash. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed bloated horror heart. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed length of troll intestine. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Duralathandil (0 def, 5 armour) Duralathandil (0 def, 5 armour) 2.0 Encumbrance T5 feet armor [Rare] Nature While equipped: defense ------ Armor +5 Resistance +12% lightning +15% temporal +5% arcane +6% cold Silence Resist +10% Disarm Resist +20% Stun Resist +20% Knockbk Resist +10% other ------- Talents +4 Rocket Boots A pair of boots made of leather. |
Quiver | Scattermind (20/20, 115% power, 7 apr) =scattermind= Scattermind (20/20, 115% power, 7 apr) =scattermind=3.0 Encumbrance T3 shot ammo [Unique] Nature/Psionic Weapon Damage 115% Range: 1.0x-1.2x Uses 60% Cun, 60% Dex Damage Mind Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +3.0% Capacity 20 On Critical: * strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random. While equipped: other ------- Talents +5 Explosive Shell A linen pouch of jagged mindstar fragments, each radiating a palpable sense of confusion and pain. They must have made up an impressive whole originally, before some cretin turned it to bits. |
Light source | alchemist's lamp 'Rimeshine' alchemist's lamp 'Rimeshine'1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Damage +12% acid +6% cold +6% nature Ignore resists +15% acid When Hit 6 acid On-Hit (Melee): * 20% chance to reduce armor by 35% defense ------ Resistance +18% cold Blind Resist +35% Confus Resist +21% other ------- Light +9 See Stealth +12 See Invisibility +17 Track: Puts all charms on 40 turn cooldown Effective talent level: 1.8 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Yvuyath the rough leather hat (0 def, 2 armour) Yvuyath the rough leather hat (0 def, 2 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +11 Str +7 Dex +7 Wil +4 Cun offense ------ Damage +12% mind Accuracy +25 (+6 eff.) defense ------ Armor +2 Fatigue +1% other ------- Light +7 See Invisibility +6 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 174.2 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. |
On hands | Emeleriath the voratun gauntlets (0 def, 3 armour) Emeleriath the voratun gauntlets (0 def, 3 armour) 1.5 Encumbrance T4 hands armor [Rare] Psionic While equipped: Stats +10 Wil offense ------ Critical power +20.00% Accuracy +9 (+2 eff.) defense ------ Armor +3 Fatigue +5% Physical save +8 (+3 eff.) Mind save +10 (+3 eff.) Disarm Resist +42% other ------- See Invisibility +6 Talents +5 Fatal Attractor Unarmed combat: Weapon Damage 133% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +9 Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On Hit: 10% Perfect Control level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Xeretta the stralite torque of psionic shield [power 103] (18/25 cooldown) Xeretta the stralite torque of psionic shield [power 103] (18/25 cooldown)2.0 Encumbrance T4 torque charm [Random Unique] Psionic While equipped: offense ------ Critical power +10.00% Spellpower +10 (+4 eff.) Damage +6% acid Ignore resists +10% arcane defense ------ Resistance +9% acid other ------- Mana/turn +0.04 Vim-on-crit +1.00 Setup a psionic shield, reducing all damage taken by 103 for 5 turns Puts all charms on 25 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Isliriawen the stralite ring Isliriawen the stralite ring0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Cun +7 Wil defense ------ Defense +11 (+4 eff.) Resistance +18% acid +2% physical +16% cold +20% fire +22% lightning Mind save +13 (+4 eff.) Life +60.00 Confus Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
On fingers | gold ring 'Emyrilaith' gold ring 'Emyrilaith'0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Cun offense ------ Critical power +5.00% Damage +13% fire Accuracy +10 (+3 eff.) Ignore Armor +10 defense ------ Defense +19 (+6 eff.) Resistance +26% fire Physical save +13 (+4 eff.) Unlife -40.00 life other ------- Stamina/turn +3.00 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | Nimbusrazor Nimbusrazor0.1 Encumbrance T4 amulet jewelry [Rare] Psionic While equipped: Stats +4 Str +3 Dex +5 Mag +4 Wil +3 Con offense ------ Mindpower +11 (+2 eff.) When Hit 4 acid defense ------ Resistance +9% lightning Crit Resistance 15.00% Mind save +13 (+4 eff.) Confus Resist +22% other ------- Infravision +2 Amulets make your neck look great! |
In main hand | voratun steamgun 'Muckwreck' voratun steamgun 'Muckwreck' 4.0 Encumbrance T5 steamgun 1H weapon [Rare] Master/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-crit, radius 2 +4 physical On Hit: * 10% chance to slow global speed by 71% * splashes acid on your target dealing 80 damage and reducing their armor Uses 2.0 Steam While equipped: Stats +3 Str offense ------ Accuracy +12 (+3 eff.) On-Hit (Ranged): * 20% chance to slow global speed by 71% defense ------ Defense +27 (+8 eff.) Resistance +21% acid Physical save +7 (+2 eff.) other ------- Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Around waist | Gynor the Dourquill =size= Gynor the Dourquill =size=1.0 Encumbrance T5 belt armor [Rare] Master While equipped: offense ------ Physical Power +10 (+2 eff.) On-Hit (Melee): * 20 arcane resource burn * 20% chance to reduce damage dealt by 34% defense ------ Fatigue -20% Resistance +12% lightning +12% fire +9% cold Spell save +18 (+6 eff.) other ------- Encumbrance +50 Size +1 A belt that goes around your waist. |
In off hand | Swampwolf the living mindstar (114% power, 40 apr, nature damage) Swampwolf the living mindstar (114% power, 40 apr, nature damage) 3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 114% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +4 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 26 * splashes acid on your target dealing 67 damage and reducing their armor While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 4 mind 7 darkness Damage +11% acid +8% physical +5% darkness +11% fire +7% mind +8% cold Ignore resists +5% acid +5% fire +4% cold +5% physical defense ------ Resistance +6% nature +6% blight Physical save +5 (+2 eff.) Spell save +7 (+2 eff.) Mind save +5 (+2 eff.) Heal-on-summon +21 other ------- EQ when Hit +1.90 Max Summons +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | elven-silk cloak 'Glorithra' (3 def, 0 armour) elven-silk cloak 'Glorithra' (3 def, 0 armour) 2.0 Encumbrance T5 cloak armor [Rare] Psionic While equipped: Stats +3 Wil +7 Cun +2 Con offense ------ Critical power +20.00% Mindpower +10 (+2 eff.) Ignore resists +20% physical defense ------ Defense +3 (+1 eff.) Resistance +30% lightning Mind save +13 (+4 eff.) Stun Resist +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | rejuvenating reinforced leather armour of the hero (13 def, 18 armour) rejuvenating reinforced leather armour of the hero (13 def, 18 armour) 9.0 Encumbrance T4 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +6 Str +6 Dex +6 Mag +6 Wil +6 Cun defense ------ Armor +18 Defense +13 (+5 eff.) Fatigue +8% Crit Resistance 35.00% Life +36.00 Life Regen +3.90 other ------- Stamina/turn +0.70 A suit of armour made of leather. |
Inventory
medical injector implant of the titan (efficiency 181% / cooldown 100%) medical injector implant of the titan (efficiency 181% / cooldown 100%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 181% efficiency and cooldown mod of 100%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion of the psychic (heal 304; cd 14) healing infusion of the psychic (heal 304; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 304 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 560%; cd 9) movement infusion (speed 560%; cd 9)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 560% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 6; phase 16; cd 11) blink rune (range 6; phase 16; cd 11)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 6 Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 9; phase 25; cd 10) blink rune of the sneak (range 9; phase 25; cd 10)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 9 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (550.00 temporal damage, removed from time 4 turns) Rune of the Rift (550.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 550.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 31; blocks 3; dur 4; cd 13) stormshield rune (threshold 31; blocks 3; dur 4; cd 13)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 31 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Acid Groove schematic: Acid Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Air Recycler schematic: Air Recycler0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Antimagic Shell schematic: Antimagic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Itching Powder 2 schematic: Itching Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread schematic: Moss Tread0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Razor Edge 2 schematic: Razor Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Silver Filigree 2 schematic: Silver Filigree0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple schematic: Spring Grapple0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun schematic: Steamgun0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Injector schematic: Viral Injector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Daneth's Neckguard Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Feathersteel Amulet Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+5 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Xeromivena the steel amulet Xeromivena the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun defense ------ Armor +10 Resistance +3% nature Life +40.00 Healmod +15% Poison Resist +20% Amulets make your neck look great! |
steel amulet 'Noonrupture' steel amulet 'Noonrupture'0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: offense ------ Damage +12% light +12% cold Ignore resists +20% light defense ------ Resistance +15% light +12% fire other ------- Light +3 Masteries +0.21 Steamtech/Avoidance Amulets make your neck look great! |
Blindquarry Blindquarry0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +3 Mag +3 Cun offense ------ Critical power +10.00% Damage +3% darkness Accuracy +7 (+2 eff.) Ignore Armor +16 defense ------ Crit Resistance 5.00% other ------- Infravision +2 Masteries +0.22 Cunning/Survival +0.22 Steamtech/Dread Amulets make your neck look great! |
Hanenarildir Hanenarildir0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil offense ------ Damage +6% mind Ignore resists +25% mind defense ------ Defense +10 (+4 eff.) Resistance +6% darkness +11% physical Silence Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Stamina/turn +0.80 Max hate +8.00 Amulets make your neck look great! |
Chamarab Chamarab0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +6 Dex +4 Wil +7 Cun offense ------ Spellpower +10 (+4 eff.) Ignore resists +10% mind Ignore Shields +20% Accuracy +9 (+2 eff.) defense ------ Resistance +6% mind +12% blight other ------- Mana/turn +0.08 Vim-on-crit +1.00 Rings make your fingers look great! |
steel ring 'Duvurach' steel ring 'Duvurach'0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: offense ------ Mind Crit +5% Critical power +5.00% Damage +12% lightning +16% mind defense ------ Fatigue -5% Resistance +24% lightning +10% mind other ------- Encumbrance +20 Rings make your fingers look great! |
gold amber ring gold amber ring0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: offense ------ Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all defense ------ Resistance +17% acid +19% fire +21% lightning +15% cold Rings make your fingers look great! |
gold lapis lazuli ring gold lapis lazuli ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Physical Power +14 (+3 eff.) Spellpower +10 (+4 eff.) Mindpower +10 (+2 eff.) Damage +6% all defense ------ Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Rings make your fingers look great! |
gold quartz ring gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Mindpower +8 (+1 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
solipsist's gold ring solipsist's gold ring0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun +6 Wil offense ------ Mindpower +6 (+1 eff.) Rings make your fingers look great! |
treant's gold ring of perseverance treant's gold ring of perseverance0.1 Encumbrance T3 ring jewelry [Ego+] Nature/Master While equipped: defense ------ Resistance +8% nature +9% blight Life Regen +1.00 Poison Resist +10% Disease Resist +13% Stun Resist +23% Rings make your fingers look great! |
Bloodcaller Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
marksman's stralite ring of life marksman's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Dex offense ------ Accuracy +10 (+3 eff.) defense ------ Life +52.00 Life Regen +11.00 Healmod +13% Rings make your fingers look great! |
stralite quartz ring stralite quartz ring0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats +4 Con defense ------ Spell save +14 (+5 eff.) Stun Resist +30% other ------- Max stamina +19.00 Rings make your fingers look great! |
Rainnail Rainnail0.1 Encumbrance T5 ring jewelry [Rare] Nature While equipped: offense ------ Damage +18% cold defense ------ Resistance +13% nature +7% blight Crit Resistance 15.00% Poison Resist +14% Disease Resist +27% other ------- EQ when Hit +0.12 Psi when Hit +0.12 Max psi +30.00 Rings make your fingers look great! |
shimmering ash starstaff of fate (111% power, 3 apr, physical element) shimmering ash starstaff of fate (111% power, 3 apr, physical element)5.0 Encumbrance T2 staff 2H weapon [Ego] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +6% Spellpower +6 (+2 eff.) Damage +15% physical defense ------ Physical save +8 (+3 eff.) Spell save +6 (+2 eff.) Mind save +7 (+2 eff.) other ------- Mana/turn +0.18 Max mana +44.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
hateful stralite battleaxe of massacre (166% power, 3 apr) hateful stralite battleaxe of massacre (166% power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Ego] Master/Psionic Weapon Damage 166% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On-hit +17 darkness Damage Against +13% Living Massive two-handed battleaxes. |
steel greatsword 'Dairigrim' (129% power, 5 apr) steel greatsword 'Dairigrim' (129% power, 5 apr)3.0 Encumbrance T2 greatsword 2H weapon [Rare] Arcane Weapon Damage 129% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +13 fire While equipped: Stats +2 Dex offense ------ Critical power +15.00% When Hit 6 arcane defense ------ Defense +10 (+4 eff.) Resistance +3% physical Unlife -80.00 life Massive two-handed swords. |
Golden Three-Edged Sword 'The Truth' (160% power, 9 apr) Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)12.0 Encumbrance T3 greatsword 2H weapon [Unique] Psionic Weapon Damage 160% Range: 1.0x-1.6x Uses 129% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +9 Critical Rate +9.0% Attack Speed 100% On-hit +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
flaming stralite longsword of evisceration (145% power, 5 apr) flaming stralite longsword of evisceration (145% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego+] Arcane/Master Weapon Damage 145% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +7 fire On Critical: * Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +8.0% Physical Power +9 (+2 eff.) Sharp, long, and deadly. |
stralite longsword 'Kudrakhad' (140% power, 5 apr) stralite longsword 'Kudrakhad' (140% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Random Unique] Arcane/Nature/Psionic Weapon Damage 140% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +4 blight +12 nature On Hit: * 20% chance to reduce strength, dexterity, and constitution by 26 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 89 damage While equipped: Stats +2 Wil offense ------ Mind Crit +2% Ignore resists +15% blight When Hit 2 blight defense ------ Mind save +6 (+2 eff.) Sharp, long, and deadly. |
truestriking steel waraxe (105% power, 3 apr) truestriking steel waraxe (105% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego+] Master Weapon Damage 105% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% While equipped: offense ------ Ignore resists +6% physical Accuracy +10 (+3 eff.) Ignore Armor +7 One-handed war axes. |
Swordbreaker (129% power, 20 apr) Swordbreaker (129% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 129% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+5 eff.) Physical save +15 (+5 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
caustic stralite dagger of crippling (133% power, 9 apr) caustic stralite dagger of crippling (133% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 133% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +14 acid +21 nature On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +7.0% Ignore resists +9% acid +13% nature Ignore Armor +9 Sharp, short and deadly. |
plaguebringer's voratun dagger of evisceration (148% power, 9 apr) plaguebringer's voratun dagger of evisceration (148% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Arcane/Master Weapon Damage 148% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +11 blight On Hit: 20% Epidemic level 5 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 26 On Critical: * Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +7.0% Physical Power +8 (+2 eff.) defense ------ Disease Resist +28% Sharp, short and deadly. |
Turularab (85% power, 18 apr, mind damage) Turularab (85% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 85% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +6 Str +9 Cun +5 Con offense ------ Mind Crit +2% Critical power +11.00% Mindpower +4 (+1 eff.) Ignore resists +20% arcane defense ------ Resistance +5% arcane +6% temporal Crit Resistance 15.00% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Amethyst of Sanctuary (111% power, 26 apr, mind damage) Amethyst of Sanctuary (111% power, 26 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 111% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +26 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +8 Wil offense ------ Mind Crit +7% Mindpower +14 (+3 eff.) defense ------ Resistance +15% mind Mind save +25 (+7 eff.) other ------- Max psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Boltobsidian (107% power, 32 apr, mind damage) Boltobsidian (107% power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Rare] Nature Weapon Damage 107% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+1 eff.) Damage +15% lightning When Hit 2 fire defense ------ Crit Resistance 15.00% Physical save +6 (+2 eff.) Spell save +7 (+2 eff.) Mind save +9 (+3 eff.) Life Regen +4.00 Poison Resist +20% Cut Resist +20% Silence Resist +20% Pinning Resist +10% other ------- EQ when Hit +1.80 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful pulsing mindstar of storms (109% power, 32 apr, nature damage) wrathful pulsing mindstar of storms (109% power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 109% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +6 Str +3 Dex +1 Mag +4 Wil +3 Cun +4 Con offense ------ Mind Crit +10% Mindpower +8 (+1 eff.) On-Hit 8 lightning Damage +12% lightning Ignore resists +8% lightning defense ------ Resistance +12% lightning other ------- Hate-on-crit +1.00 Psi-on-crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Mayirekira (91% power, 0 apr) Mayirekira (91% power, 0 apr)3.0 Encumbrance T2 steamsaw 1H weapon [Rare] Master/Steamtech Weapon Damage 113% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +2.0% Attack Speed 100% Block +26 Uses 1.0 Steam When used to Attack: Weapon Damage 91% Range: 1.0x-1.1x Uses Damage Physical On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Wil offense ------ Physical Crit +7.0% Physical Power +9 (+2 eff.) Damage +15% mind Ignore resists +20% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 42 defense ------ Armor +3 Defense +4 (+2 eff.) Fatigue +6% other ------- Infravision +3 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
steel steamsaw 'Alichak' (65% power, 0 apr) steel steamsaw 'Alichak' (65% power, 0 apr)3.0 Encumbrance T2 steamsaw 1H weapon [Rare] Psionic/Steamtech Weapon Damage 105% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +2.0% Attack Speed 100% Block +19 On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Uses 1.0 Steam When used to Attack: On Hit: * 20% chance to reduce armor by 35% While equipped: Stats +6 Cun +5 Wil offense ------ Mindpower +20 (+4 eff.) Damage +6% acid defense ------ Armor +3 Defense +4 (+2 eff.) Fatigue +6% Mind save +6 (+2 eff.) other ------- EQ when Hit +0.12 Psi when Hit +0.20 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
blazebringer's yew longbow blazebringer's yew longbow4.0 Encumbrance T3 longbow 2H weapon [Ego+] Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On-crit, radius 2 +35 fire While equipped: offense ------ Global Speed +9% Ignore resists +12% fire Longbows are used to shoot arrows at your foes. |
Glitterpassion the dwarven-steel steamgun =good= Glitterpassion the dwarven-steel steamgun =good=4.0 Encumbrance T3 steamgun 1H weapon [Rare] Master/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +9 Projectile Speed +600% On-Hit, radius 1 +12 light On-crit, radius 2 +20 light Uses 2.0 Steam While equipped: Stats +3 Dex +3 Wil offense ------ Damage +18% light Ignore resists +10% lightning When Hit 4 lightning defense ------ Resistance +6% lightning Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
quiver of elven-wood arrows of amnesia (22/22, 153% power, 14 apr) quiver of elven-wood arrows of amnesia (22/22, 153% power, 14 apr)3.0 Encumbrance T4 arrow ammo [Ego+] Psionic Weapon Damage 153% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +2.5% Capacity 22 On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
pouch of steel shots 'Flashreek' (20/20, 117% power, 2 apr) pouch of steel shots 'Flashreek' (20/20, 117% power, 2 apr)3.0 Encumbrance T2 shot ammo [Rare] Arcane Weapon Damage 117% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 20 On-ranged-hit +20 acid +20 lightning On-Hit, radius 1 +8 lightning +20 acid On-crit, radius 2 +20 arcane On Hit: * 25% chance for lightning to strike from the target to a second target dealing 89 damage Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of corruption (17/25, 153% power, 5 apr) psychokinetic pouch of stralite shots of corruption (17/25, 153% power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego++] Arcane/Psionic Weapon Damage 153% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 25 On-ranged-hit +13 physical On Hit: 20% Curse of Death level 4 On Hit: * 20% chance to knock the target back 3 spaces and deal 293 physical damage Shots are used with slings to pummel your foes to death. |
mindwoven Robe of the Worm of the mountain (+12%) (0 def, 0 armour) mindwoven Robe of the Worm of the mountain (+12%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+0 eff.) Damage +12% physical defense ------ Resistance +7% all +12% physical Mind save +16 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Sparkveil' (0 def, 0 armour) elven-silk robe 'Sparkveil' (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Rare] Arcane While equipped: Stats +4 Cun offense ------ Spell Crit +7% Spellpower +9 (+3 eff.) Damage +9% lightning +24% light +23% darkness defense ------ Resistance +6% fire +3% nature +15% all Unlife -40.00 life Life +100.00 Teleport Resist +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
volcanic hardened leather armour of delving (9 def, 14 armour) volcanic hardened leather armour of delving (9 def, 14 armour)9.0 Encumbrance T3 light armor [Ego++] Nature/Master While equipped: Stats +6 Str offense ------ On-Hit 5 fire On-Ranged-Hit 6 fire defense ------ Armor +14 Defense +9 (+3 eff.) Fatigue +8% Resistance +24% physical +13% darkness +16% fire other ------- Light +1 Track: Puts all charms on 30 turn cooldown Effective talent level: 1.8 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Mayalelaith (12 def, 7 armour) Mayalelaith (12 def, 7 armour)9.0 Encumbrance T4 light armor [Random Unique] Nature/Master While equipped: Stats +1 Dex +3 Wil +3 Cun +1 Con defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +18% lightning +15% fire Life +23.00 Life Regen +5.00 Healmod +11% A suit of armour made of leather. |
reinforced leather armour 'Vorolralle' (12 def, 7 armour) reinforced leather armour 'Vorolralle' (12 def, 7 armour)9.0 Encumbrance T4 light armor [Random Unique] Arcane/Master While equipped: Stats +2 Wil offense ------ Mind Crit +3% Critical power +5.00% Mindpower +5 (+1 eff.) On-Hit 18 acid 16 fire 7 darkness On-Ranged-Hit 9 darkness When Hit 12 acid 13 fire 2 mind defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +38% acid +23% temporal +20% darkness +19% fire Out-of-Phase Defense +19 Out-of-Phase Resistance +18% Out-of-Phase Resilience +14% other ------- Max hate +2.00 Blink to a nearby random location (rad 10) Puts all charms on 25 turn cooldown A suit of armour made of leather. |
troll-hide reinforced leather armour of spell shielding (12 def, 7 armour) troll-hide reinforced leather armour of spell shielding (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Arcane/Nature While equipped: defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +7% arcane Spell save +15 (+5 eff.) Life +62.00 Life Regen +5.60 Healmod +15% A suit of armour made of leather. |
Mayibrewyn the steel mail armour (2 def, 6 armour) Mayibrewyn the steel mail armour (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Rare] Master While equipped: Stats +5 Cun +4 Wil offense ------ Ignore resists +15% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +20% fire Crit Resistance 15.00% other ------- Infravision +3 A suit of armour made of mail. |
radiant stralite mail armour of command (14 def, 14 armour) radiant stralite mail armour of command (14 def, 14 armour)14.0 Encumbrance T4 heavy armor [Ego++] Nature/Psionic While equipped: Stats +3 Cun +4 Wil defense ------ Armor +14 Defense +14 (+5 eff.) Fatigue +12% Resistance +21% blight +16% darkness Mind save +14 (+4 eff.) other ------- Light +1 A suit of armour made of mail. |
rejuvenating stralite mail armour of acid resistance (4 def, 8 armour) rejuvenating stralite mail armour of acid resistance (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego] Nature/Master While equipped: defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +20% acid Life Regen +2.40 other ------- Stamina/turn +0.50 A suit of armour made of mail. |
radiant steel plate armour (0 def, 9 armour) radiant steel plate armour (0 def, 9 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training [Ego+] Nature While equipped: Stats +2 Wil defense ------ Armor +9 Fatigue +22% Resistance +12% blight +12% darkness other ------- Light +1 A suit of armour made of metal plates. |
Radiancestrider the stralite plate armour (0 def, 17 armour) Radiancestrider the stralite plate armour (0 def, 17 armour)17.0 Encumbrance T4 massive armor Reqs - Massive armour training ,Str 48 [Random Unique] Nature/Master While equipped: offense ------ Damage +6% light +9% cold Ignore resists +20% cold defense ------ Armor +17 Fatigue +22% Resistance +54% acid +13% cold other ------- Light +3 Breathe water A suit of armour made of metal plates. |
Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
hardened leather belt of burglary hardened leather belt of burglary1.0 Encumbrance T3 belt armor [Ego+] Master While equipped: Stats +5 Dex +3 Cun +6 Lck defense ------ Stealth +7 other ------- Disarm Traps +16 Infravision +4 A belt that goes around your waist. |
Arthogar the pair of rough leather boots (0 def, 3 armour) Arthogar the pair of rough leather boots (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex defense ------ Armor +3 Crit Resistance 10.00% Physical save +6 (+2 eff.) Stealth +6 Unlife -80.00 life Life +20.00 A pair of boots made of leather. |
Shoes of Moving Quickly (10 def, 12 armour) Shoes of Moving Quickly (10 def, 12 armour)2.0 Encumbrance T4 feet armor [Unique] Steamtech While equipped: Stats +8 Cun +8 Dex offense ------ Steampower +5 (+1 eff.) defense ------ Armor +12 Defense +10 (+4 eff.) Fatigue +3% Pinning Resist +100% Knockbk Resist -100% You move 3 spaces at once. Accurately? Less so. |
Belutta (0 def, 5 armour) Belutta (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +2 Str +4 Dex +1 Cun +4 Con offense ------ Spellpower +10 (+4 eff.) Spellpower/crit +8 When Hit 4 arcane defense ------ Armor +5 other ------- Max vim +20.00 Infravision +3 Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 25/25. Range 8 Cooldown: 25 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of voratun boots 'Quenchrot' (0 def, 5 armour) pair of voratun boots 'Quenchrot' (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Rare] Nature While equipped: offense ------ Damage +6% cold Ignore resists +15% mind When Hit 4 mind 10 cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 42 defense ------ Armor +5 Fatigue +4% Resistance +11% lightning +11% temporal +9% mind Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cinderwrither (0 def, 2 armour) Cinderwrither (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ On-Hit 10 mind Damage +6% fire +7% mind +6% temporal Ignore resists +20% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +2 Fatigue +3% Resistance +8% mind +15% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Unarmed combat: Weapon Damage 118% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +11 mind On Hit: 20% Psychic Lobotomy level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Eremyrek the Radiancebolt (2 def, 0 armour) Eremyrek the Radiancebolt (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Arcane While equipped: Stats +5 Mag +4 Wil offense ------ Spellpower +4 (+2 eff.) Damage +21% light Ignore resists +15% light defense ------ Defense +2 (+1 eff.) Resistance +5% lightning +5% temporal +23% light +6% fire +5% nature +5% acid +14% blight +5% cold +5% darkness A pointy cloth hat, very wizardly... |
Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil offense ------ Spellpower +8 (+3 eff.) Mindpower +8 (+1 eff.) defense ------ Defense +1 (+1 eff.) Resistance +10% temporal +10% physical Anomaly Control +5 other ------- Masteries +0.20 Chronomancy/Timetravel Wormhole: Effective talent level: 1.0 Power cost 15 out of 15/15. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Korysin the drakeskin leather cap (0 def, 5 armour) Korysin the drakeskin leather cap (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Nature While equipped: Stats +6 Wil offense ------ Damage +9% arcane Ignore resists +10% blight +10% mind defense ------ Armor +5 Fatigue +5% Spell save +6 (+2 eff.) other ------- Stamina when Hit +1.90 EQ when Hit +2.40 Mana-on-crit +2.00 Vim-on-crit +2.00 A cap made of leather. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)3.0 Encumbrance T3 head armor [Unique] Master While equipped: Stats +3 Con +10 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Armor +6 Defense +3 (+1 eff.) Fatigue +4% Resistance +8% physical other ------- Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Effective talent level: 1.0 Power cost 60 out of 60/60. Range melee/personal Cooldown: 45 Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
warlord's dwarven-steel helm of fortune (0 def, 4 armour) warlord's dwarven-steel helm of fortune (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego++] Nature While equipped: Stats +4 Str +5 Wil +8 Lck offense ------ Physical Crit +3.0% Spell Crit +2% Mind Crit +4% Physical Power +9 (+2 eff.) defense ------ Armor +4 Fatigue +4% Resistance +8% physical Physical save +7 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Frozenwell' (0 def, 5 armour) voratun helm 'Frozenwell' (0 def, 5 armour)3.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +8 Wil +10 Con offense ------ Damage +6% mind defense ------ Armor +5 Fatigue +5% Resistance +12% light +30% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
13 agate 13 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst 5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
633 alchemist agate 633 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Demonfiend the brass lantern Demonfiend the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Ignore resists +15% darkness defense ------ Resistance +3% fire Crit Resistance 5.00% Mind save +6 (+2 eff.) Life +40.00 Pinning Resist +20% other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(150 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of focus scorching brass lantern of focus2.0 Encumbrance T1 lite [Ego] Arcane/Psionic While equipped: Stats +3 Wil offense ------ Damage +6% mind When Hit 12 fire defense ------ Resistance +6% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon Planar Beacon1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 25 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 137.28 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 137.28 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Automated Portable Extractor Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
stralite back support stralite back support0.0 Encumbrance T4 steamtech tinker [Normal] Steamtech Attachable to belt When attached: defense ------ Fatigue -16% other ------- Encumbrance +40 Tinkers can be attached to normal items to improve them with steam power! |
good ablative armour good ablative armour0.0 Encumbrance T2 steamtech tinker [Normal] Steamtech Attachable to body When attached: defense ------ Armor +4 Crit Resistance 14.00% Tinkers can be attached to normal items to improve them with steam power! |
well-made ablative armour well-made ablative armour0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: defense ------ Armor +6 Crit Resistance 21.00% Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel armour reinforcement dwarven steel armour reinforcement0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: defense ------ Armor +3 Hardiness +20% Fatigue +3% Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel grounding strap dwarven steel grounding strap0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: defense ------ Resistance +18% lightning Stun Resist +30% Tinkers can be attached to normal items to improve them with steam power! |
good waterproof coating good waterproof coating0.0 Encumbrance T2 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: defense ------ Resistance +10% nature +10% cold Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel kinetic stabiliser dwarven steel kinetic stabiliser0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to feet When attached: defense ------ Physical save +9 (+3 eff.) Pinning Resist +15% Knockbk Resist +15% Teleport Resist +100% Tinkers can be attached to normal items to improve them with steam power! |
iron rocket boots iron rocket boots0.0 Encumbrance T1 steamtech tinker [Normal] Steamtech Attachable to feet When attached: other ------- Talents +1 Rocket Boots Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel toxic cannister launcher dwarven steel toxic cannister launcher0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to hands When attached: other ------- Talents +3 Toxic Cannister Launcher Tinkers can be attached to normal items to improve them with steam power! |
powerful air recycler powerful air recycler0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: defense ------ Silence Resist +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
good focus lens good focus lens0.0 Encumbrance T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: other ------- Infravision +6 Sight +1 See Stealth +10 See Invisibility +10 Tinkers can be attached to normal items to improve them with steam power! |
well-made head lamp well-made head lamp0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: offense ------ Accuracy +9 (+2 eff.) other ------- Light +5 Tinkers can be attached to normal items to improve them with steam power! |
mastercraft head lamp mastercraft head lamp0.0 Encumbrance T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: offense ------ Accuracy +16 (+4 eff.) other ------- Light +6 Tinkers can be attached to normal items to improve them with steam power! |
mastercraft explosive shell mastercraft explosive shell0.0 Encumbrance T4 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: other ------- Talents +4 Explosive Shell Tinkers can be attached to normal items to improve them with steam power! |
well-made acid groove well-made acid groove0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to weapon Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
well-made acid groove well-made acid groove0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to weapon Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
powerful frost salve [power 12] powerful frost salve [power 12]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech Using medical injector with 74% efficiency and 135% cooldown modifier. Remove 2 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
powerful healing salve [power 173] powerful healing salve [power 173]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech Using medical injector with 74% efficiency and 135% cooldown modifier. Heal 173 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
amazing water salve [power 16] amazing water salve [power 16]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 74% efficiency and 135% cooldown modifier. Remove 3 mental effects and grants a water aura (16% blight, mind and acid affinity). Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
Essence of Bearness Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
sapper's iron pickaxe (dig speed 30 turns) sapper's iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str offense ------ Accuracy +3 (+1 eff.) other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Noonbreacher [power 2] (18/25 cooldown) Noonbreacher [power 2] (18/25 cooldown)2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +12% light defense ------ Resistance +3% nature +6% lightning Life +80.00 Knockbk Resist +10% Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to reduce 2 talent cooldowns by 2. 100% to gain a 18% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
powerful dwarven-steel torque of psionic shield [power 79] (18/25 cooldown) powerful dwarven-steel torque of psionic shield [power 79] (18/25 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 79 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
overpowered stralite torque of gale force [power 470] (18/22 cooldown) overpowered stralite torque of gale force [power 470] (18/22 cooldown)2.0 Encumbrance T4 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 507 physical damage Puts all charms on 22 turn cooldown Torques are made by powerful psionics to store psionic powers. |
soothing elm totem of healing [power 116] (18/15 cooldown) soothing elm totem of healing [power 116] (18/15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown 100% to heal for 30. Natural totems are made by powerful wilders to store nature power. |
Dayslicer the ash totem of thorny skin [power 30] (18/20 cooldown) Dayslicer the ash totem of thorny skin [power 30] (18/20 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: offense ------ Damage +12% light +6% temporal When Hit 4 temporal Harden the skin for 7 turns increasing armour by 30 and armour hardiness by 40% Puts all charms on 20 turn cooldown 100% to reduce fatigue by 31% for 2 turns. 100% to increase all damage by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Delymnir the Shineworth [power 422] (18/15 cooldown) Delymnir the Shineworth [power 422] (18/15 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: Stats +7 Cun offense ------ Mind Crit +2% Mindpower +30 (+6 eff.) Ignore resists +10% acid On-Hit (Melee): * 20% chance to reduce armor by 35% defense ------ Resistance +6% acid other ------- Light +3 Heal yourself and all friendly characters within 10 spaces for 422 Puts all charms on 15 turn cooldown 100% to gain a 38% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By The Heavy the Ogre Psyshot level 32
79th Pyre 123rd year of Ascendancy at 12:34 see stats
By The Heavy the Ogre Psyshot level 14
32nd Dusk 122nd year of Ascendancy at 15:03 see stats
By The Heavy the Ogre Psyshot level 21
79th Dusk 122nd year of Ascendancy at 14:54 see stats
By The Heavy the Ogre Psyshot level 32
2nd Flare 123rd year of Ascendancy at 22:10 see stats
By The Heavy the Ogre Psyshot level 27
48th Haze 122nd year of Ascendancy at 12:15 see stats
By The Heavy the Ogre Psyshot level 31
72nd Regrowth 123rd year of Ascendancy at 06:19 see stats
By The Heavy the Ogre Psyshot level 10
8th Mirth 122nd year of Ascendancy at 09:48 see stats
By The Heavy the Ogre Psyshot level 20
74th Dusk 122nd year of Ascendancy at 20:27 see stats
By The Heavy the Ogre Psyshot level 30
27th Regrowth 123rd year of Ascendancy at 09:46 see stats
By The Heavy the Ogre Psyshot level 28
2nd Regrowth 123rd year of Ascendancy at 03:58 see stats
By The Heavy the Ogre Psyshot level 20
75th Dusk 122nd year of Ascendancy at 05:35 see stats
By The Heavy the Ogre Psyshot level 11
1st Summertide 122nd year of Ascendancy at 13:26 see stats
By The Heavy the Ogre Psyshot level 11
1st Flare 122nd year of Ascendancy at 23:11 see stats
By The Heavy the Ogre Psyshot level 22
16th Haze 122nd year of Ascendancy at 05:01 see stats
By The Heavy the Ogre Psyshot level 17
53rd Dusk 122nd year of Ascendancy at 21:21 see stats
By The Heavy the Ogre Psyshot level 32
2nd Dusk 123rd year of Ascendancy at 15:50 see stats
Log
Phantasmal Shield hits The Heavy for (139 flat reduction), (10 absorbed), 1 light (2 total damage).
The psionic shield around The Heavy crumbles.
Xoda the skeleton archer's arcane area effect hits The Heavy for (139 flat reduction), 474 arcane (475 total damage).
LIFE LOST WARNING!
Keyboard input temporarily disabled.
The Heavy receives 389 healing.
Talent Improved Gestalt is ready to use.
Xoda the skeleton archer's arcane area effect hits The Heavy for (36 flat reduction), 426 arcane (426 total damage).
Xoda the skeleton archer casts Arcane Vortex.
The Heavy is focused by an arcane vortex!
The Heavy uses Instant Channeling.
A psionic shield forms around The Heavy.
The Heavy's mind surges with critical power!
The Heavy casts Ogric Wrath.
The Heavy enters an ogric frenzy.
The Heavy uses Implant: Steam Generator.
Xoda the skeleton archer's arcane area effect hits The Heavy for (36 flat reduction), (366 absorbed), 59 arcane (60 total damage).
Arcane Vortex from Xoda the skeleton archer hits The Heavy for (36 flat reduction), (57 absorbed), 9 arcane (9 total damage).
Xoda the skeleton archer speeds up.
Xoda the skeleton archer casts Manathrust.
Xoda the skeleton archer hits The Heavy for (36 flat reduction), (232 absorbed), 37 arcane (38 total damage).
The Heavy weaves his cloak!
Your shield crumbles under the damage!
The psionic shield around The Heavy crumbles.
Xoda the skeleton archer's arcane area effect hits The Heavy for (36 flat reduction), (105 absorbed), 261 arcane (261 total damage).
The Heavy the level 33 ogre psyshot was blasted to death by Xoda the skeleton archer on level 3 of Ruined halfling complex.
The Heavy deactivates his cloak's restoration systems.