Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Dwarf |
Class | Solipsist |
Level / Exp | 22 / 29% |
Size | medium |
Lifes / Deaths | Killed by war hound at level 22 on the 20th Loss 122nd year of Ascendancy at 00:40 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 17 (base 10) |
Dexterity | 12 (base 10) |
Constitution | 18 (base 10) |
Magic | 12 (base 10) |
Willpower | 91 (base 51) |
Cunning | 61 (base 44) |
Resources
Life | -54/365 |
Equilibrium | 18 |
Psi | 242/536 |
Healing Factor | 1.1711363549267 |
Regeneration | 2.6350567985851 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +8.8817841970013E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 36.634129341246 |
See Invisible | 36.634129341246 |
Offense: Mainhand
Damage | 69 |
Accuracy | 51 |
Crit Chance | 25% |
APR | 44 |
Speed | 1.00 |
Offense: Offhand
Damage | 51 |
Accuracy | 51 |
Crit Chance | 23% |
APR | 23 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 67 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
All | 0% |
Physical | +3% |
Mind | +8% |
Nature | +5% |
Offense: Damage Penetration
Lightning | +20% |
Mind | +15% |
Physical | +2% |
Defense: Base
Armour (hardiness) | 8 (30%) |
Defense | 2 |
Ranged Defense | 2 |
Fatigue | 7 |
Physical Save | 27.21 |
Spell Save | 39.53 |
Mental Save | 48 |
Defense: Resistances
Fire | + 18%( 70%) |
Lightning | + 26%( 70%) |
Nature | + 21%( 70%) |
Darkness | + 18%( 70%) |
Cold | + 28%( 70%) |
Physical | + 14%( 70%) |
Mind | + 20%( 70%) |
All | + 13%( 70%) |
Defense: Immunities
Stun Resistance | 44% |
Bleed Resistance | 40% |
Teleport Resistance | 20% |
Instadeath Resistance | 100% |
Poison Resistance | 20% |
Knockback Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 477 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 239 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 690% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Nightmare | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Psionic / Thought-Forms | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Dreaming | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by Govea the mountain troll. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed chunk of ghoul flesh. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | Thunderwind the pair of iron boots (0 def, 3 armour) Thunderwind the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Wil offense ------ Physical Crit +4.0% Mind Crit +3% Physical Power +4 (+1 eff.) Mindpower +10 (+2 eff.) Ignore resists +20% lightning Ignore Armor +3 defense ------ Armor +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Tundrawedge the brass lantern Tundrawedge the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +3 Wil offense ------ Damage +5% mind defense ------ Resistance +9% mind Mind save +3 (+1 eff.) other ------- Hate-on-crit +3.00 Max psi +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Dagyruibar (0 def, 5 armour) Dagyruibar (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +3 Str +5 Con offense ------ Critical power +15.00% Physical Power +4 (+1 eff.) defense ------ Armor +5 Fatigue +5% Resistance +6% lightning +6% fire +9% cold Mind save +12 (+4 eff.) other ------- Max psi +30.00 A cap made of leather. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+0 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 91% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. |
Tool | Layyyabrelle [power 100] (28/22 cooldown) Layyyabrelle [power 100] (28/22 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +4 Dex offense ------ Physical Crit +1.0% Accuracy +10 (+6 eff.) Ignore Armor +2 defense ------ Crit Resistance 15.00% Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 216 Base Damage: 115 Armor: 5 All Resist: 1 Puts all charms on 22 turn cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | Grinoraldil Grinoraldil0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +1 Wil offense ------ Mindpower +15 (+4 eff.) Damage +3% mind +3% acid Ignore resists +15% mind On-Hit (Melee): * 20% chance to reduce armor by 16% defense ------ Life Regen +2.00 Stun Resist +23% other ------- EQ when Hit +0.12 Rings make your fingers look great! |
On fingers | solipsist's copper ring solipsist's copper ring0.1 Encumbrance T1 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +4 Wil offense ------ Mindpower +5 (+1 eff.) Rings make your fingers look great! |
Around neck | grounding steel amulet of healing grounding steel amulet of healing0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% lightning Healmod +10% Cut Resist +40% Stun Resist +22% Heal: Puts all charms on 30 turn cooldown Effective talent level: 1.0 Power cost 30 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 265 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | creative living mindstar of balance (111% power, 39 apr, mind damage) creative living mindstar of balance (111% power, 39 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 111% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +39 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Cun offense ------ Mind Crit +5% Critical power +8.00% Mindpower +10 (+2 eff.) defense ------ Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +3 (+1 eff.) other ------- EQ when Hit +1.10 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | drakeskin leather belt 'Shiverbreacher' drakeskin leather belt 'Shiverbreacher'1.0 Encumbrance T5 belt armor [Rare] Nature While equipped: defense ------ Resistance +9% cold Spell save +6 (+2 eff.) Life +106.00 Knockbk Resist +20% Teleport Resist +20% A belt that goes around your waist. |
In off hand | honing vined mindstar of resolve (83% power, 18 apr, mind damage) honing vined mindstar of resolve (83% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 83% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Cun +5 Wil offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) Damage +3% physical Ignore resists +2% physical defense ------ Resistance +2% physical Spell save +3 (+1 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Urthaldil the linen cloak (1 def, 0 armour) Urthaldil the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +4 Wil offense ------ When Hit 8 mind defense ------ Defense +1 (+1 eff.) Resistance +6% darkness Mind save +6 (+2 eff.) other ------- Max hate +2.00 Max psi +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | focusing silk robe (0 def, 0 armour) focusing silk robe (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego] Psionic While equipped: Stats +4 Mag +4 Wil defense ------ Resistance +13% all other ------- Mana/turn +0.26 Psi/turn +0.14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the sneak (heal 174; cd 15) healing infusion of the sneak (heal 174; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 174 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 673%; cd 15) movement infusion of the psychic (speed 673%; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 673% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 374; 16 cd) regeneration infusion of the psychic (heal 374; 16 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 374 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wanderer's steel amulet =dex= wanderer's steel amulet =dex=0.1 Encumbrance T2 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +4 Cun +4 Con offense ------ Move Speed +10% defense ------ Fatigue -4% Life Regen +1.00 other ------- Stamina/turn +0.30 Amulets make your neck look great! |
wanderer's gold amulet of vision wanderer's gold amulet of vision0.1 Encumbrance T3 amulet jewelry [Ego++] Nature/Master While equipped: Stats +4 Dex +4 Cun +5 Con offense ------ Move Speed +10% defense ------ Fatigue -4% Life Regen +2.00 Blind Resist +10% other ------- Stamina/turn +0.40 Infravision +4 Sight +2 See Invisibility +9 Amulets make your neck look great! |
copper ring 'Hailspar' copper ring 'Hailspar'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Str offense ------ Damage +9% mind +3% cold defense ------ Armor +6 Resistance +6% temporal Crit Resistance 5.00% Life +20.00 Rings make your fingers look great! |
mule's copper ring mule's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -4% other ------- Encumbrance +20 Rings make your fingers look great! |
psionicist's copper ring of tenacity psionicist's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil defense ------ Mind save +6 (+2 eff.) Life +21.00 Disarm Resist +20% Pinning Resist +20% Knockbk Resist +23% Rings make your fingers look great! |
Thundershaper the voratun ring Thundershaper the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Arcane While equipped: Stats +2 Str +5 Mag +9 Cun offense ------ Spellpower +12 (+10 eff.) Ignore resists +10% lightning defense ------ Armor +8 Resistance +9% darkness Healmod +20% Confus Resist +10% Rings make your fingers look great! |
steel greatmaul of rage (133% power, 2 apr) steel greatmaul of rage (133% power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Ego+] Master Weapon Damage 133% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% While equipped: Stats +5 Str offense ------ Damage +10% physical Accuracy +12 (+7 eff.) Massive two-handed mauls. |
hateful dwarven-steel greatsword (142% power, 2 apr) hateful dwarven-steel greatsword (142% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon Reqs Str 24 [Ego] Psionic Weapon Damage 142% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +12 darkness Damage Against +14% Living Massive two-handed swords. |
Beleta (152% power, 6 apr) Beleta (152% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Rare] Arcane Weapon Damage 152% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +4 acid On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: offense ------ Damage +6% mind Ignore resists +15% mind When Hit 10 mind defense ------ Resistance +15% mind Sharp, long, and deadly. |
Woerock the voratun longsword (153% power, 6 apr) Woerock the voratun longsword (153% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Rare] Master Weapon Damage 153% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +20 darkness On-crit, radius 2 +16 darkness +8 cold While equipped: offense ------ Damage +12% cold Accuracy +15 (+9 eff.) When Hit 4 cold defense ------ Defense +13 (+13 eff.) Disarm Resist +28% Sharp, long, and deadly. |
Boltbright the vined mindstar (83% power, 18 apr, nature damage) Boltbright the vined mindstar (83% power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 83% Range: 1.0x-1.1x Uses 50% Wil, 29% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +1 Cun +3 Con offense ------ Mind Crit +2% Mindpower +10 (+2 eff.) When Hit 4 lightning defense ------ Healmod +15% Heal-on-summon +13 other ------- Hate/kill +2.00 Psi/kill +2.00 See Invisibility +3 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 108.86 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 17 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Kinetic Focus (88% power, 18 apr, physical damage) Kinetic Focus (88% power, 18 apr, physical damage)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Weapon Damage 88% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Physical Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +10% physical Ignore resists +6% physical defense ------ Resistance +10% physical Physical save +6 (+2 eff.) other ------- Psi-on-crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
impenetrable dwarven-steel mail armour (3 def, 14 armour) impenetrable dwarven-steel mail armour (3 def, 14 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Ego] Master While equipped: defense ------ Armor +14 Defense +3 (+3 eff.) Fatigue +12% A suit of armour made of mail. |
Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
enveloping linen cloak (6 def, 0 armour) enveloping linen cloak (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: defense ------ Defense +6 (+6 eff.) Physical save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal linen cloak of the Shaloren (1 def, 0 armour) regal linen cloak of the Shaloren (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Arcane/Psionic While equipped: Stats +1 Mag +4 Wil defense ------ Defense +1 (+1 eff.) Mind save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glatha (0 def, 1 armour) =dex= Glatha (0 def, 1 armour) =dex=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Str +4 Dex +4 Mag +2 Wil +6 Lck defense ------ Armor +1 Stealth +6 other ------- Infravision +3 A pair of boots made of leather. |
restful rough leather gloves of dexterity (+3) (0 def, 1 armour) =dex= restful rough leather gloves of dexterity (+3) (0 def, 1 armour) =dex=1.0 Encumbrance T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex offense ------ Accuracy +10 (+6 eff.) defense ------ Armor +1 Life Regen +2.00 other ------- Stamina/turn +0.70 Max stamina +11.00 Unarmed combat: Weapon Damage 93% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +5 Ignore Armor +1 Critical Rate +6.0% Attack Speed 100% On Hit: 10% Nightmare level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Baranaridar the Frigidhash (0 def, 1 armour) =dex= Baranaridar the Frigidhash (0 def, 1 armour) =dex=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Str +3 Dex +1 Wil offense ------ Damage +3% mind Ignore resists +5% cold defense ------ Armor +1 Fatigue +1% Resistance +3% mind +6% cold Crit Resistance 15.00% A cap made of leather. |
rough leather cap 'Glorimina' (0 def, 1 armour) rough leather cap 'Glorimina' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Str +3 Dex +1 Wil offense ------ Physical Power +10 (+3 eff.) Ignore resists +10% mind Accuracy +5 (+4 eff.) defense ------ Armor +1 Fatigue +1% other ------- Psi when Hit +0.12 A cap made of leather. |
iron helm 'Betoremira' (0 def, 3 armour) iron helm 'Betoremira' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Wil +3 Con offense ------ Ignore resists +25% mind When Hit 8 mind defense ------ Armor +3 Fatigue +5% other ------- Hate-on-crit +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
It Which Writhes It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
By California Dreamer the Dwarf Solipsist level 21
3rd Wealth 122nd year of Ascendancy at 22:56 see stats
By California Dreamer the Dwarf Solipsist level 9
27th Voratun 122nd year of Ascendancy at 18:56 see stats
By California Dreamer the Dwarf Solipsist level 22
19th Loss 122nd year of Ascendancy at 09:19 see stats
By California Dreamer the Dwarf Solipsist level 10
10th Profit 122nd year of Ascendancy at 07:42 see stats
By California Dreamer the Dwarf Solipsist level 20
38th Profit 122nd year of Ascendancy at 17:11 see stats
By California Dreamer the Dwarf Solipsist level 6
19th Voratun 122nd year of Ascendancy at 01:13 see stats
By California Dreamer the Dwarf Solipsist level 9
9th Profit 122nd year of Ascendancy at 03:10 see stats
By California Dreamer the Dwarf Solipsist level 20
43rd Profit 122nd year of Ascendancy at 17:08 see stats
By California Dreamer the Dwarf Solipsist level 16
26th Profit 122nd year of Ascendancy at 01:13 see stats
Log
LIFE LOST WARNING!
Melee retaliation hits Turtle for 1 mind damage.
Talent Infusion: Wild is ready to use.
California Dreamer receives 4 healing (4 psi heal).
War hound hits Thought-forged warrior for 223 physical damage.
California Dreamer deactivates Thought-Form: Warrior.
War hound killed Thought-forged warrior!
Silimina the fire drake hatchling casts Demon Seed.
California Dreamer's mind surges with critical power!
California Dreamer mentally dismisses some damage!
California Dreamer converts some damage to Psi!
Silimina the fire drake hatchling hits California Dreamer for 42 to psi, 61 blight, 21 to psi, 30 cold, 22 to psi, 32 physical, (10 dismissed), 3 to psi, 5 light, (14 dismissed), 2 to psi, 3 darkness (225 total damage).
Melee retaliation hits Silimina the fire drake hatchling for 4 mind, 4 mind (9 total damage).
California Dreamer is no longer attuned.
California Dreamer receives 4 healing (4 psi heal).
California Dreamer instinctively hardens her skin and ignores the attack!
California Dreamer repels an attack from Silimina the fire drake hatchling.
Turtle uses Taunt.
Giant spider receives 322 healing from Turtle.
Something receives 347 healing from Turtle.
Ritch flamespitter receives 322 healing from Turtle.
War hound receives 337 healing from Turtle.
War hound receives 337 healing from Turtle.
Silimina the fire drake hatchling receives 386 healing from Turtle.
Turtle receives 539 healing.
California Dreamer converts some damage to Psi!
War hound hits California Dreamer for 63 to psi, 92 physical (156 total damage).
Melee retaliation hits War hound for 4 mind damage.
California Dreamer the level 22 dwarf solipsist was smashed to death by a war hound on level 1 of Lost land of Poosh.