










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Orcs |
Mode | Insane Exploration |
Sex | Male |
Race | Orc |
Class | Arcane Blade |
Level / Exp | 50 / 2204% |
Size | medium |
Lifes / Deaths | Killed by steam giant guard at level 10 on the 25th Retaking 124th year of Ascendancy at 10:02 / 228Killed by steam giant berserker at level 11 on the 26th Retaking 124th year of Ascendancy at 10:52 Killed by High Guard Talosis at level 12 on the 27th Retaking 124th year of Ascendancy at 09:15 Killed by sun-mage at level 14 on the 30th Retaking 124th year of Ascendancy at 03:38 Killed by troll captain at level 15 on the 38th Retaking 124th year of Ascendancy at 17:42 Killed by Elikira the sewer alligator at level 16 on the 39th Retaking 124th year of Ascendancy at 07:53 Killed by Elilrata the sewer alligator at level 16 on the 39th Retaking 124th year of Ascendancy at 13:10 Killed by Gita the sewer alligator at level 17 on the 40th Retaking 124th year of Ascendancy at 08:01 Killed by poison spore at level 18 on the 41st Retaking 124th year of Ascendancy at 03:15 Killed by Sleeping Bethodhetha at level 18 on the 41st Retaking 124th year of Ascendancy at 06:33 Killed by Dozing Salabreba at level 18 on the 41st Retaking 124th year of Ascendancy at 07:28 Killed by Dozing Salabreba at level 18 on the 41st Retaking 124th year of Ascendancy at 07:52 Killed by Dozing Zuboreta at level 18 on the 41st Retaking 124th year of Ascendancy at 08:43 Killed by Sleeping Bethodhetha at level 18 on the 41st Retaking 124th year of Ascendancy at 09:16 Killed by Sleeping Bethodhetha at level 18 on the 41st Retaking 124th year of Ascendancy at 10:00 Killed by Dozing Salabreba at level 18 on the 41st Retaking 124th year of Ascendancy at 10:31 Killed by Sleeping Bethodhetha at level 18 on the 41st Retaking 124th year of Ascendancy at 10:59 Killed by Sleeping Bethodhetha at level 18 on the 41st Retaking 124th year of Ascendancy at 11:28 Killed by Captured Yeti Behemoth at level 20 on the 45th Retaking 124th year of Ascendancy at 11:21 Killed by fire drake at level 22 on the 48th Retaking 124th year of Ascendancy at 23:07 Killed by luminous horror at level 22 on the 48th Retaking 124th year of Ascendancy at 23:50 Killed by luminous horror at level 22 on the 49th Retaking 124th year of Ascendancy at 02:00 Killed by Grgglck the Devouring Darkness at level 22 on the 49th Retaking 124th year of Ascendancy at 21:31 Killed by Grgglck's Tentacle at level 23 on the 49th Retaking 124th year of Ascendancy at 22:11 Killed by Grgglck the Devouring Darkness at level 23 on the 49th Retaking 124th year of Ascendancy at 22:59 Killed by Grgglck the Devouring Darkness at level 23 on the 49th Retaking 124th year of Ascendancy at 23:40 Killed by Grgglck the Devouring Darkness at level 23 on the 50th Retaking 124th year of Ascendancy at 00:33 Killed by Grgglck the Devouring Darkness at level 23 on the 50th Retaking 124th year of Ascendancy at 01:24 Killed by ritch larva at level 23 on the 51st Retaking 124th year of Ascendancy at 01:03 Killed by saw horror at level 24 on the 52nd Retaking 124th year of Ascendancy at 18:38 Killed by saw horror at level 24 on the 52nd Retaking 124th year of Ascendancy at 22:41 Killed by luminous horror at level 24 on the 52nd Retaking 124th year of Ascendancy at 23:11 Killed by dreaming horror at level 24 on the 1st Revenge 124th year of Ascendancy at 08:37 Killed by Arch-Merchant Kaltor at level 24 on the 4th Revenge 124th year of Ascendancy at 20:21 Killed by steam giant guard at level 24 on the 4th Revenge 124th year of Ascendancy at 22:59 Killed by retaliator of Atmos at level 25 on the 4th Revenge 124th year of Ascendancy at 23:34 Killed by Ce'Nena the steam giant gunslinger at level 25 on the 5th Revenge 124th year of Ascendancy at 01:16 Killed by armoured skeleton warrior at level 25 on the 5th Revenge 124th year of Ascendancy at 02:06 Killed by steam giant yeti rider at level 25 on the 5th Revenge 124th year of Ascendancy at 03:37 Killed by Mayata the whitehoof ghoul at level 26 on the 25th Revenge 124th year of Ascendancy at 11:13 Killed by Nerurevea the whitehoof ghoul at level 26 on the 25th Revenge 124th year of Ascendancy at 16:19 Killed by Ivenne the whitehoof maulotaur at level 26 on the 25th Revenge 124th year of Ascendancy at 19:49 Killed by Voreta the whitehoof hailstorm at level 26 on the 26th Revenge 124th year of Ascendancy at 00:15 Killed by Gloryrera the whitehoof ghoul at level 26 on the 26th Revenge 124th year of Ascendancy at 05:34 Killed by Ce'Netira the whitehoof hailstorm at level 26 on the 26th Revenge 124th year of Ascendancy at 15:28 Killed by armoured skeleton warrior at level 26 on the 26th Revenge 124th year of Ascendancy at 17:01 Killed by Zuballe the giant eel at level 26 on the 26th Revenge 124th year of Ascendancy at 19:58 Killed by Zuballe the giant eel at level 26 on the 26th Revenge 124th year of Ascendancy at 20:57 Killed by Salima the squid at level 27 on the 27th Revenge 124th year of Ascendancy at 01:55 Killed by Salima the squid at level 27 on the 27th Revenge 124th year of Ascendancy at 02:09 Killed by Nektosh the One-Horned at level 27 on the 27th Revenge 124th year of Ascendancy at 09:31 Killed by Erousth the shalore at level 28 on the 39th Revenge 124th year of Ascendancy at 16:42 Killed by Khrio the shalore at level 28 on the 39th Revenge 124th year of Ascendancy at 18:14 Killed by Samahdeasp the shalore at level 28 on the 39th Revenge 124th year of Ascendancy at 19:25 Killed by Samahdeasp the shalore at level 28 on the 39th Revenge 124th year of Ascendancy at 20:46 Killed by Khrio the shalore at level 28 on the 39th Revenge 124th year of Ascendancy at 21:10 Killed by Khrio the shalore at level 28 on the 39th Revenge 124th year of Ascendancy at 22:05 Killed by Eilinotta the great wolf at level 28 on the 50th Revenge 124th year of Ascendancy at 11:59 Killed by Eilinotta the great wolf at level 28 on the 50th Revenge 124th year of Ascendancy at 13:23 Killed by Elema the treant at level 28 on the 50th Revenge 124th year of Ascendancy at 14:15 Killed by Emelima the dire wolf at level 28 on the 50th Revenge 124th year of Ascendancy at 22:09 Killed by shadow at level 28 on the 50th Revenge 124th year of Ascendancy at 23:09 Killed by Neroriawe the fox at level 28 on the 51st Revenge 124th year of Ascendancy at 02:24 Killed by war hound at level 29 on the 51st Revenge 124th year of Ascendancy at 08:03 Killed by Aryriatta the tiger at level 29 on the 51st Revenge 124th year of Ascendancy at 18:57 Killed by Porelaith the dire wolf at level 29 on the 51st Revenge 124th year of Ascendancy at 20:13 Killed by Salarilaith the treant at level 29 on the 51st Revenge 124th year of Ascendancy at 21:48 Killed by Aerimina the tiger at level 29 on the 51st Revenge 124th year of Ascendancy at 23:03 Killed by Polaretta the fox at level 29 on the 52nd Revenge 124th year of Ascendancy at 00:57 Killed by 3-headed hydra at level 29 on the 52nd Revenge 124th year of Ascendancy at 02:52 Killed by Islugatira the brown bear at level 29 on the 52nd Revenge 124th year of Ascendancy at 13:38 Killed by Islugatira the brown bear at level 29 on the 52nd Revenge 124th year of Ascendancy at 15:19 Killed by Belukira the sun paladin at level 29 on the 52nd Revenge 124th year of Ascendancy at 19:28 Killed by Ce'Niyatha the brown bear at level 30 on the 1st Pain 124th year of Ascendancy at 09:06 Killed by Aerethra the sabertooth tiger at level 30 on the 1st Pain 124th year of Ascendancy at 18:34 Killed by Isyra the snow cat at level 30 on the 2nd Pain 124th year of Ascendancy at 07:00 Killed by sun-mage at level 30 on the 2nd Pain 124th year of Ascendancy at 08:29 Killed by Star Gazer at level 30 on the 3rd Pain 124th year of Ascendancy at 01:53 Killed by Star Gazer at level 30 on the 3rd Pain 124th year of Ascendancy at 02:18 Killed by Arrioli the human at level 31 on the 4th Pain 124th year of Ascendancy at 00:19 Killed by Arrioli the human at level 31 on the 4th Pain 124th year of Ascendancy at 04:03 Killed by Iusear the human at level 31 on the 4th Pain 124th year of Ascendancy at 05:33 Killed by Naea the human at level 31 on the 4th Pain 124th year of Ascendancy at 06:54 Killed by Naea the human at level 31 on the 4th Pain 124th year of Ascendancy at 08:24 Killed by Naea the human at level 31 on the 4th Pain 124th year of Ascendancy at 09:42 Killed by Naea the human at level 31 on the 4th Pain 124th year of Ascendancy at 10:56 Killed by Naea the human at level 31 on the 4th Pain 124th year of Ascendancy at 12:17 Killed by Naea the human at level 31 on the 4th Pain 124th year of Ascendancy at 13:48 Killed by Thmllon the human at level 31 on the 4th Pain 124th year of Ascendancy at 23:10 Killed by Orrigon the human at level 31 on the 5th Pain 124th year of Ascendancy at 00:19 Killed by Thmllon the human at level 31 on the 5th Pain 124th year of Ascendancy at 01:52 Killed by Blagarra the human at level 31 on the 5th Pain 124th year of Ascendancy at 02:23 Killed by Thmllon the human at level 31 on the 5th Pain 124th year of Ascendancy at 03:39 Killed by Blagarra the human at level 31 on the 5th Pain 124th year of Ascendancy at 05:11 Killed by minotaur at level 31 on the 5th Pain 124th year of Ascendancy at 14:14 Killed by Kelryline the human at level 31 on the 5th Pain 124th year of Ascendancy at 15:41 Killed by minotaur at level 31 on the 5th Pain 124th year of Ascendancy at 16:59 Killed by Kelryline the human at level 31 on the 5th Pain 124th year of Ascendancy at 17:34 Killed by Kelryline the human at level 31 on the 5th Pain 124th year of Ascendancy at 18:08 Killed by Braon the human at level 31 on the 5th Pain 124th year of Ascendancy at 20:36 Killed by saw horror at level 32 on the 33rd Pain 124th year of Ascendancy at 23:15 Killed by Polarawyn the larvae bloated ritch mother at level 34 on the 35th Pain 124th year of Ascendancy at 22:03 Killed by Mayenor the larvae bloated ritch mother at level 34 on the 36th Pain 124th year of Ascendancy at 01:49 Killed by Betibeth the ritch larva at level 35 on the 36th Pain 124th year of Ascendancy at 15:10 Killed by Betibeth the ritch larva at level 35 on the 36th Pain 124th year of Ascendancy at 16:41 Killed by Betibeth the ritch larva at level 35 on the 36th Pain 124th year of Ascendancy at 18:01 Killed by Layorinne the stone troll at level 36 on the 9th Dearth 124th year of Ascendancy at 03:28 Killed by Voresewe the orc necromancer at level 36 on the 9th Dearth 124th year of Ascendancy at 16:49 Killed by Eilinelle the cutpurse at level 36 on the 9th Dearth 124th year of Ascendancy at 22:45 Killed by Aziin the shalore at level 37 on the 12nd Dearth 124th year of Ascendancy at 04:06 Killed by minotaur at level 37 on the 12nd Dearth 124th year of Ascendancy at 05:19 Killed by Aziin the shalore at level 37 on the 12nd Dearth 124th year of Ascendancy at 06:31 Killed by Mindwall at level 37 on the 27th Dearth 124th year of Ascendancy at 14:14 Killed by Runie the shalore at level 38 on the 46th Dearth 124th year of Ascendancy at 03:11 Killed by Runie the shalore at level 38 on the 46th Dearth 124th year of Ascendancy at 04:45 Killed by Runie the shalore at level 38 on the 46th Dearth 124th year of Ascendancy at 06:46 Killed by Runie the shalore at level 38 on the 46th Dearth 124th year of Ascendancy at 07:23 Killed by Sieieor the shalore at level 38 on the 51st Dearth 124th year of Ascendancy at 21:55 Killed by Sieieor the shalore at level 38 on the 51st Dearth 124th year of Ascendancy at 23:25 Killed by Aradi the shalore at level 39 on the 1st Loss 124th year of Ascendancy at 09:21 Killed by Aradi the shalore at level 39 on the 1st Loss 124th year of Ascendancy at 10:53 Killed by Aradi the shalore at level 39 on the 1st Loss 124th year of Ascendancy at 12:04 Killed by Aradi the shalore at level 39 on the 1st Loss 124th year of Ascendancy at 13:30 Killed by Aradi the shalore at level 39 on the 1st Loss 124th year of Ascendancy at 15:10 Killed by Aradi the shalore at level 39 on the 1st Loss 124th year of Ascendancy at 16:31 Killed by High Sun Paladin Aeryn at level 39 on the 2nd Loss 124th year of Ascendancy at 17:57 Killed by sunwall vindicator at level 39 on the 3rd Loss 124th year of Ascendancy at 01:58 Killed by Isytha the sunwall vindicator at level 39 on the 3rd Loss 124th year of Ascendancy at 16:24 Killed by Isytha the sunwall vindicator at level 39 on the 3rd Loss 124th year of Ascendancy at 18:00 Killed by armoured skeleton warrior at level 39 on the 3rd Loss 124th year of Ascendancy at 19:15 Killed by Sileretha the sunwall vindicator at level 40 on the 6th Loss 124th year of Ascendancy at 09:04 Killed by Neretira the sunwall guard at level 41 on the 7th Loss 124th year of Ascendancy at 22:27 Killed by Isuda the sunwall vindicator at level 42 on the 8th Loss 124th year of Ascendancy at 11:01 Killed by Xenne the sun-mage at level 42 on the 8th Loss 124th year of Ascendancy at 22:53 Killed by High Sun Paladin Aeryn at level 42 on the 9th Loss 124th year of Ascendancy at 16:14 Killed by Itgaperi the shalore at level 43 on the 24th Loss 124th year of Ascendancy at 13:18 Killed by Itgaperi the shalore at level 43 on the 24th Loss 124th year of Ascendancy at 15:04 Killed by minotaur (wild summon) at level 44 on the 7th Destruction 124th year of Ascendancy at 01:36 Killed by Xykira the black crystal at level 44 on the 7th Destruction 124th year of Ascendancy at 05:26 Killed by Crystallized Primal Root at level 44 on the 7th Destruction 124th year of Ascendancy at 12:21 Killed by Cyralewyn the brown bear at level 45 on the 8th Destruction 124th year of Ascendancy at 02:09 Killed by rimebark at level 45 on the 8th Destruction 124th year of Ascendancy at 11:18 Killed by minotaur at level 47 on the 9th Remembrance 125th year of Ascendancy at 14:51 Killed by Glumira the undead drake at level 49 on the 22nd Remembrance 125th year of Ascendancy at 05:51 Killed by Xeroretta the multi-hued drake at level 49 on the 22nd Remembrance 125th year of Ascendancy at 08:37 Killed by Ce'Nevena the undead drake hatchling at level 49 on the 22nd Remembrance 125th year of Ascendancy at 09:58 Killed by Mayoletta the multi-hued drake hatchling at level 49 on the 22nd Remembrance 125th year of Ascendancy at 11:17 Killed by Mayoletta the multi-hued drake hatchling at level 49 on the 22nd Remembrance 125th year of Ascendancy at 12:51 Killed by Mayutha the cold drake hatchling at level 50 on the 24th Remembrance 125th year of Ascendancy at 02:13 Killed by Mayutha the cold drake hatchling at level 50 on the 24th Remembrance 125th year of Ascendancy at 03:28 Killed by Adanor the Guardian at level 50 on the 25th Remembrance 125th year of Ascendancy at 03:06 Killed by Adanor the Guardian at level 50 on the 25th Remembrance 125th year of Ascendancy at 04:37 Killed by multi-hued drake at level 50 on the 25th Remembrance 125th year of Ascendancy at 12:43 Killed by Ivolrada the steam giant berserker at level 50 on the 44th Remembrance 125th year of Ascendancy at 02:37 Killed by Bethotta the mecharachnid warrior at level 50 on the 47th Remembrance 125th year of Ascendancy at 03:45 Killed by Betharira the mecharachnid repairbot at level 50 on the 48th Remembrance 125th year of Ascendancy at 11:23 Killed by Xerunor the mecharachnid warrior at level 50 on the 48th Remembrance 125th year of Ascendancy at 20:45 Killed by Belosenn the steam giant necropsych at level 50 on the 50th Remembrance 125th year of Ascendancy at 14:48 Killed by Council Member Nashal at level 50 on the 52nd Remembrance 125th year of Ascendancy at 07:17 Killed by Council Member Pendor at level 50 on the 52nd Remembrance 125th year of Ascendancy at 09:00 Killed by arcane goblin's Inner Demon at level 50 on the 52nd Remembrance 125th year of Ascendancy at 15:34 Killed by Ak'Gishil at level 50 on the 1st Retaking 125th year of Ascendancy at 09:30 Killed by umbral horror at level 50 on the 1st Retaking 125th year of Ascendancy at 22:56 Killed by titan vile spewer at level 50 on the 2nd Retaking 125th year of Ascendancy at 04:19 Killed by worm that walks at level 50 on the 2nd Retaking 125th year of Ascendancy at 13:09 Killed by Aeruriama the blade horror at level 50 on the 3rd Retaking 125th year of Ascendancy at 15:09 Killed by Xerorivena the nethergate at level 50 on the 3rd Retaking 125th year of Ascendancy at 20:32 Killed by Xetha the radiant horror at level 50 on the 4th Retaking 125th year of Ascendancy at 06:25 Killed by Islidaba the titan battlesmasher at level 50 on the 4th Retaking 125th year of Ascendancy at 07:12 Killed by Islidaba the titan battlesmasher at level 50 on the 4th Retaking 125th year of Ascendancy at 07:34 Killed by Xetha the radiant horror at level 50 on the 4th Retaking 125th year of Ascendancy at 09:14 Killed by Xetha the radiant horror at level 50 on the 4th Retaking 125th year of Ascendancy at 09:58 Killed by Xetha the radiant horror at level 50 on the 4th Retaking 125th year of Ascendancy at 14:24 Killed by Xetha the radiant horror at level 50 on the 4th Retaking 125th year of Ascendancy at 15:48 Killed by beam trap at level 50 on the 4th Retaking 125th year of Ascendancy at 17:42 Killed by Xetha the radiant horror at level 50 on the 4th Retaking 125th year of Ascendancy at 19:00 Killed by beam trap at level 50 on the 4th Retaking 125th year of Ascendancy at 20:39 Killed by Lisyra the netherworm mass at level 50 on the 5th Retaking 125th year of Ascendancy at 01:19 Killed by Zubita the titanic horror at level 50 on the 5th Retaking 125th year of Ascendancy at 03:07 Killed by Saluyama the titan battlesmasher at level 50 on the 5th Retaking 125th year of Ascendancy at 07:27 Killed by Saluyama the titan battlesmasher at level 50 on the 5th Retaking 125th year of Ascendancy at 08:41 Killed by Saluyama the titan battlesmasher at level 50 on the 5th Retaking 125th year of Ascendancy at 10:18 Killed by Saluyama the titan battlesmasher at level 50 on the 5th Retaking 125th year of Ascendancy at 11:47 Killed by Saluyama the titan battlesmasher at level 50 on the 5th Retaking 125th year of Ascendancy at 13:00 Killed by Saluyama the titan battlesmasher at level 50 on the 5th Retaking 125th year of Ascendancy at 14:28 Killed by beam trap at level 50 on the 5th Retaking 125th year of Ascendancy at 15:46 Killed by Lisyyatira the blade horror at level 50 on the 6th Retaking 125th year of Ascendancy at 10:27 Killed by Lisyyatira the blade horror at level 50 on the 6th Retaking 125th year of Ascendancy at 11:35 Killed by Siligath the sher'tan at level 50 on the 7th Retaking 125th year of Ascendancy at 00:29 Killed by Siligath the sher'tan at level 50 on the 7th Retaking 125th year of Ascendancy at 01:42 Killed by Siligath the sher'tan at level 50 on the 7th Retaking 125th year of Ascendancy at 03:17 Killed by Siligath the sher'tan at level 50 on the 7th Retaking 125th year of Ascendancy at 04:40 Killed by Zubowyn the saw horror at level 50 on the 7th Retaking 125th year of Ascendancy at 12:43 Killed by Layuyata the bloated horror at level 50 on the 7th Retaking 125th year of Ascendancy at 18:43 Killed by Xanelenn the titan dreadnought at level 50 on the 7th Retaking 125th year of Ascendancy at 21:59 Killed by Xanelenn the titan dreadnought at level 50 on the 7th Retaking 125th year of Ascendancy at 23:14 Killed by Xanelenn the titan dreadnought at level 50 on the 8th Retaking 125th year of Ascendancy at 00:57 Killed by Xanelenn the titan dreadnought at level 50 on the 8th Retaking 125th year of Ascendancy at 02:32 Killed by Xera the nethergate at level 50 on the 8th Retaking 125th year of Ascendancy at 21:58 Killed by Amakthel's Mouth at level 50 on the 8th Retaking 125th year of Ascendancy at 23:44 Killed by Amakthel's Mouth at level 50 on the 9th Retaking 125th year of Ascendancy at 00:59 Killed by Sher'Tul High Priest at level 50 on the 9th Retaking 125th year of Ascendancy at 02:25 Killed by Sher'Tul High Priest at level 50 on the 9th Retaking 125th year of Ascendancy at 03:55 Killed by Sher'Tul High Priest at level 50 on the 9th Retaking 125th year of Ascendancy at 05:28 Killed by Sher'Tul High Priest at level 50 on the 9th Retaking 125th year of Ascendancy at 06:59 Killed by Sher'Tul High Priest at level 50 on the 9th Retaking 125th year of Ascendancy at 08:11 Killed by Sher'Tul High Priest at level 50 on the 9th Retaking 125th year of Ascendancy at 09:44 Killed by Sher'Tul High Priest at level 50 on the 9th Retaking 125th year of Ascendancy at 11:18 Killed by Sher'Tul High Priest at level 50 on the 9th Retaking 125th year of Ascendancy at 12:39 Killed by Sher'Tul High Priest at level 50 on the 9th Retaking 125th year of Ascendancy at 16:07 Killed by skeleton warrior at level 50 on the 9th Retaking 125th year of Ascendancy at 17:26 Killed by spiked tentacle at level 50 on the 9th Retaking 125th year of Ascendancy at 19:00 Killed by Sher'Tul High Priest at level 50 on the 9th Retaking 125th year of Ascendancy at 20:22 Killed by Sher'Tul High Priest at level 50 on the 9th Retaking 125th year of Ascendancy at 21:45 Killed by spiked tentacle at level 50 on the 9th Retaking 125th year of Ascendancy at 23:15 Killed by Sher'Tul High Priest at level 50 on the 10th Retaking 125th year of Ascendancy at 00:36 Killed by Sher'Tul High Priest at level 50 on the 10th Retaking 125th year of Ascendancy at 02:03 Killed by titan dreadnought at level 50 on the 10th Retaking 125th year of Ascendancy at 08:43 Killed by Poludamira the paradox giant yellow ant at level 50 on the 36th Retaking 125th year of Ascendancy at 21:03 Killed by Poleldamira the timeswapped chitinous spider at level 50 on the 37th Retaking 125th year of Ascendancy at 11:18 Killed by Geba the splitted ghoul at level 50 on the 38th Retaking 125th year of Ascendancy at 02:09 Killed by Eilinubretira the temporal giant acid ant at level 50 on the 38th Retaking 125th year of Ascendancy at 03:55 Killed by arcane goblin at level 50 on the 39th Retaking 125th year of Ascendancy at 08:43 Killed by Emelyba the ogre rune-spinner at level 50 on the 32nd Pain 125th year of Ascendancy at 21:31 Killed by Yvibrenn the ogre guard at level 50 on the 33rd Pain 125th year of Ascendancy at 15:20 Killed by Ardiaon the human at level 50 on the 42nd Pain 125th year of Ascendancy at 15:13 Killed by Ardiaon the human at level 50 on the 42nd Pain 125th year of Ascendancy at 15:36 Killed by Ardiaon the human at level 50 on the 42nd Pain 125th year of Ascendancy at 16:49 |
Primary Stats
Strength | 48 (base 25) |
Dexterity | 78 (base 16) |
Constitution | 69 (base 58) |
Magic | 97 (base 60) |
Willpower | 29 (base 10) |
Cunning | 103 (base 60) |
Resources
Life | 1536/1536 |
Mana | 499/499 |
Stamina | 314/314 |
Steam | 100/100 |
Healing Factor | 1.6427219866911 |
Regeneration | 6.9815684434372 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 13 |
Lite | 13.313608305156 |
Infravision | 9 |
See Stealth | 70.402486875191 |
See Invisible | 70.402486875191 |
Offense: Mainhand
Damage | 118 |
Accuracy | 61 |
Crit Chance | 86% |
APR | 45 |
Speed | 1.00 |
Offense: Offhand
Damage | 59 |
Accuracy | 61 |
Crit Chance | 86% |
APR | 45 |
Speed | 1.00 |
Offense: Spell
Spellpower | 72 |
Crit Chance | 47% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 29% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +76% |
Light | +23% |
Arcane | +23% |
Nature | +20% |
All | +8% |
Offense: Damage Penetration
Lightning | +47% |
Darkness | +57% |
Blight | +47% |
Physical | +52% |
Mind | +47% |
All | +32% |
Defense: Base
Armour (hardiness) | 46 (55.65183292883%) |
Defense | 75 |
Ranged Defense | 79 |
Fatigue | 0 |
Physical Save | 45 |
Spell Save | 40 |
Mental Save | 40 |
Defense: Resistances
Blight | + 46%( 70%) |
Arcane | + 12%( 40%) |
Cold | + 59%( 80%) |
All | + 32%( 70%) |
Lightning | + 80%( 80%) |
Light | + 70%( 70%) |
Darkness | + 46%( 80%) |
Fire | + 46%( 80%) |
Nature | + 59%( 80%) |
Defense: Immunities
Pinning Resistance | 39% |
Teleport Resistance | 100% |
Confusion Resistance | 50% |
Disarm Resistance | 70% |
Stun Resistance | 60% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 323 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 34% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 499 damage for 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 55 up to 7 times. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 882% for 10 turns (79 total) and instantly restoring 44 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Staff combat | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Thunderstorm |
talent | Arcane Combat |
talent | Feather Wind |
talent | Shock Hands |
talent | Arcane Feed |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured eight yetis (will be available to summon at level 20). | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +16 Fatigue +3% Resists +6% light +6% lightning Crit.chn- 15.00% HP.reg +4.00 Heal.mod +12% Disarm- +20% Pinning- +20% ---------- misc Equi/ret +0.12 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() 3.0 T1 arrow ammo [Ego] Arcane/Nature Power 111% Range: 1.4x Uses 70% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 14 Ranged+ +9 nature On Crit: * Splash the target with acid dealing 194 damage over 5 turns and reducing armor and accuracy by 25 Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 1.0 T5 lite [Rare] Master While equipped: Stats +4 Wil dps ---------- Spell.crit +4% Crit.mult +26.00% Dmg.mod +12% nature Res.pen +15% blight +20% physical +15% mind Apr +5 Melee Ret 8 nature ----- def ----- Resists +18% light ---------- misc Max.stam +39.00 Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T5 head armor [Rare] Master While equipped: Stats +6 Mag +3 Wil dps ---------- Dmg.mod +15% lightning +15% arcane +15% light ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +5% Resists +21% lightning +12% light +7% all Phys.save +15 (+5 eff.) ---------- misc Vim/s.crit +2.21 Max.mana +110.45 Light +3 Infravis +9 Sight +3 See.Stealth +25 See.Invis +25 Blind-Fight: No penalty when attacking invisible/stealthed A cap made of leather. |
On hands | ![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Unarmed combat: Power 145% Range: 1.4x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Gauntlets. But with steam power! |
Tool | ![]() 2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
On fingers | ![]() 0.1 T5 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +25% darkness ----- def ----- Defense +20 (+5 eff.) Resists +20% light Spell.save +18 (+6 eff.) Mind.save +15 (+5 eff.) Blind- +20% Confus- +50% Rings make your fingers look great! |
On fingers | ![]() 0.1 T4 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +13 Cun +3 Mag dps ---------- Spell.pwr +5 (+1 eff.) Melee+ 18 physical Ranged+ 27 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 26 On Hit (Ranged): * 14% chance to reduce all saves and defense by 26 ---------- misc Hate/m.crit +2.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Around neck | ![]() 0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 31 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (172). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
In main hand | ![]() 1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 50% Mag, 100% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +40 Crit +30.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Around waist | ![]() 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
In off hand | ![]() 1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 50% Mag, 100% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +40 Crit +30.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Cloak | ![]() 2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +50% lightning +20% darkness +20% fire +20% cold +20% nature -30% arcane Res.Cap +10% lightning +10% darkness +10% fire +10% cold +10% nature -30% arcane Stun/Frz- +50% Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 43 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Main armor | ![]() 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+5 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Armour +5 Hardiness +20% Defense +15 (+4 eff.) Fatigue +1% Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Inventory
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T5 amulet jewelry [Unique] Unknown While equipped: dps ---------- Phys.pwr +40 (+6 eff.) Steampwr +40 (+11 eff.) Spell.pwr +40 (+9 eff.) Mind.pwr +40 (+13 eff.) May understand old Sher'Tul language. "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
![]() 0.1 T4 amulet jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +3 Wil dps ---------- Crit.mult +14.00% Spell.pwr +10 (+2 eff.) Mind.pwr +13 (+4 eff.) Dmg.mod +13% blight +10% fire +15% nature +6% lightning ----- def ----- Resists +9% blight +6% nature Mind.save +11 (+4 eff.) Confus- +18% Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Str +6 Dex +6 Wil dps ---------- Melee+ 7 light 8 darkness Dmg.mod +6% light +8% darkness On Melee Ret: * 5% chance to reduce damage dealt by 21% * 10% chance to blind Amulets make your neck look great! |
![]() 0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +13% mind +9% blight Res.pen +5% acid ----- def ----- Resists +6% fire +13% mind +15% temporal Disease- +20% Stun/Frz- +10% Teleport- +20% Rings make your fingers look great! |
![]() 1.0 T3 dagger 1H weapon [Rare] Master Power 127% Range: 1.3x Uses 50% Str, 50% Mag, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +6.0% Atk.spd 100% While equipped: Stats +4 Dex dps ---------- Phys.crit +1.0% Apr +2 On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Resists +9% lightning +9% blight Stun/Frz- +20% Sharp, short and deadly. |
![]() 2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.crit +5% Dmg.mod +3% lightning Res.pen +20% lightning ----- def ----- Defense +14 (+4 eff.) Resists +19% temporal +18% darkness Phys.save +10 (+4 eff.) HP.reg +4.00 Blind- +20% Def/telep +14 Res/telep +14% Dur/telep +20% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +7 Mag +7 Wil +7 Cun dps ---------- Spell.crit +12% Spell.pwr +35 (+8 eff.) Dmg.mod +37% lightning +37% temporal +37% cold +37% fire +37% arcane +37% physical ----- def ----- Resists +15% all ---------- misc Mana/turn +2.00 Max.mana +77.00 Masteries +0.10 Spell/Occult technomancy +0.10 Spell/Galvanic technomancy +0.10 Spell/Terrene technomancy 20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe. The circuit will do one of: if more than one foe is in melee range: teleport away all foes if below 50% life: increase all resistances by 20% for 5 turns if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns otherwise: reset the cooldown of the spell with the highest remaining cooldown This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells! |
![]() 2.0 T4 cloth armor [Random Unique] Nature While equipped: Stats +5 Str +6 Mag +7 Wil dps ---------- Dmg.mod +25% lightning +11% physical +18% cold On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Resists +31% lightning +3% temporal +6% acid +3% fire +18% blight +12% cold +3% nature +13% all Max.HP +72.00 HP.reg +1.50 Heal.mod +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 1.0 T4 hands armor [Plot Item] Steamtech While equipped: ----- def ----- Armour +1 ---------- misc Talents +1 Sand Shredder Unarmed combat: Power 97% Range: 1.1x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Dmg Physical Apr +1 Crit +1.0% Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +4 Str +4 Dex +4 Mag +9 Cun ----- def ----- Armour +3 Fatigue +5% Resists +8% light +9% darkness Phys.save +13 (+5 eff.) ---------- misc Infravis +1 Cooldown Double Strike -1 Unarmed combat: Power 137% Range: 1.4x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +11 Apr +15 Crit +24.0% Atk.spd 83% On Crit.r2 +50 light +34 darkness On Hit: 10% Set Up 5 Starfall: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 85.32 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.0 T2 hands armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +7 (+2 eff.) Melee+ 9 arcane Dmg.mod +5% arcane ----- def ----- Armour +7 Resists +6% arcane Mind.save +6 (+2 eff.) Max.HP +63.00 Unarmed combat: Power 123% Range: 1.1x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +3 Crit +3.0% Atk.spd 100% Melee+ +9 arcane On Hit: 10% Manathrust 3 On Hit: 10% Battle Shout 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T4 head armor [Unique] Master While equipped: Stats +20 Cun dps ---------- Steam.crit +5% Steampwr +5 (+2 eff.) Acc +20 (+5 eff.) Apr +15 ----- def ----- Defense +10 (+3 eff.) Resists +20% fire Blind- +100% ---------- misc Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
![]() 2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-2 eff.) Spell.pwr -10 (-3 eff.) Mind.pwr -10 (-5 eff.) ----- def ----- Defense -10 (-2 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() 17.0 T3 massive armor Reqs Massive armour training [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con ----- def ----- Armour +20 Defense +8 (+2 eff.) Fatigue +12% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) Silence- +0% Confus- +33% Pinning- +10% Stun/Frz- +37% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T5 lite [Random Unique] Arcane/Psionic While equipped: Stats +3 Dex dps ---------- Mind.crit +10% Mind.pwr +8 (+3 eff.) Dmg.mod +11% darkness Acc +25 (+7 eff.) Apr +3 ----- def ----- Defense +15 (+4 eff.) Resists +8% temporal +15% light +9% cold Affinity +5% darkness Mind.save +9 (+3 eff.) Def/telep +18 Res/telep +17% Dur/telep +30% ---------- misc Light +5 Infravis +4 Moonlight Ray: Puts all charms on 7 cooldown Level 4.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 207.61 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 381 cold damage (based on your Magic). Uses 17 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
![]() 1.0 T5 lite [Ego++] Disrupt/Master While equipped: dps ---------- Res.pen +10% all Apr +15 ----- def ----- Resists +3% all Spell.save +13 (+5 eff.) ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 T3 lite [Ego+] Nature While equipped: Stats +2 Con ----- def ----- Resists +7% blight Max.HP +41.00 HP.reg +1.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 T3 lite [Ego] Nature While equipped: ----- def ----- Phys.save +7 (+3 eff.) Max.HP +42.00 Heal.mod +13% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 T4 multi-hued gem [Unique] Arcane While equipped: Stats +6 Mag +6 Con Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+3 eff.) Dmg.mod +6% lightning +6% physical +18% darkness +6% fire +6% cold +6% acid On Spell Hit: 12% Necrotic Breath 2 Item imbue powers: Stats +6 Mag +6 Con Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+3 eff.) Dmg.mod +6% lightning +6% physical +18% darkness +6% fire +6% cold +6% acid This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 0.0 T4 steamtech tinker [Plot Item] Steamtech Yetis left to call: 7 Call a trained yeti for help. Uses 1 power out of 7/8 Call a trained yeti to your side. |
![]() 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+0 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+4 eff.) Psionic Pull: Level 3.0 Pwr.cost 16 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 60 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
![]() 2.0 T3 torque charm [Rare] Psionic While equipped: Stats +5 Dex +5 Con dps ---------- Dmg.mod +6% mind ----- def ----- Armour +10 ---------- misc Max.stam +20.00 Max.hate +6.00 Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 275 physical damage Puts all charms on 13 cooldown 100% to reduce fatigue by 28% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
By arcane goblin the Orc Arcane Blade level 11
26th Retaking 124th year of Ascendancy at 17:05 see stats
By arcane goblin the Orc Arcane Blade level 14
31st Retaking 124th year of Ascendancy at 19:07 see stats
By arcane goblin the Orc Arcane Blade level 48
11st Remembrance 125th year of Ascendancy at 08:34 see stats
By arcane goblin the Orc Arcane Blade level 32
33rd Pain 124th year of Ascendancy at 16:17 see stats
By arcane goblin the Orc Arcane Blade level 50
47th Remembrance 125th year of Ascendancy at 16:36 see stats
By arcane goblin the Orc Arcane Blade level 27
27th Revenge 124th year of Ascendancy at 09:11 see stats
By arcane goblin the Orc Arcane Blade level 50
10th Retaking 125th year of Ascendancy at 17:49 see stats
By arcane goblin the Orc Arcane Blade level 10
17th Retaking 124th year of Ascendancy at 15:40 see stats
By arcane goblin the Orc Arcane Blade level 20
43rd Retaking 124th year of Ascendancy at 05:39 see stats
By arcane goblin the Orc Arcane Blade level 30
52nd Revenge 124th year of Ascendancy at 20:03 see stats
By arcane goblin the Orc Arcane Blade level 40
4th Loss 124th year of Ascendancy at 06:33 see stats
By arcane goblin the Orc Arcane Blade level 50
22nd Remembrance 125th year of Ascendancy at 23:32 see stats
By arcane goblin the Orc Arcane Blade level 50
37th Retaking 125th year of Ascendancy at 11:02 see stats
By arcane goblin the Orc Arcane Blade level 50
52nd Remembrance 125th year of Ascendancy at 11:30 see stats
By arcane goblin the Orc Arcane Blade level 50
35th Pain 125th year of Ascendancy at 01:32 see stats
By arcane goblin the Orc Arcane Blade level 50
30th Retaking 125th year of Ascendancy at 00:56 see stats
By arcane goblin the Orc Arcane Blade level 17
40th Retaking 124th year of Ascendancy at 12:27 see stats
By arcane goblin the Orc Arcane Blade level 22
49th Retaking 124th year of Ascendancy at 01:58 see stats
By arcane goblin the Orc Arcane Blade level 50
10th Retaking 125th year of Ascendancy at 04:35 see stats
By arcane goblin the Orc Arcane Blade level 42
9th Loss 124th year of Ascendancy at 18:21 see stats
By arcane goblin the Orc Arcane Blade level 34
36th Pain 124th year of Ascendancy at 01:14 see stats
By arcane goblin the Orc Arcane Blade level 19
41st Retaking 124th year of Ascendancy at 14:03 see stats
Log
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
Talent Rune: Shielding is ready to use.
Talent Pride of the Orcs is ready to use.
Today is the 46th Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 03:25.
You don't see how to get there...
You don't see how to get there...
Today is the 47th Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:51.
There is a Kruk Pride (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Ran for 1 turns (stop reason: didn't move).
Talent Orcish Fury is ready to use.
Saving done.
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
The furious lightning storm around arcane goblin calms down and disappears.