












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 50 / 2325% |
| Size | medium |
| Lifes / Deaths | Killed by elven cultist at level 8 on the 3rd Mirth 122nd year of Ascendancy at 13:10 0 / 8Killed by corrupted protosentient globula at level 19 on the 57th Dusk 122nd year of Ascendancy at 10:17 Killed by thought-forged bowman at level 19 on the 57th Dusk 122nd year of Ascendancy at 11:38 Killed by Elosekira the grizzly bear at level 21 on the 20th Regrowth 123rd year of Ascendancy at 17:36 Killed by Belotha the orc pyromancer at level 50 on the 6th Allure 125th year of Ascendancy at 10:02 Killed by Atamathon the Giant Golem at level 50 on the 1st Time of Balance 125th year of Ascendancy at 07:46 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 20th Pyre 125th year of Ascendancy at 14:23 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 20th Pyre 125th year of Ascendancy at 16:18 |
Primary Stats
| Strength | 68 (base 23) |
| Dexterity | 135 (base 60) |
| Constitution | 30 (base 8) |
| Magic | 125 (base 60) |
| Willpower | 48 (base 14) |
| Cunning | 122 (base 60) |
Resources
| Life | -68/1062 |
| Stamina | 330/371 |
| Healing Factor | 1.1592147729955 |
| Regeneration | 15.082795268732 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 53.542352125869 |
| See Invisible | 59.542352125869 |
Offense: Mainhand
| Damage | 313 |
| Accuracy | 93 |
| Crit Chance | 123% |
| APR | 36 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 71 |
| Crit Chance | 56% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 56% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +32% |
| Blight | +19% |
| Physical | +71% |
| Cold | +53% |
| All | +7% |
| Lightning | +91% |
| Temporal | +36% |
| Fire | +32% |
| Nature | +32% |
Offense: Damage Penetration
| Acid | +50% |
| Temporal | +40% |
| Physical | +73% |
| Mind | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 44.075480273368 (67.48633245476%) |
| Defense | 107 |
| Ranged Defense | 109 |
| Fatigue | 0 |
| Physical Save | 51 |
| Spell Save | 50 |
| Mental Save | 58 |
Defense: Resistances
| Acid | + 58%( 70%) |
| Blight | + 42%( 70%) |
| Cold | + 68%( 70%) |
| All | + 37%( 70%) |
| Lightning | + 61%( 70%) |
| Light | + 58%( 70%) |
| Temporal | + 56%( 70%) |
| Mind | + 41%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 65%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 700 damage for 8 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 169 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 40% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1093% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Technique / Tireless Combatant | 1.60 |
| 3/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Cunning / Called Shots | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.60 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Buckler Training | 1.60 |
| 5/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Technique / Mobility | 1.60 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by fire drake hatchling. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Glyba the bee swarm. Escort: temporal explorer (level 2 of Trollmire) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2217. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Yvoyarin the Shockwhisper (35 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Master While equipped: Stats +27 Dex +5 Cun +5 Con offense ------ Damage +21% lightning +9% nature When Hit 10 acid defense ------ Armor +5 Defense +35 (+6 eff.) Fatigue +4% Resistance +9% acid +3% lightning Physical save +21 (+7 eff.) Mind save +21 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | barbed pouch of voratun shots of crippling (23/23, 180% power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego++] Master Weapon Damage 181% Range: 1.0x-1.2x Uses 70% Dex, 50% Mag, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +28.0% Capacity 23 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 342 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | Eldritch Pearl =Wear=0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+3 eff.) Spellpower +12 (+3 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 4.0 Power cost 48 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 53.09 cold damage and 59.34 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | Crown of the Elements (0 def, 10 armour) =BIS=2.0 Encumbrance T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil offense ------ Spellpower +15 (+3 eff.) Mindpower +15 (+5 eff.) On-Hit 10 acid 10 fire 10 lightning 10 cold Damage +25% acid +25% fire +25% cold +25% lightning defense ------ Armor +10 Fatigue +5% Resistance +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour) =BIS=1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | powerful voratun torque of psionic shield [power 135] (1/15 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 135 for 5 turns Puts all charms on 15 turn cooldown 100% to increase all damage by 23% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Bethetha the Oozetitan =BIS=0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +2 Dex +12 Cun offense ------ On-Hit 22 physical On-Ranged-Hit 20 physical Damage +16% nature Accuracy +14 (+3 eff.) Ignore Armor +15 On-Hit (Melee): * 18% chance to reduce all saves and defense by 33 On-Hit (Ranged): * 17% chance to reduce all saves and defense by 33 defense ------ Defense +15 (+3 eff.) Resistance +44% nature other ------- Hate-on-crit +2.00 Max hate +10.00 See Invisibility +6 Disengage: Puts all charms on 6 turn cooldown Effective talent level: 3.2 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 172% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Ring of the War Master0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+2 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| Around neck | Limmir's Amulet of the Moon0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: Stats +5 Str +13 Dex +5 Mag +5 Wil +13 Cun +5 Con offense ------ Move Speed +15% Damage +20% lightning defense ------ Defense +10 (+2 eff.) Damage Avoidance +8% Affinity +20% lightning Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Amulets make your neck look great! |
| In main hand | Liseminn4.0 Encumbrance T5 sling 1H weapon [Random Unique] Arcane/Master Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: Stats +8 Cun offense ------ Physical Crit +12.0% Critical power +10.00% Mindpower +10 (+4 eff.) Damage +12% blight Ignore resists +34% physical Accuracy +13 (+3 eff.) When Hit 4 blight other ------- EQ when Hit +0.08 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | balancing drakeskin leather belt of unlife1.0 Encumbrance T5 belt armor [Ego++] Arcane/Master While equipped: Stats +5 Cun +6 Dex offense ------ Physical Crit +12.0% Mind Crit +10% defense ------ Resistance +8% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | Temporal Rift (8 def, 4 armour, 161% power, 325 block) =BIS=7.0 Encumbrance T5 shield armor [Unique] Arcane When used to Attack: Weapon Damage 162% Range: 1.0x-1.2x Uses 70% Mag, 100% Str Damage Temporal Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +325 On Hit: 25% Turn Back the Clock level 3 While equipped: offense ------ Spellpower +12 (+3 eff.) defense ------ Armor +4 Defense +8 (+2 eff.) Ranged Defense +10 (+2 eff.) Resistance +30% temporal Damage Reduction +20 all Spell save +20 (+7 eff.) Slow Projectiles +50% other ------- Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
| Cloak | elven-silk cloak 'Glitterdash' (10 def, 0 armour) =BIS=2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: offense ------ Physical Crit +4.0% Physical Power +5 (+1 eff.) Ignore resists +10% mind Accuracy +35 (+7 eff.) When Hit 4 light defense ------ Defense +10 (+2 eff.) Fatigue -15% Resistance +29% fire +30% light +6% mind Stealth +15 Life +110.00 other ------- Max stamina +29.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Hathinarigas the elven-silk robe (4 def, 3 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Str +17 Mag +7 Wil offense ------ Damage +18% lightning +54% physical +29% temporal +21% cold Ignore resists +25% acid +15% temporal +14% physical defense ------ Armor +3 Defense +4 (+1 eff.) Resistance +10% lightning +24% cold +3% light +15% all Physical save +28 (+9 eff.) Mind save +9 (+3 eff.) Anomaly Control +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion of the warrior (res 30%; magical; dur 4; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+3 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
serendipitous voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +14 Lck offense ------ Critical power +15.00% Accuracy +17 (+4 eff.) Ignore Armor +14 defense ------ Defense +20 (+4 eff.) Resist unseen 18% Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+2 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+13 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ivogatha0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +9 Dex +9 Cun offense ------ Critical power +15.00% Accuracy +15 (+3 eff.) defense ------ Armor +16 Crit Resistance 5.00% Blind Resist +44% other ------- Stamina/turn +1.00 Infravision +6 See Stealth +18 See Invisibility +30 Rings make your fingers look great! |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Shimmerbore the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +7 Con offense ------ Physical Power +23 (+5 eff.) Spellpower +13 (+3 eff.) Mindpower +14 (+5 eff.) Damage +18% blight +11% fire +6% all Ignore resists +15% blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 32 defense ------ Resistance +12% lightning +22% fire +5% arcane Rings make your fingers look great! |
Nithan's Force4.0 Encumbrance T5 sling 1H weapon [Unique] Master Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 111% Range +10 While equipped: Stats +10 Str +5 Con offense ------ Damage +35% physical Ignore resists +15% physical defense ------ Resistance +10% physical Pinning Resist +30% Knockbk Resist +30% Bull Shot: Effective talent level: 5.2 Power cost 10 out of 16/16. Range 10 Cooldown: 8 Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 222% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
drakeskin leather sling 'Aerotta'4.0 Encumbrance T5 sling 1H weapon [Random Unique] Master Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 Projectile Speed +200% On-ranged-hit +8 acid On-Hit, radius 1 +4 physical While equipped: Stats +4 Str +6 Cun offense ------ Physical Crit +4.0% Physical Power +6 (+2 eff.) Combat Speed +10% Damage +19% physical Ignore resists +15% acid Ignore Armor +2 other ------- Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 180% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+11 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 119 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Ce'Nunor the Blindbraze (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Psionic While equipped: offense ------ Mind Crit +5% Spellpower +20 (+5 eff.) Mindpower +10 (+4 eff.) Damage +27% physical +57% darkness +15% all Ignore resists +20% physical +15% darkness +20% light defense ------ Resistance +15% lightning +18% fire +45% darkness +15% all other ------- Max hate +13.00 Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Getegas' (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Cun +5 Wil offense ------ Mind Crit +3% Critical power +5.00% Spellpower +10 (+2 eff.) Mindpower +4 (+2 eff.) Damage +6% acid +17% physical +23% fire +8% cold +12% all defense ------ Resistance +16% acid +16% physical +17% cold +19% fire +15% all Mind save +21 (+6 eff.) other ------- Hate-on-crit +2.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Morbushue' (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Rare] Arcane While equipped: Stats +2 Wil offense ------ Spell Crit +3% Spellpower +10 (+2 eff.) Damage +21% blight Ignore resists +10% arcane +25% lightning On-Hit (Melee): * 21% chance to slow global speed by 61% defense ------ Resistance +11% lightning +12% light +12% darkness +12% cold +11% blight +12% fire +15% nature +15% all Physical save +17 (+6 eff.) Spell save +38 (+12 eff.) Mind save +14 (+4 eff.) other ------- Max mana +40.00 Max vim +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Umbraqueller' (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +7 Con offense ------ Damage +19% nature +28% mind On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +20% blight +15% darkness +28% mind +15% all Spell save +3 (+1 eff.) Life +92.00 Life Regen +4.20 Healmod +20% Poison Resist +44% Disease Resist +40% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Erelathandur (14 def, 5 armour) =BIS=2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +6 Cun offense ------ Mind Crit +3% Damage +12% mind defense ------ Armor +5 Defense +14 (+3 eff.) Silence Resist +42% Confus Resist +37% Stun Resist +43% other ------- Stamina/turn +1.00 Max stamina +32.00 Evasion: (Instant) Puts all charms on 18 turn cooldown Effective talent level: 6.4 Power cost 18 out of 30/30. Range melee/personal Cooldown: 16 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 41% chance to evade melee and ranged attacks and 83 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Poleth the Glitterswift (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Rare] Arcane While equipped: offense ------ Damage +18% blight Ignore resists +25% light When Hit 10 blight On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Fatigue +4% Silence Resist +42% Confus Resist +50% Stun Resist +50% other ------- Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Singeblood (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Mag +5 Wil +5 Con offense ------ Mindpower +7 (+3 eff.) Ignore resists +8% physical Ignore Shields +30% When Hit 4 arcane defense ------ Armor +5 Fatigue -5% Resistance +12% fire Physical save +13 (+4 eff.) Life Regen +10.00 Healmod +15% other ------- Encumbrance +41 Blindside: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 25/25. Range 6 Cooldown: 11 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 19 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of drakeskin leather boots 'Glacierhunger' (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Master While equipped: offense ------ Physical Crit +10.0% Physical Power +11 (+3 eff.) Damage +18% temporal +15% cold Ignore resists +15% physical Ignore Armor +13 On-Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Fatigue -10% Resistance +15% cold Physical save +10 (+3 eff.) other ------- Encumbrance +36 A pair of boots made of leather. |
Dragonskull Helm (0 def, 20 armour) =BIS=3.0 Encumbrance T5 head armor [Unique] Master While equipped: defense ------ Armor +20 Fatigue +12% Resistance +15% acid +15% physical +15% cold +15% fire +15% lightning Physical save +12 (+4 eff.) Spell save +12 (+4 eff.) Mind save +12 (+3 eff.) other ------- Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
Glowtrencher the elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Dex +2 Mag +3 Con offense ------ Mind Crit +5% Mindpower +5 (+2 eff.) Damage +15% light +20% darkness Ignore resists +10% mind defense ------ Defense +3 (+1 eff.) Resistance +34% light +30% darkness other ------- Psi/turn +0.40 See Invisibility +3 A pointy cloth hat, very wizardly... |
Moldpeal the drakeskin leather cap (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +10 Str +2 Mag +8 Wil +4 Con offense ------ Physical Power +16 (+3 eff.) Damage +6% blight On-Hit (Melee): * 20% chance to slow global speed by 61% defense ------ Armor +5 Fatigue +5% Resistance +12% physical Physical save +33 (+10 eff.) A cap made of leather. |
Tundrapower (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +8 Dex +8 Wil +6 Con offense ------ Physical Power +11 (+3 eff.) Damage +3% light Accuracy +10 (+2 eff.) defense ------ Armor +5 Fatigue +5% Resistance +27% blight +6% cold +13% darkness Spell save +15 (+5 eff.) Mind save +23 (+6 eff.) Circle of Sanctity: (Instant) Puts all charms on 18 turn cooldown Effective talent level: 4.0 Power cost 18 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 24 light damage to everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
Nerabeth the Rainripper (20 def, 8 armour)9.0 Encumbrance T5 light armor [Rare] Nature While equipped: offense ------ Damage +31% nature +27% fire +9% mind +9% cold When Hit 4 mind defense ------ Armor +8 Defense +20 (+4 eff.) Fatigue +8% Resistance +12% cold Life Regen +7.00 other ------- Stamina/turn +2.50 A suit of armour made of leather. |
Summertide (17 def, 15 armour, 164% power, 260 block) =BIS=7.0 Encumbrance T5 shield armor [Unique] Nature When used to Attack: Weapon Damage 164% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Light Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil offense ------ Mindpower +8 (+3 eff.) Damage +10% fire +15% mind +15% light Ignore resists +10% fire +10% light +10% mind defense ------ Armor +15 Defense +17 (+3 eff.) Ranged Defense +17 (+3 eff.) Fatigue +12% Resistance +15% darkness +10% fire +12% mind +20% light Mind save +18 (+5 eff.) Blind Resist +100% Confus Resist +25% other ------- Max psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 65.63 to 82.03 light damage (based on Willpower and Cunning). Uses 8 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
Cinderwasp the voratun pickaxe (dig speed 5 turns)3.0 Encumbrance T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +13 Str +10 Wil offense ------ Physical Crit +14.0% Mind Crit +15% Critical power +20.00% Physical Power +10 (+2 eff.) Damage +18% blight +12% fire +6% mind Ignore resists +22% physical Ignore Armor +7 On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 32 * 10% chance to reduce all saves and defense by 33 defense ------ Resistance +6% blight While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 48 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Dúathedlen Heart1.0 Encumbrance T4 lite [Unique] Arcane While equipped: Stats +5 Mag offense ------ Physical Power +7 (+2 eff.) On-Hit 20 darkness defense ------ Resistance +30% light Max Resistance +10% light other ------- Light -1000 Infravision +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness level 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Xereyalle the Earthreign1.0 Encumbrance T5 lite [Rare] Arcane While equipped: offense ------ Damage +21% nature When Hit 25 fire On-Hit (Melee): * 22% chance to reduce all saves and defense by 33 defense ------ Defense +30 (+5 eff.) Resistance +12% lightning +10% fire +18% nature +4% physical Silence Resist +22% other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Hazilazor'1.0 Encumbrance T5 lite [Rare] Arcane While equipped: offense ------ Damage +27% mind When Hit 24 fire defense ------ Armor +10 Resistance +9% lightning +10% fire +16% mind +18% nature Crit Resistance 16.43% Physical save +9 (+3 eff.) Confus Resist +20% Pinning Resist +22% other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Bladed Rift2.0 Encumbrance T5 misc tool [Unique] Arcane/Psionic While equipped: offense ------ Spellpower +10 (+2 eff.) Mindpower +10 (+4 eff.) On-Hit 25 phys.bleed Damage +10% temporal +5% physical When Hit 25 phys.bleed defense ------ Resistance +15% temporal Animate Blade: Effective talent level: 5.0 Power cost 9 out of 25/25. Range 10 Cooldown: 1 Travel.spd instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+1 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +20% fire When Hit 100 fire Life +60.00 Pinning Resist +50% Light +2 Item imbue powers: Damage +20% fire When Hit 100 fire Life +60.00 Pinning Resist +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
32 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
30 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 726.00 fire damage (based on Magic). Uses 30 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (0/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 18 power out of 14/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 120 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 924.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Layith the stralite torque of mindblast [power 650] (1/15 cooldown)2.0 Encumbrance T4 torque charm [Random Unique] Psionic While equipped: Stats +2 Cun +2 Wil offense ------ Critical power +10.00% Damage +6% mind On-Hit (Melee): * 10 arcane resource burn defense ------ Spell save +9 (+3 eff.) Blast the opponent's mind dealing 696 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to gain a 17% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
overpowered stralite torque of gale force [power 510] (1/12 cooldown)2.0 Encumbrance T4 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 15 spaces and dealing 872 physical damage Puts all charms on 12 turn cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged voratun torque of psionic shield [power 197] (1/19 cooldown)2.0 Encumbrance T5 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 197 for 5 turns Puts all charms on 19 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
27 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
28 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
31 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Sling John the Shalore Skirmisher level 35
69th Dusk 123rd year of Ascendancy at 18:53 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Sling John the Shalore Skirmisher level 50
8th Allure 125th year of Ascendancy at 23:38 see stats
Against all odds
Killed Ukruk in the ambush.By Sling John the Shalore Skirmisher level 35
66th Dusk 123rd year of Ascendancy at 14:35 see stats
Arachnophobia
Destroyed the spydric menace.By Sling John the Shalore Skirmisher level 38
5th Haze 123rd year of Ascendancy at 20:21 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Sling John the Shalore Skirmisher level 40
38th Haze 123rd year of Ascendancy at 17:58 see stats
Atamathoned!
Killed the giant golem Atamathon after foolishly reactivating it.By Sling John the Shalore Skirmisher level 50
1st Time of Balance 125th year of Ascendancy at 09:27 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Sling John the Shalore Skirmisher level 46
52nd Dusk 124th year of Ascendancy at 21:16 see stats
Brave new world
Went to the Far East and took part in the war.By Sling John the Shalore Skirmisher level 37
1st Time of Equilibrium 123rd year of Ascendancy at 21:14 see stats
Bringer of Doom
Killed a Bringer of Doom.By Sling John the Shalore Skirmisher level 22
75th Regrowth 123rd year of Ascendancy at 13:45 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Sling John the Shalore Skirmisher level 21
21st Regrowth 123rd year of Ascendancy at 02:18 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Sling John the Shalore Skirmisher level 13
6th Dusk 122nd year of Ascendancy at 02:10 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Sling John the Shalore Skirmisher level 50
6th Allure 125th year of Ascendancy at 22:02 see stats
Destroyer of the creation
Killed Slasul.By Sling John the Shalore Skirmisher level 38
18th Haze 123rd year of Ascendancy at 22:03 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Sling John the Shalore Skirmisher level 36
76th Dusk 123rd year of Ascendancy at 23:07 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Sling John the Shalore Skirmisher level 21
36th Regrowth 123rd year of Ascendancy at 06:16 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Sling John the Shalore Skirmisher level 46
58th Dusk 124th year of Ascendancy at 01:03 see stats
Earth Master
Killed Harkor'Zun.By Sling John the Shalore Skirmisher level 23
77th Regrowth 123rd year of Ascendancy at 21:43 see stats
Entropy's End
Destroyed the Hypostasis of Entropy.By Sling John the Shalore Skirmisher level 50
12nd Pyre 125th year of Ascendancy at 19:40 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Sling John the Shalore Skirmisher level 50
67th Regrowth 125th year of Ascendancy at 13:38 see stats
Exterminator
Killed 1000 creatures.By Sling John the Shalore Skirmisher level 18
56th Dusk 122nd year of Ascendancy at 12:36 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Sling John the Shalore Skirmisher level 27
70th Pyre 123rd year of Ascendancy at 09:04 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Sling John the Shalore Skirmisher level 50
51st Regrowth 125th year of Ascendancy at 01:12 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Sling John the Shalore Skirmisher level 39
19th Haze 123rd year of Ascendancy at 08:26 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Sling John the Shalore Skirmisher level 50
7th Decay 124th year of Ascendancy at 10:55 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sling John the Shalore Skirmisher level 25
25th Pyre 123rd year of Ascendancy at 19:29 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Sling John the Shalore Skirmisher level 41
39th Haze 123rd year of Ascendancy at 10:27 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Sling John the Shalore Skirmisher level 50
5th Allure 125th year of Ascendancy at 06:19 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Sling John the Shalore Skirmisher level 31
8th Flare 123rd year of Ascendancy at 14:13 see stats
Level 10
Got a character to level 10.By Sling John the Shalore Skirmisher level 10
1st Summertide 122nd year of Ascendancy at 23:51 see stats
Level 20
Got a character to level 20.By Sling John the Shalore Skirmisher level 20
2nd Decay 122nd year of Ascendancy at 09:30 see stats
Level 30
Got a character to level 30.By Sling John the Shalore Skirmisher level 30
1st Flare 123rd year of Ascendancy at 03:43 see stats
Level 40
Got a character to level 40.By Sling John the Shalore Skirmisher level 40
38th Haze 123rd year of Ascendancy at 05:54 see stats
Level 50
Got a character to level 50.By Sling John the Shalore Skirmisher level 50
3rd Haze 124th year of Ascendancy at 09:40 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Sling John the Shalore Skirmisher level 26
60th Pyre 123rd year of Ascendancy at 14:41 see stats
Orcrist
Killed the leaders of the Orc Pride.By Sling John the Shalore Skirmisher level 50
11st Regrowth 125th year of Ascendancy at 17:50 see stats
Overpowered!
Did over 6000 damage in one attack.By Sling John the Shalore Skirmisher level 50
7th Allure 125th year of Ascendancy at 03:59 see stats
Poisonous
Sided with the assassin lord.By Sling John the Shalore Skirmisher level 19
34th Haze 122nd year of Ascendancy at 12:48 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Sling John the Shalore Skirmisher level 50
17th Regrowth 125th year of Ascendancy at 23:57 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Sling John the Shalore Skirmisher level 26
41st Pyre 123rd year of Ascendancy at 21:43 see stats
Size is everything
Did over 1500 damage in one attack.By Sling John the Shalore Skirmisher level 25
36th Pyre 123rd year of Ascendancy at 07:44 see stats
Size matters
Did over 600 damage in one attack.By Sling John the Shalore Skirmisher level 19
58th Dusk 122nd year of Ascendancy at 05:29 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Sling John the Shalore Skirmisher level 37
77th Dusk 123rd year of Ascendancy at 04:01 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Sling John the Shalore Skirmisher level 50
67th Regrowth 125th year of Ascendancy at 13:38 see stats
That was close
Killed your target while having only 1 life left.By Sling John the Shalore Skirmisher level 34
66th Dusk 123rd year of Ascendancy at 04:03 see stats
The Arena
Unlocked Arena mode.By Sling John the Shalore Skirmisher level 12
7th Flare 122nd year of Ascendancy at 03:31 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Sling John the Shalore Skirmisher level 50
5th Haze 124th year of Ascendancy at 01:40 see stats
The Sun Still Shines
Aeryn survived the last battle.By Sling John the Shalore Skirmisher level 50
67th Regrowth 125th year of Ascendancy at 13:38 see stats
The bigger the better!
Did over 3000 damage in one attack.By Sling John the Shalore Skirmisher level 28
6th Mirth 123rd year of Ascendancy at 18:46 see stats
The secret city
Discovered the truth about mages.By Sling John the Shalore Skirmisher level 10
2nd Flare 122nd year of Ascendancy at 06:03 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Sling John the Shalore Skirmisher level 42
76th Regrowth 124th year of Ascendancy at 13:08 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Sling John the Shalore Skirmisher level 19
1st Decay 122nd year of Ascendancy at 23:56 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Sling John the Shalore Skirmisher level 29
9th Mirth 123rd year of Ascendancy at 18:50 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Sling John the Shalore Skirmisher level 19
58th Dusk 122nd year of Ascendancy at 18:01 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Sling John the Shalore Skirmisher level 34
65th Dusk 123rd year of Ascendancy at 09:37 see stats
Log
Sling John slows down.
Sling John slows down.
Talent Block is ready to use.
Sling John feels pain again.
Talent Kill Shot is ready to use.
Talent Kneecapper is ready to use.
Talent Noggin Knocker is ready to use.
Resting starts...
Rested for 2 turns (stop reason: hostile spotted to the north (Linaniil, Supreme Archmage of Angolwen)).
Sling John aims his Rod of Annulment at Linaniil, Supreme Archmage of Angolwen!
Linaniil, Supreme Archmage of Angolwen's Rune: Blink is disrupted!
Linaniil, Supreme Archmage of Angolwen's Teleport is disrupted!
Linaniil, Supreme Archmage of Angolwen's Phase Door is disrupted!
Linaniil, Supreme Archmage of Angolwen casts Orb of Thaumaturgy.
Linaniil, Supreme Archmage of Angolwen casts Orb of Thaumaturgy.
Linaniil, Supreme Archmage of Angolwen casts Orb of Thaumaturgy.
Talent Venomous Strike is ready to use.
Linaniil, Supreme Archmage of Angolwen casts Elemental Array Burst.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Sling John reacts to damage from Linaniil, Supreme Archmage of Angolwen, mitigating the blow!.
Linaniil, Supreme Archmage of Angolwen hits Sling John for (57 flat reduction), (477 reacted , -6 stam), 450 thaumic energy (450 total damage).
Sling John the level 50 shalore skirmisher was annihilated to death by Linaniil, Supreme Archmage of Angolwen on level 1 of Angolwen.









































































































