Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.2 |
| Addons | Doctornull's Tweak Pack 1.2.1A collection of tweaks for existing ToME content. Stone Wardens DLC Class 1.2.2Donators/Buyers bonus! Marson's UI Modifications 1.2.2v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. The Auto Archer (Auto Shooter) 1.1.5Takes out the boring grinding fingerwork of archer gameplay with a single keystroke. This addon automatically walks toward visible enemies, uses your archer talents (or basic shoot skill), reloads your bow mid-fight, or autoexplores when nobody is around. Sit back and enjoy the magic of The Auto Archer. Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Extra Dungeons 1.2.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Marson's Autoexplore & Rest Tweaks 1.2.0v2.1.0 *** FOR ToME v1.2.4 ONLY *** Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'First Sighting' stops running when a hostile creature is sighted via telepathy for the first time. The creature will then be ignored by auto-explore until spotted by actual sight, which will trigger a halt as normal. • 'Reset on Rest' is the same as First Sighting, but resting will forget all creatures spotted via telepathy so that they will trigger a stop again. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. Also utilizes C. Lowe/CaptainTrip's 'Rest Tweaks' addon code and updates it to 1.1.5. Additional features: + Compatible with ToME v1.2.4 Notes: ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Archer |
| Level / Exp | 50 / 1312% |
| Size | small |
| Lifes / Deaths | Killed by chitinous ritch at level 2 on the 77th Pyre 122nd year of Ascendancy at 21:36 / 103Killed by ritch flamespitter at level 2 on the 78th Pyre 122nd year of Ascendancy at 01:23 Killed by chitinous ritch at level 2 on the 78th Pyre 122nd year of Ascendancy at 02:17 Killed by ritch flamespitter at level 3 on the 78th Pyre 122nd year of Ascendancy at 03:52 Killed by chitinous ritch at level 3 on the 78th Pyre 122nd year of Ascendancy at 05:26 Killed by chitinous ritch at level 3 on the 78th Pyre 122nd year of Ascendancy at 06:51 Killed by Ritch Great Hive Mother at level 4 on the 79th Pyre 122nd year of Ascendancy at 21:48 Killed by ritch flamespitter at level 6 on the 1st Mirth 122nd year of Ascendancy at 00:47 Killed by yaech mindslayer at level 6 on the 4th Mirth 122nd year of Ascendancy at 05:41 Killed by Subject Z at level 9 on the 8th Mirth 122nd year of Ascendancy at 12:34 Killed by Subject Z at level 9 on the 8th Mirth 122nd year of Ascendancy at 12:57 Killed by Subject Z at level 9 on the 8th Mirth 122nd year of Ascendancy at 13:23 Killed by Katin the shalore at level 14 on the 64th Dusk 122nd year of Ascendancy at 09:39 Killed by derp at level 14 on the 64th Dusk 122nd year of Ascendancy at 09:39 Killed by Shardskin at level 17 on the 48th Haze 122nd year of Ascendancy at 11:31 Killed by luminous horror at level 19 on the 50th Haze 122nd year of Ascendancy at 21:51 Killed by luminous horror at level 19 on the 51st Haze 122nd year of Ascendancy at 05:13 Killed by luminous horror at level 19 on the 51st Haze 122nd year of Ascendancy at 05:31 Killed by luminous horror at level 19 on the 52nd Haze 122nd year of Ascendancy at 01:43 Killed by Betakira the bandit at level 20 on the 60th Haze 122nd year of Ascendancy at 19:05 Killed by derp at level 20 on the 60th Haze 122nd year of Ascendancy at 19:05 Killed by derp at level 20 on the 62nd Haze 122nd year of Ascendancy at 12:03 Killed by Layulle the snow giant chieftain at level 23 on the 80th Haze 122nd year of Ascendancy at 02:33 Killed by derp at level 26 on the 2nd Wintertide 123rd year of Ascendancy at 21:05 Killed by Lisadalaith the elven blood mage at level 26 on the 2nd Allure 123rd year of Ascendancy at 05:05 Killed by Salybeth the elven blood mage at level 27 on the 2nd Allure 123rd year of Ascendancy at 14:19 Killed by Voriwen the elven mage at level 27 on the 2nd Allure 123rd year of Ascendancy at 14:55 Killed by elven tempest at level 27 on the 3rd Allure 123rd year of Ascendancy at 05:44 Killed by elven blood mage at level 27 on the 3rd Allure 123rd year of Ascendancy at 06:02 Killed by elven cultist at level 27 on the 3rd Allure 123rd year of Ascendancy at 11:45 Killed by mean looking elven guard at level 27 on the 3rd Allure 123rd year of Ascendancy at 11:51 Killed by Layirith the elven cultist at level 27 on the 4th Allure 123rd year of Ascendancy at 06:10 Killed by Layirith the elven cultist at level 27 on the 4th Allure 123rd year of Ascendancy at 07:35 Killed by Emyssra the elven cultist at level 27 on the 4th Allure 123rd year of Ascendancy at 08:06 Killed by Emyssra the elven cultist at level 27 on the 4th Allure 123rd year of Ascendancy at 08:49 Killed by Layirith the elven cultist at level 27 on the 4th Allure 123rd year of Ascendancy at 10:26 Killed by Layirith the elven cultist at level 27 on the 4th Allure 123rd year of Ascendancy at 11:47 Killed by Blood Master at level 28 on the 22nd Regrowth 123rd year of Ascendancy at 05:06 Killed by shadow at level 28 on the 23rd Regrowth 123rd year of Ascendancy at 07:14 Killed by Ivyyabeth the skeleton archer at level 28 on the 23rd Regrowth 123rd year of Ascendancy at 08:26 Killed by Greater Mummy Lord at level 28 on the 26th Regrowth 123rd year of Ascendancy at 07:16 Killed by Greater Mummy Lord at level 28 on the 26th Regrowth 123rd year of Ascendancy at 08:56 Killed by Layirerin the venom drake hatchling at level 29 on the 46th Regrowth 123rd year of Ascendancy at 21:33 Killed by Isivena the Guardian at level 29 on the 47th Regrowth 123rd year of Ascendancy at 07:31 Killed by Yvuvea the Guardian at level 29 on the 47th Regrowth 123rd year of Ascendancy at 08:20 Killed by Layoba the bandit at level 30 on the 47th Regrowth 123rd year of Ascendancy at 19:32 Killed by Grand Corruptor at level 30 on the 56th Regrowth 123rd year of Ascendancy at 01:40 Killed by Spelondin the shalore at level 30 on the 58th Regrowth 123rd year of Ascendancy at 09:28 Killed by minotaur at level 32 on the 48th Pyre 123rd year of Ascendancy at 11:42 Killed by slimy ooze at level 32 on the 48th Pyre 123rd year of Ascendancy at 12:20 Killed by Corrupted Oozemancer at level 32 on the 48th Pyre 123rd year of Ascendancy at 23:43 Killed by mucus ooze at level 32 on the 49th Pyre 123rd year of Ascendancy at 00:51 Killed by Vorevea the brittle clear ooze at level 32 on the 49th Pyre 123rd year of Ascendancy at 01:46 Killed by Corrupted Oozemancer at level 32 on the 49th Pyre 123rd year of Ascendancy at 04:13 Killed by Voryta the gelatinous cube at level 32 on the 49th Pyre 123rd year of Ascendancy at 22:56 Killed by derp at level 32 on the 49th Pyre 123rd year of Ascendancy at 22:56 Killed by shadow at level 32 on the 50th Pyre 123rd year of Ascendancy at 04:20 Killed by Ivuranor the crimson ooze at level 32 on the 50th Pyre 123rd year of Ascendancy at 04:53 Killed by shadow at level 32 on the 50th Pyre 123rd year of Ascendancy at 05:37 Killed by The Master at level 35 on the 11st Dusk 123rd year of Ascendancy at 00:58 Killed by orc high pyromancer at level 40 on the 28th Haze 123rd year of Ascendancy at 06:36 Killed by overpowered greater multi-hued wyrm at level 41 on the 32nd Haze 123rd year of Ascendancy at 05:35 Killed by Xeratha the orc elite fighter at level 41 on the 64th Haze 123rd year of Ascendancy at 08:20 Killed by orc grand master assassin at level 41 on the 65th Haze 123rd year of Ascendancy at 14:57 Killed by Gowe the orc master assassin at level 41 on the 65th Haze 123rd year of Ascendancy at 17:47 Killed by orc soldier at level 41 on the 65th Haze 123rd year of Ascendancy at 19:17 Killed by orc fighter at level 42 on the 67th Haze 123rd year of Ascendancy at 09:03 Killed by orc elite fighter at level 42 on the 67th Haze 123rd year of Ascendancy at 12:22 Killed by Grushnak, Battlemaster of the Pride at level 42 on the 67th Haze 123rd year of Ascendancy at 16:26 Killed by orc elite berserker at level 42 on the 68th Haze 123rd year of Ascendancy at 02:54 Killed by Zagor the Crusher at level 42 on the 68th Haze 123rd year of Ascendancy at 14:13 Killed by orc necromancer at level 43 on the 79th Haze 123rd year of Ascendancy at 04:30 Killed by Doomed Shade of derp at level 43 on the 3rd Decay 123rd year of Ascendancy at 01:00 Killed by Elodakira the skeleton mage at level 46 on the 34th Regrowth 124th year of Ascendancy at 09:52 Killed by skeleton master archer at level 46 on the 34th Regrowth 124th year of Ascendancy at 20:45 Killed by The Shade of Telos at level 46 on the 34th Regrowth 124th year of Ascendancy at 23:58 Killed by greater multi-hued wyrm at level 46 on the 36th Regrowth 124th year of Ascendancy at 22:28 Killed by giant spider at level 47 on the 49th Regrowth 124th year of Ascendancy at 12:59 Killed by skeleton warrior at level 48 on the 69th Regrowth 124th year of Ascendancy at 19:20 Killed by orc elite fighter at level 48 on the 69th Regrowth 124th year of Ascendancy at 20:58 Killed by derp at level 48 on the 69th Regrowth 124th year of Ascendancy at 20:59 Killed by Islowe the orc cryomancer at level 49 on the 77th Regrowth 124th year of Ascendancy at 12:26 Killed by skeleton warrior at level 49 on the 16th Pyre 124th year of Ascendancy at 11:27 Killed by orc blood mage at level 49 on the 19th Pyre 124th year of Ascendancy at 07:01 Killed by derp at level 49 on the 19th Pyre 124th year of Ascendancy at 07:37 Killed by Polytta the orc blood mage at level 49 on the 19th Pyre 124th year of Ascendancy at 09:05 Killed by derp at level 49 on the 19th Pyre 124th year of Ascendancy at 14:16 Killed by orc corruptor at level 49 on the 19th Pyre 124th year of Ascendancy at 22:48 Killed by Islyvea the necrotic mass at level 49 on the 20th Pyre 124th year of Ascendancy at 07:06 Killed by Islyvea the necrotic mass at level 49 on the 20th Pyre 124th year of Ascendancy at 07:31 Killed by orc blood mage at level 49 on the 20th Pyre 124th year of Ascendancy at 21:58 Killed by derp at level 49 on the 20th Pyre 124th year of Ascendancy at 21:58 Killed by skeleton master archer at level 49 on the 21st Pyre 124th year of Ascendancy at 04:11 Killed by venom drake at level 50 on the 33rd Pyre 124th year of Ascendancy at 01:11 Killed by derp at level 50 on the 62nd Pyre 124th year of Ascendancy at 02:47 Killed by Elandar at level 50 on the 68th Pyre 124th year of Ascendancy at 03:00 Killed by Elandar at level 50 on the 68th Pyre 124th year of Ascendancy at 04:28 Killed by Elandar at level 50 on the 68th Pyre 124th year of Ascendancy at 05:30 Killed by Elandar at level 50 on the 68th Pyre 124th year of Ascendancy at 06:35 Killed by runed bone giant at level 50 on the 68th Pyre 124th year of Ascendancy at 09:55 Killed by multi-hued drake at level 50 on the 68th Pyre 124th year of Ascendancy at 11:11 Killed by runed bone giant at level 50 on the 68th Pyre 124th year of Ascendancy at 12:28 Killed by champion of Urh'Rok at level 50 on the 68th Pyre 124th year of Ascendancy at 13:47 |
Primary Stats
| Strength | 65 (base 32) |
| Dexterity | 77 (base 60) |
| Constitution | 70 (base 60) |
| Magic | 30 (base 10) |
| Willpower | 32 (base 10) |
| Cunning | 82 (base 60) |
Resources
| Life | 783/1314 |
| Stamina | 172/172 |
| Healing Factor | 1.58 |
| Regeneration | 8.222505600672 |
Speed
| Mental | -7.5471698113211% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 9 |
| See Invisible | 21 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
| Damage | 151 |
| Accuracy | 79 |
| Crit Chance | 82% |
| APR | 57 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46.733333333333 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| All | +5% |
Defense: Base
| Armour (hardiness) | 45 (30%) |
| Defense | 51.816666666667 |
| Ranged Defense | 53.15 |
| Fatigue | 17 |
| Physical Save | 51.833333333333 |
| Spell Save | 48.35 |
| Mental Save | 59.383333333333 |
Defense: Resistances
| All | + 25%( 70%) |
Defense: Immunities
| Stun Resistance | 37% |
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 15% |
| Silence Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 579 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Poisons | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 0.90 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Archery excellence | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Conditioning | 0.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Aim |
| talent | Intuitive Shots |
| talent | Slow Motion |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Immune to physical effects. Spine of the World |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have encountered a dying sun paladin that told you about the orcs breeding pit, a true abomination. Desperate MeasuresYou have taken upon yourself to cleanse it and deal a crippling blow to the orcs. The abominable task is done. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the repented thief from death by war bear. Escort: repented thief (level 3 of Trollmire) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Cunning by +1. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | active |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 885. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Kihad (0 def, 5 armour) Kihad (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Effects on melee hit: * 20% chance to disease Changes stats: +3 Str / +2 Mag / +3 Wil / +10 Con Changes resistances penetration: +10% physical Silence immunity: +41% Confusion immunity: +35% Stun/Freeze immunity: +37% Mindpower: +6 Infravision radius: +2 See invisible: +3 It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 0.9 Power cost: 23 out of 25/25. Range: 5 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | quiver of dragonbone arrows 'Flareprophet' (19/19, 56-78.4 power, 18 apr) quiver of dragonbone arrows 'Flareprophet' (19/19, 56-78.4 power, 18 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 56.0 - 78.4 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +15.0% Capacity: 19 On weapon hit: * Slows global speed by 40% * 25% chance to put talents on cooldown On weapon crit: * wounds the target Damage (Ranged): +15 bleed / +12 fire Burst (radius 1) on hit: +8 fire Burst (radius 2) on crit: +8 fire Arrows are used with bows to pierce your foes to death. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +5 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Velyvena the drakeskin leather cap (0 def, 5 armour) Velyvena the drakeskin leather cap (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +9 Str / +2 Dex Changes resistances: +12% fire / +12% nature / +11% cold Changes damage: +9% blight Grants telepathy: Humanoid/Orc Spell save: +8 Maximum life: +100.00 See invisible: +6 Healing mod.: +21% A cap made of leather. |
| Tool | Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
| On fingers | painweaver's stralite ring of life painweaver's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +7 Changes damage: +5% all Life regen: +0.90 Maximum life: +84.00 Spellpower: +12 Mindpower: +9 Healing mod.: +15% Rings can have magical properties. |
| On fingers | treant's voratun ring of life treant's voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +11% nature / +15% blight Poison immunity: +15% Disease immunity: +22% Life regen: +1.20 Maximum life: +100.00 Healing mod.: +22% Rings can have magical properties. |
| Around waist | Shinejustice ShinejusticeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Str / +6 Dex / +7 Wil / +6 Cun Grants telepathy: Demon/Minor Demon/Major Physical save: +16 Spell save: +15 Mental save: +16 Light radius: +2 See invisible: +12 A belt that goes around your waist. |
| In main hand | Xerena XerenaRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +24 lightning / +18 cold / +30 nature / +19 fire Burst (radius 2) on crit: +2 blight When wielded/worn: Physical crit. chance: +2.0% Armour: +15 Changes stats: +2 Con Changes resistances: +10% all Changes resistances penetration: +15% nature / +15% cold Changes damage: +20% lightning / +21% fire / +6% blight Grants telepathy: Demon/Minor Demon/Major Equilibrium when hit: +0.12 Psi when hit: +0.08 Longbows are used to shoot arrows at your foes. |
| On hands | Hand of the World-Shaper (0 def, 12 armour) Hand of the World-Shaper (0 def, 12 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 Spell crit. chance: +10% It can be used to activate talent Earthquake (costing 27 power out of 30/30) : Effective talent level: 4.8 Power cost: 27 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 57.33 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
| Main armor | tempestuous drakeskin leather armour of the wind (34 def, 8 armour) tempestuous drakeskin leather armour of the wind (34 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +14 Physical crit. chance: +5.0% Armour: +8 Defense: +34 Ranged Defense: +4 Fatigue: +8% Damage (Melee): 9 lightning Damage (Ranged): 10 lightning Changes resistances: +16% lightning / +23% cold Stamina each turn: +0.70 Chance to avoid any damage: +9% It can be used to activate talent Second Wind, placing all other charms into a 32 cooldown : Effective talent level: 3.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 44% of your stamina. A suit of armour made of leather. |
| Cloak | Threads of Fate (10 def, 0 armour) Threads of Fate (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 Spell save: +20 Mental save: +20 Confusion immunity: +40% Spellpower: +8 It can be used to activate talent See the Threads (costing 45 power out of 50/50) : Effective talent level: 1.1 Power cost: 45 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 4 turns. When the effect expires, you'll choose which of the three futures becomes your present. Note that seeing visions of your own death can still be fatal. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. This spell takes no time to cast. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
| Around neck | Belowen the voratun amulet Belowen the voratun amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 Defense: +16 Changes stats: +20 Lck Changes damage: +15% physical Reduces incoming crit damage: 15.00% Stamina each turn: +0.40 Hate when firing a critical mind attack: +4.00 Maximum life: +30.00 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
Inventory
regeneration infusion of the duelist (heal 537 over 5 turns) regeneration infusion of the duelist (heal 537 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 537 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 489 over 5 turns) regeneration infusion of the sneak (heal 489 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 489 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 13; power 40; dur 6)phase door rune (range 13; power 40; dur 6) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 40%, your defense is increased by 40 and all your resistances by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. clarity rune (dur 28; resist 16%, reduce 24%; see dragon)clarity rune (dur 28; resist 16%, reduce 24%; see dragon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 1 concussion, confusion or blindness effect. For 28 turns you gain blindness and confusion immunity (16%), and each turn you have a 24% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 20), and you automatically sense any dragon around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 370 for 4 turns) shielding rune of the titan (absorb 370 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 370 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Pendant of the Sun and Moons Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 Spell crit. chance: +5% All your damage is converted and split into light and darkness. It can be used to activate talent Circle of Sanctity (costing 27 power out of 60/60) : Effective talent level: 3.0 Power cost: 27 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
serendipitous stralite amulet of constitution (+12) serendipitous stralite amulet of constitution (+12)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +12 Defense: +9 Changes stats: +12 Lck / +6 Con Reduce all damage from unseen attackers: 10% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Grappling +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Combat techniques +0.30 Technique / Shield offense +0.30 Technique / Archery excellence +0.30 Technique / Two-handed assault +0.30 Technique / Unarmed training +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat veteran +0.30 Technique / Dual techniques +0.30 Technique / Shield defense +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
This item will automatically be transmogrified when you leave the level. Lustreimmortal the voratun longsword (22-30.8 power, 6 apr)Lustreimmortal the voratun longsword (22-30.8 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 45% chance to blind When wielded/worn: Accuracy: +16 Defense: +15 Changes stats: +1 Dex Changes resistances: +12% light Changes damage: +15% light Maximum encumbrance: +10 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. voratun longsword of purging (40-56 power, 6 apr)voratun longsword of purging (40-56 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +16 nature Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. dragonbone vilestaff of wizardry (30-36 power, 6 apr, acid element)dragonbone vilestaff of wizardry (30-36 power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes damage: +30% acid Talent granted: +1 Command Staff Maximum mana: +88.00 Spellpower: +24 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
sentry's quiver of elven-wood arrows of annihilation (52/52, 55.5-77.7 power, 31 apr) sentry's quiver of elven-wood arrows of annihilation (52/52, 55.5-77.7 power, 31 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 55.5 - 77.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +31 Physical crit. chance: +8.5% Capacity: 52 Turns elapse between self-loadings: 3 Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
Arkul's Seige Arrows (14/14, 68-95.2 power, 100 apr) Arkul's Seige Arrows (14/14, 68-95.2 power, 100 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 68.0 - 95.2 Uses stats: 70% Str, 50% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +100 Physical crit. chance: +10.0% Capacity: 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
restorative cashmere cloak of implacability (2 def, 0 armour) restorative cashmere cloak of implacability (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +12% nature / +13% blight Physical save: +8 Mental save: +8 Life regen: +1.80 Only die when reaching: -50.00 life Healing mod.: +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
stone warden's dwarven-steel gauntlets of war-making (0 def, 11 armour) stone warden's dwarven-steel gauntlets of war-making (0 def, 11 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +12.0% Armour: +11 Armour Hardiness: +8% Changes stats: +7 Con Changes resistances: +7% physical Critical mult.: +10.00% Spell crit. chance: +11% Mental crit. chance: +10% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. brawler's voratun gauntlets of war-making (0 def, 3 armour)brawler's voratun gauntlets of war-making (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +17.0% Armour: +3 Changes stats: +5 Str / +5 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Critical mult.: +11.00% Physical save: +13 Spell crit. chance: +12% Mental crit. chance: +18% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. stone warden's voratun gauntlets of strength (+5) (0 def, 22 armour)stone warden's voratun gauntlets of strength (+5) (0 def, 22 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +14 Armour: +22 Armour Hardiness: +12% Changes stats: +5 Str / +10 Con Changes resistances: +9% physical Metal gloves protecting the hands up to the middle of the lower arm. |
Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. When wielded/worn: Armour: +9 Defense: +5 Fatigue: +10% Changes stats: +5 Str / -4 Lck / +5 Con It can be used to activate talent Warshout (costing 41 power out of 45/45) : Effective talent level: 2.0 Power cost: 41 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Shout your warcry in a frontal cone of radius 5. Any targets caught inside will be confused for 5 turns. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Yaldan Baoth (0 def, 6 armour) Yaldan Baoth (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +10 Wil / +7 Con Changes resistances: +10% light / +15% darkness Changes resistances cap: +10% darkness Changes damage: +10% light Sight radius: -2 Reduce all damage from unseen attackers: 25% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
Crown of the Elements (0 def, 5 armour) Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Con / +3 Wil Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning See invisible: +15 This jeweled crown shimmers with colors. |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk wizard hat of the Brotherhood (3 def, 0 armour)fearwoven elven-silk wizard hat of the Brotherhood (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +9 Mag / +7 Con Changes resistances: +9% darkness / +10% physical Changes damage: +19% physical / +12% darkness / +12% arcane Maximum hate: +12.00 Mindpower: +9 Mental crit. chance: +5% It can be used to activate talent Arcane Eye, placing all other charms into a 9 cooldown : Effective talent level: 5.5 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 26 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. thaloren drakeskin leather cap of blood magic (0 def, 5 armour)thaloren drakeskin leather cap of blood magic (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Mag / +15 Wil Changes resistances: +14% blight Changes damage: +10% blight / +20% arcane Mental save: +12 Spell crit. chance: +5% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. werebeast's drakeskin leather cap of knowledge (0 def, 5 armour)werebeast's drakeskin leather cap of knowledge (0 def, 5 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +2 Str / +4 Dex / +4 Wil / +9 Cun / +5 Con Changes resistances: -33% light Life regen: +5.30 Mindpower: +4 A cap made of leather. |
Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
nimble reinforced leather armour of command (22 def, 12 armour) nimble reinforced leather armour of command (22 def, 12 armour)Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +12 Defense: +22 Ranged Defense: +6 Fatigue: +8% Changes stats: +3 Cun / +3 Dex Mental save: +16 Movement speed: +20% A suit of armour made of leather. |
Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Cun / +5 Mag Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 Healing mod.: -15% It can be used to turn yourself invisible for 10 turns, costing 45 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
11 topaz 11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
10 amethyst 10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
14 onyx 14 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli 10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
15 emerald 15 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
9 garnet 9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
11 sapphire 11 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
7 jade 7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
14 ruby 14 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
9 amber 9 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
11 bloodstone 11 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
10 fire opal 10 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
10 moonstone 10 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
16 pearl 16 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
193 alchemist agate 193 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
61 alchemist bloodstone 61 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 72 power out of 150/150) : Effective talent level: 4.0 Power cost: 72 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 21.13 cold damage and 26.56 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By derp the Yeek Archer level 36
13rd Dusk 123rd year of Ascendancy at 05:55 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By derp the Yeek Archer level 49
77th Regrowth 124th year of Ascendancy at 14:50 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By derp the Yeek Archer level 36
11st Dusk 123rd year of Ascendancy at 13:44 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By derp the Yeek Archer level 41
32nd Haze 123rd year of Ascendancy at 01:48 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By derp the Yeek Archer level 47
38th Regrowth 124th year of Ascendancy at 18:38 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By derp the Yeek Archer level 39
37th Dusk 123rd year of Ascendancy at 17:15 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By derp the Yeek Archer level 26
4th Decay 122nd year of Ascendancy at 23:13 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By derp the Yeek Archer level 43
3rd Decay 123rd year of Ascendancy at 01:39 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By derp the Yeek Archer level 15
27th Haze 122nd year of Ascendancy at 00:30 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By derp the Yeek Archer level 44
3rd Allure 124th year of Ascendancy at 01:09 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By derp the Yeek Archer level 38
21st Dusk 123rd year of Ascendancy at 17:57 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By derp the Yeek Archer level 17
45th Haze 122nd year of Ascendancy at 20:34 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By derp the Yeek Archer level 31
24th Pyre 123rd year of Ascendancy at 01:15 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By derp the Yeek Archer level 46
34th Regrowth 124th year of Ascendancy at 17:29 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By derp the Yeek Archer level 50
56th Pyre 124th year of Ascendancy at 03:34 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By derp the Yeek Archer level 44
2nd Allure 124th year of Ascendancy at 16:27 see stats
Genocide (Exploration mode)
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By derp the Yeek Archer level 39
9th Haze 123rd year of Ascendancy at 21:07 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By derp the Yeek Archer level 19
52nd Haze 122nd year of Ascendancy at 15:07 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By derp the Yeek Archer level 50
43rd Pyre 124th year of Ascendancy at 04:38 see stats
Level 10 (Exploration mode)
Got a character to level 10.By derp the Yeek Archer level 10
15th Dusk 122nd year of Ascendancy at 20:46 see stats
Level 20 (Exploration mode)
Got a character to level 20.By derp the Yeek Archer level 20
59th Haze 122nd year of Ascendancy at 10:47 see stats
Level 30 (Exploration mode)
Got a character to level 30.By derp the Yeek Archer level 30
47th Regrowth 123rd year of Ascendancy at 19:24 see stats
Level 40 (Exploration mode)
Got a character to level 40.By derp the Yeek Archer level 40
9th Haze 123rd year of Ascendancy at 21:07 see stats
Level 50 (Exploration mode)
Got a character to level 50.By derp the Yeek Archer level 50
21st Pyre 124th year of Ascendancy at 16:13 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By derp the Yeek Archer level 33
2nd Dusk 123rd year of Ascendancy at 03:43 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By derp the Yeek Archer level 32
49th Pyre 123rd year of Ascendancy at 05:45 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By derp the Yeek Archer level 50
32nd Pyre 124th year of Ascendancy at 06:39 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By derp the Yeek Archer level 32
49th Pyre 123rd year of Ascendancy at 14:39 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By derp the Yeek Archer level 14
35th Dusk 122nd year of Ascendancy at 11:43 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By derp the Yeek Archer level 27
4th Allure 123rd year of Ascendancy at 19:41 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By derp the Yeek Archer level 39
59th Dusk 123rd year of Ascendancy at 22:46 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By derp the Yeek Archer level 28
24th Regrowth 123rd year of Ascendancy at 07:05 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By derp the Yeek Archer level 38
21st Dusk 123rd year of Ascendancy at 22:56 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By derp the Yeek Archer level 47
49th Regrowth 124th year of Ascendancy at 07:01 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By derp the Yeek Archer level 3
78th Pyre 122nd year of Ascendancy at 03:52 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By derp the Yeek Archer level 9
12nd Dusk 122nd year of Ascendancy at 18:37 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By derp the Yeek Archer level 42
68th Haze 123rd year of Ascendancy at 01:39 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By derp the Yeek Archer level 28
22nd Regrowth 123rd year of Ascendancy at 06:06 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By derp the Yeek Archer level 16
43rd Haze 122nd year of Ascendancy at 16:56 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By derp the Yeek Archer level 45
14th Regrowth 124th year of Ascendancy at 00:30 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By derp the Yeek Archer level 27
21st Regrowth 123rd year of Ascendancy at 15:29 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By derp the Yeek Archer level 30
13rd Pyre 123rd year of Ascendancy at 09:15 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By derp the Yeek Archer level 20
62nd Haze 122nd year of Ascendancy at 08:47 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By derp the Yeek Archer level 35
11st Dusk 123rd year of Ascendancy at 03:55 see stats
Log
Resting starts...
Talent Aim is ready to use.
Talent Intuitive Shots is ready to use.
Talent Insidious Poison is ready to use.
Talent Crippling Poison is ready to use.
Saving done.
Talent Slow Motion is ready to use.
Rested for 34 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Derp activates Intuitive Shots.
Derp activates Aim.
Derp activates Slow Motion.
Ran for 2 turns (stop reason: interesting character).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Derp uses Steady Shot.
derp performs a ranged critical strike against derp!
Derp shrugs off the critical damage!
Derp become impervious to physical effects.
Derp slows down.
Derp's Steady Shot hits derp for 512 physical, 27 lightning, 3 physical, 11 cold, 20 nature, 0 fire (573 total damage).
Talent Steady Shot is ready to use.
Derp speeds up.
