
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Cursed |
Level / Exp | 50 / 1736% |
Size | big |
Lifes / Deaths | Killed by overpowered greater multi-hued wyrm at level 42 on the 67th Haze 123rd year of Ascendancy at 20:27 / 3Killed by Elandar at level 50 on the 61st Haze 124th year of Ascendancy at 13:31 Killed by Elandar at level 50 on the 61st Haze 124th year of Ascendancy at 14:08 |
Antimagic | Follower |
Primary Stats
Strength | 124 (base 60) |
Dexterity | 33 (base 26) |
Constitution | 104 (base 63) |
Magic | 22 (base 16) |
Willpower | 64 (base 60) |
Cunning | 30 (base 20) |
Resources
Life | -211/2188 |
Hate | 97/100 |
Equilibrium | 31 |
Healing Factor | 2.5 |
Regeneration | 211.44105703625 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +109% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 4 |
ESP Range | 10 |
ESP Kinds | animal/canine, dragon |
Offense: Mainhand
Damage | 197 |
Accuracy | 41 |
Crit Chance | 24% |
APR | 13 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 10 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 60 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +9% |
Temporal | +9% |
Fire | +17% |
Physical | +5% |
Cold | +6% |
All | 0% |
Offense: Damage Penetration
Blight | +31% |
Cold | +15% |
Fire | +21% |
All | 0% |
Defense: Base
Armour (hardiness) | 152.72307323196 (100%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 0 |
Physical Save | 66 |
Spell Save | 41 |
Mental Save | 51 |
Defense: Resistances
Acid | + 60%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 22%( 70%) |
Cold | + 65%( 70%) |
All | + 18%( 70%) |
Physical | + 30%( 70%) |
Lightning | + 48%( 70%) |
Light | + 39%( 70%) |
Temporal | + 48%( 70%) |
Mind | + 39%( 70%) |
Darkness | + 44%( 70%) |
Fire | + 58%( 70%) |
Nature | + 55%( 70%) |
Defense: Immunities
Teleport Resistance | 24% |
Stun Resistance | 45% |
Bleed Resistance | 60% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 30% |
Knockback Resistance | 45% |
Inscriptions (4/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 534 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 43% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 248 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -967 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1934 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Class Talents
Cursed / Predator | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cursed / Endless hunt | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gloom | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. | failed |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Constitution by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2619. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed pouch of bone giant dust. * You've found the needed honey tree root. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Ego+] Nature While equipped: ----- def ----- Armour +5 HP.reg +10.00 Heal.mod +14% Curse of Shrouds A pair of boots made of leather. |
Light source | ![]() 1.0 T5 lite [Ego+] Nature/Disrupt While equipped: ----- def ----- Resists +3% all Phys.save +15 (+3 eff.) Spell.save +10 (+3 eff.) Heal.mod +22% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 3.0 T5 head armor Reqs Heavy armour training [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% fire +15% cold +15% lightning Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Telepathy Dragon Curse of Shrouds Traces of a dragon's power still remain in this bleached and cracked skull. |
On hands | ![]() 1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% lightning +6% cold Melee Ret 8 nature ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +21% cold HP.reg +9.00 ---------- misc Stam/turn +1.70 Max.stam +24.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+2 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +9% temporal +17% fire Res.pen +15% cold ----- def ----- Resists +9% cold +9% temporal +34% fire Mind.save +11 (+4 eff.) Max.HP +93.00 HP.reg +15.00 Heal.mod +17% Confus- +50% Curse of Madness Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +13% nature +13% blight Max.HP +78.00 HP.reg +14.00 Heal.mod +18% Poison- +30% Disease- +23% Curse of Corpses Rings make your fingers look great! |
Around neck | ![]() 0.1 T4 amulet jewelry [Ego+] Nature While equipped: Stats +5 Con ----- def ----- Phys.save +13 (+3 eff.) Max.HP +36.00 HP.reg +7.00 Heal.mod +20% Cut- +60% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 370 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | ![]() 3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 62.5 - 87.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +84 fire On Crit: * Wound the target dealing 275 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +1 Dex dps ---------- Phys.crit +15.0% Phys.pwr +18 (+4 eff.) All.spd +9% Res.pen +21% fire ----- def ----- Resists +5% arcane +12% darkness Spell.save +12 (+4 eff.) Disease- +15% Curse of Madness Blunt and deadly. It was changed by the digestive sack. |
Around waist | ![]() 1.0 T5 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +31% blight On Hit (Melee): * 24% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Resists +15% lightning +27% temporal +12% cold +9% nature +21% acid Max.HP +120.00 HP.reg +4.90 Disease- +20% Teleport- +24% Curse of Shrouds A belt that goes around your waist. |
In off hand | ![]() 7.0 T4 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 40.0 - 48.0 Physical Uses 120% Str Acc+ +2.0% proc dam (max 200%) Crit +9.0% Block +220 HP.leech +8% While equipped: Stats +10 Con dps ---------- Melee Ret 15 draining blight ----- def ----- Armour +15 Fatigue +19% Resists +25% blight +10% light HP.reg +5.00 ---------- misc Talents +1 Block Masteries +0.30 Cursed/Bloodstained Curse of Madness Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
Cloak | ![]() 2.0 T5 cloak armor [Ego++] Nature While equipped: dps ---------- Acc +20 (+6 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -10% Resists +13% nature +14% blight Max.HP +110.00 HP.reg +9.00 Heal.mod +15% ---------- misc Max.stam +23.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+2 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+7 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+3 eff.) Mind.save +25 (+9 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Curse of Misfortune Dominate: Level 2.6 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 12 Armour, 17 Defense and your attacks will gain 24% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 166.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() 0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +24.49% Dmg.mod +15% fire Res.pen +20% fire ----- def ----- Armour +8 Defense +27 (+13 eff.) Resists +18% acid +21% light +9% mind Res.Cap +7% all Phys.save +26 (+6 eff.) Def/telep +18 Res/telep +18% Dur/telep +18% Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego++] Master While equipped: ----- def ----- Phys.save +13 (+3 eff.) Spell.save +22 (+7 eff.) Mind.save +18 (+6 eff.) ---------- misc Masteries +0.39 Cursed/Strife +0.39 Cursed/Gloom Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego++] Master While equipped: ----- def ----- Phys.save +21 (+5 eff.) Spell.save +16 (+5 eff.) Mind.save +20 (+7 eff.) ---------- misc Masteries +0.40 Wild-gift/Fungus +0.40 Cursed/Fears Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +14 (+3 eff.) Max.HP +80.00 HP.reg +8.00 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +1 Str ----- def ----- Resists +25% darkness +9% cold +3% mind +20% light Crit.chn- 15.00% Die.at -40.00 life Max.HP +20.00 HP.reg +4.00 Blind- +37% Pinning- +20% ---------- misc Light +3 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.32 Cursed/Rampage +0.32 Cursed/Slaughter Amulets make your neck look great! This item has been sent to the Item's Vault. |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Draconic Body You have set the ring to grant you Draconic Body! Curse of Misfortune A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() 0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Str +10 Con dps ---------- Phys.pwr +15 (+3 eff.) ----- def ----- Max.HP +88.00 HP.reg +14.00 Heal.mod +13% Curse of Nightmares Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Str ----- def ----- Armour +14 Max.HP +55.00 HP.reg +12.00 Heal.mod +12% Curse of Madness Rings make your fingers look great! |
![]() 5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +30% arcane ----- def ----- Armour +12 Defense +12 (+6 eff.) ---------- misc Wards +3 arcane Talents +5 Ward +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Disrupt/Master Power 57.0 - 85.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +8 acid On Crit.r2 +58 acid +55 nature On Hit: * 20% chance to reduce damage dealt by 28% While equipped: dps ---------- Phys.crit +14.0% Crit.mult +30.00% Res.pen +33% acid +26% nature Apr +34 Melee Ret 6 acid On Hit (Melee): * 20% chance to reduce damage dealt by 28% ----- def ----- Resists +16% acid +12% lightning +19% fire +24% cold +3% all Spell.save +19 (+6 eff.) Curse of Nightmares Massive two-handed battleaxes. |
![]() 5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Master Power 88.5 - 132.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +14 Str +16 Dex +16 Mag +13 Wil +16 Cun +16 Con dps ---------- Phys.crit +20.0% Mind.crit +4% Dmg.mod +12% light ---------- misc Psi/ret +0.16 Curse of Madness Massive two-handed mauls. |
![]() 3.0 T5 greatsword 2H weapon [Ego++] Master/Psionic Power 60.5 - 96.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +20% physical Acc +35 (+11 eff.) Apr +17 Curse of Shrouds Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Rare] Master Power 78.0 - 124.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +20% light ----- def ----- Resists +9% temporal +1% physical +3% mind +9% light ---------- misc Light +3 Curse of Madness Massive two-handed swords. |
![]() 3.0 T4 longsword 1H weapon [Unique] Psionic/Unknown Power 47.0 - 65.8 Physical Uses 10% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+2 eff.) Dmg.mod +8% mind ----- def ----- Mind.save -30 (-10 eff.) Curse of Madness The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
![]() 3.0 T5 longsword 1H weapon [Rare] Master Power 55.0 - 77.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: ----- def ----- Resists +5% arcane +9% fire Mind.save +9 (+3 eff.) Silence- +20% ---------- misc See.Invis +21 Curse of Madness Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Normal] Power 41.5 - 58.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Curse of Misfortune Sharp, long, and deadly. |
![]() 3.0 T5 mace 1H weapon [Ego+] Master Power 47.0 - 65.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +15.0% Crit.mult +17.00% Apr +15 Curse of Misfortune Blunt and deadly. |
![]() 3.0 T5 waraxe 1H weapon [Rare] Master Power 52.5 - 73.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +12 light +20 temporal +16 mind On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Dmg.mod +21% light Res.pen +25% light ----- def ----- Resists +6% light +12% mind Curse of Shrouds One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 58.5 - 81.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 nature While equipped: Stats +2 Con dps ---------- Dmg.mod +9% physical Res.pen +15% light Acc +15 (+5 eff.) Apr +4 ----- def ----- Defense +15 (+7 eff.) Phys.save +9 (+2 eff.) Disarm- +50% ---------- misc Light +3 Curse of Madness One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Ego+] Arcane Power 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: 20% Curse of Death 5 Curse of Corpses One-handed war axes. |
![]() 1.0 T5 dagger 1H weapon Reqs Cun 38 [Unique] Nature Power 40.0 - 52.0 Physical Uses 35% Str, 35% Dex, 30% Cun Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +20 Resists +5% all Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death Curse of Nightmares This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
![]() 4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +7.0% Dmg.mod +37% mind Res.pen +20% acid Acc +14 (+4 eff.) Melee Ret 12 mind ----- def ----- Resists +25% darkness +12% fire HP.reg +4.99 Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature When used to Attack: Power 67.5 - 81.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +190 On Crit.r2 +4 fire On Hit: * 26% chance to reduce armor by 15% * Deal physical damage equal to your armor (153) While equipped: dps ---------- Melee+ 8 acid Dmg.mod +12% cold Res.pen +5% fire +20% cold Melee Ret 21 acid ----- def ----- Armour +18 Fatigue +8% Resists +13% acid +11% fire +12% lightning +16% cold ---------- misc Talents +1 Block Curse of Corpses Handheld deflection devices. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 52.0 - 62.4 Light Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+8 eff.) Rng.Def +17 (+8 eff.) Fatigue +12% Resists +20% light +10% fire +15% darkness +12% mind Mind.save +18 (+6 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Curse of Shrouds Send out a range 7 beam, lighting its path and dealing 41.07 to 51.33 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane/Nature When used to Attack: Power 70.0 - 84.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +208 Melee+ +20 lightning While equipped: Stats +4 Dex dps ---------- Melee Ret 31 lightning ----- def ----- Armour +10 Fatigue +8% Resists +19% lightning +16% nature +18% blight ---------- misc Talents +1 Block Curse of Corpses Handheld deflection devices. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 72.0 - 86.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +272 Melee+ +25 lightning +12 temporal On Hit: * 25% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Res.pen +30% lightning On Hit (Melee): * 25% chance to reduce armor by 15% * 25% chance to reduce all saves and defense by 35 ----- def ----- Armour +18 Fatigue +8% Resists +21% acid +9% mind Def/telep +19 Res/telep +19% Dur/telep +19% ---------- misc Talents +1 Block Curse of Corpses Handheld deflection devices. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 71.0 - 85.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +246 While equipped: dps ---------- Spell.crit +1% Spell.pwr +5 (+2 eff.) ----- def ----- Armour +15 Fatigue +8% Resists +6% lightning +24% fire +3% mind Max.HP +167.00 Heal.mod +15% ---------- misc Talents +1 Block Curse of Nightmares Handheld deflection devices. |
![]() 2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +8 Mag dps ---------- Dmg.mod +25% acid +26% temporal +19% cold +19% fire +51% physical Res.pen +14% temporal +11% physical ----- def ----- Resists +20% acid +20% physical +20% fire +20% cold +15% all Anom.red +14 ---------- misc Cooldown Refit Golem -5 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+5 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 Curse of Madness This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +23 Defense +5 (+2 eff.) Fatigue +12% Max.HP +31.00 HP.reg +10.00 Heal.mod +15% Curse of Corpses A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +30 Defense +5 (+2 eff.) Fatigue +12% Resists +26% temporal Curse of Nightmares A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Max.HP +73.00 HP.reg +11.00 Heal.mod +17% ---------- misc Stam/turn +2.50 Curse of Shrouds A suit of armour made of mail. |
![]() 17.0 T5 massive armor Reqs Massive armour training [Ego++] Nature/Master While equipped: ----- def ----- Armour +24 Fatigue +22% Resists +7% acid +10% physical +7% fire +8% lightning +9% cold Max.HP +46.00 HP.reg +9.00 Heal.mod +13% Curse of Nightmares A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% cold +3% fire Res.pen +20% fire ----- def ----- Armour +33 Fatigue +22% Resists +37% acid +17% cold +15% fire ---------- misc Breathe water Curse of Corpses A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor Reqs Massive armour training [Ego+] Nature While equipped: ----- def ----- Armour +22 Fatigue +22% Resists +12% acid +14% cold ---------- misc Breathe water Curse of Nightmares A suit of armour made of metal plates. |
![]() 1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Confus- +20% Curse of Corpses A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
![]() 1.0 T5 belt armor [Ego+] Nature While equipped: Stats +7 Str +5 Dex +4 Wil +5 Cun ----- def ----- Phys.save +15 (+3 eff.) Spell.save +20 (+7 eff.) Mind.save +14 (+5 eff.) HP.reg +1.60 Heal.mod +23% Curse of Misfortune A belt that goes around your waist. |
![]() 2.0 T5 cloak armor [Ego+] Psionic While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +7% ----- def ----- Defense +3 (+1 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +10 (+5 eff.) Resists +16% blight +21% fire +20% nature +24% light Stealth +13 HP.reg +9.00 Heal.mod +18% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Curse of Nightmares Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() 2.0 T5 feet armor [Rare] Master While equipped: Stats +15 Dex dps ---------- Spell.pwr +37 (+10 eff.) Dmg.mod +36% arcane +21% darkness Res.pen +20% blight ----- def ----- Armour +5 Defense +21 (+10 eff.) Resists +6% arcane Def/telep +19 Res/telep +19% Dur/telep +19% ---------- misc Mana/turn +0.24 Max.vim +40.00 Curse of Nightmares A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +4 (+1 eff.) Res.pen +14% physical ----- def ----- Armour +5 Curse of Shrouds A pair of boots made of leather. |
![]() 3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Curse of Misfortune Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+4 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% Curse of Corpses These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +6 Cun +5 Wil ----- def ----- Armour +5 Fatigue +4% Phys.save +14 (+3 eff.) Spell.save +14 (+5 eff.) Mind.save +14 (+5 eff.) ---------- misc Stam/turn +1.20 Max.stam +40.00 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: ----- def ----- Armour +5 Defense +9 (+4 eff.) Fatigue +4% HP.reg +8.00 Heal.mod +20% Curse of Corpses Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 12 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+2 eff.) Mind.pwr +15 (+4 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-3 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 Curse of Misfortune This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
![]() 2.0 T5 head armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +9 (+2 eff.) ----- def ----- Defense +3 (+1 eff.) ---------- misc Mana/turn +2.80 Mana/ret +2.70 Max.mana +110.00 Curse of Corpses Manaflow: Puts all charms on 40 cooldown Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 7 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
![]() 2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+3 eff.) Mind.pwr +12 (+3 eff.) ----- def ----- Defense +8 (+4 eff.) Fear- -60% Curse of Corpses Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
![]() 3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Curse of Corpses Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +6 Dex +8 Mag +10 Wil dps ---------- Dmg.mod +6% arcane Melee Ret 6 acid ----- def ----- Armour +5 Fatigue +5% Resists +11% blight +14% nature +20% darkness Spell.save +18 (+6 eff.) Mind.save +12 (+4 eff.) Max.HP +78.00 Heal.mod +16% ---------- misc Max.vim +20.00 Infravis +6 Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +15 Str +18 Dex +6 Wil +8 Cun +8 Con dps ---------- Phys.pwr +12 (+3 eff.) Res.pen +10% light ----- def ----- Armour +5 Fatigue +5% Resists +10% physical +25% darkness +6% mind Crit.chn- 18.34% Phys.save +24 (+6 eff.) Disease- +10% Silence- +10% Stun/Frz- +10% ---------- misc Infravis +8 Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +9 Str dps ---------- Spell.crit +3% S.pwr/crit +6 Dmg.mod +24% mind Melee Ret 6 cold ----- def ----- Armour +5 Fatigue +5% Resists +15% nature Crit.chn- 18.37% Spell.save +8 (+3 eff.) Max.HP +66.00 Heal.mod +19% ---------- misc Equi/ret +0.16 Psi/ret +0.20 Max.psi +40.00 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 lite [Rare] Psionic While equipped: Stats +2 Str +2 Dex +6 Cun ----- def ----- Resists +12% acid +6% light Mind.save +11 (+4 eff.) HP.reg +4.00 ---------- misc Light +4 See.Stealth +17 See.Invis +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 18.45 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 288.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 T5 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 6 detrimental mental effects for 5 turns Puts all charms on 31 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 195 for 5 turns Puts all charms on 33 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Rare] Psionic While equipped: Stats +8 Mag dps ---------- Crit.mult +48.99% Dmg.mod +24% mind Res.pen +20% arcane ---------- misc Mana/s.crit +2.45 Vim/s.crit +2.45 Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 110. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
![]() 2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) On Melee Ret: * 18% chance to slow global speed by 63% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+7 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
![]() 2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
By Jxac the Cornac Cursed level 37
46th Haze 123rd year of Ascendancy at 06:59 see stats
By Jxac the Cornac Cursed level 37
44th Haze 123rd year of Ascendancy at 16:23 see stats
By Jxac the Cornac Cursed level 19
62nd Dusk 122nd year of Ascendancy at 22:47 see stats
By Jxac the Cornac Cursed level 41
59th Haze 123rd year of Ascendancy at 11:00 see stats
By Jxac the Cornac Cursed level 41
67th Haze 123rd year of Ascendancy at 17:47 see stats
By Jxac the Cornac Cursed level 48
75th Pyre 124th year of Ascendancy at 02:31 see stats
By Jxac the Cornac Cursed level 40
55th Haze 123rd year of Ascendancy at 13:40 see stats
By Jxac the Cornac Cursed level 27
14th Pyre 123rd year of Ascendancy at 14:07 see stats
By Jxac the Cornac Cursed level 26
1st Pyre 123rd year of Ascendancy at 13:36 see stats
By Jxac the Cornac Cursed level 10
9th Flare 122nd year of Ascendancy at 12:07 see stats
By Jxac the Cornac Cursed level 39
51st Haze 123rd year of Ascendancy at 14:58 see stats
By Jxac the Cornac Cursed level 34
14th Haze 123rd year of Ascendancy at 18:57 see stats
By Jxac the Cornac Cursed level 21
33rd Haze 122nd year of Ascendancy at 10:13 see stats
By Jxac the Cornac Cursed level 20
13rd Haze 122nd year of Ascendancy at 05:27 see stats
By Jxac the Cornac Cursed level 32
5th Mirth 123rd year of Ascendancy at 02:45 see stats
By Jxac the Cornac Cursed level 24
34th Regrowth 123rd year of Ascendancy at 05:08 see stats
By Jxac the Cornac Cursed level 50
31st Haze 124th year of Ascendancy at 07:08 see stats
By Jxac the Cornac Cursed level 38
49th Haze 123rd year of Ascendancy at 18:28 see stats
By Jxac the Cornac Cursed level 29
41st Pyre 123rd year of Ascendancy at 03:50 see stats
By Jxac the Cornac Cursed level 43
67th Haze 123rd year of Ascendancy at 23:04 see stats
By Jxac the Cornac Cursed level 50
17th Dusk 124th year of Ascendancy at 12:54 see stats
By Jxac the Cornac Cursed level 33
8th Mirth 123rd year of Ascendancy at 07:43 see stats
By Jxac the Cornac Cursed level 10
1st Summertide 122nd year of Ascendancy at 01:28 see stats
By Jxac the Cornac Cursed level 20
12nd Haze 122nd year of Ascendancy at 15:54 see stats
By Jxac the Cornac Cursed level 30
58th Pyre 123rd year of Ascendancy at 05:28 see stats
By Jxac the Cornac Cursed level 40
52nd Haze 123rd year of Ascendancy at 18:09 see stats
By Jxac the Cornac Cursed level 50
10th Dusk 124th year of Ascendancy at 17:53 see stats
By Jxac the Cornac Cursed level 50
8th Haze 124th year of Ascendancy at 11:04 see stats
By Jxac the Cornac Cursed level 50
20th Dusk 124th year of Ascendancy at 03:06 see stats
By Jxac the Cornac Cursed level 23
72nd Haze 122nd year of Ascendancy at 20:06 see stats
By Jxac the Cornac Cursed level 49
7th Mirth 124th year of Ascendancy at 11:45 see stats
By Jxac the Cornac Cursed level 50
31st Dusk 124th year of Ascendancy at 18:30 see stats
By Jxac the Cornac Cursed level 34
13rd Haze 123rd year of Ascendancy at 10:31 see stats
By Jxac the Cornac Cursed level 39
52nd Haze 123rd year of Ascendancy at 03:41 see stats
By Jxac the Cornac Cursed level 10
5th Dusk 122nd year of Ascendancy at 01:11 see stats
By Jxac the Cornac Cursed level 50
72nd Dusk 124th year of Ascendancy at 22:28 see stats
By Jxac the Cornac Cursed level 23
2nd Wintertide 123rd year of Ascendancy at 08:32 see stats
By Jxac the Cornac Cursed level 14
26th Dusk 122nd year of Ascendancy at 23:35 see stats
By Jxac the Cornac Cursed level 44
4th Allure 124th year of Ascendancy at 16:49 see stats
By Jxac the Cornac Cursed level 23
1st Wintertide 123rd year of Ascendancy at 19:52 see stats
By Jxac the Cornac Cursed level 24
33rd Regrowth 123rd year of Ascendancy at 11:42 see stats
By Jxac the Cornac Cursed level 17
40th Dusk 122nd year of Ascendancy at 06:46 see stats
By Jxac the Cornac Cursed level 42
67th Haze 123rd year of Ascendancy at 20:27 see stats
By Jxac the Cornac Cursed level 36
42nd Haze 123rd year of Ascendancy at 19:02 see stats
Log
Melee retaliation hits Argoniel for 9 blight, 2 nature, 9 blight, 2 nature (21 total damage).
Jxac uses Blindside.
Jxac performs a melee critical strike against Bone giant!
Bone giant is afflicted by a crippling illness!
Jxac hits Bone giant for (624 absorbed), 0 physical, (141 absorbed), 0 fire (0 total damage).
Jxac hits Onilug for 136 fire damage.
Elandar no longer has a cursed wound.
Jxac is dazed!
Jxac feels pain again.
Jxac is free from the arcane vortex.
Jxac speeds up.
Bone giant moves reluctantly!
The shield around bone giant crumbles.
Curse of Death from Argoniel hits Jxac for (13 antimagic), 0 darkness (0 total damage).
Mindrot hits Fire drake hatchling for 7 mind, 7 darkness (14 total damage).
Mindrot hits Bone giant for (8 absorbed), 0 mind, (7 absorbed), 1 darkness (1 total damage).
Mindrot hits Onilug for 7 mind, 7 darkness (14 total damage).
Argoniel speeds up.
Jxac hits Onilug for 17 darkness, 9 mind (26 total damage).
Jxac hits Fire drake hatchling for 17 darkness, 9 mind (26 total damage).
Jxac hits Fire drake hatchling for 14 darkness, 9 mind (22 total damage).
Onilug casts Channel Staff.
You are unable to move!
You are unable to move!
Elandar slows down.
Elandar casts Lightning.
Elandar hits Jxac for (51 antimagic), 302 lightning (302 total damage).
Jxac the level 50 cornac cursed was amped to death by a Elandar on level 11 of High Peak.
Elandar is no longer being stalked by Jxac.