















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Self-Portrait Over Grass 1.7.0Modifies the "Customize" subdialog of the character creation dialog to add optional floor backdrops behind the character display, to allow better assessment of the appearance of various cosmetic options like dark hair. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Always Transmogrify 1.7.4Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 42 / 98% |
| Size | medium |
| Lifes / Deaths | Killed by Nadine XIX at level 26 on the 37th Pyre 123rd year of Ascendancy at 18:22 / 6Killed by forge-giant at level 38 on the 42nd Haze 123rd year of Ascendancy at 05:33 Killed by Eilinotira the spitting spider at level 38 on the 42nd Haze 123rd year of Ascendancy at 09:08 Killed by Kra'Tor the Gluttonous at level 42 on the 1st Regrowth 124th year of Ascendancy at 06:32 Killed by Nadine XIX's Temporal Clone at level 42 on the 1st Regrowth 124th year of Ascendancy at 07:00 Killed by Gorarin the corrupted protoplasmic controller at level 42 on the 1st Regrowth 124th year of Ascendancy at 18:46 |
Primary Stats
| Strength | 24 (base 10) |
| Dexterity | 54 (base 22) |
| Constitution | 74 (base 60) |
| Magic | 82 (base 60) |
| Willpower | 51 (base 16) |
| Cunning | 102 (base 30) |
Resources
| Life | -820/771 |
| Mana | 557/612 |
| Soul | 18/18 |
| Vim | 264/264 |
| Healing Factor | 1.7251680505321 |
| Regeneration | 4.0541449187505 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +45% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 10 |
| See Invisible | 18 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 54 |
| Crit Chance | 38% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 29 |
| Accuracy | 54 |
| Crit Chance | 50% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | 0% |
| Light | +3% |
| Physical | +20% |
| Mind | +9% |
| Arcane | +14% |
| Cold | +121% |
| All | 0% |
Offense: Damage Penetration
| Cold | +8% |
| Arcane | +15% |
| Fire | +20% |
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 18 (38.594633868923%) |
| Defense | 58 |
| Ranged Defense | 58 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 58 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 41%( 70%) |
| Blight | + 47%( 70%) |
| Arcane | + 35%( 70%) |
| Cold | + 70%( 70%) |
| All | + 31%( 70%) |
| Darkness | + 61%( 70%) |
| Light | + 47%( 70%) |
| Physical | + 47%( 70%) |
| Lightning | + 37%( 70%) |
| Fire | + 62%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 16% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 47% |
| Silence Resistance | 36% |
| Bleed Resistance | 100% |
| Disarm Resistance | 24% |
| Pinning Resistance | 44% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 44% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 510 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 79 up to 8 times. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 510.07 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 128 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Glacial waste | 1.60 |
| 4/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Spell / Master of flesh | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Spell / Nightfall | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.60 |
| 4/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Spell / Rime wraith | 1.60 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Race / Parasite | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Lich | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Adulle the ghoulking. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved talent Curse of Impotence (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 868. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | watchleader's alchemist's lamp of corpselight1.0 Encumbrance T3 lite [Ego++] Arcane/Master While equipped: offense ------ Spell Crit +4% Spellpower +4 (+1 eff.) defense ------ Resistance +8% blight +9% darkness Blind Resist +32% Confus Resist +16% other ------- Light +9 Infravision +4 See Stealth +10 See Invisibility +18 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 33 blight damage or heals 49 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Fanged Collar Fanged Collar0.0 Encumbrance T4 head armor [Unique] It's a head... but is it yours? |
| On hands | Frozenspike the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +4 Mag offense ------ Damage +8% arcane +30% cold When Hit 10 cold defense ------ Armor +2 Fatigue +3% Resistance +9% lightning +18% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Glimmerpassion [power 2] (18/25 cooldown)2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: Stats +4 Cun +1 Wil offense ------ When Hit 2 mind other ------- Light +2 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage by 18% for 2 turns. 100% to heal for 57. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Lightbreacher the stralite ring0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Cun +3 Wil offense ------ Damage +3% light Ignore resists +10% fire defense ------ Defense +14 (+4 eff.) Resistance +6% light Life +39.00 Silence Resist +36% Disarm Resist +24% Pinning Resist +44% Knockbk Resist +44% other ------- Mana/turn +0.26 Max mana +20.00 Rings make your fingers look great! |
| On fingers | voratun diamond ring0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +15 Dex +5 Mag +13 Wil +22 Cun +5 Con offense ------ Damage +6% arcane +20% physical Ignore resists +15% arcane +10% fire When Hit 2 blight On-Hit (Melee): * 22% chance to reduce strength, dexterity, and constitution by 27 defense ------ Resistance +6% fire +20% physical Rings make your fingers look great! |
| Around neck | Fanged Collar =res=0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+4 eff.) Mind save -7 (-3 eff.) Life +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
| In main hand | Rimenail (20-24 power, 4 apr, cold element)5.0 Encumbrance T3 staff 1H weapon [Random Unique] Nature/Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +5 Con offense ------ Spell Crit +6% Spellpower +21 (+6 eff.) Damage +9% mind +29% cold Ignore resists +5% mind defense ------ Resistance +3% cold Life Regen +0.80 Healmod +15% other ------- Talents +1 Command Staff This staff offers 20% bonus to cold damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
| Around waist | hardened leather belt 'Tideroar' =12% cold dmg=1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +2 Con offense ------ Critical power +10.00% Damage +12% cold defense ------ Defense +15 (+4 eff.) Resistance +3% physical Life Regen +1.30 Healmod +18% A belt that goes around your waist. |
| In off hand | Icy Kill (35-46 power, 10 apr)1.0 Encumbrance T4 dagger 1H weapon [Unique] Nature/Psionic Weapon Damage 35.0 - 45.5 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +15.0% Attack Speed 100% On Critical: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil offense ------ Damage +25% cold defense ------ Pierce Iceblocks +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
| Cloak | Eilinuba the Blindwither (11 def, 12 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +8 Dex +4 Cun +2 Con defense ------ Armor +12 Defense +11 (+3 eff.) Resistance +17% light +22% fire Physical save +9 (+3 eff.) Spell save +13 (+3 eff.) Stealth +9 other ------- Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Silk Current (12 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) Move Speed +15% Damage +10% cold Ignore resists +8% cold When Hit 10 cold defense ------ Defense +12 (+3 eff.) Resistance +7% all +15% cold other ------- Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet level 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Inventory
acid wave rune (damage 75; dur 4; cd 21)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 75.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
spellcowled cashmere cloak of Eldoral (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +3 Dex +3 Mag +3 Wil +3 Cun defense ------ Defense +2 (+1 eff.) Spell save +7 (+2 eff.) other ------- Max mana +64.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regeneration infusion (heal 189; 17 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 189 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
pair of dwarven-steel boots 'Mardorig' (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +3 Str +8 Con offense ------ Damage +9% acid +15% mind Ignore resists +20% mind defense ------ Armor +4 Fatigue +3% Physical save +12 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
fleetfooted pair of hardened leather boots of void walking (9 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: Stats +7 Dex offense ------ Ignore resists +13% darkness +11% temporal defense ------ Armor +3 Defense +9 (+3 eff.) Resistance +15% darkness +16% temporal Out-of-Phase Defense +12 Out-of-Phase Resistance +14% Out-of-Phase Resilience +17% A pair of boots made of leather. |
Dimlady (7-8 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 7.0 - 7.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +12 nature +16 cold On-crit, radius 2 +8 darkness On Hit: * 20% chance to reduce damage dealt by 25% While equipped: Stats +5 Cun offense ------ Critical power +17.00% Damage +18% darkness On-Hit (Melee): * 20% chance to slow global speed by 58% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
fortifying dwarven-steel mail armour of delving (3 def, 8 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Ego++] Master While equipped: Stats +10 Str +4 Con defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +12% darkness +8% physical Life +72.00 other ------- Light +1 Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
grounding cashmere wizard hat of knowledge (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Nature/Psionic While equipped: Stats +5 Cun +4 Wil defense ------ Defense +2 (+1 eff.) Resistance +10% lightning +8% temporal A pointy cloth hat, very wizardly... |
healing infusion (heal 62; cd 13)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 62 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the duelist (range 8; phase 23; cd 11)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 8 Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Festerwreath the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Nature While equipped: offense ------ Damage +15% mind Ignore resists +15% nature +25% acid When Hit 6 nature On-Hit (Melee): * 20% chance to reduce all saves and defense by 30 * 20% chance to reduce armor by 37% defense ------ Resistance +15% nature Physical save +11 (+4 eff.) Healmod +18% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
barbed pouch of dwarven-steel shots of accuracy (19/19, 34-41 power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego+] Master Weapon Damage 34.0 - 40.8 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +11 Ignore Armor +3 Critical Rate +12.0% Capacity 19 On Critical: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
manasurge rune (regen 1351% over 10 turns; mana 68; cd 18)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1351% for 10 turns (1048 total) and instantly restoring 68 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
mage-hunter's yew longbow4.0 Encumbrance T3 longbow 2H weapon [Ego+] Disrupt Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 While equipped: Stats +5 Cun +5 Wil offense ------ On-Hit (Ranged): * 21 arcane resource burn other ------- Masteries +0.30 Wild-gift/Antimagic Longbows are used to shoot arrows at your foes. |
wild infusion of the wizard (res 36%; mental; dur 3; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 36% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
ethereal rune (power 13; resist 24%; move 58%; dur 5; cd 21)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 24% all resistance, you move 58% faster, and you are invisible (power 13). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
truestriking voratun battleaxe of erosion (58-87 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Nature/Master Weapon Damage 58.0 - 87.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Ignore resists +12% physical Massive two-handed battleaxes. |
voratun battleaxe 'Haraldir' (56-84 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Arcane/Nature/Master Weapon Damage 56.0 - 84.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +11.0% Attack Speed 100% On-crit, radius 2 +59 acid +34 nature On Hit: 20% Epidemic level 5 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 27 While equipped: Stats +1 Con offense ------ Critical power +40.00% Ignore resists +35% acid +25% physical +27% nature On-Hit (Melee): * 10% chance to reduce armor by 37% defense ------ Life +40.00 Disease Resist +39% Massive two-handed battleaxes. |
quick voratun longsword (44-62 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Weapon Damage 44.5 - 62.3 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Dex Sharp, long, and deadly. |
radiant stralite mail armour of fire resistance (4 def, 8 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego+] Nature/Master While equipped: Stats +4 Wil defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Resistance +10% blight +20% fire +18% darkness other ------- Light +2 A suit of armour made of mail. |
stralite mail armour of Eyal (4 def, 8 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego+] Nature While equipped: defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Life +48.00 Life Regen +5.00 Healmod +14% A suit of armour made of mail. |
manasurge rune (regen 1092% over 10 turns; mana 55; cd 18)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1092% for 10 turns (847 total) and instantly restoring 55 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
cashmere cloak 'Cobrasweeper' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: offense ------ Ignore resists +10% mind defense ------ Defense +2 (+1 eff.) Resistance +6% cold +15% fire +12% darkness +18% nature Physical save +9 (+3 eff.) Spell save +11 (+3 eff.) Mind save +7 (+2 eff.) Life Regen +4.00 Blind Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Floefury the dwarven-steel greatmaul (42-62 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Rare] Arcane Weapon Damage 41.5 - 62.2 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% Damage Against +24% Undead On-crit, radius 2 +16 arcane While equipped: offense ------ Damage +6% cold Ignore resists +20% arcane defense ------ Resistance +24% acid +6% temporal +9% cold Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Massive two-handed mauls. |
resonating thorny mindstar of venom (9-10 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 9.0 - 9.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Resonance +17% Damage +5% mind +9% acid Ignore resists +5% mind +9% acid defense ------ Resistance +5% mind +8% acid Life Regen +3.00 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Quenchkill0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Str +6 Dex offense ------ Damage +12% physical Ignore resists +25% cold When Hit 10 physical defense ------ Armor +8 Resistance +22% lightning Stun Resist +37% Amulets make your neck look great! |
movement infusion (speed 782%; cd 15)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 782% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the duelist (absorb 115; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 115 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
regeneration infusion (heal 161; 16 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 161 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Radianceminister the stralite greatsword (50-81 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon Reqs Str 35 [Random Unique] Nature/Disrupt/Master Weapon Damage 50.5 - 80.8 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +4 mind On Hit: * 24% chance to slow global speed by 58% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Ignore resists +5% light On-Hit (Melee): * 20% chance to reduce all saves and defense by 30 Massive two-handed swords. |
elemental voratun steamsaw of patience (39-58 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 Steam Pool [Ego++] Arcane/Steamtech Weapon Damage 39.0 - 58.5 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +106 On Hit: * Create an explosion dealing 96 acid damage (1/turn) Uses 1.0 Steam While equipped: offense ------ Damage +14% acid Ignore resists +13% acid defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% Resistance +12% temporal other ------- Talents +3 Block Temporal Shield: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 5.0 Power cost 30 out of 30/30. Range 10 Cooldown: 18 Travel.spd instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (404) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
plaguebringer's voratun steamsaw of shrapnel (42-62 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 Steam Pool [Ego++] Arcane/Master/Steamtech Weapon Damage 41.5 - 62.2 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +103 On Hit: 20% Epidemic level 5 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 27 Uses 1.0 Steam While equipped: offense ------ On shield block: * Cause enemies within radius 6 to bleed for 189 physical damage over 5 turns (1/turn) defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% Disease Resist +17% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
drakeskin leather sling of piercing4.0 Encumbrance T5 sling 1H weapon [Ego+] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: offense ------ Ignore resists +9% all Slings are used to hurl stones or metal shots at your foes. |
barbed pouch of voratun shots of accuracy (20/20, 66-80 power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego+] Master Weapon Damage 66.5 - 79.8 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +14 Ignore Armor +6 Critical Rate +17.0% Capacity 20 On Critical: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
coruscating voratun shield of shrapnel (0 def, 10 armour, 185.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Str offense ------ On shield block: * Cause enemies within radius 6 to bleed for 189 physical damage over 5 turns (1/turn) When Hit 10 fire defense ------ Armor +10 Fatigue +8% Resistance +19% fire other ------- Talents +1 Block Handheld deflection devices. |
Death's Embrace (18 def, 18 armour)9.0 Encumbrance T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Cun +5 Mag offense ------ Critical power +20.00% Spellpower +10 (+3 eff.) Damage +20% darkness +20% cold When Hit 15 darkness 15 cold defense ------ Armor +18 Hardiness +15% Defense +18 (+5 eff.) Resistance +30% temporal +30% darkness +30% cold Stealth +10 other ------- Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 41, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
impenetrable voratun mail armour of spell shielding (5 def, 27 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego] Arcane/Master While equipped: defense ------ Armor +27 Defense +5 (+2 eff.) Fatigue +12% Resistance +7% arcane Spell save +20 (+5 eff.) A suit of armour made of mail. |
marshal's cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Master While equipped: Stats +3 Str +3 Con defense ------ Defense +2 (+1 eff.) Physical save +7 (+2 eff.) Life +53.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+1 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
heroic voratun gauntlets of strength (+4) (0 def, 7 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +4 Str defense ------ Armor +7 Fatigue +5% Mind save +15 (+5 eff.) Life +57.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Gleamire the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Ignore resists +10% mind defense ------ Armor +4 Fatigue +4% Resistance +17% cold Spell save +15 (+4 eff.) Mind save +15 (+5 eff.) Life Regen +4.00 other ------- Light +3 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven dwarven-steel pickaxe (dig speed 23 turns)3.0 Encumbrance T3 digger tool [Ego+] Nature While equipped: Stats +2 Str defense ------ Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +11 (+3 eff.) Life +50.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
movement infusion (speed 732%; cd 15)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 732% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
cashmere wizard hat 'Jetwinter' (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +2 Str +6 Dex +4 Wil +12 Cun +3 Con offense ------ When Hit 10 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 30 * 20% chance to reduce damage dealt by 25% defense ------ Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
Gloomreeve the yew magestaff (20-24 power, 4 apr, fire element)5.0 Encumbrance T3 staff 2H weapon [Rare] Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +4 Cun +4 Mag offense ------ Spell Crit +12% Critical power +16.00% Spellpower +9 (+3 eff.) Damage +6% darkness +20% fire other ------- Light +3 Infravision +3 Talents +1 Command Staff This staff offers 20% bonus to fire damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
blighted dragonbone magestaff of might (30-36 power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +23% Spellpower +24 (+7 eff.) Damage +30% arcane other ------- Talents +1 Command Staff This staff offers 30% bonus to arcane damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
blazebringer's voratun greatsword of torment (60-97 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego++] Nature/Psionic Weapon Damage 60.5 - 96.8 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +90 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Global Speed +4% Ignore resists +16% fire Massive two-handed swords. |
voratun shield 'Singeguile' (0 def, 10 armour, 208 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Random Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ When Hit 10 fire On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 27 defense ------ Armor +10 Fatigue +8% Resistance +13% acid +16% physical +6% blight +11% cold +10% lightning +10% fire other ------- Talents +1 Block Handheld deflection devices. |
stargazer's Robe of the Worm (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] Arcane While equipped: Stats +2 Cun offense ------ Spell Crit +6% Spellpower +6 (+2 eff.) Damage +6% light +8% darkness defense ------ Resistance +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
impenetrable voratun mail armour of lightning resistance (5 def, 25 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego] Master While equipped: defense ------ Armor +25 Defense +5 (+2 eff.) Fatigue +12% Resistance +22% lightning A suit of armour made of mail. |
regal cashmere cloak of fog (8 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Nature/Psionic While equipped: Stats +3 Wil defense ------ Defense +8 (+2 eff.) Resistance +16% light +16% fire Mind save +8 (+2 eff.) Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots of phasing (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil defense ------ Armor +3 Blink to a nearby random location (rad 8) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
Rimestun (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ Damage +6% cold Ignore resists +25% nature +20% cold When Hit 10 nature On-Hit (Melee): * 20% chance to slow global speed by 58% defense ------ Defense +2 (+1 eff.) Resistance +6% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dwarven-steel dagger of massacre (20-27 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego] Master Weapon Damage 20.5 - 26.7 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% Sharp, short and deadly. |
Jetransom (30 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Disrupt While equipped: Stats +2 Str +3 Dex offense ------ Damage +18% darkness defense ------ Armor +3 Defense +30 (+8 eff.) Fatigue +3% Resistance +11% blight +11% nature +15% mind Unlife -60.00 life A cap made of leather. |
wild infusion (res 19%; magical, physical; dur 3; cd 14)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
void walker's yew starstaff of fate (20-24 power, 4 apr, temporal element)5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +9 (+3 eff.) Damage +20% temporal defense ------ Resistance +10% darkness +5% temporal Physical save +8 (+3 eff.) Spell save +5 (+1 eff.) Mind save +10 (+3 eff.) Out-of-Phase Defense +11 Out-of-Phase Resistance +9% Out-of-Phase Resilience +7% other ------- Talents +1 Command Staff This staff offers 20% bonus to temporal damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
reinforced leather armour of the deep (12 def, 10 armour)9.0 Encumbrance T4 light armor [Ego+] Nature While equipped: defense ------ Armor +10 Defense +12 (+3 eff.) Fatigue +8% Resistance +11% acid +10% cold other ------- Breathe water A suit of armour made of leather. |
heroic drakeskin leather gloves (0 def, 7 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: defense ------ Armor +7 Mind save +8 (+2 eff.) Life +63.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aletta's Diadem (0 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Damage +10% mind When Hit 12 mind Psychic Lobotomy: Effective talent level: 3.0 Power cost 8 out of 10/10. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Inflicts 111.38 mind damage and cripples the target's higher mental functions, reducing cunning by 12 and confusing (30% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
regeneration infusion (heal 393; 14 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 393 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Chillblight the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: Stats +3 Wil offense ------ Spellpower/crit +10 Damage +6% cold defense ------ Armor +11 Resistance +12% temporal other ------- Max mana +100.00 Create a temporary shield that absorbs 269 damage Puts all charms on 30 turn cooldown A belt that goes around your waist. |
Daimigodil [power 494] (18/20 cooldown)2.0 Encumbrance T5 wand charm [Random Unique] Arcane While equipped: Stats +3 Str +1 Wil offense ------ Ignore resists +15% arcane other ------- See Invisibility +9 Create a shield absorbing up to 494 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase all damage by 23% for 2 turns. 100% to gain a 28% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
gold ring 'Toryregodan'0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Critical power +20.00% Damage +16% lightning defense ------ Armor +16 Resistance +32% lightning Unlife -80.00 life Rings make your fingers look great! |
Bethesena the Frostrage [power 275] (18/15 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: offense ------ Damage +9% cold Ignore resists +25% cold other ------- Light +3 Infravision +3 See Invisibility +24 Fire a magical bolt dealing 275 lightning damage Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Destala's Scales (10 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun offense ------ Damage +15% acid Ignore resists +10% acid defense ------ Defense +10 (+3 eff.) other ------- Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray level 2 Dissolve: Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
fearwoven elven-silk robe of power (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane/Psionic While equipped: offense ------ Spellpower +15 (+4 eff.) Damage +8% physical +12% darkness +12% all Ignore resists +7% darkness +15% physical defense ------ Resistance +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blink rune of the wizard (range 8; phase 29; cd 20)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 8 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
gladiator's gold ring of luminosity0.1 Encumbrance T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Str +4 Mag +6 Con offense ------ Damage +13% light Rings make your fingers look great! |
biting gale rune of the duelist (damage 495; dur 4; cd 22)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 494.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 32.65 cold and 17.73 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
wizard's gold ring of light (+26%)0.1 Encumbrance T3 ring jewelry [Ego] Arcane While equipped: Stats +5 Mag offense ------ Damage +13% light defense ------ Resistance +26% light Spell save +10 (+3 eff.) Rings make your fingers look great! |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Dairysus the Singebile (0 def, 3 armour) =20% dark pen=2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +4 Mag +4 Wil offense ------ Spell Crit +4% Damage +6% fire +27% cold Ignore resists +20% darkness When Hit 6 fire defense ------ Armor +3 Resistance +18% darkness +6% fire other ------- Mana/turn +0.33 Max mana +43.00 A pair of boots made of leather. |
stormshield rune of the wizard (threshold 31; blocks 6; dur 4; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 31 up to 6 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Cinderfeet (3 def, 5 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag offense ------ Damage +18% fire defense ------ Armor +5 Defense +3 (+1 eff.) Fatigue +6% Resistance +20% cold other ------- Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 57 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
biting gale rune of the sneak (damage 706; dur 4; cd 20)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 705.87 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Islagavea0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Damage +18% arcane +9% temporal Ignore resists +25% acid When Hit 10 acid defense ------ Resistance +5% arcane Life Regen +4.00 Stun Resist +27% Rings make your fingers look great! |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+4 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Ebonyreek the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Mag offense ------ Spellpower +24 (+7 eff.) Damage +9% darkness +12% mind +8% all On-Hit (Melee): * 20% chance to reduce damage dealt by 25% * 20% chance to reduce all saves and defense by 30 defense ------ Spell save +14 (+4 eff.) Rings make your fingers look great! |
magewarrior's short elven-wood vilestaff of wizardry (25-30 power, 5 apr, blight element)5.0 Encumbrance T4 staff 1H weapon [Ego++] Arcane/Master Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +3 Mag +3 Wil offense ------ Spell Crit +7% Spellpower +28 (+8 eff.) Damage +25% blight other ------- Max mana +30.00 Talents +1 Command Staff This staff offers 25% bonus to blight damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
blink rune of the psychic (range 7; phase 16; cd 11)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 7 Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
spiritwalker's hardened leather belt of valiance1.0 Encumbrance T3 belt armor [Ego++] Arcane/Psionic While equipped: Stats +4 Wil +8 Mag defense ------ Mind save +7 (+2 eff.) Life +66.00 other ------- Mana/turn +0.26 Max mana +20.00 A belt that goes around your waist. |
savior's gold ring of misery0.1 Encumbrance T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Cun offense ------ On-Hit (Melee): * 12% chance to reduce all saves and defense by 30 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 30 defense ------ Physical save +12 (+4 eff.) Spell save +11 (+3 eff.) Mind save +9 (+3 eff.) Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
The Far-Hand =tp res=0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (157). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Rhukan the Glitterspiker0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +6 Dex +5 Wil +6 Cun offense ------ Critical power +10.00% Damage +12% arcane +6% light Ignore resists +25% arcane Rings make your fingers look great! |
vitalizing gold amulet of cunning (+2)0.1 Encumbrance T3 amulet jewelry [Ego+] Nature While equipped: Stats +2 Cun +2 Con defense ------ Physical save +7 (+2 eff.) Life +43.00 Life Regen +4.00 Amulets make your neck look great! |
solipsist's steel ring of the mountain (+10%)0.1 Encumbrance T2 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Damage +10% physical defense ------ Resistance +10% physical Rings make your fingers look great! |
Prismatic Rune (6 turns; lightning, temporal, darkness, cold, arcane, physical)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 5 temporal, 3 darkness, 5 cold, 5 arcane, 3 physical Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Spell Crit +2% Damage +4% all Item imbue powers: Spell Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Porebrevea the Hailmight =20% cold pen=0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Ignore resists +15% acid +20% cold When Hit 6 blight 10 cold On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 27 defense ------ Resistance +6% acid +12% cold Life +32.00 Disarm Resist +28% Pinning Resist +24% Knockbk Resist +29% Rings make your fingers look great! |
savior's gold ring of arcana (+0.21/turn)0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Master While equipped: defense ------ Physical save +11 (+4 eff.) Spell save +9 (+2 eff.) Mind save +8 (+2 eff.) Silence Resist +25% other ------- Mana/turn +0.21 Rings make your fingers look great! |
Hazebliss (0 def, 4 armour) =20% cold pen=3.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +6% cold +15% fire Ignore resists +15% fire +20% cold When Hit 10 acid defense ------ Armor +4 Fatigue +4% Resistance +15% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
heroic drakeskin leather gloves of war-making (0 def, 7 armour) =spell crit=1.0 Encumbrance T4 hands armor [Ego++] Master While equipped: offense ------ Spell Crit +12% Critical power +10.00% defense ------ Armor +7 Mind save +9 (+3 eff.) Life +71.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Lustrearc0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +1 Wil offense ------ Spell Crit +2% Critical power +13.00% Spellpower +15 (+4 eff.) Damage +30% light Ignore resists +20% arcane defense ------ Resistance +5% arcane other ------- Mana/turn +0.20 Light +3 Amulets make your neck look great! |
Gwai's Burninator2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 464.00 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
stormshield rune of the sneak (threshold 0; blocks 7; dur 4; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 0 up to 7 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Spell Crit +5% Damage +10% all Item imbue powers: Spell Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
supercharged dragonbone totem of summon tentacle [power 630] (18/29 cooldown)2.0 Encumbrance T5 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1579 Base Damage: 689 Armor: 40 All Resist: 39 Puts all charms on 29 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
vitalizing voratun amulet of vision0.1 Encumbrance T5 amulet jewelry [Ego++] Nature While equipped: Stats +4 Con defense ------ Physical save +12 (+4 eff.) Life +53.00 Life Regen +9.00 Blind Resist +27% other ------- Infravision +3 Sight +2 See Invisibility +10 Amulets make your neck look great! |
Winterpiety (18 def, 0 armour)2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: Stats +8 Cun +2 Str offense ------ Damage +9% physical +9% cold defense ------ Defense +18 (+5 eff.) Resistance +15% cold Physical save +23 (+8 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
stormshield rune of the titan (threshold 53; blocks 5; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 53 up to 5 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
conjurer's steel ring of blight (+11%)0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +4 Wil offense ------ Spellpower +5 (+2 eff.) Damage +11% blight defense ------ Resistance +11% blight Rings make your fingers look great! |
Goriderek0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +3 Str +4 Mag +4 Cun offense ------ Critical power +10.00% Spellpower +8 (+3 eff.) Spellpower/crit +4 Damage +6% arcane defense ------ Armor +6 Spell save +6 (+2 eff.) Unlife -80.00 life Rings make your fingers look great! |
Silayatta the Arcvalor0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +6% mind Ignore resists +20% lightning When Hit 10 acid defense ------ Resistance +9% acid +24% lightning Blind Resist +28% other ------- Infravision +5 See Stealth +9 See Invisibility +11 Rings make your fingers look great! |
Adita the Boltire0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +2 Cun offense ------ Spellpower/crit +10 When Hit 8 blight 10 lightning defense ------ Spell save +6 (+2 eff.) other ------- Masteries +0.21 Spell/Dreadmaster Amulets make your neck look great! |
ethereal rune of the duelist (power 30; resist 34%; move 46%; dur 5; cd 19)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 34% all resistance, you move 46% faster, and you are invisible (power 30). Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
gladiator's steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego++] Master While equipped: Stats +5 Str +6 Con defense ------ Defense +10 (+3 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
gold amulet of manastreaming0.1 Encumbrance T3 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag offense ------ Spellpower/crit +3 other ------- Mana/turn +0.24 Max mana +20.00 Amulets make your neck look great! |
Arabeth (dig speed 19 turns)3.0 Encumbrance T3 digger tool [Random Unique] Nature/Master While equipped: Stats +2 Cun +2 Str offense ------ Damage +7% nature defense ------ Resistance +1% physical +6% fire +8% darkness +12% nature Crit Resistance 10.00% Affinity +15% darkness Spell save +3 (+1 eff.) Healmod +10% Teleport Resist +20% other ------- Infravision +10 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Shinepower the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Damage +6% arcane +6% light Ignore resists +20% light +20% arcane When Hit 4 mind defense ------ Resistance +5% arcane +15% mind Life +30.00 Disarm Resist +32% Pinning Resist +26% Knockbk Resist +29% other ------- Light +3 Rings make your fingers look great! |
Aridhevea the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +4 Wil offense ------ Spellpower/crit +10 Ignore resists +15% arcane When Hit 4 arcane defense ------ Resistance +3% mind Life +58.00 Life Regen +5.00 Healmod +15% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
Mayikira the Tidemoon0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +19% nature +15% cold Ignore resists +15% darkness +15% cold When Hit 8 darkness defense ------ Resistance +26% nature +15% cold Rings make your fingers look great! |
Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 132% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
biting gale rune of the sneak (damage 759; dur 4; cd 21)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 758.91 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Floegrind0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: offense ------ Damage +9% temporal +9% cold +14% darkness +10% nature On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +10 (+3 eff.) Resistance +6% cold +20% nature +28% darkness Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Yvamira the Shadebraid (0 def, 1 armour) =25% dark pen=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex offense ------ Ignore resists +25% darkness When Hit 4 fire defense ------ Armor +1 Fatigue +1% Resistance +9% lightning +6% fire +9% darkness A cap made of leather. |
pixie's copper ring of pilfering0.1 Encumbrance T1 ring jewelry [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Mag offense ------ Spellpower +7 (+2 eff.) defense ------ Defense +8 (+2 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
480 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
steel amulet 'Sunwrecker' =4 dex=0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +4 Wil +8 Cun +5 Con offense ------ Move Speed +10% Damage +6% mind On-Hit (Melee): * 20% chance to reduce armor by 37% defense ------ Fatigue -6% Resistance +6% light Life Regen +3.00 Amulets make your neck look great! |
Freezehue (0 def, 5 armour) =25% cold pen=3.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Damage +6% fire Ignore resists +25% cold +15% fire defense ------ Armor +5 Fatigue +5% Resistance +6% acid +15% cold other ------- Infravision +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Fogking =swap after lich=0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Damage +12% acid +15% cold +12% darkness Ignore resists +15% lightning On-Hit (Melee): * 20% chance to reduce damage dealt by 25% defense ------ Resistance +24% acid +6% darkness Rings make your fingers look great! |
acid wave rune of the titan (damage 193; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 192.80 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
8 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Prismborn the pair of hardened leather boots (0 def, 3 armour) =20% cold pen=2.0 Encumbrance T3 feet armor [Random Unique] Nature/Master While equipped: offense ------ Damage +9% cold Ignore resists +12% physical +5% light +20% cold defense ------ Armor +3 Resistance +3% light Life Regen +5.00 Healmod +12% A pair of boots made of leather. |
steel ring of misery0.1 Encumbrance T2 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun offense ------ On-Hit (Melee): * 11% chance to reduce all saves and defense by 30 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 30 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Demongrit (0 def, 3 armour) =25% dark pen=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +8 Str +5 Dex +2 Cun +8 Lck offense ------ Damage +6% darkness Ignore resists +25% darkness defense ------ Armor +3 Stealth +8 A pair of boots made of leather. |
4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
voratun gauntlets 'Quenchvalor' (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Random Unique] Nature/Psionic While equipped: offense ------ Damage +6% cold +11% nature +6% arcane Ignore resists +10% cold When Hit 8 cold defense ------ Armor +3 Fatigue +5% Resistance +17% nature +5% arcane Physical save +7 (+2 eff.) Mind save +8 (+2 eff.) Disarm Resist +38% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Chillviper the rough leather belt =15% cold pen=1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Ignore resists +15% cold defense ------ Resistance +3% cold +9% fire +6% mind +6% nature Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) A belt that goes around your waist. |
steel amulet of soulsearing0.1 Encumbrance T2 amulet jewelry [Ego+] Arcane While equipped: offense ------ Critical power +11.00% Spellpower +7 (+2 eff.) Damage +5% blight +5% fire Amulets make your neck look great! |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
blink rune of the psychic (range 7; phase 20; cd 12)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 7 Cooldown: 12 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 9; phase 27; cd 14)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 9 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 7; phase 22; cd 17)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 7 Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the sneak (power 28; resist 39%; move 55%; dur 5; cd 20)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 39% all resistance, you move 55% faster, and you are invisible (power 28). Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
archmage's copper amulet0.1 Encumbrance T1 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag offense ------ Spell Crit +4% Spellpower +4 (+1 eff.) Damage +5% acid +5% fire +5% cold +5% lightning Amulets make your neck look great! |
conjurer's gold ring0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +4 Wil offense ------ Spellpower +7 (+2 eff.) Rings make your fingers look great! |
gold Prothotipe's Prismatic Eye ring0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +11 Mag +6 Wil +5 Con offense ------ Spellpower +11 (+3 eff.) Damage +10% lightning +10% fire +10% cold other ------- Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Rings make your fingers look great! |
gold jade ring0.1 Encumbrance T3 ring jewelry [Random Unique] Master While equipped: Stats +7 Str +8 Con offense ------ Damage +6% acid When Hit 10 mind 6 acid defense ------ Armor +4 Defense +9 (+3 eff.) Resistance +4% all Life Regen +3.00 Stun Resist +34% Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold onyx ring =3 dex=0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +3 Str +3 Dex +3 Mag +7 Wil +9 Cun +3 Con Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil defense ------ Stun Resist +30% Rings make your fingers look great! |
gold turquoise ring0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: offense ------ Ignore resists +10% all defense ------ Resistance +15% acid +13% fire +14% lightning +17% cold Rings make your fingers look great! |
Wheel of Fate0.1 Encumbrance T4 ring jewelry [Unique] Arcane While equipped: Stats +8 Dex +2 Wil +8 Cun offense ------ Spellpower +14 (+4 eff.) Damage +14% fire +7% all defense ------ Resistance +12% mind +28% fire Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
solipsist's stralite ring of aether (+14%)0.1 Encumbrance T4 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +5 Cun +8 Wil offense ------ Damage +14% arcane defense ------ Resistance +14% arcane Rings make your fingers look great! |
stralite garnet ring0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats +3 Con offense ------ Spell Crit +3% Damage +6% all defense ------ Spell save +17 (+4 eff.) Rings make your fingers look great! |
stralite jade ring0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats +8 Str +7 Con defense ------ Armor +4 Resistance +4% all Rings make your fingers look great! |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Spell Crit +3% Damage +6% all Item imbue powers: Spell Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Item imbue powers: Ignore resists +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart2.0 Encumbrance heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 75 power out of 75/75 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Nadine XIX the Lich Necromancer level 36
1st Time of Equilibrium 123rd year of Ascendancy at 22:06 see stats
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Nadine XIX the Lich Necromancer level 41
51st Haze 123rd year of Ascendancy at 14:14 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Nadine XIX the Lich Necromancer level 29
55th Pyre 123rd year of Ascendancy at 04:54 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Nadine XIX the Lich Necromancer level 41
48th Haze 123rd year of Ascendancy at 21:48 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Nadine XIX the Higher Necromancer level 26
25th Pyre 123rd year of Ascendancy at 13:30 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Nadine XIX the Higher Necromancer level 18
1st Allure 123rd year of Ascendancy at 01:08 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Nadine XIX the Higher Necromancer level 24
3rd Pyre 123rd year of Ascendancy at 20:02 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Nadine XIX the Lich Necromancer level 36
7th Haze 123rd year of Ascendancy at 04:56 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Nadine XIX the Higher Necromancer level 25
5th Pyre 123rd year of Ascendancy at 17:36 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Nadine XIX the Higher Necromancer level 26
6th Pyre 123rd year of Ascendancy at 07:53 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Nadine XIX the Higher Necromancer level 10
16th Haze 122nd year of Ascendancy at 11:20 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Nadine XIX the Higher Necromancer level 20
14th Regrowth 123rd year of Ascendancy at 20:09 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Nadine XIX the Lich Necromancer level 30
75th Pyre 123rd year of Ascendancy at 11:13 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Nadine XIX the Lich Necromancer level 40
46th Haze 123rd year of Ascendancy at 02:28 see stats
Lichform (Insane (Roguelike) difficulty)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Nadine XIX the Lich Necromancer level 26
37th Pyre 123rd year of Ascendancy at 18:22 see stats
Shasshhiy'Kaish (Insane (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Nadine XIX the Lich Necromancer level 29
49th Pyre 123rd year of Ascendancy at 22:31 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Nadine XIX the Lich Necromancer level 31
19th Dusk 123rd year of Ascendancy at 13:23 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Nadine XIX the Higher Necromancer level 13
53rd Haze 122nd year of Ascendancy at 07:25 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Nadine XIX the Lich Necromancer level 29
55th Pyre 123rd year of Ascendancy at 04:54 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Nadine XIX the Higher Necromancer level 26
13rd Pyre 123rd year of Ascendancy at 06:15 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Nadine XIX the Higher Necromancer level 8
13rd Haze 122nd year of Ascendancy at 19:13 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Nadine XIX the Lich Necromancer level 29
55th Pyre 123rd year of Ascendancy at 04:54 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Nadine XIX the Lich Necromancer level 30
77th Pyre 123rd year of Ascendancy at 04:52 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Nadine XIX the Higher Necromancer level 10
18th Haze 122nd year of Ascendancy at 11:46 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Nadine XIX the Lich Necromancer level 26
46th Pyre 123rd year of Ascendancy at 21:53 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Nadine XIX the Lich Necromancer level 30
76th Pyre 123rd year of Ascendancy at 20:43 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Nadine XIX the Lich Necromancer level 30
76th Pyre 123rd year of Ascendancy at 03:21 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Nadine XIX the Higher Necromancer level 17
79th Haze 122nd year of Ascendancy at 02:06 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Nadine XIX the Lich Necromancer level 40
48th Haze 123rd year of Ascendancy at 08:56 see stats
Log
Corrupted mastocytic feeder's blight poison area effect hits Ritch flamespitter for 28 blight damage.
Corrupted mastocytic feeder's blight poison area effect hits Gorarin the corrupted protoplasmic controller for (8 to psi shield), 13 blight (13 total damage).
Corrupted mastocytic feeder's blight poison area effect hits Arylrassra the corrupted mastocytic feeder for 20 blight damage.
Corrupted mastocytic feeder's blight poison area effect hits Ce'Nurith the corrupted protosentient globula for 13 blight damage.
Corrupted mastocytic feeder's blight poison area effect hits Ritch flamespitter for 28 blight damage.
Ghoul's purging blight area effect hits Ritch flamespitter for 36 blight damage.
Ce'Nurith the corrupted protosentient globula has shrugged off 90 damage and is ready for more.
Insidious Blight from Corrupted mastocytic feeder hits Gorarin the corrupted protoplasmic controller for (8 to psi shield), 13 blight (13 total damage).
Crippling Blight from Corrupted mastocytic feeder hits Gorarin the corrupted protoplasmic controller for (8 to psi shield), 13 blight (13 total damage).
Crippling Blight from Corrupted mastocytic feeder hits Ce'Nurith the corrupted protosentient globula for 13 blight damage.
Impending Doom from Nadine XIX hits Ce'Nurith the corrupted protosentient globula for 61 cold, 31 darkness (92 total damage).
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Nadine XIX for 168 fire damage.
Ritch flamespitter resists Something's 'Blight Poison'!
Nadine XIX loses sight!
Ritch flamespitter resists Something's 'Numbing Blight'!
Gorarin the corrupted protoplasmic controller's Acidfire cloud hits Nadine XIX for 41 acid damage.
Corrupted mastocytic feeder's blight poison area effect hits Ritch flamespitter for 28 blight damage.
Something hits Something for 28 blight damage.
Ghoul's purging blight area effect hits Ritch flamespitter for 36 blight damage.
Ghoul's purging blight area effect hits Arylrassra the corrupted mastocytic feeder for 26 blight damage.
Nadine XIX casts Invoke Darkness.
Nadine XIX hits Something for (46 to psi shield), 69 darkness (69 total damage).
Nadine XIX hits Something for (90 rampage shugs off), 44 darkness (44 total damage).
Nadine XIX hits Something for 135 darkness damage.
Something hits Nadine XIX for 79 physical damage.
Nadine XIX the level 42 lich necromancer was torn limb from limb to death by Gorarin the corrupted protoplasmic controller on level 1 of inside a giant tentacle.










































































































































































