











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 18 / 58% |
| Size | big |
| Lifes / Deaths | Killed by shadow at level 18 on the 4th Haze 122nd year of Ascendancy at 15:48 / 1 |
Primary Stats
| Strength | 56 (base 40) |
| Dexterity | 20 (base 12) |
| Constitution | 38 (base 31) |
| Magic | 16 (base 10) |
| Willpower | 22 (base 10) |
| Cunning | 23 (base 20) |
Resources
| Life | -65/740 |
| Stamina | 52/211 |
| Healing Factor | 1.2102122670884 |
| Regeneration | 2.7229776009488 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 3 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 70 |
| Accuracy | 34 |
| Crit Chance | 11% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Light | +3% |
| Nature | +6% |
| Arcane | +12% |
| Mind | +20% |
| All | 0% |
Offense: Damage Penetration
| Light | +10% |
Defense: Base
| Armour (hardiness) | 66.08934837382 (81.151787968034%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 36 |
| Physical Save | 32 |
| Spell Save | 23 |
| Mental Save | 15 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Physical | + 13%( 70%) |
| Cold | + 13%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 10%( 70%) |
| Temporal | + 10%( 70%) |
| Mind | + 17%( 70%) |
| Lightning | + 13%( 70%) |
| Fire | + 16%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Disarm Resistance | 45% |
| Stun Resistance | 20% |
| Pinning Resistance | 24% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 67% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 278 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 155 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. pair of rough leather boots 'Xerenne' (0 def, 1 armour) (On feet)]pair of rough leather boots 'Xerenne' (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2(-) Str +3(-) Mag +5(-) Wil offense ------ Physical Crit +3.0% (-) Physical Power +4 (+1 eff.) (-) Ignore Armor +3 (-) defense ------ Armor +1 (-) other ------- Light +3 (-) Infravision +1 (-) A pair of boots made of leather. |
| Light source | [vs. Glutira the Blindrip (Light source)]Glutira the Blindrip 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +3(-) Cun offense ------ Damage +3%(-) light defense ------ Armor +2 (-) Life +121.00 (-) other ------- Light +3 (-) See Invisibility +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Amablek the iron helm (0 def, 3 armour) (On head)]Amablek the iron helm (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +5(-) Str +3(-) Dex offense ------ Mind Crit +1% (-) defense ------ Armor +3 (-) Fatigue +5% (-) Spell save +6 (+3 eff.) (-) other ------- Max psi +10.00 (-) Infravision +2 (-) Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 167.9 Physical damage. If the attack hits, the target is confused (30% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. iron gauntlets 'Tyrak' (0 def, 1 armour) (On hands)]iron gauntlets 'Tyrak' (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ Spellpower +20 (+6 eff.) (-) Spellpower/crit +6 (-) Damage +12%(-) arcane defense ------ Armor +1 (-) Fatigue +1% (-) Life Regen +2.00 (-) other ------- Stamina/turn +0.60 (-) Vim-on-crit +1.00 (-) Max stamina +10.00 (-) Unarmed combat: Weapon Damage 10.5 - 14.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 (-) Critical Rate +2.0% (-) Attack Speed 83% (-) On Hit: 10% Nightmare level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. iron pickaxe 'Vorylle' (dig speed 36 turns) (Tool)]iron pickaxe 'Vorylle' (dig speed 36 turns) 3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1(-) Str +1(-) Con offense ------ Physical Crit +1.0% (-) Damage +6%(-) nature +6%(-) acid defense ------ Armor +6 (-) Resistance +10%(-) nature +3%(-) acid other ------- Max stamina +20.00 (-) While carried: other ------- Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. Bethylaith (On fingers, 1 of 2)]Bethylaith 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3(-) Mag offense ------ Spell Crit +2% (-) defense ------ Defense +5 (+3 eff.) (-) Resistance +3%(-) acid Physical save +6 (+3 eff.) (-) Life +20.00 (-) Disarm Resist +23% (-) Pinning Resist +24% (-) Knockbk Resist +43% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. Bethylaith (On fingers, 1 of 2)]Halythad the Lightbreaker 0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Str +0(-3) Mag offense ------ Spell Crit +0% (-2%) Critical power +10.00% Physical Power +5 (+2 eff.) Damage +20% mind Ignore resists +10% light defense ------ Defense +0 (+0 eff.) (-5 (-3 eff.)) Resistance +11% mind +0%(-3%) acid Physical save +0 (+0 eff.) (-6 (-3 eff.)) Unlife -60.00 life Life +0.00 (-20.00) Disarm Resist +0% (-23%) Pinning Resist +0% (-24%) Knockbk Resist +0% (-43%) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. warmaker's copper amulet of constitution (+5) (Around neck)]warmaker's copper amulet of constitution (+5) 0.1 Encumbrance T1 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5(-) Str +5(-) Dex +5(-) Wil +3(-) Con Amulets make your neck look great! |
| In main hand | [vs. Brenurain the Infernogrinder (14-20 power, 3 apr) (In main hand)]Brenurain the Infernogrinder (14-20 power, 3 apr) 3.0 Encumbrance T2 longsword 1H weapon Reqs Str 16 [Random Unique] Nature/Disrupt/Psionic Weapon Damage 14.5 - 20.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 (-) Critical Rate +3.0% (-) Attack Speed 100% (-) On-hit +6(-) nature Damage Against +9% (-)Unnatural On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +2(-) Wil offense ------ On-Hit 0(-20) item acid corrode Damage +3%(-) acid On-Hit (Melee): * 20% chance to reduce armor by 18% defense ------ Resistance +6%(-) acid +3%(-) fire Sharp, long, and deadly. |
| Around waist | [vs. Arthukath the rough leather belt (Around waist)]Arthukath the rough leather belt 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Power +28 (+9 eff.) (-) Ignore Armor +2 (-) defense ------ Armor +2 (-) Defense +15 (+8 eff.) (-) Spell save +5 (+2 eff.) (-) other ------- Size +1 (-) A belt that goes around your waist. |
| In off hand | [vs. Delesarin the iron shield (0 def, 21 armour, 8-10 power, 42.5 block) (In off hand)]Delesarin the iron shield (0 def, 21 armour, 8-10 power, 42.5 block) 7.0 Encumbrance T1 shield armor Reqs - Shield usage training Str 11 [Rare] Master When used to Attack: Weapon Damage 8.0 - 9.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% (-) Block +42 (-) On-hit +8(-) physical While equipped: Stats +1(-) Con offense ------ Ignore Armor +1 (-) defense ------ Armor +21 (-) Fatigue +8% (-) other ------- Talents +1.00(-) Block Handheld deflection devices. |
| Cloak | [vs. Beluletira (1 def, 10 armour) (Cloak)]Beluletira (1 def, 10 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2(-) Str +2(-) Con offense ------ Critical power +10.00% (-) defense ------ Armor +10 (-) Defense +1 (+1 eff.) (-) Resistance +3%(-) darkness +3%(-) temporal Crit Resistance 5.00% (-) other ------- Max mana +20.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. steel plate armour of the dragon (0 def, 9 armour) (Main armor)]steel plate armour of the dragon (0 def, 9 armour) 17.0 Encumbrance T2 massive armor Reqs - Massive armour training Str 28 [Ego+] Nature While equipped: defense ------ Armor +9 (-) Fatigue +22% (-) Resistance +6%(-) acid +6%(-) physical +7%(-) fire +6%(-) lightning +6%(-) cold Disarm Resist +22% (-) Stun Resist +20% (-) Knockbk Resist +24% (-) other ------- Cooldown Rush -5(-) A suit of armour made of metal plates. |
Inventory
movement infusion of the titan (speed 559%; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 559% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. warmaker's copper amulet of constitution (+5) (Around neck)]Withering Orbs 0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: Stats +0(-5) Str +0(-5) Dex +0(-5) Wil +0(-3) Con offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. Bethylaith (On fingers, 1 of 2)]copper ring of tenacity 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +0(-3) Mag offense ------ Spell Crit +0% (-2%) defense ------ Defense +0 (+0 eff.) (-5 (-3 eff.)) Resistance +0%(-3%) acid Physical save +0 (+0 eff.) (-6 (-3 eff.)) Life +21.00 (+1.00) Disarm Resist +22% (-1%) Pinning Resist +23% (-1%) Knockbk Resist +22% (-21%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Brenurain the Infernogrinder (14-20 power, 3 apr) (In main hand)]Arthyndil the iron longsword (10-14 power, 2 apr) 3.0 Encumbrance T1 longsword 1H weapon Reqs Str 11 [Rare] Nature Weapon Damage 10.0 - 14.0(-4.5 - -6.3) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 (-1) Critical Rate +2.5% (-0.5%) Attack Speed 100% (-) On-hit +6(-) nature +16 acid Damage Against +0% (-9% )Unnatural On Hit: - Projects up to 0 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +3 Dex +1(-1) Wil +2 Cun offense ------ On-Hit 0(-20) item acid corrode Damage +0%(-3%) acid defense ------ Resistance +0%(-6%) acid +0%(-3%) fire other ------- Light +3 See Invisibility +3 Sharp, long, and deadly. |
[vs. Brenurain the Infernogrinder (14-20 power, 3 apr) (In main hand)]iron mace 'Rainrock' (18-26 power, 2 apr) 3.0 Encumbrance T1 mace 1H weapon Reqs Str 11 [Rare] Master Weapon Damage 18.5 - 25.9(+4.0 - +5.6) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 (-1) Critical Rate +0.5% (-2.5%) Attack Speed 100% (-) On-hit +0(-6) nature Damage Against +0% (-9% )Unnatural On Hit: - Projects up to 0 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +1 Str +0(-2) Wil offense ------ On-Hit 0(-20) item acid corrode Damage +0%(-3%) acid Ignore Armor +4 When Hit 2 cold defense ------ Resistance +0%(-6%) acid +0%(-3%) fire other ------- Max stamina +10.00 Light +1 Blunt and deadly. |
[vs. Brenurain the Infernogrinder (14-20 power, 3 apr) (In main hand)]Ebonybiter (19-27 power, 2 apr) 3.0 Encumbrance T1 waraxe 1H weapon Reqs Str 11 [Rare] Master Weapon Damage 19.0 - 26.6(+4.5 - +6.3) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 (-1) Critical Rate +3.5% (+0.5%) Attack Speed 100% (-) On-hit +0(-6) nature Damage Against +0% (-9% )Unnatural On-Hit, radius 1 +12 acid On Hit: - Projects up to 0 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +0(-2) Wil offense ------ On-Hit 0(-20) item acid corrode Damage +0%(-3%) acid +9% cold +9% darkness defense ------ Resistance +6%(-) acid +0%(-3%) fire +6% darkness One-handed war axes. |
[vs. Brenurain the Infernogrinder (14-20 power, 3 apr) (In main hand)]iron waraxe of massacre (19-27 power, 2 apr) 3.0 Encumbrance T1 waraxe 1H weapon Reqs Str 11 [Ego] Master Weapon Damage 19.0 - 26.6(+4.5 - +6.3) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 (-1) Critical Rate +3.5% (+0.5%) Attack Speed 100% (-) On-hit +0(-6) nature Damage Against +0% (-9% )Unnatural On Hit: - Projects up to 0 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +0(-2) Wil offense ------ On-Hit 0(-20) item acid corrode Damage +0%(-3%) acid defense ------ Resistance +0%(-6%) acid +0%(-3%) fire One-handed war axes. |
[vs. Brenurain the Infernogrinder (14-20 power, 3 apr) (In main hand, 1 of 2)]Shantiz the Stormblade (15-20 power, 20 apr) =dex= 1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Weapon Damage 15.0 - 19.5(+0.5 - -0.8) Physical Uses 100% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 (+17) Critical Rate +10.0% (+7.0%) Attack Speed 100% (-) On-hit +0(-6) nature Damage Against +0% (-9% )Unnatural On Hit: - Projects up to 0 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) + Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex +0(-2) Wil offense ------ On-Hit 0(-20) item acid corrode Damage +0%(-3%) acid defense ------ Resistance +0%(-6%) acid +0%(-3%) fire Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. Tap to cycle through comparison choices |
[vs. Brenurain the Infernogrinder (14-20 power, 3 apr) (In main hand, 1 of 2)]Serpent's Glare (7-8 power, 15 apr, nature damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Weapon Damage 7.0 - 7.7(-7.5 - -12.6) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +15 (+12) Critical Rate +7.0% (+4.0%) Attack Speed 100% (-) On-hit +0(-6) nature Damage Conversion 30% poison Damage Against +0% (-9% )Unnatural On Hit: - Projects up to 0 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +0(-2) Wil offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) On-Hit 0(-20) item acid corrode Damage +10% nature +0%(-3%) acid defense ------ Resistance +0%(-6%) acid +0%(-3%) fire +10% nature Poison Resist +50% Spit Poison: Effective talent level: 2.0 Power cost 8 out of 8/8. Range 10 Cooldown: 6 Travel.spd instantaneous Is: a nature gift Description: Spit poison at your target, doing 209.31 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
[vs. Delesarin the iron shield (0 def, 21 armour, 8-10 power, 42.5 block) (In off hand)]Coral Spray (8 def, 8 armour, 18-25 power, 48 block) 7.0 Encumbrance T1 shield armor Reqs - Shield usage training Str 16 [Unique] Nature When used to Attack: Weapon Damage 18.0 - 25.2(+10.0 - +15.6) Physical Uses 140% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.0% (-0.5%) Block +48 (+6) On-hit +0(-8) physical +10 cold While equipped: Stats +0(-1) Con offense ------ Ignore Armor +0 (-1) On shield block: + 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 (-13) Defense +8 (+4 eff.) Fatigue +12% (+4%) Resistance +15% cold +10% fire other ------- Max air +20.00 Talents +1.00(-) Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
[vs. steel plate armour of the dragon (0 def, 9 armour) (Main armor)]Betelevea the Bilewrack (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: offense ------ Mind Crit +2% Mindpower +3 (+1 eff.) Damage +9% nature +3% mind Ignore resists +20% mind When Hit 2 fire defense ------ Armor +0 (-9) Fatigue +0% (-22%) Resistance +0%(-6%) acid +0%(-6%) physical +0%(-6%) lightning +0%(-7%) fire +0%(-6%) cold +6% nature +7% all Mind save +16 (+10 eff.) Disarm Resist +0% (-22%) Stun Resist +0% (-20%) Knockbk Resist +0% (-24%) other ------- Cooldown Rush +0(+5) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. steel plate armour of the dragon (0 def, 9 armour) (Main armor)]Silk Current (12 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+1 eff.) Move Speed +15% Damage +10% cold Ignore resists +8% cold When Hit 10 cold defense ------ Armor +0 (-9) Defense +12 (+6 eff.) Fatigue +0% (-22%) Resistance +0%(-6%) acid +0%(-6%) physical +0%(-6%) lightning +15%(+9%) cold +0%(-7%) fire +7% all Disarm Resist +0% (-22%) Stun Resist +0% (-20%) Knockbk Resist +0% (-24%) other ------- Cooldown Rush +0(+5) Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet level 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
[vs. Arthukath the rough leather belt (Around waist)]Yvyrawen the rough leather belt 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Cun offense ------ Physical Power +0 (+0 eff.) (-28 (-9 eff.)) Ignore Armor +0 (-2) When Hit 10 mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 15 defense ------ Armor +0 (-2) Defense +0 (+0 eff.) (-15 (-8 eff.)) Spell save +0 (+0 eff.) (-5 (-2 eff.)) Life Regen +0.60 Healmod +10% other ------- Size +0 (-1) A belt that goes around your waist. |
[vs. Arthukath the rough leather belt (Around waist)]rough leather belt of unlife 1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: offense ------ Physical Power +0 (+0 eff.) (-28 (-9 eff.)) Ignore Armor +0 (-2) defense ------ Armor +0 (-2) Defense +0 (+0 eff.) (-15 (-8 eff.)) Resistance +6% blight Spell save +0 (+0 eff.) (-5 (-2 eff.)) other ------- Size +0 (-1) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
[vs. Beluletira (1 def, 10 armour) (Cloak)]linen cloak 'Freezepython' (1 def, 6 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +0(-2) Str +0(-2) Con offense ------ Critical power +0.00% (-10.00%) Ignore resists +5% acid defense ------ Armor +6 (-4) Defense +1 (+1 eff.) (-) Resistance +6% blight +16% cold +0%(-3%) darkness +0%(-3%) temporal Crit Resistance 0.00% (-5.00%) other ------- Max mana +0.00 (-20.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. pair of rough leather boots 'Xerenne' (0 def, 1 armour) (On feet)]Elille (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +0(-2) Str +0(-3) Mag +2(-3) Wil offense ------ Physical Crit +0.0% (-3.0%) Mind Crit +3% Physical Power +0 (+0 eff.) (-4 (-1 eff.)) Mindpower +20 (+10 eff.) Ignore Armor +0 (-3) defense ------ Armor +3 (+2) Fatigue +2% Mind save +9 (+7 eff.) Life Regen +2.00 Healmod +11% other ------- Light +0 (-3) Infravision +0 (-1) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. pair of rough leather boots 'Xerenne' (0 def, 1 armour) (On feet)]traveler's pair of iron boots of tirelessness (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Ego] Master While equipped: Stats +0(-2) Str +0(-3) Mag +0(-5) Wil offense ------ Physical Crit +0.0% (-3.0%) Physical Power +0 (+0 eff.) (-4 (-1 eff.)) Ignore Armor +0 (-3) defense ------ Armor +3 (+2) Fatigue -3% Physical save +6 (+3 eff.) other ------- Encumbrance +22 Stamina/turn +0.30 Max stamina +10.00 Light +0 (-3) Infravision +0 (-1) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. iron gauntlets 'Tyrak' (0 def, 1 armour) (On hands)]Spellhunt Remnants (2 def, 3 armour) 1.5 Encumbrance T2 hands armor [Unique] Disrupt/Master While equipped: Stats +4 Cun +4 Wil offense ------ Mind Crit +6% Spellpower +0 (+0 eff.) (-20 (-6 eff.)) Mindpower +6 (+3 eff.) Spellpower/crit +0 (-6) Damage +10% nature +0%(-12%) arcane Ignore resists +10% nature defense ------ Armor +3 (+2) Defense +2 (+1 eff.) Fatigue +0% (-1%) Spell save +6 (+3 eff.) Life +40.00 Life Regen +0.00 (-2.00) other ------- Stamina/turn +0.00 (-0.60) Vim-on-crit +0.00 (-1.00) Max stamina +0.00 (-10.00) Unarmed combat: Weapon Damage 18.0 - 25.2(+7.5 - +10.5) Physical Uses 40% Str, 40% Cun, 40% Dex Ignore Armor +8 (+5) Critical Rate +6.0% (+4.0%) Attack Speed 83% (-) On-hit +12 silence On Hit: 10% Nightmare level 1 Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
[vs. Amablek the iron helm (0 def, 3 armour) (On head)]Murkidol (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +5(-) Str +4(+1) Dex +1 Mag +3 Wil +1 Cun offense ------ Mind Crit +0% (-1%) Ignore resists +5% darkness defense ------ Armor +1 (-2) Fatigue +1% (-4%) Spell save +0 (+0 eff.) (-6 (-3 eff.)) other ------- Max psi +0.00 (-10.00) Infravision +0 (-2) A cap made of leather. |
[vs. Amablek the iron helm (0 def, 3 armour) (On head)]rough leather cap 'Yvenor' (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Disrupt While equipped: Stats +3(-2) Str +0(-3) Dex offense ------ Physical Crit +1.0% Mind Crit +0% (-1%) Accuracy +10 (+5 eff.) defense ------ Armor +1 (-2) Fatigue +1% (-4%) Resistance +6% blight +6% fire +6% nature +6% temporal Spell save +0 (+0 eff.) (-6 (-3 eff.)) other ------- Max stamina +10.00 Max psi +0.00 (-10.00) Infravision +0 (-2) A cap made of leather. |
[vs. Amablek the iron helm (0 def, 3 armour) (On head)]Xulebeth the iron helm (0 def, 7 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +0(-5) Str +0(-3) Dex offense ------ Mind Crit +0% (-1%) defense ------ Armor +7 (+4) Fatigue +5% (-) Resistance +6% blight +9% temporal Physical save +11 (+6 eff.) Spell save +0 (+0 eff.) (-6 (-3 eff.)) Unlife -40.00 life Life +40.00 other ------- Max psi +0.00 (-10.00) Infravision +0 (-2) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
100 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Glutira the Blindrip (Light source)]brass lantern 'Shimmerwrack' 2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +1(-2) Cun +4 Wil offense ------ Critical power +15.00% Mindpower +15 (+7 eff.) Damage +6% mind +6%(+3%) light defense ------ Armor +0 (-2) Resistance +3% lightning Life +0.00 (-121.00) other ------- EQ when Hit +0.12 Light +3 (-) See Invisibility +0 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Glutira the Blindrip (Light source)]brass lantern of clarity 2.0 Encumbrance T1 lite [Ego] Psionic While equipped: Stats +0(-3) Cun offense ------ Damage +0%(-3%) light defense ------ Armor +0 (-2) Mind save +5 (+5 eff.) Life +0.00 (-121.00) other ------- Light +3 (-) See Stealth +5 See Invisibility +6 (+3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. iron pickaxe 'Vorylle' (dig speed 36 turns) (Tool)]Beahor (dig speed 29 turns) 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2(+1) Str +4 Mag +0(-1) Con offense ------ Physical Crit +0.0% (-1.0%) Mind Crit +1% Damage +0%(-6%) nature +0%(-6%) acid defense ------ Armor +0 (-6) Resistance +0%(-10%) nature +0%(-3%) acid Crit Resistance 15.00% Mind save +6 (+5 eff.) other ------- Max stamina +0.00 (-20.00) Infravision +2 While carried: other ------- Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. iron pickaxe 'Vorylle' (dig speed 36 turns) (Tool)]soothing elm totem of summon tentacle [power 95] (25 cooldown) 2.0 Encumbrance T1 totem charm [Ego] Nature While equipped: Stats +0(-1) Str +0(-1) Con offense ------ Physical Crit +0.0% (-1.0%) Damage +0%(-6%) nature +0%(-6%) acid defense ------ Armor +0 (-6) Resistance +0%(-10%) nature +0%(-3%) acid other ------- Max stamina +0.00 (-20.00) While carried: other ------- Talents +0(+-1) Dig Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 190 Base Damage: 104 Armor: 8 All Resist: 1 Puts all charms on 25 turn cooldown 100% to heal for 30. Natural totems are made by powerful wilders to store nature power. |
[vs. iron pickaxe 'Vorylle' (dig speed 36 turns) (Tool)]Daybile the ash totem of healing [power 176] (15 cooldown) 2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: Stats +0(-1) Str +0(-1) Con offense ------ Physical Crit +0.0% (-1.0%) Damage +0%(-6%) acid +9% light +0%(-6%) nature defense ------ Armor +0 (-6) Resistance +0%(-3%) acid +6% fire +0%(-10%) nature other ------- Max stamina +0.00 (-20.00) Light +3 While carried: other ------- Talents +0(+-1) Dig Heal yourself and all friendly characters within 10 spaces for 176 Puts all charms on 15 turn cooldown 100% to gain a 15% chance to evade weapon attacks for 2 turns. 100% to reduce fatigue by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By antimagic 1trick the Cornac Bulwark level 10
5th Mirth 122nd year of Ascendancy at 05:06 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By antimagic 1trick the Cornac Bulwark level 15
53rd Dusk 122nd year of Ascendancy at 14:52 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By antimagic 1trick the Cornac Bulwark level 7
1st Mirth 122nd year of Ascendancy at 01:00 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By antimagic 1trick the Cornac Bulwark level 10
2nd Flare 122nd year of Ascendancy at 19:05 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By antimagic 1trick the Cornac Bulwark level 17
60th Dusk 122nd year of Ascendancy at 20:13 see stats
Log
Emorabeth the sick treant uses Dark Tendrils.
Antimagic 1trick is not stunned anymore.
Poison from Giant spider hits antimagic 1trick for 13 nature damage.
Agony from Gloomy white wolf hits antimagic 1trick for 6 mind damage.
The Withering Thing hits antimagic 1trick for 33 mind damage.
LIFE LOST WARNING!
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
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Keyboard input temporarily disabled.
Antimagic 1trick activates Last Stand.
Antimagic 1trick deactivates Last Stand.
Antimagic 1trick uses Infusion: Healing.
Antimagic 1trick stops being poisoned.
antimagic 1trick receives 188 healing from Infusion: Healing.
Antimagic 1trick uses Infusion: Regeneration.
Antimagic 1trick starts regenerating health quickly.
Sick brown bear misses antimagic 1trick.
Shadow casts Shadow Flames.
Shadow casts Shadow Flames.
Shadow casts Shadow Lightning.
Shadow hits antimagic 1trick for 95 fire damage.
Shadow hits antimagic 1trick for 95 fire damage.
Shadow hits antimagic 1trick for 68 lightning damage.
antimagic 1trick the level 18 cornac bulwark was bolted to death by a shadow on level 3 of Heart of the Gloom.











































































