







Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Skeleton |
Class | Brawler |
Level / Exp | 31 / 62% |
Size | medium |
Lifes / Deaths | Killed by shadow at level 16 on the 70th Dusk 122nd year of Ascendancy at 18:08 0 / 8Killed by Weirdling Beast at level 24 on the 66th Haze 122nd year of Ascendancy at 12:21 Killed by Eilinesera the orc blood mage at level 26 on the 5th Decay 122nd year of Ascendancy at 01:15 Killed by bloated horror at level 31 on the 75th Regrowth 123rd year of Ascendancy at 09:10 Killed by bloated horror at level 31 on the 75th Regrowth 123rd year of Ascendancy at 11:50 Killed by bloated horror at level 31 on the 75th Regrowth 123rd year of Ascendancy at 13:39 Killed by ritch flamespitter at level 31 on the 75th Regrowth 123rd year of Ascendancy at 19:26 Killed by Neroriavena the corrupted acidic digestor at level 31 on the 76th Regrowth 123rd year of Ascendancy at 10:01 |
Primary Stats
Strength | 103 (base 39) |
Dexterity | 97 (base 60) |
Constitution | 51 (base 10) |
Magic | 17 (base 10) |
Willpower | 27 (base 10) |
Cunning | 71 (base 60) |
Resources
Life | -166/1056 |
Stamina | 54/232 |
Healing Factor | 1.4040316950178 |
Regeneration | 17.199388263968 |
Speed
Mental | +8.8817841970013E-14% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 39.058027722065 |
See Invisible | 39.058027722065 |
Offense: Barehand
Damage | 126 |
Accuracy | 72 |
Crit Chance | 32% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 26 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Temporal | +12% |
All | 0% |
Physical | +29% |
Cold | +3% |
Nature | +4% |
Offense: Damage Penetration
Darkness | +5% |
Temporal | +6% |
Mind | +5% |
Physical | +27% |
Cold | +5% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 7 (35.65183292883%) |
Defense | 60 |
Ranged Defense | 60 |
Fatigue | 0 |
Physical Save | 50 |
Spell Save | 34 |
Mental Save | 46 |
Defense: Resistances
Arcane | + 21%( 70%) |
Cold | + 35%( 70%) |
All | + 17%( 70%) |
Lightning | + 20%( 70%) |
Physical | + 21%( 70%) |
Temporal | + 22%( 70%) |
Mind | + 22%( 70%) |
Darkness | + 32%( 70%) |
Fire | + 22%( 70%) |
Nature | + 25%( 70%) |
Defense: Immunities
Pinning Resistance | 22% |
Confusion Resistance | 10% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 10% |
Silence Resistance | 40% |
Bleed Resistance | 100% |
Disarm Resistance | 56% |
Instadeath Resistance | 100% |
Knockback Resistance | 30% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 355 damage for 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Cunning / Tactical | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Finishing moves | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Grappling | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Pugilism | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Technique / Combat veteran | 1.14 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Technique / Unarmed training | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Bethothra the snow giant thunderer. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by Mayenn the snow giant. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 361. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed naga tongue. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed vial of elder vampire blood. * You've found the needed pouch of faeros ash. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed orc heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed skeleton mage skull. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within12 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +15% physical ----- def ----- Armour +2 Defense +15 (+4 eff.) ---------- misc Infravis +1 A pair of boots made of leather. |
On hands | ![]() 1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex dps ---------- Melee+ 5 nature Dmg.mod +4% nature Acc +16 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +3% cold +6% temporal +3% darkness +6% nature Phys.save +5 (+2 eff.) Mind.save +6 (+2 eff.) Disarm- +24% Unarmed combat: Power 120% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +11 Apr +9 Crit +14.0% Atk.spd 100% On Crit.r2 +7 nature On Hit: 10% Perfect Control 3 On Hit: 10% Venomous Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
On head | ![]() 2.0 T3 head armor [Ego++] Master While equipped: Stats +5 Str +2 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +3 Fatigue +3% Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 299.4 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Tool | ![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Res.pen +20% physical ----- def ----- Resists +6% mind Spell.save +3 (+2 eff.) Blind- +10% Cut- +10% Disarm- +10% ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +5 (+1 eff.) Resists +5% arcane +18% cold Spell.save +6 (+3 eff.) Die.at -40.00 life Max.HP +41.00 HP.reg +10.00 Heal.mod +12% Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Mind.pwr +5 (+2 eff.) ----- def ----- Max.HP +21.00 HP.reg +2.00 Silence- +20% Disarm- +22% Pinning- +22% Knockbk- +20% ---------- misc Hate/m.crit +3.00 Rings make your fingers look great! |
Around neck | ![]() 0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +2 Wil dps ---------- Spell.pwr +15 (+7 eff.) ----- def ----- Resists +5% physical Die.at -60.00 life ---------- misc Stam/turn +3.00 Vim/s.crit +1.00 Masteries +0.14 Technique/Combat veteran Amulets make your neck look great! |
Main armor | ![]() 2.0 T2 cloth armor [Rare] Arcane While equipped: Stats +7 Str +2 Dex +7 Mag +2 Wil +4 Con dps ---------- Dmg.mod +12% temporal +14% physical Res.pen +6% temporal +7% physical ----- def ----- Resists +9% all Anom.red +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Light source | ![]() 2.0 T1 lite [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Resists +6% fire Crit.chn- 5.00% Die.at -20.00 life Max.HP +45.00 Silence- +20% Knockbk- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +5% darkness +5% cold Melee Ret 6 darkness ----- def ----- Defense +1 (+0 eff.) Resists +3% lightning +15% darkness Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | ![]() 1.0 T3 belt armor [Random Unique] Nature/Psionic While equipped: Stats +8 Str +8 Dex +8 Wil +8 Cun dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +15% nature +5% mind Melee Ret 2 mind 6 nature ----- def ----- Resists +3% nature Phys.save +34 (+11 eff.) Spell.save +25 (+10 eff.) Mind.save +24 (+8 eff.) A belt that goes around your waist. |
Inventory
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +12% lightning +6% mind +6% nature +5% arcane Stun/Frz- +20% Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +9 Dex dps ---------- Dmg.mod +12% arcane Res.pen +25% nature Melee Ret 6 nature ----- def ----- Resists +5% arcane ---------- misc See.Invis +18 Masteries +0.40 Technique/Combat training Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Acc +10 (+3 eff.) Melee Ret 4 arcane ----- def ----- Defense +11 (+3 eff.) Resists +6% mind Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% physical ----- def ----- Defense +6 (+2 eff.) Resists +11% physical Rings make your fingers look great! |
![]() 3.0 T4 battleaxe 2H weapon [Rare] Arcane Power 158% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +14.5% Atk.spd 100% Melee+ +34 cold On Hit: * 20% chance to reduce all saves and defense by 25 While equipped: Stats +3 Dex dps ---------- Phys.pwr +20 (+5 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 25 Massive two-handed battleaxes. |
![]() 3.0 T5 battleaxe 2H weapon [Ego++] Arcane/Psionic Power 166% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +20 blight On Hit: 20% Epidemic 5 On Hit: * 19% chance to reduce strength, dexterity, and constitution by 15 * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: ----- def ----- Disease- +32% Massive two-handed battleaxes. |
![]() 5.0 T4 greatmaul 2H weapon [Ego++] Nature/Master Power 165% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit.r2 +40 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +16.0% All.spd +11% Res.pen +23% fire Massive two-handed mauls. |
![]() 3.0 T5 longsword 1H weapon [Ego+] Nature/Master Power 166% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +39 lightning +11 cold While equipped: dps ---------- Mov.spd +35% Res.pen +17% lightning +17% cold Sharp, long, and deadly. |
![]() 1.0 T4 dagger 1H weapon [Rare] Master Power 156% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +12 acid +20 nature On Crit.r2 +20 acid While equipped: dps ---------- Dmg.mod +9% acid Melee Ret 6 mind ----- def ----- Resists +18% acid +15% nature Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego+] Nature Power 148% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +35 lightning +26 cold While equipped: dps ---------- Mov.spd +34% Res.pen +5% lightning +21% cold Sharp, short and deadly. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Psionic Power 111% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex +7 Mag +4 Wil +5 Cun +4 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Melee+ 14 lightning Dmg.mod +16% lightning Res.pen +13% lightning ----- def ----- Resists +24% lightning +11% fire +16% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 116% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +8% Mind.pwr +14 (+5 eff.) Dmg.mod +12% mind ---------- misc Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) All.spd +6% Melee+ 6 lightning 8 physical 22 fire 7 acid 6 cold Dmg.mod +14% fire Res.pen +14% fire ----- def ----- Resists +6% lightning +7% physical +6% cold +17% fire +3% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Power 148% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +94 On Crit: * Wound the target dealing 260 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +12 (+3 eff.) Acc +9 (+3 eff.) ----- def ----- Armour +6 Defense +20 (+5 eff.) Fatigue +12% Disarm- +35% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego+] Psionic/Steamtech Power 151% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +104 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Wil ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Resists +17% mind +14% physical Shield.near.proj +39 Proj.slow +35% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 4.0 T5 longbow 2H weapon Reqs Shoot [Ego+] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 10% Shoot 1 While equipped: Stats +3 Str dps ---------- Phys.pwr +12 (+3 eff.) Longbows are used to shoot arrows at your foes. |
![]() 3.0 T5 arrow ammo [Ego++] Master Power 191% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +27 Crit +31.0% Capacity 21 Proj.spd +200% On Crit: * Wound the target dealing 260 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 shot ammo [Rare] Psionic Power 167% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +12 Crit +14.0% Capacity 23 Proj.spd +200% Phasing +30% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
![]() 9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +16% blight +14% nature +16% lightning A suit of armour made of leather. |
![]() 9.0 T5 light armor [Rare] Arcane While equipped: Stats +8 Str dps ---------- Crit.mult +20.00% Spell.pwr +10 (+5 eff.) Acc +15 (+4 eff.) Apr +6 ----- def ----- Armour +8 Defense +40 (+10 eff.) Fatigue +8% Resists +10% arcane Spell.save +21 (+9 eff.) ---------- misc Max.mana +40.00 A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego+] Nature/Psionic While equipped: Stats +7 Cun +5 Wil ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Mind.save +16 (+5 eff.) Max.HP +37.00 A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego+] Master/Psionic While equipped: Stats +7 Str +7 Dex ----- def ----- Armour +8 Defense +25 (+6 eff.) Fatigue +8% Resists +10% mind Phys.save +13 (+5 eff.) Mind.save +14 (+5 eff.) A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego+] Arcane/Psionic While equipped: Stats +5 Cun ----- def ----- Armour +14 Defense +30 (+8 eff.) Fatigue +8% Resists +17% light +20% darkness Mind.save +25 (+8 eff.) A suit of armour made of leather. |
![]() 14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +9 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
![]() 14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +9% blight Res.pen +10% acid Melee Ret 2 acid ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +6% acid +6% physical Phys.save +12 (+4 eff.) Mind.save +10 (+3 eff.) HP.reg +3.20 ---------- misc Stam/turn +0.70 A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +3 Cun dps ---------- Spell.crit +2% Dmg.mod +3% blight Res.pen +5% arcane ----- def ----- Armour +39 Defense +16 (+4 eff.) Fatigue +6% Resists +5% arcane Phys.save +9 (+3 eff.) Mind.save +16 (+5 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Wil dps ---------- Dmg.mod +3% acid +9% temporal Res.pen +10% acid On Hit (Melee): * 20% chance to reduce armor by 25% ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +21% lightning +7% mind +19% darkness +19% blight Mind.save +21 (+7 eff.) ---------- misc Light +2 A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +17 Defense +5 (+1 eff.) Fatigue +3% Phys.save +5 (+2 eff.) A suit of armour made of mail. |
![]() 17.0 T5 massive armor Reqs Massive armour training [Rare] Nature While equipped: Stats +9 Dex dps ---------- Melee Ret 8 mind ----- def ----- Armour +16 Fatigue +22% HP.reg +7.90 ---------- misc Stam/turn +2.50 Light +3 Infravis +3 See.Invis +24 A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +5 Mag dps ---------- Spell.pwr +30 (+14 eff.) S.pwr/crit +4 Dmg.mod +12% arcane +15% blight ----- def ----- Armour +16 Fatigue +22% Resists +9% light +30% fire Spell.save +15 (+7 eff.) ---------- misc Light +3 A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor Reqs Massive armour training [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Armour +16 Fatigue +22% Mind.save +15 (+5 eff.) A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +6% mind Res.pen +20% mind +15% lightning Melee Ret 6 blight ----- def ----- Armour +22 Fatigue +22% Resists +15% acid +12% cold +22% lightning Max.HP +34.00 ---------- misc Mana/s.crit +2.00 Breathe water A suit of armour made of metal plates. |
![]() 1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Cun dps ---------- Res.pen +10% nature Melee Ret 6 nature ----- def ----- Crit.chn- 15.00% Max.HP +33.00 A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Resists +5% fire +5% cold Mind.save +6 (+2 eff.) A belt that goes around your waist. |
![]() 1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.2 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 55 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
![]() 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +6% light +9% physical ----- def ----- Armour +4 Resists +6% acid +6% fire +6% lightning +6% cold A pair of boots made of leather. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -2% Phys.save +6 (+2 eff.) ---------- misc Max.enc +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.crit +4% ----- def ----- Armour +5 Fatigue +4% ---------- misc Mana/turn +0.47 Max.mana +27.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 89% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 125% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 47.26 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() 1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 89% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 6 lightning Dmg.mod +3% lightning Acc +10 (+3 eff.) ----- def ----- Armour +1 Resists +5% lightning Unarmed combat: Power 92% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +1 Crit +5.0% Atk.spd 125% On Crit.r2 +5 lightning On Hit: 10% Lightning Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T1 hands armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: ----- def ----- Armour +5 Fatigue +1% Mind.save +7 (+2 eff.) Max.HP +45.00 HP.reg +2.20 ---------- misc Stam/turn +0.40 Psi/turn +0.14 Unarmed combat: Power 110% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +5 Apr +3 Crit +2.0% Atk.spd 100% On Hit: 10% Second Wind 1 On Hit: 10% Battle Shout 1 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Unarmed combat: Power 102% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 100% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Disrupt/Psionic While equipped: dps ---------- Phys.pwr +9 (+2 eff.) Mind.pwr +3 (+2 eff.) Melee+ 10 physical 25 darkness 27 mind Dmg.mod +9% nature +7% physical Res.pen +10% nature Acc +10 (+3 eff.) Apr +14 Melee Ret 2 lightning On Hit (Melee): * 18% chance to reduce all saves and defense by 25 ----- def ----- Armour +10 Fatigue +5% Resists +12% blight +12% nature +9% lightning Spell.save +15 (+7 eff.) Mind.save -12 (-4 eff.) Unarmed combat: Power 138% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +23 Crit +10.0% Atk.spd 100% On Hit.r1 +10 physical On Crit.r2 +7 physical On Hit: 10% Reproach 5 On Hit: 10% Sand Breath 5 On Hit: * 18% chance to slow global speed by 51% * 19% chance to reduce armor by 25% Ruined Earth: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold +3% darkness +6% mind On Hit (Melee): * 10 arcane resource burn * 10% chance to reduce all saves and defense by 25 ----- def ----- Defense +1 (+0 eff.) Resists +16% cold A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
![]() 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Mind.crit +2% ----- def ----- Armour +3 Fatigue +5% ---------- misc See.Invis +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% physical ----- def ----- Defense +15 (+4 eff.) Resists +2% physical Spell.save +6 (+3 eff.) HP.reg +2.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(80 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T4 wand charm [Ego] Arcane Create a shield absorbing up to 362 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
By Kreambig the Skeleton Brawler level 12
50th Dusk 122nd year of Ascendancy at 13:21 see stats
By Kreambig the Skeleton Brawler level 30
68th Regrowth 123rd year of Ascendancy at 17:24 see stats
By Kreambig the Skeleton Brawler level 24
2nd Decay 122nd year of Ascendancy at 22:49 see stats
By Kreambig the Skeleton Brawler level 21
59th Haze 122nd year of Ascendancy at 04:42 see stats
By Kreambig the Skeleton Brawler level 28
40th Regrowth 123rd year of Ascendancy at 17:01 see stats
By Kreambig the Skeleton Brawler level 20
55th Haze 122nd year of Ascendancy at 12:01 see stats
By Kreambig the Skeleton Brawler level 26
8th Allure 123rd year of Ascendancy at 00:51 see stats
By Kreambig the Skeleton Brawler level 10
39th Dusk 122nd year of Ascendancy at 16:49 see stats
By Kreambig the Skeleton Brawler level 20
52nd Haze 122nd year of Ascendancy at 18:00 see stats
By Kreambig the Skeleton Brawler level 30
67th Regrowth 123rd year of Ascendancy at 08:30 see stats
By Kreambig the Skeleton Brawler level 29
45th Regrowth 123rd year of Ascendancy at 04:23 see stats
By Kreambig the Skeleton Brawler level 18
33rd Haze 122nd year of Ascendancy at 13:45 see stats
By Kreambig the Skeleton Brawler level 5
77th Pyre 122nd year of Ascendancy at 16:00 see stats
By Kreambig the Skeleton Brawler level 9
37th Dusk 122nd year of Ascendancy at 22:09 see stats
By Kreambig the Skeleton Brawler level 29
48th Regrowth 123rd year of Ascendancy at 03:29 see stats
By Kreambig the Skeleton Brawler level 27
25th Regrowth 123rd year of Ascendancy at 03:59 see stats
By Kreambig the Skeleton Brawler level 21
57th Haze 122nd year of Ascendancy at 01:06 see stats
By Kreambig the Skeleton Brawler level 15
66th Dusk 122nd year of Ascendancy at 12:59 see stats
By Kreambig the Skeleton Brawler level 31
75th Regrowth 123rd year of Ascendancy at 19:26 see stats
Log
Neroriavena the corrupted acidic digestor's morale has been lowered.
Ran for 3 turns (stop reason: hostile spotted to the south (Neroriavena the corrupted acidic digestor)).
Kreambig's morale has been lowered.
Neroriavena the corrupted acidic digestor uses Kinetic Leech.
Kreambig shrugs off the effect 'Slow'!
Talent Rune: Shatter Afflictions is ready to use.
Resting starts...
Rested for 1 turns (stop reason: hostile spotted to the southwest (Neroriavena the corrupted acidic digestor)).
Kreambig casts Rune: Dissipation.
Neroriavena the corrupted acidic digestor uses Mindlash.
Neroriavena the corrupted acidic digestor's mind surges with critical power!
Kreambig shrugs off the effect 'Off-balance'!
Neroriavena the corrupted acidic digestor hits Kreambig for (59 flat reduction), 138 physical (138 total damage).
Neroriavena the corrupted acidic digestor uses Shattering Shout.
Kreambig reacts to damage from Neroriavena the corrupted acidic digestor, mitigating the blow!.
Neroriavena the corrupted acidic digestor hits Kreambig for (59 flat reduction), (83 reacted , -4 stam), 265 physical (265 total damage).
Melee retaliation hits Neroriavena the corrupted acidic digestor for 4 darkness, 1 mind, (2 to psi shield), 3 nature (7 total damage).
Neroriavena the corrupted acidic digestor's Beyond the Flesh hits Kreambig for (59 flat reduction), 88 physical, (26 flat reduction), 0 physical (88 total damage).
Neroriavena the corrupted acidic digestor uses Telekinetic Smash.
Neroriavena the corrupted acidic digestor performs a melee critical strike against Kreambig!
Kreambig reacts to an attack from Neroriavena the corrupted acidic digestor, mitigating the blow!.
Kreambig shrugs off the effect 'Stunned'!
Melee retaliation hits Neroriavena the corrupted acidic digestor for 4 darkness, 1 mind, (2 to psi shield), 3 nature, 3 darkness, 1 mind, (2 to psi shield), 2 nature (14 total damage).
Neroriavena the corrupted acidic digestor hits Kreambig for (59 flat reduction), 216 physical, (14 flat reduction), 0 nature, (26 flat reduction), 0 physical, (59 flat reduction), (75 reacted , -4 stam), 234 physical (450 total damage).
Kreambig the level 31 skeleton brawler was impaled to death by Neroriavena the corrupted acidic digestor on level 1 of The Godfeaster.