Raj the level 17 Yeek Gunslinger by Rajman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
Hulk! 1.4.8
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceYeek
ClassGunslinger
Level / Exp17 / 58%
Sizesmall
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength22 (base 21)
Dexterity52 (base 44)
Constitution8 (base 11)
Magic10 (base 10)
Willpower24 (base 10)
Cunning57 (base 43)

Resources

Life99/300
Steam94/130
Healing Factor0.97959106305132
Regeneration0.24489776576283

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite5
Infravision5
See Stealth11
See Invisible11

Offense: Mainhand

Damage34
Accuracy51
Crit Chance21%
APR15
Speed1.00

Offense: Offhand

Damage34
Accuracy51
Crit Chance21%
APR15
Speed1.00

Offense: Spell

Spellpower5
Crit Chance17%
Speed1

Offense: Mind

Mindpower37
Crit Chance32%
Speed1

Defense: Base

Armour (hardiness)20 (69.687909656376%)
Defense62
Ranged Defense62
Fatigue0
Physical Save15
Spell Save23
Mental Save41

Defense: Resistances

Cold+ 15%( 70%)
Lightning+ 20%( 70%)
Nature+ 3%( 70%)
Temporal+ 8%( 70%)
Blight+ 17%( 70%)
Arcane+ 5%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Teleport Resistance10%
Disarm Resistance42%
Instadeath Resistance100%
Confusion Resistance90%
Silence Resistance55%
Pinning Resistance93%
Poison Resistance70%
Knockback Resistance41%

Inscriptions (4/4)

Implants
Implants
Implants
Infusions

Class Talents

Steamtech / Elusiveness1.30
1/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
5/5
0/5
0/5
0/5
Steamtech / Automation1.30
1/5
1/5
0/5
0/5
Steamtech / Bullets mastery1.30
1/5
5/5
0/5
0/5
Steamtech / Gunslinging1.30
3/5
5/5
1/5
5/5
Steamtech / Gunner training1.30
5/5
1/5
1/5
5/5

Generic Talents

Steamtech / Physics1.20
2/5
2/5
1/5
5/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
5/5
1/5
1/5
5/5
Wild-gift / Antimagic1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
5/5
2/5
0/5
0/5
Race / Yeek1.00
1/5
5/5
0/5
0/5

Effects

talent

Quests

done
done
done
done
done
done
active
done
active
active
done
active

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Antimagic! (Exploration mode) Completed antimagic training in the Ziguranth camp.
By Raj the Yeek Gunslinger level 14
13rd Dusk 122nd year of Ascendancy at 05:18
see stats
Level 10 (Exploration mode) Got a character to level 10.
By Raj the Yeek Gunslinger level 10
3rd Flare 122nd year of Ascendancy at 18:33
see stats
The secret city (Exploration mode) Discovered the truth about mages.
By Raj the Yeek Gunslinger level 14
1st Dusk 122nd year of Ascendancy at 15:05
see stats

Log

Grand Necromancer's darkness area effect hits Captive krog for 31 darkness damage.
Grand Necromancer's darkness area effect hits
Raj for (25 flat reduction), 0 darkness (0 total damage).

Raj picks up (w.):
Boots of the Hunter (2 def, 12 armour).
Raj picks up (z.):
Brass Goggles (10 def, 0 armour).
Raj picks up (v.):
Cloak of Daggers (10 def, 0 armour).
Lore found:
Boots of the Hunter
You can read all your collected lore in the game menu, by pressing Escape.

Lore found:
Brass Goggles
You can read all your collected lore in the game menu, by pressing Escape.

Lore found:
Cloak of Daggers
You can read all your collected lore in the game menu, by pressing Escape.

Grand Necromancer's darkness area effect hits Captive krog for
31 darkness damage.
Grand Necromancer's darkness area effect hits Captive krog for
31 darkness damage.
Grand Necromancer's darkness area effect hits
Raj for (25 flat reduction), 0 darkness (0 total damage).
Raj is no longer attuned.


Raj picks up (p.):
reinforced leather sling of lightning.
Learnt new tinker schematic:
Kinetic Stabiliser

Captive krog stops regenerating health quickly.

Captive krog stops regenerating health quickly.

Talent Overheat Bullets is ready to use.
Raj picks up (c.):
shielding rune of the titan (absorb 122; dur 4; cd 16).
Talent Supercharge Bullets is ready to use.

Captive krog uses
Infusion: Healing.
Captive krog receives
101 healing from Infusion: Healing.
Raj picks up (c.):
blink rune (range 3; phase 14; cd 16).