Guttersnipe the level 1 Drem Skirmisher by Elkan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.9
Addons
Additional Randart Properties 1.5.5
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDrem
ClassSkirmisher
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 12)
Dexterity33 (base 22)
Constitution17 (base 10)
Magic15 (base 10)
Willpower12 (base 11)
Cunning18 (base 16)

Resources

Life210/210
Stamina105/105
Healing Factor1.1561497326203
Regeneration6.4166310160429

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth23.286325232638
See Invisible23.286325232638

Offense: Mainhand

Damage36
Accuracy43
Crit Chance15%
APR3
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower7.5
Crit Chance6%
Speed1

Offense: Mind

Mindpower21
Crit Chance6%
Speed1

Offense: Damage Bonus

Cold+3%

Defense: Base

Armour (hardiness)13 (41.270236612702%)
Defense31
Ranged Defense34
Fatigue11.415316642121
Physical Save14
Spell Save10
Mental Save11

Defense: Resistances

Acid+ 6%( 70%)
Darkness+ 10%( 70%)
Lightning+ 19%( 70%)
Cold+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
0/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Reflexes1.30
2/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.60
0/5
0/5
1/5
2/5
0/5
0/5
Technique / Mobility1.50
2/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
Around neck
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log

Bleeding from The Spinal Cord hits Guttersnipe for 4 physical damage.
Dark Whispers from The Spinal Cord hits
Guttersnipe for 4 darkness damage.

Bleeding from The Spinal Cord hits
Guttersnipe for 3 physical damage.
Dark Whispers from The Spinal Cord hits
Guttersnipe for 6 darkness damage.

Guttersnipe's whispers fade.

Guttersnipe stops bleeding.


Resting starts...

Guttersnipe starts regenerating health quickly.

Today is the 3rd Acquisition of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Guttersnipe stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Talent Frenzy is ready to use.
Rested for 38 turns (stop reason: all resources and life at maximum).


Guttersnipe picks up (A.):
Spinal Cage (5 def, 8 armour).
You pickup 0.60 gold pieces.

You pickup 0.45 gold pieces.

Guttersnipe picks up (N.):
zircon.
Lore found:
Rod of Recall (1/1)
You can read all your collected lore in the game menu, by pressing Escape.

Guttersnipe picks up (J.):
Rod of Recall (1/1).
Lore found:
Spinal Cage
You can read all your collected lore in the game menu, by pressing Escape.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).