














Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Loot Expansion (Shad3 fork) 1.7.4An expansion of loot types and ego affixes A fork of Wayback's loot expansion (https://te4.org/games/addons/tome/loot) More Experience with High(er) Level Enemy 1.5.5If your level is lower than the target's, you will get more experience. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ToME Race XP Penalty Tweak 1.5.5Rebalances race xp penalties more in line with their power: Shalore = 30% Thalore = 25% NOTE: Will not work as designed if addons loading after this one change Shalore, Thalore, Skeleton, Ogre or Ghoul XP penalties. ADDON PRIORITY (Load order): 1000 This addon uses a 'ToME:load' HOOK to check for the default 1.5.5 text for certain subraces and changes them if found. Will change the actual XP penalty regardless. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Rage Mage class 1.7.0Adds the Rage Mage class. The Rage Mage is an arcane/temporal caster that, when injured, gets too mad to cast and starts punching things. Amazingly Generous Levels Plus One 1.7.4The base mod, but with an extra +1 stat per lvl and no +1 stat on lvl 2. That's it. I only upload it so the * hash thing doesn't appear. + 5 to MaxHP per level. (Double at level 2) 5 stat points per level. (5 at level 2) Items Vault 1.7.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Vor'tep 1.6.7Adds the Vor'tep as a new Giant sub-race, a breed of altered trolls. Get it right here or on the Steam Workshop. Vor'tep have a life rating of 13 and an experience penalty of 15% and start with +3STR, +3WIL, +3CON,+3MAG, -2DEX, and -2CUN. Vor'tep posses the strength and will to wield any one-handed weapon in their offhand innately. Vor'tep have the following racial talents: Trollkin Fortitude Trollblood Blood Rush Internal Inscription Talent icons from game-icons.net. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Combat Tinkers for Gloves and Shieids 1.7.0Adds tinker schematics for shields and gloves/gauntlets based on various weapon tinker schematics from the Embers of Rage DLC (required). Currently adds the following schematics:
More tinkers may be added in future versions. Some changes Infinite Dungeon 1.7.6Some changes for Infinite Dungeon Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. High Level Start 1.7.4This addon allows you to start at a higher level (18 for races with 0% xp penalty) with 500 gold and you get the generic points from the arena quest by default. This should allow you to skip the tier 1 zones. It also starts you with a rod of recall (and cloak of deception for undead) and set your initial quest to the t2 zones quest. Use Alchemist Gems From Inventory 1.7.0Allows you to configure talents that use alchemist gems to prompt for gems to use from inventory instead of your wielded gems, via the "Prompt for alchemist gems to use with this talent" option on the right-click talent binding menu or the Talents dialog. Affected talents are:
Elkan's Infinite Dungeon Tweaks And Zlefin's Fixes 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead, this version disbles mirror matches. (From Elkan) ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Psionic Blade 1.7.2Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Male |
Race | Skeleton |
Class | Wanderer |
Level / Exp | 151 / 33% |
Size | big |
Lifes / Deaths | Killed by Koos the Bringer of Doom at level 16 on the 74th Pyre 122nd year of Ascendancy at 20:05 / 95Killed by Koos the Bringer of Doom at level 16 on the 75th Pyre 122nd year of Ascendancy at 23:09 Killed by Koos the Bringer of Doom at level 16 on the 76th Pyre 122nd year of Ascendancy at 00:02 Killed by Koos the Bringer of Doom at level 16 on the 76th Pyre 122nd year of Ascendancy at 01:45 Killed by Koos the Bringer of Doom at level 16 on the 76th Pyre 122nd year of Ascendancy at 03:09 Killed by Koos the Bringer of Doom at level 16 on the 76th Pyre 122nd year of Ascendancy at 04:59 Killed by Moving earthen elm vilestaff of might at level 16 on the 76th Pyre 122nd year of Ascendancy at 10:24 Killed by Animated elm vilestaff of wizardry at level 16 on the 76th Pyre 122nd year of Ascendancy at 11:27 Killed by luminous horror at level 16 on the 76th Pyre 122nd year of Ascendancy at 12:31 Killed by Moving earthen elm vilestaff of might at level 16 on the 76th Pyre 122nd year of Ascendancy at 19:59 Killed by Sleeping Bethagamina at level 16 on the 77th Pyre 122nd year of Ascendancy at 21:34 Killed by Sleeping Bethagamina at level 16 on the 77th Pyre 122nd year of Ascendancy at 22:36 Killed by Sleeping Bethagamina at level 16 on the 78th Pyre 122nd year of Ascendancy at 00:41 Killed by Sleeping Bethagamina at level 16 on the 78th Pyre 122nd year of Ascendancy at 02:16 Killed by Sleeping Bethagamina at level 16 on the 78th Pyre 122nd year of Ascendancy at 03:42 Killed by Sleeping Bethagamina at level 16 on the 78th Pyre 122nd year of Ascendancy at 05:40 Killed by Sleeping Bethagamina at level 16 on the 78th Pyre 122nd year of Ascendancy at 08:25 Killed by Wrathroot at level 17 on the 2nd Mirth 122nd year of Ascendancy at 10:38 Killed by onilug at level 17 on the 2nd Mirth 122nd year of Ascendancy at 13:55 Killed by Wrathroot at level 17 on the 2nd Mirth 122nd year of Ascendancy at 17:22 Killed by Wrathroot at level 17 on the 2nd Mirth 122nd year of Ascendancy at 21:35 Killed by shivgoroth at level 17 on the 3rd Mirth 122nd year of Ascendancy at 02:11 Killed by Ben Cruthdar, the Cursed at level 17 on the 3rd Mirth 122nd year of Ascendancy at 02:43 Killed by Ben Cruthdar, the Cursed at level 17 on the 3rd Mirth 122nd year of Ascendancy at 03:52 Killed by Ben Cruthdar, the Cursed at level 17 on the 3rd Mirth 122nd year of Ascendancy at 04:57 Killed by temporal stalker at level 17 on the 3rd Mirth 122nd year of Ascendancy at 05:59 Killed by temporal stalker at level 17 on the 3rd Mirth 122nd year of Ascendancy at 07:04 Killed by Ben Cruthdar, the Cursed at level 17 on the 3rd Mirth 122nd year of Ascendancy at 09:43 Killed by Ben Cruthdar, the Cursed at level 17 on the 3rd Mirth 122nd year of Ascendancy at 10:33 Killed by Ben Cruthdar, the Cursed at level 17 on the 3rd Mirth 122nd year of Ascendancy at 11:30 Killed by bloated horror at level 17 on the 3rd Mirth 122nd year of Ascendancy at 12:38 Killed by multi-hued drake at level 17 on the 3rd Mirth 122nd year of Ascendancy at 13:37 Killed by shivgoroth at level 18 on the 3rd Mirth 122nd year of Ascendancy at 14:56 Killed by minotaur at level 18 on the 3rd Mirth 122nd year of Ascendancy at 17:04 Killed by ravaging entropic rip at level 18 on the 3rd Mirth 122nd year of Ascendancy at 18:58 Killed by ravaging entropic rip at level 18 on the 3rd Mirth 122nd year of Ascendancy at 20:16 Killed by ravaging entropic rip at level 18 on the 3rd Mirth 122nd year of Ascendancy at 22:28 Killed by shivgoroth at level 18 on the 3rd Mirth 122nd year of Ascendancy at 23:21 Killed by shivgoroth at level 18 on the 4th Mirth 122nd year of Ascendancy at 00:23 Killed by shivgoroth at level 19 on the 4th Mirth 122nd year of Ascendancy at 01:43 Killed by greater shivgoroth at level 19 on the 4th Mirth 122nd year of Ascendancy at 04:11 Killed by shivgoroth at level 19 on the 4th Mirth 122nd year of Ascendancy at 05:31 Killed by multi-hued drake at level 20 on the 4th Mirth 122nd year of Ascendancy at 08:27 Killed by multi-hued drake at level 20 on the 4th Mirth 122nd year of Ascendancy at 09:47 Killed by skeleton mage at level 20 on the 4th Mirth 122nd year of Ascendancy at 16:34 Killed by grave wight at level 20 on the 4th Mirth 122nd year of Ascendancy at 17:56 Killed by Beluwyn the ghoul at level 20 on the 4th Mirth 122nd year of Ascendancy at 19:04 Killed by skeleton mage at level 20 on the 4th Mirth 122nd year of Ascendancy at 20:15 Killed by flame turret at level 20 on the 4th Mirth 122nd year of Ascendancy at 21:27 Killed by flame turret at level 20 on the 4th Mirth 122nd year of Ascendancy at 22:40 Killed by Beluwyn the ghoul at level 20 on the 5th Mirth 122nd year of Ascendancy at 00:19 Killed by steamgun turret at level 20 on the 5th Mirth 122nd year of Ascendancy at 01:14 Killed by steamgun turret at level 20 on the 5th Mirth 122nd year of Ascendancy at 03:15 Killed by steamgun turret at level 20 on the 5th Mirth 122nd year of Ascendancy at 04:25 Killed by steamgun turret at level 20 on the 5th Mirth 122nd year of Ascendancy at 06:33 Killed by Beluwyn the ghoul at level 20 on the 5th Mirth 122nd year of Ascendancy at 07:53 Killed by shivgoroth at level 20 on the 6th Mirth 122nd year of Ascendancy at 00:31 Killed by shivgoroth at level 20 on the 6th Mirth 122nd year of Ascendancy at 02:26 Killed by gigantic gravity worm at level 21 on the 6th Mirth 122nd year of Ascendancy at 03:41 Killed by electric eel at level 21 on the 6th Mirth 122nd year of Ascendancy at 05:04 Killed by electric eel at level 24 on the 3rd Summertide 122nd year of Ascendancy at 12:12 Killed by skeleton master archer at level 27 on the 3rd Flare 122nd year of Ascendancy at 08:46 Killed by Emawe the dire wolf at level 28 on the 3rd Flare 122nd year of Ascendancy at 17:53 Killed by Kalab the Spawn of Urh'Rok at level 28 on the 3rd Flare 122nd year of Ascendancy at 20:14 Killed by golem at level 31 on the 9th Flare 122nd year of Ascendancy at 18:45 Killed by Eilinitira the cave troll at level 33 on the 1st Dusk 122nd year of Ascendancy at 12:49 Killed by The Shade of Telos at level 34 on the 2nd Dusk 122nd year of Ascendancy at 07:44 Killed by The Shade of Telos at level 34 on the 2nd Dusk 122nd year of Ascendancy at 10:53 Killed by The Shade of Telos at level 34 on the 2nd Dusk 122nd year of Ascendancy at 12:52 Killed by The Shade of Telos at level 35 on the 2nd Dusk 122nd year of Ascendancy at 15:51 Killed by The Shade of Telos at level 35 on the 2nd Dusk 122nd year of Ascendancy at 17:28 Killed by worm that walks at level 37 on the 3rd Dusk 122nd year of Ascendancy at 00:56 Killed by luminous horror at level 38 on the 3rd Dusk 122nd year of Ascendancy at 04:41 Killed by luminous horror at level 38 on the 3rd Dusk 122nd year of Ascendancy at 08:46 Killed by searing horror at level 38 on the 3rd Dusk 122nd year of Ascendancy at 14:21 Killed by luminous horror at level 38 on the 3rd Dusk 122nd year of Ascendancy at 17:31 Killed by luminous horror at level 38 on the 3rd Dusk 122nd year of Ascendancy at 20:19 Killed by luminous horror at level 38 on the 4th Dusk 122nd year of Ascendancy at 00:23 Killed by radiant horror at level 38 on the 4th Dusk 122nd year of Ascendancy at 03:27 Killed by Sleeping Zubovea at level 39 on the 4th Dusk 122nd year of Ascendancy at 22:31 Killed by rimebark at level 39 on the 5th Dusk 122nd year of Ascendancy at 06:50 Killed by Yvina the multi-hued drake hatchling at level 40 on the 6th Dusk 122nd year of Ascendancy at 05:18 Killed by Belille the faeros at level 40 on the 7th Dusk 122nd year of Ascendancy at 04:19 Killed by Belille the faeros at level 40 on the 7th Dusk 122nd year of Ascendancy at 07:13 Killed by Zubeta the vampire at level 40 on the 7th Dusk 122nd year of Ascendancy at 13:45 Killed by Belille the faeros at level 40 on the 7th Dusk 122nd year of Ascendancy at 21:04 Killed by Belille the faeros at level 40 on the 8th Dusk 122nd year of Ascendancy at 00:42 Killed by Belille the faeros at level 40 on the 8th Dusk 122nd year of Ascendancy at 04:18 Killed by Belille the faeros at level 40 on the 8th Dusk 122nd year of Ascendancy at 06:31 Killed by Kor's Fury at level 42 on the 10th Dusk 122nd year of Ascendancy at 08:50 Killed by Mirror Image (Kor's Fury) at level 42 on the 10th Dusk 122nd year of Ascendancy at 10:48 Killed by CHADERER at level 42 on the 10th Dusk 122nd year of Ascendancy at 16:21 Killed by CHADERER at level 42 on the 10th Dusk 122nd year of Ascendancy at 20:52 Killed by Kor's Fury at level 42 on the 11st Dusk 122nd year of Ascendancy at 15:22 Killed by CHADERER at level 43 on the 13rd Dusk 122nd year of Ascendancy at 18:22 |
Primary Stats
Strength | 350 (base 160) |
Dexterity | 168 (base 62) |
Constitution | 264 (base 158) |
Magic | 215 (base 160) |
Willpower | 233 (base 160) |
Cunning | 221 (base 160) |
Resources
Mana | 1755/1755 |
Psi | 323/323 |
Vim | 712/712 |
Life | 7839/7839 |
Stamina | 1068/1068 |
Paradox | 300 |
Healing Factor | 1.3103483622804 |
Regeneration | 5.4344585260456 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +33.8832196928% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 10 |
See Stealth | 117.0403158013 |
See Invisible | 117.0403158013 |
Offense: Mainhand
Damage | 403 |
Accuracy | 132 |
Crit Chance | 195% |
APR | 15 |
Speed | 1.11 |
Offense: Offhand
Damage | 191 |
Accuracy | 132 |
Crit Chance | 183% |
APR | 3 |
Speed | 1.11 |
Offense: Spell
Spellpower | 137 |
Crit Chance | 69% |
Speed | 1 |
Offense: Mind
Mindpower | 151 |
Crit Chance | 83% |
Speed | 1 |
Offense: Damage Bonus
Blight | +39% |
Arcane | +20% |
Cold | +33% |
All | +5% |
Darkness | +41% |
Light | +14% |
Physical | +32% |
Mind | +18% |
Fire | +465% |
Lightning | +34% |
Offense: Damage Penetration
Acid | +54% |
Nature | +53% |
Fire | +61% |
Cold | +98% |
Arcane | +55% |
Mind | +75% |
All | +45% |
Defense: Base
Armour (hardiness) | 93.925538568131 (100%) |
Defense | 146 |
Ranged Defense | 150 |
Fatigue | 0 |
Physical Save | 83 |
Spell Save | 90 |
Mental Save | 70 |
Defense: Resistances
Blight | + 67%( 70%) |
Fire burn | + 68%( 70%) |
Cold | + 66%( 70%) |
All | + 65%( 70%) |
Mind | + 70%( 70%) |
Lightning | + 70%( 70%) |
Light | + 70%( 70%) |
Temporal | + 67%( 70%) |
Arcane | + 70%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 20% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 22% |
Silence Resistance | 30% |
Bleed Resistance | 75% |
Pinning Resistance | 48% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 291 damage for 6 turns. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 112 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Cursed / Gloom | 2.20 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Spell / Fire alchemy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 6/5 |
Spell / Energy alchemy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 12/5 |
Technique / Superiority | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Horrific body | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Advanced-golemancy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Warp | 1.00 |
| 0/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Spell / Ice | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 7/5 |
Demented / Path of horror | 1.00 |
| 0/5 |
| 10/5 |
| 0/5 |
| 10/5 |
Spell / Avatar | 1.00 |
| 0/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Technique / Assassination | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.80 |
| 13/5 |
| 13/5 |
| 13/5 |
| 0/5 |
Corruption / Wrath | 1.40 |
| 0/5 |
| 0/5 |
| 12/5 |
| 12/5 |
Spell / Meta | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic pact | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 1/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 10/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Timestream | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.00 |
| 12/5 |
| 12/5 |
| 12/5 |
| 0/5 |
Spell / Acid alchemy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Skirmisher - Slings | 1.00 |
| 12/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.00 |
| 6/5 |
| 0/5 |
| 0/5 |
| 5/5 |
Corruption / Scourge | 2.60 |
| 6/5 |
| 6/5 |
| 7/5 |
| 6/5 |
Technique / Berserker's strength | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 0/5 |
| 11/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 1/5 |
| 8/5 |
| 0/5 |
Psionic / Psionic Blade | 3.00 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 8/5 |
| 0/5 |
| 0/5 |
Spell / Stone | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 6/5 |
| 6/5 |
| 0/5 |
| 6/5 |
Technique / Unarmed training | 1.00 |
| 10/5 |
| 9/5 |
| 7/5 |
| 7/5 |
Corruption / Vile life | 1.00 |
| 10/5 |
| 14/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.40 |
| 15/5 |
| 9/5 |
| 12/5 |
| 9/5 |
| 0/5 |
| 9/5 |
Spell / Aegis | 1.00 |
| 0/5 |
| 10/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.80 |
| 11/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.00 |
| 13/5 |
| 0/5 |
| 13/5 |
| 13/5 |
Psionic / Mentalism | 1.20 |
| 12/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Chronomancy | 1.00 |
| 0/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.50 |
| 13/5 |
| 13/5 |
| 13/5 |
| 0/5 |
Technique / Conditioning | 1.40 |
| 7/5 |
| 7/5 |
| 13/5 |
| 0/5 |
Spell / Stone alchemy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Curses | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 0/5 |
| 13/5 |
| 0/5 |
| 10/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Mental Tyranny |
talent | Desperate Might |
talent | Uttercold |
talent | Daunting Presence |
talent | Embrace the Vortex |
talent | Overflowing Psi |
talent | Premonition |
talent | Elemental Discord |
talent | Gloom |
talent | Abyssal Shield |
talent | Feather Wind |
talent | Precise Strikes |
talent | Ruin |
talent | Shielding |
talent | Living Lightning |
detrimental effect | Zone-wide effect: +10% cold damage, -10% cold resistance, -10% physical save, -20% confusion immunity. Grave chill |
beneficial effect | Infinite Dungeon Challenge (Level 146): Exterminator Challenge |
beneficial effect | Has 6 volatile mixtures prepared. 6 Volatile Mixtures |
Quests
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 10): Near SightedYou completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 100): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 257 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 101): Rush Hour (257)Turns left: 54 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 53 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 102): Rush Hour (53)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 98 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 103): Rush Hour (98)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 344 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 104): Rush Hour (344)Turns left: 109 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 105): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 106): Pacifist | failed |
Wake up and kill the dreaming horror boss 'Glita the dreaming horror'. Infinite Dungeon Challenge (Level 107): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 108): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 109): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 11): Near Sighted | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 110): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Zubildakira the dreaming horror'. Infinite Dungeon Challenge (Level 111): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 112): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 113): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 114): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 115): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 116): Exterminator | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 117): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 118): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 119): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 248 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 12): Rush Hour (248)Turns left: 166 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 120): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 98 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 121): Rush Hour (98)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 122): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 123): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 203 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 124): Rush Hour (203)Turns left: 73 You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 125): Pacifist | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 126): MultiplicityTurns left: 117 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 127): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Isodavena the dreaming horror'. Infinite Dungeon Challenge (Level 128): Dream HunterYou completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 129): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 13): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 506 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 130): Rush Hour (506)Turns left: -1 | failed |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 131): Headhunter1 / 4 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 132): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 133): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 134): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Isyldawe the dreaming horror'. Infinite Dungeon Challenge (Level 135): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 136): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 137): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 138): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 139): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 14): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 86 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 140): Rush Hour (86)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 141): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 142): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 113 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 143): Rush Hour (113)Turns left: 63 You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 144): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 145): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 146): ExterminatorFoes left: 60 | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 15): Near Sighted | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 16): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 17): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 19): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 2): ExterminatorFoes left: 51 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 20): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 236 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 21): Rush Hour (236)Turns left: -1 | failed |
Wake up and kill the dreaming horror boss 'Cyrera the dreaming horror'. Infinite Dungeon Challenge (Level 22): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 23): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 24): Pacifist | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 25): MultiplicityTurns left: 36 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): Exterminator | failed |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 27): Headhunter0 / 3 demon spawn killed. | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 28): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 29): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 30): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 31): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 32): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 101 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 33): Rush Hour (101)Turns left: 96 | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 34): Near Sighted | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 35): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 36): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 37): ExterminatorFoes left: 9 | active |
Proceed directly to the next Infinite Dungeon level in less than 95 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 38): Rush Hour (95)Turns left: 33 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 39): ExterminatorFoes left: 45 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 170 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 40): Rush Hour (170)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 41): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 42): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 43): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 50 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 44): Rush Hour (50)Turns left: -1 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 45): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 46): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 47): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 185 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 48): Rush Hour (185)Turns left: 55 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 49): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 5): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 68 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 50): Rush Hour (68)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 51): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 52): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 53): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 98 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 54): Rush Hour (98)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 55): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 56): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 57): Exterminator | failed |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 58): Headhunter0 / 3 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 59): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorFoes left: 19 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 60): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 61): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 62): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 63): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 64): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 65): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 66): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 89 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 67): Rush Hour (89)Turns left: -1 | failed |
Wake up and kill the dreaming horror boss 'Vorenn the dreaming horror'. Infinite Dungeon Challenge (Level 68): Dream Hunter | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 69): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 70): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 71): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 164 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 72): Rush Hour (164)Turns left: -1 | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 73): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 74): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 75): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 76): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 335 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 77): Rush Hour (335)Turns left: 173 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 78): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 110 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 79): Rush Hour (110)Turns left: 46 You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 80): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 81): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 82): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 182 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 83): Rush Hour (182)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 84): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 85): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 188 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 86): Rush Hour (188)Turns left: 30 You completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 83 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 87): Rush Hour (83)Turns left: 1 You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 88): MultiplicityTurns left: 0 You completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 569 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 89): Rush Hour (569)Turns left: -1 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 9): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 90): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 91): Near SightedYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Poranor the dreaming horror'. Infinite Dungeon Challenge (Level 92): Dream Hunter | failed |
Proceed directly to the next Infinite Dungeon level in less than 149 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 93): Rush Hour (149)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 94): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 95): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 96): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 74 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 97): Rush Hour (74)Turns left: 22 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 218 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 98): Rush Hour (218)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 389 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 99): Rush Hour (389)Turns left: -1 | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() 2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+0 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Quiver | ![]() 3.0 T4 shot ammo [Unique] Arcane Power 32.0 - 38.4 Fire Uses 20% Wil, 90% Dex, 50% Mag 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
Light source | Brand of the Pyrophage Brand of the Pyrophage1.0 T2 lite [Unique] Arcane While equipped: Stats +1 Cun dps ---------- S.pwr/crit +4 Res.pen +7% fire Melee Ret 9 fire burn ----- def ----- Resists +6% temporal +9% fire +9% fire burn ---------- misc Light +3 Talents +1 Combust Combust: When hitting a foe under the influence of a fire-based efect (such as burning), you have a 33% chance to cause it to erupt, inflicting 108 Fire damage in a radius of 1, and giving you a stack of Burning Consumption. This increases your Max Mana by 107.5% and life regen by 32.25 for 5 turns. The life regen effect has a maximum value of 50. These effects scale off of the Magic stat. An ash caked iron brand, it burns with a vicious, hungry, red glow. |
On head | ![]() 2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+1 eff.) Mind.pwr +15 (+2 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+0 eff.) Resists +20% fire Mind.save -10 (-2 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
On hands | ![]() 1.0 T2 hands armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Melee+ 6 mind 7 blight Dmg.mod +3% blight +3% mind +9% light Melee Ret 2 arcane ----- def ----- Armour +2 Resists +5% mind +6% blight HP.reg +1.00 ---------- misc Stam/turn +0.60 Max.stam +11.00 Unarmed combat: Power 16.5 - 18.2 Physical Uses 50% Mag, 40% Str, 20% Wil 40% Cun, 60% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% On Crit.r2 +5 mind +5 blight On Hit: 20% Psychic Lobotomy 3 On Hit: 10% Nightmare 3 On Hit: 20% Soul Rot 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | DeWolve Bandolier DeWolve Bandolier2.0 T2 misc tool [Unique] Arcane/Master While equipped: Stats +3 Cun +4 Con dps ---------- Res.pen +9% acid +9% fire +8% nature ---------- misc Talents +1 Volatile Mixture Equip a bandolier holding up to 5 volatile alchemical mixtures, allowing you to attack from range. You automatically reload 1 mixture per turn while resting or moving. Each mixture randomly inflicts one of the following effects: 490.2 Fire damage, 392.2 Acid damage that corrodes armor, or 612.8 Poison damage over 6 turns. Damage is based on Magic and Cunning One of several bandoliers of dangerous weaponized potions used by servants of the criminal alchemist Jheren DeWolve. |
On fingers | ![]() 0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+1 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 4.2 Pwr.cost 16 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
On fingers | ![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+1 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+2 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 6.1 Pwr.cost 4 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 496.21 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Around neck | Bloodfire Whorl Bloodfire Whorl0.1 T2 amulet jewelry [Unique] Arcane/Nature While equipped: Stats +2 Dex dps ---------- S.pwr/crit +4 Melee Ret 9 fire ----- def ----- Resists +12% light +11% darkness Blind- +22% ---------- misc Talents +1 Inner Flame Inner Flame: The magic in your blood and fire in your heart empowers you, increasing Fire Resistance by 705.51%, Fire Affinity by 448.96%, and Fire Damage by 823.09%. This bonus is based on your current life and Magic stat A mesmerizing orange gem is set into this silver necklace. The spiralling glow within seems to pulse in tune with your heartbeat. |
In main hand | ![]() 3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 40.0 - 56.0 Physical Uses 20% Wil, 20% Dex, 50% Mag 100% Str Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +18.0% Atk.spd 100% Melee+ +18 draining blight On Hit: 13% Blood Spray 5 On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +24.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Around waist | ![]() 1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
In off hand | Oathblade (29-41 power, 0 apr) Oathblade (29-41 power, 0 apr)3.0 T2 longsword 1H weapon [Unique] Nature/Master Power 29.0 - 40.6 Physical Uses 20% Wil, 50% Dex, 70% Mag 70% Str Acc+ +0.4% crit mult (max 40%) Crit +6.0% Atk.spd 100% Block +25 Dmg.conv 17% light On Hit.r1 +16 light While equipped: dps ---------- Dmg.mod +13% physical Apr +3 ----- def ----- Resists +3% cold ---------- misc Stam/ret +1.70 Talents +1 Lightbound Oath +1 Block This weapon counts as a shield for the purposes of talents and blocking. Lightbound Oath: Passive - Allows you to dual-wield any two one handed weapons. Additionaly, gain a 66% chance to parry attacks, reducing damage taken by up to 25% and deal 530% of the deflected amount back as Light damage in retaliation. These effects scale off of your Dexterity and Magic respectively. Your Parry chance is halved if you are not dual-wielding. One of the weapons once wielded by a mysterious group of crusading warriors from beyond the horizon. Vows to an unknown entity of the Light are etched into the blade. |
Cloak | ![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: dps ---------- Dmg.mod +25% fire ----- def ----- Defense +5 (+1 eff.) Resists +10% lightning +10% light +10% darkness +10% cold +20% fire +10% all Affinity +20% fire Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Cycle phase between Fire, Light, Cold, Lightning, and Darkness in order each turn. Deals extra 112 damage of the current phase to targets taking damage from you (scales with Magic, once per target per turn). Current phase: Fire A sheet of fabric that periodically shifts colors. |
Main armor | ![]() 2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+2 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+2 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.10 Corruption/Scourge Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+1 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
![]() 0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +20% ---------- misc Infravis +3 See.Stealth +5 See.Invis +5 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Cun dps ---------- Melee+ 5 physical Ranged+ 11 physical Melee Ret 5 acid 11 darkness On Hit (Melee): * 10% chance to reduce all saves and defense by 64 On Hit (Ranged): * 15% chance to reduce all saves and defense by 64 ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 11 cooldown Level 3.5 Pwr.cost 11 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +10% acid ----- def ----- Armour +8 Resists +20% acid Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+1 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
![]() 0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag +6 Wil +5 Cun dps ---------- Spell.pwr +11 (+1 eff.) Melee+ 11 frost burn Ranged+ 8 fetid Dmg.mod +6% temporal Res.pen +15% lightning +15% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +10 (+1 eff.) Phys.save +9 (+2 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +9 Cun +9 Wil dps ---------- Res.pen +15% mind +15% nature Melee Ret 6 mind On Hit (Melee): * 7% chance to reduce strength, dexterity, and constitution by 48 On Hit (Ranged): * 15% chance to slow global speed by 96% ----- def ----- Defense +14 (+2 eff.) Mind.save +27 (+7 eff.) ---------- misc Equi/ret +0.12 Rings make your fingers look great! |
![]() 5.0 T1 greatmaul 2H weapon [Ego] Arcane Power 20.0 - 30.0 Physical Uses 20% Wil, 20% Dex, 50% Mag 120% Str Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Hit.r1 +9 fire Massive two-handed mauls. |
![]() 5.0 T1 greatmaul 2H weapon [Ego] Arcane Power 21.0 - 31.5 Physical Uses 20% Wil, 20% Dex, 50% Mag 120% Str Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +9 light Against +7% Undead Massive two-handed mauls. |
![]() 3.0 T3 greatsword 2H weapon [Ego] Nature/Master Power 35.5 - 56.8 Physical Uses 20% Wil, 20% Dex, 50% Mag 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 nature While equipped: dps ---------- Acc +9 (+1 eff.) ----- def ----- Defense +7 (+1 eff.) Disarm- +34% Massive two-handed swords. |
![]() 3.0 T4 greatsword 2H weapon [Unique] Arcane/Master Power 68.0 - 108.8 Physical Uses 20% Wil, 20% Dex, 50% Mag 125% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +10.0% Atk.spd 100% HP.leech +8% Dmg.conv 50% fire burn While equipped: Stats +3 Cun +5 Str dps ---------- Dmg.mod +10% darkness +15% fire ----- def ----- Resists +15% fire Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 6 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
![]() 3.0 T4 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 20% Wil, 20% Dex, 50% Mag 120% Str Acc+ +0.4% crit mult (max 40%) Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed weapons +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
![]() 3.0 T4 whip 2H weapon [Unique] Nature/Master Power 56.0 - 61.6 Physical Uses 20% Wil, 90% Str, 50% Mag 60% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +14.0% Atk.spd 125% On Hit: 10% Lightning Breath 3 On Hit: 10% Poison Breath 3 On Hit: 10% Acid Breath 3 On Hit: * hit up to two adjacent enemies While equipped: dps ---------- Dmg.mod +12% acid +12% nature +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
![]() 3.0 T4 longsword 1H weapon [Unique] Arcane Power 40.0 - 56.0 Physical Uses 20% Wil, 20% Dex, 70% Mag 90% Str Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 235 temporal damage and slows enemies in radius 6 of the target by 245% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 5.5 Pwr.cost 6 out of 10/10. Range 9 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 103% damage. Then teleport next to a second random enemy, attacking for 103% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
![]() 3.0 T4 longsword 1H weapon [Unique] Nature/Master Power 38.0 - 53.2 Fire Uses 20% Wil, 20% Dex, 50% Mag 100% Str Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +18.0% Atk.spd 100% On Hit: 15% Fire Breath 4 While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
![]() 3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 50.0 - 70.0 Physical Uses 20% Wil, 20% Dex, 110% Mag 60% Str Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 129.00 arcane and 151.80 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+3 eff.) ---------- misc Talents +1 Soul Purge This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
![]() 3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 48.0 - 67.2 Physical Uses 20% Wil, 20% Dex, 50% Mag 100% Str Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun dps ---------- Acc +18 (+2 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
![]() 1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 20% Wil, 85% Dex, 50% Mag 35% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+1 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
![]() 1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 20% Wil, 70% Dex, 50% Mag 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() 1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 20% Wil, 70% Dex, 65% Mag 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 4.5 Pwr.cost 11 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 439.53 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() 1.0 T2 dagger 1H weapon [Ego+] Power 12.5 - 16.2 Physical Uses 20% Wil, 70% Dex, 50% Mag 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Against +7% Vermin +8% Spiderkin On Crit: * Strike your target with a blast of Fire dealing 436 damage (based on Cunning and Magic). If the target is an insect or a spider, they will also begin to Burn for the same amount of damage. While equipped: dps ---------- Crit.mult +12.00% Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon [Random Unique] Arcane/Master Power 21.0 - 27.3 Physical Uses 20% Wil, 50% Str, 50% Mag 70% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +12.0% Atk.spd 100% Melee+ +7 temporal On Hit.r1 +7 mind On Crit: * The target is poisoned and sick, doing nature damage per turn. All damage it does is reduced by 20%. Damage is based on Cunning. * Wound the target dealing 575 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +8 (+0 eff.) Res.pen +7% temporal Phasing +30% ----- def ----- Armour +6 Max.HP +40.00 Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 20% Wil, 40% Dex, 50% Mag 20% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
![]() 1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 20% Wil, 50% Mag, 120% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
![]() 1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 20% Wil, 70% Dex, 50% Mag 50% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+2 eff.) Phys.save +15 (+3 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
![]() 1.0 T3 dagger 1H weapon [Random Unique] Arcane/Master Power 20.0 - 26.0 Physical Uses 20% Wil, 50% Str, 50% Mag 70% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +17 Crit +6.0% Atk.spd 100% Phasing +10% Against +5% Horror +8% Demon On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Strike your target with a blast of Arcane energy dealing 448 damage (based on Willpower and Magic). If the target is a horror or a demon, they will also suffer Cold damage in the same amount become slowed (20%) for 3 turns. While equipped: Stats +2 Dex +1 Mag dps ---------- Phys.crit +7.0% Crit.mult +15.00% ----- def ----- Disease- +10% Knockbk- +10% ---------- misc Light +2 Infravis +2 See.Invis +9 Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon [Random Unique] Nature/Master Power 27.0 - 35.1 Physical Uses 20% Wil, 50% Str, 50% Mag 70% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +17.0% Atk.spd 100% Melee+ +4 cold Against +13% Vermin +13% Spiderkin On Crit.r2 +17 acid +10 nature On Crit: * Strike your target with a blast of Fire dealing 436 damage (based on Cunning and Magic). If the target is an insect or a spider, they will also begin to Burn for the same amount of damage. * The target is poisoned, taking nature damage per turn and decreasing all heals received by 20%. Damage is based on Cunning. While equipped: dps ---------- Crit.mult +18.00% Dmg.mod +3% acid Res.pen +27% acid +13% nature Apr +13 Melee Ret 4 cold ----- def ----- Resists +9% acid Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 50% Mag, 35% Str, 20% Wil 30% Cun, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
![]() 3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 15.0 - 16.5 Mind Uses 70% Wil, 20% Dex, 50% Mag 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+2 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+7 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
![]() 3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Power 17.0 - 18.7 Darkness Uses 60% Wil, 80% Mag, 20% Dex Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+1 eff.) Mind.pwr +12 (+1 eff.) Dmg.mod +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
![]() 6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+2 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() 2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+2 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+2 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
![]() 9.0 T1 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +16% acid +11% light +10% darkness A suit of armour made of leather. |
![]() 9.0 T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag dps ---------- Spell.pwr +10 (+1 eff.) Melee+ 25 vim draining blight Melee Ret 25 vim draining blight ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Disease- +100% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 50 Blood Grasp: Level 6.5 Pwr.cost 7 out of 12/12. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 499.09 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Ordinator's Plate (30 def, 15 armour) Ordinator's Plate (30 def, 15 armour)17.0 T3 massive armor Reqs Massive armour training [Unique] Disrupt/Master While equipped: Stats +4 Con ----- def ----- Armour +15 Hardiness +5% Defense +30 (+4 eff.) Fatigue +15% Resists +15% lightning +25% arcane +18% acid Spell.save +39 (+8 eff.) Confus- +20% Knockbk- +30% 20% chance when damaged to unleash Ordinator Terror upon your foes, causing all enemies in a radius of 5 to flee, if possible, for up to 10 turns. 20 Turn Cooldown. The heavy armor of the Ordinators, a long lost sect of anti-magic templars, it still inspires terror. |
![]() 1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +2 (+0 eff.) Res.pen +10% darkness ----- def ----- Resists +3% darkness Phys.save +6 (+1 eff.) ---------- misc Stam/turn +1.00 A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: dps ---------- Melee+ 13 manaburn arcane 8 fire burn Ranged+ 7 manaburn arcane 7 fire burn Dmg.mod +7% fire burn +3% cold +8% manaburn arcane Res.pen +15% arcane ----- def ----- Armour +8 Defense +2 (+0 eff.) Resists +5% arcane +24% cold Spell.save +7 (+1 eff.) Mind.save +8 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 feet armor [Random Unique] Master While equipped: Stats +7 Lck +6 Dex dps ---------- Dmg.mod +12% lightning +15% cold Res.pen +10% lightning +10% cold ----- def ----- Armour +8 Resists +9% cold Stealth +8 ---------- misc Infravis +5 A pair of boots made of leather. |
![]() 2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 386 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 13 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -3% Phys.save +6 (+1 eff.) ---------- misc Max.enc +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 7.0 - 7.7 Physical Uses 50% Mag, 40% Str, 20% Wil 40% Cun, 60% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 17.0 - 18.7 Physical Uses 50% Mag, 40% Str, 20% Wil 40% Cun, 60% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 125% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 3.5 Pwr.cost 4 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 532.37 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
![]() 1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+1 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Unarmed combat: Power 23.0 - 32.2 Physical Uses 50% Mag, 40% Str, 20% Wil 40% Cun, 60% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +4.0% Atk.spd 100% Melee+ +20 lightning On Hit: 20% Chain Lightning 2 On Hit: 15% Nova 1 On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
![]() 2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+2 eff.) ----- def ----- Defense +8 (+1 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 3.5 Pwr.cost 10 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 66.08 mind and 79.08 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 50% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 58. Terrified: Deals 16.52 mind and 19.77 darkness damage per turn and increases cooldowns by 85%. Haunted: Causes the target to suffer 25.55 mind and 30.57 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
![]() 2.0 T5 head armor [Rare] Master While equipped: Stats +8 Wil dps ---------- Mind.crit +5% Res.pen +10% lightning +10% temporal +10% mind Melee Ret 8 mind ----- def ----- Armour +5 Fatigue +5% Resists +12% blight +12% temporal Mind.save +12 (+3 eff.) ---------- misc Max.hate +10.00 A cap made of leather. |
![]() 3.0 T3 head armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.pwr +4 (+0 eff.) Dmg.mod +9% nature Res.pen +5% nature On Hit (Melee): * 20% chance to slow global speed by 96% ----- def ----- Armour +10 Defense +6 (+1 eff.) Fatigue +4% Resists +6% nature +4% all Phys.save +9 (+2 eff.) ---------- misc Talents +1 Ravager Ravager: Passive - Increase Physicalpower by 43.75 per each enemy you can see in a radius of 2. The increase is based on your Strength stat. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+1 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-4 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+1 eff.) Spell.pwr +16 (+2 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 16 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Ego] Master While equipped: Stats +3 Dex ----- def ----- Affinity +4% acid +4% physical ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Astrion's Eye Astrion's Eye1.0 T2 lite [Unique] Nature/Disrupt While equipped: Stats +1 Wil dps ---------- Melee+ 13 frost burn Ranged+ 13 frost burn Dmg.mod +12% darkness Against +8% Elemental ----- def ----- Resists +3% all Affinity +8% cold Spell.save +7 (+1 eff.) Max.HP +45.00 ---------- misc Light +3 A glowing blue crystal said to have been once been part of a powerful ice elemental. |
![]() 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 7 (based on Magic) detrimental mental effects. Uses 21 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() 1.0 T5 lite [Unique] Nature/Disrupt While equipped: Stats +6 Wil +6 Cun +6 Con ----- def ----- Resists +20% blight Res.Cap +10% blight Phys.save +15 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+4 eff.) ---------- misc Light +6 Masteries +0.20 Wild-gift/Call of the wild +0.50 Wild-gift/Antimagic Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
![]() 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 106 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+3 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 319 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 19 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Flame Bolts Demon status: alive (88% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomfire Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Frost Grab Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
Achievements
By CHADERER the Skeleton Wanderer level 89
41st Dusk 122nd year of Ascendancy at 17:35 see stats
By CHADERER the Skeleton Wanderer level 44
14th Dusk 122nd year of Ascendancy at 00:45 see stats
By CHADERER the Skeleton Wanderer level 66
28th Dusk 122nd year of Ascendancy at 12:19 see stats
By CHADERER the Skeleton Wanderer level 37
3rd Dusk 122nd year of Ascendancy at 01:58 see stats
By CHADERER the Skeleton Wanderer level 74
32nd Dusk 122nd year of Ascendancy at 16:00 see stats
By CHADERER the Skeleton Wanderer level 17
1st Mirth 122nd year of Ascendancy at 20:08 see stats
By CHADERER the Skeleton Wanderer level 102
52nd Dusk 122nd year of Ascendancy at 05:59 see stats
By CHADERER the Skeleton Wanderer level 24
2nd Summertide 122nd year of Ascendancy at 06:27 see stats
By CHADERER the Skeleton Wanderer level 30
6th Flare 122nd year of Ascendancy at 08:16 see stats
By CHADERER the Skeleton Wanderer level 43
12nd Dusk 122nd year of Ascendancy at 16:52 see stats
By CHADERER the Skeleton Wanderer level 51
19th Dusk 122nd year of Ascendancy at 23:18 see stats
By CHADERER the Skeleton Wanderer level 67
29th Dusk 122nd year of Ascendancy at 02:19 see stats
By CHADERER the Skeleton Wanderer level 73
32nd Dusk 122nd year of Ascendancy at 05:47 see stats
By CHADERER the Skeleton Wanderer level 80
37th Dusk 122nd year of Ascendancy at 22:33 see stats
By CHADERER the Skeleton Wanderer level 92
44th Dusk 122nd year of Ascendancy at 10:43 see stats
By CHADERER the Skeleton Wanderer level 20
4th Mirth 122nd year of Ascendancy at 08:20 see stats
By CHADERER the Skeleton Wanderer level 30
6th Flare 122nd year of Ascendancy at 02:40 see stats
By CHADERER the Skeleton Wanderer level 40
5th Dusk 122nd year of Ascendancy at 18:29 see stats
By CHADERER the Skeleton Wanderer level 50
17th Dusk 122nd year of Ascendancy at 12:06 see stats
By CHADERER the Skeleton Wanderer level 117
62nd Dusk 122nd year of Ascendancy at 04:46 see stats
By CHADERER the Skeleton Wanderer level 72
31st Dusk 122nd year of Ascendancy at 22:47 see stats
By CHADERER the Skeleton Wanderer level 37
3rd Dusk 122nd year of Ascendancy at 02:42 see stats
By CHADERER the Skeleton Wanderer level 16
76th Pyre 122nd year of Ascendancy at 19:58 see stats
By CHADERER the Skeleton Wanderer level 20
4th Mirth 122nd year of Ascendancy at 17:53 see stats
By CHADERER the Skeleton Wanderer level 101
51st Dusk 122nd year of Ascendancy at 13:10 see stats
By CHADERER the Skeleton Wanderer level 34
2nd Dusk 122nd year of Ascendancy at 04:10 see stats
By CHADERER the Skeleton Wanderer level 20
5th Mirth 122nd year of Ascendancy at 21:25 see stats
Log
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
Ran for 21 turns (stop reason: didn't move).
Ran for 11 turns (stop reason: didn't move).
Ran for 8 turns (stop reason: didn't move).
Ran for 6 turns (stop reason: didn't move).
Ran for 9 turns (stop reason: interesting terrain).
There is a way to the next level here (press '' or right click to use).
You gain 3.75 gold from the transmogrification of mindwoven elven-silk wizard hat of the spellslinger (3 def, 0 armour).
You gain 6.27 gold from the transmogrification of steel mail armour of delving (2 def, 6 armour).
You gain 4.99 gold from the transmogrification of prismatic silk robe of light (+21%) (0 def, 0 armour).
You gain 5.86 gold from the transmogrification of quick dwarven-steel greatsword of daylight (32-52 power, 2 apr).
You gain 6.89 gold from the transmogrification of elemental steel greatsword of vileness (26-41 power, 2 apr).
You gain 10.80 gold from the transmogrification of warbringer's iron greatmaul of extermination (20-29 power, 1 apr).
You gain 12.53 gold from the transmogrification of Electrocutioner (42-63 power, 24 apr).
You gain 25.00 gold from the transmogrification of Silurinne (30-36 power, 6 apr, acid element).
You gain 8.77 gold from the transmogrification of shimmering elven-wood starstaff of illumination (25-30 power, 5 apr, temporal element).
Accepted quest 'Infinite Dungeon Challenge (Level 146): Exterminator'! (Press 'j' to see the quest log)
You feel very confident walking into this place.
Quest 'Infinite Dungeon Challenge (Level 145): Exterminator' is failed! (Press 'j' to see the quest log)
Saving game...
Saving done.