











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Cursed |
| Level / Exp | 50 / 4277% |
| Size | huge |
| Lifes / Deaths | Killed by Polunne the vampire at level 50 on the 79th Dusk 125th year of Ascendancy at 10:38 / 2Killed by Polunne the vampire at level 50 on the 79th Dusk 125th year of Ascendancy at 10:54 |
| Antimagic | Follower |
Primary Stats
| Strength | 194 (base 60) |
| Dexterity | 27 (base 10) |
| Constitution | 86 (base 46) |
| Magic | 29 (base 15) |
| Willpower | 111 (base 60) |
| Cunning | 110 (base 60) |
Resources
| Life | -101/2238 |
| Hate | 110/110 |
| Equilibrium | 37 |
| Healing Factor | 2.0558352098048 |
| Regeneration | 78.066377514076 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 4 |
| See Stealth | 24 |
| See Invisible | 30 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 284 |
| Accuracy | 77 |
| Crit Chance | 44% |
| APR | 62 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 143 |
| Accuracy | 77 |
| Crit Chance | 44% |
| APR | 62 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 100 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +12% |
| Lightning | +15% |
| Nature | +34% |
| Temporal | +18% |
| Blight | +27% |
| Physical | +81% |
| Fire | +27% |
| All | +9% |
Offense: Damage Penetration
| All | +28% |
| Temporal | +48% |
| Blight | +38% |
| Physical | +53% |
| Fire | +33% |
| Nature | +68% |
Defense: Base
| Armour (hardiness) | 108.29230492397 (100%) |
| Defense | 57 |
| Ranged Defense | 57 |
| Fatigue | 0 |
| Physical Save | 73 |
| Spell Save | 56 |
| Mental Save | 67 |
Defense: Resistances
| Acid | + 47%( 70%) |
| Lightning | + 32%( 70%) |
| Darkness | + 38%( 70%) |
| Mind | + 49%( 70%) |
| Blight | + 30%( 70%) |
| Physical | + 58%( 70%) |
| Fire | + 70%( 70%) |
| All | + 28%( 70%) |
Defense: Immunities
| Disarm Resistance | 71% |
| Pinning Resistance | 50% |
| Knockback Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 35% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 591 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 57% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 477 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1253% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Predator | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Cursed / Strife | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cursed / Cursed aura | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Daikara. Escort: lost tinker (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 75): Near SightedYou completed the challenge and received: Random Artifact: Venomspawner (Misfortune) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 77): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 78): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 5021. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within19 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (Nightmares) (8 def, 20 armour)3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+2 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% Curse of Nightmares These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | dwarven lantern 'Kyroddadir' (Shrouds)1.0 Encumbrance T5 lite [Random Unique] Nature/Master/Psionic While equipped: offense ------ Ignore resists +13% all Ignore Armor +12 defense ------ Resistance +3% blight +6% fire Physical save +13 (+3 eff.) Mind save +13 (+3 eff.) Life Regen +4.00 Healmod +26% Blind Resist +20% Confus Resist +20% other ------- Light +7 See Stealth +24 See Invisibility +15 Curse of Shrouds Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Burnhunter the drakeskin leather cap (Shrouds) (8 def, 27 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Wil +6 Con offense ------ Physical Power +12 (+3 eff.) Damage +12% fire defense ------ Armor +27 Defense +8 (+3 eff.) Fatigue +5% Resistance +6% all +9% physical Physical save +17 (+4 eff.) other ------- Infravision +4 Curse of Shrouds A cap made of leather. |
| On hands | Spellhunt Remnants (Misfortune) (6 def, 8 armour)1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+2 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+2 eff.) Spell save +15 (+4 eff.) Life +100.00 other ------- Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Curse of Misfortune Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 218.00 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | ash totem of healing 'Velann' [power 212] (15 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +4 Str +2 Wil defense ------ Armor +10 Defense +25 (+7 eff.) Resistance +2% physical Life Regen +4.00 Heal yourself and all friendly characters within 10 spaces for 212 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | voratun ring 'Islille' (Madness)0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +15 Str +3 Mag +9 Con offense ------ Physical Power +13 (+3 eff.) Damage +17% physical defense ------ Resistance +17% physical Spell save +12 (+4 eff.) Life +36.00 Disarm Resist +42% Pinning Resist +50% Knockbk Resist +45% Curse of Madness Rings make your fingers look great! |
| On fingers | Ichorbutcher the stralite ring (Madness)0.1 Encumbrance T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +9 Cun +3 Dex offense ------ On-Hit 28 physical On-Ranged-Hit 29 physical Damage +6% physical Ignore resists +15% nature +5% physical On-Hit (Melee): * 20% chance to slow global speed by 80% * 18% chance to reduce all saves and defense by 50 On-Hit (Ranged): * 17% chance to reduce all saves and defense by 50 defense ------ Mind save +8 (+2 eff.) Life Regen +5.00 Confus Resist +30% Stun Resist +44% other ------- Hate-on-crit +3.00 Max stamina +20.00 Max hate +10.00 Curse of Madness Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
| Around neck | Blastrain (Corpses)0.1 Encumbrance T5 amulet jewelry [Random Unique] Master/Psionic While equipped: Stats +1 Cun +8 Wil offense ------ Critical power +17.00% Mindpower +13 (+2 eff.) Damage +6% lightning Accuracy +10 (+2 eff.) Ignore Armor +18 defense ------ Resistance +6% lightning Crit Resistance 15.00% Mind save +15 (+4 eff.) Confus Resist +25% other ------- Light +3 See Invisibility +6 Masteries +0.40 Cursed/Cursed aura Curse of Corpses Amulets make your neck look great! |
| In main hand | voratun mace 'Borekhad' (Madness) (57-79 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Random Unique] Master Weapon Damage 57.0 - 79.8 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +17 Str +2 Mag offense ------ Damage +9% temporal +22% physical Accuracy +31 (+6 eff.) When Hit 4 temporal other ------- See Invisibility +9 Curse of Madness Blunt and deadly. This object's appearance was changed to The Black Spike. |
| Around waist | Yaryrab the Hellenvy (Misfortune)1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Con offense ------ Physical Crit +5.0% Critical power +20.00% Physical Power +5 (+1 eff.) Ignore resists +20% physical Accuracy +25 (+5 eff.) defense ------ Resistance +6% fire Physical save +12 (+3 eff.) other ------- Max stamina +30.00 Curse of Misfortune A belt that goes around your waist. |
| In off hand | Beudosus (Shrouds) (58-81 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Random Unique] Master Weapon Damage 58.0 - 81.2 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Damage +3% mind Ignore resists +20% temporal +15% all Accuracy +37 (+7 eff.) Ignore Armor +11 When Hit 2 mind 8 temporal On-Hit (Melee): * 20% chance to reduce all saves and defense by 50 defense ------ Defense +8 (+3 eff.) Disarm Resist +28% Curse of Shrouds Blunt and deadly. This object's appearance was changed to The Black Maul. |
| Cloak | Islitha (Corpses) (13 def, 8 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Master While equipped: Stats +3 Str +6 Dex +4 Cun +4 Con offense ------ Accuracy +8 (+2 eff.) Ignore Armor +8 On-Hit (Melee): * 10% chance to reduce all saves and defense by 50 defense ------ Armor +8 Defense +13 (+4 eff.) Resistance +15% darkness +12% acid Physical save +21 (+5 eff.) Spell save +31 (+8 eff.) Mind save +20 (+5 eff.) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Yeti-fur Cloak. |
| Main armor | Sunlord (Nightmares) (5 def, 18 armour)14.0 Encumbrance T5 heavy armor [Random Unique] Nature/Master While equipped: offense ------ Damage +18% blight +6% fire Ignore resists +10% blight +5% fire When Hit 2 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 8 defense ------ Armor +18 Defense +5 (+2 eff.) Fatigue +2% Physical save +12 (+3 eff.) Life +146.00 Life Regen +13.00 Healmod +35% Curse of Nightmares A suit of armour made of mail. This object's appearance was changed to The Black Plate. |
Inventory
healing infusion of the warrior (heal 442; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 442 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 719; 17 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 719 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 39%; magical; dur 3; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 39% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 38%; magical; dur 4; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 38% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 38%; magical; dur 2; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 38% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (594.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 700.92 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)0.1 Encumbrance T3 taint scroll [Unique] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Chamilach (Corpses)0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +12 Con offense ------ Spell Crit +2% Spellpower +15 (+3 eff.) Ignore Shields +30% defense ------ Crit Resistance 10.00% Physical save +22 (+6 eff.) Spell save +24 (+7 eff.) Mind save +24 (+6 eff.) other ------- Vim-on-crit +2.04 Masteries +0.40 Wild-gift/Antimagic Curse of Corpses Amulets make your neck look great! |
Limmir's Amulet of the Moon0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all defense ------ Armor +5 Resistance +5% all Amulets make your neck look great! |
Shinespike (Corpses)0.1 Encumbrance T5 amulet jewelry [Rare] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Spellpower +6 (+1 eff.) Damage +8% light +8% temporal +7% darkness +8% physical On-Hit (Melee): * 21% chance to reduce all saves and defense by 50 defense ------ Resistance +18% lightning Physical save +6 (+2 eff.) Spell save +18 (+5 eff.) Unlife -60.00 life Confus Resist +21% Teleport Resist +21% other ------- Light +3 Curse of Corpses Amulets make your neck look great! |
enraging gold amulet of vision (Corpses)0.1 Encumbrance T3 amulet jewelry [Ego++] Nature/Master While equipped: offense ------ Physical Power +7 (+2 eff.) Combat Speed +10% Damage +7% physical defense ------ Blind Resist +26% other ------- Infravision +4 Sight +2 See Invisibility +8 Curse of Corpses Amulets make your neck look great! |
gold amulet 'Obsidianonslaught' (Shrouds)0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: offense ------ Damage +24% arcane +30% darkness Ignore resists +25% darkness +15% arcane When Hit 10 lightning defense ------ Fatigue -8% Life Regen +4.00 Curse of Shrouds Amulets make your neck look great! |
steel amulet 'Duvelegorn' (Corpses)0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Wil offense ------ Mindpower +8 (+1 eff.) Damage +6% acid +18% arcane Ignore resists +25% acid defense ------ Fatigue -6% Resistance +16% mind Mind save +8 (+2 eff.) Life Regen +2.00 Confus Resist +45% Curse of Corpses Amulets make your neck look great! |
voratun amulet 'Emygann' (Shrouds)0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Wil +9 Con offense ------ Physical Power +10 (+2 eff.) Combat Speed +10% Damage +10% physical Ignore resists +25% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 8 defense ------ Resistance +22% mind +3% blight Confus Resist +45% other ------- Psi when Hit +0.04 Max hate +4.00 Curse of Shrouds Amulets make your neck look great! |
voratun amulet 'Glacierwolf' (Nightmares)0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Cun +3 Dex offense ------ Damage +9% cold defense ------ Resistance +24% lightning Physical save +24 (+6 eff.) Spell save +22 (+6 eff.) Mind save +17 (+4 eff.) Blind Resist +39% Stun Resist +50% other ------- Infravision +12 Sight +2 See Invisibility +9 Curse of Nightmares Amulets make your neck look great! |
voratun amulet 'Rhebers' (Nightmares)0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Con offense ------ Damage +3% mind defense ------ Resistance +6% fire +9% nature +3% darkness Physical save +44 (+10 eff.) Spell save +23 (+6 eff.) Mind save +22 (+6 eff.) Life +106.00 Life Regen +10.00 Cut Resist +10% Pinning Resist +21% Curse of Nightmares Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Blindshaper (Misfortune)0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ Damage +18% cold +9% light +9% darkness Ignore resists +15% darkness +10% light When Hit 4 darkness defense ------ Resistance +13% blight +36% cold +15% nature Life Regen +9.00 Poison Resist +26% Disease Resist +25% Stun Resist +27% Curse of Misfortune Rings make your fingers look great! |
Bloodcaller (Nightmares)0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 Curse of Nightmares You won the Ring of Blood trial, and this is your reward. |
Boltslice (Misfortune)0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +20 Cun +4 Wil offense ------ Damage +18% light +9% mind Ignore resists +15% lightning When Hit 10 mind defense ------ Defense +14 (+4 eff.) Curse of Misfortune Rings make your fingers look great! |
Flashquell the gold ring (Corpses)0.1 Encumbrance T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Str +6 Dex +6 Cun +6 Con offense ------ Physical Power +6 (+1 eff.) Damage +12% acid Ignore resists +15% lightning Accuracy +8 (+2 eff.) When Hit 2 lightning defense ------ Mind save +8 (+2 eff.) Confus Resist +30% Curse of Corpses Rings make your fingers look great! |
Galyromilen (Shrouds)0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ Damage +18% nature When Hit 6 acid defense ------ Armor +6 Resistance +9% fire +36% nature +6% light Mind save +12 (+3 eff.) Life +50.00 Life Regen +9.00 Silence Resist +23% Disarm Resist +39% Pinning Resist +50% Stun Resist +50% Knockbk Resist +45% Curse of Shrouds Rings make your fingers look great! |
Glory of the Pride (Misfortune)0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+2 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Physical save +45 (+10 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 Curse of Misfortune The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Hailstinger (Corpses)0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Mag +7 Wil offense ------ Spellpower +9 (+2 eff.) Accuracy +16 (+3 eff.) Ignore Armor +16 defense ------ Armor +4 Defense +20 (+6 eff.) Resistance +9% lightning +3% physical +6% cold +3% mind +3% temporal Life Regen +9.00 Stun Resist +45% Curse of Corpses Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Inertial Twine (Shrouds)0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+3 eff.) Knockbk Resist +100% Curse of Shrouds This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Isylaith (Nightmares)0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Wil offense ------ Damage +12% cold Ignore resists +25% mind defense ------ Armor +8 Resistance +24% cold Life +28.00 Disarm Resist +31% Pinning Resist +25% Knockbk Resist +25% other ------- EQ when Hit +0.04 Curse of Nightmares Rings make your fingers look great! |
Managen the Floecut (Madness)0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +6 Wil offense ------ Physical Power +10 (+2 eff.) Spellpower +10 (+2 eff.) Mindpower +8 (+1 eff.) Damage +3% cold When Hit 4 cold defense ------ Resistance +12% mind +12% cold Mind save +12 (+3 eff.) Blind Resist +33% other ------- Infravision +6 See Stealth +13 See Invisibility +16 Curse of Madness Rings make your fingers look great! |
Rimesquall the stralite ring (Shrouds)0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Cun +8 Wil offense ------ Physical Power +9 (+2 eff.) Spellpower +11 (+2 eff.) Mindpower +23 (+4 eff.) Damage +14% cold +5% all Ignore resists +15% arcane +20% cold When Hit 4 cold defense ------ Resistance +5% arcane +31% cold Curse of Shrouds Rings make your fingers look great! |
Ring of the Dead (Madness)0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Unlife -100.00 life Will bring you back from death, but only once! Curse of Madness This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master (Misfortune)0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+2 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique Curse of Misfortune A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Suntrail the voratun ring (Shrouds)0.1 Encumbrance T5 ring jewelry [Random Unique] Master While equipped: Stats +8 Str +9 Con offense ------ Physical Power +26 (+5 eff.) Spellpower +17 (+4 eff.) Mindpower +20 (+3 eff.) Damage +15% light +7% all Ignore resists +25% light Accuracy +15 (+3 eff.) Ignore Armor +15 defense ------ Defense +14 (+4 eff.) other ------- Light +3 Curse of Shrouds Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Tideriver (Madness)0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Cun +7 Dex offense ------ Physical Power +13 (+3 eff.) Spellpower +11 (+2 eff.) Mindpower +14 (+2 eff.) Damage +9% acid Ignore resists +10% acid Accuracy +14 (+3 eff.) When Hit 10 cold On-Hit (Melee): * 20% chance to reduce armor by 17% defense ------ Resistance +6% acid Life +38.00 Disarm Resist +32% Pinning Resist +35% Knockbk Resist +33% Curse of Madness Rings make your fingers look great! |
voratun ring 'Betiwe' (Shrouds)0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Mag +3 Wil +9 Cun offense ------ Spellpower/crit +8 On-Hit 31 physical On-Ranged-Hit 33 physical Damage +20% light Ignore resists +10% arcane +10% acid Ignore Shields +20% Accuracy +15 (+3 eff.) Ignore Armor +16 On-Hit (Melee): * 20% chance to reduce all saves and defense by 50 On-Hit (Ranged): * 20% chance to reduce all saves and defense by 50 defense ------ Defense +17 (+5 eff.) Resistance +40% light other ------- Mana-on-crit +2.00 Hate-on-crit +3.00 Max hate +13.00 Curse of Shrouds Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Eksatin's Ultimatum (Madness) (63-94 power, 25 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Unique] Master Weapon Damage 63.0 - 94.5 Physical Uses 40% Wil, 130% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Critical Rate +25.0% Attack Speed 100% On Critical: * decapitate a weakened target While equipped: offense ------ Critical power +25.00% Curse of Madness This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
The Gaping Maw (Corpses) (72-108 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Unique] Nature/Disrupt Weapon Damage 72.0 - 108.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +50 acid +50 nature slow On Critical: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: Stats +0 Str +0 Wil offense ------ Damage +0% nature other ------- Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 Curse of Corpses This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
Kinetic Spike (Nightmares) (38-49 power, 40 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Psionic Weapon Damage 38.0 - 49.4 Physical Uses 70% Wil, 40% Dex, 30% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +40 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Physical Power +15 (+3 eff.) Ignore resists +30% physical Accuracy +8 (+2 eff.) other ------- Masteries +0.20 Psionic/Augmented striking Curse of Nightmares Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 10 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Bleaktickler (Nightmares) (84-126 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Random Unique] Nature/Master Weapon Damage 84.0 - 126.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-hit +4 darkness On-Hit, radius 1 +8 mind On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +16 Str +17 Dex +16 Mag +14 Wil +20 Cun +16 Con offense ------ Physical Crit +21.0% Mind Crit +3% Mindpower +10 (+2 eff.) Ignore resists +20% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 40% Curse of Nightmares Massive two-handed mauls. |
Dream Malleus (Shrouds) (56-84 power, 5 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Unique] Nature/Master/Psionic Weapon Damage 56.0 - 84.0 Physical Uses 110% Wil, 70% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Attack Speed 100% On-hit +26 mind On Hit: * 14% chance to reduce all saves and defense by 50 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +10 Wil +2 Cun +7 Con offense ------ Mind Crit +13% Mindpower +15 (+2 eff.) Damage +10% mind +10% physical On-Hit (Melee): * 20% chance to slow global speed by 80% defense ------ Life +14.00 other ------- Psi/turn +0.10 Talents +3 Dream Smith's Hammer +3 Hammer Toss Cooldown Hammer Toss -2 Curse of Shrouds A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
Borosk's Hate (Misfortune) (60-96 power, 22 apr)3.0 Encumbrance T5 greatsword 2H weapon [Unique] Master Weapon Damage 60.0 - 96.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +22 Critical Rate +10.0% Attack Speed 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con other ------- Masteries +0.20 Technique/Two-handed assault Curse of Misfortune This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Gasadas the Blazepulverizer (Madness) (58-93 power, 39 apr)3.0 Encumbrance T5 greatsword 2H weapon [Random Unique] Arcane Weapon Damage 58.5 - 93.6 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +39 Critical Rate +5.0% Attack Speed 100% Ignore Shields +28% On-crit, radius 2 +16 fire On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage On Critical: * Splash the target with acid dealing 22 damage over 5 turns and reducing armor and accuracy by 3 While equipped: Stats +2 Wil offense ------ Spellpower/crit +8 When Hit 2 blight other ------- Max vim +10.00 Curse of Madness Massive two-handed swords. |
Anmalice (Nightmares) (47-65 power, 20 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Psionic/Unknown Weapon Damage 47.0 - 65.8 Physical Uses 50% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +20 Critical Rate +7.0% Attack Speed 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: offense ------ Mindpower +9 (+1 eff.) Damage +8% mind defense ------ Mind save -30 (-7 eff.) Curse of Nightmares The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Butcher (Madness) (48-67 power, 12 apr)3.0 Encumbrance T5 longsword 1H weapon [Unique] Master/Psionic Weapon Damage 48.0 - 67.2 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +10.0% Attack Speed 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun offense ------ Accuracy +18 (+4 eff.) other ------- Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Curse of Madness Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Everpyre Blade (Misfortune) (38-53 power, 10 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Nature/Master Weapon Damage 38.0 - 53.2 Fire Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +10 Critical Rate +18.0% Attack Speed 100% On Hit: 15% Fire Breath level 4 While equipped: Stats +7 Str +7 Wil offense ------ Damage +20% fire Ignore resists +15% fire defense ------ Resistance +10% nature +15% fire Curse of Misfortune This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Hettethel (Nightmares) (42-58 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Master/Psionic Weapon Damage 42.0 - 58.8 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) While equipped: offense ------ Damage +9% arcane Ignore resists +14% physical Accuracy +34 (+7 eff.) Ignore Armor +14 defense ------ Armor +2 Defense +29 (+8 eff.) Resistance +3% fire +6% light +6% temporal Unlife -40.00 life Disarm Resist +46% Knockbk Resist +10% Curse of Nightmares Sharp, long, and deadly. |
Plaguecrack (Corpses) (56-78 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Arcane/Master Weapon Damage 56.0 - 78.4 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +8 blight +17 light +4 nature Damage Against +18% Undead On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +13.0% Spell Crit +3% Damage +9% arcane +3% blight defense ------ Resistance +12% nature other ------- Max vim +20.00 Curse of Corpses Sharp, long, and deadly. |
Witch-Bane (Corpses) (42-58 power, 4 apr)3.0 Encumbrance T5 longsword 1H weapon [Unique] Nature/Disrupt Weapon Damage 42.0 - 58.8 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +20.0% Attack Speed 100% On Hit: 0% Mana Clash level 0 On Hit: * 50 arcane resource burn While equipped: Stats +0 Cun +0 Wil defense ------ Resistance +15% blight -15% physical +15% all other ------- Cooldown Mana Clash -2 Antimagic Zone -2 Curse of Corpses A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
voratun longsword 'Kilnwhisper' (Corpses) (59-82 power, 23 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Arcane/Master Weapon Damage 59.0 - 82.6 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +23 Critical Rate +5.0% Attack Speed 100% Ignore Shields +13% On-Hit, radius 1 +8 blight On-crit, radius 2 +4 blight While equipped: Stats +12 Str +2 Wil offense ------ Damage +6% blight +15% physical Accuracy +18 (+4 eff.) On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 8 defense ------ Resistance +9% fire other ------- See Invisibility +3 Curse of Corpses Sharp, long, and deadly. |
Cloudraven the voratun mace (Corpses) (47-65 power, 28 apr)3.0 Encumbrance T5 mace 1H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 47.0 - 65.8 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +28 Critical Rate +3.0% Attack Speed 100% Ignore Shields +17% On-hit +14 darkness Damage Against +17% Living While equipped: Stats +4 Dex +4 Mag offense ------ Ignore resists +14% physical Accuracy +25 (+5 eff.) Ignore Armor +14 defense ------ Resistance +9% lightning Crit Resistance 15.52% other ------- Infravision +3 Curse of Corpses Blunt and deadly. |
Dedication (Madness) (31-43 power, 6 apr)3.0 Encumbrance T3 mace 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Weapon Damage 31.0 - 43.4 Physical Uses 40% Wil, 90% Str, 20% Cun Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +20.0% Attack Speed 100% On-crit, radius 2 +50 manaburn arcane While equipped: defense ------ Resistance +15% arcane +20% blight other ------- Masteries +0.00(-) Race/Krog Curse of Madness It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells. |
Islewyn the Blackspike (Shrouds) (59-83 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Random Unique] Master Weapon Damage 59.5 - 83.3 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +1 Cun +6 Dex offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Combat Speed +10% Damage +6% mind Ignore resists +20% darkness +14% physical Accuracy +43 (+9 eff.) Ignore Armor +13 other ------- Max hate +6.00 Curse of Shrouds Blunt and deadly. |
Charged Focus (Corpses) (10-11 power, 24 apr, lightning damage)3.0 Encumbrance T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Weapon Damage 10.0 - 11.0 Lightning Uses 90% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +6% Mindpower +12 (+2 eff.) Damage +15% lightning Ignore resists +9% lightning defense ------ Resistance +15% lightning Mind save +9 (+2 eff.) other ------- Max psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Curse of Corpses Electrical energies are focussed in the core of this mindstar. |
Core of the Forge (Corpses) (24-26 power, 40 apr, dreamforge damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 24.0 - 26.4 Dreamforge Uses 100% Wil, 20% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Cun +6 Wil offense ------ Mind Crit +8% Physical Power +10 (+2 eff.) Mindpower +16 (+3 eff.) On-Hit 30 dreamforge Damage +10% physical +10% mind +10% fire Ignore resists +10% mind +10% physical Accuracy +10 (+2 eff.) defense ------ Resistance +5% physical +5% mind +15% fire other ------- Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Curse of Corpses Forge Bellows: Effective talent level: 3.0 Power cost 24 out of 30/30. Range melee/personal Cooldown: 24 Travel.spd instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 53.19 mind damage, 60.32 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 4.85 mind and 5.50 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Eyal's Will (Madness) (22-24 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Disrupt Weapon Damage 22.0 - 24.2 Nature Uses 100% Wil, 20% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +10 Wil offense ------ Mind Crit +9% Mindpower +18 (+3 eff.) Damage +20% nature +10% acid Ignore resists +20% nature +10% acid defense ------ Resistance +25% blight +15% nature other ------- Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Curse of Madness Slime Wave: Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 10 Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 114.07 slime damage for 14 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Eye of Winter (Misfortune) (8-8 power, 18 apr, cold damage)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Weapon Damage 8.0 - 8.8 Cold Uses 90% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+1 eff.) Damage +10% cold Ignore resists +10% cold defense ------ Armor +10 Resistance -10% fire On Mind Hit: 10% Winter's Fury level 2 Curse of Misfortune This mindstar glows with a dim cool light, but seems somehow incomplete. |
Eye of the Wyrm (Nightmares) (16-17 power, 24 apr, physical damage)3.0 Encumbrance T4 mindstar 1H weapon [Unique] Nature Weapon Damage 16.0 - 17.6 Physical Uses 90% Wil, 20% Str, 10% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +2.5% Attack Speed 100% Damage Conversion 20% acid 20% physical 20% fire 20% cold 20% lightning While equipped: offense ------ Physical Crit +5.0% Mind Crit +5% Physical Power +10 (+2 eff.) Mindpower +10 (+2 eff.) Damage +12% lightning +12% physical +12% cold +12% fire +12% acid defense ------ Resistance +10% acid +10% physical +10% cold +10% fire +10% lightning other ------- Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Curse of Nightmares Ice Breath: Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: You breathe ice in a frontal cone of radius 8. Any target caught in the area will take 462.23 cold damage and be frozen for 3 turns. The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Freeze apply power is based on your Mindpower. Each point in cold drake talents also increases your cold resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
Nexus of the Way (Corpses) (22-24 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 22.0 - 24.2 Mind Uses 100% Wil, 20% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Cun +6 Wil offense ------ Mind Crit +9% Mindpower +18 (+3 eff.) Damage +20% mind Ignore resists +20% mind defense ------ Resistance +20% mind Confus Resist +30% Curse of Corpses Wayist: (Instant) Effective talent level: 1.0 Power cost 60 out of 60/60. Range 4 Cooldown: 45 Travel.spd instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 57 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Thermal Focus (Shrouds) (14-15 power, 32 apr, fire damage)3.0 Encumbrance T4 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Weapon Damage 14.0 - 15.4 Fire Uses 90% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +5.0% Attack Speed 100% Damage Conversion 50% cold While equipped: offense ------ Mind Crit +8% Mindpower +16 (+3 eff.) Damage +20% fire +20% cold Ignore resists +12% fire +12% cold defense ------ Resistance +20% fire +20% cold Spell save +12 (+4 eff.) other ------- Psi/turn +1.00 Talents +1 Psionic Maelstrom Masteries +0.20 Psionic/Thermal mastery Curse of Shrouds Thermal energies are focussed in the core of this mindstar. |
Tundraseam the living mindstar (Shrouds) (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature Weapon Damage 16.5 - 18.2 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +12 mind On Hit: * 22% chance to slow global speed by 80% While equipped: offense ------ Mind Crit +5% Mindpower +22 (+4 eff.) On-Hit 16 cold Damage +10% nature +20% cold Ignore resists +10% mind +20% cold defense ------ Armor +20 Resistance +10% blight +28% cold +6% mind +12% darkness Disease Resist +25% other ------- Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (60-72 power, 60 apr, cold element)7.0 Encumbrance T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Weapon Damage 60.0 - 72.0 Arcane Uses 130% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+10 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Blood-Letter (Misfortune) (33-46 power, 4.5 apr)3.0 Encumbrance T3 waraxe 1H weapon [Unique] Nature/Master Weapon Damage 33.0 - 46.2 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +7.0% Attack Speed 100% Damage Conversion 50% ice On Hit: 15% Ice Breath level 2 While equipped: offense ------ Ignore resists +20% cold defense ------ Armor +20 Pierce Iceblocks +25% Curse of Misfortune A hand axe carved out of the most frozen parts of the northern wasteland. |
Eremukor (Nightmares) (39-55 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 39.5 - 55.3 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +17 light Damage Against +17% Undead On Hit: * 20% chance to reduce strength, dexterity, and constitution by 8 On Critical: * Wound the target dealing 329 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +6 Dex +3 Wil offense ------ Physical Crit +12.0% Physical Power +14 (+3 eff.) Combat Speed +10% Damage +6% blight Ignore resists +5% blight Accuracy +25 (+5 eff.) When Hit 4 blight defense ------ Resistance +3% blight other ------- See Invisibility +9 Curse of Nightmares One-handed war axes. |
Razorblade, the Cursed Waraxe (Misfortune) (38-53 power, 16 apr)3.0 Encumbrance T5 waraxe 1H weapon [Unique] Psionic Weapon Damage 38.0 - 53.2 Phys.bleed Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +16 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +4 Str +4 Dex offense ------ Ignore resists +30% physical Accuracy +40 (+8 eff.) Ignore Armor +30 Curse of Misfortune This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
voratun waraxe 'Emeliwen' (Nightmares) (40-56 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 40.0 - 56.0 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +33 mind On Hit: * 35% chance to reduce all saves and defense by 50 While equipped: Stats +6 Dex +22 Wil +7 Cun +19 Con offense ------ Combat Speed +10% Accuracy +20 (+4 eff.) defense ------ Armor +6 Resistance +6% acid +1% physical +3% nature Mind save +12 (+3 eff.) Life +190.00 Curse of Nightmares One-handed war axes. |
voratun waraxe 'Gleriathra' (Corpses) (40-56 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Arcane/Nature/Psionic Weapon Damage 40.5 - 56.7 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +17 darkness Damage Against +20% Living On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +13 Con +12 Wil offense ------ Physical Power +20 (+4 eff.) Accuracy +10 (+2 eff.) defense ------ Resistance +6% blight +9% temporal +3% mind Life +50.00 Curse of Corpses One-handed war axes. |
voratun waraxe 'Gunirim' (Corpses) (40-56 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 40.5 - 56.7 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +21 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: offense ------ Ignore resists +20% mind Accuracy +12 (+2 eff.) defense ------ Defense +12 (+4 eff.) Resistance +1% physical Poison Resist +20% Cut Resist +20% Disarm Resist +44% other ------- Max hate +2.00 Curse of Corpses One-handed war axes. |
voratun waraxe 'Poluthra' (Madness) (40-56 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 40.0 - 56.0 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +22 cold On Critical: * Wound the target dealing 329 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5 Str +7 Dex offense ------ Physical Crit +13.0% Physical Power +11 (+2 eff.) Combat Speed +10% Damage +6% mind Accuracy +16 (+3 eff.) defense ------ Crit Resistance 15.00% Curse of Madness One-handed war axes. |
Arthogas the hardened leather belt (Nightmares)1.0 Encumbrance T3 belt armor [Random Unique] Master While equipped: Stats +4 Cun +5 Dex offense ------ Physical Crit +10.0% Mind Crit +11% Physical Power +5 (+1 eff.) Damage +3% blight Ignore resists +15% blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 8 defense ------ Armor +9 Defense +9 (+3 eff.) Resistance +6% mind +6% blight Physical save +14 (+4 eff.) Spell save +9 (+3 eff.) other ------- Size +1 Curse of Nightmares A belt that goes around your waist. |
Balumas the Sootthorn (Shrouds)1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +5 Str +4 Con offense ------ Physical Power +11 (+2 eff.) Ignore resists +15% acid On-Hit (Melee): * 20% chance to reduce damage dealt by 40% defense ------ Resistance +6% lightning +12% nature +6% blight Physical save +11 (+3 eff.) Spell save +12 (+4 eff.) Mind save +3 (+1 eff.) Confus Resist +20% other ------- Size +1 Curse of Shrouds A belt that goes around your waist. |
Brodestir (Madness)1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: offense ------ Physical Power +12 (+3 eff.) Damage +6% mind On-Hit (Melee): * 20% chance to slow global speed by 80% * 20 arcane resource burn defense ------ Resistance +9% darkness +3% fire +3% light +3% temporal Spell save +24 (+7 eff.) Life Regen +6.50 Healmod +60% other ------- Size +1 Curse of Madness A belt that goes around your waist. |
Erorim the Treeraven (Madness)1.0 Encumbrance T5 belt armor [Rare] Master While equipped: Stats +3 Str +4 Dex +11 Wil +11 Cun +10 Lck offense ------ Damage +15% darkness defense ------ Resistance +9% nature Stealth +15 other ------- Disarm Traps +29 Infravision +8 Curse of Madness A belt that goes around your waist. |
Girdle of Preservation (Misfortune)1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+4 eff.) Spell save +15 (+4 eff.) Mind save +15 (+4 eff.) Confus Resist +20% Curse of Misfortune A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Lustrestreaker (Misfortune)1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +6 Cun +3 Mag offense ------ Damage +9% light +3% cold defense ------ Resistance +3% light Life +38.00 Curse of Misfortune A belt that goes around your waist. |
Mighty Girdle (Corpses)1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 Curse of Corpses This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Phoenixstoker the hardened leather belt (Madness)1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +5 Dex +6 Wil +11 Cun +8 Lck offense ------ Mind Crit +3% Damage +9% mind +9% fire defense ------ Resistance +15% fire Mind save +15 (+4 eff.) Stealth +11 other ------- Disarm Traps +17 Psi when Hit +0.12 Infravision +5 Curse of Madness A belt that goes around your waist. |
Rope Belt of the Thaloren (Shrouds)1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil offense ------ Mind Crit +15% Mindpower +15 (+2 eff.) other ------- Masteries +0.20 Wild-gift/Harmony Curse of Shrouds The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Seweroozer (Corpses)1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Mind Crit +7% Physical Power +4 (+1 eff.) On-Hit (Melee): * 20% chance to slow global speed by 80% defense ------ Armor +2 Resistance +1% physical Spell save +9 (+3 eff.) other ------- Size +1 Curse of Corpses A belt that goes around your waist. |
Shimmerpanic the hardened leather belt (Corpses)1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Physical Power +8 (+2 eff.) Damage +6% temporal When Hit 4 lightning defense ------ Armor +16 Resistance +18% lightning +6% nature +12% blight Spell save +8 (+2 eff.) other ------- Size +1 Curse of Corpses A belt that goes around your waist. |
Xerulle the drakeskin leather belt (Madness)1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +2 Wil offense ------ Physical Crit +5.0% Critical power +10.00% Physical Power +5 (+1 eff.) Damage +20% physical Ignore resists +20% physical On-Hit (Melee): * 10% chance to slow global speed by 80% defense ------ Resistance +12% acid +12% cold +6% arcane +15% nature Spell save +3 (+1 eff.) Life Regen +3.00 Healmod +23% Curse of Madness A belt that goes around your waist. |
Yvovena the hardened leather belt (Corpses)1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Physical Power +4 (+1 eff.) defense ------ Defense +30 (+8 eff.) Resistance +5% arcane Spell save +8 (+2 eff.) Mind save +6 (+2 eff.) Healmod +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Size +1 Curse of Corpses A belt that goes around your waist. |
Yvoyamina (Shrouds)1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +5 Str +5 Con offense ------ Physical Power +5 (+1 eff.) defense ------ Armor +6 Defense +5 (+2 eff.) Resistance +12% darkness +2% physical Physical save +8 (+2 eff.) Mind save +3 (+1 eff.) Life +20.00 Healmod +10% other ------- Size +1 Curse of Shrouds A belt that goes around your waist. |
drakeskin leather belt 'Glareidol' (Misfortune)1.0 Encumbrance T5 belt armor [Rare] Nature While equipped: offense ------ Damage +9% light Ignore resists +15% light +28% fire When Hit 10 light On-Hit (Melee): * 23% chance to reduce all saves and defense by 50 defense ------ Resistance +6% fire +12% light +15% darkness Life +70.00 Curse of Misfortune A belt that goes around your waist. |
hardened leather belt 'Scumspire' (Shrouds)1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +4 Str +3 Wil +4 Con offense ------ Damage +9% nature defense ------ Resistance +5% fire +8% cold Crit Resistance 10.00% other ------- See Invisibility +6 Curse of Shrouds A belt that goes around your waist. |
Guise of the Hated (Corpses) (14 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun offense ------ Physical Crit +10.0% Mind Crit +10% Mindpower +20 (+3 eff.) On-Hit 30 mind 30 darkness Damage +4% all When Hit 30 mind 30 darkness defense ------ Defense +14 (+4 eff.) Resistance +10% darkness +10% mind Mind save +10 (+3 eff.) Stealth +12 other ------- Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness level 3 Curse of Corpses Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Lisoma the Stokefury (Shrouds) (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +7 Str +6 Dex +13 Cun +4 Con offense ------ Accuracy +40 (+8 eff.) Ignore Armor +8 When Hit 10 fire defense ------ Defense +3 (+1 eff.) Fatigue -9% Crit Resistance 10.00% Life +94.00 other ------- Max stamina +39.00 Light +2 See Invisibility +18 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ulfulevon the cashmere cloak (Shrouds) (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Str +2 Mag +3 Con defense ------ Defense +2 (+1 eff.) Resistance +16% nature +12% blight Physical save +23 (+6 eff.) Life +98.00 Life Regen +4.00 Healmod +13% Knockbk Resist +10% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Invisible. |
Ureslak's Molted Scales (Corpses) (0 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: defense ------ Resistance +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Max Resistance +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Curse of Corpses Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Bohek the pair of drakeskin leather boots (Misfortune) (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: offense ------ Ignore resists +20% darkness +19% temporal defense ------ Armor +5 Resistance +6% acid +22% temporal +28% darkness +14% fire +5% arcane +24% cold Silence Resist +66% Confus Resist +44% Stun Resist +45% Out-of-Phase Defense +40 Out-of-Phase Resistance +33% Out-of-Phase Resilience +36% Curse of Misfortune A pair of boots made of leather. |
Bokarab (Corpses) (0 def, 14 armour)3.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +3 Wil offense ------ Ignore resists +20% blight defense ------ Armor +14 Fatigue +4% Resistance +21% fire +6% physical +6% temporal Unlife -60.00 life other ------- Infravision +3 Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Boots of the Hunter (Shrouds) (2 def, 12 armour)3.0 Encumbrance T4 feet armor [Unique] Psionic While equipped: offense ------ Physical Power +12 (+3 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+1 eff.) Fatigue +8% Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Life +80.00 Stun Resist +40% other ------- Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Curse of Shrouds Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Charraze the pair of dwarven-steel boots (Misfortune) (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Damage +6% fire defense ------ Armor +4 Fatigue -4% Resistance +2% physical Physical save +8 (+2 eff.) Poison Resist +20% Cut Resist +20% Silence Resist +20% Stun Resist +20% other ------- Encumbrance +26 EQ when Hit +0.04 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This object's appearance was changed to The Black Boots. |
Samyrath the pair of drakeskin leather boots (Misfortune) (10 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Nature/Master While equipped: Stats +1 Str offense ------ Move Speed +10% Accuracy +20 (+4 eff.) defense ------ Armor +5 Defense +10 (+3 eff.) Fatigue -7% Resistance +6% lightning +12% fire +11% cold Life +69.00 Life Regen +10.00 Healmod +16% other ------- Stamina/turn +0.50 Max stamina +30.00 Curse of Misfortune A pair of boots made of leather. |
Shoes of Moving Slowly (Misfortune) (0 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil offense ------ Spellpower +5 (+1 eff.) defense ------ Fatigue +3% Knockbk Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Curse of Misfortune Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Sunhash the pair of dwarven-steel boots (Madness) (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 10% chance to slow global speed by 80% defense ------ Armor +4 Fatigue +3% Resistance +9% lightning +7% temporal +12% light +3% nature Crit Resistance 5.00% Mind save +18 (+5 eff.) Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
The Warped Boots (Nightmares) (2 def, 4 armour)3.0 Encumbrance T5 feet armor [Unique] Unknown While equipped: offense ------ Physical Power +10 (+2 eff.) Spellpower +10 (+2 eff.) defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +8% Resistance +10% blight Spell save +10 (+3 eff.) Life +80.00 Life Regen -0.20 Curse of Nightmares Spit Blight: Effective talent level: 3.0 Power cost 10 out of 50/50. Range 10 Cooldown: 6 Travel.spd instantaneous Is: a nature gift Description: Spit blight at your target doing 186.85 blight damage. The damage will increase with your Magic. These blackened boots have lost all vestiges of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power. |
grounding pair of voratun boots of evasion (Misfortune) (18 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Nature/Master While equipped: defense ------ Armor +5 Defense +18 (+5 eff.) Fatigue +4% Resistance +10% lightning +6% temporal Curse of Misfortune Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 10 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This object's appearance was changed to The Black Boots. |
pair of dwarven-steel boots 'Vileseam' (Shrouds) (0 def, 9 armour)3.0 Encumbrance T3 feet armor [Random Unique] Master While equipped: Stats +3 Cun +3 Dex offense ------ Ignore resists +10% nature defense ------ Armor +9 Fatigue -4% Resistance +7% acid +6% temporal +8% cold +7% fire +9% nature +7% lightning Physical save +7 (+2 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Encumbrance +35 Curse of Shrouds Disengage: Puts all charms on 15 turn cooldown Effective talent level: 1.0 Power cost 15 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Purebore' (Corpses) (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Damage +6% acid On-Hit (Melee): * 20% chance to reduce armor by 17% defense ------ Armor +3 Resistance +18% acid +7% fire +3% nature +10% cold Curse of Corpses A pair of boots made of leather. |
Camudin the Dawnspire (Madness) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Str offense ------ Physical Power +10 (+2 eff.) On-Hit 7 lightning 6 cold Damage +5% lightning +3% cold +9% acid defense ------ Armor +2 Fatigue +3% Resistance +6% lightning +6% cold +3% light +15% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to Spellhunt Remnants. |
Fists of the Desert Scorpion (Nightmares) (8 def, 4 armour)1.5 Encumbrance T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun offense ------ Mindpower +3 (+0 eff.) Damage +8% physical defense ------ Armor +4 Defense +8 (+3 eff.) Disarm Resist +40% other ------- Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Mindhook: Effective talent level: 4.0 Power cost 16 out of 24/24. Range 6 Cooldown: 9 Travel.spd instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Ruthless Grip (Madness) (0 def, 5 armour)1.5 Encumbrance T4 hands armor [Unique] Psionic While equipped: offense ------ On-Hit 15 darkness 15 cold Damage +20% darkness +20% cold defense ------ Armor +5 Unlife -100.00 life Healmod -10% other ------- Max hate +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Instill Fear: Effective talent level: 3.0 Power cost 20 out of 30/30. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 39.20 mind and 38.15 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 36% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 36. Terrified: Deals 9.52 mind and 9.27 darkness damage per turn and increases cooldowns by 55%. Haunted: Causes the target to suffer 15.21 mind and 14.80 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Xutha the drakeskin leather gloves (Shrouds) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Random Unique] Master While equipped: Stats +10 Dex +6 Cun +5 Con offense ------ Mindpower +5 (+1 eff.) Ignore resists +5% blight Accuracy +17 (+3 eff.) Ignore Armor +12 On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 8 defense ------ Armor +3 Physical save +24 (+6 eff.) Spell save +7 (+2 eff.) Mind save +7 (+2 eff.) Disarm Resist +23% other ------- EQ when Hit +0.12 Hate-on-crit +3.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Stone Gauntlets of Harkor'Zun. |
Aletta's Diadem (Corpses) (0 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mind Crit +5% Mindpower +12 (+2 eff.) Damage +10% mind When Hit 12 mind Curse of Corpses Psychic Lobotomy: Effective talent level: 3.0 Power cost 8 out of 10/10. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Inflicts 218.75 mind damage and cripples the target's higher mental functions, reducing cunning by 23 and confusing (38% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Elenagachik the voratun helm (Nightmares) (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +10 Dex offense ------ Mind Crit +2% Damage +6% blight Ignore resists +15% mind When Hit 8 mind defense ------ Armor +5 Fatigue +5% Resistance +12% lightning +18% temporal +17% darkness +6% blight +15% nature Spell save +10 (+3 eff.) Life +81.00 Healmod +20% other ------- EQ when Hit +0.04 Max hate +6.00 Infravision +8 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of the Dominated (Corpses) (0 def, 9 armour)3.0 Encumbrance T3 head armor [Unique] Master While equipped: Stats +2 Str +4 Mag offense ------ Physical Power +10 (+2 eff.) Spellpower +10 (+2 eff.) defense ------ Armor +9 Fatigue +4% Silence Resist +30% other ------- Light -1 Masteries +0.20 Race/Doomelf Increases the range of Haste of the Doomed by 1. Curse of Corpses An experimental helmet designed to enhance the effects of the Doomelf corruption. |
Malslek the Accursed's Hat (Nightmares) (2 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +10% Spellpower +10 (+2 eff.) Mindpower +15 (+2 eff.) On-Hit 30% gloom effects Damage +10% darkness +10% physical defense ------ Defense +2 (+1 eff.) Resistance +20% fire Mind save -10 (-2 eff.) Healmod -10% other ------- Hate-on-crit +2.00 Hate/kill +2.00 Max hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony level 2 On Mind Hit: 10% Hateful Whisper level 2 Curse of Nightmares This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Sepsislore the voratun helm (Misfortune) (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Arcane/Nature/Master While equipped: offense ------ Critical power +5.00% Ignore resists +10% nature On-Hit (Melee): * 20% chance to slow global speed by 80% defense ------ Armor +5 Fatigue +5% Resistance +13% blight +3% physical +15% darkness Physical save +25 (+6 eff.) Spell save +8 (+2 eff.) Mind save +13 (+3 eff.) other ------- Stamina when Hit +2.20 EQ when Hit +2.60 Curse of Misfortune Circle of Sanctity: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 3 light damage to everyone else who enters. The circle lasts 4 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Sparkgrind the rough leather cap (Shrouds) (0 def, 1 armour) =water breathing=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +2 Cun +2 Wil offense ------ Damage +6% lightning defense ------ Armor +1 Fatigue +1% Resistance +9% lightning +6% cold other ------- Psi when Hit +0.04 Max hate +6.00 Breathe water Curse of Shrouds A cap made of leather. |
Steel Helm of Garkul (Corpses) (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+3 eff.) Spell save +12 (+4 eff.) Mind save +12 (+3 eff.) other ------- Masteries +0.20 Technique/Thuggery Curse of Corpses A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Wildwisp (Nightmares) (5 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +2 Dex +5 Wil offense ------ Critical power +5.00% Accuracy +25 (+5 eff.) When Hit 6 nature defense ------ Armor +4 Defense +5 (+2 eff.) Fatigue +4% Resistance +9% blight +6% lightning Mind save +10 (+3 eff.) other ------- Stamina/turn +1.00 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Crown of Command. |
Xorarin the dwarven-steel helm (Madness) (0 def, 4 armour)3.0 Encumbrance T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +6 Wil offense ------ Spellpower +10 (+2 eff.) Mindpower +5 (+1 eff.) Damage +3% blight Ignore resists +10% arcane When Hit 4 arcane defense ------ Armor +4 Fatigue +4% Resistance +9% fire +11% cold +13% darkness +13% light Spell save +3 (+1 eff.) Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
drakeskin leather cap 'Arida' (Misfortune) (9 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +9 Cun +9 Con offense ------ Spellpower +25 (+6 eff.) Accuracy +9 (+2 eff.) On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) When Hit: * 19% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +9 (+3 eff.) Fatigue +5% Resistance +20% cold Crit Resistance 15.00% other ------- Mana-on-crit +2.09 Vim-on-crit +2.09 Breathe water Curse of Misfortune A cap made of leather. |
dwarven-steel helm 'Pologara' (Madness) (0 def, 4 armour)3.0 Encumbrance T3 head armor [Random Unique] Master While equipped: Stats +6 Str +9 Wil +2 Cun +1 Con offense ------ Damage +9% mind When Hit 8 mind defense ------ Armor +4 Fatigue +4% Resistance +8% blight +7% cold +9% fire Mind save +8 (+2 eff.) Curse of Madness Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1547.5 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
leafwalker's voratun helm of constitution (+5) (Shrouds) (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Nature/Master While equipped: Stats +5 Con defense ------ Armor +5 Fatigue +5% Resistance +9% nature Spell save +10 (+3 eff.) Life +87.00 Healmod +14% Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Invisible. |
Borerohek (Nightmares) (5 def, 32 armour)14.0 Encumbrance T5 heavy armor [Random Unique] Master While equipped: Stats +5 Str +5 Con offense ------ Damage +3% blight defense ------ Armor +32 Defense +5 (+2 eff.) Fatigue +12% Resistance +9% physical Physical save +20 (+5 eff.) Life +74.00 Poison Resist +20% Silence Resist +20% Pinning Resist +20% Curse of Nightmares A suit of armour made of mail. |
Olerab (Shrouds) (10 def, 17 armour)14.0 Encumbrance T5 heavy armor [Random Unique] Disrupt/Master While equipped: Stats +7 Str defense ------ Armor +17 Defense +10 (+3 eff.) Fatigue +4% Resistance +12% physical +18% darkness +16% blight +3% cold +16% nature Resist Against +11% Unnatural Physical save +11 (+3 eff.) Silence Resist +20% Disarm Resist +20% Teleport Resist +20% other ------- Light +1 Curse of Shrouds Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Tidevein (Madness) (10 def, 14 armour)14.0 Encumbrance T3 heavy armor [Random Unique] Nature/Psionic While equipped: Stats +3 Cun offense ------ Damage +12% mind +9% cold Ignore resists +10% cold On-Hit (Melee): * 10% chance to reduce all saves and defense by 50 defense ------ Armor +14 Defense +10 (+3 eff.) Fatigue +12% Mind save +15 (+4 eff.) Life Regen +7.80 other ------- Stamina/turn +1.70 Curse of Madness A suit of armour made of mail. |
Breath of Eyal (Corpses) (10 def, 10 armour)9.0 Encumbrance T5 light armor [Unique] Nature/Disrupt While equipped: offense ------ Mindpower +10 (+2 eff.) defense ------ Armor +10 Defense +10 (+3 eff.) Fatigue +20% Resistance +20% lightning +20% temporal +20% light +20% fire +20% nature +0% all +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell save +20 (+6 eff.) Curse of Corpses This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Gura the drakeskin leather armour (Corpses) (30 def, 18 armour)9.0 Encumbrance T5 light armor [Random Unique] Disrupt/Master While equipped: Stats +9 Str +10 Dex +3 Wil +8 Cun offense ------ Mind Crit +4% Mindpower +5 (+1 eff.) Damage +9% acid When Hit 6 acid defense ------ Armor +18 Defense +30 (+8 eff.) Fatigue +8% Resistance +20% blight +15% physical +14% darkness +20% nature Resist Against +15% Unnatural other ------- Psi when Hit +0.04 Max psi +10.00 Light +2 Curse of Corpses Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Lisanne the drakeskin leather armour (Shrouds) (42 def, 8 armour)9.0 Encumbrance T5 light armor [Random Unique] Master While equipped: Stats +9 Str +16 Dex offense ------ Move Speed +20% On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +8 Defense +42 (+11 eff.) Fatigue +8% Resistance +6% temporal +26% fire Physical save +18 (+5 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Max vim +50.00 Curse of Shrouds A suit of armour made of leather. |
Molten Skin (Madness) (15 def, 12 armour)9.0 Encumbrance T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Physical Crit +8.0% Spell Crit +10% Critical power +20.00% Spellpower +15 (+3 eff.) On-Hit 15 light 30 fire On-Ranged-Hit 15 light 30 fire Damage +20% fire +5% light +10% all Ignore resists +10% light +15% fire When Hit 30 fire defense ------ Armor +12 Defense +15 (+5 eff.) Resistance +20% fire +12% light -5% cold other ------- Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Curse of Madness Blastwave: Effective talent level: 4.0 Power cost 12 out of 16/16. Range melee/personal Cooldown: 5 Travel.spd instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 79.60 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Thundersteel the drakeskin leather armour (Shrouds) (20 def, 23 armour)9.0 Encumbrance T5 light armor [Rare] Nature While equipped: Stats +6 Cun +4 Wil offense ------ On-Hit 10 fire On-Ranged-Hit 10 fire Ignore resists +25% lightning When Hit 8 acid defense ------ Armor +23 Defense +20 (+6 eff.) Fatigue +8% Resistance +18% lightning +26% fire +27% physical Curse of Shrouds A suit of armour made of leather. |
Ulasafang the Eclipsescar (Madness) (20 def, 8 armour)9.0 Encumbrance T5 light armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +5 Mag +5 Wil +6 Cun offense ------ When Hit 4 darkness defense ------ Armor +8 Defense +20 (+6 eff.) Fatigue +8% Resistance +16% blight +15% nature +12% darkness +27% lightning Mind save +17 (+4 eff.) Curse of Madness A suit of armour made of leather. |
drakeskin leather armour 'Pyreblur' (Shrouds) (20 def, 23 armour)9.0 Encumbrance T5 light armor [Random Unique] Nature/Master/Psionic While equipped: offense ------ On-Hit 8 fire On-Ranged-Hit 9 fire Damage +3% fire On-Hit (Melee): * 10 arcane resource burn defense ------ Armor +23 Defense +20 (+6 eff.) Fatigue +8% Resistance +26% lightning +30% physical +6% light +31% fire +3% blight +12% cold +5% arcane +9% mind Spell save +3 (+1 eff.) Mind save +19 (+5 eff.) Curse of Shrouds A suit of armour made of leather. |
Mayyserin (Shrouds) (15 def, 24 armour)17.0 Encumbrance T5 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun offense ------ Damage +15% blight Ignore resists +25% acid On-Hit (Melee): * 20% chance to reduce armor by 17% defense ------ Armor +24 Defense +15 (+5 eff.) Fatigue +22% Resistance +30% fire Mind save +22 (+6 eff.) Life +73.00 Life Regen +8.00 Healmod +18% Curse of Shrouds A suit of armour made of metal plates. |
Plate Armor of the King (Corpses) (15 def, 30 armour)17.0 Encumbrance T5 massive armor [Unique] Master While equipped: Stats +9 Wil defense ------ Armor +30 Defense +15 (+5 eff.) Fatigue +26% Resistance +25% acid +25% darkness +25% blight +25% fire +10% arcane Physical save +15 (+4 eff.) Spell save +25 (+7 eff.) Mind save +25 (+6 eff.) Stun Resist +30% Knockbk Resist +30% other ------- Max stamina +60.00 Light +1 Curse of Corpses Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it. |
Tarrasca (Madness) (0 def, 50 armour)17.0 Encumbrance T4 massive armor [Unique] Master While equipped: Stats +15 Con defense ------ Armor +50 Hardiness +15% Fatigue +35% Physical save +45 (+10 eff.) Knockbk Resist +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Curse of Madness Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 25 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Blightstopper (Madness) (18 def, 12 armour, 52-62 power, 240 block)7.0 Encumbrance T5 shield armor [Unique] Nature/Disrupt When used to Attack: Weapon Damage 52.0 - 62.4 Physical Uses 40% Wil, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +240 Damage Conversion 30% nature 10% manaburn arcane While equipped: offense ------ When Hit 15 nature defense ------ Armor +12 Defense +18 (+5 eff.) Ranged Defense +12 (+4 eff.) Fatigue +22% Resistance +35% blight +15% nature +0% arcane Spell save +24 (+7 eff.) Disease Resist +60% other ------- Talents +1 Block Masteries +0.20 Wild-gift/Antimagic Curse of Madness Purge up to 5 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns. Uses 24 power out of 40/40 This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
Fire Dragon Shield (Misfortune) (16 def, 9 armour, 58-69 power, 220 block)7.0 Encumbrance T4 shield armor [Unique] Nature/Master When used to Attack: Weapon Damage 58.0 - 69.6 Fire Uses 40% Wil, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +220 While equipped: offense ------ On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. When Hit 17 fire defense ------ Armor +9 Defense +16 (+5 eff.) Ranged Defense +15 (+5 eff.) Fatigue +20% Resistance +35% fire Affinity +15% fire other ------- Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Curse of Misfortune This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Lisolrabeth (Misfortune) (0 def, 28 armour, 81-97 power, 348.26122603564 block)7.0 Encumbrance T5 shield armor [Random Unique] Master When used to Attack: Weapon Damage 81.0 - 97.2 Physical Uses 40% Wil, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +348 On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Con offense ------ Physical Crit +14.0% Physical Power +23 (+5 eff.) Ignore Armor +2 defense ------ Armor +28 Fatigue +8% Resistance +27% lightning other ------- Talents +1 Block Curse of Misfortune Handheld deflection devices. |
Sanguine Shield (Madness) (0 def, 15 armour, 40-48 power, 220 block)7.0 Encumbrance T4 shield armor [Unique] Master When used to Attack: Weapon Damage 40.0 - 48.0 Physical Uses 40% Wil, 120% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +9.0% Block +220 Lifesteal +8% While equipped: Stats +10 Con offense ------ When Hit 15 draining blight defense ------ Armor +15 Fatigue +19% Resistance +25% blight +10% light Life Regen +5.00 other ------- Talents +1 Block Masteries +0.30 Cursed/Bloodstained Curse of Madness Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
The Titan's Quiver (18/18, 62-86 power, 20 apr)3.0 Encumbrance T5 arrow ammo [Unique] Master Weapon Damage 62.0 - 86.8 Physical Uses 40% Wil, 50% Dex, 70% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +8.0% Capacity 18 On Critical: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 Encumbrance axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1489 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Hettygar the Hellsrip (dig speed 6 turns)3.0 Encumbrance T5 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +4 Dex offense ------ Damage +18% fire +10% nature +15% mind Ignore resists +10% fire +24% physical Accuracy +5 (+1 eff.) Ignore Armor +4 defense ------ Defense +10 (+3 eff.) Resistance +15% nature Mind save +13 (+3 eff.) Unlife -60.00 life other ------- Stamina/turn +2.00 Max stamina +20.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 Encumbrance T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con offense ------ Ignore resists +10% physical defense ------ Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Life +50.00 While carried: other ------- Talents +1 Dig Earthquake: Effective talent level: 4.0 Power cost 30 out of 30/30. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Causes a violent earthquake that deals 37.12 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Squalormonster the voratun pickaxe (dig speed 6 turns)3.0 Encumbrance T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +7 Str +4 Con offense ------ Damage +13% fire +13% mind +6% arcane Ignore resists +26% arcane +5% mind On-Hit (Melee): * 10% chance to slow global speed by 80% * 20% chance to reduce all saves and defense by 50 defense ------ Resistance +6% mind Mind save +14 (+4 eff.) Life +27.00 other ------- Max stamina +25.00 Light +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Stokerend (dig speed 14 turns)3.0 Encumbrance T5 digger tool [Random Unique] Nature While equipped: Stats +3 Str +2 Dex +6 Mag offense ------ Damage +9% nature +6% fire defense ------ Armor +14 Resistance +14% nature +28% darkness Affinity +30% darkness other ------- Infravision +17 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Home, Horrific Home"2.0 Encumbrance T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch Pearl (Nightmares)0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+3 eff.) Spellpower +12 (+3 eff.) other ------- Light +6 Breathe water Curse of Nightmares Tidal Wave: Effective talent level: 4.0 Power cost 80 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 2, doing 8.95 cold damage and 14.85 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
bright alchemist's lamp of the zealot (Misfortune)1.0 Encumbrance T3 lite [Ego+] Disrupt/Master While equipped: defense ------ Resistance +3% all Spell save +7 (+2 eff.) other ------- Light +7 Curse of Misfortune A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +20% fire When Hit 100 fire Life +60.00 Pinning Resist +50% Light +2 Item imbue powers: Damage +20% fire When Hit 100 fire Life +60.00 Pinning Resist +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+1 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
51 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
42 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
43 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
stralite torque of psionic shield [power 121] (25 cooldown)2.0 Encumbrance T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 121 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Camuvon the elven-wood totem of stinging [power 314] (15 cooldown)2.0 Encumbrance T4 totem charm [Random Unique] Nature While equipped: offense ------ On-Hit (Melee): * 10% chance to slow global speed by 80% defense ------ Resistance +3% blight +9% fire +6% darkness +5% arcane Spell save +6 (+2 eff.) Sting an enemy dealing 420 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Gomira the Lavaraider [power 470] (25 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: offense ------ Physical Power +40 (+8 eff.) Damage +12% physical Ignore resists +33% mind Ignore Armor +10 defense ------ Armor +6 Resistance +6% arcane +15% fire Physical save +24 (+6 eff.) Unlife -100.00 life other ------- Stamina/turn +4.06 Summon a resilient tentacle up to 5 spaces away for 11 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1277 Base Damage: 522 Armor: 50 All Resist: 48 Puts all charms on 25 turn cooldown 100% to increase all damage by 24% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Isuriaba the elm totem of thorny skin [power 16] (20 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +2 Mag +2 Cun +1 Con defense ------ Crit Resistance 10.00% Silence Resist +10% Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 turn cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of healing 'Demonbane' [power 320] (10 cooldown)2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: offense ------ Damage +6% blight Ignore resists +25% darkness When Hit 10 blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 8 Heal yourself and all friendly characters within 10 spaces for 320 Puts all charms on 10 turn cooldown 100% to heal for 44. 100% to reduce fatigue by 41% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of healing 'Galebringer' [power 560] (15 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: offense ------ Damage +6% lightning Ignore resists +25% lightning +20% acid defense ------ Resistance +12% blight +18% lightning Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 15 turn cooldown 100% to increase all damage by 29% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Cold Iron Acorn0.0 Encumbrance T1 trinket misc [Plot Item] Psionic While carried: offense ------ Move Speed +20% Damage +12% physical defense ------ Resistance +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book5.0 Encumbrance T1 trinket misc [Plot Item] Psionic This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
60 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
40 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
34 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Brovada the Krog Cursed level 37
40th Dusk 123rd year of Ascendancy at 12:14 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Brovada the Krog Cursed level 50
43rd Dusk 124th year of Ascendancy at 15:36 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Brovada the Krog Cursed level 37
38th Dusk 123rd year of Ascendancy at 22:53 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Brovada the Krog Cursed level 17
24th Haze 122nd year of Ascendancy at 20:25 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Brovada the Krog Cursed level 50
35th Dusk 124th year of Ascendancy at 19:36 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Brovada the Krog Cursed level 50
15th Dusk 125th year of Ascendancy at 20:34 see stats
Atamathoned! (Insane (Roguelike) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By Brovada the Krog Cursed level 50
52nd Dusk 125th year of Ascendancy at 01:34 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Brovada the Krog Cursed level 48
70th Pyre 124th year of Ascendancy at 01:42 see stats
Bookception! (Insane (Roguelike) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Brovada the Krog Cursed level 50
17th Dusk 125th year of Ascendancy at 08:22 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Brovada the Krog Cursed level 41
35th Haze 123rd year of Ascendancy at 01:43 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Brovada the Krog Cursed level 50
53rd Regrowth 125th year of Ascendancy at 02:46 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Brovada the Krog Cursed level 38
72nd Dusk 123rd year of Ascendancy at 05:12 see stats
Clone War (Insane (Roguelike) difficulty)
Destroyed your own Shade.By Brovada the Krog Cursed level 50
24th Dusk 125th year of Ascendancy at 18:00 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Brovada the Krog Cursed level 17
21st Haze 122nd year of Ascendancy at 15:37 see stats
Destroyer of the creation (Insane (Roguelike) difficulty)
Killed Slasul.By Brovada the Krog Cursed level 50
2nd Regrowth 125th year of Ascendancy at 11:59 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Brovada the Krog Cursed level 40
20th Haze 123rd year of Ascendancy at 22:05 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Brovada the Krog Cursed level 38
15th Haze 123rd year of Ascendancy at 20:18 see stats
Don't mind the slimy smell (Insane (Roguelike) difficulty)
Have 400 walls on the sludgenest turn into hostile creatures.By Brovada the Krog Cursed level 50
30th Pyre 125th year of Ascendancy at 10:55 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Brovada the Krog Cursed level 32
48th Pyre 123rd year of Ascendancy at 11:15 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Brovada the Krog Cursed level 50
52nd Regrowth 125th year of Ascendancy at 05:57 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Brovada the Krog Cursed level 50
69th Regrowth 125th year of Ascendancy at 06:55 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Brovada the Krog Cursed level 23
68th Regrowth 123rd year of Ascendancy at 11:50 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Brovada the Krog Cursed level 24
10th Pyre 123rd year of Ascendancy at 21:52 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Brovada the Krog Cursed level 33
30th Dusk 123rd year of Ascendancy at 13:44 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Brovada the Krog Cursed level 50
49th Regrowth 125th year of Ascendancy at 22:33 see stats
Flooder (Insane (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By Brovada the Krog Cursed level 50
2nd Regrowth 125th year of Ascendancy at 14:08 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Brovada the Krog Cursed level 50
6th Regrowth 125th year of Ascendancy at 19:28 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By Brovada the Krog Cursed level 39
19th Haze 123rd year of Ascendancy at 00:44 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Brovada the Krog Cursed level 28
22nd Pyre 123rd year of Ascendancy at 11:24 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Brovada the Krog Cursed level 50
15th Dusk 125th year of Ascendancy at 22:17 see stats
In the company of slimes (Insane (Roguelike) difficulty)
Have 500 walls on the sludgenest turn into hostile creatures.By Brovada the Krog Cursed level 50
31st Pyre 125th year of Ascendancy at 14:33 see stats
Is that how it feels to be an escort quest?! (Insane (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Brovada the Krog Cursed level 32
48th Pyre 123rd year of Ascendancy at 11:15 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Brovada the Krog Cursed level 10
47th Dusk 122nd year of Ascendancy at 12:05 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Brovada the Krog Cursed level 20
35th Haze 122nd year of Ascendancy at 09:21 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Brovada the Krog Cursed level 30
30th Pyre 123rd year of Ascendancy at 21:38 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Brovada the Krog Cursed level 40
19th Haze 123rd year of Ascendancy at 10:18 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Brovada the Krog Cursed level 50
3rd Summertide 124th year of Ascendancy at 03:16 see stats
Lucky Girl (Insane (Roguelike) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Brovada the Krog Cursed level 50
73rd Regrowth 125th year of Ascendancy at 06:57 see stats
Mad slime dash (Insane (Roguelike) difficulty)
Have 300 walls on the sludgenest turn into hostile creatures.By Brovada the Krog Cursed level 50
29th Pyre 125th year of Ascendancy at 06:06 see stats
Merry wintertide! (Insane (Roguelike) difficulty)
Finish the Santascape event and free the little helper elves.By Brovada the Krog Cursed level 46
77th Regrowth 124th year of Ascendancy at 05:25 see stats
Oozemancer (Insane (Roguelike) difficulty)
Destroyed the corrupted oozemancer.By Brovada the Krog Cursed level 50
24th Pyre 125th year of Ascendancy at 06:02 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Brovada the Krog Cursed level 50
26th Regrowth 125th year of Ascendancy at 17:31 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Brovada the Krog Cursed level 21
60th Regrowth 123rd year of Ascendancy at 15:01 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Brovada the Krog Cursed level 50
39th Regrowth 125th year of Ascendancy at 22:52 see stats
Santassacre! (Insane (Roguelike) difficulty)
Killed the little helper elves after saving them!By Brovada the Krog Cursed level 46
77th Regrowth 124th year of Ascendancy at 05:34 see stats
Savior of the damsels in distress (Insane (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Brovada the Krog Cursed level 50
9th Dusk 124th year of Ascendancy at 21:45 see stats
Sequence Master (Insane (Roguelike) difficulty)
Use 5 different glyph sequences.By Brovada the Krog Cursed level 47
56th Pyre 124th year of Ascendancy at 15:19 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Brovada the Krog Cursed level 44
26th Regrowth 124th year of Ascendancy at 04:30 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Brovada the Krog Cursed level 26
19th Pyre 123rd year of Ascendancy at 05:08 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Brovada the Krog Cursed level 41
21st Haze 123rd year of Ascendancy at 02:02 see stats
Slime killer party (Insane (Roguelike) difficulty)
Have 200 walls on the sludgenest turn into hostile creatures.By Brovada the Krog Cursed level 50
27th Pyre 125th year of Ascendancy at 23:40 see stats
Slimefest (Insane (Roguelike) difficulty)
Have 100 walls on the sludgenest turn into hostile creatures.By Brovada the Krog Cursed level 50
25th Pyre 125th year of Ascendancy at 08:26 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Brovada the Krog Cursed level 50
69th Regrowth 125th year of Ascendancy at 06:54 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Brovada the Krog Cursed level 50
73rd Regrowth 125th year of Ascendancy at 05:12 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Brovada the Krog Cursed level 11
59th Dusk 122nd year of Ascendancy at 05:24 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Brovada the Krog Cursed level 50
26th Regrowth 125th year of Ascendancy at 13:29 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Brovada the Krog Cursed level 50
55th Dusk 125th year of Ascendancy at 09:35 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Brovada the Krog Cursed level 50
69th Regrowth 125th year of Ascendancy at 06:55 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Brovada the Krog Cursed level 50
39th Dusk 124th year of Ascendancy at 05:54 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Brovada the Krog Cursed level 43
65th Haze 123rd year of Ascendancy at 06:08 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Brovada the Krog Cursed level 50
17th Pyre 125th year of Ascendancy at 20:41 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Brovada the Krog Cursed level 22
67th Regrowth 123rd year of Ascendancy at 14:38 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Brovada the Krog Cursed level 15
69th Dusk 122nd year of Ascendancy at 18:27 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Brovada the Krog Cursed level 50
79th Dusk 125th year of Ascendancy at 10:38 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Brovada the Krog Cursed level 36
38th Dusk 123rd year of Ascendancy at 03:45 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By Brovada the Krog Cursed level 50
16th Dusk 125th year of Ascendancy at 02:19 see stats
Log
Brovada's purging blight area effect hits Brovada for (31 antimagic), 0 blight (0 total damage).
Brovada's purging blight area effect hits Islodadhetha the ungolmor for (23 absorbed), 0 blight (0 total damage).
Xerussra the vampire receives 45 healing from Brovada's purging blight area effect.
Brovada's purging blight area effect hits Yvegaleda the elven sun-mage for 35 blight damage.
Mindrot hits Islodadhetha the ungolmor for (9 absorbed), 0 mind, (9 absorbed), 0 darkness (0 total damage).
Mindrot hits Xerussra the vampire for (5 absorbed), 5 mind, (9 absorbed), 9 darkness (15 total damage).
Mindrot hits Yvegaleda the elven sun-mage for 12 mind, 9 darkness (21 total damage).
Poison from Islodadhetha the ungolmor hits Brovada for (64 antimagic), (78 rampage shugs off), 0 nature (0 total damage).
Dark Whispers from Polunne the vampire hits Brovada for (64 antimagic), (17 rampage shugs off), 0 darkness (0 total damage).
Brovada gains 0% of a turn from Ancestral Life.
The shield around Islodadhetha the ungolmor crumbles.
Islodadhetha the ungolmor is afflicted by a crippling illness!
Islodadhetha the ungolmor's is vulnerable to attacks and effects!
Brovada hits Islodadhetha the ungolmor for (273 absorbed), 249 physical, 46 fire, 42 physical, 232 physical, 46 fire, 42 physical (659 total damage).
Yvegaleda the elven sun-mage casts Searing Light.
Yvegaleda the elven sun-mage's spell attains critical power!
Yvegaleda the elven sun-mage hits Terror for 1278 light damage.
Brovada shrugs off the effect 'Blinded'!
Polunne the vampire loses 20 health to the entropy.
Yvegaleda the elven sun-mage killed Terror!
Searing Sight hits Brovada for (46 antimagic), 0 light (0 total damage).
Islodadhetha the ungolmor casts Diseased Tongue.
Brovada repels an attack from Islodadhetha the ungolmor.
Xerussra the vampire activates Chant of Fortitude.
Xerussra the vampire deactivates Chant of Fortress.
Polunne the vampire casts Terminus.
Brovada regains their strength.
Polunne the vampire hits Brovada for (64 antimagic), (13 rampage shugs off), 409 temporal (410 total damage).
Brovada the level 50 krog cursed was timewarped to death by Polunne the vampire on level 78 of Infinite Dungeon.





































































































































































































