











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.6Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Eoland's Vampire Race 1.7.4This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Lazy Unlocker 1.7.6Adds a menu item to permanently unlock everything. Probably only use this after you've unlocked all the things you wanted to unlock through normal play and just want to get everything else all at once. Light From Below 1.7.6Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Personal Tweaks 1.7.6An Artifact tweak designed for personal use. Pragmatic Heroism 1.7.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Demons |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Demonologist |
Level / Exp | 50 / 3665% |
Size | medium |
Lifes / Deaths | Killed by Velota the brown bear at level 11 on the 75th Vengeance 123rd year of Ascendancy at 09:29 / 103Killed by war hound at level 15 on the 86th Vengeance 123rd year of Ascendancy at 06:46 Killed by Ustarun the halfling at level 15 on the 95th Vengeance 123rd year of Ascendancy at 08:18 Killed by Arewi the halfling at level 16 on the 98th Vengeance 123rd year of Ascendancy at 06:27 Killed by Forest at level 44 on the 257th Vengeance 123rd year of Ascendancy at 21:19 Killed by Forest at level 44 on the 257th Vengeance 123rd year of Ascendancy at 22:51 Killed by Forest at level 44 on the 258th Vengeance 123rd year of Ascendancy at 00:23 Killed by Forest at level 44 on the 258th Vengeance 123rd year of Ascendancy at 01:56 Killed by Forest at level 44 on the 258th Vengeance 123rd year of Ascendancy at 03:31 Killed by Forest at level 44 on the 258th Vengeance 123rd year of Ascendancy at 05:08 Killed by Forest at level 44 on the 258th Vengeance 123rd year of Ascendancy at 06:42 Killed by Forest at level 44 on the 258th Vengeance 123rd year of Ascendancy at 08:13 Killed by Forest at level 44 on the 258th Vengeance 123rd year of Ascendancy at 09:45 Killed by Forest at level 44 on the 258th Vengeance 123rd year of Ascendancy at 11:22 Killed by Forest at level 44 on the 258th Vengeance 123rd year of Ascendancy at 12:57 Killed by Forest at level 44 on the 258th Vengeance 123rd year of Ascendancy at 14:31 Killed by Forest at level 44 on the 258th Vengeance 123rd year of Ascendancy at 16:09 Killed by Forest at level 44 on the 258th Vengeance 123rd year of Ascendancy at 18:17 Killed by radiant horror at level 48 on the 307th Vengeance 123rd year of Ascendancy at 09:58 Killed by blade horror at level 48 on the 307th Vengeance 123rd year of Ascendancy at 12:02 Killed by greater multi-hued wyrm at level 50 on the 344th Vengeance 123rd year of Ascendancy at 13:38 Killed by Forest at level 50 on the 346th Vengeance 123rd year of Ascendancy at 23:31 Killed by Forest at level 50 on the 347th Vengeance 123rd year of Ascendancy at 01:19 Killed by King Tolak the Fair at level 50 on the 348th Vengeance 123rd year of Ascendancy at 00:06 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 355th Vengeance 123rd year of Ascendancy at 14:06 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 355th Vengeance 123rd year of Ascendancy at 15:10 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 355th Vengeance 123rd year of Ascendancy at 16:16 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 355th Vengeance 123rd year of Ascendancy at 18:11 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 355th Vengeance 123rd year of Ascendancy at 18:18 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 355th Vengeance 123rd year of Ascendancy at 19:15 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 355th Vengeance 123rd year of Ascendancy at 19:22 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 355th Vengeance 123rd year of Ascendancy at 19:28 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 355th Vengeance 123rd year of Ascendancy at 19:37 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 355th Vengeance 123rd year of Ascendancy at 19:44 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 355th Vengeance 123rd year of Ascendancy at 19:50 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 355th Vengeance 123rd year of Ascendancy at 19:57 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 355th Vengeance 123rd year of Ascendancy at 20:03 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 355th Vengeance 123rd year of Ascendancy at 20:10 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 355th Vengeance 123rd year of Ascendancy at 20:29 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 355th Vengeance 123rd year of Ascendancy at 21:35 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 355th Vengeance 123rd year of Ascendancy at 21:41 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 355th Vengeance 123rd year of Ascendancy at 21:49 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 355th Vengeance 123rd year of Ascendancy at 21:55 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 355th Vengeance 123rd year of Ascendancy at 23:38 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 356th Vengeance 123rd year of Ascendancy at 01:36 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 356th Vengeance 123rd year of Ascendancy at 03:27 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 356th Vengeance 123rd year of Ascendancy at 03:33 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 356th Vengeance 123rd year of Ascendancy at 05:28 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 356th Vengeance 123rd year of Ascendancy at 06:34 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 356th Vengeance 123rd year of Ascendancy at 07:44 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 356th Vengeance 123rd year of Ascendancy at 09:26 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 356th Vengeance 123rd year of Ascendancy at 10:29 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 356th Vengeance 123rd year of Ascendancy at 10:36 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 356th Vengeance 123rd year of Ascendancy at 11:36 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 356th Vengeance 123rd year of Ascendancy at 12:55 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 356th Vengeance 123rd year of Ascendancy at 14:52 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 356th Vengeance 123rd year of Ascendancy at 16:49 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 356th Vengeance 123rd year of Ascendancy at 23:14 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 357th Vengeance 123rd year of Ascendancy at 00:21 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 357th Vengeance 123rd year of Ascendancy at 00:27 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 357th Vengeance 123rd year of Ascendancy at 00:40 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 357th Vengeance 123rd year of Ascendancy at 01:28 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 357th Vengeance 123rd year of Ascendancy at 02:33 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 357th Vengeance 123rd year of Ascendancy at 04:30 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 357th Vengeance 123rd year of Ascendancy at 05:39 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 357th Vengeance 123rd year of Ascendancy at 07:32 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 357th Vengeance 123rd year of Ascendancy at 09:24 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 357th Vengeance 123rd year of Ascendancy at 10:26 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 357th Vengeance 123rd year of Ascendancy at 11:31 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 357th Vengeance 123rd year of Ascendancy at 11:41 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 357th Vengeance 123rd year of Ascendancy at 11:47 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 357th Vengeance 123rd year of Ascendancy at 11:53 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 357th Vengeance 123rd year of Ascendancy at 17:39 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 357th Vengeance 123rd year of Ascendancy at 23:26 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 358th Vengeance 123rd year of Ascendancy at 00:15 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 358th Vengeance 123rd year of Ascendancy at 01:23 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 358th Vengeance 123rd year of Ascendancy at 01:29 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 358th Vengeance 123rd year of Ascendancy at 01:35 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 358th Vengeance 123rd year of Ascendancy at 01:42 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 358th Vengeance 123rd year of Ascendancy at 01:48 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 358th Vengeance 123rd year of Ascendancy at 01:55 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 358th Vengeance 123rd year of Ascendancy at 02:19 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 358th Vengeance 123rd year of Ascendancy at 03:31 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 358th Vengeance 123rd year of Ascendancy at 05:25 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 358th Vengeance 123rd year of Ascendancy at 06:28 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 358th Vengeance 123rd year of Ascendancy at 07:59 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 358th Vengeance 123rd year of Ascendancy at 09:01 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 358th Vengeance 123rd year of Ascendancy at 10:04 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 358th Vengeance 123rd year of Ascendancy at 11:10 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 358th Vengeance 123rd year of Ascendancy at 12:57 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 358th Vengeance 123rd year of Ascendancy at 15:01 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 7th Vengeance 124th year of Ascendancy at 02:53 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 7th Vengeance 124th year of Ascendancy at 03:06 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 7th Vengeance 124th year of Ascendancy at 04:43 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 7th Vengeance 124th year of Ascendancy at 05:50 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 7th Vengeance 124th year of Ascendancy at 05:57 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 7th Vengeance 124th year of Ascendancy at 06:03 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 7th Vengeance 124th year of Ascendancy at 06:10 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 7th Vengeance 124th year of Ascendancy at 06:18 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 7th Vengeance 124th year of Ascendancy at 06:27 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 7th Vengeance 124th year of Ascendancy at 08:25 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 7th Vengeance 124th year of Ascendancy at 10:50 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 7th Vengeance 124th year of Ascendancy at 10:56 |
Primary Stats
Strength | 71 (base 60) |
Dexterity | 34 (base 34) |
Constitution | 70 (base 60) |
Magic | 63 (base 60) |
Willpower | 50 (base 31) |
Cunning | 39 (base 36) |
Resources
Life | 1482/1482 |
Stamina | 367/367 |
Vim | 414/414 |
Healing Factor | 1.3772792565121 |
Regeneration | 19.483202345348 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 15 |
Lite | 10 |
Infravision | 9 |
See Stealth | 57.760546832942 |
See Invisible | 77.760546832942 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 164 |
Accuracy | 64 |
Crit Chance | 33% |
APR | 17 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 55 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 51 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Light | +12% |
Temporal | +10% |
Physical | +10% |
Arcane | +5% |
Fire | +20% |
All | 0% |
Offense: Damage Penetration
Fire | +15% |
Defense: Base
Armour (hardiness) | 80.50863224038 (94.051442452011%) |
Defense | 35 |
Ranged Defense | 35 |
Fatigue | 48 |
Physical Save | 49 |
Spell Save | 53 |
Mental Save | 34 |
Defense: Resistances
Acid | + 58%( 70%) |
Blight | + 61%( 70%) |
Arcane | + 36%( 70%) |
Cold | + 34%( 70%) |
All | + 14%( 70%) |
Darkness | + 48%( 70%) |
Light | + 70%( 70%) |
Temporal | + 27%( 70%) |
Physical | + 40%( 70%) |
Lightning | + 21%( 70%) |
Fire | + 70%( 70%) |
Nature | + 23%( 70%) |
Defense: Immunities
Disarm Resistance | 30% |
Stun Resistance | 50% |
Blind Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 5 light, 5 fire, 5 mind, 5 nature |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 415 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 118 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
Corruption / Demonic pact | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Corruption / Doom covenant | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Spellblaze | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Corruption / Infernal combat | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Doom shield | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Vile life | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Conditioning | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Black-magic | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
The fearscape was in position. The armies were ready. The research was done. Then a vast horde of void creatures descended. Invaders InvadedFight them off, and take back the portal! The portal is secure once again. The invasion begins! | done |
The beachhead is under concentrated attack by Thaloren elves and the plants and animals of their forest. Invasion InvadedReturn at once and help fight them off! * The Thaloren are defeated and the beachhead is safe. | done |
Observation of the eyalites has identified a caravan carrying critical supplies into the Allied Kingdoms. Supply LinesIt will be travelling between the Iron Throne mountains and Last Hope. Make sure it never arrives. | done |
You've landed on Eyal. The BeachheadFirst, terminate any eyalite that might be an immediate threat. * The landing zone has been purged of eyalites. | done |
The peoples of Maj'Eyal are divided into many different kingdoms and organizations. Their power must be broken so that they may be punished properly. The Fall of Maj'EyalThe largest resistance is expected to come from the wizards of Angolwen. Khulmanar has taken the bulk of our forces to confront them. The Ambassador has been assigned to deal with scattered groups all throughout the northern reaches of Maj'Eyal. Your job will be to sabotage, assassinate, and destroy various targets to weaken the Eyalites. * The sher'tul-made horrors beneath the lake overwhelmed the imps, but you managed to recover their records. * It turns out that dwarves aren't Eyalites at all. The decision has been made to consider them fellow victims of the Sher'tul, and specialists dispatched to handle them appropriately. They seem quite responsive to offers of material goods... * One way or another, Derth lies in ruins. * Your Rhaloren allies have plunged Elvala into chaos. It will be easy to round up the survivors. * The Thaloren counterattack has been defeated, and the incineration of their forests is proceeding according to schedule. * The Allied Kingdom leadership is destroyed. Victory is certain. You have won the game! | done |
Three demons have been trapped on Eyal since the disaster. They could be useful to our cause. Seek them out. The Old OnesKryl-Feijan is reborn, and has pledged to aid you. Shassy'Kaish will help you. Probably. Walrog has agreed to aid you in destroying the Allied Kingdoms. * You have found each of the old ones. | done |
Strange energies of unusual strength have been detected beneath the western sands. What Lies BeneathPerhaps they could prove useful in our struggle for revenge. Investigate. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +10 Fatigue: +4% Changes resistances: +9% acid / +8% fire / +8% lightning / +13% cold Stamina each turn: +0.80 Maximum stamina: +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 15 power out of 19/25) : Effective talent level: 2.4 Power cost: 15 out of 19/25. Range: 11 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 150.33 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 150.33 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | Twofold Crown (3 def, 6 armour) Twofold Crown (3 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +33 (+8 eff.) Physical power: +33 (+6 eff.) Armour: +6 Defense: +3 (+2 eff.) Changes resistances: +25% arcane / +25% physical Talent category bonus: +0.30 Race Stun/Freeze immunity: +50% Spellpower: +33 (+9 eff.) Mindpower: +33 (+10 eff.) Infravision radius: +5 Sight radius: +5 Greatly extends the reach of your talents. The crown of Nargol was lost long ago, so at the beginning of the Age of Ascendancy, a new crown was forged to represent the Allied Kingdoms. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +2 Fatigue: +3% Changes stats: +3 Mag Changes damage: +5% arcane Physical save: +6 (+2 eff.) Mental save: +7 (+4 eff.) Disarm immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 9 power out of 25/25) : Effective talent level: 5.0 Power cost: 9 out of 25/25. Range: 15 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Talent granted: +5 Bloodcasting Physical save: +12 (+4 eff.) Knockback immunity: +100% Stamina each turn: +5.20 Vim each turn: +4.00 This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
On fingers | ![]() |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 276 strength, based on Magic) for 5 turns Activation costs 15 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
In main hand | ![]() Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stats: 50% Mag, 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +18.0% Attack speed: 100% When this weapon hits: Fire Breath (15% chance level 4). When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire Talent granted: +5 Silence This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Around waist | ![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Changes stats: +4 Wil Physical save: +18 (+6 eff.) Mental save: +8 (+4 eff.) Maximum life: +103.00 A belt that goes around your waist. |
In off hand | ![]() Requires: - Shield usage training - Strength 39 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +9.0% Block value: +220 Lifesteal (this weapon only): +8% When wielded/worn: Armour: +15 Fatigue: +19% Damage when hit (Melee): 15 draining blight Changes stats: +10 Con Changes resistances: +55% blight / +10% light / +30% darkness / +30% acid Reduce damage by fixed amount: +20 acid / +20 darkness / +20 blight Talent mastery: +0.30 Cursed / Bloodstained Talent granted: +1 Block Life regen: +5.00 Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+6 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Main armor | ![]() Requires: - Massive armour training - Strength 60 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Damage (Melee): 16 acid / 8 fire Damage when hit (Melee): 12 acid / 11 fire Changes resistances: +12% acid / +19% fire A suit of armour made of metal plates. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +2 Str / +6 Mag / +5 Wil Changes damage: +15% acid Spell save: +6 (+2 eff.) Spellpower: +10 (+3 eff.) Amulets make your neck look great! |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+9 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+4 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 18 power out of 30/30) : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+2 eff.) Physical power: +14 (+2 eff.) Defense: +11 (+5 eff.) Damage when hit (Melee): 4 light Changes resistances: +18% blight / +12% light Changes resistances penetration: +5% fire Changes damage: +18% blight / +6% fire Spellpower: +6 (+2 eff.) Mindpower: +12 (+4 eff.) Light radius: +3 Movement speed: +24% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 24 cooldown : Effective talent level: 3.9 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 Corrupted Shell You have set the ring to grant you Corrupted Shell! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Disarm immunity: +40% Pinning immunity: +32% Knockback immunity: +38% Maximum life: +37.00 Rings make your fingers look great! |
![]() arcing dwarven-steel battleaxe of ruin (32-48 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 93 damage When wielded/worn: Armour penetration: +10 Physical crit. chance: +10.0% Critical mult.: +24.00% Massive two-handed battleaxes. |
![]() Genocide (42-67 power, 4 apr) Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
![]() Requires: - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 46.0 - 64.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +20.0% Defense: +40 (+15 eff.) Combat speed: +20% Chance to avoid attacks: +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
![]() Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Base power: 35.0 - 42.0 Uses stat: 150% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% fire Talent granted: +1 Command Staff Mental save: +8 (+4 eff.) Spellpower: +30 (+9 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4 Dex / +6 Cun / +8 Lck Trap disarming bonus: +15 Stealth bonus: +9 Infravision radius: +4 A belt that goes around your waist. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() restorative pair of dwarven-steel boots of speed (0 def, 4 armour) Requires: - Heavy armour training Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Life regen: +6.00 Movement speed: +25% Healing mod.: +14% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 24 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
![]() Requires: - Heavy armour training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Cun / +3 Wil Changes resistances: +11% nature Spell save: +7 (+2 eff.) Maximum life: +69.00 Mindpower: +5 (+1 eff.) Healing mod.: +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str Physical save: +15 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Shield usage training - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +120 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +6% On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +1 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
![]() Requires: - Shield usage training - Strength 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 76.5 - 91.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +287 On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 27 * 10% chance to reduce armor by 37% On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +4 blight Damage (radius 2) on crit: +8 blight / +27 fire / +26 light When wielded/worn: Physical crit. chance: +17.0% Physical power: +15 (+3 eff.) Armour: +20 Fatigue: +8% Effects when hit in melee: * 25% chance to reduce strength, dexterity, and constitution by 27 * 38% chance to reduce damage dealt by 25% On shield block: * Deals 140 light and fire damage to each enemy blocked Changes resistances: +9% acid / +11% light / +3% blight / +15% fire Changes resistances penetration: +20% acid Changes damage: +3% acid Talent granted: +1 Block Handheld deflection devices. |
![]() Requires: - Shield usage training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +180 When wielded/worn: Armour: +25 Defense: +5 (+3 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +12% On shield block: * 30% chance of petrifying the attacker. Changes resistances: +10% acid / +10% physical / +10% fire / +10% lightning Talent granted: +1 Block Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
![]() Requires: - Shield usage training - Strength 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 50.0 - 60.0 Uses stats: 70% Mag, 100% Str Damage type: Temporal Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +325 When this weapon hits: Turn Back the Clock (25% chance level 3). When wielded/worn: Armour: +4 Defense: +8 (+4 eff.) Ranged Defense: +10 (+5 eff.) Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +1 Block Spell save: +20 (+7 eff.) Spellpower: +12 (+4 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
![]() Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+8 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Changes stats: +20 Str / +20 Mag Maximum life: +160.00 Demon status: dead (can not be summoned). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Blighted Path Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Shadowmeld Demon status: dead (can not be summoned). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Blackice Demon status: dead (can not be summoned). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Reduces incoming crit damage: 35.00% Demon status: alive (78% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (5% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Vim when hit: +3.00 Demon status: alive (56% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Vim when hitting in melee: +2.00 Demon status: dead (can not be summoned). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (0% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Vim when hit: +3.00 Demon status: dead (can not be summoned). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Doomed Nature Demon status: alive (24% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Talent granted: +2 Corrupt Light Demon status: dead (can not be summoned). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 When attach to an other item: Talent granted: +1 Flame Bolts Demon status: dead (can not be summoned). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Disarm Demon status: dead (can not be summoned). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Talent granted: +2 Frost Grab Demon status: dead (can not be summoned). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Corrosive Slashes Demon status: alive (17% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Armoured Leviathan Demon status: alive (2% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Changes resistances: +31% blight / +31% fire / +31% physical Reduce damage by fixed amount: +21 blight / +21 fire / +21 physical Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Flash Block Demon status: dead (can not be summoned). The seed of a demon. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +4 (+0 eff.) Changes stats: +2 Str / +3 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +6 Mag Spellpower: +8 (+3 eff.) Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+0 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+4 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 11 power out of 35/35) : Effective talent level: 3.0 Power cost: 11 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 73 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Hammer of Urh'Rok
The King is dead, and the Allied Kingdoms lie in ruins, thanks to your efforts.
Maj'Eyal will fall into the demons' hands. Eventually, all trace of the sher'tul will be wiped out.
You have done your duty.
You may continue playing and enjoy the rest of the world.
Achievements
By Forest the Cornac Demonologist level 35
197th Vengeance 123rd year of Ascendancy at 12:26 see stats
By Forest the Cornac Demonologist level 26
116th Vengeance 123rd year of Ascendancy at 09:07 see stats
By Forest the Cornac Demonologist level 45
270th Vengeance 123rd year of Ascendancy at 21:31 see stats
By Forest the Cornac Demonologist level 10
74th Vengeance 123rd year of Ascendancy at 16:11 see stats
By Forest the Cornac Demonologist level 20
101st Vengeance 123rd year of Ascendancy at 02:45 see stats
By Forest the Cornac Demonologist level 30
194th Vengeance 123rd year of Ascendancy at 02:30 see stats
By Forest the Cornac Demonologist level 40
217th Vengeance 123rd year of Ascendancy at 02:59 see stats
By Forest the Cornac Demonologist level 50
307th Vengeance 123rd year of Ascendancy at 13:28 see stats
By Forest the Cornac Demonologist level 36
198th Vengeance 123rd year of Ascendancy at 00:25 see stats
By Forest the Cornac Demonologist level 17
101st Vengeance 123rd year of Ascendancy at 02:02 see stats
By Forest the Cornac Demonologist level 50
348th Vengeance 123rd year of Ascendancy at 03:50 see stats
By Forest the Cornac Demonologist level 50
332nd Vengeance 123rd year of Ascendancy at 22:53 see stats
By Forest the Cornac Demonologist level 43
219th Vengeance 123rd year of Ascendancy at 12:20 see stats
By Forest the Cornac Demonologist level 26
107th Vengeance 123rd year of Ascendancy at 08:14 see stats
By Forest the Cornac Demonologist level 43
219th Vengeance 123rd year of Ascendancy at 02:22 see stats
By Forest the Cornac Demonologist level 48
307th Vengeance 123rd year of Ascendancy at 09:32 see stats
Log
Today is the 7th Vengeance of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 10:51.
Talent Twisted Portal is ready to use.
You are sent back to the material plane!
Geomancer's aura of power vanishes.
Geomancer casts Earthen Missiles.
Linaniil, Supreme Archmage of Angolwen stops bleeding.
Forest become impervious to physical effects.
Forest starts to bleed.
Geomancer's Earthen Missiles hits Forest for 41 physical, 8 physical (48 total damage).
Geomancer's Earthen Missiles hits Forest for 47 physical, 8 physical (55 total damage).
Linaniil, Supreme Archmage of Angolwen surges with arcane power!
Forest's darkness area effect hits Geomancer for 28 darkness damage.
Forest's darkness area effect hits Geomancer for 18 darkness damage.
Elemental Surge hits Forest for 321 arcane damage.
Linaniil, Supreme Archmage of Angolwen's arcane area effect hits Forest for 1022 arcane damage.
Linaniil, Supreme Archmage of Angolwen's arcane area effect hits Geomancer for 1226 arcane damage.
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits Linaniil, Supreme Archmage of Angolwen for 29 fire damage.
Archmage Tarelion's arcane area effect hits Forest for 178 arcane damage.
Archmage Tarelion's arcane area effect hits Linaniil, Supreme Archmage of Angolwen for 0 arcane damage.
Forest the level 50 cornac demonologist was energised to death by Linaniil, Supreme Archmage of Angolwen on level 1 of Angolwen.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Archmage Tarelion's arcane area effect killed Forest!
Forest's darkness area effect killed Geomancer!
Saving game...
Saving done.