Ndas the level 5 Shalore Archmage by Admant211

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp5 / 27%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution13 (base 13)
Magic22 (base 20)
Willpower21 (base 18)
Cunning13 (base 12)

Resources

Life153/153
Mana189/189
Healing Factor1.0283363011315
Regeneration1.4367914799409

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance3%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save15
Mental Save11

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

Quests

active
done

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Ndas the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 03:00
see stats

Log

You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

Tempest activates
Hurricane.
Geomancer activates
Crystalline Focus.
Geomancer activates
Crystalline Focus.

Tempest activates
Tempest.

There is a portal back here (press '' or right click to use).

You don't see how to get there...

You don't see how to get there...

You don't see how to get there...

Ran for 6 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).


Ran for 5 turns (stop reason: didn't move).


Ran for 5 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: didn't move).


Ran for 22 turns (stop reason: didn't move).


Ran for 5 turns (stop reason: didn't move).


Ran for 5 turns (stop reason: didn't move).