











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! EHP - Total Life Pool Bar 1.7.6DarkGod fixed addons upload, but the author needs to manually reset the description for this one. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 9 / 7% |
| Size | medium |
| Lifes / Deaths | Killed by elven cultist at level 8 on the 18th Dusk 122nd year of Ascendancy at 05:41 / 7Killed by elven mage at level 8 on the 18th Dusk 122nd year of Ascendancy at 06:23 Killed by elven blood mage at level 8 on the 18th Dusk 122nd year of Ascendancy at 07:42 Killed by elven corruptor at level 8 on the 18th Dusk 122nd year of Ascendancy at 07:48 Killed by elven blood mage at level 8 on the 18th Dusk 122nd year of Ascendancy at 07:57 Killed by elven corruptor at level 9 on the 18th Dusk 122nd year of Ascendancy at 08:11 Killed by Hourm at level 9 on the 18th Dusk 122nd year of Ascendancy at 08:16 |
| Antimagic | Follower |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 15 (base 10) |
| Constitution | 15 (base 11) |
| Magic | 8 (base 10) |
| Willpower | 43 (base 29) |
| Cunning | 20 (base 17) |
Resources
| Life | 189/189 |
| Equilibrium | 0 |
| Healing Factor | 1.0460311219417 |
| Regeneration | 2.3535700243689 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 33 |
| Crit Chance | 10% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 20 |
| Accuracy | 33 |
| Crit Chance | 6% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +10% |
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 1 |
| Physical Save | 29 |
| Spell Save | 20 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Nature | + 16%( 70%) |
| Temporal | + 12%( 70%) |
| Cold | + 25%( 70%) |
| Lightning | + 12%( 70%) |
| Fire | + 25%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Poison Resistance | 50% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved Willpower by +5. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Equipment
| On feet | insulating pair of rough leather boots (0 def, 1 armour)T1Ego feet /armor (2.0 Encumbrance) Masterpiece Keywords: insulate While equipped: defense ------ Armor +1 Resistance +7% fire +6% cold A pair of boots made of leather. |
| Light source | brass lanternT1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Saleretta (15 def, 1 armour)T1Rare head /armor (2.0 Encumbrance) Masterpiece Keywords: stabilize While equipped: defense ------ Armor +1 Defense +15 (+7 eff.) Resistance +3% acid Physical save +16 (+8 eff.) Life Regen +2.00 other ------- Fatigue +1% A cap made of leather. |
| On hands | rough leather gloves of dexterity (+2) (0 def, 1 armour)T1Ego hands /armor (1.0 Encumbrance) Masterpiece Keywords: dex While equipped: Stats +2Dex offense ------ Accuracy +10 (+5 eff.) defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | focusing elm totem of stinging [power 110] (8/15 cooldown)T1Ego totem /charm (2.0 Encumbrance) Nature Power Keywords: focusing/stinging Sting an enemy dealing 121 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | rogue's copper ringT1Ego ring /jewelry (0.1 Encumbrance) Masterpiece Keywords: rogue While equipped: Stats +3Cun defense ------ Defense +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | titan's copper ringT1Ego ring /jewelry (0.1 Encumbrance) Nature Power Keywords: titan While equipped: Stats +3Con defense ------ Physical save +6 (+3 eff.) Rings make your fingers look great! |
| Around neck | insulating copper amulet of willpower (+3)T1Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: willpower/insulating While equipped: Stats +3Wil defense ------ Resistance +12% fire +13% cold Amulets make your neck look great! |
| In main hand | Serpent's Glare (91% power, 15 apr, nature damage)T1Unique mindstar 1H /weapon (3.0 Encumbrance) Nature Power When used to attack: Power: 92% Range: 1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +15 Critical Rate +7.0% Attack Speed 100% Damage Conversion 30% poison While equipped: offense ------ Damage Change +10% nature Mind Crit +2% Mindpower +4 (+2 eff.) defense ------ Resistance +10% nature Immune +50% Poison Spit Poison: Effective talent level: 2.0 Power cost 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 117.98 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Around waist | grounding rough leather beltT1Ego belt /armor (1.0 Encumbrance) Nature Power Keywords: grounding While equipped: defense ------ Resistance +5% lightning +5% temporal A belt that goes around your waist. |
| In off hand | gifted mossy mindstar of balance (77% power, 12 apr, mind damage)T1Ego mindstar 1H /weapon (3.0 Encumbrance) Nature Power Keywords: gifted/balance When used to attack: Power: 77% Range: 1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +5 (+3 eff.) defense ------ Physical save +3 (+2 eff.) Spell save +3 (+1 eff.) Mind save +3 (+1 eff.) other ------- Resource +0.60 Eq. when hit Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | enveloping linen cloak (6 def, 0 armour)T1Ego cloak /armor (2.0 Encumbrance) Masterpiece Keywords: enveloping While equipped: defense ------ Defense +6 (+3 eff.) Physical save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | mindwoven linen robe of corrosion (+15%) (0 def, 0 armour)T1Ego cloth /armor (2.0 Encumbrance) Nature Power/Psionic Power Keywords: mindwoven/corrosion While equipped: offense ------ Damage Change +10% acid Mind Crit +2% Mindpower +2 (+1 eff.) defense ------ Resistance +15% acid +7% all Mind save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion of the psychic (res 25%; mental; dur 2; cd 16)Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune (range 3; phase 11; cd 19)T1Normal rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Range: 3 Cooldown: 19 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 30; cd 16)Ego rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 30 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Emelurethra the copper ringT1Rare ring /jewelry (0.1 Encumbrance) Masterpiece Keywords: perseverance While equipped: Stats +3Str defense ------ Resistance +3% nature Life Regen +2.00 Immune +21% Stun +10% Bleed +10% Silence other ------- Infravision +1 Rings make your fingers look great! |
iron dagger (98% power, 5 apr)T1Normal dagger 1H /weapon (1.0 Encumbrance) When used to attack: Power: 99% Range: 1.3x Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% Sharp, short and deadly. |
hateful iron longsword of phasing (101% power, 8 apr)T1Ego longsword 1H /weapon (3.0 Encumbrance) Arcane Power/Psionic Power Keywords: hateful/phase When used to attack: Power: 101% Range: 1.4x Uses 100% Str Acc+ +0.4% crit mult (max 40%) Ignore Armor +8 Critical Rate +2.5% Attack Speed 100% Ignore Shields +11% On-hit +5 darkness Damage Against +5% Living Sharp, long, and deadly. |
iron longsword (103% power, 2 apr)T1Normal longsword 1H /weapon (3.0 Encumbrance) When used to attack: Power: 104% Range: 1.4x Uses 100% Str Acc+ +0.4% crit mult (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% Sharp, long, and deadly. |
iron longsword of massacre (117% power, 2 apr)T1Ego longsword 1H /weapon (3.0 Encumbrance) Masterpiece Keywords: massacre When used to attack: Power: 117% Range: 1.4x Uses 100% Str Acc+ +0.4% crit mult (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% Sharp, long, and deadly. |
mossy mindstar (72% power, 12 apr, mind damage)T1Normal mindstar 1H /weapon (3.0 Encumbrance) Nature Power When used to attack: Power: 72% Range: 1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (77% power, 12 apr, mind damage)T1Normal mindstar 1H /weapon (3.0 Encumbrance) Nature Power When used to attack: Power: 77% Range: 1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar of resolve (72% power, 12 apr, nature damage)T1Ego mindstar 1H /weapon (3.0 Encumbrance) Nature Power/Psionic Power Keywords: resolve When used to attack: Power: 72% Range: 1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +3Wil offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) defense ------ Spell save +3 (+1 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elm starstaff (100% power, 2 apr, physical element)T1Normal staff 2H /weapon (5.0 Encumbrance) Requires: - Magic 11 When used to attack: Power: 100% Range: 1.2x Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Damage Change +10% physical Spell Crit +1% Spellpower +3 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
hateful iron waraxe of massacre (115% power, 2 apr)T1Ego waraxe 1H /weapon (3.0 Encumbrance) Masterpiece/Psionic Power Keywords: hateful/massacre When used to attack: Power: 115% Range: 1.4x Uses 100% Str Acc+ +0.2% crit chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +7 darkness Damage Against +6% Living One-handed war axes. |
insulating rough leather belt of lifeT1Ego belt /armor (1.0 Encumbrance) Nature Power/Masterpiece Keywords: life/insulate While equipped: defense ------ Resistance +6% fire +6% cold Life Regen +0.70 Healmod +11% A belt that goes around your waist. |
rough leather beltT1Normal belt /armor (1.0 Encumbrance) A belt that goes around your waist. |
mindwoven linen robe of the mountain (+11%) (0 def, 0 armour)T1Ego cloth /armor (2.0 Encumbrance) Nature Power/Psionic Power Keywords: mountain/mindwoven While equipped: offense ------ Damage Change +11% physical Mind Crit +3% Mindpower +2 (+1 eff.) defense ------ Resistance +7% all +11% physical Mind save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden's Guile (2 def, 1 armour)T2Unique feet /armor (2.0 Encumbrance) Masterpiece While equipped: Stats +3Cun defense ------ Armor +1 Defense +2 (+1 eff.) other ------- Fatigue +2% Masteries +0.20 Cunning/Survival Boost speed by 30% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
pair of rough leather boots (0 def, 1 armour)T1Normal feet /armor (2.0 Encumbrance) While equipped: defense ------ Armor +1 A pair of boots made of leather. |
iron gauntlets of magic (+3) (0 def, 1 armour)T1Ego hands /armor (1.5 Encumbrance) Arcane Power Requires: - Heavy armour training Keywords: magic While equipped: Stats +3Mag offense ------ Damage Change +4% arcane defense ------ Armor +1 other ------- Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
cleansing iron helm of constitution (+3) (0 def, 3 armour)T1Ego head /armor (3.0 Encumbrance) Antimagic Power/Masterpiece Requires: - Heavy armour training Keywords: cleanse/con While equipped: Stats +3Con defense ------ Armor +3 Resistance +5% nature +5% blight other ------- Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat of frost (+16%) (1 def, 0 armour)T1Ego head /armor (2.0 Encumbrance) Nature Power Keywords: frost While equipped: offense ------ Damage Change +11% cold defense ------ Defense +1 (+0 eff.) Resistance +16% cold A pointy cloth hat, very wizardly... |
Betarin the Flarepulverizer (2 def, 4 armour)T1Rare heavy /armor (14.0 Encumbrance) Arcane Power Requires: - Heavy armour training - Strength 14 Keywords: shielding While equipped: offense ------ Ignore resists +5% fire On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Armor +4 Defense +2 (+1 eff.) Resistance +6% arcane +6% blight Spell save +10 (+5 eff.) other ------- Fatigue +12% A suit of armour made of mail. |
cleansing rough leather armour (3 def, 2 armour)T1Ego light /armor (9.0 Encumbrance) Antimagic Power Keywords: cleansing While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Resistance +11% nature +10% blight other ------- Fatigue +6% A suit of armour made of leather. |
rough leather armour of lightning resistance (3 def, 2 armour)T1Ego light /armor (9.0 Encumbrance) Masterpiece Keywords: lightning res While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Resistance +16% lightning other ------- Fatigue +6% A suit of armour made of leather. |
iron plate armour (0 def, 7 armour)T1Normal massive /armor (17.0 Encumbrance) Requires: - Massive armour training - Strength 22 While equipped: defense ------ Armor +7 other ------- Fatigue +22% A suit of armour made of metal plates. |
windwalling iron shield (0 def, 2 armour, 16 block)T1Ego+ shield /armor (7.0 Encumbrance) Psionic Power Requires: - Shield usage training Keywords: windwalling Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1Wil defense ------ Armor +2 Resistance +10% physical Slow Projectiles +12% Windwall +14 other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
deadly quiver of elm arrows (20/20, 123% power, 5 apr)T1Ego arrow /ammo (3.0 Encumbrance) Masterpiece Keywords: deadly When used to attack: Power: 123% Range: 1.4x Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 20 Arrows are used with bows to pierce your foes to death. |
high-capacity quiver of ash arrows of wind (38/38, 124% power, 7 apr)T2Ego arrow /ammo (3.0 Encumbrance) Nature Power/Masterpiece Requires: - Dexterity 16 Keywords: wind/capacity When used to attack: Power: 124% Range: 1.4x Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 38 Projectile Speed +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 88 physical damage While equipped: other ------- Reload +2 Arrows are used with bows to pierce your foes to death. |
2 agateT1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinelT1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbQuest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestQuest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
deadly pouch of iron shots of erosion (15/15, 120% power, 1 apr)T1Ego shot /ammo (3.0 Encumbrance) Nature Power/Masterpiece Keywords: deadly/erosion When used to attack: Power: 121% Range: 1.2x Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 15 On-ranged-hit +6 nature Shots are used with slings to pummel your foes to death. |
3 ametrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Item imbue powers: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zirconT1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Hourm the Thalore Oozemancer level 9
18th Dusk 122nd year of Ascendancy at 08:16 see stats
Log
Insidious Poison from Hourm killed Elven blood mage!
Hourm picks up (B.): high-capacity quiver of ash arrows of wind (38/38, 124% power, 7 apr).
Elven corruptor casts Blood Spray.
Hourm is afflicted by a decrepitude disease!
Elven corruptor hits Hourm for 100 blight damage.
Talent Slime Spit is ready to use.
Decrepitude Disease from Elven corruptor hits Hourm for 19 blight damage.
LIFE LOST WARNING!
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Elven corruptor casts Drain.
Elven corruptor hits Hourm for 119 blight damage.
Hourm the level 9 thalore oozemancer was plagued to death by an elven corruptor on level 1 of Rhaloren Camp.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Elven corruptor killed Hourm!
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!









































































