Jim the level 22 Dwarf Bulwark by ClockworkGenius

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassBulwark
Level / Exp22 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength54 (base 50)
Dexterity16 (base 13)
Constitution42 (base 39)
Magic8 (base 10)
Willpower13 (base 10)
Cunning26 (base 10)

Resources

Life1086/1086
Stamina195/195
Healing Factor1.433988003127
Regeneration20.661624231009

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage71
Accuracy25
Crit Chance18%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower8
Crit Chance7%
Speed1

Offense: Mind

Mindpower19
Crit Chance7%
Speed1

Offense: Damage Bonus

Lightning+10%
Blight+8%
Darkness+10%
Mind+12%
Cold+13%

Defense: Base

Armour (hardiness)62.008730742224 (87.807182003187%)
Defense39
Ranged Defense39
Fatigue0
Physical Save42
Spell Save50
Mental Save26

Defense: Resistances

Cold+ 49%( 70%)
Lightning+ 24%( 70%)
Light+ 19%( 70%)
Temporal+ 15%( 70%)
Darkness+ 24%( 70%)
Physical+ 13%( 70%)
Fire+ 19%( 70%)
All+ 10%( 70%)

Defense: Immunities

Stun Resistance39%
Bleed Resistance10%
Pinning Resistance0%
Disarm Resistance0%
Instadeath Resistance100%
Knockback Resistance39%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Runes

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Battle tactics1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
3/5
1/5
5/5
2/5
Technique / Combat veteran1.30
2/5
3/5
5/5
1/5
Technique / Shield offense1.30
1/5
1/5
1/5
1/5

Generic Talents

Race / Dwarf1.00
4/5
3/5
1/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
1/5
1/5
0/5
Technique / Combat training1.30
3/5
5/5
0/5
1/5
4/5
0/5

Effects

talent
talent
talent

Quests

done
done
done
done
done
failed
done
done
done
done
active
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Earth Master Killed Harkor'Zun.
By Jim the Dwarf Bulwark level 19
10th Shortage 122nd year of Ascendancy at 18:22
see stats
Exterminator Killed 1000 creatures.
By Jim the Dwarf Bulwark level 19
3rd Shortage 122nd year of Ascendancy at 11:19
see stats
Level 10 Got a character to level 10.
By Jim the Dwarf Bulwark level 10
21st Profit 122nd year of Ascendancy at 12:51
see stats
Level 20 Got a character to level 20.
By Jim the Dwarf Bulwark level 20
11st Shortage 122nd year of Ascendancy at 23:47
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Jim the Dwarf Bulwark level 5
20th Voratun 122nd year of Ascendancy at 12:48
see stats
The Arena Unlocked Arena mode.
By Jim the Dwarf Bulwark level 13
28th Profit 122nd year of Ascendancy at 10:10
see stats
The secret city Discovered the truth about mages.
By Jim the Dwarf Bulwark level 21
22nd Shortage 122nd year of Ascendancy at 14:51
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Jim the Dwarf Bulwark level 16
25th Loss 122nd year of Ascendancy at 07:51
see stats

Log

The unstable sand tunnel collapses!
The unstable sand tunnel collapses!

You are yanked out of this place!

Rested for 27 turns (stop reason: dialog is displayed).


You gain 2.81 gold from the transmogrification of
harmonious vined mindstar (5-6 power, 18 apr, nature damage).
You gain 2.42 gold from the transmogrification of
steel dagger of vileness (10-14 power, 6 apr).
You gain 1.15 gold from the transmogrification of
hardened leather cap of constitution (+5) (0 def, 3 armour).
You gain 0.91 gold from the transmogrification of
cashmere wizard hat of nature (+15%) (2 def, 0 armour).
You gain 3.19 gold from the transmogrification of
truestriking steel waraxe (12-17 power, 3 apr).
You gain 3.61 gold from the transmogrification of
acidic steel greatmaul of the mystic (30-44 power, 2 apr).
You gain 3.41 gold from the transmogrification of
shimmering ash magestaff of fate (15-18 power, 3 apr, lightning element).
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, fire element).
You gain 7.10 gold from the transmogrification of
wanderer's gold amulet.
You gain 7.25 gold from the transmogrification of
fungal yew longbow of enduring.
You gain 9.02 gold from the transmogrification of
Lisulaith the hardened leather belt.
You gain 16.99 gold from the transmogrification of
Gorewarden the cashmere cloak (2 def, 0 armour).
You gain 11.01 gold from the transmogrification of
Zagorn (2 def, 0 armour).
You gain 2.18 gold from the transmogrification of
impenetrable steel mail armour of cold resistance (2 def, 13 armour).
You gain 1.51 gold from the transmogrification of
chilling steel greatmaul of massacre (38-58 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (26-42 power, 2 apr).
You gain 6.30 gold from the transmogrification of
truestriking dwarven-steel longsword of rage (26-36 power, 4 apr).
You gain 1.52 gold from the transmogrification of
reinforced dwarven-steel shield of cold resistance (+17%) (0 def, 9 armour, 30-36 power, 94.5 block).
You gain 2.18 gold from the transmogrification of
radiant steel plate armour (0 def, 9 armour).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.