

















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
CN Showing Items Tier in Inventory 1.7.4This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Faster Run/Rest/Explore 1.0.4Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 23 / 4% |
| Size | medium |
| Lifes / Deaths | Killed by Silerivea the fire drake at level 22 on the 12nd Haze 122nd year of Ascendancy at 10:17 / 2Killed by Glibeth the yellow jelly at level 23 on the 29th Haze 122nd year of Ascendancy at 11:25 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 14 (base 10) |
| Magic | 63 (base 53) |
| Willpower | 38 (base 36) |
| Cunning | 19 (base 19) |
Resources
| Life | -61/312 |
| Mana | 98/419 |
| Healing Factor | 1.0372895330003 |
| Regeneration | 1.2966119162504 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -6.6613381477509E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 26.783939787388 |
| See Invisible | 27.783939787388 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 13 |
| Crit Chance | 6% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +58% |
| Nature | +14% |
| Arcane | +11% |
| Cold | +36% |
| All | +8% |
Offense: Damage Penetration
| Lightning | +10% |
| Physical | +40% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 1 |
| Physical Save | 27 |
| Spell Save | 41 |
| Mental Save | 37 |
Defense: Resistances
| Lightning | + 18%( 70%) |
| Light | + 22%( 70%) |
| Temporal | + 18%( 70%) |
| Darkness | + 22%( 70%) |
| Cold | + 30%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 42% |
| Confusion Resistance | 22% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Silence Resistance | 42% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 264 damage for 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 39 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 514% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1164% for 10 turns (76 total) and instantly restoring 58 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Spell / Air | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 2/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | undeterred pair of rough leather boots of tirelessness (0 def, 1 armour) =undy=2.0 Encumbrance T1 feet armor [Ego+] Arcane/Master While equipped: defense ------ Armor +1 Silence Resist +22% Confus Resist +22% Stun Resist +20% other ------- Stamina/turn +0.30 Max stamina +14.00 A pair of boots made of leather. |
| Light source | Blastrage2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats Wil +2 offense ------ Mind Crit +3% Damage +6% nature Ignore resists +10% lightning When Hit 2 nature, 6 lightning defense ------ Mind save +12 (+5 eff.) other ------- Light +3 See Stealth +6 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Arinn the Arcgash (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +21% lightning, +18% cold When Hit 2 cold defense ------ Armor +1 Fatigue +1% Resistance +11% light, +11% darkness A cap made of leather. |
| Tool | extending yew wand of shielding [power 236] (20 cooldown)2.0 Encumbrance T3 wand charm [Ego+] Arcane Create a shield absorbing up to 236 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +1.00 Stun Resist +23% Rings make your fingers look great! |
| On fingers | savior's copper ring of frost (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +10% cold defense ------ Resistance +20% cold Physical save +6 (+3 eff.) Spell save +7 (+3 eff.) Mind save +6 (+3 eff.) Rings make your fingers look great! |
| Around waist | Dagygar the Thundercast1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats Dex +2, Con +1 offense ------ Damage +9% lightning Ignore resists +25% physical Ignore Armor +1 defense ------ Resistance +6% lightning, +6% temporal other ------- Stamina/turn +2.00 A belt that goes around your waist. |
| In main hand | cruel yew magestaff (120% power, 4 apr, lightning element)5.0 Encumbrance T3 staff 2H weapon [Ego] Master Weapon Damage 120% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +13% Critical power +12.00% Spellpower +9 (+3 eff.) Damage +20% lightning other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | hardened leather gloves 'Cuthutodas' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats Str +2, Dex +1, Mag +3, Con +2 offense ------ Physical Power +5 (+3 eff.) Damage +3% arcane Ignore resists +15% physical Accuracy +6 (+3 eff.) defense ------ Armor +2 Physical save +5 (+3 eff.) Mind save +8 (+4 eff.) Disarm Resist +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | silk robe of power (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: offense ------ Spellpower +11 (+4 eff.) Damage +8% all defense ------ Resistance +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | linen cloak 'Forestwrecker' (1 def, 0 armour) =1con=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +2, Con +1 offense ------ Ignore resists +5% nature defense ------ Defense +1 (+1 eff.) Physical save +3 (+2 eff.) Spell save +9 (+3 eff.) Life +20.00 Silence Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | savior's steel amulet of manastreaming0.1 Encumbrance T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats Mag +2 offense ------ Spellpower/crit +3 defense ------ Physical save +12 (+6 eff.) Spell save +14 (+5 eff.) Mind save +10 (+4 eff.) other ------- Mana/turn +0.16 Max mana +25.00 Amulets make your neck look great! |
Inventory
Iville the Shimmerspitter0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Critical power +5.00% Mindpower +5 (+2 eff.) Ignore Shields +20% When Hit 8 lightning defense ------ Resistance +17% lightning Spell save +3 (+1 eff.) Stun Resist +21% Amulets make your neck look great! |
starlit copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11% light, +10% darkness Blind Resist +22% Amulets make your neck look great! |
Emiwyn the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats Wil +4 offense ------ Mind Crit +1% Mindpower +15 (+7 eff.) defense ------ Resistance +6% fire Spell save +9 (+3 eff.) Mind save +6 (+3 eff.) Rings make your fingers look great! |
copper ring of corrosion (+24%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +12% acid defense ------ Resistance +24% acid Rings make your fingers look great! |
gold ring of sensing0.1 Encumbrance T3 ring jewelry [Ego] Arcane While equipped: defense ------ Blind Resist +25% other ------- Infravision +5 See Stealth +10 See Invisibility +7 Rings make your fingers look great! |
Yaryruirath the elm magestaff (100% power, 2 apr, arcane element) =4con=5.0 Encumbrance T1 staff 2H weapon [Rare] Nature Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats Str +3, Cun +2, Con +4 offense ------ Spell Crit +1% Spellpower +7 (+3 eff.) Damage +10% arcane, +9% acid defense ------ Resistance +9% light Life Regen +0.60 Healmod +12% other ------- Light +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel battleaxe of rage (142% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Master Weapon Damage 142% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% While equipped: Stats Str +2 offense ------ Damage +14% physical Accuracy +10 (+5 eff.) Massive two-handed battleaxes. |
arcing dwarven-steel mace of erosion (130% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon Reqs Str 24 [Ego] Arcane/Nature Weapon Damage 130% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +6 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 81 damage Blunt and deadly. |
dwarven-steel mace (132% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon Reqs Str 24 [Normal] Weapon Damage 132% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% Blunt and deadly. |
Relgoregohad the dwarven-steel dagger (112% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Rare] Master Weapon Damage 112% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: Stats Dex +3 offense ------ Mind Crit +2% Combat Speed +10% Damage +12% mind Accuracy +17 (+9 eff.) defense ------ Resistance +6% acid Mind save +15 (+6 eff.) other ------- Hate-on-crit +4.00 Sharp, short and deadly. |
linen robe 'Elavea' (0 def, 0 armour) =+7Dex=2.0 Encumbrance T1 cloth armor [Rare] Arcane While equipped: Stats Cun +1, Dex +7 offense ------ Damage +10% arcane defense ------ Resistance +7% all other ------- Max mana +11.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Mendil =4con=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats Con +4 offense ------ Physical Power +3 (+2 eff.) Ignore Armor +1 defense ------ Resistance +5% arcane, +3% lightning Physical save +9 (+5 eff.) Spell save +6 (+2 eff.) other ------- Stamina/turn +1.00 Size +1 A belt that goes around your waist. |
Silarerin the rough leather belt =-40=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Crit +4.0% Critical power +11.00% Physical Power +4 (+2 eff.) Ignore Armor +1 defense ------ Resistance +2% physical Physical save +6 (+3 eff.) Unlife -40.00 life A belt that goes around your waist. |
Bloomspar the linen cloak (1 def, 0 armour) =+60L=2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats Wil +2 offense ------ Ignore resists +5% nature defense ------ Defense +1 (+1 eff.) Resistance +3% light, +3% nature Mind save +6 (+3 eff.) Life +60.00 Silence Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Healgash (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats Mag +2, Wil +2 offense ------ Damage +3% nature Ignore resists +10% blight, +5% nature When Hit 2 blight On-Hit (Melee): * 20% chance to slow global speed by 44% defense ------ Defense +1 (+1 eff.) Resistance +3% blight Spell save +6 (+2 eff.) other ------- Max mana +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of Iron Throne (7 def, 0 armour) =1con=2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats Str +1, Con +1 defense ------ Defense +7 (+7 eff.) Physical save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Boltbreeze (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats Cun +3, Wil +3 offense ------ Damage +12% lightning, +3% temporal Ignore resists +10% temporal defense ------ Armor +1 Resistance +3% lightning, +9% fire Physical save +7 (+4 eff.) Spell save +6 (+2 eff.) Mind save +5 (+3 eff.) A pair of boots made of leather. |
Fogfurnace (0 def, 1 armour) =1con=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Wil +4, Con +1 offense ------ Damage +3% darkness defense ------ Armor +1 other ------- Stamina/turn +0.40 Max stamina +11.00 See Invisibility +3 A pair of boots made of leather. |
pair of rough leather boots 'Cuthadudor' (0 def, 1 armour) =-80=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Ignore resists +5% physical Accuracy +10 (+5 eff.) When Hit 2 mind defense ------ Armor +1 Mind save +6 (+3 eff.) Unlife -80.00 life other ------- Stamina/turn +0.40 Max stamina +13.00 Max psi +30.00 A pair of boots made of leather. |
Gloomstrike (0 def, 3 armour) =5con=3.0 Encumbrance T1 feet armor Reqs - Heavy armour training [Rare] Master While equipped: Stats Str +1, Con +5 offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 16% defense ------ Armor +3 Fatigue +2% Resistance +3% mind other ------- Stamina/turn +0.40 Max stamina +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
cashmere wizard hat 'Nightstrike' (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats Cun +5 offense ------ Damage +12% light, +12% darkness When Hit 6 lightning On-Hit (Melee): * 20% chance to reduce damage dealt by 16% defense ------ Defense +2 (+2 eff.) Mind save +7 (+3 eff.) A pointy cloth hat, very wizardly... |
Shockhash (0 def, 3 armour) =-20=2.0 Encumbrance T1 head armor [Rare] Disrupt While equipped: offense ------ When Hit 4 acid defense ------ Armor +3 Fatigue +1% Resistance +3% lightning, +1% physical +6% blight, +6% nature +12% temporal Unlife -20.00 life A cap made of leather. |
Unragund (1 def, 0 armour) =-40=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Dex +4, Wil +3 offense ------ Critical power +5.00% Mindpower +15 (+7 eff.) defense ------ Defense +1 (+1 eff.) Physical save +6 (+3 eff.) Unlife -40.00 life A pointy cloth hat, very wizardly... |
Elidamira (0 def, 3 armour) =6con=2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats Wil +7, Cun +2, Con +6 defense ------ Armor +3 Fatigue +3% Spell save +15 (+5 eff.) Healmod +10% other ------- Infravision +2 A cap made of leather. |
2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
374 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Searreign the brass lantern =-20=2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ When Hit 2 fire defense ------ Defense +20 (+18 eff.) Resistance +3% light Unlife -20.00 life Poison Resist +10% Disarm Resist +20% other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Vilehack2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ When Hit 2 fire On-Hit (Melee): * 20% chance to slow global speed by 44% * 10% chance to reduce all saves and defense by 19 defense ------ Resistance +3% mind other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Life +40.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Void Star1.0 Encumbrance T2 lite [Unique] Arcane While equipped: offense ------ Spell Crit +5% Damage +6% acid, +6% fire, +6% cold +6% arcane, +6% lightning other ------- Light +2 Echoes From The Void: Effective talent level: 2.0 Power cost 70 out of 70/70. Range 10 Cooldown: 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 27.54 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
Brightnight the iron pickaxe (dig speed 37 turns) =-40=3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats Str +1, Con +1 offense ------ Physical Crit +3.0% Damage +6% nature, +9% physical defense ------ Resistance +11% nature, +3% fire Unlife -40.00 life other ------- Max stamina +30.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Manorand the iron torque of clear mind [power 1] (25 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Mind Crit +4% Damage +3% mind Ignore resists +5% mind other ------- Psi when Hit +0.08 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to heal for 37. Torques are made by powerful psionics to store psionic powers. |
innervating dwarven-steel torque of psionic shield [power 75] (25 cooldown) =psy shield=2.0 Encumbrance T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 75 for 5 turns Puts all charms on 25 turn cooldown 100% to reduce fatigue by 28% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elm totem of healing [power 110] (15 cooldown) =Heal=2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
yew totem of stinging [power 314] (15 cooldown) =Anti Heal=2.0 Encumbrance T3 totem charm [Ego] Nature Sting an enemy dealing 357 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
evasive elm wand of shielding [power 122] (20 cooldown)2.0 Encumbrance T1 wand charm [Ego+] Arcane Create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Zeus the Cornac Archmage level 10
4th Mirth 122nd year of Ascendancy at 08:02 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Zeus the Cornac Archmage level 20
67th Dusk 122nd year of Ascendancy at 02:20 see stats
Orbituary (Insane (Roguelike) difficulty)
Stabilized the Abashed Expanse to maintain it in orbit.By Zeus the Cornac Archmage level 3
75th Pyre 122nd year of Ascendancy at 07:31 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Zeus the Cornac Archmage level 22
13rd Haze 122nd year of Ascendancy at 02:52 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Zeus the Cornac Archmage level 11
2nd Flare 122nd year of Ascendancy at 17:42 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Zeus the Cornac Archmage level 18
63rd Dusk 122nd year of Ascendancy at 18:51 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Zeus the Cornac Archmage level 22
12nd Haze 122nd year of Ascendancy at 10:17 see stats
Log
Zeus slows down.
Glibeth the yellow jelly's Slime Spit hits Zeus for (102 absorbed), 0 lightning (0 total damage).
Zeus's spell attains critical power!
Thunderstorm hits Sandworm for 61 lightning damage.
Thunderstorm hits Glibeth the yellow jelly for 41 lightning damage.
Thunderstorm hits Aerimira the gigantic corrosive tunneler for 59 lightning damage.
Glibeth the yellow jelly uses Nature's Touch.
Glibeth the yellow jelly receives 337 healing.
--------------------------------
Zeus casts Lightning.
Zeus's spell attains critical power!
Zeus hits Glibeth the yellow jelly for 479 lightning damage.
The shield around Zeus crumbles.
You collect a new ingredient: sandworm tooth (1).
Thunderstorm hits Glibeth the yellow jelly for 35 lightning damage.
Thunderstorm hits Sandworm for 33 lightning damage.
Thunderstorm hits Aerimira the gigantic corrosive tunneler for 32 lightning damage.
Aerimira the gigantic corrosive tunneler uses Warshout.
Zeus resists!
Glibeth the yellow jelly uses Ice Claw.
Glibeth the yellow jelly performs a melee critical strike against Zeus!
Zeus is recovering from the damage!
Zeus deactivates Disruption Shield.
Thunderstorm killed Sandworm!
Glibeth the yellow jelly hits Zeus for 374 lightning damage.
Melee retaliation hits Glibeth the yellow jelly for 9 lightning, 2 nature, 2 cold (15 total damage).
Zeus the level 23 cornac archmage was amped to death by Glibeth the yellow jelly on level 2 of Sandworm lair.
--------------------------------
The furious lightning storm around Zeus calms down and disappears.






















































































