











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | changeZone 1.6.7这是一个测试的插件。 machine translation: This is a test mod OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Friendly Patrols 1.7.4Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 28 / 24% |
| Size | medium |
| Lifes / Deaths | Killed by Cyrolratira the copperhead snake at level 10 on the 1st Summertide 122nd year of Ascendancy at 10:51 / 28Killed by Poledhelle the brown bear at level 10 on the 1st Summertide 122nd year of Ascendancy at 11:59 Killed by Lisotira the wolf at level 10 on the 1st Summertide 122nd year of Ascendancy at 13:00 Killed by skeleton magus at level 12 on the 2nd Flare 122nd year of Ascendancy at 05:37 Killed by Bethyyada the elven warrior at level 18 on the 17th Dusk 122nd year of Ascendancy at 06:28 Killed by Isaldanne the mean looking elven guard at level 18 on the 17th Dusk 122nd year of Ascendancy at 22:05 Killed by Xerudheba the sick wolf at level 19 on the 30th Dusk 122nd year of Ascendancy at 04:18 Killed by Beleth the poison ooze at level 23 on the 58th Haze 122nd year of Ascendancy at 03:35 Killed by Ce'Nolle the slaver at level 24 on the 63rd Haze 122nd year of Ascendancy at 23:19 Killed by Iserialle the snow giant boulder thrower at level 26 on the 6th Decay 122nd year of Ascendancy at 07:05 Killed by Veleredatta the greater faeros at level 26 on the 6th Decay 122nd year of Ascendancy at 12:37 Killed by snow giant boulder thrower at level 26 on the 6th Decay 122nd year of Ascendancy at 13:20 Killed by Xeranne the snow giant at level 27 on the 6th Decay 122nd year of Ascendancy at 18:59 Killed by Veloratta the snow giant thunderer at level 27 on the 6th Decay 122nd year of Ascendancy at 20:04 Killed by Yvuba the greater faeros at level 27 on the 6th Decay 122nd year of Ascendancy at 20:50 Killed by bloated horror at level 27 on the 6th Decay 122nd year of Ascendancy at 21:35 Killed by Xeranne the snow giant at level 27 on the 6th Decay 122nd year of Ascendancy at 23:23 Killed by Lisolebremina the xorn at level 27 on the 7th Decay 122nd year of Ascendancy at 06:26 Killed by Lisolebremina the xorn at level 27 on the 7th Decay 122nd year of Ascendancy at 07:34 Killed by Lisolebremina the xorn at level 27 on the 7th Decay 122nd year of Ascendancy at 08:23 Killed by Lisolebremina the xorn at level 27 on the 7th Decay 122nd year of Ascendancy at 09:08 Killed by Poluwe the cutpurse at level 27 on the 7th Decay 122nd year of Ascendancy at 14:48 Killed by Isitira the ghoul at level 27 on the 7th Decay 122nd year of Ascendancy at 16:15 Killed by Aerulle the snow giant at level 27 on the 7th Decay 122nd year of Ascendancy at 17:14 Killed by Mayuseth the greater faeros at level 27 on the 7th Decay 122nd year of Ascendancy at 18:10 Killed by Mayuseth the greater faeros at level 27 on the 7th Decay 122nd year of Ascendancy at 18:56 Killed by Vorinn the fire drake at level 27 on the 7th Decay 122nd year of Ascendancy at 19:44 Killed by Isitira the ghoul at level 27 on the 7th Decay 122nd year of Ascendancy at 20:36 |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 59 (base 54) |
| Constitution | 21 (base 10) |
| Magic | 95 (base 60) |
| Willpower | 27 (base 12) |
| Cunning | 20 (base 10) |
Resources
| Life | 720/720 |
| Paradox | 300 |
| Healing Factor | 1.094804467222 |
| Regeneration | 0.27370111680548 |
Speed
| Mental | +9.9999999999969% |
| Attack | -5.3179682879545E-12% |
| Movement | 0% |
| Spell | -5.3179682879545E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 20.102675581181 |
| See Invisible | 71.102675581181 |
Offense: Mainhand
| Damage | 123 |
| Accuracy | 51 |
| Crit Chance | 17% |
| APR | 10 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 6% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 7% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Darkness | +9% |
| Lightning | +17% |
| Temporal | +9% |
| Nature | +21% |
| Physical | +10% |
| Cold | +35% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Light | +5% |
| Temporal | +20% |
| Fire | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 3 (38.594633868923%) |
| Defense | 54 |
| Ranged Defense | 54 |
| Fatigue | 0 |
| Physical Save | 18 |
| Spell Save | 37 |
| Mental Save | 34 |
Defense: Resistances
| Blight | + 20%( 70%) |
| Arcane | + 23%( 70%) |
| Mind | + 25%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 29%( 70%) |
| Temporal | + 32%( 70%) |
| Cold | + 35%( 70%) |
| Fire | + 25%( 70%) |
| Nature | + 33%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Pinning Resistance | 47% |
| Disarm Resistance | 22% |
| Confusion Resistance | 25% |
| Knockback Resistance | 52% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 410 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 233 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Phase Pulse |
| talent | Weapon Folding |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Cyrolratira the copperhead snake. Escort: lost sun paladin (level 3 of Norgos Lair) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Constitution by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Chillbore the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Mag +2 Con dps ---------- Dmg.mod +12% cold ----- def ----- Armour +1 Resists +6% fire +7% cold Crit.chn- 15.00% ---------- misc See.Invis +24 A pair of boots made of leather. |
| Quiver | Lisurith (18/18, 176% power, 10 apr)3.0 T3 arrow ammo [Random Unique] Master/Psionic Power 176% Range: 1.4x Uses 50% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +14.0% Capacity 18 Ranged+ +26 physical On Hit.r1 +16 acid On Crit.r2 +4 acid On Hit: * 20% chance to reduce armor by 35% * 20% chance to knock the target back 3 spaces and deal 99 physical damage On Crit: * Wound the target dealing 132 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern 'Emathra'2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +10% acid On Hit (Melee): * 20% chance to reduce armor by 35% ----- def ----- Defense +10 (+3 eff.) Resists +15% nature +6% fire Blind- +10% Stun/Frz- +20% Teleport- +20% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Aerodan the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Dex +4 Mag +3 Wil dps ---------- Melee Ret 2 arcane ----- def ----- Defense +1 (+0 eff.) Resists +5% arcane Crit.chn- 10.00% Phys.save +5 (+3 eff.) ---------- misc See.Invis +3 A pointy cloth hat, very wizardly... |
| Tool | Blindhack the ash totem of healing [power 170] (15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +5% light ----- def ----- Resists +6% blight +5% arcane +9% lightning Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 15 cooldown 100% to increase all damage by 10% for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Ragyleblek the Dourwild0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +2 Con dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +9% darkness Melee Ret 2 mind ----- def ----- Spell.save +12 (+5 eff.) Mind.save +6 (+3 eff.) Max.HP +27.00 Disarm- +22% Confus- +25% Pinning- +27% Knockbk- +28% ---------- misc Max.stam +10.00 Max.psi +10.00 Rings make your fingers look great! |
| On fingers | gold ring 'Pussorrow'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +5 Cun +4 Dex dps ---------- Dmg.mod +21% nature Acc +7 (+3 eff.) Melee Ret 4 mind ----- def ----- Resists +6% nature ---------- misc Equi/ret +0.16 Hate/m.crit +2.00 Rings make your fingers look great! |
| Around waist | Xeremina the hardened leather belt1.0 T3 belt armor [Rare] Psionic While equipped: Stats +2 Str +5 Wil +2 Con dps ---------- Melee Ret 6 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Crit.chn- 15.00% Mind.save +9 (+5 eff.) Max.HP +71.00 A belt that goes around your waist. |
| In main hand | Koryromintir the ash longbow4.0 T2 longbow 2H weapon [Rare] Master Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Proj.spd +200% While equipped: Stats +3 Cun dps ---------- Phys.spd +10% Dmg.mod +9% temporal Res.pen +20% temporal ----- def ----- Resists +9% temporal ---------- misc See.Invis +24 Longbows are used to shoot arrows at your foes. |
| On hands | hardened leather gloves 'Lavawrest' (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: Stats +5 Mag dps ---------- Melee+ 11 cold Dmg.mod +6% cold Res.pen +25% fire ----- def ----- Armour +2 Resists +8% cold ---------- misc Mana/turn +0.08 Equi/ret +0.12 Max.mana +100.00 Unarmed combat: Power 119% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +7 ice On Hit: 10% Ice Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Korachik (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +5 Str +7 Mag +5 Wil +2 Cun dps ---------- Spell.crit +2% Mind.crit +3% Crit.mult +29.00% Mind.pwr +2 (+1 eff.) Dmg.mod +17% lightning +10% physical +17% cold Phasing +10% ----- def ----- Resists +8% lightning +8% cold +11% all Mind.save +18 (+8 eff.) ---------- misc Vim/s.crit +2.00 Hate/m.crit +3.00 Psi/m.crit +1.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Silida (11 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +7 Mag +2 Wil dps ---------- S.pwr/crit +4 ----- def ----- Defense +11 (+3 eff.) Resists +12% mind Disease- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stabilizing steel amulet of magic (+4)0.1 T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +4 Mag ----- def ----- Resists +11% temporal Pinning- +20% Knockbk- +24% Amulets make your neck look great! |
Inventory
Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+5 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Dagarak the Floepall (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +4 Con +3 Wil dps ---------- Mind.pwr +7 (+4 eff.) Dmg.mod +15% cold Res.pen +7% physical ----- def ----- Armour +3 Resists +12% mind +3% lightning Crit.chn- 15.00% Def/telep +5 Res/telep +5% Dur/telep +5% Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 8 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
tundral quiver of yew arrows of erosion (20/20, 145% power, 10 apr)3.0 T3 arrow ammo [Ego] Nature Power 146% Range: 1.4x Uses 70% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 20 Ranged+ +17 nature +29 cold On Crit.r2 +14 cold Arrows are used with bows to pierce your foes to death. |
10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
400 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Yvatha the Moldedge2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str +1 Wil +1 Cun +3 Con dps ---------- Res.pen +5% nature Melee Ret 4 acid On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Max.HP +45.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 240/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Peter Temp the Cornac Temporal Warden level 21
40th Dusk 122nd year of Ascendancy at 03:43 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Peter Temp the Cornac Temporal Warden level 26
5th Decay 122nd year of Ascendancy at 23:22 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Peter Temp the Cornac Temporal Warden level 22
61st Dusk 122nd year of Ascendancy at 18:58 see stats
Impossible Death (Exploration mode)
Got killed by your future self.By Peter Temp the Cornac Temporal Warden level 26
6th Decay 122nd year of Ascendancy at 13:19 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Peter Temp the Cornac Temporal Warden level 10
10th Mirth 122nd year of Ascendancy at 14:30 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Peter Temp the Cornac Temporal Warden level 20
30th Dusk 122nd year of Ascendancy at 12:53 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Peter Temp the Cornac Temporal Warden level 23
62nd Dusk 122nd year of Ascendancy at 05:03 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Peter Temp the Cornac Temporal Warden level 24
64th Haze 122nd year of Ascendancy at 03:41 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Peter Temp the Cornac Temporal Warden level 22
47th Dusk 122nd year of Ascendancy at 00:17 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Peter Temp the Cornac Temporal Warden level 16
14th Dusk 122nd year of Ascendancy at 04:22 see stats
Wibbly Wobbly Timey Wimey Stuff (Exploration mode)
Killed the weaver queen and the temporal defiler.By Peter Temp the Cornac Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 09:41 see stats
Log
You are yanked out of this place!
Rested for 40 turns (stop reason: dialog is displayed).
Peter Temp wears (replacing Yvatha the Moldedge): brass lantern 'Emathra'.
You gain 1.29 gold from the transmogrification of deadly pouch of iron shots of erosion (14/14, 122% power, 1 apr).
You gain 12.94 gold from the transmogrification of Silagana the Umbravault (0 def, 9 armour).
You gain 25.00 gold from the transmogrification of Ivytta the iron plate armour (0 def, 7 armour).
You gain 21.27 gold from the transmogrification of Durulin the steel plate armour (25 def, 13 armour).
You gain 14.75 gold from the transmogrification of Chillumbra the iron mail armour (2 def, 4 armour).
You gain 8.50 gold from the transmogrification of Quasit's Skull (0 def, 12 armour).
You gain 19.55 gold from the transmogrification of Strikewarden (1 def, 0 armour).
You gain 0.39 gold from the transmogrification of insulating rough leather belt.
You gain 15.15 gold from the transmogrification of steel waraxe 'Splendouroath' (109% power, 3 apr).
You gain 21.59 gold from the transmogrification of Brandhunt (102% power, 2 apr).
You gain 19.95 gold from the transmogrification of Poramira the Floetorrent (109% power, 2 apr, darkness element).
You gain 8.80 gold from the transmogrification of Penitence (111% power, 4 apr, nature element).
You gain 15.91 gold from the transmogrification of Loromadunahir the ash starstaff (117% power, 3 apr, darkness element).
You gain 18.48 gold from the transmogrification of Healquake the rough leather sling.
You gain 20.84 gold from the transmogrification of steel dagger 'Oozeoblivion' (103% power, 6 apr).
You gain 19.92 gold from the transmogrification of Lightenvy the steel dagger (101% power, 6 apr).
You gain 20.35 gold from the transmogrification of Rhyblek (114% power, 1 apr).
You gain 15.84 gold from the transmogrification of Chillrace.
You gain 19.99 gold from the transmogrification of Borisaldil.
You gain 1.32 gold from the transmogrification of shielding rune (absorb 107; dur 3; cd 17).
You gain 1.13 gold from the transmogrification of shatter afflictions rune of the sneak (absorb 65; cd 12).
There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
























































































