










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Logical Alchemists i18n 1.7.6This addon is forked from Logical Alchemists( https://te4.org/games/addons/tome/logical-alchemists ). Nekarcos's Quality of Life 02a: Tile Scanner (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: High Background: After watching a friend nearly rage quit ToME after failing to understand stealth mechanics. It inspired me to add more information to the UI! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Escort Life Adjustment 1.7.0Allows the player to set the minimum life and life regen of escorts as a setting in the Gameplay menu. This should be more compatible with addons that change the escort quests, as it uses the provided hook to loop through the escort data structure and adjusts max_life and life_regen values on the actors. Nekarcos's Quality of Life 08: Life Displays (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Arena Quest 1.7.4You cannot enter anywhere except Derth if arena quest isn't completed when player reach level 10. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 22 / 15% |
| Size | big |
| Lifes / Deaths | Killed by Gunsnake at level 12 on the 61st Pyre 123rd year of Ascendancy at 08:34 0 / 5Killed by Ivybeth the warg at level 12 on the 68th Pyre 123rd year of Ascendancy at 16:27 Killed by Ce'Nomira the war bear at level 13 on the 68th Pyre 123rd year of Ascendancy at 19:21 Killed by worm that walks at level 19 on the 4th Flare 123rd year of Ascendancy at 15:49 Killed by shadow at level 22 on the 24th Haze 123rd year of Ascendancy at 14:00 |
Primary Stats
| Strength | 46 (base 38) |
| Dexterity | 17 (base 12) |
| Constitution | 17 (base 13) |
| Magic | 75 (base 46) |
| Willpower | 21 (base 10) |
| Cunning | 29 (base 16) |
Resources
| Life | 585/585 |
| Insanity | 100/100 |
| Healing Factor | 1.212941519274 |
| Regeneration | 12.068768116776 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -62.96871079656% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 29.531246398506 |
| See Invisible | 29.531246398506 |
Offense: Mainhand
| Damage | 89 |
| Accuracy | 49 |
| Crit Chance | 9% |
| APR | 30 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +15% |
| Blight | +18% |
| Arcane | +21% |
| Darkness | +18% |
| All | 0% |
Offense: Damage Penetration
| Physical | +26% |
| Lightning | +24% |
| Darkness | +24% |
| All | +14% |
Defense: Base
| Armour (hardiness) | 8 (35.65183292883%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 39 |
| Mental Save | 20 |
Defense: Resistances
| Lightning | + 24%( 70%) |
| Physical | + 8%( 70%) |
| Darkness | + 3%( 70%) |
| Blight | + 6%( 70%) |
| Arcane | + 12%( 70%) |
| Fire | + 14%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 34% |
| Poison Resistance | 50% |
| Disarm Resistance | 21% |
| Bleed Resistance | 30% |
| Pinning Resistance | 74% |
| Silence Resistance | 26% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 23% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 577 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Demented / Horrific body | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Increases defense by 8. Mobile Defense |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Heart of the Gloom. Escort: lost warrior (level 2 of Heart of the Gloom)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed bloated horror heart. * You've found the needed honey tree root. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed orc heart. * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed snow giant kidney. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have failed to destroy the Worm in time, the Sanctuary has been destroyed. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Ivywen the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats Con +3, Wil +3 offense ------ Mindpower +5 (+2 eff.) Ignore resists +7% physical defense ------ Armor +3 Resistance +6% lightning Physical save +3 (+2 eff.) Life Regen +4.00 Cut Resist +20% Silence Resist +26% Confus Resist +34% Stun Resist +30% other ------- Stamina/turn +0.50 Max stamina +13.00 Blindside: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 25/25. Range 6 Cooldown: 11 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 14 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | Gegar the alchemist's lamp1.0 Encumbrance T3 lite [Random Unique] Arcane/Master While equipped: offense ------ Ignore resists +14% all Ignore Armor +16 When Hit 13 fire defense ------ Resistance +6% blight, +11% fire Crit Resistance 15.00% other ------- Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Tokan the iron helm (5 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Dex +3 offense ------ Physical Power +15 (+5 eff.) defense ------ Armor +3 Defense +5 (+1 eff.) Fatigue +5% Resistance +1% physical Spell save +9 (+3 eff.) Healmod +5% Cut Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | evasive ash wand of shielding [power 170] (12 cooldown)2.0 Encumbrance T2 wand charm [Ego] Arcane Create a shield absorbing up to 170 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 turn cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Wheel of Fate0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: Stats Cun +3 offense ------ Damage +3% lightning Ignore resists +10% lightning defense ------ Defense +6 (+2 eff.) Resistance +3% lightning, +3% darkness Life +27.00 Life Regen +1.00 Disarm Resist +21% Pinning Resist +24% Stun Resist +27% Knockbk Resist +23% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | copper ring 'Arcvault'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats Con +1 offense ------ Damage +12% lightning Ignore resists +5% physical Accuracy +13 (+4 eff.) Ignore Armor +8 defense ------ Defense +7 (+2 eff.) Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | rough leather belt of life1.0 Encumbrance T1 belt armor [Ego] Nature While equipped: defense ------ Life Regen +0.70 Healmod +10% A belt that goes around your waist. |
| In main hand | plaguebringer's voratun mace of projection (157% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon Reqs Str 48 [Ego++] Arcane/Psionic Weapon Damage 157% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-hit +14 blight +13 item blight disease On Hit: 20% Epidemic level 5 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 27 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: defense ------ Disease Resist +11% Blunt and deadly. |
| On hands | Blazespawner (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane While equipped: Stats Wil +10, Mag +12 offense ------ Spellpower +13 (+4 eff.) On-Hit 15 arcane Damage +21% arcane defense ------ Armor +2 Fatigue +3% Resistance +12% arcane, +3% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Eel-skin armour (16 def, 0 armour)9.0 Encumbrance T2 light armor [Unique] Nature While equipped: Stats Cun +3, Dex +2 defense ------ Defense +16 (+5 eff.) Fatigue +2% Resistance +15% lightning Poison Resist +50% Pinning Resist +50% On Nature Hit: 10% Call Lightning level 2 Call Lightning: Effective talent level: 2.0 Power cost 15 out of 50/50. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 43.08 to 129.24 lightning damage (86.16 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
| Cloak | Torachik the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Cun +5, Dex +1 offense ------ Mindpower +5 (+2 eff.) defense ------ Defense +1 (+0 eff.) Mind save +3 (+1 eff.) other ------- Max psi +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Coalquill the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ Ignore resists +10% darkness When Hit 2 mind On-Hit (Melee): * 20% chance to reduce damage dealt by 16% defense ------ Fatigue -10% Resistance +7% physical Life Regen +4.00 other ------- Stamina/turn +0.30 Amulets make your neck look great! |
Inventory
movement infusion of the wizard (speed 696%; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 696% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the warrior (range 6; phase 17; cd 10)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 6 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune of the warrior (range 7; phase 22; cd 19)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 7 Cooldown: 19 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the titan (absorb 130; dur 3; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet 'Halovon'0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: Stats Mag +3 offense ------ Spell Crit +2% Ignore resists +20% arcane On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 27 defense ------ Spell save +3 (+1 eff.) Amulets make your neck look great! |
gold amulet 'Betilralaith'0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats Cun +1, Wil +4 offense ------ Mind Crit +4% defense ------ Resistance +3% mind, +11% temporal Physical save +12 (+6 eff.) Spell save +13 (+5 eff.) Mind save +15 (+7 eff.) Pinning Resist +23% Knockbk Resist +28% Amulets make your neck look great! |
Brenodunagas the voratun amulet0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats Dex +5 offense ------ Mindpower +5 (+2 eff.) Ignore resists +15% mind On-Hit (Melee): * 20% chance to reduce armor by 37% defense ------ Resistance +6% cold Confus Resist +20% Amulets make your neck look great! |
warrior's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats Str +3 defense ------ Armor +6 Rings make your fingers look great! |
warrior's copper ring of lightning (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats Str +2 offense ------ Damage +10% lightning defense ------ Armor +4 Resistance +20% lightning Rings make your fingers look great! |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-7 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Chargetaint the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Nature While equipped: offense ------ Damage +18% acid Ignore resists +10% lightning When Hit 6 darkness On-Hit (Melee): * 20% chance to reduce armor by 37% defense ------ Resistance +30% acid, +12% lightning Rings make your fingers look great! |
Eclipse (117% power, 4 apr, light element)5.0 Encumbrance T2 staff 2H weapon [Unique] Arcane Weapon Damage 117% Range: 1.0x-1.2x Uses 110% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +12 (+4 eff.) Damage +15% light, +15% physical +15% darkness, +15% temporal other ------- Positive/turn +0.10 Negative/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
magewarrior's short ash magestaff (111% power, 3 apr, fire element)5.0 Encumbrance T2 staff 1H weapon [Ego+] Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Physical Crit +6.0% Spell Crit +4% Physical Power +7 (+2 eff.) Spellpower +12 (+4 eff.) Damage +15% fire Accuracy +6 (+2 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff 'Smearobeisance' (129% power, 4 apr, blight element)5.0 Encumbrance T3 staff 2H weapon [Random Unique] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +11 (+4 eff.) Damage +25% blight Ignore resists +15% physical On-Hit (Melee): * 20% chance to slow global speed by 45% defense ------ Defense +5 (+1 eff.) other ------- Mana/turn +0.42 Max mana +113.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Colaryem (159% power, 12 apr)3.0 Encumbrance T3 greatsword 2H weapon [Unique] Arcane Weapon Damage 160% Range: 1.0x-1.6x Uses 130% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +11.0% Attack Speed 50% While equipped: Stats Dex +7 offense ------ Move Speed +10% Damage +7% lightning defense ------ Fatigue -12% Resistance +7% lightning other ------- Encumbrance +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
dwarven-steel greatsword of the mystic (140% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego] Arcane Weapon Damage 140% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: Stats Mag +5, Wil +9 offense ------ Spellpower +10 (+3 eff.) Massive two-handed swords. |
stralite greatsword 'Curescar' (168% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Rare] Master Weapon Damage 168% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +20 nature +20 item acid corrode On Hit: * 20% chance to reduce armor by 37% While equipped: offense ------ Damage +12% nature Ignore resists +15% lightning, +10% nature Massive two-handed swords. |
iron longsword (102% power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Normal] Weapon Damage 102% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% Sharp, long, and deadly. |
Sword of Potential Futures (133% power, 10 apr)3.0 Encumbrance T3 longsword 1H weapon Reqs Dex 24 [Unique] Arcane In the past there was a dagger with it. Weapon Damage 134% Range: 1.0x-1.4x Uses 20% Mag, 80% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +10 Critical Rate +8.0% Attack Speed 111% On-hit +5 temporal Damage Conversion 30% temporal While equipped: offense ------ Spell Crit +5% Spellpower +5 (+2 eff.) Damage +5% temporal defense ------ Out-of-Phase Defense +10 Out-of-Phase Resistance +5% Out-of-Phase Resilience +15% other ------- Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
iron mace of persecution (108% power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Ego] Disrupt Weapon Damage 108% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% Damage Against +5% Unnatural While equipped: Stats Wil +1 Blunt and deadly. |
Crooked Club (129% power, 4 apr)3.0 Encumbrance T2 mace 1H weapon [Unique] Master Weapon Damage 129% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% On-hit +14% confusion, +30 physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: offense ------ Accuracy +12 (+4 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
plaguebringer's stralite mace (148% power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Ego+] Arcane Weapon Damage 148% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-hit +8 blight +9 item blight disease On Hit: 20% Epidemic level 4 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 27 While equipped: defense ------ Disease Resist +14% Blunt and deadly. |
Snowwind (157% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon Reqs Str 48 [Rare] Nature Weapon Damage 157% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +18 acid, +30 nature While equipped: Stats Con +1 offense ------ Damage +15% cold Ignore resists +14% acid, +16% nature +15% mind Ignore Armor +9 defense ------ Armor +2 other ------- Max stamina +30.00 Blunt and deadly. |
iron waraxe of phasing (105% power, 7 apr)3.0 Encumbrance T1 waraxe 1H weapon [Ego] Arcane Weapon Damage 106% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +3.5% Attack Speed 100% Ignore Shields +10% One-handed war axes. |
Barkbreaker the steel waraxe (109% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 109% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-Hit, radius 1 +5 fire On Hit: 20% Curse of Death level 2 While equipped: Stats Wil +4 offense ------ Accuracy +7 (+2 eff.) defense ------ Defense +6 (+2 eff.) Resistance +3% nature Disarm Resist +22% One-handed war axes. |
steel waraxe 'Isewe' (109% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Disrupt/Master/Psionic Weapon Damage 109% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +9 mind, +14 item expose Damage Against +9% Unnatural On-crit, radius 2 +4 acid On Hit: * 14% chance to reduce all saves and defense by 19 While equipped: Stats Str +3, Wil +5, Cun +2 offense ------ Damage +6% physical Ignore resists +10% acid, +15% mind Accuracy +6 (+2 eff.) defense ------ Resistance +6% mind One-handed war axes. |
balanced dwarven-steel dagger of rage (118% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego+] Master Weapon Damage 118% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: Stats Str +3 offense ------ Damage +7% physical Accuracy +15 (+5 eff.) defense ------ Defense +8 (+2 eff.) Disarm Resist +26% Sharp, short and deadly. |
dwarven-steel dagger of erosion (115% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego] Nature Weapon Damage 115% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +10 nature Sharp, short and deadly. |
nature's vined mindstar of venom (87% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego+] Nature Weapon Damage 87% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) On-Hit 5 acid Damage +6% acid, +3% nature Ignore resists +9% acid defense ------ Resistance +7% acid, +3% blight Life Regen +2.00 Disease Resist +11% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's thorny mindstar of balance (97% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature Weapon Damage 97% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) Damage +4% nature defense ------ Resistance +4% blight Physical save +2 (+1 eff.) Spell save +5 (+2 eff.) Mind save +4 (+2 eff.) Disease Resist +13% other ------- EQ when Hit +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eruhek the Lightsweeper (113% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature Weapon Damage 113% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% Ignore Shields +20% On-Hit, radius 1 +12 light While equipped: offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Ignore resists +15% light Accuracy +5 (+2 eff.) defense ------ Defense +5 (+1 eff.) Physical save +4 (+2 eff.) Spell save +6 (+2 eff.) Mind save +7 (+3 eff.) Unlife -80.00 life other ------- Stamina/turn +2.00 EQ when Hit +1.20 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ranger's cured leather sling of dampening4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Ego] Disrupt/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 While equipped: Stats Dex +3 defense ------ Resistance +9% acid, +9% lightning +7% cold, +9% fire, +3% all Spell save +9 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
deadly quiver of yew arrows of accuracy (19/19, 156% power, 10 apr)3.0 Encumbrance T3 arrow ammo Reqs Dex 24 [Ego] Master Weapon Damage 157% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +15 Ignore Armor +10 Critical Rate +2.0% Capacity 19 Arrows are used with bows to pierce your foes to death. |
verdant cashmere robe of nature (+15%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Nature While equipped: Stats Con +6 offense ------ Damage +21% nature defense ------ Resistance +15% nature, +11% all Poison Resist +29% Disease Resist +29% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing rough leather armour of cold resistance (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego] Disrupt/Master While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +10% blight, +15% cold +11% nature A suit of armour made of leather. |
marauder's rough leather armour of Eyal (6 def, 2 armour)9.0 Encumbrance T1 light armor [Ego++] Nature/Master While equipped: Stats Str +4, Dex +3 defense ------ Armor +2 Defense +6 (+2 eff.) Fatigue +6% Physical save +7 (+4 eff.) Life +24.00 Life Regen +3.00 Healmod +11% A suit of armour made of leather. |
duelist's hardened leather armour of acid resistance (13 def, 11 armour)9.0 Encumbrance T3 light armor [Ego+] Master While equipped: Stats Cun +5, Dex +4 defense ------ Armor +11 Defense +13 (+4 eff.) Fatigue +8% Resistance +20% acid A suit of armour made of leather. |
rejuvenating hardened leather armour of fire resistance (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego] Nature/Master While equipped: defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Resistance +20% fire Life Regen +2.90 other ------- Stamina/turn +0.50 A suit of armour made of leather. |
impenetrable iron mail armour (2 def, 9 armour)14.0 Encumbrance T1 heavy armor [Ego] Master While equipped: defense ------ Armor +9 Defense +2 (+0 eff.) Fatigue +12% A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+0 eff.) Fatigue +12% A suit of armour made of mail. |
steel plate armour 'Xuritta' (7 def, 12 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training [Random Unique] Master/Psionic While equipped: Stats Cun +2, Con +1 offense ------ Ignore Armor +5 defense ------ Armor +12 Defense +7 (+2 eff.) Fatigue +22% Resistance +18% lightning, +16% cold Mind save +12 (+6 eff.) A suit of armour made of metal plates. |
rough leather belt 'Winterbreak'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats Dex +4, Wil +2, Cun +3, Con +2 Lck +6 defense ------ Resistance +6% cold Stealth +6 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Disarm Traps +7 Infravision +4 A belt that goes around your waist. |
resilient linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Nature While equipped: defense ------ Defense +1 (+0 eff.) Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bokimas the Darkkill (8 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Mind Crit +2% Critical power +15.00% On-Hit (Melee): * 20% chance to reduce damage dealt by 16% defense ------ Defense +8 (+2 eff.) Resistance +15% light, +16% fire Stealth +9 other ------- Max hate +10.00 Max psi +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Morninglash (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Str +2, Con +2 offense ------ Damage +3% acid, +3% blight defense ------ Armor +1 Resistance +6% light, +3% acid Rush: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 25/25. Range 7 Cooldown: 30 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Shimmerjustice the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats Cun +3, Con +3 defense ------ Armor +3 Fatigue +2% Resistance +8% lightning, +5% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tydor the Cracklebait (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Str +2, Mag +1 offense ------ When Hit 10 lightning defense ------ Armor +3 Fatigue +2% Resistance +5% fire, +5% cold other ------- Light +3 See Invisibility +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego] Arcane/Master While equipped: offense ------ Spellpower +5 (+2 eff.) defense ------ Armor +4 Fatigue +3% other ------- Stamina/turn +0.30 Max stamina +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats Cun +4, Wil +4 offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Spellhunt Remnants (2 def, 3 armour)1.5 Encumbrance T2 hands armor [Unique] Disrupt/Master While equipped: Stats Cun +4, Wil +4 offense ------ Mind Crit +6% Mindpower +6 (+3 eff.) Damage +10% nature Ignore resists +10% nature defense ------ Armor +3 Defense +2 (+0 eff.) Spell save +6 (+2 eff.) Life +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
grounding rough leather cap of dexterity (+3) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: Stats Dex +3 defense ------ Armor +1 Fatigue +1% Resistance +5% lightning, +6% temporal A cap made of leather. |
bladed dwarven-steel helm of dexterity (+2) (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats Str +2, Dex +3 defense ------ Armor +4 Fatigue +4% Skullcracker: Puts all charms on 12 turn cooldown Effective talent level: 3.0 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 192.2 Physical damage. If the attack hits, the target is confused (29% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's dwarven-steel helm of constitution (+4) (0 def, 6 armour)3.0 Encumbrance T3 head armor [Ego] Master While equipped: Stats Con +4 defense ------ Armor +6 Fatigue +4% other ------- Infravision +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cuthalathastir the voratun helm (0 def, 5 armour)3.0 Encumbrance T5 head armor [Rare] Psionic While equipped: Stats Dex +2, Mag +3, Wil +3, Cun +3 Con +3 offense ------ Mindpower +5 (+2 eff.) defense ------ Armor +5 Fatigue +5% Resistance +3% nature Mind save +18 (+9 eff.) Knockbk Resist +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5 Damage +20% arcane, +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
2026 Little Gems0.0 Encumbrance T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 2025/2026 A set of 2026 tiny explosive spheres. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(71 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 15 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 118.72 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 118.72 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 60 power out of 100/100 The very essence of bearness! |
sapper's iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Ego+] Master While equipped: Stats Cun +1, Str +1 offense ------ Accuracy +3 (+1 eff.) other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats Str +1 offense ------ Damage +6% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 120 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Barduel the Ogre Writhing One level 21
24th Haze 123rd year of Ascendancy at 10:05 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Barduel the Ogre Writhing One level 10
30th Pyre 123rd year of Ascendancy at 07:15 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Barduel the Ogre Writhing One level 20
64th Dusk 123rd year of Ascendancy at 10:08 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Barduel the Ogre Writhing One level 10
20th Pyre 123rd year of Ascendancy at 00:11 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Barduel the Ogre Writhing One level 20
5th Flare 123rd year of Ascendancy at 12:24 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Barduel the Ogre Writhing One level 20
64th Dusk 123rd year of Ascendancy at 16:50 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Barduel the Ogre Writhing One level 11
60th Pyre 123rd year of Ascendancy at 12:21 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Barduel the Ogre Writhing One level 10
21st Pyre 123rd year of Ascendancy at 19:40 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Barduel the Ogre Writhing One level 10
44th Pyre 123rd year of Ascendancy at 02:54 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Barduel the Ogre Writhing One level 20
4th Haze 123rd year of Ascendancy at 23:29 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Barduel the Ogre Writhing One level 20
4th Haze 123rd year of Ascendancy at 15:54 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Barduel the Ogre Writhing One level 13
68th Pyre 123rd year of Ascendancy at 22:35 see stats
Log
Ritch flamespitter spits flames!
Ritch flamespitter hits Barduel for 85 fire damage.
Rimebark uses Winter's Fury.
Decaying devourer is encased in ice!
Decaying devourer shrugs off the effect 'Frozen'!
Rimebark's ice area effect hits Layuvea the brown bear for (10 to ice), 15 cold (15 total damage).
Rimebark's ice area effect hits Decaying devourer for 31 cold damage.
Rimebark's ice area effect hits Decaying devourer for 35 cold damage.
Rimebark's ice area effect hits Decaying devourer for 35 cold damage.
Carrion worm mass's wormblight area effect hits Black jelly for 18 blight damage.
In a frenzy Decaying devourer bites at Layuvea the brown bear!
In a frenzy Decaying devourer bites at Decaying devourer!
Shadow casts Blindside.
Melee retaliation hits Shadow for 16 fire, 2 mind (18 total damage).
Decaying devourer hits Layuvea the brown bear for (27 to ice), 41 physical (41 total damage).
Shadow hits Barduel for 46 physical damage.
Decaying devourer hits Iceblock for 76 physical damage.
Decaying devourer hits Layuvea the brown bear for (20 to ice), 29 physical (29 total damage).
Barduel the level 22 ogre writhing one was bludgeoned to death by a shadow on level 3 of Bearscape.
Layuvea the brown bear is free from the ice.
You have no more lives left.
Decaying devourer calms down.
Decaying devourer is free from the ice.
Decaying devourer calms down.
Decaying devourer calms down.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Shadow killed Barduel!
Saving game...
Saving done.













































































































